mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 22:47:59 +01:00
resolved icon conflicts
This commit is contained in:
@@ -381,6 +381,8 @@
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if(!welded)
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if(open)
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for(var/obj/item/W in src)
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if(istype(W, /obj/item/pipe))
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continue
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W.forceMove(get_turf(src))
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@@ -17,7 +17,8 @@
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// /datum signals
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#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (/datum/component)
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#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
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#define COMSIG_PARENT_QDELETED "parent_qdeleted" //before a datum's Destroy() is called: ()
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#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
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#define COMSIG_PARENT_QDELETED "parent_qdeleted" //after a datum's Destroy() is called: (force, qdel_hint), at this point none of the other components chose to interrupt qdel and Destroy has been called
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// /atom signals
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#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
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@@ -17,8 +17,6 @@
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#define HEADBANGPROTECT 4096
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#define OPENCONTAINER 4096 // is an open container for chemistry purposes
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#define BLOCK_GAS_SMOKE_EFFECT 8192 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
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#define THICKMATERIAL 8192 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with BLOCK_GAS_SMOKE_EFFECT)
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@@ -11,14 +11,12 @@
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#define QDEL_HINT_IFFAIL_FINDREFERENCE 6 //Above but only if gc fails.
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//defines for the gc_destroyed var
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#define GC_QUEUE_PREQUEUE 1
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#define GC_QUEUE_CHECK 2
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#define GC_QUEUE_HARDDELETE 3
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#define GC_QUEUE_COUNT 3 //increase this when adding more steps.
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#define GC_QUEUE_CHECK 1
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#define GC_QUEUE_HARDDELETE 2
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#define GC_QUEUE_COUNT 2 //increase this when adding more steps.
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#define GC_QUEUED_FOR_QUEUING -1
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#define GC_QUEUED_FOR_HARD_DEL -2
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#define GC_CURRENTLY_BEING_QDELETED -3
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#define GC_CURRENTLY_BEING_QDELETED -2
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#define QDELING(X) (X.gc_destroyed)
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#define QDELETED(X) (!X || QDELING(X))
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@@ -4,3 +4,15 @@
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#define REAGENT_OVERDOSE_EFFECT 1
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#define REAGENT_OVERDOSE_FLAGS 2
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// container_type defines
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#define INJECTABLE 1 // Makes it possible to add reagents through droppers and syringes.
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#define DRAWABLE 2 // Makes it possible to remove reagents through syringes.
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#define REFILLABLE 4 // Makes it possible to add reagents through any reagent container.
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#define DRAINABLE 8 // Makes it possible to remove reagents through any reagent container.
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#define TRANSPARENT 16 // Used on containers which you want to be able to see the reagents off.
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#define AMOUNT_VISIBLE 32 // For non-transparent containers that still have the general amount of reagents in them visible.
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// Is an open container for all intents and purposes.
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#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
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@@ -108,11 +108,19 @@
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return adjacencies
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//do not use, use queue_smooth(atom)
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/proc/smooth_icon(atom/A)
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if(!A || !A.smooth || !A.z)
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return
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if(QDELETED(A))
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return
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if(A && (A.smooth & SMOOTH_TRUE) || (A.smooth & SMOOTH_MORE))
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if((A.smooth & SMOOTH_TRUE) || (A.smooth & SMOOTH_MORE))
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var/adjacencies = calculate_adjacencies(A)
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if(A.smooth & SMOOTH_DIAGONAL)
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A.diagonal_smooth(adjacencies)
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else
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cardinal_smooth(A, adjacencies)
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if(A.smooth & SMOOTH_DIAGONAL)
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A.diagonal_smooth(adjacencies)
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else
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@@ -149,12 +157,12 @@
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/turf/simulated/wall/diagonal_smooth(adjacencies)
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adjacencies = reverse_ndir(..())
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if(adjacencies)
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underlays.Cut()
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var/list/U = list()
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if(fixed_underlay)
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if(fixed_underlay["space"])
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underlays += image('icons/turf/space.dmi', SPACE_ICON_STATE, layer=TURF_LAYER)
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U += image('icons/turf/space.dmi', SPACE_ICON_STATE, layer=TURF_LAYER)
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else
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underlays += image(fixed_underlay["icon"], fixed_underlay["icon_state"], layer=TURF_LAYER)
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U += image(fixed_underlay["icon"], fixed_underlay["icon_state"], layer=TURF_LAYER)
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else
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var/turf/T = get_step(src, turn(adjacencies, 180))
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if(T && (T.density || T.smooth))
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@@ -163,13 +171,14 @@
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T = get_step(src, turn(adjacencies, 225))
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if(istype(T, /turf/space) && !istype(T, /turf/space/transit))
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underlays += image('icons/turf/space.dmi', SPACE_ICON_STATE, layer=TURF_LAYER)
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U += image('icons/turf/space.dmi', SPACE_ICON_STATE, layer=TURF_LAYER)
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else if(T && !T.density && !T.smooth)
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underlays += T
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U += T
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else if(baseturf && !initial(baseturf.density) && !initial(baseturf.smooth))
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underlays += image(initial(baseturf.icon), initial(baseturf.icon_state), layer=TURF_LAYER)
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U += image(initial(baseturf.icon), initial(baseturf.icon_state), layer=TURF_LAYER)
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else
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underlays += DEFAULT_UNDERLAY_IMAGE
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U += DEFAULT_UNDERLAY_IMAGE
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underlays = U
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/proc/cardinal_smooth(atom/A, adjacencies)
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//NW CORNER
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@@ -224,43 +233,36 @@
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else if(adjacencies & N_EAST)
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se = "4-e"
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var/list/New = list()
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if(A.top_left_corner != nw)
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A.overlays -= A.top_left_corner
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A.top_left_corner = nw
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A.overlays += nw
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New += nw
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if(A.top_right_corner != ne)
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A.overlays -= A.top_right_corner
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A.top_right_corner = ne
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A.overlays += ne
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New += ne
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if(A.bottom_right_corner != sw)
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A.overlays -= A.bottom_right_corner
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A.bottom_right_corner = sw
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A.overlays += sw
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New += sw
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if(A.bottom_left_corner != se)
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A.overlays -= A.bottom_left_corner
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A.bottom_left_corner = se
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A.overlays += se
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New += se
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/proc/find_type_in_direction(atom/source, direction, range=1)
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var/x_offset = 0
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var/y_offset = 0
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if(New.len)
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A.overlays.Add(New)
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if(direction & NORTH)
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y_offset = range
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else if(direction & SOUTH)
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y_offset -= range
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if(direction & EAST)
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x_offset = range
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else if(direction & WEST)
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x_offset -= range
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var/turf/target_turf = locate(source.x + x_offset, source.y + y_offset, source.z)
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/proc/find_type_in_direction(atom/source, direction)
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var/turf/target_turf = get_step(source, direction)
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if(!target_turf)
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return NULLTURF_BORDER
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if(source.canSmoothWith)
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var/atom/A
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if(source.smooth & SMOOTH_MORE)
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@@ -287,22 +289,22 @@
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//Icon smoothing helpers
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/proc/smooth_icon_neighbors(atom/A)
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for(var/V in orange(1,A))
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var/atom/T = V
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if(T.smooth)
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smooth_icon(T)
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/proc/smooth_zlevel(var/zlevel)
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/proc/smooth_zlevel(var/zlevel, now = FALSE)
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var/list/away_turfs = block(locate(1, 1, zlevel), locate(world.maxx, world.maxy, zlevel))
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for(var/V in away_turfs)
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var/turf/T = V
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if(T.smooth)
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smooth_icon(T)
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if(now)
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smooth_icon(T)
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else
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queue_smooth(T)
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for(var/R in T)
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var/atom/A = R
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if(A.smooth)
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smooth_icon(A)
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if(now)
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smooth_icon(A)
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else
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queue_smooth(A)
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/atom/proc/clear_smooth_overlays()
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overlays -= top_left_corner
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@@ -316,14 +318,16 @@
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/atom/proc/replace_smooth_overlays(nw, ne, sw, se)
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clear_smooth_overlays()
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var/list/O = list()
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top_left_corner = nw
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overlays += nw
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O += nw
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top_right_corner = ne
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overlays += ne
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O += ne
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bottom_left_corner = sw
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overlays += sw
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O += sw
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bottom_right_corner = se
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overlays += se
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O += se
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overlays.Add(O)
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/proc/reverse_ndir(ndir)
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switch(ndir)
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@@ -362,6 +366,21 @@
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else
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return 0
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//SSicon_smooth
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/proc/queue_smooth_neighbors(atom/A)
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for(var/V in orange(1,A))
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var/atom/T = V
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if(T.smooth)
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queue_smooth(T)
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//SSicon_smooth
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/proc/queue_smooth(atom/A)
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if(SSicon_smooth)
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SSicon_smooth.smooth_queue[A] = A
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SSicon_smooth.can_fire = 1
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else
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smooth_icon(A)
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//Example smooth wall
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/turf/simulated/wall/smooth
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name = "smooth wall"
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+71
-72
@@ -215,81 +215,80 @@ world
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#define TO_HEX_DIGIT(n) ascii2text((n&15) + ((n&15)<10 ? 48 : 87))
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icon
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proc/MakeLying()
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var/icon/I = new(src,dir=SOUTH)
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I.BecomeLying()
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return I
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/icon/proc/MakeLying()
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var/icon/I = new(src,dir=SOUTH)
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I.BecomeLying()
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return I
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proc/BecomeLying()
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Turn(90)
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Shift(SOUTH,6)
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Shift(EAST,1)
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/icon/proc/BecomeLying()
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Turn(90)
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Shift(SOUTH,6)
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Shift(EAST,1)
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// Multiply all alpha values by this float
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proc/ChangeOpacity(opacity = 1.0)
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MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,opacity, 0,0,0,0)
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/icon/proc/ChangeOpacity(opacity = 1.0)
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MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,opacity, 0,0,0,0)
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// Convert to grayscale
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proc/GrayScale()
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MapColors(0.3,0.3,0.3, 0.59,0.59,0.59, 0.11,0.11,0.11, 0,0,0)
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/icon/proc/GrayScale()
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MapColors(0.3,0.3,0.3, 0.59,0.59,0.59, 0.11,0.11,0.11, 0,0,0)
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proc/ColorTone(tone)
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GrayScale()
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/icon/proc/ColorTone(tone)
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GrayScale()
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var/list/TONE = ReadRGB(tone)
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var/gray = round(TONE[1]*0.3 + TONE[2]*0.59 + TONE[3]*0.11, 1)
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var/list/TONE = ReadRGB(tone)
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var/gray = round(TONE[1]*0.3 + TONE[2]*0.59 + TONE[3]*0.11, 1)
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var/icon/upper = (255-gray) ? new(src) : null
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var/icon/upper = (255-gray) ? new(src) : null
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if(gray)
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MapColors(255/gray,0,0, 0,255/gray,0, 0,0,255/gray, 0,0,0)
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Blend(tone, ICON_MULTIPLY)
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else SetIntensity(0)
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if(255-gray)
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upper.Blend(rgb(gray,gray,gray), ICON_SUBTRACT)
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upper.MapColors((255-TONE[1])/(255-gray),0,0,0, 0,(255-TONE[2])/(255-gray),0,0, 0,0,(255-TONE[3])/(255-gray),0, 0,0,0,0, 0,0,0,1)
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Blend(upper, ICON_ADD)
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if(gray)
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MapColors(255/gray,0,0, 0,255/gray,0, 0,0,255/gray, 0,0,0)
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Blend(tone, ICON_MULTIPLY)
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else SetIntensity(0)
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if(255-gray)
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upper.Blend(rgb(gray,gray,gray), ICON_SUBTRACT)
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upper.MapColors((255-TONE[1])/(255-gray),0,0,0, 0,(255-TONE[2])/(255-gray),0,0, 0,0,(255-TONE[3])/(255-gray),0, 0,0,0,0, 0,0,0,1)
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Blend(upper, ICON_ADD)
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// Take the minimum color of two icons; combine transparency as if blending with ICON_ADD
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proc/MinColors(icon)
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var/icon/I = new(src)
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I.Opaque()
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I.Blend(icon, ICON_SUBTRACT)
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Blend(I, ICON_SUBTRACT)
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/icon/proc/MinColors(icon)
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var/icon/I = new(src)
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I.Opaque()
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I.Blend(icon, ICON_SUBTRACT)
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Blend(I, ICON_SUBTRACT)
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// Take the maximum color of two icons; combine opacity as if blending with ICON_OR
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proc/MaxColors(icon)
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var/icon/I
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if(isicon(icon))
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I = new(icon)
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else
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// solid color
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I = new(src)
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I.Blend("#000000", ICON_OVERLAY)
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I.SwapColor("#000000", null)
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I.Blend(icon, ICON_OVERLAY)
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var/icon/J = new(src)
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J.Opaque()
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I.Blend(J, ICON_SUBTRACT)
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Blend(I, ICON_OR)
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/icon/proc/MaxColors(icon)
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var/icon/I
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if(isicon(icon))
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I = new(icon)
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else
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// solid color
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I = new(src)
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I.Blend("#000000", ICON_OVERLAY)
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I.SwapColor("#000000", null)
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I.Blend(icon, ICON_OVERLAY)
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var/icon/J = new(src)
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J.Opaque()
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I.Blend(J, ICON_SUBTRACT)
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Blend(I, ICON_OR)
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// make this icon fully opaque--transparent pixels become black
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proc/Opaque(background = "#000000")
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SwapColor(null, background)
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MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,0, 0,0,0,1)
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/icon/proc/Opaque(background = "#000000")
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SwapColor(null, background)
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MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,0, 0,0,0,1)
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// Change a grayscale icon into a white icon where the original color becomes the alpha
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// I.e., black -> transparent, gray -> translucent white, white -> solid white
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proc/BecomeAlphaMask()
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SwapColor(null, "#000000ff") // don't let transparent become gray
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MapColors(0,0,0,0.3, 0,0,0,0.59, 0,0,0,0.11, 0,0,0,0, 1,1,1,0)
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/icon/proc/BecomeAlphaMask()
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SwapColor(null, "#000000ff") // don't let transparent become gray
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MapColors(0,0,0,0.3, 0,0,0,0.59, 0,0,0,0.11, 0,0,0,0, 1,1,1,0)
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proc/UseAlphaMask(mask)
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Opaque()
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AddAlphaMask(mask)
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/icon/proc/UseAlphaMask(mask)
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Opaque()
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AddAlphaMask(mask)
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|
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proc/AddAlphaMask(mask)
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/icon/proc/AddAlphaMask(mask)
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var/icon/M = new(mask)
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M.Blend("#ffffff", ICON_SUBTRACT)
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// apply mask
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@@ -317,7 +316,7 @@ icon
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Higher value means brighter color
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*/
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||||
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proc/ReadRGB(rgb)
|
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/proc/ReadRGB(rgb)
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if(!rgb) return
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||||
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||||
// interpret the HSV or HSVA value
|
||||
@@ -367,7 +366,7 @@ proc/ReadRGB(rgb)
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. = list(r, g, b)
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if(usealpha) . += alpha
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||||
|
||||
proc/ReadHSV(hsv)
|
||||
/proc/ReadHSV(hsv)
|
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if(!hsv) return
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||||
|
||||
// interpret the HSV or HSVA value
|
||||
@@ -406,7 +405,7 @@ proc/ReadHSV(hsv)
|
||||
. = list(hue, sat, val)
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||||
if(usealpha) . += alpha
|
||||
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||||
proc/HSVtoRGB(hsv)
|
||||
/proc/HSVtoRGB(hsv)
|
||||
if(!hsv) return "#000000"
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||||
var/list/HSV = ReadHSV(hsv)
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||||
if(!HSV) return "#000000"
|
||||
@@ -434,7 +433,7 @@ proc/HSVtoRGB(hsv)
|
||||
|
||||
return (HSV.len > 3) ? rgb(r,g,b,HSV[4]) : rgb(r,g,b)
|
||||
|
||||
proc/RGBtoHSV(rgb)
|
||||
/proc/RGBtoHSV(rgb)
|
||||
if(!rgb) return "#0000000"
|
||||
var/list/RGB = ReadRGB(rgb)
|
||||
if(!RGB) return "#0000000"
|
||||
@@ -465,7 +464,7 @@ proc/RGBtoHSV(rgb)
|
||||
|
||||
return hsv(hue, sat, val, (RGB.len>3 ? RGB[4] : null))
|
||||
|
||||
proc/hsv(hue, sat, val, alpha)
|
||||
/proc/hsv(hue, sat, val, alpha)
|
||||
if(hue < 0 || hue >= 1536) hue %= 1536
|
||||
if(hue < 0) hue += 1536
|
||||
if((hue & 0xFF) == 0xFF)
|
||||
@@ -498,7 +497,7 @@ proc/hsv(hue, sat, val, alpha)
|
||||
|
||||
amount<0 or amount>1 are allowed
|
||||
*/
|
||||
proc/BlendHSV(hsv1, hsv2, amount)
|
||||
/proc/BlendHSV(hsv1, hsv2, amount)
|
||||
var/list/HSV1 = ReadHSV(hsv1)
|
||||
var/list/HSV2 = ReadHSV(hsv2)
|
||||
|
||||
@@ -552,7 +551,7 @@ proc/BlendHSV(hsv1, hsv2, amount)
|
||||
|
||||
amount<0 or amount>1 are allowed
|
||||
*/
|
||||
proc/BlendRGB(rgb1, rgb2, amount)
|
||||
/proc/BlendRGB(rgb1, rgb2, amount)
|
||||
var/list/RGB1 = ReadRGB(rgb1)
|
||||
var/list/RGB2 = ReadRGB(rgb2)
|
||||
|
||||
@@ -568,10 +567,10 @@ proc/BlendRGB(rgb1, rgb2, amount)
|
||||
|
||||
return isnull(alpha) ? rgb(r, g, b) : rgb(r, g, b, alpha)
|
||||
|
||||
proc/BlendRGBasHSV(rgb1, rgb2, amount)
|
||||
/proc/BlendRGBasHSV(rgb1, rgb2, amount)
|
||||
return HSVtoRGB(RGBtoHSV(rgb1), RGBtoHSV(rgb2), amount)
|
||||
|
||||
proc/HueToAngle(hue)
|
||||
/proc/HueToAngle(hue)
|
||||
// normalize hsv in case anything is screwy
|
||||
if(hue < 0 || hue >= 1536) hue %= 1536
|
||||
if(hue < 0) hue += 1536
|
||||
@@ -579,7 +578,7 @@ proc/HueToAngle(hue)
|
||||
hue -= hue >> 8
|
||||
return hue / (1530/360)
|
||||
|
||||
proc/AngleToHue(angle)
|
||||
/proc/AngleToHue(angle)
|
||||
// normalize hsv in case anything is screwy
|
||||
if(angle < 0 || angle >= 360) angle -= 360 * round(angle / 360)
|
||||
var/hue = angle * (1530/360)
|
||||
@@ -589,7 +588,7 @@ proc/AngleToHue(angle)
|
||||
|
||||
|
||||
// positive angle rotates forward through red->green->blue
|
||||
proc/RotateHue(hsv, angle)
|
||||
/proc/RotateHue(hsv, angle)
|
||||
var/list/HSV = ReadHSV(hsv)
|
||||
|
||||
// normalize hsv in case anything is screwy
|
||||
@@ -611,13 +610,13 @@ proc/RotateHue(hsv, angle)
|
||||
return hsv(HSV[1], HSV[2], HSV[3], (HSV.len > 3 ? HSV[4] : null))
|
||||
|
||||
// Convert an rgb color to grayscale
|
||||
proc/GrayScale(rgb)
|
||||
/proc/GrayScale(rgb)
|
||||
var/list/RGB = ReadRGB(rgb)
|
||||
var/gray = RGB[1]*0.3 + RGB[2]*0.59 + RGB[3]*0.11
|
||||
return (RGB.len > 3) ? rgb(gray, gray, gray, RGB[4]) : rgb(gray, gray, gray)
|
||||
|
||||
// Change grayscale color to black->tone->white range
|
||||
proc/ColorTone(rgb, tone)
|
||||
/proc/ColorTone(rgb, tone)
|
||||
var/list/RGB = ReadRGB(rgb)
|
||||
var/list/TONE = ReadRGB(tone)
|
||||
|
||||
@@ -833,7 +832,7 @@ The _flatIcons list is a cache for generated icon files.
|
||||
composite.Blend(icon(I.icon, I.icon_state, I.dir, 1), ICON_OVERLAY)
|
||||
return composite
|
||||
|
||||
proc/adjust_brightness(var/color, var/value)
|
||||
/proc/adjust_brightness(var/color, var/value)
|
||||
if(!color) return "#FFFFFF"
|
||||
if(!value) return color
|
||||
|
||||
@@ -843,7 +842,7 @@ proc/adjust_brightness(var/color, var/value)
|
||||
RGB[3] = Clamp(RGB[3]+value,0,255)
|
||||
return rgb(RGB[1],RGB[2],RGB[3])
|
||||
|
||||
proc/sort_atoms_by_layer(var/list/atoms)
|
||||
/proc/sort_atoms_by_layer(var/list/atoms)
|
||||
// Comb sort icons based on levels
|
||||
var/list/result = atoms.Copy()
|
||||
var/gap = result.len
|
||||
@@ -891,7 +890,7 @@ proc/sort_atoms_by_layer(var/list/atoms)
|
||||
/image/proc/setDir(newdir)
|
||||
dir = newdir
|
||||
|
||||
proc/rand_hex_color()
|
||||
/proc/rand_hex_color()
|
||||
var/list/colors = list("0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f")
|
||||
var/color=""
|
||||
for(var/i=0;i<6;i++)
|
||||
@@ -899,7 +898,7 @@ proc/rand_hex_color()
|
||||
return "#[color]"
|
||||
|
||||
//Imagine removing pixels from the main icon that are covered by pixels from the mask icon.
|
||||
proc/get_icon_difference(var/icon/main, var/icon/mask)
|
||||
/proc/get_icon_difference(var/icon/main, var/icon/mask)
|
||||
if(istype(main) && istype(mask))
|
||||
mask.Blend(rgb(255,255,255), ICON_SUBTRACT) //Make all pixels on the mask as black as possible.
|
||||
mask.Opaque(rgb(255,255,255)) //Make the transparent pixels (background) white.
