Cloning now puts you together bit by bit

This commit is contained in:
Crazylemon64
2017-05-01 05:34:12 -07:00
parent 36d4298e2b
commit 8a065238e8
5 changed files with 116 additions and 81 deletions
+103 -60
View File
@@ -5,6 +5,9 @@
#define CLONE_BIOMASS 150
#define BIOMASS_MEAT_AMOUNT 50
#define MINIMUM_HEAL_LEVEL 40
#define CLONE_INITIAL_DAMAGE 190
#define BRAIN_INITIAL_DAMAGE 90 // our minds are too feeble for 190
/obj/machinery/clonepod
anchored = 1
@@ -15,12 +18,10 @@
icon_state = "pod_0"
req_access = list(access_genetics) //For premature unlocking.
var/mob/living/carbon/human/occupant
var/heal_level = 90 //The clone is released once its health reaches this level.
var/locked = 0
var/heal_level //The clone is released once its health reaches this level.
var/obj/machinery/computer/cloning/connected = null //So we remember the connected clone machine.
var/mess = 0 //Need to clean out it if it's full of exploded clone.
var/attempting = 0 //One clone attempt at a time thanks
var/eject_wait = 0 //Don't eject them as soon as they are created fuckkk
var/biomass = 0
var/speed_coeff
var/efficiency
@@ -33,6 +34,9 @@
var/obj/effect/countdown/clonepod/countdown
var/list/missing_organs
var/organs_number = 0
light_color = LIGHT_COLOR_PURE_GREEN
/obj/machinery/clonepod/power_change()
@@ -82,8 +86,21 @@
/obj/machinery/clonepod/Destroy()
if(connected)
connected.pods -= src
<<<<<<< HEAD
QDEL_NULL(Radio)
QDEL_NULL(countdown)
=======
if(Radio)
qdel(Radio)
Radio = null
if(countdown)
qdel(countdown)
countdown = null
for(var/i in missing_organs)
qdel(i)
LAZYCLEARLIST(missing_organs)
missing_organs = null
>>>>>>> Cloning now puts you together bit by bit
return ..()
/obj/machinery/clonepod/RefreshParts()
@@ -93,7 +110,7 @@
efficiency += S.rating
for(var/obj/item/weapon/stock_parts/manipulator/P in component_parts)
speed_coeff += P.rating
heal_level = min((efficiency * 15) + 10, 100)
heal_level = max(min((efficiency * 15) + 10, 100), MINIMUM_HEAL_LEVEL)
//The return of data disks?? Just for transferring between genetics machine/cloning machine.
//TO-DO: Make the genetics machine accept them.
@@ -217,19 +234,21 @@
if(!G)
return 0
/*
if(clonemind.damnation_type) //Can't clone the damned.
playsound('sound/hallucinations/veryfar_noise.ogg', 50, 0)
malfunction()
return -1 // so that the record gets flushed out
*/
if(biomass >= CLONE_BIOMASS)
biomass -= CLONE_BIOMASS
else
return 0
attempting = 1 //One at a time!!
locked = 1
countdown.start()
eject_wait = 1
spawn(30)
eject_wait = 0
if(!R.dna)
R.dna = new /datum/dna()
@@ -246,9 +265,23 @@
for(var/datum/language/L in R.languages)
H.add_language(L.name)
domutcheck(H, null, MUTCHK_FORCED) //Ensures species that get powers by the species proc handle_dna keep them
if(efficiency > 2 && efficiency < 5 && prob(25))
randmutb(H)
if(efficiency > 5 && prob(20))
randmutg(H)
if(efficiency < 3 && prob(50))
randmutb(H)
H.dna.UpdateSE()
H.dna.UpdateUI()
H.sync_organ_dna(1) // It's literally a fresh body as you can get, so all organs properly belong to it
H.UpdateAppearance()
//Get the clone body ready
H.adjustCloneLoss(190) //new damage var so you can't eject a clone early then stab them to abuse the current damage system --NeoFite
H.adjustBrainLoss(90) // The rand(10, 30) will come out as extra brain damage
maim_clone(H)
H.Paralyse(4)
//Here let's calculate their health so the pod doesn't immediately eject them!!!