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Base chemicals
|
||||
var/list/base_chemicals = list("water","oxygen","nitrogen","hydrogen","potassium","mercury","carbon",
|
||||
GLOBAL_LIST_INIT(base_chemicals, list("water","oxygen","nitrogen","hydrogen","potassium","mercury","carbon",
|
||||
"chlorine","fluorine","phosphorus","lithium","sulfur","sacid","radium",
|
||||
"iron","aluminum","silicon","sugar","ethanol")
|
||||
"iron","aluminum","silicon","sugar","ethanol"))
|
||||
// Standard chemicals
|
||||
var/list/standard_chemicals = list("slimejelly","blood","water","lube","charcoal","toxin","cyanide",
|
||||
GLOBAL_LIST_INIT(standard_chemicals, list("slimejelly","blood","water","lube","charcoal","toxin","cyanide",
|
||||
"morphine","epinephrine","space_drugs","serotrotium","oxygen","copper",
|
||||
"nitrogen","hydrogen","potassium","mercury","sulfur","carbon","chlorine",
|
||||
"fluorine","sodium","phosphorus","lithium","sugar","sacid","facid",
|
||||
@@ -15,21 +15,21 @@ var/list/standard_chemicals = list("slimejelly","blood","water","lube","charcoal
|
||||
"cryoxadone","spaceacillin","carpotoxin","lsd","fluorosurfactant",
|
||||
"fluorosurfactant","ethanol","ammonia","diethylamine","antihol","pancuronium",
|
||||
"lipolicide","condensedcapsaicin","frostoil","amanitin","psilocybin",
|
||||
"enzyme","nothing","salglu_solution","antifreeze","neurotoxin")
|
||||
"enzyme","nothing","salglu_solution","antifreeze","neurotoxin"))
|
||||
// Rare chemicals
|
||||
var/list/rare_chemicals = list("minttoxin","syndicate_nanites", "xenomicrobes")
|
||||
GLOBAL_LIST_INIT(rare_chemicals, list("minttoxin","syndicate_nanites", "xenomicrobes"))
|
||||
// Standard medicines
|
||||
var/list/standard_medicines = list("charcoal","toxin","cyanide","morphine","epinephrine","space_drugs",
|
||||
GLOBAL_LIST_INIT(standard_medicines, list("charcoal","toxin","cyanide","morphine","epinephrine","space_drugs",
|
||||
"serotrotium","mutadone","mutagen","teporone","lexorin","silver_sulfadiazine",
|
||||
"salbutamol","perfluorodecalin","omnizine","synaptizine","haloperidol",
|
||||
"potass_iodide","pen_acid","mannitol","oculine","styptic_powder",
|
||||
"methamphetamine","spaceacillin","carpotoxin","lsd","ethanol","ammonia",
|
||||
"diethylamine","antihol","pancuronium","lipolicide","condensedcapsaicin",
|
||||
"frostoil","amanitin","psilocybin","nothing","salglu_solution","neurotoxin")
|
||||
"frostoil","amanitin","psilocybin","nothing","salglu_solution","neurotoxin"))
|
||||
// Rare medicines
|
||||
var/list/rare_medicines = list("syndicate_nanites","minttoxin","blood", "xenomicrobes")
|
||||
GLOBAL_LIST_INIT(rare_medicines, list("syndicate_nanites","minttoxin","blood", "xenomicrobes"))
|
||||
// Drinks
|
||||
var/list/drinks = list("beer2","hot_coco","orangejuice","tomatojuice","limejuice","carrotjuice",
|
||||
GLOBAL_LIST_INIT(drinks, list("beer2","hot_coco","orangejuice","tomatojuice","limejuice","carrotjuice",
|
||||
"berryjuice","poisonberryjuice","watermelonjuice","lemonjuice","banana",
|
||||
"nothing","potato","milk","soymilk","cream","coffee","tea","icecoffee",
|
||||
"icetea","cola","nuka_cola","spacemountainwind","thirteenloko","dr_gibb",
|
||||
@@ -44,10 +44,13 @@ var/list/drinks = list("beer2","hot_coco","orangejuice","tomatojuice","limejuice
|
||||
"vodkatonic","ginfizz","bahama_mama","singulo","sbiten","devilskiss","red_mead",
|
||||
"mead","iced_beer","grog","aloe","andalusia","alliescocktail","soy_latte",
|
||||
"cafe_latte","acidspit","amasec","neurotoxin","hippiesdelight","bananahonk",
|
||||
"silencer","changelingsting","irishcarbomb","syndicatebomb","erikasurprise","driestmartini", "flamingmoe")
|
||||
"silencer","changelingsting","irishcarbomb","syndicatebomb","erikasurprise","driestmartini", "flamingmoe"))
|
||||
|
||||
//Liver Toxins list
|
||||
GLOBAL_LIST_INIT(liver_toxins, list("toxin", "plasma", "sacid", "facid", "cyanide","amanitin", "carpotoxin"))
|
||||
|
||||
//Random chem blacklist
|
||||
var/global/list/blocked_chems = list("polonium", "initropidril", "concentrated_initro",
|
||||
GLOBAL_LIST_INIT(blocked_chems, list("polonium", "initropidril", "concentrated_initro",
|
||||
"sodium_thiopental", "ketamine", "coniine",
|
||||
"adminordrazine", "nanites", "hellwater",
|
||||
"mutationtoxin", "amutationtoxin", "venom",
|
||||
@@ -55,9 +58,9 @@ var/global/list/blocked_chems = list("polonium", "initropidril", "concentrated_i
|
||||
"syndicate_nanites", "ripping_tendrils", "boiling_oil",
|
||||
"envenomed_filaments", "lexorin_jelly", "kinetic",
|
||||
"cryogenic_liquid", "dark_matter", "b_sorium",
|
||||
"reagent", "life","dragonsbreath", "nanocalcium")
|
||||
"reagent", "life","dragonsbreath", "nanocalcium"))
|
||||
|
||||
var/global/list/safe_chem_list = list("antihol", "charcoal", "epinephrine", "insulin", "teporone","silver_sulfadiazine", "salbutamol",
|
||||
GLOBAL_LIST_INIT(safe_chem_list, list("antihol", "charcoal", "epinephrine", "insulin", "teporone","silver_sulfadiazine", "salbutamol",
|
||||
"omnizine", "stimulants", "synaptizine", "potass_iodide", "oculine", "mannitol", "styptic_powder",
|
||||
"spaceacillin", "salglu_solution", "sal_acid", "cryoxadone", "blood", "synthflesh", "hydrocodone",
|
||||
"mitocholide", "rezadone")
|
||||
"mitocholide", "rezadone"))
|
||||
@@ -175,66 +175,111 @@
|
||||
icon_state = "zone_sel"
|
||||
screen_loc = ui_zonesel
|
||||
var/selecting = "chest"
|
||||
var/static/list/hover_overlays_cache = list()
|
||||
var/hovering
|
||||
|
||||
/obj/screen/zone_sel/Click(location, control,params)
|
||||
if(isobserver(usr))
|
||||
return
|
||||
|
||||
var/list/PL = params2list(params)
|
||||
var/icon_x = text2num(PL["icon-x"])
|
||||
var/icon_y = text2num(PL["icon-y"])
|
||||
var/old_selecting = selecting //We're only going to update_icon() if there's been a change
|
||||
var/choice = get_zone_at(icon_x, icon_y)
|
||||
if(!choice)
|
||||
return 1
|
||||
|
||||
return set_selected_zone(choice, usr)
|
||||
|
||||
/obj/screen/zone_sel/MouseEntered(location, control, params)
|
||||
MouseMove(location, control, params)
|
||||
|
||||
/obj/screen/zone_sel/MouseMove(location, control, params)
|
||||
if(isobserver(usr))
|
||||
return
|
||||
|
||||
var/list/PL = params2list(params)
|
||||
var/icon_x = text2num(PL["icon-x"])
|
||||
var/icon_y = text2num(PL["icon-y"])
|
||||
var/choice = get_zone_at(icon_x, icon_y)
|
||||
|
||||
if(hovering == choice)
|
||||
return
|
||||
cut_overlay(hover_overlays_cache[hovering])
|
||||
hovering = choice
|
||||
|
||||
var/obj/effect/overlay/zone_sel/overlay_object = hover_overlays_cache[choice]
|
||||
if(!overlay_object)
|
||||
overlay_object = new
|
||||
overlay_object.icon_state = "[choice]"
|
||||
hover_overlays_cache[choice] = overlay_object
|
||||
add_overlay(overlay_object)
|
||||
|
||||
|
||||
/obj/effect/overlay/zone_sel
|
||||
icon = 'icons/mob/zone_sel.dmi'
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
alpha = 128
|
||||
anchored = TRUE
|
||||
layer = ABOVE_HUD_LAYER
|
||||
plane = ABOVE_HUD_PLANE
|
||||
|
||||
/obj/screen/zone_sel/MouseExited(location, control, params)
|
||||
if(!isobserver(usr) && hovering)
|
||||
cut_overlay(hover_overlays_cache[hovering])
|
||||
hovering = null
|
||||
|
||||
/obj/screen/zone_sel/proc/get_zone_at(icon_x, icon_y)
|
||||
switch(icon_y)
|
||||
if(1 to 3) //Feet
|
||||
switch(icon_x)
|
||||
if(10 to 15)
|
||||
selecting = "r_foot"
|
||||
return "r_foot"
|
||||
if(17 to 22)
|
||||
selecting = "l_foot"
|
||||
else
|
||||
return 1
|
||||
return "l_foot"
|
||||
if(4 to 9) //Legs
|
||||
switch(icon_x)
|
||||
if(10 to 15)
|
||||
selecting = "r_leg"
|
||||
return "r_leg"
|
||||
if(17 to 22)
|
||||
selecting = "l_leg"
|
||||
else
|
||||
return 1
|
||||
return "l_leg"
|
||||
if(10 to 13) //Hands and groin
|
||||
switch(icon_x)
|
||||
if(8 to 11)
|
||||
selecting = "r_hand"
|
||||
return "r_hand"
|
||||
if(12 to 20)
|
||||
selecting = "groin"
|
||||
return "groin"
|
||||
if(21 to 24)
|
||||
selecting = "l_hand"
|
||||
else
|
||||
return 1
|
||||
return "l_hand"
|
||||
if(14 to 22) //Chest and arms to shoulders
|
||||
switch(icon_x)
|
||||
if(8 to 11)
|
||||
selecting = "r_arm"
|
||||
return "r_arm"
|
||||
if(12 to 20)
|
||||
selecting = "chest"
|
||||
return "chest"
|
||||
if(21 to 24)
|
||||
selecting = "l_arm"
|
||||
else
|
||||
return 1
|
||||
return "l_arm"
|
||||
if(23 to 30) //Head, but we need to check for eye or mouth
|
||||
if(icon_x in 12 to 20)
|
||||
selecting = "head"
|
||||
switch(icon_y)
|
||||
if(23 to 24)
|
||||
if(icon_x in 15 to 17)
|
||||
selecting = "mouth"
|
||||
return "mouth"
|
||||
if(26) //Eyeline, eyes are on 15 and 17
|
||||
if(icon_x in 14 to 18)
|
||||
selecting = "eyes"
|
||||
return "eyes"
|
||||
if(25 to 27)
|
||||
if(icon_x in 15 to 17)
|
||||
selecting = "eyes"
|
||||
return "eyes"
|
||||
return "head"
|
||||
|
||||
if(old_selecting != selecting)
|
||||
update_icon()
|
||||
/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
|
||||
if(isobserver(user))
|
||||
return
|
||||
|
||||
if(choice != selecting)
|
||||
selecting = choice
|
||||
update_icon(usr)
|
||||
return 1
|
||||
|
||||
/obj/screen/zone_sel/update_icon()
|
||||
|
||||
@@ -191,27 +191,3 @@ var/const/tk_maxrange = 15
|
||||
overlays.Cut()
|
||||
if(focus && focus.icon && focus.icon_state)
|
||||
overlays += icon(focus.icon,focus.icon_state)
|
||||
|
||||
/*Not quite done likely needs to use something thats not get_step_to
|
||||
proc/check_path()
|
||||
var/turf/ref = get_turf(src.loc)
|
||||
var/turf/target = get_turf(focus.loc)
|
||||
if(!ref || !target) return 0
|
||||
var/distance = get_dist(ref, target)
|
||||
if(distance >= 10) return 0
|
||||
for(var/i = 1 to distance)
|
||||
ref = get_step_to(ref, target, 0)
|
||||
if(ref != target) return 0
|
||||
return 1
|
||||
*/
|
||||
|
||||
//equip_to_slot_or_del(obj/item/W, slot, del_on_fail = 1)
|
||||
/*
|
||||
if(istype(user, /mob/living/carbon))
|
||||
if(user:mutations & TK && get_dist(source, user) <= 7)
|
||||
if(user:get_active_hand()) return 0
|
||||
var/X = source:x
|
||||
var/Y = source:y
|
||||
var/Z = source:z
|
||||
|
||||
*/
|
||||
|
||||
@@ -11,7 +11,6 @@ SUBSYSTEM_DEF(atoms)
|
||||
var/old_initialized
|
||||
|
||||
var/list/late_loaders
|
||||
var/list/created_atoms
|
||||
|
||||
var/list/BadInitializeCalls = list()
|
||||
|
||||
@@ -39,13 +38,11 @@ SUBSYSTEM_DEF(atoms)
|
||||
var/count
|
||||
var/list/mapload_arg = list(TRUE)
|
||||
if(atoms)
|
||||
created_atoms = list()
|
||||
count = atoms.len
|
||||
for(var/I in atoms)
|
||||
var/atom/A = I
|
||||
if(A && !A.initialized)
|
||||
if(InitAtom(I, mapload_arg))
|
||||
atoms -= I
|
||||
InitAtom(I, mapload_arg)
|
||||
CHECK_TICK
|
||||
else
|
||||
count = 0
|
||||
@@ -78,10 +75,6 @@ SUBSYSTEM_DEF(atoms)
|
||||
log_debug(" Late initialized [late_loaders.len] atoms in [stop_watch(watch)]s")
|
||||
late_loaders.Cut()
|
||||
|
||||
if(atoms)
|
||||
. = created_atoms + atoms
|
||||
created_atoms = null
|
||||
|
||||
/datum/controller/subsystem/atoms/proc/InitAtom(atom/A, list/arguments)
|
||||
var/the_type = A.type
|
||||
if(QDELING(A))
|
||||
|
||||
@@ -59,7 +59,6 @@ SUBSYSTEM_DEF(garbage)
|
||||
msg += " | Fail:[fail_counts.Join(",")]"
|
||||
..(msg)
|
||||
|
||||
|
||||
/datum/controller/subsystem/garbage/Shutdown()
|
||||
//Adds the del() log to the qdel log file
|
||||
var/list/dellog = list()
|
||||
@@ -86,41 +85,21 @@ SUBSYSTEM_DEF(garbage)
|
||||
|
||||
/datum/controller/subsystem/garbage/fire()
|
||||
//the fact that this resets its processing each fire (rather then resume where it left off) is intentional.
|
||||
var/queue = GC_QUEUE_PREQUEUE
|
||||
var/queue = GC_QUEUE_CHECK
|
||||
|
||||
while(state == SS_RUNNING)
|
||||
switch(queue)
|
||||
if(GC_QUEUE_PREQUEUE)
|
||||
HandlePreQueue()
|
||||
queue = GC_QUEUE_PREQUEUE + 1
|
||||
if(GC_QUEUE_CHECK)
|
||||
HandleQueue(GC_QUEUE_CHECK)
|
||||
queue = GC_QUEUE_CHECK + 1
|
||||
if(GC_QUEUE_HARDDELETE)
|
||||
HandleQueue(GC_QUEUE_HARDDELETE)
|
||||
if(state == SS_PAUSED) //make us wait again before the next run.
|
||||
state = SS_RUNNING
|
||||
break
|
||||
|
||||
if(state == SS_PAUSED) //make us wait again before the next run.
|
||||
state = SS_RUNNING
|
||||
|
||||
//If you see this proc high on the profile, what you are really seeing is the garbage collection/soft delete overhead in byond.
|
||||
//Don't attempt to optimize, not worth the effort.
|
||||
/datum/controller/subsystem/garbage/proc/HandlePreQueue()
|
||||
var/list/tobequeued = queues[GC_QUEUE_PREQUEUE]
|
||||
var/static/count = 0
|
||||
if(count)
|
||||
var/c = count
|
||||
count = 0 //so if we runtime on the Cut, we don't try again.
|
||||
tobequeued.Cut(1, c + 1)
|
||||
|
||||
for(var/ref in tobequeued)
|
||||
count++
|
||||
Queue(ref, GC_QUEUE_PREQUEUE + 1)
|
||||
if(MC_TICK_CHECK)
|
||||
break
|
||||
if(count)
|
||||
tobequeued.Cut(1, count + 1)
|
||||
count = 0
|
||||
|
||||
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
|
||||
if(level == GC_QUEUE_CHECK)
|
||||
@@ -142,7 +121,7 @@ SUBSYSTEM_DEF(garbage)
|
||||
if(!refID)
|
||||
count++
|
||||
if(MC_TICK_CHECK)
|
||||
break
|
||||
return
|
||||
continue
|
||||
|
||||
var/GCd_at_time = queue[refID]
|
||||
@@ -161,7 +140,7 @@ SUBSYSTEM_DEF(garbage)
|
||||
reference_find_on_fail -= refID //It's deleted we don't care anymore.
|
||||
#endif
|
||||
if(MC_TICK_CHECK)
|
||||
break
|
||||
return
|
||||
continue
|
||||
|
||||
// Something's still referring to the qdel'd object.
|
||||
@@ -184,27 +163,20 @@ SUBSYSTEM_DEF(garbage)
|
||||
if(GC_QUEUE_HARDDELETE)
|
||||
HardDelete(D)
|
||||
if(MC_TICK_CHECK)
|
||||
break
|
||||
return
|
||||
continue
|
||||
|
||||
Queue(D, level + 1)
|
||||
|
||||
if(MC_TICK_CHECK)
|
||||
break
|
||||
return
|
||||
if(count)
|
||||
queue.Cut(1, count + 1)
|
||||
count = 0
|
||||
|
||||
/datum/controller/subsystem/garbage/proc/PreQueue(datum/D)
|
||||
if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
|
||||
queues[GC_QUEUE_PREQUEUE] += D
|
||||
D.gc_destroyed = GC_QUEUED_FOR_QUEUING
|
||||
|
||||
/datum/controller/subsystem/garbage/proc/Queue(datum/D, level = GC_QUEUE_CHECK)
|
||||
if(isnull(D))
|
||||
return
|
||||
if(D.gc_destroyed == GC_QUEUED_FOR_HARD_DEL)
|
||||
level = GC_QUEUE_HARDDELETE
|
||||
if(level > GC_QUEUE_COUNT)
|
||||
HardDelete(D)
|
||||
return
|
||||
@@ -250,11 +222,6 @@ SUBSYSTEM_DEF(garbage)
|
||||
message_admins("Error: [type]([refID]) took longer than 1 second to delete (took [time / 10] seconds to delete).")
|
||||
postpone(time)
|
||||
|
||||
/datum/controller/subsystem/garbage/proc/HardQueue(datum/D)
|
||||
if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
|
||||
queues[GC_QUEUE_PREQUEUE] += D
|
||||
D.gc_destroyed = GC_QUEUED_FOR_HARD_DEL
|
||||
|
||||
/datum/controller/subsystem/garbage/Recover()
|
||||
if(istype(SSgarbage.queues))
|
||||
for(var/i in 1 to SSgarbage.queues.len)
|
||||
@@ -294,11 +261,13 @@ SUBSYSTEM_DEF(garbage)
|
||||
|
||||
|
||||
if(isnull(D.gc_destroyed))
|
||||
D.SendSignal(COMSIG_PARENT_QDELETED)
|
||||
if(D.SendSignal(COMSIG_PARENT_PREQDELETED, force)) // Give the components a chance to prevent their parent from being deleted
|
||||
return
|
||||
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
|
||||
var/start_time = world.time
|
||||
var/start_tick = world.tick_usage
|
||||
var/hint = D.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
|
||||
D.SendSignal(COMSIG_PARENT_QDELETED, force, hint) // Let the (remaining) components know about the result of Destroy
|
||||
if(world.time != start_time)
|
||||
I.slept_destroy++
|
||||
else
|
||||
@@ -307,7 +276,7 @@ SUBSYSTEM_DEF(garbage)
|
||||
return
|
||||
switch(hint)
|
||||
if(QDEL_HINT_QUEUE) //qdel should queue the object for deletion.
|
||||
SSgarbage.PreQueue(D)
|
||||
SSgarbage.Queue(D)
|
||||
if(QDEL_HINT_IWILLGC)
|
||||
D.gc_destroyed = world.time
|
||||
return
|
||||
@@ -327,18 +296,18 @@ SUBSYSTEM_DEF(garbage)
|
||||
#endif
|
||||
I.no_respect_force++
|
||||
|
||||
SSgarbage.PreQueue(D)
|
||||
if(QDEL_HINT_HARDDEL) //qdel should assume this object won't gc, and queue a hard delete using a hard reference to save time from the locate()
|
||||
SSgarbage.HardQueue(D)
|
||||
SSgarbage.Queue(D)
|
||||
if(QDEL_HINT_HARDDEL) //qdel should assume this object won't gc, and queue a hard delete
|
||||
SSgarbage.Queue(D, GC_QUEUE_HARDDELETE)
|
||||
if(QDEL_HINT_HARDDEL_NOW) //qdel should assume this object won't gc, and hard del it post haste.
|
||||
SSgarbage.HardDelete(D)
|
||||
if(QDEL_HINT_FINDREFERENCE)//qdel will, if TESTING is enabled, display all references to this object, then queue the object for deletion.
|
||||
SSgarbage.PreQueue(D)
|
||||
SSgarbage.Queue(D)
|
||||
#ifdef TESTING
|
||||
D.find_references()
|
||||
#endif
|
||||
if(QDEL_HINT_IFFAIL_FINDREFERENCE)
|
||||
SSgarbage.PreQueue(D)
|
||||
SSgarbage.Queue(D)
|
||||
#ifdef TESTING
|
||||
SSgarbage.reference_find_on_fail["\ref[D]"] = TRUE
|
||||
#endif
|
||||
@@ -348,7 +317,7 @@ SUBSYSTEM_DEF(garbage)
|
||||
testing("WARNING: [D.type] is not returning a qdel hint. It is being placed in the queue. Further instances of this type will also be queued.")
|
||||
#endif
|
||||
I.no_hint++
|
||||
SSgarbage.PreQueue(D)
|
||||
SSgarbage.Queue(D)
|
||||
else if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
|
||||
CRASH("[D.type] destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic")
|
||||
|
||||
@@ -463,4 +432,4 @@ SUBSYSTEM_DEF(garbage)
|
||||
CHECK_TICK
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,32 @@
|
||||
SUBSYSTEM_DEF(icon_smooth)
|
||||
name = "Icon Smoothing"
|
||||
init_order = INIT_ORDER_ICON_SMOOTHING
|
||||
wait = 1
|
||||
priority = FIRE_PRIOTITY_SMOOTHING
|
||||
flags = SS_TICKER
|
||||
|
||||
var/list/smooth_queue = list()
|
||||
|
||||
/datum/controller/subsystem/icon_smooth/fire()
|
||||
while(smooth_queue.len)
|
||||
var/atom/A = smooth_queue[smooth_queue.len]
|
||||
smooth_queue.len--
|
||||
smooth_icon(A)
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
if(!smooth_queue.len)
|
||||
can_fire = 0
|
||||
|
||||
/datum/controller/subsystem/icon_smooth/Initialize()
|
||||
smooth_zlevel(1,TRUE)
|
||||
smooth_zlevel(2,TRUE)
|
||||
var/queue = smooth_queue
|
||||
smooth_queue = list()
|
||||
for(var/V in queue)
|
||||
var/atom/A = V
|
||||
if(!A || A.z <= 2)
|
||||
continue
|
||||
smooth_icon(A)
|
||||
CHECK_TICK
|
||||
|
||||
..()
|
||||
@@ -8,168 +8,168 @@
|
||||
var/list/steps_desc
|
||||
var/taskpath = null // Path of job objective completed.
|
||||
|
||||
New(atom)
|
||||
..()
|
||||
holder = atom
|
||||
if(!holder) //don't want this without a holder
|
||||
spawn
|
||||
qdel(src)
|
||||
/datum/construction/New(atom)
|
||||
..()
|
||||
holder = atom
|
||||
if(!holder) //don't want this without a holder
|
||||
spawn
|
||||
qdel(src)
|
||||
set_desc(steps.len)
|
||||
return
|
||||
|
||||
/datum/construction/proc/next_step(mob/user as mob)
|
||||
steps.len--
|
||||
if(!steps.len)
|
||||
spawn_result(user)
|
||||
else
|
||||
set_desc(steps.len)
|
||||
return
|
||||
return
|
||||
|
||||
proc/next_step(mob/user as mob)
|
||||
steps.len--
|
||||
if(!steps.len)
|
||||
spawn_result(user)
|
||||
/datum/construction/proc/action(atom/used_atom,mob/user as mob)
|
||||
return
|
||||
|
||||
/datum/construction/proc/check_step(atom/used_atom,mob/user as mob) //check last step only
|
||||
var/valid_step = is_right_key(used_atom)
|
||||
if(valid_step)
|
||||
if(custom_action(valid_step, used_atom, user))
|
||||
next_step(user)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/construction/proc/is_right_key(atom/used_atom) // returns current step num if used_atom is of the right type.
|
||||
var/list/L = steps[steps.len]
|
||||
if(istype(used_atom, L["key"]))
|
||||
return steps.len
|
||||
return 0
|
||||
|
||||
/datum/construction/proc/custom_action(step, used_atom, user)
|
||||
if(istype(used_atom, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/W = used_atom
|
||||
if(W.remove_fuel(0, user))
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
else
|
||||
set_desc(steps.len)
|
||||
return
|
||||
return 0
|
||||
else if(istype(used_atom, /obj/item/wrench))
|
||||
var/obj/item/wrench/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
|
||||
proc/action(atom/used_atom,mob/user as mob)
|
||||
return
|
||||
else if(istype(used_atom, /obj/item/screwdriver))
|
||||
var/obj/item/screwdriver/S = used_atom
|
||||
playsound(holder, S.usesound, 50, 1)
|
||||
|
||||
proc/check_step(atom/used_atom,mob/user as mob) //check last step only
|
||||
var/valid_step = is_right_key(used_atom)
|
||||
if(valid_step)
|
||||
if(custom_action(valid_step, used_atom, user))
|
||||
next_step(user)
|
||||
return 1
|
||||
return 0
|
||||
else if(istype(used_atom, /obj/item/wirecutters))
|
||||
var/obj/item/wirecutters/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
|
||||
proc/is_right_key(atom/used_atom) // returns current step num if used_atom is of the right type.
|
||||
var/list/L = steps[steps.len]
|
||||
else if(istype(used_atom, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = used_atom
|
||||
if(C.amount<4)
|
||||
to_chat(user, ("<span class='warning'>There's not enough cable to finish the task.</span>"))
|
||||
return 0
|
||||
else
|
||||
C.use(4)
|
||||
playsound(holder, C.usesound, 50, 1)
|
||||
else if(istype(used_atom, /obj/item/stack))
|
||||
var/obj/item/stack/S = used_atom
|
||||
if(S.amount < 5)
|
||||
to_chat(user, ("<span class='warning'>There's not enough material in this stack.</span>"))
|
||||
return 0
|
||||
else
|
||||
S.use(5)
|
||||
return 1
|
||||
|
||||
/datum/construction/proc/check_all_steps(atom/used_atom,mob/user as mob) //check all steps, remove matching one.
|
||||
for(var/i=1;i<=steps.len;i++)
|
||||
var/list/L = steps[i];
|
||||
if(istype(used_atom, L["key"]))
|
||||
return steps.len
|
||||
return 0
|
||||
if(custom_action(i, used_atom, user))
|
||||
steps[i]=null;//stupid byond list from list removal...
|
||||
listclearnulls(steps);
|
||||
if(!steps.len)
|
||||
spawn_result(user)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/custom_action(step, used_atom, user)
|
||||
if(istype(used_atom, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/W = used_atom
|
||||
if(W.remove_fuel(0, user))
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
else
|
||||
|
||||
/datum/construction/proc/spawn_result(mob/user as mob)
|
||||
if(result)
|
||||
if(taskpath)
|
||||
var/datum/job_objective/task = user.mind.findJobTask(taskpath)
|
||||
if(istype(task))
|
||||
task.unit_completed()
|
||||
|
||||
new result(get_turf(holder))
|
||||
spawn()
|
||||
qdel(holder)
|
||||
return
|
||||
|
||||
/datum/construction/proc/set_desc(index as num)
|
||||
var/list/step = steps[index]
|
||||
holder.desc = step["desc"]
|
||||
return
|
||||
|
||||
/datum/construction/proc/try_consume(mob/user as mob, atom/used_atom, amount)
|
||||
if(amount > 0)
|
||||
// CABLES
|
||||
if(istype(used_atom,/obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/coil=used_atom
|
||||
if(!coil.use(amount))
|
||||
to_chat(user, "<span class='warning'>You don't have enough cable! You need at least [amount] coils.</span>")
|
||||
return 0
|
||||
else if(istype(used_atom, /obj/item/wrench))
|
||||
var/obj/item/wrench/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
|
||||
else if(istype(used_atom, /obj/item/screwdriver))
|
||||
var/obj/item/screwdriver/S = used_atom
|
||||
playsound(holder, S.usesound, 50, 1)
|
||||
|
||||
else if(istype(used_atom, /obj/item/wirecutters))
|
||||
var/obj/item/wirecutters/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
|
||||
else if(istype(used_atom, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = used_atom
|
||||
if(C.amount<4)
|
||||
to_chat(user, ("<span class='warning'>There's not enough cable to finish the task.</span>"))
|
||||
// WELDER
|
||||
if(istype(used_atom,/obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/welder=used_atom
|
||||
if(!welder.isOn())
|
||||
to_chat(user, "<span class='notice'>You tap the [src] with your unlit welder. [pick("Ding","Dong")].</span>")
|
||||
return 0
|
||||
else
|
||||
C.use(4)
|
||||
playsound(holder, C.usesound, 50, 1)
|
||||
else if(istype(used_atom, /obj/item/stack))
|
||||
var/obj/item/stack/S = used_atom
|
||||
if(S.amount < 5)
|
||||
to_chat(user, ("<span class='warning'>There's not enough material in this stack.</span>"))
|
||||
if(!welder.remove_fuel(amount,user))
|
||||
to_chat(user, "<span class='warning'>You don't have enough fuel!</span>")
|
||||
return 0
|
||||
else
|
||||
S.use(5)
|
||||
return 1
|
||||
|
||||
proc/check_all_steps(atom/used_atom,mob/user as mob) //check all steps, remove matching one.
|
||||
for(var/i=1;i<=steps.len;i++)
|
||||
var/list/L = steps[i];
|
||||
if(istype(used_atom, L["key"]))
|
||||
if(custom_action(i, used_atom, user))
|
||||
steps[i]=null;//stupid byond list from list removal...
|
||||
listclearnulls(steps);
|
||||
if(!steps.len)
|
||||
spawn_result(user)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
proc/spawn_result(mob/user as mob)
|
||||
if(result)
|
||||
if(taskpath)
|
||||
var/datum/job_objective/task = user.mind.findJobTask(taskpath)
|
||||
if(istype(task))
|
||||
task.unit_completed()
|
||||
|
||||
new result(get_turf(holder))
|
||||
spawn()
|
||||
qdel(holder)
|
||||
return
|
||||
|
||||
proc/set_desc(index as num)
|
||||
var/list/step = steps[index]
|
||||
holder.desc = step["desc"]
|
||||
return
|
||||
|
||||
proc/try_consume(mob/user as mob, atom/used_atom, amount)
|
||||
if(amount > 0)
|
||||
// CABLES
|
||||
if(istype(used_atom,/obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/coil=used_atom
|
||||
if(!coil.use(amount))
|
||||
to_chat(user, "<span class='warning'>You don't have enough cable! You need at least [amount] coils.</span>")
|
||||
return 0
|
||||
// WELDER
|
||||
if(istype(used_atom,/obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/welder=used_atom
|
||||
if(!welder.isOn())
|
||||
to_chat(user, "<span class='notice'>You tap the [src] with your unlit welder. [pick("Ding","Dong")].</span>")
|
||||
return 0
|
||||
if(!welder.remove_fuel(amount,user))
|
||||
to_chat(user, "<span class='warning'>You don't have enough fuel!</span>")
|
||||
return 0
|
||||
// STACKS
|
||||
if(istype(used_atom,/obj/item/stack))
|
||||
var/obj/item/stack/stack=used_atom
|
||||
if(stack.amount < amount)
|
||||
to_chat(user, "<span class='warning'>You don't have enough [stack]! You need at least [amount].</span>")
|
||||
return 0
|
||||
stack.use(amount)
|
||||
return 1
|
||||
// STACKS
|
||||
if(istype(used_atom,/obj/item/stack))
|
||||
var/obj/item/stack/stack=used_atom
|
||||
if(stack.amount < amount)
|
||||
to_chat(user, "<span class='warning'>You don't have enough [stack]! You need at least [amount].</span>")
|
||||
return 0
|
||||
stack.use(amount)
|
||||
return 1
|
||||
|
||||
/datum/construction/reversible
|
||||
var/index
|
||||
|
||||
New(atom)
|
||||
..()
|
||||
index = steps.len
|
||||
return
|
||||
/datum/construction/reversible/New(atom)
|
||||
..()
|
||||
index = steps.len
|
||||
return
|
||||
|
||||
proc/update_index(diff as num, mob/user as mob)
|
||||
index+=diff
|
||||
if(index==0)
|
||||
spawn_result(user)
|
||||
else
|
||||
set_desc(index)
|
||||
return
|
||||
/datum/construction/reversible/proc/update_index(diff as num, mob/user as mob)
|
||||
index+=diff
|
||||
if(index==0)
|
||||
spawn_result(user)
|
||||
else
|
||||
set_desc(index)
|
||||
return
|
||||
|
||||
is_right_key(atom/used_atom) // returns index step
|
||||
var/list/L = steps[index]
|
||||
if(istype(used_atom, L["key"]))
|
||||
return FORWARD //to the first step -> forward
|
||||
else if(L["backkey"] && istype(used_atom, L["backkey"]))
|
||||
return BACKWARD //to the last step -> backwards
|
||||
/datum/construction/reversible/is_right_key(atom/used_atom) // returns index step
|
||||
var/list/L = steps[index]
|
||||
if(istype(used_atom, L["key"]))
|
||||
return FORWARD //to the first step -> forward
|
||||
else if(L["backkey"] && istype(used_atom, L["backkey"]))
|
||||
return BACKWARD //to the last step -> backwards
|
||||
return 0
|
||||
|
||||
/datum/construction/reversible/check_step(atom/used_atom,mob/user as mob)
|
||||
var/diff = is_right_key(used_atom)
|
||||
if(diff)
|
||||
if(custom_action(index, diff, used_atom, user))
|
||||
update_index(diff, user)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/construction/reversible/custom_action(index, diff, used_atom, user)
|
||||
if(!..(index,used_atom,user))
|
||||
return 0
|
||||
|
||||
check_step(atom/used_atom,mob/user as mob)
|
||||
var/diff = is_right_key(used_atom)
|
||||
if(diff)
|
||||
if(custom_action(index, diff, used_atom, user))
|
||||
update_index(diff, user)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
custom_action(index, diff, used_atom, user)
|
||||
if(!..(index,used_atom,user))
|
||||
return 0
|
||||
return 1
|
||||
return 1
|
||||
|
||||
#define state_next "next"
|
||||
#define state_prev "prev"
|
||||
@@ -178,73 +178,74 @@
|
||||
var/index
|
||||
var/base_icon = "durand"
|
||||
|
||||
New(atom)
|
||||
..()
|
||||
index = 1
|
||||
return
|
||||
/datum/construction/reversible2/New(atom)
|
||||
..()
|
||||
index = 1
|
||||
return
|
||||
|
||||
proc/update_index(diff as num, mob/user as mob)
|
||||
index-=diff
|
||||
if(index==steps.len+1)
|
||||
spawn_result(user)
|
||||
else
|
||||
set_desc(index)
|
||||
return
|
||||
/datum/construction/reversible2/proc/update_index(diff as num, mob/user as mob)
|
||||
index-=diff
|
||||
if(index==steps.len+1)
|
||||
spawn_result(user)
|
||||
else
|
||||
set_desc(index)
|
||||
return
|
||||
|
||||
proc/update_icon()
|
||||
holder.icon_state="[base_icon]_[index]"
|
||||
/datum/construction/reversible2/proc/update_icon()
|
||||
holder.icon_state="[base_icon]_[index]"
|
||||
|
||||
is_right_key(mob/user as mob,atom/used_atom) // returns index step
|
||||
var/list/state = steps[index]
|
||||
if(state_next in state)
|
||||
var/list/step = state[state_next]
|
||||
if(istype(used_atom, step["key"]))
|
||||
//if(L["consume"] && !try_consume(used_atom,L["consume"]))
|
||||
// return 0
|
||||
return FORWARD //to the first step -> forward
|
||||
else if(state_prev in state)
|
||||
var/list/step = state[state_prev]
|
||||
if(istype(used_atom, step["key"]))
|
||||
//if(L["consume"] && !try_consume(used_atom,L["consume"]))
|
||||
// return 0
|
||||
return BACKWARD //to the first step -> forward
|
||||
/datum/construction/reversible2/is_right_key(mob/user as mob,atom/used_atom) // returns index step
|
||||
var/list/state = steps[index]
|
||||
if(state_next in state)
|
||||
var/list/step = state[state_next]
|
||||
if(istype(used_atom, step["key"]))
|
||||
//if(L["consume"] && !try_consume(used_atom,L["consume"]))
|
||||
// return 0
|
||||
return FORWARD //to the first step -> forward
|
||||
else if(state_prev in state)
|
||||
var/list/step = state[state_prev]
|
||||
if(istype(used_atom, step["key"]))
|
||||
//if(L["consume"] && !try_consume(used_atom,L["consume"]))
|
||||
// return 0
|
||||
return BACKWARD //to the first step -> forward
|
||||
return 0
|
||||
|
||||
/datum/construction/reversible2/check_step(atom/used_atom,mob/user as mob)
|
||||
var/diff = is_right_key(user,used_atom)
|
||||
if(diff)
|
||||
if(custom_action(index, diff, used_atom, user))
|
||||
update_index(diff,user)
|
||||
update_icon()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/construction/reversible2/proc/fixText(text,user)
|
||||
text = replacetext(text,"{USER}","[user]")
|
||||
text = replacetext(text,"{HOLDER}","[holder]")
|
||||
return text
|
||||
|
||||
/datum/construction/reversible2/custom_action(index, diff, used_atom, var/mob/user)
|
||||
if(!..(index,used_atom,user))
|
||||
return 0
|
||||
|
||||
check_step(atom/used_atom,mob/user as mob)
|
||||
var/diff = is_right_key(user,used_atom)
|
||||
if(diff)
|
||||
if(custom_action(index, diff, used_atom, user))
|
||||
update_index(diff,user)
|
||||
update_icon()
|
||||
return 1
|
||||
return 0
|
||||
var/list/step = steps[index]
|
||||
var/list/state = step[diff==FORWARD ? state_next : state_prev]
|
||||
user.visible_message(fixText(state["vis_msg"],user),fixText(state["self_msg"],user))
|
||||
|
||||
proc/fixText(text,user)
|
||||
text = replacetext(text,"{USER}","[user]")
|
||||
text = replacetext(text,"{HOLDER}","[holder]")
|
||||
return text
|
||||
if("delete" in state)
|
||||
qdel(used_atom)
|
||||
else if("spawn" in state)
|
||||
var/spawntype=state["spawn"]
|
||||
var/atom/A = new spawntype(holder.loc)
|
||||
if("amount" in state)
|
||||
if(istype(A,/obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C=A
|
||||
C.amount=state["amount"]
|
||||
if(istype(A,/obj/item/stack))
|
||||
var/obj/item/stack/S=A
|
||||
S.amount=state["amount"]
|
||||
|
||||
custom_action(index, diff, used_atom, var/mob/user)
|
||||
if(!..(index,used_atom,user))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
var/list/step = steps[index]
|
||||
var/list/state = step[diff==FORWARD ? state_next : state_prev]
|
||||
user.visible_message(fixText(state["vis_msg"],user),fixText(state["self_msg"],user))
|
||||
|
||||
if("delete" in state)
|
||||
qdel(used_atom)
|
||||
else if("spawn" in state)
|
||||
var/spawntype=state["spawn"]
|
||||
var/atom/A = new spawntype(holder.loc)
|
||||
if("amount" in state)
|
||||
if(istype(A,/obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C=A
|
||||
C.amount=state["amount"]
|
||||
if(istype(A,/obj/item/stack))
|
||||
var/obj/item/stack/S=A
|
||||
S.amount=state["amount"]
|
||||
|
||||
return 1
|
||||
action(used_atom,user)
|
||||
return check_step(used_atom,user)
|
||||
/datum/construction/reversible2/action(used_atom,user)
|
||||
return check_step(used_atom,user)
|
||||
|
||||
@@ -57,98 +57,96 @@ Data storage vars:
|
||||
var/result
|
||||
var/state = 0
|
||||
|
||||
New(list/arguments=null,autostart=1)
|
||||
delay = delay>0?(delay):1
|
||||
if(forbid_garbage) //prevents garbage collection with tag != null
|
||||
tag = "\ref[src]"
|
||||
set_process_args(arguments)
|
||||
if(autostart)
|
||||
start()
|
||||
return
|
||||
/datum/global_iterator/New(list/arguments=null,autostart=1)
|
||||
delay = delay>0?(delay):1
|
||||
if(forbid_garbage) //prevents garbage collection with tag != null
|
||||
tag = "\ref[src]"
|
||||
set_process_args(arguments)
|
||||
if(autostart)
|
||||
start()
|
||||
return
|
||||
|
||||
proc/main()
|
||||
state = 1
|
||||
while(src && control_switch)
|
||||
last_exec = world.timeofday
|
||||
if(check_for_null && has_null_args())
|
||||
stop()
|
||||
/datum/global_iterator/proc/main()
|
||||
state = 1
|
||||
while(src && control_switch)
|
||||
last_exec = world.timeofday
|
||||
if(check_for_null && has_null_args())
|
||||
stop()
|
||||
return 0
|
||||
result = process(arglist(arg_list))
|
||||
for(var/sleep_time=delay;sleep_time>0;sleep_time--) //uhh, this is ugly. But I see no other way to terminate sleeping proc. Such disgrace.
|
||||
if(!control_switch)
|
||||
return 0
|
||||
result = process(arglist(arg_list))
|
||||
for(var/sleep_time=delay;sleep_time>0;sleep_time--) //uhh, this is ugly. But I see no other way to terminate sleeping proc. Such disgrace.
|
||||
if(!control_switch)
|
||||
return 0
|
||||
sleep(1)
|
||||
return 0
|
||||
|
||||
proc/start(list/arguments=null)
|
||||
if(active())
|
||||
return
|
||||
if(arguments)
|
||||
if(!set_process_args(arguments))
|
||||
return 0
|
||||
if(!state_check()) //the main loop is sleeping, wait for it to terminate.
|
||||
return
|
||||
control_switch = 1
|
||||
spawn()
|
||||
state = main()
|
||||
return 1
|
||||
|
||||
proc/stop()
|
||||
if(!active())
|
||||
return
|
||||
control_switch = 0
|
||||
spawn(-1) //report termination error but don't wait for state_check().
|
||||
state_check()
|
||||
return 1
|
||||
|
||||
proc/state_check()
|
||||
var/lag = 0
|
||||
while(state)
|
||||
sleep(1)
|
||||
if(++lag>10)
|
||||
CRASH("The global_iterator loop \ref[src] failed to terminate in designated timeframe. This may be caused by server lagging.")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/process()
|
||||
/datum/global_iterator/proc/start(list/arguments=null)
|
||||
if(active())
|
||||
return
|
||||
if(arguments)
|
||||
if(!set_process_args(arguments))
|
||||
return 0
|
||||
if(!state_check()) //the main loop is sleeping, wait for it to terminate.
|
||||
return
|
||||
control_switch = 1
|
||||
spawn()
|
||||
state = main()
|
||||
return 1
|
||||
|
||||
proc/active()
|
||||
return control_switch
|
||||
/datum/global_iterator/proc/stop()
|
||||
if(!active())
|
||||
return
|
||||
control_switch = 0
|
||||
spawn(-1) //report termination error but don't wait for state_check().
|
||||
state_check()
|
||||
return 1
|
||||
|
||||
proc/has_null_args()
|
||||
if(null in arg_list)
|
||||
return 1
|
||||
/datum/global_iterator/proc/state_check()
|
||||
var/lag = 0
|
||||
while(state)
|
||||
sleep(1)
|
||||
if(++lag>10)
|
||||
CRASH("The global_iterator loop \ref[src] failed to terminate in designated timeframe. This may be caused by server lagging.")
|
||||
return 1
|
||||
|
||||
/datum/global_iterator/proc/process()
|
||||
return
|
||||
|
||||
/datum/global_iterator/proc/active()
|
||||
return control_switch
|
||||
|
||||
/datum/global_iterator/proc/has_null_args()
|
||||
if(null in arg_list)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/datum/global_iterator/proc/set_delay(new_delay)
|
||||
if(isnum(new_delay))
|
||||
delay = max(1, round(new_delay))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/datum/global_iterator/proc/get_last_exec_time()
|
||||
return (last_exec||0)
|
||||
|
||||
proc/set_delay(new_delay)
|
||||
if(isnum(new_delay))
|
||||
delay = max(1, round(new_delay))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
/datum/global_iterator/proc/get_last_exec_time_as_text()
|
||||
return (time2text(last_exec)||"Wasn't executed yet")
|
||||
|
||||
proc/get_last_exec_time()
|
||||
return (last_exec||0)
|
||||
|
||||
proc/get_last_exec_time_as_text()
|
||||
return (time2text(last_exec)||"Wasn't executed yet")
|
||||
|
||||
proc/set_process_args(list/arguments)
|
||||
if(arguments && istype(arguments, /list) && arguments.len)
|
||||
arg_list = arguments
|
||||
return 1
|
||||
else
|
||||
/datum/global_iterator/proc/set_process_args(list/arguments)
|
||||
if(arguments && istype(arguments, /list) && arguments.len)
|
||||
arg_list = arguments
|
||||
return 1
|
||||
else
|
||||
// to_chat(world, "<span class='warning'>Invalid arguments supplied for [src.type], ref = \ref[src]</span>")
|
||||
return 0
|
||||
|
||||
proc/toggle_null_checks()
|
||||
check_for_null = !check_for_null
|
||||
return check_for_null
|
||||
|
||||
proc/toggle()
|
||||
if(!stop())
|
||||
start()
|
||||
return active()
|
||||
return 0
|
||||
|
||||
/datum/global_iterator/proc/toggle_null_checks()
|
||||
check_for_null = !check_for_null
|
||||
return check_for_null
|
||||
|
||||
/datum/global_iterator/proc/toggle()
|
||||
if(!stop())
|
||||
start()
|
||||
return active()
|
||||
|
||||
@@ -2,59 +2,59 @@
|
||||
var/href
|
||||
var/list/href_list
|
||||
|
||||
New(thref,list/thref_list)
|
||||
href = thref
|
||||
href_list = thref_list.Copy()
|
||||
return
|
||||
/datum/topic_input/New(thref,list/thref_list)
|
||||
href = thref
|
||||
href_list = thref_list.Copy()
|
||||
return
|
||||
|
||||
proc/get(i)
|
||||
return listgetindex(href_list,i)
|
||||
/datum/topic_input/proc/get(i)
|
||||
return listgetindex(href_list,i)
|
||||
|
||||
proc/getAndLocate(i)
|
||||
var/t = get(i)
|
||||
if(t)
|
||||
t = locate(t)
|
||||
return t || null
|
||||
/datum/topic_input/proc/getAndLocate(i)
|
||||
var/t = get(i)
|
||||
if(t)
|
||||
t = locate(t)
|
||||
return t || null
|
||||
|
||||
proc/getNum(i)
|
||||
var/t = get(i)
|
||||
if(t)
|
||||
t = text2num(t)
|
||||
return isnum(t) ? t : null
|
||||
/datum/topic_input/proc/getNum(i)
|
||||
var/t = get(i)
|
||||
if(t)
|
||||
t = text2num(t)
|
||||
return isnum(t) ? t : null
|
||||
|
||||
proc/getObj(i)
|
||||
var/t = getAndLocate(i)
|
||||
return isobj(t) ? t : null
|
||||
/datum/topic_input/proc/getObj(i)
|
||||
var/t = getAndLocate(i)
|
||||
return isobj(t) ? t : null
|
||||
|
||||
proc/getMob(i)
|
||||
var/t = getAndLocate(i)
|
||||
return ismob(t) ? t : null
|
||||
/datum/topic_input/proc/getMob(i)
|
||||
var/t = getAndLocate(i)
|
||||
return ismob(t) ? t : null
|
||||
|
||||
proc/getTurf(i)
|
||||
var/t = getAndLocate(i)
|
||||
return isturf(t) ? t : null
|
||||
/datum/topic_input/proc/getTurf(i)
|
||||
var/t = getAndLocate(i)
|
||||
return isturf(t) ? t : null
|
||||
|
||||
proc/getAtom(i)
|
||||
return getType(i,/atom)
|
||||
/datum/topic_input/proc/getAtom(i)
|
||||
return getType(i,/atom)
|
||||
|
||||
proc/getArea(i)
|
||||
var/t = getAndLocate(i)
|
||||
return isarea(t) ? t : null
|
||||
/datum/topic_input/proc/getArea(i)
|
||||
var/t = getAndLocate(i)
|
||||
return isarea(t) ? t : null
|
||||
|
||||
proc/getStr(i)//params should always be text, but...
|
||||
var/t = get(i)
|
||||
return istext(t) ? t : null
|
||||
/datum/topic_input/proc/getStr(i)//params should always be text, but...
|
||||
var/t = get(i)
|
||||
return istext(t) ? t : null
|
||||
|
||||
proc/getType(i,type)
|
||||
var/t = getAndLocate(i)
|
||||
return istype(t,type) ? t : null
|
||||
/datum/topic_input/proc/getType(i,type)
|
||||
var/t = getAndLocate(i)
|
||||
return istype(t,type) ? t : null
|
||||
|
||||
proc/getPath(i)
|
||||
var/t = get(i)
|
||||
if(t)
|
||||
t = text2path(t)
|
||||
return ispath(t) ? t : null
|
||||
/datum/topic_input/proc/getPath(i)
|
||||
var/t = get(i)
|
||||
if(t)
|
||||
t = text2path(t)
|
||||
return ispath(t) ? t : null
|
||||
|
||||
proc/getList(i)
|
||||
var/t = getAndLocate(i)
|
||||
return islist(t) ? t : null
|
||||
/datum/topic_input/proc/getList(i)
|
||||
var/t = getAndLocate(i)
|
||||
return islist(t) ? t : null
|
||||
|
||||
@@ -1760,23 +1760,6 @@ area/security/podbay
|
||||
name = "\improper Firing Range"
|
||||
icon_state = "firingrange"
|
||||
|
||||
/*
|
||||
New()
|
||||
..()
|
||||
|
||||
spawn(10) //let objects set up first
|
||||
for(var/turf/turfToGrayscale in src)
|
||||
if(turfToGrayscale.icon)
|
||||
var/icon/newIcon = icon(turfToGrayscale.icon)
|
||||
newIcon.GrayScale()
|
||||
turfToGrayscale.icon = newIcon
|
||||
for(var/obj/objectToGrayscale in turfToGrayscale) //1 level deep, means tables, apcs, locker, etc, but not locker contents
|
||||
if(objectToGrayscale.icon)
|
||||
var/icon/newIcon = icon(objectToGrayscale.icon)
|
||||
newIcon.GrayScale()
|
||||
objectToGrayscale.icon = newIcon
|
||||
*/
|
||||
|
||||
/area/security/nuke_storage
|
||||
name = "\improper Vault"
|
||||
icon_state = "nuke_storage"
|
||||
|
||||
+30
-26
@@ -16,6 +16,7 @@
|
||||
var/dont_save = 0 // For atoms that are temporary by necessity - like lighting overlays
|
||||
|
||||
///Chemistry.
|
||||
var/container_type = NONE
|
||||
var/datum/reagents/reagents = null
|
||||
|
||||
//This atom's HUD (med/sec, etc) images. Associative list.
|
||||
@@ -23,9 +24,6 @@
|
||||
//HUD images that this atom can provide.
|
||||
var/list/hud_possible
|
||||
|
||||
|
||||
//var/chem_is_open_container = 0
|
||||
// replaced by OPENCONTAINER flags and atom/proc/is_open_container()
|
||||
///Chemistry.
|
||||
|
||||
|
||||
@@ -198,22 +196,21 @@
|
||||
/atom/proc/Bumped(AM as mob|obj)
|
||||
return
|
||||
|
||||
// Convenience proc to see if a container is open for chemistry handling
|
||||
// returns true if open
|
||||
// false if closed
|
||||
// Convenience procs to see if a container is open for chemistry handling
|
||||
/atom/proc/is_open_container()
|
||||
return flags & OPENCONTAINER
|
||||
return is_refillable() && is_drainable()
|
||||
|
||||
/*//Convenience proc to see whether a container can be accessed in a certain way.
|
||||
/atom/proc/is_injectable(allowmobs = TRUE)
|
||||
return reagents && (container_type & (INJECTABLE | REFILLABLE))
|
||||
|
||||
proc/can_subract_container()
|
||||
return flags & EXTRACT_CONTAINER
|
||||
|
||||
proc/can_add_container()
|
||||
return flags & INSERT_CONTAINER
|
||||
*/
|
||||
/atom/proc/is_drawable(allowmobs = TRUE)
|
||||
return reagents && (container_type & (DRAWABLE | DRAINABLE))
|
||||
|
||||
/atom/proc/is_refillable()
|
||||
return reagents && (container_type & REFILLABLE)
|
||||
|
||||
/atom/proc/is_drainable()
|
||||
return reagents && (container_type & DRAINABLE)
|
||||
|
||||
/atom/proc/CheckExit()
|
||||
return 1
|
||||
@@ -279,17 +276,24 @@
|
||||
if(desc)
|
||||
to_chat(user, desc)
|
||||
|
||||
if(reagents && is_open_container()) //is_open_container() isn't really the right proc for this, but w/e
|
||||
to_chat(user, "It contains:")
|
||||
if(reagents.reagent_list.len)
|
||||
if(user.can_see_reagents()) //Show each individual reagent
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
to_chat(user, "[R.volume] units of [R.name]")
|
||||
else //Otherwise, just show the total volume
|
||||
if(reagents && reagents.reagent_list.len)
|
||||
to_chat(user, "[reagents.total_volume] units of various reagents.")
|
||||
else
|
||||
to_chat(user, "Nothing.")