@@ -266,21 +299,6 @@
beginning to regenerate in a cloning pod. You will
become conscious when it is complete.</span>"})
domutcheck(H, null, MUTCHK_FORCED) //Ensures species that get powers by the species proc handle_dna keep them
if(efficiency > 2 && efficiency < 5 && prob(25))
randmutb(H)
if(efficiency > 5 && prob(20))
randmutg(H)
if(efficiency < 3 && prob(50))
randmutb(H)
H.dna.UpdateSE()
H.dna.UpdateUI()
H.sync_organ_dna(1) // It's literally a fresh body as you can get, so all organs properly belong to it
H.UpdateAppearance()
update_icon()
H.suiciding = 0
@@ -299,13 +317,11 @@
if(stat & NOPOWER) //Autoeject if power is lost
if(occupant)
locked = 0
go_out()
connected_message("Clone Ejected: Loss of power.")
else if((occupant) && (occupant.loc == src))
if((occupant.stat == DEAD) || (occupant.suiciding)) //Autoeject corpses and suiciding dudes.
locked = 0
announce_radio_message("The cloning of <b>[occupant]</b> has been aborted due to unrecoverable tissue failure.")
go_out()
connected_message("Clone Rejected: Deceased.")
@@ -316,6 +332,15 @@
//Slowly get that clone healed and finished.
occupant.adjustCloneLoss(-((speed_coeff/2)))
var/progress = CLONE_INITIAL_DAMAGE - occupant.getCloneLoss()
progress += (100 - MINIMUM_HEAL_LEVEL)
var/milestone = CLONE_INITIAL_DAMAGE / organs_number
var/installed = organs_number - LAZYLEN(missing_organs)
while((progress / milestone) > installed && LAZYLEN(missing_organs))
var/obj/item/organ/I = pick_n_take(missing_organs)
I.replaced(occupant)
//Premature clones may have brain damage.
occupant.adjustBrainLoss(-((speed_coeff/20)*efficiency))
@@ -328,22 +353,19 @@
use_power(7500) //This might need tweaking.
else if((occupant.cloneloss <= (100 - heal_level)) && (!eject_wait))
else if((occupant.cloneloss <= (100 - heal_level)))
connected_message("Cloning Process Complete.")
announce_radio_message("The cloning cycle of <b>[occupant]</b> is complete.")
locked = 0
go_out()
else if((!occupant) || (occupant.loc != src))
occupant = null
if(locked)
locked = 0
update_icon()
use_power(200)
//Let's unlock this early I guess. Might be too early, needs tweaking.
/obj/machinery/clonepod/attackby(obj/item/weapon/W, mob/user, params)
if(!(occupant || mess || locked))
if(!(occupant || mess))
if(default_deconstruction_screwdriver(user, "[icon_state]_maintenance", "[initial(icon_state)]", W))
return
@@ -357,14 +379,14 @@
if(!check_access(W))
to_chat(user, "<span class='danger'>Access Denied.</span>")
return
if (!locked || !occupant)
return
if(occupant.health < -20 && occupant.stat != DEAD)
to_chat(user, "<span class='danger'>Access Refused. Patient status still unstable.</span>")
if(!(occupant || mess))
to_chat(user, "<span class='danger'>Error: Pod has no occupant.</span>")
return
else
locked = 0
to_chat(user, "System unlocked.")
connected_message("Authorized Ejection")
announce_radio_message("An authorized ejection of [occupant.real_name] has occured")
to_chat(user, "<span class='notice'>You force an emergency ejection.</span>")
go_out()
//Removing cloning pod biomass
else if(istype(W, /obj/item/weapon/reagent_containers/food/snacks/meat))
@@ -374,7 +396,7 @@
qdel(W)
return
else if(istype(W, /obj/item/weapon/wrench))
if(locked && (anchored || occupant))
if(occupant)
to_chat(user, "<span class='warning'>Can not do that while [src] is in use.</span>")
else
if(anchored)
@@ -399,8 +421,6 @@
/obj/machinery/clonepod/emag_act(user)
if(isnull(occupant))
return
to_chat(user, "You force an emergency ejection.")
locked = 0
go_out()
/obj/machinery/clonepod/proc/update_clone_antag(var/mob/living/carbon/human/H)
@@ -435,21 +455,7 @@
connected.updateUsrDialog()
return 1
/obj/machinery/clonepod/verb/eject()
set name = "Eject Cloner"
set category = "Object"
set src in oview(1)
if(!usr)
return
if(usr.incapacitated())
return
go_out()
add_fingerprint(usr)
/obj/machinery/clonepod/proc/go_out()
if(locked)
return
countdown.stop()
if(mess) //Clean that mess and dump those gibs!