|
||||
if(reagents)
|
||||
if(container_type & TRANSPARENT)
|
||||
to_chat(user, "<span class='notice'>It contains:</span>")
|
||||
if(reagents.reagent_list.len)
|
||||
if(user.can_see_reagents()) //Show each individual reagent
|
||||
for(var/I in reagents.reagent_list)
|
||||
var/datum/reagent/R = I
|
||||
to_chat(user, "<span class='notice'>[R.volume] units of [R.name]</span>")
|
||||
else //Otherwise, just show the total volume
|
||||
if(reagents && reagents.reagent_list.len)
|
||||
to_chat(user, "<span class='notice'>[reagents.total_volume] units of various reagents.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Nothing.</span> ")
|
||||
else if(container_type & AMOUNT_VISIBLE)
|
||||
if(reagents.total_volume)
|
||||
to_chat(user, "<span class='notice'>It has [reagents.total_volume] unit\s left.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>It's empty.</span>")
|
||||
|
||||
SendSignal(COMSIG_PARENT_EXAMINE, user)
|
||||
|
||||
@@ -729,4 +733,4 @@ var/list/blood_splatter_icons = list()
|
||||
var/atom/L = loc
|
||||
if(!L)
|
||||
return null
|
||||
return L.AllowDrop() ? L : get_turf(L)
|
||||
return L.AllowDrop() ? L : get_turf(L)
|
||||
|
||||
@@ -23,8 +23,8 @@
|
||||
|
||||
var/uplink_contents // the contents of the uplink
|
||||
|
||||
proc/assign_objectives(var/datum/mind/traitor)
|
||||
..()
|
||||
/datum/faction/syndicate/proc/assign_objectives(var/datum/mind/traitor)
|
||||
..()
|
||||
|
||||
|
||||
/* ----- Begin defining syndicate factions ------ */
|
||||
@@ -94,4 +94,4 @@
|
||||
desc = "The <b>Exolitics</b> are an ancient alien race with an energy-based anatomy. Their culture, communication, morales and knowledge is unknown. They are so radically different to humans that their \
|
||||
attempts of communication with other life forms is completely incomprehensible. Members of this alien race are capable of broadcasting subspace transmissions from their bodies. \
|
||||
The religious leaders of the Tiger Cooperative claim to have the technology to decypher and interpret their messages, which have been confirmed as religious propaganda. Their motives are unknown \
|
||||
but they are otherwise not considered much of a threat to anyone. They are virtually indestructable because of their nonphysical composition, and have the frighetning ability to make anything stop existing in a second."
|
||||
but they are otherwise not considered much of a threat to anyone. They are virtually indestructable because of their nonphysical composition, and have the frighetning ability to make anything stop existing in a second."
|
||||
|
||||
@@ -251,6 +251,12 @@
|
||||
var/ling_failure = "The deck refuses to respond to a souless creature such as you."
|
||||
var/list/possible_guardians = list("Chaos", "Standard", "Ranged", "Support", "Explosive", "Assassin", "Lightning", "Charger", "Protector")
|
||||
var/random = TRUE
|
||||
var/color_list = list("Pink" = "#FFC0CB",
|
||||
"Red" = "#FF0000",
|
||||
"Orange" = "#FFA500",
|
||||
"Green" = "#008000",
|
||||
"Blue" = "#0000FF")
|
||||
var/name_list = list("Aries", "Leo", "Sagittarius", "Taurus", "Virgo", "Capricorn", "Gemini", "Libra", "Aquarius", "Cancer", "Scorpio", "Pisces")
|
||||
|
||||
/obj/item/guardiancreator/attack_self(mob/living/user)
|
||||
for(var/mob/living/simple_animal/hostile/guardian/G in GLOB.living_mob_list)
|
||||
@@ -275,15 +281,19 @@
|
||||
to_chat(user, "[failure_message]")
|
||||
used = FALSE
|
||||
|
||||
/obj/item/guardiancreator/examine(mob/user, distance)
|
||||
. = ..()
|
||||
if(used)
|
||||
to_chat(user, "<span class='notice'>[used_message]</span>")
|
||||
|
||||
/obj/item/guardiancreator/proc/spawn_guardian(var/mob/living/user, var/key)
|
||||
var/gaurdiantype = "Standard"
|
||||
/obj/item/guardiancreator/proc/spawn_guardian(mob/living/user, key)
|
||||
var/guardian_type = "Standard"
|
||||
if(random)
|
||||
gaurdiantype = pick(possible_guardians)
|
||||
guardian_type = pick(possible_guardians)
|
||||
else
|
||||
gaurdiantype = input(user, "Pick the type of [mob_name]", "[mob_name] Creation") as null|anything in possible_guardians
|
||||
guardian_type = input(user, "Pick the type of [mob_name]", "[mob_name] Creation") as null|anything in possible_guardians
|
||||
var/pickedtype = /mob/living/simple_animal/hostile/guardian/punch
|
||||
switch(gaurdiantype)
|
||||
switch(guardian_type)
|
||||
|
||||
if("Chaos")
|
||||
pickedtype = /mob/living/simple_animal/hostile/guardian/fire
|
||||
@@ -325,84 +335,19 @@
|
||||
user.verbs += /mob/living/proc/guardian_recall
|
||||
user.verbs += /mob/living/proc/guardian_reset
|
||||
|
||||
var/color
|
||||
|
||||
//names and their RGB
|
||||
var/magic_list = list("Pink" = "#FFC0CB", \
|
||||
"Red" = "#FF0000", \
|
||||
"Orange" = "#FFA500", \
|
||||
"Green" = "#008000", \
|
||||
"Blue" = "#0000FF")
|
||||
|
||||
var/tech_list = list("Rose" = "#F62C6B", \
|
||||
"Peony" = "#E54750", \
|
||||
"Lily" = "#F6562C", \
|
||||
"Daisy" = "#ECCD39", \
|
||||
"Zinnia" = "#89F62C", \
|
||||
"Ivy" = "#5DF62C", \
|
||||
"Iris" = "#2CF6B8", \
|
||||
"Petunia" = "#51A9D4", \
|
||||
"Violet" = "#8A347C", \
|
||||
"Lilac" = "#C7A0F6", \
|
||||
"Orchid" = "#F62CF5")
|
||||
|
||||
var/bio_list = list("Rose" = "#F62C6B", \
|
||||
"Peony" = "#E54750", \
|
||||
"Lily" = "#F6562C", \
|
||||
"Daisy" = "#ECCD39", \
|
||||
"Zinnia" = "#89F62C", \
|
||||
"Ivy" = "#5DF62C", \
|
||||
"Iris" = "#2CF6B8", \
|
||||
"Petunia" = "#51A9D4", \
|
||||
"Violet" = "#8A347C", \
|
||||
"Lilac" = "#C7A0F6", \
|
||||
"Orchid" = "#F62CF5")
|
||||
|
||||
var/picked_name
|
||||
// var/picked_color = pick("#FFFFFF","#000000","#808080","#A52A2A","#FF0000","#8B0000","#DC143C","#FFA500","#FFFF00","#008000","#00FF00","#006400","#00FFFF","#0000FF","#000080","#008080","#800080","#4B0082")
|
||||
|
||||
switch(theme)
|
||||
if("magic")
|
||||
color = pick(magic_list)
|
||||
G.name_color = magic_list[color]
|
||||
picked_name = pick("Aries", "Leo", "Sagittarius", "Taurus", "Virgo", "Capricorn", "Gemini", "Libra", "Aquarius", "Cancer", "Scorpio", "Pisces")
|
||||
|
||||
G.name = "[picked_name] [color]"
|
||||
G.real_name = "[picked_name] [color]"
|
||||
G.icon_living = "[theme][color]"
|
||||
G.icon_state = "[theme][color]"
|
||||
G.icon_dead = "[theme][color]"
|
||||
|
||||
to_chat(user, "[G.magic_fluff_string].")
|
||||
if("tech")
|
||||
color = pick(tech_list) //technically not colors, just flowers that can be specific colors
|
||||
G.name_color = tech_list[color]
|
||||
picked_name = pick("Gallium", "Indium", "Thallium", "Bismuth", "Aluminium", "Mercury", "Iron", "Silver", "Zinc", "Titanium", "Chromium", "Nickel", "Platinum", "Tellurium", "Palladium", "Rhodium", "Cobalt", "Osmium", "Tungsten", "Iridium")
|
||||
|
||||
G.name = "[picked_name] [color]"
|
||||
G.real_name = "[picked_name] [color]"
|
||||
G.icon_living = "[theme][color]"
|
||||
G.icon_state = "[theme][color]"
|
||||
G.icon_dead = "[theme][color]"
|
||||
|
||||
to_chat(user, "[G.tech_fluff_string].")
|
||||
G.speak_emote = list("states")
|
||||
if("bio")
|
||||
color = pick(bio_list) //technically not colors, just using the same flowers as tech currerntly
|
||||
G.name_color = tech_list[color]
|
||||
picked_name = pick("brood", "hive", "nest")
|
||||
to_chat(user, "[G.bio_fluff_string].")
|
||||
|
||||
G.name = "[color] [picked_name]"
|
||||
G.real_name = "[color] [picked_name]"
|
||||
G.icon_living = "[theme][color]"
|
||||
G.icon_state = "[theme][color]"
|
||||
G.icon_dead = "[theme][color]"
|
||||
|
||||
to_chat(user, "[G.bio_fluff_string].")
|
||||
G.attacktext = "swarms"
|
||||
G.speak_emote = list("chitters")
|
||||
var/color = pick(color_list)
|
||||
G.name_color = color_list[color]
|
||||
var/picked_name = pick(name_list)
|
||||
create_theme(G, user, picked_name, color)
|
||||
|
||||
/obj/item/guardiancreator/proc/create_theme(mob/living/simple_animal/hostile/guardian/G, mob/living/user, picked_name, color)
|
||||
G.name = "[picked_name] [color]"
|
||||
G.real_name = "[picked_name] [color]"
|
||||
G.icon_living = "[theme][color]"
|
||||
G.icon_state = "[theme][color]"
|
||||
G.icon_dead = "[theme][color]"
|
||||
to_chat(user, "[G.magic_fluff_string].")
|
||||
|
||||
/obj/item/guardiancreator/choose
|
||||
random = FALSE
|
||||
|
||||
@@ -417,6 +362,27 @@
|
||||
used_message = "The injector has already been used."
|
||||
failure_message = "<B>...ERROR. BOOT SEQUENCE ABORTED. AI FAILED TO INTIALIZE. PLEASE CONTACT SUPPORT OR TRY AGAIN LATER.</B>"
|
||||
ling_failure = "The holoparasites recoil in horror. They want nothing to do with a creature like you."
|
||||
color_list = list("Rose" = "#F62C6B",
|
||||
"Peony" = "#E54750",
|
||||
"Lily" = "#F6562C",
|
||||
"Daisy" = "#ECCD39",
|
||||
"Zinnia" = "#89F62C",
|
||||
"Ivy" = "#5DF62C",
|
||||
"Iris" = "#2CF6B8",
|
||||
"Petunia" = "#51A9D4",
|
||||
"Violet" = "#8A347C",
|
||||
"Lilac" = "#C7A0F6",
|
||||
"Orchid" = "#F62CF5")
|
||||
name_list = list("Gallium", "Indium", "Thallium", "Bismuth", "Aluminium", "Mercury", "Iron", "Silver", "Zinc", "Titanium", "Chromium", "Nickel", "Platinum", "Tellurium", "Palladium", "Rhodium", "Cobalt", "Osmium", "Tungsten", "Iridium")
|
||||
|
||||
/obj/item/guardiancreator/tech/create_theme(mob/living/simple_animal/hostile/guardian/G, mob/living/user, picked_name, color)
|
||||
G.name = "[picked_name] [color]"
|
||||
G.real_name = "[picked_name] [color]"
|
||||
G.icon_living = "[theme][color]"
|
||||
G.icon_state = "[theme][color]"
|
||||
G.icon_dead = "[theme][color]"
|
||||
to_chat(user, "[G.tech_fluff_string].")
|
||||
G.speak_emote = list("states")
|
||||
|
||||
/obj/item/guardiancreator/tech/check_uplink_validity()
|
||||
return !used
|
||||
@@ -434,6 +400,28 @@
|
||||
use_message = "The eggs begin to twitch..."
|
||||
used_message = "The cluster already hatched."
|
||||
failure_message = "<B>...but soon settles again. Guess they weren't ready to hatch after all.</B>"
|
||||
color_list = list("Rose" = "#F62C6B",
|
||||
"Peony" = "#E54750",
|
||||
"Lily" = "#F6562C",
|
||||
"Daisy" = "#ECCD39",
|
||||
"Zinnia" = "#89F62C",
|
||||
"Ivy" = "#5DF62C",
|
||||
"Iris" = "#2CF6B8",
|
||||
"Petunia" = "#51A9D4",
|
||||
"Violet" = "#8A347C",
|
||||
"Lilac" = "#C7A0F6",
|
||||
"Orchid" = "#F62CF5")
|
||||
name_list = list("brood", "hive", "nest")
|
||||
|
||||
/obj/item/guardiancreator/biological/create_theme(mob/living/simple_animal/hostile/guardian/G, mob/living/user, picked_name, color)
|
||||
G.name = "[color] [picked_name]"
|
||||
G.real_name = "[color] [picked_name]"
|
||||
G.icon_living = "[theme][color]"
|
||||
G.icon_state = "[theme][color]"
|
||||
G.icon_dead = "[theme][color]"
|
||||
to_chat(user, "[G.bio_fluff_string].")
|
||||
G.attacktext = "swarms"
|
||||
G.speak_emote = list("chitters")
|
||||
|
||||
/obj/item/guardiancreator/biological/choose
|
||||
random = FALSE
|
||||
|
||||
@@ -37,38 +37,41 @@
|
||||
/obj/item/guardian_bomb/proc/disguise(var/obj/A)
|
||||
A.forceMove(src)
|
||||
stored_obj = A
|
||||
opacity = A.opacity
|
||||
anchored = A.anchored
|
||||
density = A.density
|
||||
appearance = A.appearance
|
||||
spawn(600)
|
||||
if(src)
|
||||
stored_obj.loc = get_turf(loc)
|
||||
if(spawner)
|
||||
to_chat(spawner, "<span class='danger'>Failure! Your trap on [stored_obj] didn't catch anyone this time.</span>")
|
||||
qdel(src)
|
||||
dir = A.dir
|
||||
addtimer(CALLBACK(src, .proc/disable), 600)
|
||||
|
||||
/obj/item/guardian_bomb/proc/disable()
|
||||
stored_obj.forceMove(get_turf(src))
|
||||
if(spawner)
|
||||
to_chat(spawner, "<span class='danger'>Failure! Your trap on [stored_obj] didn't catch anyone this time.</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/guardian_bomb/proc/detonate(var/mob/living/user)
|
||||
if(!istype(user))
|
||||
return
|
||||
to_chat(user, "<span class='danger'>The [src] was boobytrapped!</span>")
|
||||
if(istype(spawner, /mob/living/simple_animal/hostile/guardian))
|
||||
var/mob/living/simple_animal/hostile/guardian/G = spawner
|
||||
if(user == G.summoner)
|
||||
to_chat(user, "<span class='danger'>You knew this because of your link with your guardian, so you smartly defuse the bomb.</span>")
|
||||
stored_obj.loc = get_turf(loc)
|
||||
stored_obj.forceMove(get_turf(loc))
|
||||
qdel(src)
|
||||
return
|
||||
to_chat(spawner, "<span class='danger'>Success! Your trap on [src] caught [user]!</span>")
|
||||
stored_obj.loc = get_turf(loc)
|
||||
stored_obj.forceMove(get_turf(loc))
|
||||
playsound(get_turf(src),'sound/effects/Explosion2.ogg', 200, 1)
|
||||
user.ex_act(2)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/guardian_bomb/attackby(mob/living/user)
|
||||
/obj/item/guardian_bomb/attackby(obj/item/W, mob/living/user)
|
||||
detonate(user)
|
||||
return
|
||||
|
||||
/obj/item/guardian_bomb/pickup(mob/living/user)
|
||||
detonate(user)
|
||||
return
|
||||
|
||||
/obj/item/guardian_bomb/examine(mob/user)
|
||||
stored_obj.examine(user)
|
||||
|
||||
@@ -120,10 +120,37 @@
|
||||
updateallghostimages()
|
||||
remove_from_all_data_huds()
|
||||
|
||||
spawn(5)
|
||||
if(src.mind)
|
||||
src.mind.wipe_memory()
|
||||
src << 'sound/effects/ghost.ogg'
|
||||
addtimer(CALLBACK(src, .proc/firstSetupAttempt), 15 SECONDS) // Give admin 15 seconds to put in a ghost (Or wait 15 seconds before giving it objectives)
|
||||
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/firstSetupAttempt()
|
||||
if(mind)
|
||||
giveObjectivesandGoals()
|
||||
giveSpells()
|
||||
else
|
||||
message_admins("Revenant was created but has no mind. Put a ghost inside, or a poll will be made in one minute.")
|
||||
addtimer(CALLBACK(src, .proc/setupOrDelete), 1 MINUTES)
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/setupOrDelete()
|
||||
if(mind)
|
||||
giveObjectivesandGoals()
|
||||
giveSpells()
|
||||
else
|
||||
var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as a revenant?", poll_time = 15 SECONDS)
|
||||
var/mob/dead/observer/theghost = null
|
||||
if(candidates.len)
|
||||
theghost = pick(candidates)
|
||||
message_admins("[key_name_admin(theghost)] has taken control of a revenant created without a mind")
|
||||
key = theghost.key
|
||||
giveObjectivesandGoals()
|
||||
giveSpells()
|
||||
else
|
||||
message_admins("No ghost was willing to take control of a mindless revenant. Deleting...")
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/giveObjectivesandGoals()
|
||||
mind.wipe_memory()
|
||||
SEND_SOUND(src, 'sound/effects/ghost.ogg')
|
||||
to_chat(src, "<br>")
|
||||
to_chat(src, "<span class='deadsay'><font size=3><b>You are a revenant.</b></font></span>")
|
||||
to_chat(src, "<b>Your formerly mundane spirit has been infused with alien energies and empowered into a revenant.</b>")
|
||||
@@ -132,32 +159,23 @@
|
||||
to_chat(src, "<b>To function, you are to drain the life essence from humans. This essence is a resource, as well as your health, and will power all of your abilities.</b>")
|
||||
to_chat(src, "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>")
|
||||
to_chat(src, "<b>Be sure to read the wiki page at http://nanotrasen.se/wiki/index.php/Revenant to learn more.</b>")
|
||||
|
||||
var/datum/objective/revenant/objective = new
|
||||
objective.owner = src.mind
|
||||
src.mind.objectives += objective
|
||||
objective.owner = mind
|
||||
mind.objectives += objective
|
||||
to_chat(src, "<b>Objective #1</b>: [objective.explanation_text]")
|
||||
var/datum/objective/revenantFluff/objective2 = new
|
||||
objective2.owner = src.mind
|
||||
src.mind.objectives += objective2
|
||||
objective2.owner = mind
|
||||
mind.objectives += objective2
|
||||
to_chat(src, "<b>Objective #2</b>: [objective2.explanation_text]")
|
||||
ticker.mode.traitors |= src.mind //Necessary for announcing
|
||||
if(!src.giveSpells())
|
||||
message_admins("Revenant was created but has no mind. Trying again in five seconds.")
|
||||
spawn(50)
|
||||
if(!src.giveSpells())
|
||||
message_admins("Revenant still has no mind. Deleting...")
|
||||
qdel(src)
|
||||
ticker.mode.traitors |= mind //Necessary for announcing
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/giveSpells()
|
||||
if(src.mind)
|
||||
src.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
|
||||
src.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null))
|
||||
src.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/overload(null))
|
||||
src.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
|
||||
src.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction(null))
|
||||
return 1
|
||||
return 0
|
||||
mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
|
||||
mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null))
|
||||
mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/overload(null))
|
||||
mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
|
||||
mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction(null))
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/simple_animal/revenant/dust()
|
||||
|
||||
@@ -215,7 +215,7 @@
|
||||
if(isturf(placed_in))
|
||||
to_chat(H, "<span class='notice'>Placing [G.display_name] on [placed_in]!</span>")
|
||||
else
|
||||
to_chat(H, "<span class='noticed'>Placing [G.display_name] in [placed_in.name]")
|
||||
to_chat(H, "<span class='notice'>Placing [G.display_name] in [placed_in.name].</span>")
|
||||
continue
|
||||
if(H.equip_to_appropriate_slot(G))
|
||||
to_chat(H, "<span class='notice'>Placing [G.display_name] in your inventory!</span>")
|
||||
|
||||
+555
-561
File diff suppressed because it is too large
Load Diff
@@ -15,165 +15,165 @@
|
||||
//Simple variable to prevent me from doing attack_hand in both this and the child computer
|
||||
var/zone = "This computer is working on a wireless range, the range is currently limited to 25 meters."
|
||||
|
||||
New()
|
||||
..()
|
||||
//So the scrubbers have time to spawn
|
||||
spawn(10)
|
||||
scanscrubbers()
|
||||
/obj/machinery/computer/area_atmos/New()
|
||||
..()
|
||||
//So the scrubbers have time to spawn
|
||||
spawn(10)
|
||||
scanscrubbers()
|
||||
|
||||
attack_ai(var/mob/user as mob)
|
||||
src.add_hiddenprint(user)
|
||||
return src.attack_hand(user)
|
||||
/obj/machinery/computer/area_atmos/attack_ai(mob/user as mob)
|
||||
src.add_hiddenprint(user)
|
||||
return src.attack_hand(user)
|
||||
|
||||
|
||||
attack_hand(var/mob/user as mob)
|
||||
if(..(user))
|
||||
return
|
||||
src.add_fingerprint(usr)
|
||||
var/dat = {"
|
||||
<html>
|
||||
<head>
|
||||
<style type="text/css">
|
||||
a.green:link
|
||||
{
|
||||
color:#00CC00;
|
||||
}
|
||||
a.green:visited
|
||||
{
|
||||
color:#00CC00;
|
||||
}
|
||||
a.green:hover
|
||||
{
|
||||
color:#00CC00;
|
||||
}
|
||||
a.green:active
|
||||
{
|
||||
color:#00CC00;
|
||||
}
|
||||
a.red:link
|
||||
{
|
||||
color:#FF0000;
|
||||
}
|
||||
a.red:visited
|
||||
{
|
||||
color:#FF0000;
|
||||
}
|
||||
a.red:hover
|
||||
{
|
||||
color:#FF0000;
|
||||
}
|
||||
a.red:active
|
||||
{
|
||||
color:#FF0000;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<center><h1>Area Air Control</h1></center>
|
||||
<font color="red">[status]</font><br>
|
||||
<a href="?src=[UID()];scan=1">Scan</a>
|
||||
<table border="1" width="90%">"}
|
||||
for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in connectedscrubbers)
|
||||
dat += {"
|
||||
<tr>
|
||||
<td>[scrubber.name]</td>
|
||||
<td width="150"><a class="green" href="?src=[UID()];scrub=\ref[scrubber];toggle=1">Turn On</a> <a class="red" href="?src=[UID()];scrub=\ref[scrubber];toggle=0">Turn Off</a></td>
|
||||
</tr>"}
|
||||
|
||||
/obj/machinery/computer/area_atmos/attack_hand(mob/user as mob)
|
||||
if(..(user))
|
||||
return
|
||||
src.add_fingerprint(usr)
|
||||
var/dat = {"
|
||||
<html>
|
||||
<head>
|
||||
<style type="text/css">
|
||||
a.green:link
|
||||
{
|
||||
color:#00CC00;
|
||||
}
|
||||
a.green:visited
|
||||
{
|
||||
color:#00CC00;
|
||||
}
|
||||
a.green:hover
|
||||
{
|
||||
color:#00CC00;
|
||||
}
|
||||
a.green:active
|
||||
{
|
||||
color:#00CC00;
|
||||
}
|
||||
a.red:link
|
||||
{
|
||||
color:#FF0000;
|
||||
}
|
||||
a.red:visited
|
||||
{
|
||||
color:#FF0000;
|
||||
}
|
||||
a.red:hover
|
||||
{
|
||||
color:#FF0000;
|
||||
}
|
||||
a.red:active
|
||||
{
|
||||
color:#FF0000;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<center><h1>Area Air Control</h1></center>
|
||||
<font color="red">[status]</font><br>
|
||||
<a href="?src=[UID()];scan=1">Scan</a>
|
||||
<table border="1" width="90%">"}
|
||||
for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in connectedscrubbers)
|
||||
dat += {"
|
||||
</table><br>
|
||||
<i>[zone]</i>
|
||||
</body>
|
||||
</html>"}
|
||||
var/datum/browser/popup = new(user, "area_atmos", name, 400, 400)
|
||||
popup.set_content(dat)
|
||||
popup.open(0)
|
||||
status = ""
|
||||
<tr>
|
||||
<td>[scrubber.name]</td>
|
||||
<td width="150"><a class="green" href="?src=[UID()];scrub=\ref[scrubber];toggle=1">Turn On</a> <a class="red" href="?src=[UID()];scrub=\ref[scrubber];toggle=0">Turn Off</a></td>
|
||||
</tr>"}
|
||||
|
||||
Topic(href, href_list)
|
||||
if(..())
|
||||
dat += {"
|
||||
</table><br>
|
||||
<i>[zone]</i>
|
||||
</body>
|
||||
</html>"}
|
||||
var/datum/browser/popup = new(user, "area_atmos", name, 400, 400)
|
||||
popup.set_content(dat)
|
||||
popup.open(0)
|
||||
status = ""
|
||||
|
||||
/obj/machinery/computer/area_atmos/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
|
||||
if(href_list["scan"])
|
||||
scanscrubbers()
|
||||
else if(href_list["toggle"])
|
||||
var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber = locate(href_list["scrub"])
|
||||
|
||||
if(!validscrubber(scrubber))
|
||||
spawn(20)
|
||||
status = "ERROR: Couldn't connect to scrubber! (timeout)"
|
||||
connectedscrubbers -= scrubber
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
scrubber.on = text2num(href_list["toggle"])
|
||||
scrubber.update_icon()
|
||||
|
||||
if(href_list["scan"])
|
||||
scanscrubbers()
|
||||
else if(href_list["toggle"])
|
||||
var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber = locate(href_list["scrub"])
|
||||
/obj/machinery/computer/area_atmos/proc/validscrubber( var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber as obj )
|
||||
if(!isobj(scrubber) || get_dist(scrubber.loc, src.loc) > src.range || scrubber.loc.z != src.loc.z)
|
||||
return 0
|
||||
|
||||
if(!validscrubber(scrubber))
|
||||
spawn(20)
|
||||
status = "ERROR: Couldn't connect to scrubber! (timeout)"
|
||||
connectedscrubbers -= scrubber
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
return 1
|
||||
|
||||
scrubber.on = text2num(href_list["toggle"])
|
||||
scrubber.update_icon()
|
||||
/obj/machinery/computer/area_atmos/proc/scanscrubbers()
|
||||
connectedscrubbers = new()
|
||||
|
||||
proc/validscrubber( var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber as obj )
|
||||
if(!isobj(scrubber) || get_dist(scrubber.loc, src.loc) > src.range || scrubber.loc.z != src.loc.z)
|
||||
return 0
|
||||
var/found = 0
|
||||
for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in range(range, src.loc))
|
||||
if(istype(scrubber))
|
||||
found = 1
|
||||
connectedscrubbers += scrubber
|
||||
|
||||
return 1
|
||||
if(!found)
|
||||
status = "ERROR: No scrubber found!"
|
||||
|
||||
proc/scanscrubbers()
|
||||
connectedscrubbers = new()
|
||||
|
||||
var/found = 0
|
||||
for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in range(range, src.loc))
|
||||
if(istype(scrubber))
|
||||
found = 1
|
||||
connectedscrubbers += scrubber
|
||||
|
||||
if(!found)
|
||||
status = "ERROR: No scrubber found!"
|
||||
|
||||
src.updateUsrDialog()
|
||||
src.updateUsrDialog()
|
||||
|
||||
|
||||
/obj/machinery/computer/area_atmos/area
|
||||
zone = "This computer is working in a wired network limited to this area."
|
||||
|
||||
validscrubber( var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber as obj )
|
||||
if(!isobj(scrubber))
|
||||
return 0
|
||||
/obj/machinery/computer/area_atmos/area/validscrubber(obj/machinery/portable_atmospherics/scrubber/huge/scrubber as obj )
|
||||
if(!isobj(scrubber))
|
||||
return 0
|
||||
|
||||
/*
|
||||
wow this is stupid, someone help me
|
||||
*/
|
||||
var/turf/T_src = get_turf(src)
|
||||
if(!T_src.loc) return 0
|
||||
var/area/A_src = T_src.loc
|
||||
/*
|
||||
wow this is stupid, someone help me
|
||||
*/
|
||||
var/turf/T_src = get_turf(src)
|
||||
if(!T_src.loc) return 0
|
||||
var/area/A_src = T_src.loc
|
||||
|
||||
var/turf/T_scrub = get_turf(scrubber)
|
||||
if(!T_scrub.loc) return 0
|
||||
var/area/A_scrub = T_scrub.loc
|
||||
var/turf/T_scrub = get_turf(scrubber)
|
||||
if(!T_scrub.loc) return 0
|
||||
var/area/A_scrub = T_scrub.loc
|
||||
|
||||
if(A_scrub != A_src)
|
||||
return 0
|
||||
if(A_scrub != A_src)
|
||||
return 0
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
scanscrubbers()
|
||||
connectedscrubbers = new()
|
||||
/obj/machinery/computer/area_atmos/area/scanscrubbers()
|
||||
connectedscrubbers = new()
|
||||
|
||||
var/found = 0
|
||||
var/found = 0
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T.loc) return
|
||||
var/area/A = get_area(T)
|
||||
for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in world )
|
||||
var/turf/T2 = get_turf(scrubber)
|
||||
if(T2 && T2.loc)
|
||||
var/area/A2 = T2.loc
|
||||
if(istype(A2) && A2 == A )
|
||||
connectedscrubbers += scrubber
|
||||
found = 1
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T.loc) return
|
||||
var/area/A = get_area(T)
|
||||
for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in world )
|
||||
var/turf/T2 = get_turf(scrubber)
|
||||
if(T2 && T2.loc)
|
||||
var/area/A2 = T2.loc
|
||||
if(istype(A2) && A2 == A )
|
||||
connectedscrubbers += scrubber
|
||||
found = 1
|
||||
|
||||
|
||||
if(!found)
|
||||
status = "ERROR: No scrubber found!"
|
||||
if(!found)
|
||||
status = "ERROR: No scrubber found!"
|
||||
|
||||
src.updateUsrDialog()
|
||||
src.updateUsrDialog()
|
||||
|
||||
@@ -80,18 +80,18 @@ var/datum/canister_icons/canister_icon_container = new()
|
||||
var/busy = 0
|
||||
var/update_flag = 0
|
||||
|
||||
New()
|
||||
..()
|
||||
canister_color = list(
|
||||
"prim" = "yellow",
|
||||
"sec" = "none",
|
||||
"ter" = "none",
|
||||
"quart" = "none")
|
||||
oldcolor = new /list()
|
||||
decals = list("cold" = 0, "hot" = 0, "plasma" = 0)
|
||||
colorcontainer = list()
|
||||
possibledecals = list()
|
||||
update_icon()
|
||||
/obj/machinery/portable_atmospherics/canister/New()
|
||||
..()
|
||||
canister_color = list(
|
||||
"prim" = "yellow",
|
||||
"sec" = "none",
|
||||
"ter" = "none",
|
||||
"quart" = "none")
|
||||
oldcolor = new /list()
|
||||
decals = list("cold" = 0, "hot" = 0, "plasma" = 0)
|
||||
colorcontainer = list()
|
||||
possibledecals = list()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/proc/init_data_vars()
|
||||
//passed to the ui to render the color lists
|
||||
|
||||
@@ -138,7 +138,6 @@ var/syndicate_elite_shuttle_timeleft = 0
|
||||
explosion(L.loc,4,6,8,10,0)
|
||||
|
||||
sleep(40)
|
||||
// proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1)
|
||||
|
||||
|
||||
var/area/start_location = locate(/area/shuttle/syndicate_elite/mothership)
|
||||
|
||||
@@ -281,7 +281,7 @@
|
||||
return
|
||||
B.forceMove(src)
|
||||
beaker = B
|
||||
add_attack_logs(user, null, "Added [B] containing [B.reagentlist()] to a cryo cell at [COORD(src)]")
|
||||
add_attack_logs(user, null, "Added [B] containing [B.reagents.log_list()] to a cryo cell at [COORD(src)]")
|
||||
user.visible_message("[user] adds \a [B] to [src]!", "You add \a [B] to [src]!")
|
||||
|
||||
|
||||
|
||||
@@ -169,108 +169,108 @@ for reference:
|
||||
var/locked = 0.0
|
||||
// req_access = list(access_maint_tunnels)
|
||||
|
||||
New()
|
||||
..()
|
||||
/obj/machinery/deployable/barrier/New()
|
||||
..()
|
||||
|
||||
src.icon_state = "barrier[src.locked]"
|
||||
src.icon_state = "barrier[src.locked]"
|
||||
|
||||
attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/card/id))
|
||||
if(src.allowed(user))
|
||||
if(src.emagged < 2.0)
|
||||
src.locked = !src.locked
|
||||
src.anchored = !src.anchored
|
||||
src.icon_state = "barrier[src.locked]"
|
||||
if((src.locked == 1.0) && (src.emagged < 2.0))
|
||||
to_chat(user, "Barrier lock toggled on.")
|
||||
return
|
||||
else if((src.locked == 0.0) && (src.emagged < 2.0))
|
||||
to_chat(user, "Barrier lock toggled off.")
|
||||
return
|
||||
else
|
||||
do_sparks(2, 1, src)
|
||||
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
|
||||
/obj/machinery/deployable/barrier/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/card/id))
|
||||
if(src.allowed(user))
|
||||
if(src.emagged < 2.0)
|
||||
src.locked = !src.locked
|
||||
src.anchored = !src.anchored
|
||||
src.icon_state = "barrier[src.locked]"
|
||||
if((src.locked == 1.0) && (src.emagged < 2.0))
|
||||
to_chat(user, "Barrier lock toggled on.")
|
||||
return
|
||||
else if((src.locked == 0.0) && (src.emagged < 2.0))
|
||||
to_chat(user, "Barrier lock toggled off.")
|
||||
return
|
||||
else
|
||||
do_sparks(2, 1, src)
|
||||
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
|
||||
return
|
||||
return
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
if(src.health < src.maxhealth)
|
||||
src.health = src.maxhealth
|
||||
src.emagged = 0
|
||||
src.req_access = list(access_security)
|
||||
visible_message("<span class='warning'>[user] repairs the [src]!</span>")
|
||||
return
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
if(src.health < src.maxhealth)
|
||||
src.health = src.maxhealth
|
||||
src.emagged = 0
|
||||
src.req_access = list(access_security)
|
||||
visible_message("<span class='warning'>[user] repairs the [src]!</span>")
|
||||
return
|
||||
else if(src.emagged > 0)
|
||||
src.emagged = 0
|
||||
src.req_access = list(access_security)
|
||||
visible_message("<span class='warning'>[user] repairs the [src]!</span>")
|
||||
return
|
||||
else if(src.emagged > 0)
|
||||
src.emagged = 0
|
||||
src.req_access = list(access_security)
|
||||
visible_message("<span class='warning'>[user] repairs the [src]!</span>")
|
||||
return
|
||||
else
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
src.health -= W.force * 0.75
|
||||
if("brute")
|
||||
src.health -= W.force * 0.5
|
||||
else
|
||||
if(src.health <= 0)
|
||||
src.explode()
|
||||
..()
|
||||
|
||||
emag_act(user as mob)
|
||||
if(!emagged)
|
||||
emagged = 1
|
||||
req_access = null
|
||||
to_chat(user, "You break the ID authentication lock on the [src].")
|
||||
do_sparks(2, 1, src)
|
||||
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
|
||||
else if(src.emagged == 1)
|
||||
src.emagged = 2
|
||||
to_chat(user, "You short out the anchoring mechanism on the [src].")
|
||||
do_sparks(2, 1, src)
|
||||
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
src.explode()
|
||||
return
|
||||
if(2.0)
|
||||
src.health -= 25
|
||||
if(src.health <= 0)
|
||||
src.explode()
|
||||
return
|
||||
emp_act(severity)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
if(prob(50/severity))
|
||||
locked = !locked
|
||||
anchored = !anchored
|
||||
icon_state = "barrier[src.locked]"
|
||||
|
||||
blob_act()
|
||||
src.health -= 25
|
||||
return
|
||||
else
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
src.health -= W.force * 0.75
|
||||
if("brute")
|
||||
src.health -= W.force * 0.5
|
||||
else
|
||||
if(src.health <= 0)
|
||||
src.explode()
|
||||
..()
|
||||
|
||||
/obj/machinery/deployable/barrier/emag_act(user as mob)
|
||||
if(!emagged)
|
||||
emagged = 1
|
||||
req_access = null
|
||||
to_chat(user, "You break the ID authentication lock on the [src].")
|
||||
do_sparks(2, 1, src)
|
||||
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
|
||||
else if(src.emagged == 1)
|
||||
src.emagged = 2
|
||||
to_chat(user, "You short out the anchoring mechanism on the [src].")
|
||||
do_sparks(2, 1, src)
|
||||
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
|
||||
|
||||
/obj/machinery/deployable/barrier/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
src.explode()
|
||||
return
|
||||
if(2.0)
|
||||
src.health -= 25
|
||||
if(src.health <= 0)
|
||||
src.explode()
|
||||
return
|
||||
|
||||
/obj/machinery/deployable/barrier/emp_act(severity)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
if(prob(50/severity))
|
||||
locked = !locked
|
||||
anchored = !anchored
|
||||
icon_state = "barrier[src.locked]"
|
||||
|
||||
CanPass(atom/movable/mover, turf/target, height=0)//So bullets will fly over and stuff.
|
||||
if(height==0)
|
||||
return 1
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
/obj/machinery/deployable/barrier/blob_act()
|
||||
src.health -= 25
|
||||
if(src.health <= 0)
|
||||
src.explode()
|
||||
return
|
||||
|
||||
proc/explode()
|
||||
/obj/machinery/deployable/barrier/CanPass(atom/movable/mover, turf/target, height=0)//So bullets will fly over and stuff.
|
||||
if(height==0)
|
||||
return 1
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
visible_message("<span class='danger'>[src] blows apart!</span>")
|
||||
var/turf/Tsec = get_turf(src)
|
||||
/obj/machinery/deployable/barrier/proc/explode()
|
||||
visible_message("<span class='danger'>[src] blows apart!</span>")
|
||||
var/turf/Tsec = get_turf(src)
|
||||
|
||||
/* var/obj/item/stack/rods/ =*/
|
||||
new /obj/item/stack/rods(Tsec)
|
||||
/* var/obj/item/stack/rods/ =*/
|
||||
new /obj/item/stack/rods(Tsec)
|
||||
|
||||
do_sparks(3, 1, src)
|
||||
do_sparks(3, 1, src)
|
||||
|
||||
explosion(src.loc,-1,-1,0)
|
||||
if(src)
|
||||
qdel(src)
|
||||
explosion(src.loc,-1,-1,0)
|
||||
if(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -10,22 +10,22 @@
|
||||
var/id = null
|
||||
var/on_icon = "sign_on"
|
||||
|
||||
proc/toggle()
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
lit = !lit
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/holosign/proc/toggle()
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
lit = !lit
|
||||
update_icon()
|
||||
if(!lit)
|
||||
icon_state = "sign_off"
|
||||
else
|
||||
icon_state = on_icon
|
||||
|
||||
power_change()
|
||||
if(stat & NOPOWER)
|
||||
lit = 0
|
||||
update_icon()
|
||||
/obj/machinery/holosign/update_icon()
|
||||
if(!lit)
|
||||
icon_state = "sign_off"
|
||||
else
|
||||
icon_state = on_icon
|
||||
|
||||
/obj/machinery/holosign/power_change()
|
||||
if(stat & NOPOWER)
|
||||
lit = 0
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/holosign/surgery
|
||||
name = "surgery holosign"
|
||||
|
||||
@@ -391,6 +391,9 @@ Class Procs:
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/proc/is_operational()
|
||||
return !(stat & (NOPOWER|BROKEN|MAINT))
|
||||
|
||||
/obj/machinery/CheckParts(list/parts_list)
|
||||
..()
|
||||
RefreshParts()
|
||||
|
||||
+279
-299
@@ -29,169 +29,149 @@
|
||||
var/center_y = 0
|
||||
var/max_dist = 20 // absolute value of center_x,y cannot exceed this integer
|
||||
|
||||
New()
|
||||
..()
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
center = T
|
||||
/obj/machinery/magnetic_module/New()
|
||||
..()
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
center = T
|
||||
|
||||
spawn(10) // must wait for map loading to finish
|
||||
if(radio_controller)
|
||||
radio_controller.add_object(src, freq, RADIO_MAGNETS)
|
||||
spawn(10) // must wait for map loading to finish
|
||||
if(radio_controller)
|
||||
radio_controller.add_object(src, freq, RADIO_MAGNETS)
|
||||
|
||||
spawn()
|
||||
magnetic_process()
|
||||
spawn()
|
||||
magnetic_process()
|
||||
|
||||
// update the invisibility and icon
|
||||
hide(var/intact)
|
||||
invisibility = intact ? 101 : 0
|
||||
updateicon()
|
||||
/obj/machinery/magnetic_module/hide(intact)
|
||||
invisibility = intact ? 101 : 0
|
||||
updateicon()
|
||||
|
||||
// update the icon_state
|
||||
proc/updateicon()
|
||||
var/state="floor_magnet"
|
||||
var/onstate=""
|
||||
if(!on)
|
||||
onstate="0"
|
||||
/obj/machinery/magnetic_module/proc/updateicon()
|
||||
var/state="floor_magnet"
|
||||
var/onstate=""
|
||||
if(!on)
|
||||
onstate="0"
|
||||
|
||||
if(invisibility)
|
||||
icon_state = "[state][onstate]-f" // if invisible, set icon to faded version
|
||||
// in case of being revealed by T-scanner
|
||||
else
|
||||
icon_state = "[state][onstate]"
|
||||
if(invisibility)
|
||||
icon_state = "[state][onstate]-f" // if invisible, set icon to faded version
|
||||
// in case of being revealed by T-scanner
|
||||
else
|
||||
icon_state = "[state][onstate]"
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
|
||||
var/command = signal.data["command"]
|
||||
var/modifier = signal.data["modifier"]
|
||||
var/signal_code = signal.data["code"]
|
||||
if(command && (signal_code == code))
|
||||
|
||||
Cmd(command, modifier)
|
||||
/obj/machinery/magnetic_module/receive_signal(datum/signal/signal)
|
||||
var/command = signal.data["command"]
|
||||
var/modifier = signal.data["modifier"]
|
||||
var/signal_code = signal.data["code"]
|
||||
if(command && (signal_code == code))
|
||||
Cmd(command, modifier)
|
||||
|
||||
|
||||
|
||||
proc/Cmd(var/command, var/modifier)
|
||||
/obj/machinery/magnetic_module/proc/Cmd(var/command, var/modifier)
|
||||
if(command)
|
||||
switch(command)
|
||||
if("set-electriclevel")
|
||||
if(modifier) electricity_level = modifier
|
||||
if("set-magneticfield")
|
||||
if(modifier) magnetic_field = modifier
|
||||
|
||||
if(command)
|
||||
switch(command)
|
||||
if("set-electriclevel")
|
||||
if(modifier) electricity_level = modifier
|
||||
if("set-magneticfield")
|
||||
if(modifier) magnetic_field = modifier
|
||||
if("add-elec")
|
||||
electricity_level++
|
||||
if(electricity_level > 12)
|
||||
electricity_level = 12
|
||||
if("sub-elec")
|
||||
electricity_level--
|
||||
if(electricity_level <= 0)
|
||||
electricity_level = 1
|
||||
if("add-mag")
|
||||
magnetic_field++
|
||||
if(magnetic_field > 4)
|
||||
magnetic_field = 4
|
||||
if("sub-mag")
|
||||
magnetic_field--
|
||||
if(magnetic_field <= 0)
|
||||
magnetic_field = 1
|
||||
|
||||
if("add-elec")
|
||||
electricity_level++
|
||||
if(electricity_level > 12)
|
||||
electricity_level = 12
|
||||
if("sub-elec")
|
||||
electricity_level--
|
||||
if(electricity_level <= 0)
|
||||
electricity_level = 1
|
||||
if("add-mag")
|
||||
magnetic_field++
|
||||
if(magnetic_field > 4)
|
||||
magnetic_field = 4
|
||||
if("sub-mag")
|
||||
magnetic_field--
|
||||
if(magnetic_field <= 0)
|
||||
magnetic_field = 1
|
||||
if("set-x")
|
||||
if(modifier) center_x = modifier
|
||||
if("set-y")
|
||||
if(modifier) center_y = modifier
|
||||
|
||||
if("set-x")
|
||||
if(modifier) center_x = modifier
|
||||
if("set-y")
|
||||
if(modifier) center_y = modifier
|
||||
if("N") // NORTH
|
||||
center_y++
|
||||
if("S") // SOUTH
|
||||
center_y--
|
||||
if("E") // EAST
|
||||
center_x++
|
||||
if("W") // WEST
|
||||
center_x--
|
||||
if("C") // CENTER
|
||||
center_x = 0
|
||||
center_y = 0
|
||||
if("R") // RANDOM
|
||||
center_x = rand(-max_dist, max_dist)
|
||||
center_y = rand(-max_dist, max_dist)
|
||||
|
||||
if("N") // NORTH
|
||||
center_y++
|
||||
if("S") // SOUTH
|
||||
center_y--
|
||||
if("E") // EAST
|
||||
center_x++
|
||||
if("W") // WEST
|
||||
center_x--
|
||||
if("C") // CENTER
|
||||
center_x = 0
|
||||
center_y = 0
|
||||
if("R") // RANDOM
|
||||
center_x = rand(-max_dist, max_dist)
|
||||
center_y = rand(-max_dist, max_dist)
|
||||
if("set-code")
|
||||
if(modifier) code = modifier
|
||||
if("toggle-power")
|
||||
on = !on
|
||||
|
||||
if("set-code")
|
||||
if(modifier) code = modifier
|
||||
if("toggle-power")
|
||||
on = !on
|
||||
if(on)
|
||||
spawn()
|
||||
magnetic_process()
|
||||
|
||||
if(on)
|
||||
spawn()
|
||||
magnetic_process()
|
||||
/obj/machinery/magnetic_module/process()
|
||||
if(stat & NOPOWER)
|
||||
on = 0
|
||||
|
||||
// Sanity checks:
|
||||
if(electricity_level <= 0)
|
||||
electricity_level = 1
|
||||
if(magnetic_field <= 0)
|
||||
magnetic_field = 1
|
||||
|
||||
|
||||
// Limitations:
|
||||
if(abs(center_x) > max_dist)
|
||||
center_x = max_dist
|
||||
if(abs(center_y) > max_dist)
|
||||
center_y = max_dist
|
||||
if(magnetic_field > 4)
|
||||
magnetic_field = 4
|
||||
if(electricity_level > 12)
|
||||
electricity_level = 12
|
||||
|
||||
process()
|
||||
if(stat & NOPOWER)
|
||||
on = 0
|
||||
|
||||
// Sanity checks:
|
||||
if(electricity_level <= 0)
|
||||
electricity_level = 1
|
||||
if(magnetic_field <= 0)
|
||||
magnetic_field = 1
|
||||
|
||||
|
||||
// Limitations:
|
||||
if(abs(center_x) > max_dist)
|
||||
center_x = max_dist
|
||||
if(abs(center_y) > max_dist)
|
||||
center_y = max_dist
|
||||
if(magnetic_field > 4)
|
||||
magnetic_field = 4
|
||||
if(electricity_level > 12)
|
||||
electricity_level = 12
|
||||
|
||||
// Update power usage:
|
||||
if(on)
|
||||
use_power = ACTIVE_POWER_USE
|
||||
active_power_usage = electricity_level*15
|
||||
else
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
|
||||
// Overload conditions:
|
||||
/* // Eeeehhh kinda stupid
|
||||
if(on)
|
||||
if(electricity_level > 11)
|
||||
if(prob(electricity_level))
|
||||
explosion(loc, 0, 1, 2, 3) // ooo dat shit EXPLODES son
|
||||
spawn(2)
|
||||
qdel(src)
|
||||
*/
|
||||
|
||||
// Update power usage:
|
||||
if(on)
|
||||
use_power = 2
|
||||
active_power_usage = electricity_level*15
|
||||
else
|
||||
use_power = 0
|
||||
updateicon()
|
||||
|
||||
|
||||
proc/magnetic_process() // proc that actually does the pulling
|
||||
if(pulling) return
|
||||
while(on)
|
||||
/obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the pulling
|
||||
if(pulling) return
|
||||
while(on)
|
||||
|
||||
pulling = 1
|
||||
center = locate(x+center_x, y+center_y, z)
|
||||
if(center)
|
||||
for(var/obj/M in orange(magnetic_field, center))
|
||||
if(!M.anchored && (M.flags & CONDUCT))
|
||||
step_towards(M, center)
|
||||
|
||||
for(var/mob/living/silicon/S in orange(magnetic_field, center))
|
||||
if(istype(S, /mob/living/silicon/ai)) continue
|
||||
step_towards(S, center)
|
||||
|
||||
use_power(electricity_level * 5)
|
||||
sleep(13 - electricity_level)
|
||||
|
||||
pulling = 0
|
||||
pulling = 1
|
||||
center = locate(x+center_x, y+center_y, z)
|
||||
if(center)
|
||||
for(var/obj/M in orange(magnetic_field, center))
|
||||
if(!M.anchored && (M.flags & CONDUCT))
|
||||
step_towards(M, center)
|
||||
|
||||
for(var/mob/living/silicon/S in orange(magnetic_field, center))
|
||||
if(istype(S, /mob/living/silicon/ai)) continue
|
||||
step_towards(S, center)
|
||||
|
||||
use_power(electricity_level * 5)
|
||||
sleep(13 - electricity_level)
|
||||
|
||||
pulling = 0
|
||||
|
||||
/obj/machinery/magnetic_controller
|
||||
name = "Magnetic Control Console"
|
||||
@@ -218,189 +198,189 @@
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
/obj/machinery/magnetic_controller/New()
|
||||
..()
|
||||
|
||||
if(autolink)
|
||||
for(var/obj/machinery/magnetic_module/M in world)
|
||||
if(M.freq == frequency && M.code == code)
|
||||
magnets.Add(M)
|
||||
if(autolink)
|
||||
for(var/obj/machinery/magnetic_module/M in world)
|
||||
if(M.freq == frequency && M.code == code)
|
||||
magnets.Add(M)
|
||||
|
||||
|
||||
spawn(45) // must wait for map loading to finish
|
||||
if(radio_controller)
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_MAGNETS)
|
||||
|
||||
|
||||
if(path) // check for default path
|
||||
filter_path() // renders rpath
|
||||
|
||||
|
||||
Destroy()
|
||||
spawn(45) // must wait for map loading to finish
|
||||
if(radio_controller)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
radio_connection = null
|
||||
return ..()
|
||||
|
||||
process()
|
||||
if(magnets.len == 0 && autolink)
|
||||
for(var/obj/machinery/magnetic_module/M in world)
|
||||
if(M.freq == frequency && M.code == code)
|
||||
magnets.Add(M)
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_MAGNETS)
|
||||
|
||||
|
||||
attack_ai(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
if(path) // check for default path
|
||||
filter_path() // renders rpath
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller/Destroy()
|
||||
if(radio_controller)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
radio_connection = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/magnetic_controller/process()
|
||||
if(magnets.len == 0 && autolink)
|
||||
for(var/obj/machinery/magnetic_module/M in world)
|
||||
if(M.freq == frequency && M.code == code)
|
||||
magnets.Add(M)
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller/attack_ai(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/magnetic_controller/attack_hand(mob/user as mob)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = "<B>Magnetic Control Console</B><BR><BR>"
|
||||
if(!autolink)
|
||||
dat += {"
|
||||
Frequency: <a href='?src=[UID()];operation=setfreq'>[frequency]</a><br>
|
||||
Code: <a href='?src=[UID()];operation=setfreq'>[code]</a><br>
|
||||
<a href='?src=[UID()];operation=probe'>Probe Generators</a><br>
|
||||
"}
|
||||
|
||||
if(magnets.len >= 1)
|
||||
|
||||
dat += "Magnets confirmed: <br>"
|
||||
var/i = 0
|
||||
for(var/obj/machinery/magnetic_module/M in magnets)
|
||||
i++
|
||||
dat += " < \[[i]\] (<a href='?src=[UID()];radio-op=togglepower'>[M.on ? "On":"Off"]</a>) | Electricity level: <a href='?src=[UID()];radio-op=minuselec'>-</a> [M.electricity_level] <a href='?src=[UID()];radio-op=pluselec'>+</a>; Magnetic field: <a href='?src=[UID()];radio-op=minusmag'>-</a> [M.magnetic_field] <a href='?src=[UID()];radio-op=plusmag'>+</a><br>"
|
||||
|
||||
dat += "<br>Speed: <a href='?src=[UID()];operation=minusspeed'>-</a> [speed] <a href='?src=[UID()];operation=plusspeed'>+</a><br>"
|
||||
dat += "Path: {<a href='?src=[UID()];operation=setpath'>[path]</a>}<br>"
|
||||
dat += "Moving: <a href='?src=[UID()];operation=togglemoving'>[moving ? "Enabled":"Disabled"]</a>"
|
||||
|
||||
|
||||
user << browse(dat, "window=magnet;size=400x500")
|
||||
onclose(user, "magnet")
|
||||
|
||||
/obj/machinery/magnetic_controller/Topic(href, href_list)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
if(href_list["radio-op"])
|
||||
|
||||
// Prepare signal beforehand, because this is a radio operation
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 // radio transmission
|
||||
signal.source = src
|
||||
signal.frequency = frequency
|
||||
signal.data["code"] = code
|
||||
|
||||
// Apply any necessary commands
|
||||
switch(href_list["radio-op"])
|
||||
if("togglepower")
|
||||
signal.data["command"] = "toggle-power"
|
||||
|
||||
if("minuselec")
|
||||
signal.data["command"] = "sub-elec"
|
||||
if("pluselec")
|
||||
signal.data["command"] = "add-elec"
|
||||
|
||||
if("minusmag")
|
||||
signal.data["command"] = "sub-mag"
|
||||
if("plusmag")
|
||||
signal.data["command"] = "add-mag"
|
||||
|
||||
|
||||
// Broadcast the signal
|
||||
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS)
|
||||
|
||||
spawn(1)
|
||||
updateUsrDialog() // pretty sure this increases responsiveness
|
||||
|
||||
if(href_list["operation"])
|
||||
switch(href_list["operation"])
|
||||
if("plusspeed")
|
||||
speed++
|
||||
if(speed > 10)
|
||||
speed = 10
|
||||
if("minusspeed")
|
||||
speed --
|
||||
if(speed <= 0)
|
||||
speed = 1
|
||||
if("setpath")
|
||||
var/newpath = sanitize(copytext(input(usr, "Please define a new path!",,path) as text|null,1,MAX_MESSAGE_LEN))
|
||||
if(newpath && newpath != "")
|
||||
moving = 0 // stop moving
|
||||
path = newpath
|
||||
pathpos = 1 // reset position
|
||||
filter_path() // renders rpath
|
||||
|
||||
if("togglemoving")
|
||||
moving = !moving
|
||||
if(moving)
|
||||
spawn() MagnetMove()
|
||||
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/magnetic_controller/proc/MagnetMove()
|
||||
if(looping) return
|
||||
|
||||
while(moving && rpath.len >= 1)
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = "<B>Magnetic Control Console</B><BR><BR>"
|
||||
if(!autolink)
|
||||
dat += {"
|
||||
Frequency: <a href='?src=[UID()];operation=setfreq'>[frequency]</a><br>
|
||||
Code: <a href='?src=[UID()];operation=setfreq'>[code]</a><br>
|
||||
<a href='?src=[UID()];operation=probe'>Probe Generators</a><br>
|
||||
"}
|
||||
break
|
||||
|
||||
if(magnets.len >= 1)
|
||||
looping = 1
|
||||
|
||||
dat += "Magnets confirmed: <br>"
|
||||
var/i = 0
|
||||
for(var/obj/machinery/magnetic_module/M in magnets)
|
||||
i++
|
||||
dat += " < \[[i]\] (<a href='?src=[UID()];radio-op=togglepower'>[M.on ? "On":"Off"]</a>) | Electricity level: <a href='?src=[UID()];radio-op=minuselec'>-</a> [M.electricity_level] <a href='?src=[UID()];radio-op=pluselec'>+</a>; Magnetic field: <a href='?src=[UID()];radio-op=minusmag'>-</a> [M.magnetic_field] <a href='?src=[UID()];radio-op=plusmag'>+</a><br>"
|
||||
// Prepare the radio signal
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 // radio transmission
|
||||
signal.source = src
|
||||
signal.frequency = frequency
|
||||
signal.data["code"] = code
|
||||
|
||||
dat += "<br>Speed: <a href='?src=[UID()];operation=minusspeed'>-</a> [speed] <a href='?src=[UID()];operation=plusspeed'>+</a><br>"
|
||||
dat += "Path: {<a href='?src=[UID()];operation=setpath'>[path]</a>}<br>"
|
||||
dat += "Moving: <a href='?src=[UID()];operation=togglemoving'>[moving ? "Enabled":"Disabled"]</a>"
|
||||
if(pathpos > rpath.len) // if the position is greater than the length, we just loop through the list!