@@ -470,8 +476,11 @@
<i>You feel like a new being.</i></span>")
occupant.flash_eyes(visual = 1)
for(var/i in missing_organs)
qdel(i)
missing_organs.Cut()
occupant.forceMove(get_turf(src))
eject_wait = 0 //If it's still set somehow.
occupant.update_body()
domutcheck(occupant) //Waiting until they're out before possible notransform.
occupant.shock_stage = 0 //Reset Shock
occupant = null
@@ -481,19 +490,24 @@
if(occupant)
connected_message("Critical Error!")
announce_radio_message("Critical error! Please contact a Thinktronic Systems technician, as your warranty may be affected.")
mess = 1
update_icon()
if(occupant.mind != clonemind)
clonemind.transfer_to(occupant)
occupant.grab_ghost() // We really just want to make you suffer.
to_chat(occupant, {"<span class='warning'><b>Agony blazes across your
consciousness as your body is torn apart.</b><br>
<i>Is this what dying is like? Yes it is.</i></span>"})
playsound(loc, 'sound/machines/warning-buzzer.ogg', 50, 0)
occupant << sound('sound/hallucinations/veryfar_noise.ogg',0,1,50)
for(var/i in missing_organs)
qdel(i)
missing_organs.Cut()
spawn(40)
qdel(occupant)
playsound(loc, 'sound/machines/warning-buzzer.ogg', 50, 0)
mess = TRUE
update_icon()
/obj/machinery/clonepod/update_icon()
..()
icon_state = "pod_0"
@@ -535,6 +549,33 @@
else
return
/obj/machinery/clonepod/proc/maim_clone(mob/living/carbon/human/H)
LAZYINITLIST(missing_organs)
for(var/i in missing_organs)
qdel(i)
missing_organs.Cut()
H.setCloneLoss(CLONE_INITIAL_DAMAGE)
H.setBrainLoss(BRAIN_INITIAL_DAMAGE)
for(var/o in H.internal_organs)
var/obj/item/organ/O = o
if(!istype(O) || O.vital)
continue
var/obj/item/I = O.remove(H, TRUE)
// Make this support stuff that turns into items when removed
I.forceMove(src)
missing_organs += I
var/static/list/zones = list("r_arm", "l_arm", "r_leg", "l_leg")
for(var/zone in zones)
var/obj/item/organ/external/E = H.get_organ(zone)
var/obj/item/I = E.remove(H, TRUE)
I.forceMove(src)
missing_organs += I
organs_number = LAZYLEN(missing_organs)
/*
* Diskette Box
*/
@@ -586,3 +627,5 @@
if(istype(A, /obj/machinery/clonepod))
A:malfunction()
*/
#undef MINIMUM_HEAL_LEVEL
+10 -6
View File
@@ -310,6 +310,7 @@
temp = "<span class=\"bad\">Error: No cloning pod detected.</span>"
else
var/obj/machinery/clonepod/pod = selected_pod
var/cloneresult
if(!selected_pod)
temp = "<span class=\"bad\">Error: No cloning pod selected.</span>"
else if(pod.occupant)
@@ -320,13 +321,16 @@
temp = "<span class=\"bad\">Error: The cloning pod is malfunctioning.</span>"
else if(!config.revival_cloning)
temp = "<span class=\"bad\">Error: Unable to initiate cloning cycle.</span>"
else if(pod.growclone(C))
temp = "Initiating cloning cycle..."
records.Remove(C)
qdel(C)
menu = 1
else
temp = "[C.name] => <font class='bad'>Initialisation failure.</font>"
cloneresult = pod.growclone(C)
if(cloneresult)
if(cloneresult > 0)
temp = "Initiating cloning cycle..."
records.Remove(C)
qdel(C)
menu = 1
else
temp = "[C.name] => <font class='bad'>Initialisation failure.</font>"
else
temp = "<span class=\"bad\">Error: Data corruption.</span>"
@@ -191,7 +191,6 @@ datum/genesequence
visible_message("<span class='notice'>[bicon(src)] [src] clones something from a reconstituted gene sequence!</span>")
playsound(src.loc, 'sound/effects/screech.ogg', 50, 1, -3)
pod1.occupant = new cloned_genesequence.spawned_type(pod1)
pod1.locked = 1
pod1.icon_state = "pod_1"
//pod1.occupant.name = "[pod1.occupant.name] ([rand(0,999)])"
pod1.biomass -= CLONE_BIOMASS
+2 -12
View File
@@ -316,18 +316,8 @@ var/list/organ_cache = list()
owner = null
return src
/obj/item/organ/proc/replaced(var/mob/living/carbon/human/target,var/obj/item/organ/external/affected)
if(!istype(target)) return
owner = target
processing_objects -= src
affected.internal_organs |= src
if(!target.get_int_organ(src))
target.internal_organs += src
loc = target
if(robotic)
status |= ORGAN_ROBOT
/obj/item/organ/proc/replaced(var/mob/living/carbon/human/target)
return // Nothing uses this, it is always overridden
/obj/item/organ/proc/surgeryize()
@@ -74,9 +74,8 @@
A.Remove(M)
return src
/obj/item/organ/internal/replaced(var/mob/living/carbon/human/target,var/obj/item/organ/external/affected)
/obj/item/organ/internal/replaced(var/mob/living/carbon/human/target)
insert(target)
..()
/obj/item/organ/internal/item_action_slot_check(slot, mob/user)
return