|
||||
pathpos = 1
|
||||
|
||||
var/nextmove = uppertext(rpath[pathpos]) // makes it un-case-sensitive
|
||||
|
||||
if(!(nextmove in list("N","S","E","W","C","R")))
|
||||
// N, S, E, W are directional
|
||||
// C is center
|
||||
// R is random (in magnetic field's bounds)
|
||||
qdel(signal)
|
||||
break // break the loop if the character located is invalid
|
||||
|
||||
signal.data["command"] = nextmove
|
||||
|
||||
|
||||
user << browse(dat, "window=magnet;size=400x500")
|
||||
onclose(user, "magnet")
|
||||
|
||||
Topic(href, href_list)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
if(href_list["radio-op"])
|
||||
|
||||
// Prepare signal beforehand, because this is a radio operation
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 // radio transmission
|
||||
signal.source = src
|
||||
signal.frequency = frequency
|
||||
signal.data["code"] = code
|
||||
|
||||
// Apply any necessary commands
|
||||
switch(href_list["radio-op"])
|
||||
if("togglepower")
|
||||
signal.data["command"] = "toggle-power"
|
||||
|
||||
if("minuselec")
|
||||
signal.data["command"] = "sub-elec"
|
||||
if("pluselec")
|
||||
signal.data["command"] = "add-elec"
|
||||
|
||||
if("minusmag")
|
||||
signal.data["command"] = "sub-mag"
|
||||
if("plusmag")
|
||||
signal.data["command"] = "add-mag"
|
||||
|
||||
|
||||
// Broadcast the signal
|
||||
pathpos++ // increase iterator
|
||||
|
||||
// Broadcast the signal
|
||||
spawn()
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS)
|
||||
|
||||
spawn(1)
|
||||
updateUsrDialog() // pretty sure this increases responsiveness
|
||||
if(speed == 10)
|
||||
sleep(1)
|
||||
else
|
||||
sleep(12-speed)
|
||||
|
||||
if(href_list["operation"])
|
||||
switch(href_list["operation"])
|
||||
if("plusspeed")
|
||||
speed++
|
||||
if(speed > 10)
|
||||
speed = 10
|
||||
if("minusspeed")
|
||||
speed --
|
||||
if(speed <= 0)
|
||||
speed = 1
|
||||
if("setpath")
|
||||
var/newpath = sanitize(copytext(input(usr, "Please define a new path!",,path) as text|null,1,MAX_MESSAGE_LEN))
|
||||
if(newpath && newpath != "")
|
||||
moving = 0 // stop moving
|
||||
path = newpath
|
||||
pathpos = 1 // reset position
|
||||
filter_path() // renders rpath
|
||||
|
||||
if("togglemoving")
|
||||
moving = !moving
|
||||
if(moving)
|
||||
spawn() MagnetMove()
|
||||
looping = 0
|
||||
|
||||
|
||||
updateUsrDialog()
|
||||
/obj/machinery/magnetic_controller/proc/filter_path()
|
||||
// Generates the rpath variable using the path string, think of this as "string2list"
|
||||
// Doesn't use params2list() because of the akward way it stacks entities
|
||||
rpath = list() // clear rpath
|
||||
var/maximum_character = min( 50, length(path) ) // chooses the maximum length of the iterator. 50 max length
|
||||
|
||||
proc/MagnetMove()
|
||||
if(looping) return
|
||||
for(var/i=1, i<=maximum_character, i++) // iterates through all characters in path
|
||||
|
||||
while(moving && rpath.len >= 1)
|
||||
var/nextchar = copytext(path, i, i+1) // find next character
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
break
|
||||
if(!(nextchar in list(";", "&", "*", " "))) // if char is a separator, ignore
|
||||
rpath += copytext(path, i, i+1) // else, add to list
|
||||
|
||||
looping = 1
|
||||
|
||||
// Prepare the radio signal
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 // radio transmission
|
||||
signal.source = src
|
||||
signal.frequency = frequency
|
||||
signal.data["code"] = code
|
||||
|
||||
if(pathpos > rpath.len) // if the position is greater than the length, we just loop through the list!
|
||||
pathpos = 1
|
||||
|
||||
var/nextmove = uppertext(rpath[pathpos]) // makes it un-case-sensitive
|
||||
|
||||
if(!(nextmove in list("N","S","E","W","C","R")))
|
||||
// N, S, E, W are directional
|
||||
// C is center
|
||||
// R is random (in magnetic field's bounds)
|
||||
qdel(signal)
|
||||
break // break the loop if the character located is invalid
|
||||
|
||||
signal.data["command"] = nextmove
|
||||
|
||||
|
||||
pathpos++ // increase iterator
|
||||
|
||||
// Broadcast the signal
|
||||
spawn()
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS)
|
||||
|
||||
if(speed == 10)
|
||||
sleep(1)
|
||||
else
|
||||
sleep(12-speed)
|
||||
|
||||
looping = 0
|
||||
|
||||
|
||||
proc/filter_path()
|
||||
// Generates the rpath variable using the path string, think of this as "string2list"
|
||||
// Doesn't use params2list() because of the akward way it stacks entities
|
||||
rpath = list() // clear rpath
|
||||
var/maximum_character = min( 50, length(path) ) // chooses the maximum length of the iterator. 50 max length
|
||||
|
||||
for(var/i=1, i<=maximum_character, i++) // iterates through all characters in path
|
||||
|
||||
var/nextchar = copytext(path, i, i+1) // find next character
|
||||
|
||||
if(!(nextchar in list(";", "&", "*", " "))) // if char is a separator, ignore
|
||||
rpath += copytext(path, i, i+1) // else, add to list
|
||||
|
||||
// there doesn't HAVE to be separators but it makes paths syntatically visible
|
||||
// there doesn't HAVE to be separators but it makes paths syntatically visible
|
||||
|
||||
@@ -220,6 +220,14 @@
|
||||
var/i = 1
|
||||
for(1, i <= coeff, i++)
|
||||
LR.Charge(occupant)
|
||||
//Fire extinguisher
|
||||
if(istype(O, /obj/item/extinguisher))
|
||||
var/obj/item/extinguisher/ext = O
|
||||
ext.reagents.check_and_add("water", ext.max_water, 5 * coeff)
|
||||
//Welding tools
|
||||
if(istype(O, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/weld = O
|
||||
weld.reagents.check_and_add("fuel", weld.max_fuel, 2 * coeff)
|
||||
if(R)
|
||||
if(R.module)
|
||||
R.module.respawn_consumable(R)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -17,89 +17,89 @@
|
||||
var/selfdestructing = 0
|
||||
var/charges = 1
|
||||
|
||||
attack_hand(var/mob/user as mob)
|
||||
usr.set_machine(src)
|
||||
var/dat = "<font color=#005500><i>Scanning [pick("retina pattern", "voice print", "fingerprints", "dna sequence")]...<br>Identity confirmed,<br></i></font>"
|
||||
if(istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai))
|
||||
if(is_special_character(user))
|
||||
dat += "<font color=#07700><i>Operative record found. Greetings, Agent [user.name].</i></font><br>"
|
||||
else if(charges < 1)
|
||||
dat += "<TT>Connection severed.</TT><BR>"
|
||||
else
|
||||
var/honorific = "Mr."
|
||||
if(user.gender == FEMALE)
|
||||
honorific = "Ms."
|
||||
dat += "<font color=red><i>Identity not found in operative database. What can the Syndicate do for you today, [honorific] [user.name]?</i></font><br>"
|
||||
if(!selfdestructing)
|
||||
dat += "<br><br><A href='?src=[UID()];betraitor=1;traitormob=\ref[user]'>\"[pick("I want to switch teams.", "I want to work for you.", "Let me join you.", "I can be of use to you.", "You want me working for you, and here's why...", "Give me an objective.", "How's the 401k over at the Syndicate?")]\"</A><BR>"
|
||||
dat += temptext
|
||||
user << browse(dat, "window=syndbeacon")
|
||||
onclose(user, "syndbeacon")
|
||||
/obj/machinery/syndicate_beacon/attack_hand(var/mob/user as mob)
|
||||
usr.set_machine(src)
|
||||
var/dat = "<font color=#005500><i>Scanning [pick("retina pattern", "voice print", "fingerprints", "dna sequence")]...<br>Identity confirmed,<br></i></font>"
|
||||
if(istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai))
|
||||
if(is_special_character(user))
|
||||
dat += "<font color=#07700><i>Operative record found. Greetings, Agent [user.name].</i></font><br>"
|
||||
else if(charges < 1)
|
||||
dat += "<TT>Connection severed.</TT><BR>"
|
||||
else
|
||||
var/honorific = "Mr."
|
||||
if(user.gender == FEMALE)
|
||||
honorific = "Ms."
|
||||
dat += "<font color=red><i>Identity not found in operative database. What can the Syndicate do for you today, [honorific] [user.name]?</i></font><br>"
|
||||
if(!selfdestructing)
|
||||
dat += "<br><br><A href='?src=[UID()];betraitor=1;traitormob=\ref[user]'>\"[pick("I want to switch teams.", "I want to work for you.", "Let me join you.", "I can be of use to you.", "You want me working for you, and here's why...", "Give me an objective.", "How's the 401k over at the Syndicate?")]\"</A><BR>"
|
||||
dat += temptext
|
||||
user << browse(dat, "window=syndbeacon")
|
||||
onclose(user, "syndbeacon")
|
||||
|
||||
Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if(href_list["betraitor"])
|
||||
if(charges < 1)
|
||||
/obj/machinery/syndicate_beacon/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if(href_list["betraitor"])
|
||||
if(charges < 1)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
var/mob/M = locate(href_list["traitormob"])
|
||||
if(M.mind.special_role)
|
||||
temptext = "<i>We have no need for you at this time. Have a pleasant day.</i><br>"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
charges -= 1
|
||||
switch(rand(1,2))
|
||||
if(1)
|
||||
temptext = "<font color=red><i><b>Double-crosser. You planned to betray us from the start. Allow us to repay the favor in kind.</b></i></font>"
|
||||
src.updateUsrDialog()
|
||||
spawn(rand(50,200)) selfdestruct()
|
||||
return
|
||||
var/mob/M = locate(href_list["traitormob"])
|
||||
if(M.mind.special_role)
|
||||
temptext = "<i>We have no need for you at this time. Have a pleasant day.</i><br>"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
charges -= 1
|
||||
switch(rand(1,2))
|
||||
if(1)
|
||||
temptext = "<font color=red><i><b>Double-crosser. You planned to betray us from the start. Allow us to repay the favor in kind.</b></i></font>"
|
||||
src.updateUsrDialog()
|
||||
spawn(rand(50,200)) selfdestruct()
|
||||
return
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/N = M
|
||||
ticker.mode.equip_traitor(N)
|
||||
ticker.mode.traitors += N.mind
|
||||
N.mind.special_role = SPECIAL_ROLE_TRAITOR
|
||||
var/objective = "Free Objective"
|
||||
switch(rand(1,100))
|
||||
if(1 to 50)
|
||||
objective = "Steal [pick("a hand teleporter", "the Captain's antique laser gun", "a jetpack", "the Captain's ID", "the Captain's jumpsuit")]."
|
||||
if(51 to 60)
|
||||
objective = "Destroy 70% or more of the station's plasma tanks."
|
||||
if(61 to 70)
|
||||
objective = "Cut power to 80% or more of the station's tiles."
|
||||
if(71 to 80)
|
||||
objective = "Destroy the AI."
|
||||
if(81 to 90)
|
||||
objective = "Kill all monkeys aboard the station."
|
||||
else
|
||||
objective = "Make certain at least 80% of the station evacuates on the shuttle."
|
||||
var/datum/objective/custom_objective = new(objective)
|
||||
custom_objective.owner = N.mind
|
||||
N.mind.objectives += custom_objective
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/N = M
|
||||
ticker.mode.equip_traitor(N)
|
||||
ticker.mode.traitors += N.mind
|
||||
N.mind.special_role = SPECIAL_ROLE_TRAITOR
|
||||
var/objective = "Free Objective"
|
||||
switch(rand(1,100))
|
||||
if(1 to 50)
|
||||
objective = "Steal [pick("a hand teleporter", "the Captain's antique laser gun", "a jetpack", "the Captain's ID", "the Captain's jumpsuit")]."
|
||||
if(51 to 60)
|
||||
objective = "Destroy 70% or more of the station's plasma tanks."
|
||||
if(61 to 70)
|
||||
objective = "Cut power to 80% or more of the station's tiles."
|
||||
if(71 to 80)
|
||||
objective = "Destroy the AI."
|
||||
if(81 to 90)
|
||||
objective = "Kill all monkeys aboard the station."
|
||||
else
|
||||
objective = "Make certain at least 80% of the station evacuates on the shuttle."
|
||||
var/datum/objective/custom_objective = new(objective)
|
||||
custom_objective.owner = N.mind
|
||||
N.mind.objectives += custom_objective
|
||||
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = N.mind
|
||||
N.mind.objectives += escape_objective
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = N.mind
|
||||
N.mind.objectives += escape_objective
|
||||
|
||||
|
||||
to_chat(M, "<B>You have joined the ranks of the Syndicate and become a traitor to the station!</B>")
|
||||
to_chat(M, "<B>You have joined the ranks of the Syndicate and become a traitor to the station!</B>")
|
||||
|
||||
message_admins("[key_name_admin(N)] has accepted a traitor objective from a syndicate beacon.")
|
||||
message_admins("[key_name_admin(N)] has accepted a traitor objective from a syndicate beacon.")
|
||||
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/OBJ in M.mind.objectives)
|
||||
to_chat(M, "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]")
|
||||
obj_count++
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/OBJ in M.mind.objectives)
|
||||
to_chat(M, "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]")
|
||||
obj_count++
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
|
||||
proc/selfdestruct()
|
||||
selfdestructing = 1
|
||||
spawn() explosion(src.loc, rand(3,8), rand(1,3), 1, 10)
|
||||
/obj/machinery/syndicate_beacon/proc/selfdestruct()
|
||||
selfdestructing = 1
|
||||
spawn() explosion(src.loc, rand(3,8), rand(1,3), 1, 10)
|
||||
|
||||
|
||||
|
||||
@@ -196,4 +196,4 @@
|
||||
|
||||
/obj/machinery/power/singularity_beacon/syndicate
|
||||
icontype = "beaconsynd"
|
||||
icon_state = "beaconsynd0"
|
||||
icon_state = "beaconsynd0"
|
||||
|
||||
@@ -75,10 +75,10 @@
|
||||
freq_listening = list(AI_FREQ, COMM_FREQ, ENG_FREQ, SEC_FREQ)
|
||||
|
||||
//Common and other radio frequencies for people to freely use
|
||||
New()
|
||||
for(var/i = PUBLIC_LOW_FREQ, i < PUBLIC_HIGH_FREQ, i += 2)
|
||||
freq_listening |= i
|
||||
..()
|
||||
/obj/machinery/telecomms/receiver/preset_right/New()
|
||||
for(var/i = PUBLIC_LOW_FREQ, i < PUBLIC_HIGH_FREQ, i += 2)
|
||||
freq_listening |= i
|
||||
..()
|
||||
|
||||
/obj/machinery/telecomms/receiver/preset_cent
|
||||
id = "CentComm Receiver"
|
||||
|
||||
@@ -33,9 +33,9 @@
|
||||
/obj/item/mecha_parts/chassis/ripley
|
||||
name = "Ripley Chassis"
|
||||
|
||||
New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/ripley_chassis(src)
|
||||
/obj/item/mecha_parts/chassis/ripley/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/ripley_chassis(src)
|
||||
|
||||
/obj/item/mecha_parts/part/ripley_torso
|
||||
name="Ripley Torso"
|
||||
@@ -68,9 +68,9 @@
|
||||
/obj/item/mecha_parts/chassis/gygax
|
||||
name = "Gygax Chassis"
|
||||
|
||||
New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/gygax_chassis(src)
|
||||
/obj/item/mecha_parts/chassis/gygax/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/gygax_chassis(src)
|
||||
|
||||
/obj/item/mecha_parts/part/gygax_torso
|
||||
name="Gygax Torso"
|
||||
@@ -117,9 +117,9 @@
|
||||
/obj/item/mecha_parts/chassis/durand
|
||||
name = "Durand Chassis"
|
||||
|
||||
New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/durand_chassis(src)
|
||||
/obj/item/mecha_parts/chassis/durand/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/durand_chassis(src)
|
||||
|
||||
/obj/item/mecha_parts/part/durand_torso
|
||||
name="Durand Torso"
|
||||
@@ -163,39 +163,18 @@
|
||||
/obj/item/mecha_parts/chassis/firefighter
|
||||
name = "Firefighter Chassis"
|
||||
|
||||
New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/firefighter_chassis(src)
|
||||
/*
|
||||
/obj/item/mecha_parts/part/firefighter_torso
|
||||
name="Ripley-on-Fire Torso"
|
||||
icon_state = "ripley_harness"
|
||||
|
||||
/obj/item/mecha_parts/part/firefighter_left_arm
|
||||
name="Ripley-on-Fire Left Arm"
|
||||
icon_state = "ripley_l_arm"
|
||||
|
||||
/obj/item/mecha_parts/part/firefighter_right_arm
|
||||
name="Ripley-on-Fire Right Arm"
|
||||
icon_state = "ripley_r_arm"
|
||||
|
||||
/obj/item/mecha_parts/part/firefighter_left_leg
|
||||
name="Ripley-on-Fire Left Leg"
|
||||
icon_state = "ripley_l_leg"
|
||||
|
||||
/obj/item/mecha_parts/part/firefighter_right_leg
|
||||
name="Ripley-on-Fire Right Leg"
|
||||
icon_state = "ripley_r_leg"
|
||||
*/
|
||||
/obj/item/mecha_parts/chassis/firefighter/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/firefighter_chassis(src)
|
||||
|
||||
////////// HONK
|
||||
|
||||
/obj/item/mecha_parts/chassis/honker
|
||||
name = "H.O.N.K Chassis"
|
||||
|
||||
New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/honker_chassis(src)
|
||||
/obj/item/mecha_parts/chassis/honker/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/honker_chassis(src)
|
||||
|
||||
/obj/item/mecha_parts/part/honker_torso
|
||||
name="H.O.N.K Torso"
|
||||
@@ -275,9 +254,9 @@
|
||||
/obj/item/mecha_parts/chassis/phazon
|
||||
name = "Phazon Chassis"
|
||||
|
||||
New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/phazon_chassis(src)
|
||||
/obj/item/mecha_parts/chassis/phazon/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/phazon_chassis(src)
|
||||
|
||||
/obj/item/mecha_parts/part/phazon_torso
|
||||
name="Phazon Torso"
|
||||
@@ -319,9 +298,9 @@
|
||||
/obj/item/mecha_parts/chassis/odysseus
|
||||
name = "Odysseus Chassis"
|
||||
|
||||
New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/odysseus_chassis(src)
|
||||
/obj/item/mecha_parts/chassis/odysseus/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/odysseus_chassis(src)
|
||||
|
||||
/obj/item/mecha_parts/part/odysseus_head
|
||||
name="Odysseus Head"
|
||||
|
||||
@@ -15,10 +15,10 @@
|
||||
var/list/crowbar_salvage
|
||||
var/salvage_num = 5
|
||||
|
||||
New()
|
||||
..()
|
||||
crowbar_salvage = new
|
||||
return
|
||||
/obj/effect/decal/mecha_wreckage/New()
|
||||
..()
|
||||
crowbar_salvage = new
|
||||
return
|
||||
|
||||
/obj/effect/decal/mecha_wreckage/ex_act(severity)
|
||||
if(severity < 2)
|
||||
@@ -86,20 +86,20 @@
|
||||
name = "Gygax wreckage"
|
||||
icon_state = "gygax-broken"
|
||||
|
||||
New()
|
||||
..()
|
||||
var/list/parts = list(/obj/item/mecha_parts/part/gygax_torso,
|
||||
/obj/item/mecha_parts/part/gygax_head,
|
||||
/obj/item/mecha_parts/part/gygax_left_arm,
|
||||
/obj/item/mecha_parts/part/gygax_right_arm,
|
||||
/obj/item/mecha_parts/part/gygax_left_leg,
|
||||
/obj/item/mecha_parts/part/gygax_right_leg)
|
||||
for(var/i=0;i<2;i++)
|
||||
if(!isemptylist(parts) && prob(40))
|
||||
var/part = pick(parts)
|
||||
welder_salvage += part
|
||||
parts -= part
|
||||
return
|
||||
/obj/effect/decal/mecha_wreckage/gygax/New()
|
||||
..()
|
||||
var/list/parts = list(/obj/item/mecha_parts/part/gygax_torso,
|
||||
/obj/item/mecha_parts/part/gygax_head,
|
||||
/obj/item/mecha_parts/part/gygax_left_arm,
|
||||
/obj/item/mecha_parts/part/gygax_right_arm,
|
||||
/obj/item/mecha_parts/part/gygax_left_leg,
|
||||
/obj/item/mecha_parts/part/gygax_right_leg)
|
||||
for(var/i=0;i<2;i++)
|
||||
if(!isemptylist(parts) && prob(40))
|
||||
var/part = pick(parts)
|
||||
welder_salvage += part
|
||||
parts -= part
|
||||
return
|
||||
|
||||
/obj/effect/decal/mecha_wreckage/gygax/dark
|
||||
name = "Dark Gygax wreckage"
|
||||
@@ -126,38 +126,38 @@
|
||||
name = "Ripley wreckage"
|
||||
icon_state = "ripley-broken"
|
||||
|
||||
New()
|
||||
..()
|
||||
var/list/parts = list(/obj/item/mecha_parts/part/ripley_torso,
|
||||
/obj/item/mecha_parts/part/ripley_left_arm,
|
||||
/obj/item/mecha_parts/part/ripley_right_arm,
|
||||
/obj/item/mecha_parts/part/ripley_left_leg,
|
||||
/obj/item/mecha_parts/part/ripley_right_leg)
|
||||
for(var/i=0;i<2;i++)
|
||||
if(!isemptylist(parts) && prob(40))
|
||||
var/part = pick(parts)
|
||||
welder_salvage += part
|
||||
parts -= part
|
||||
return
|
||||
/obj/effect/decal/mecha_wreckage/ripley/New()
|
||||
..()
|
||||
var/list/parts = list(/obj/item/mecha_parts/part/ripley_torso,
|
||||
/obj/item/mecha_parts/part/ripley_left_arm,
|
||||
/obj/item/mecha_parts/part/ripley_right_arm,
|
||||
/obj/item/mecha_parts/part/ripley_left_leg,
|
||||
/obj/item/mecha_parts/part/ripley_right_leg)
|
||||
for(var/i=0;i<2;i++)
|
||||
if(!isemptylist(parts) && prob(40))
|
||||
var/part = pick(parts)
|
||||
welder_salvage += part
|
||||
parts -= part
|
||||
return
|
||||
|
||||
/obj/effect/decal/mecha_wreckage/ripley/firefighter
|
||||
name = "Firefighter wreckage"
|
||||
icon_state = "firefighter-broken"
|
||||
|
||||
New()
|
||||
..()
|
||||
var/list/parts = list(/obj/item/mecha_parts/part/ripley_torso,
|
||||
/obj/item/mecha_parts/part/ripley_left_arm,
|
||||
/obj/item/mecha_parts/part/ripley_right_arm,
|
||||
/obj/item/mecha_parts/part/ripley_left_leg,
|
||||
/obj/item/mecha_parts/part/ripley_right_leg,
|
||||
/obj/item/clothing/suit/fire)
|
||||
for(var/i=0;i<2;i++)
|
||||
if(!isemptylist(parts) && prob(40))
|
||||
var/part = pick(parts)
|
||||
welder_salvage += part
|
||||
parts -= part
|
||||
return
|
||||
/obj/effect/decal/mecha_wreckage/ripley/firefighter/New()
|
||||
..()
|
||||
var/list/parts = list(/obj/item/mecha_parts/part/ripley_torso,
|
||||
/obj/item/mecha_parts/part/ripley_left_arm,
|
||||
/obj/item/mecha_parts/part/ripley_right_arm,
|
||||
/obj/item/mecha_parts/part/ripley_left_leg,
|
||||
/obj/item/mecha_parts/part/ripley_right_leg,
|
||||
/obj/item/clothing/suit/fire)
|
||||
for(var/i=0;i<2;i++)
|
||||
if(!isemptylist(parts) && prob(40))
|
||||
var/part = pick(parts)
|
||||
welder_salvage += part
|
||||
parts -= part
|
||||
return
|
||||
|
||||
/obj/effect/decal/mecha_wreckage/ripley/deathripley
|
||||
name = "Death-Ripley wreckage"
|
||||
@@ -167,42 +167,42 @@
|
||||
name = "Honker wreckage"
|
||||
icon_state = "honker-broken"
|
||||
|
||||
New()
|
||||
..()
|
||||
var/list/parts = list(
|
||||
/obj/item/mecha_parts/chassis/honker,
|
||||
/obj/item/mecha_parts/part/honker_torso,
|
||||
/obj/item/mecha_parts/part/honker_head,
|
||||
/obj/item/mecha_parts/part/honker_left_arm,
|
||||
/obj/item/mecha_parts/part/honker_right_arm,
|
||||
/obj/item/mecha_parts/part/honker_left_leg,
|
||||
/obj/item/mecha_parts/part/honker_right_leg)
|
||||
for(var/i=0;i<2;i++)
|
||||
if(!isemptylist(parts) && prob(40))
|
||||
var/part = pick(parts)
|
||||
welder_salvage += part
|
||||
parts -= part
|
||||
return
|
||||
/obj/effect/decal/mecha_wreckage/honker/New()
|
||||
..()
|
||||
var/list/parts = list(
|
||||
/obj/item/mecha_parts/chassis/honker,
|
||||
/obj/item/mecha_parts/part/honker_torso,
|
||||
/obj/item/mecha_parts/part/honker_head,
|
||||
/obj/item/mecha_parts/part/honker_left_arm,
|
||||
/obj/item/mecha_parts/part/honker_right_arm,
|
||||
/obj/item/mecha_parts/part/honker_left_leg,
|
||||
/obj/item/mecha_parts/part/honker_right_leg)
|
||||
for(var/i=0;i<2;i++)
|
||||
if(!isemptylist(parts) && prob(40))
|
||||
var/part = pick(parts)
|
||||
welder_salvage += part
|
||||
parts -= part
|
||||
return
|
||||
|
||||
/obj/effect/decal/mecha_wreckage/durand
|
||||
name = "Durand wreckage"
|
||||
icon_state = "durand-broken"
|
||||
|
||||
New()
|
||||
..()
|
||||
var/list/parts = list(
|
||||
/obj/item/mecha_parts/part/durand_torso,
|
||||
/obj/item/mecha_parts/part/durand_head,
|
||||
/obj/item/mecha_parts/part/durand_left_arm,
|
||||
/obj/item/mecha_parts/part/durand_right_arm,
|
||||
/obj/item/mecha_parts/part/durand_left_leg,
|
||||
/obj/item/mecha_parts/part/durand_right_leg)
|
||||
for(var/i=0;i<2;i++)
|
||||
if(!isemptylist(parts) && prob(40))
|
||||
var/part = pick(parts)
|
||||
welder_salvage += part
|
||||
parts -= part
|
||||
return
|
||||
/obj/effect/decal/mecha_wreckage/durand/New()
|
||||
..()
|
||||
var/list/parts = list(
|
||||
/obj/item/mecha_parts/part/durand_torso,
|
||||
/obj/item/mecha_parts/part/durand_head,
|
||||
/obj/item/mecha_parts/part/durand_left_arm,
|
||||
/obj/item/mecha_parts/part/durand_right_arm,
|
||||
/obj/item/mecha_parts/part/durand_left_leg,
|
||||
/obj/item/mecha_parts/part/durand_right_leg)
|
||||
for(var/i=0;i<2;i++)
|
||||
if(!isemptylist(parts) && prob(40))
|
||||
var/part = pick(parts)
|
||||
welder_salvage += part
|
||||
parts -= part
|
||||
return
|
||||
|
||||
|
||||
/obj/effect/decal/mecha_wreckage/durand/old
|
||||
@@ -218,18 +218,18 @@
|
||||
name = "Odysseus wreckage"
|
||||
icon_state = "odysseus-broken"
|
||||
|
||||
New()
|
||||
..()
|
||||
var/list/parts = list(
|
||||
/obj/item/mecha_parts/part/odysseus_torso,
|
||||
/obj/item/mecha_parts/part/odysseus_head,
|
||||
/obj/item/mecha_parts/part/odysseus_left_arm,
|
||||
/obj/item/mecha_parts/part/odysseus_right_arm,
|
||||
/obj/item/mecha_parts/part/odysseus_left_leg,
|
||||
/obj/item/mecha_parts/part/odysseus_right_leg)
|
||||
for(var/i=0;i<2;i++)
|
||||
if(!isemptylist(parts) && prob(40))
|
||||
var/part = pick(parts)
|
||||
welder_salvage += part
|
||||
parts -= part
|
||||
return
|
||||
/obj/effect/decal/mecha_wreckage/odysseus/New()
|
||||
..()
|
||||
var/list/parts = list(
|
||||
/obj/item/mecha_parts/part/odysseus_torso,
|
||||
/obj/item/mecha_parts/part/odysseus_head,
|
||||
/obj/item/mecha_parts/part/odysseus_left_arm,
|
||||
/obj/item/mecha_parts/part/odysseus_right_arm,
|
||||
/obj/item/mecha_parts/part/odysseus_left_leg,
|
||||
/obj/item/mecha_parts/part/odysseus_right_leg)
|
||||
for(var/i=0;i<2;i++)
|
||||
if(!isemptylist(parts) && prob(40))
|
||||
var/part = pick(parts)
|
||||
welder_salvage += part
|
||||
parts -= part
|
||||
return
|
||||
|
||||
@@ -12,13 +12,13 @@
|
||||
src.icon_state = pick(src.random_icon_states)
|
||||
create_reagents(100)
|
||||
if(smooth)
|
||||
smooth_icon(src)
|
||||
smooth_icon_neighbors(src)
|
||||
queue_smooth(src)
|
||||
queue_smooth_neighbors(src)
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/Destroy()
|
||||
if(smooth)
|
||||
smooth_icon_neighbors(src)
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/attackby(obj/item/W as obj, mob/user as mob,)
|
||||
|
||||
@@ -16,38 +16,38 @@
|
||||
var/list/gibamounts = list()
|
||||
var/list/gibdirections = list() //of lists
|
||||
|
||||
New(location, datum/dna/MobDNA)
|
||||
..()
|
||||
/obj/effect/gibspawner/New(location, datum/dna/MobDNA)
|
||||
..()
|
||||
|
||||
if(istype(loc,/turf)) //basically if a badmin spawns it
|
||||
Gib(loc, MobDNA)
|
||||
if(istype(loc,/turf)) //basically if a badmin spawns it
|
||||
Gib(loc, MobDNA)
|
||||
|
||||
proc/Gib(atom/location, datum/dna/MobDNA = null)
|
||||
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
|
||||
to_chat(world, "<span class='warning'>Gib list length mismatch!</span>")
|
||||
return
|
||||
/obj/effect/gibspawner/proc/Gib(atom/location, datum/dna/MobDNA = null)
|
||||
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
|
||||
to_chat(world, "<span class='warning'>Gib list length mismatch!</span>")
|
||||
return
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = null
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = null
|
||||
|
||||
if(sparks)
|
||||
do_sparks(2, 1, location)
|
||||
if(sparks)
|
||||
do_sparks(2, 1, location)
|
||||
|
||||
for(var/i = 1, i<= gibtypes.len, i++)
|
||||
if(gibamounts[i])
|
||||
for(var/j = 1, j<= gibamounts[i], j++)
|
||||
var/gibType = gibtypes[i]
|
||||
gib = new gibType(location)
|
||||
for(var/i = 1, i<= gibtypes.len, i++)
|
||||
if(gibamounts[i])
|
||||
for(var/j = 1, j<= gibamounts[i], j++)
|
||||
var/gibType = gibtypes[i]
|
||||
gib = new gibType(location)
|
||||
|
||||
|
||||
gib.blood_DNA = list()
|
||||
if(MobDNA)
|
||||
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
|
||||
else if(istype(src, /obj/effect/gibspawner/xeno))
|
||||
gib.blood_DNA["UNKNOWN DNA"] = "X*"
|
||||
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
|
||||
gib.blood_DNA["Non-human DNA"] = "A+"
|
||||
var/list/directions = gibdirections[i]
|
||||
if(directions.len)
|
||||
gib.streak(directions)
|
||||
gib.blood_DNA = list()
|
||||
if(MobDNA)
|
||||
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
|
||||
else if(istype(src, /obj/effect/gibspawner/xeno))
|
||||
gib.blood_DNA["UNKNOWN DNA"] = "X*"
|
||||
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
|
||||
gib.blood_DNA["Non-human DNA"] = "A+"
|
||||
var/list/directions = gibdirections[i]
|
||||
if(directions.len)
|
||||
gib.streak(directions)
|
||||
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -1,36 +1,35 @@
|
||||
/obj/effect/gibspawner
|
||||
generic
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(2,2,1)
|
||||
/obj/effect/gibspawner/generic
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(2,2,1)
|
||||
|
||||
New()
|
||||
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
|
||||
..()
|
||||
/obj/effect/gibspawner/generic/New()
|
||||
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
|
||||
..()
|
||||
|
||||
human
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
/obj/effect/gibspawner/human
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
|
||||
New()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
..()
|
||||
/obj/effect/gibspawner/human/New()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
..()
|
||||
|
||||
xeno
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up,/obj/effect/decal/cleanable/blood/gibs/xeno/down,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno/body,/obj/effect/decal/cleanable/blood/gibs/xeno/limb,/obj/effect/decal/cleanable/blood/gibs/xeno/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
/obj/effect/gibspawner/xeno
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up,/obj/effect/decal/cleanable/blood/gibs/xeno/down,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno/body,/obj/effect/decal/cleanable/blood/gibs/xeno/limb,/obj/effect/decal/cleanable/blood/gibs/xeno/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
|
||||
New()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
..()
|
||||
/obj/effect/gibspawner/xeno/New()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
..()
|
||||
|
||||
robot
|
||||
sparks = 1
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb)
|
||||
gibamounts = list(1,1,1,1,1,1)
|
||||
/obj/effect/gibspawner/robot
|
||||
sparks = 1
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb)
|
||||
gibamounts = list(1,1,1,1,1,1)
|
||||
|
||||
New()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
..()
|
||||
/obj/effect/gibspawner/robot/New()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
..()
|
||||
|
||||
@@ -17,15 +17,16 @@
|
||||
name = "body bags"
|
||||
desc = "This box contains body bags."
|
||||
icon_state = "bodybags"
|
||||
New()
|
||||
..()
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/bodybag(src)
|
||||
|
||||
/obj/item/storage/box/bodybags/New()
|
||||
..()
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/bodybag(src)
|
||||
|
||||
|
||||
/obj/structure/closet/body_bag
|
||||
@@ -40,47 +41,47 @@
|
||||
density = 0
|
||||
|
||||
|
||||
attackby(W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/pen))
|
||||
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
|
||||
if(user.get_active_hand() != W)
|
||||
return
|
||||
if(!in_range(src, user) && src.loc != user)
|
||||
return
|
||||
t = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
|
||||
if(t)
|
||||
src.name = "body bag - "
|
||||
src.name += t
|
||||
src.overlays += image(src.icon, "bodybag_label")
|
||||
else
|
||||
src.name = "body bag"
|
||||
//..() //Doesn't need to run the parent. Since when can fucking bodybags be welded shut? -Agouri
|
||||
/obj/structure/closet/body_bag/attackby(W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/pen))
|
||||
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
|
||||
if(user.get_active_hand() != W)
|
||||
return
|
||||
else if(istype(W, /obj/item/wirecutters))
|
||||
to_chat(user, "You cut the tag off the bodybag")
|
||||
if(!in_range(src, user) && src.loc != user)
|
||||
return
|
||||
t = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
|
||||
if(t)
|
||||
src.name = "body bag - "
|
||||
src.name += t
|
||||
src.overlays += image(src.icon, "bodybag_label")
|
||||
else
|
||||
src.name = "body bag"
|
||||
src.overlays.Cut()
|
||||
return
|
||||
//..() //Doesn't need to run the parent. Since when can fucking bodybags be welded shut? -Agouri
|
||||
return
|
||||
else if(istype(W, /obj/item/wirecutters))
|
||||
to_chat(user, "You cut the tag off the bodybag")
|
||||
src.name = "body bag"
|
||||
src.overlays.Cut()
|
||||
return
|
||||
|
||||
|
||||
close()
|
||||
if(..())
|
||||
density = 0
|
||||
return 1
|
||||
return 0
|
||||
/obj/structure/closet/body_bag/close()
|
||||
if(..())
|
||||
density = 0
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
||||
if(!ishuman(usr)) return
|
||||
if(opened) return 0
|
||||
if(contents.len) return 0
|
||||
visible_message("[usr] folds up the [src.name]")
|
||||
new item_path(get_turf(src))
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
return
|
||||
/obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
||||
if(!ishuman(usr)) return
|
||||
if(opened) return 0
|
||||
if(contents.len) return 0
|
||||
visible_message("[usr] folds up the [src.name]")
|
||||
new item_path(get_turf(src))
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/body_bag/relaymove(mob/user as mob)
|
||||
if(user.stat)
|
||||
@@ -89,4 +90,4 @@
|
||||
// Make it possible to escape from bodybags in morgues and crematoriums
|
||||
if(loc && (isturf(loc) || istype(loc, /obj/structure/morgue) || istype(loc, /obj/structure/crematorium)))
|
||||
if(!open())
|
||||
to_chat(user, "<span class='notice'>It won't budge!</span>")
|
||||
to_chat(user, "<span class='notice'>It won't budge!</span>")
|
||||
|
||||
@@ -46,9 +46,10 @@
|
||||
return
|
||||
|
||||
/obj/item/radio/beacon/bacon //Probably a better way of doing this, I'm lazy.
|
||||
proc/digest_delay()
|
||||
|
||||
/obj/item/radio/beacon/bacon/proc/digest_delay()
|
||||
spawn(600)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
// SINGULO BEACON SPAWNER
|
||||
/obj/item/radio/beacon/syndicate
|
||||
@@ -82,4 +83,4 @@
|
||||
new /obj/machinery/syndicatebomb( user.loc )
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
|
||||
qdel(src)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -439,7 +439,8 @@ REAGENT SCANNER
|
||||
icon_state = "spectrometer"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT | OPENCONTAINER
|
||||
flags = CONDUCT
|
||||
container_type = OPENCONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
|
||||
@@ -51,9 +51,9 @@
|
||||
/obj/item/reagent_containers/glass/bottle/random_reagent/New()
|
||||
..()
|
||||
var/list/possible_chems = GLOB.chemical_reagents_list.Copy()
|
||||
possible_chems -= blocked_chems.Copy()
|
||||
possible_chems -= GLOB.blocked_chems.Copy()
|
||||
var/datum/reagent/R = pick(possible_chems)
|
||||
if(rare_chemicals.Find(R))
|
||||
if(GLOB.rare_chemicals.Find(R))
|
||||
reagents.add_reagent(R, 10)
|
||||
else
|
||||
reagents.add_reagent(R, rand(2, 3)*10)
|
||||
@@ -68,7 +68,7 @@
|
||||
/obj/item/reagent_containers/glass/bottle/random_chem/New()
|
||||
..()
|
||||
var/R = get_random_reagent_id()
|
||||
if(rare_chemicals.Find(R))
|
||||
if(GLOB.rare_chemicals.Find(R))
|
||||
reagents.add_reagent(R, 10)
|
||||
else
|
||||
reagents.add_reagent(R, rand(2, 3)*10)
|
||||
@@ -82,7 +82,7 @@
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/random_base_chem/New()
|
||||
..()
|
||||
var/datum/reagent/R = pick(base_chemicals)
|
||||
var/datum/reagent/R = pick(GLOB.base_chemicals)
|
||||
reagents.add_reagent(R, rand(2, 6)*5)
|
||||
name = "unlabelled bottle"
|
||||
pixel_x = rand(-10, 10)
|
||||
@@ -94,7 +94,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/random_drink/New()
|
||||
..()
|
||||
var/list/possible_drinks = drinks.Copy()
|
||||
var/list/possible_drinks = GLOB.drinks.Copy()
|
||||
if(prob(50))
|
||||
possible_drinks += list("pancuronium","lsd","omnizine","blood")
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
..()
|
||||
|
||||
var/R = get_random_reagent_id()
|
||||
if(rare_chemicals.Find(R))
|
||||
if(GLOB.rare_chemicals.Find(R))
|
||||
reagents.add_reagent(R, 10)
|
||||
else
|
||||
reagents.add_reagent(R, rand(3, 10)*10)
|
||||
@@ -131,13 +131,13 @@
|
||||
/obj/item/storage/pill_bottle/random_meds/New()
|
||||
..()
|
||||
for(var/i in 1 to storage_slots)
|
||||
var/list/possible_medicines = standard_medicines.Copy()
|
||||
var/list/possible_medicines = GLOB.standard_medicines.Copy()
|
||||
if(prob(50))
|
||||
possible_medicines += rare_medicines.Copy()
|
||||
possible_medicines += GLOB.rare_medicines.Copy()
|
||||
var/datum/reagent/R = pick(possible_medicines)
|
||||
var/obj/item/reagent_containers/food/pill/P = new(src)
|
||||
|
||||
if(rare_medicines.Find(R))
|
||||
if(GLOB.rare_medicines.Find(R))
|
||||
P.reagents.add_reagent(R, 10)
|
||||
else
|
||||
P.reagents.add_reagent(R, rand(2, 5)*10)
|
||||
@@ -182,7 +182,7 @@
|
||||
|
||||
/obj/structure/closet/crate/secure/chemicals/New()
|
||||
..()
|
||||
for(var/chem in standard_chemicals)
|
||||
for(var/chem in GLOB.standard_chemicals)
|
||||
var/obj/item/reagent_containers/glass/bottle/B = new(src)
|
||||
B.reagents.add_reagent(chem, B.volume)
|
||||
if(prob(85))
|
||||
|
||||
@@ -159,21 +159,21 @@
|
||||
var/b2y1 = 0
|
||||
var/b2y2 = 0
|
||||
|
||||
New(var/obj/item/target/Target, var/pixel_x = 0, var/pixel_y = 0)
|
||||
if(!Target) return
|
||||
/datum/bullethole/New(obj/item/target/Target, pixel_x = 0, pixel_y = 0)
|
||||
if(!Target) return
|
||||
|
||||
// Randomize the first box
|
||||
b1x1 = pixel_x - pick(1,1,1,1,2,2,3,3,4)
|
||||
b1x2 = pixel_x + pick(1,1,1,1,2,2,3,3,4)
|
||||
b1y = pixel_y
|
||||
if(prob(35))
|
||||
b1y += rand(-4,4)
|
||||
// Randomize the first box
|
||||
b1x1 = pixel_x - pick(1,1,1,1,2,2,3,3,4)
|
||||
b1x2 = pixel_x + pick(1,1,1,1,2,2,3,3,4)
|
||||
b1y = pixel_y
|
||||
if(prob(35))
|
||||
b1y += rand(-4,4)
|
||||
|
||||
// Randomize the second box
|
||||
b2x = pixel_x
|
||||
if(prob(35))
|
||||
b2x += rand(-4,4)
|
||||
b2y1 = pixel_y + pick(1,1,1,1,2,2,3,3,4)
|
||||
b2y2 = pixel_y - pick(1,1,1,1,2,2,3,3,4)
|
||||
// Randomize the second box
|
||||
b2x = pixel_x
|
||||
if(prob(35))
|
||||
b2x += rand(-4,4)
|
||||
b2y1 = pixel_y + pick(1,1,1,1,2,2,3,3,4)
|
||||
b2y2 = pixel_y - pick(1,1,1,1,2,2,3,3,4)
|
||||
|
||||
Target.bulletholes.Add(src)
|
||||
Target.bulletholes.Add(src)
|
||||
|
||||
@@ -152,8 +152,13 @@ RCD
|
||||
var/obj/item/pda/pda = I
|
||||
I = pda.id
|
||||
var/obj/item/card/id/ID = I
|
||||
if(istype(ID) && ID && check_access(ID))
|
||||
locked = 0
|
||||
if(istype(ID) && ID)
|
||||
if(check_access(ID))
|
||||
locked = 0
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>This ID lacks access.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>You can't swipe without your ID in hand.</span>")
|
||||
. = 1
|
||||
|
||||
if(href_list["logout"])
|
||||
|
||||
@@ -10,53 +10,52 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("warned", "cautioned", "smashed")
|
||||
|
||||
proximity_sign
|
||||
var/timing = 0
|
||||
var/armed = 0
|
||||
var/timepassed = 0
|
||||
/obj/item/caution/proximity_sign
|
||||
var/timing = 0
|
||||
var/armed = 0
|
||||
var/timepassed = 0
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.mind.assigned_role != "Janitor")
|
||||
return
|
||||
if(armed)
|
||||
armed = 0
|
||||
to_chat(user, "<span class='notice'>You disarm \the [src].</span>")
|
||||
return
|
||||
timing = !timing
|
||||
if(timing)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
armed = 0
|
||||
timepassed = 0
|
||||
to_chat(H, "<span class='notice'>You [timing ? "activate \the [src]'s timer, you have 15 seconds." : "de-activate \the [src]'s timer."]</span>")
|
||||
/obj/item/caution/proximity_sign/attack_self(mob/user as mob)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.mind.assigned_role != "Janitor")
|
||||
return
|
||||
if(armed)
|
||||
armed = 0
|
||||
to_chat(user, "<span class='notice'>You disarm \the [src].</span>")
|
||||
return
|
||||
timing = !timing
|
||||
if(timing)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
armed = 0
|
||||
timepassed = 0
|
||||
to_chat(H, "<span class='notice'>You [timing ? "activate \the [src]'s timer, you have 15 seconds." : "de-activate \the [src]'s timer."]</span>")
|
||||
|
||||
process()
|
||||
if(!timing)
|
||||
processing_objects.Remove(src)
|
||||
timepassed++
|
||||
if(timepassed >= 15 && !armed)
|
||||
armed = 1
|
||||
timing = 0
|
||||
/obj/item/caution/proximity_sign/process()
|
||||
if(!timing)
|
||||
processing_objects.Remove(src)
|
||||
timepassed++
|
||||
if(timepassed >= 15 && !armed)
|
||||
armed = 1
|
||||
timing = 0
|
||||
|
||||
HasProximity(atom/movable/AM as mob|obj)
|
||||
if(armed)
|
||||
if(istype(AM, /mob/living/carbon) && !istype(AM, /mob/living/carbon/brain))
|
||||
var/mob/living/carbon/C = AM
|
||||
if(C.m_intent != MOVE_INTENT_WALK)
|
||||
src.visible_message("The [src.name] beeps, \"Running on wet floors is hazardous to your health.\"")
|
||||
explosion(src.loc,-1,0,2)
|
||||
if(ishuman(C))
|
||||
dead_legs(C)
|
||||
if(src)
|
||||
qdel(src)
|
||||
|
||||
proc/dead_legs(mob/living/carbon/human/H as mob)
|
||||
var/obj/item/organ/external/l = H.get_organ("l_leg")
|
||||
var/obj/item/organ/external/r = H.get_organ("r_leg")
|
||||
if(l)
|
||||
l.droplimb(0, DROPLIMB_SHARP)
|
||||
if(r)
|
||||
r.droplimb(0, DROPLIMB_SHARP)
|
||||
/obj/item/caution/proximity_sign/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(armed)
|
||||
if(istype(AM, /mob/living/carbon) && !istype(AM, /mob/living/carbon/brain))
|
||||
var/mob/living/carbon/C = AM
|
||||
if(C.m_intent != MOVE_INTENT_WALK)
|
||||
src.visible_message("The [src.name] beeps, \"Running on wet floors is hazardous to your health.\"")
|
||||
explosion(src.loc,-1,0,2)
|
||||
if(ishuman(C))
|
||||
dead_legs(C)
|
||||
if(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/caution/proximity_sign/proc/dead_legs(mob/living/carbon/human/H as mob)
|
||||
var/obj/item/organ/external/l = H.get_organ("l_leg")
|
||||
var/obj/item/organ/external/r = H.get_organ("r_leg")
|
||||
if(l)
|
||||
l.droplimb(0, DROPLIMB_SHARP)
|
||||
if(r)
|
||||
r.droplimb(0, DROPLIMB_SHARP)
|
||||
|
||||
@@ -159,9 +159,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = HULKBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/hulkmut/New()
|
||||
block = HULKBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antihulk
|
||||
name = "DNA-Injector (Anti-Hulk)"
|
||||
@@ -169,9 +170,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = HULKBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antihulk/New()
|
||||
block = HULKBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/xraymut
|
||||
name = "DNA-Injector (Xray)"
|
||||
@@ -179,9 +181,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 8
|
||||
New()
|
||||
block = XRAYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/xraymut/New()
|
||||
block = XRAYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antixray
|
||||
name = "DNA-Injector (Anti-Xray)"
|
||||
@@ -189,10 +192,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 8
|
||||
New()
|
||||
block = XRAYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antixray/New()
|
||||
block = XRAYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/firemut
|
||||
name = "DNA-Injector (Fire)"
|
||||
@@ -200,9 +203,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 10
|
||||
New()
|
||||
block = FIREBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/firemut/New()
|
||||
block = FIREBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antifire
|
||||
name = "DNA-Injector (Anti-Fire)"
|
||||
@@ -210,9 +214,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 10
|
||||
New()
|
||||
block = FIREBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antifire/New()
|
||||
block = FIREBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/telemut
|
||||
name = "DNA-Injector (Tele.)"
|
||||
@@ -220,9 +225,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 12
|
||||
New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/telemut/New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/telemut/darkbundle
|
||||
name = "DNA injector"
|
||||
@@ -235,9 +241,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 12
|
||||
New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antitele/New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/nobreath
|
||||
name = "DNA-Injector (Breathless)"
|
||||
@@ -245,9 +252,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = BREATHLESSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/nobreath/New()
|
||||
block = BREATHLESSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antinobreath
|
||||
name = "DNA-Injector (Anti-Breathless)"
|
||||
@@ -255,9 +263,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = BREATHLESSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antinobreath/New()
|
||||
block = BREATHLESSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/remoteview
|
||||
name = "DNA-Injector (Remote View)"
|
||||
@@ -265,9 +274,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = REMOTEVIEWBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/remoteview/New()
|
||||
block = REMOTEVIEWBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiremoteview
|
||||
name = "DNA-Injector (Anti-Remote View)"
|
||||
@@ -275,9 +285,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = REMOTEVIEWBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiremoteview/New()
|
||||
block = REMOTEVIEWBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/regenerate
|
||||
name = "DNA-Injector (Regeneration)"
|
||||
@@ -285,9 +296,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = REGENERATEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/regenerate/New()
|
||||
block = REGENERATEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiregenerate
|
||||
name = "DNA-Injector (Anti-Regeneration)"
|
||||
@@ -295,9 +307,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = REGENERATEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiregenerate/New()
|
||||
block = REGENERATEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/runfast
|
||||
name = "DNA-Injector (Increase Run)"
|
||||
@@ -305,9 +318,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = INCREASERUNBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/runfast/New()
|
||||
block = INCREASERUNBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antirunfast
|
||||
name = "DNA-Injector (Anti-Increase Run)"
|
||||
@@ -315,9 +329,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = INCREASERUNBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antirunfast/New()
|
||||
block = INCREASERUNBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/morph
|
||||
name = "DNA-Injector (Morph)"
|
||||
@@ -325,9 +340,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = MORPHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/morph/New()
|
||||
block = MORPHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antimorph
|
||||
name = "DNA-Injector (Anti-Morph)"
|
||||
@@ -335,9 +351,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = MORPHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antimorph/New()
|
||||
block = MORPHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/noprints
|
||||
name = "DNA-Injector (No Prints)"
|
||||
@@ -345,9 +362,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = NOPRINTSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/noprints/New()
|
||||
block = NOPRINTSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antinoprints
|
||||
name = "DNA-Injector (Anti-No Prints)"
|
||||
@@ -355,9 +373,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = NOPRINTSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antinoprints/New()
|
||||
block = NOPRINTSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/insulation
|
||||
name = "DNA-Injector (Shock Immunity)"
|
||||
@@ -365,9 +384,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = SHOCKIMMUNITYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/insulation/New()
|
||||
block = SHOCKIMMUNITYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiinsulation
|
||||
name = "DNA-Injector (Anti-Shock Immunity)"
|
||||
@@ -375,9 +395,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = SHOCKIMMUNITYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiinsulation/New()
|
||||
block = SHOCKIMMUNITYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/midgit
|
||||
name = "DNA-Injector (Small Size)"
|
||||
@@ -385,9 +406,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = SMALLSIZEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/midgit/New()
|
||||
block = SMALLSIZEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antimidgit
|
||||
name = "DNA-Injector (Anti-Small Size)"
|
||||
@@ -395,9 +417,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = SMALLSIZEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antimidgit/New()
|
||||
block = SMALLSIZEBLOCK
|
||||
..()
|
||||
|
||||
/////////////////////////////////////
|
||||
/obj/item/dnainjector/antiglasses
|
||||
@@ -406,9 +429,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 1
|
||||
New()
|
||||
block = GLASSESBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiglasses/New()
|
||||
block = GLASSESBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/glassesmut
|
||||
name = "DNA-Injector (Glasses)"
|
||||
@@ -416,9 +440,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 1
|
||||
New()
|
||||
block = GLASSESBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/glassesmut/New()
|
||||
block = GLASSESBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/epimut
|
||||
name = "DNA-Injector (Epi.)"
|
||||
@@ -426,9 +451,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 3
|
||||
New()
|
||||
block = EPILEPSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/epimut/New()
|
||||
block = EPILEPSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiepi
|
||||
name = "DNA-Injector (Anti-Epi.)"
|
||||
@@ -436,9 +462,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 3
|
||||
New()
|
||||
block = EPILEPSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiepi/New()
|
||||
block = EPILEPSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/anticough
|
||||
name = "DNA-Injector (Anti-Cough)"
|
||||
@@ -446,9 +473,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 5
|
||||
New()
|
||||
block = COUGHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/anticough/New()
|
||||
block = COUGHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/coughmut
|
||||
name = "DNA-Injector (Cough)"
|
||||
@@ -456,9 +484,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 5
|
||||
New()
|
||||
block = COUGHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/coughmut/New()
|
||||
block = COUGHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/clumsymut
|
||||
name = "DNA-Injector (Clumsy)"
|
||||
@@ -466,9 +495,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 6
|
||||
New()
|
||||
block = CLUMSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/clumsymut/New()
|
||||
block = CLUMSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/anticlumsy
|
||||
name = "DNA-Injector (Anti-Clumy)"
|
||||
@@ -476,9 +506,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 6
|
||||
New()
|
||||
block = CLUMSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/anticlumsy/New()
|
||||
block = CLUMSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antitour
|
||||
name = "DNA-Injector (Anti-Tour.)"
|
||||
@@ -486,9 +517,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 7
|
||||
New()
|
||||
block = TWITCHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antitour/New()
|
||||
block = TWITCHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/tourmut
|
||||
name = "DNA-Injector (Tour.)"
|
||||
@@ -496,9 +528,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 7
|
||||
New()
|
||||
block = TWITCHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/tourmut/New()
|
||||
block = TWITCHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/stuttmut
|
||||
name = "DNA-Injector (Stutt.)"
|
||||
@@ -506,9 +539,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 9
|
||||
New()
|
||||
block = NERVOUSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/stuttmut/New()
|
||||
block = NERVOUSBLOCK
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/dnainjector/antistutt
|
||||
@@ -517,9 +551,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 9
|
||||
New()
|
||||
block = NERVOUSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antistutt/New()
|
||||
block = NERVOUSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/blindmut
|
||||
name = "DNA-Injector (Blind)"
|
||||
@@ -527,9 +562,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 11
|
||||
New()
|
||||
block = BLINDBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/blindmut/New()
|
||||
block = BLINDBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiblind
|
||||
name = "DNA-Injector (Anti-Blind)"
|
||||
@@ -537,9 +573,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 11
|
||||
New()
|
||||
block = BLINDBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antiblind/New()
|
||||
block = BLINDBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/telemut
|
||||
name = "DNA-Injector (Tele.)"
|
||||
@@ -547,9 +584,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 12
|
||||
New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/telemut/New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antitele
|
||||
name = "DNA-Injector (Anti-Tele.)"
|
||||
@@ -557,9 +595,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 12
|
||||
New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antitele/New()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/deafmut
|
||||
name = "DNA-Injector (Deaf)"
|
||||
@@ -567,9 +606,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 13
|
||||
New()
|
||||
block = DEAFBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/deafmut/New()
|
||||
block = DEAFBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antideaf
|
||||
name = "DNA-Injector (Anti-Deaf)"
|
||||
@@ -577,9 +617,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 13
|
||||
New()
|
||||
block = DEAFBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antideaf/New()
|
||||
block = DEAFBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/hallucination
|
||||
name = "DNA-Injector (Halluctination)"
|
||||
@@ -587,9 +628,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
block = HALLUCINATIONBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/hallucination/New()
|
||||
block = HALLUCINATIONBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antihallucination
|
||||
name = "DNA-Injector (Anti-Hallucination)"
|
||||
@@ -597,9 +639,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
block = HALLUCINATIONBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/antihallucination/New()
|
||||
block = HALLUCINATIONBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/h2m
|
||||
name = "DNA-Injector (Human > Monkey)"
|
||||
@@ -607,9 +650,10 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 14
|
||||
New()
|
||||
block = MONKEYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/h2m/New()
|
||||
block = MONKEYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/m2h
|
||||
name = "DNA-Injector (Monkey > Human)"
|
||||
@@ -617,6 +661,7 @@
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 14
|
||||
New()
|
||||
block = MONKEYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/dnainjector/m2h/New()
|
||||
block = MONKEYBLOCK
|
||||
..()
|
||||
|
||||
@@ -6,52 +6,52 @@
|
||||
icon_state = "lepopen"
|
||||
var/used = null
|
||||
|
||||
/obj/item/dnascrambler/update_icon()
|
||||
if(used)
|
||||
icon_state = "lepopen0"
|
||||
else
|
||||
icon_state = "lepopen"
|
||||
|
||||
/obj/item/dnascrambler/attack(mob/M as mob, mob/user as mob)
|
||||
if(!M || !user)
|
||||
return
|
||||
|
||||
if(!ishuman(M) || !ishuman(user))
|
||||
return
|
||||
|
||||
if(used)
|
||||
return
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(NO_DNA in H.dna.species.species_traits)
|
||||
to_chat(user, "<span class='warning'>You failed to inject [M], as [M.p_they()] [M.p_have()] no DNA to scramble, nor flesh to inject.</span>")
|
||||
return
|
||||
|
||||
if(M == user)
|
||||
user.visible_message("<span class='danger'>[user] injects [user.p_them()]self with [src]!</span>")
|
||||
injected(user, user)
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] is trying to inject [M] with [src]!</span>")
|
||||
if(do_mob(user,M,30))
|
||||
user.visible_message("<span class='danger'>[user] injects [M] with [src].</span>")
|
||||
injected(M, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You failed to inject [M].</span>")
|
||||
|
||||
/obj/item/dnascrambler/proc/injected(var/mob/living/carbon/human/target, var/mob/living/carbon/user)
|
||||
if(istype(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
scramble(1, H, 100)
|
||||
H.real_name = random_name(H.gender, H.dna.species.name) //Give them a name that makes sense for their species.
|
||||
H.sync_organ_dna(assimilate = 1)
|
||||
H.update_body(0)
|
||||
H.reset_hair() //No more winding up with hairstyles you're not supposed to have, and blowing your cover.
|
||||
H.reset_markings() //...Or markings.
|
||||
H.dna.ResetUIFrom(H)
|
||||
target.update_icons()
|
||||
|
||||
add_attack_logs(user, target, "injected with [src]")
|
||||
used = 1
|
||||
update_icon()
|
||||
if(used)
|
||||
icon_state = "lepopen0"
|
||||
else
|
||||
icon_state = "lepopen"
|
||||
|
||||
attack(mob/M as mob, mob/user as mob)
|
||||
if(!M || !user)
|
||||
return
|
||||
|
||||
if(!ishuman(M) || !ishuman(user))
|
||||
return
|
||||
|
||||
if(used)
|
||||
return
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(NO_DNA in H.dna.species.species_traits)
|
||||
to_chat(user, "<span class='warning'>You failed to inject [M], as [M.p_they()] [M.p_have()] no DNA to scramble, nor flesh to inject.</span>")
|
||||
return
|
||||
|
||||
if(M == user)
|
||||
user.visible_message("<span class='danger'>[user] injects [user.p_them()]self with [src]!</span>")
|
||||
injected(user, user)
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] is trying to inject [M] with [src]!</span>")
|
||||
if(do_mob(user,M,30))
|
||||
user.visible_message("<span class='danger'>[user] injects [M] with [src].</span>")
|
||||
injected(M, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You failed to inject [M].</span>")
|
||||
|
||||
proc/injected(var/mob/living/carbon/human/target, var/mob/living/carbon/user)
|
||||
if(istype(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
scramble(1, H, 100)
|
||||
H.real_name = random_name(H.gender, H.dna.species.name) //Give them a name that makes sense for their species.
|
||||
H.sync_organ_dna(assimilate = 1)
|
||||
H.update_body(0)
|
||||
H.reset_hair() //No more winding up with hairstyles you're not supposed to have, and blowing your cover.
|
||||
H.reset_markings() //...Or markings.
|
||||
H.dna.ResetUIFrom(H)
|
||||
target.update_icons()
|
||||
|
||||
add_attack_logs(user, target, "injected with [src]")
|
||||
used = 1
|
||||
update_icon()
|
||||
name = "used " + name
|
||||
name = "used " + name
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
force = 10
|
||||
container_type = AMOUNT_VISIBLE
|
||||
materials = list(MAT_METAL=90)
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
var/max_water = 50
|
||||
@@ -36,11 +37,8 @@
|
||||
sprite_name = "miniFE"
|
||||
|
||||
/obj/item/extinguisher/examine(mob/user)
|
||||
if(..(user, 0))
|
||||
to_chat(usr, "[bicon(src)] [src.name] contains:")
|
||||
if(reagents && reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
to_chat(user, "<span class='notice'>[R.volume] units of [R.name]</span>")
|
||||
. = ..()
|
||||
to_chat(user, "<span class='notice'>The safety is [safety ? "on" : "off"].</span>")
|
||||
|
||||
|
||||
/obj/item/extinguisher/New()
|
||||
|
||||
@@ -432,18 +432,18 @@
|
||||
desc = "Used for emergency sealing of air breaches."
|
||||
stage = READY
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/metalfoam/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("aluminum", 30)
|
||||
B2.reagents.add_reagent("fluorosurfactant", 10)
|
||||
B2.reagents.add_reagent("sacid", 10)
|
||||
B1.reagents.add_reagent("aluminum", 30)
|
||||
B2.reagents.add_reagent("fluorosurfactant", 10)
|
||||
B2.reagents.add_reagent("sacid", 10)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/incendiary
|
||||
@@ -451,19 +451,19 @@
|
||||
desc = "Used for clearing rooms of living things."
|
||||
stage = READY
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/incendiary/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("plasma", 25)
|
||||
B2.reagents.add_reagent("sacid", 25)
|
||||
B1.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("plasma", 25)
|
||||
B2.reagents.add_reagent("sacid", 25)
|
||||
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/antiweed
|
||||
@@ -471,20 +471,20 @@
|
||||
desc = "Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents."
|
||||
stage = READY
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/antiweed/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("atrazine", 30)
|
||||
B1.reagents.add_reagent("potassium", 20)
|
||||
B2.reagents.add_reagent("phosphorus", 20)
|
||||
B2.reagents.add_reagent("sugar", 20)
|
||||
B2.reagents.add_reagent("atrazine", 10)
|
||||
B1.reagents.add_reagent("atrazine", 30)
|
||||
B1.reagents.add_reagent("potassium", 20)
|
||||
B2.reagents.add_reagent("phosphorus", 20)
|
||||
B2.reagents.add_reagent("sugar", 20)
|
||||
B2.reagents.add_reagent("atrazine", 10)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/cleaner
|
||||
@@ -492,18 +492,18 @@
|
||||
desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
|
||||
stage = READY
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/cleaner/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("fluorosurfactant", 40)
|
||||
B2.reagents.add_reagent("cleaner", 10)
|
||||
B2.reagents.add_reagent("water", 40) //when you make pre-designed foam reactions that carry the reagents, always add water last
|
||||
B1.reagents.add_reagent("fluorosurfactant", 40)
|
||||
B2.reagents.add_reagent("cleaner", 10)
|
||||
B2.reagents.add_reagent("water", 40) //when you make pre-designed foam reactions that carry the reagents, always add water last
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/teargas
|
||||
@@ -511,19 +511,19 @@
|
||||
desc = "Used for nonlethal riot control. Contents under pressure. Do not directly inhale contents."
|
||||
stage = READY
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/teargas/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("condensedcapsaicin", 25)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
B1.reagents.add_reagent("condensedcapsaicin", 25)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
/obj/item/grenade/chem_grenade/facid
|
||||
name = "acid grenade"
|
||||
@@ -550,19 +550,19 @@
|
||||
desc = "Contains sarin gas; extremely deadly and fast acting; use with extreme caution."
|
||||
stage = READY
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/saringas/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("sarin", 25)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
B1.reagents.add_reagent("sarin", 25)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
#undef EMPTY
|
||||
#undef WIRED
|
||||
|
||||
@@ -10,44 +10,34 @@
|
||||
var/path = 0
|
||||
var/affected_area = 2
|
||||
|
||||
prime()
|
||||
..()
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 25, -3)
|
||||
/*
|
||||
for(var/turf/simulated/floor/T in view(affected_area, src.loc))
|
||||
if(prob(75))
|
||||
banana(T)
|
||||
*/
|
||||
var/i = 0
|
||||
var/number = 0
|
||||
for(var/direction in alldirs)
|
||||
for(i = 0; i < 2; i++)
|
||||
number++
|
||||
var/obj/item/grown/bananapeel/traitorpeel/peel = new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc))
|
||||
/* var/direction = pick(alldirs)
|
||||
var/spaces = pick(1;150, 2)
|
||||
var/a = 0
|
||||
for(a = 0; a < spaces; a++)
|
||||
step(peel,direction)*/
|
||||
var/a = 1
|
||||
if(number & 2)
|
||||
for(a = 1; a <= 2; a++)
|
||||
step(peel,direction)
|
||||
else
|
||||
/obj/item/grenade/clown_grenade/prime()
|
||||
..()
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 25, -3)
|
||||
/*
|
||||
for(var/turf/simulated/floor/T in view(affected_area, src.loc))
|
||||
if(prob(75))
|
||||
banana(T)
|
||||
*/
|
||||
var/i = 0
|
||||
var/number = 0
|
||||
for(var/direction in alldirs)
|
||||
for(i = 0; i < 2; i++)
|
||||
number++
|
||||
var/obj/item/grown/bananapeel/traitorpeel/peel = new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc))
|
||||
/* var/direction = pick(alldirs)
|
||||
var/spaces = pick(1;150, 2)
|
||||
var/a = 0
|
||||
for(a = 0; a < spaces; a++)
|
||||
step(peel,direction)*/
|
||||
var/a = 1
|
||||
if(number & 2)
|
||||
for(a = 1; a <= 2; a++)
|
||||
step(peel,direction)
|
||||
new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc))
|
||||
qdel(src)
|
||||
return
|
||||
/*
|
||||
proc/banana(turf/T as turf)
|
||||
if(!T || !istype(T))
|
||||
return
|
||||
if(locate(/obj/structure/grille) in T)
|
||||
return
|
||||
if(locate(/obj/structure/window) in T)
|
||||
return
|
||||
new /obj/item/grown/bananapeel/traitorpeel(T)
|
||||
*/
|
||||
else
|
||||
step(peel,direction)
|
||||
new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/grown/bananapeel/traitorpeel
|
||||
trip_stun = 0
|
||||
|
||||
@@ -3,17 +3,17 @@
|
||||
desc = "From the makers of BLAM! brand foaming space cleaner, this bomb guarantees steady work for any janitor."
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/list/muck = list("blood","carbon","flour","radium")
|
||||
var/filth = pick(muck - "radium") // not usually radioactive
|
||||
/obj/item/grenade/chem_grenade/dirt/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/list/muck = list("blood","carbon","flour","radium")
|
||||
var/filth = pick(muck - "radium") // not usually radioactive
|
||||
|
||||
B1.reagents.add_reagent(filth,25)
|
||||
if(prob(25))
|
||||
B1.reagents.add_reagent(pick(muck - filth,25)) // but sometimes...
|
||||
B1.reagents.add_reagent(filth,25)
|
||||
if(prob(25))
|
||||
B1.reagents.add_reagent(pick(muck - filth,25)) // but sometimes...
|
||||
|
||||
beakers += B1
|
||||
beakers += B1
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/meat
|
||||
@@ -22,18 +22,18 @@
|
||||
stage = 2
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/meat/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("blood",60)
|
||||
if(prob(5))
|
||||
B1.reagents.add_reagent("blood",1) // Quality control problems, causes a mess
|
||||
B2.reagents.add_reagent("cryoxadone",30)
|
||||
B1.reagents.add_reagent("blood",60)
|
||||
if(prob(5))
|
||||
B1.reagents.add_reagent("blood",1) // Quality control problems, causes a mess
|
||||
B2.reagents.add_reagent("cryoxadone",30)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
/obj/item/grenade/chem_grenade/holywater
|
||||
payload_name = "holy water"
|
||||
@@ -41,11 +41,11 @@
|
||||
stage = 2
|
||||
det_time = 30
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B = new(src)
|
||||
B.reagents.add_reagent("holywater",100)
|
||||
beakers += B
|
||||
/obj/item/grenade/chem_grenade/holywater/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B = new(src)
|
||||
B.reagents.add_reagent("holywater",100)
|
||||
beakers += B
|
||||
|
||||
/obj/item/grenade/chem_grenade/hellwater
|
||||
payload_name = "hell water"
|
||||
@@ -53,15 +53,15 @@
|
||||
stage = 2
|
||||
det_time = 30
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
B1.reagents.add_reagent("hell_water",80)
|
||||
B1.reagents.add_reagent("sugar",20)
|
||||
B2.reagents.add_reagent("hell_water", 60)
|
||||
B2.reagents.add_reagent("potassium", 20)
|
||||
B2.reagents.add_reagent("phosphorus", 20)
|
||||
/obj/item/grenade/chem_grenade/hellwater/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
B1.reagents.add_reagent("hell_water",80)
|
||||
B1.reagents.add_reagent("sugar",20)
|
||||
B2.reagents.add_reagent("hell_water", 60)
|
||||
B2.reagents.add_reagent("potassium", 20)
|
||||
B2.reagents.add_reagent("phosphorus", 20)
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/drugs
|
||||
@@ -69,40 +69,40 @@
|
||||
desc = "How does it work?"
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/drugs/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("space_drugs", 25)
|
||||
B1.reagents.add_reagent("lsd", 25)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
B1.reagents.add_reagent("space_drugs", 25)
|
||||
B1.reagents.add_reagent("lsd", 25)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
/obj/item/grenade/chem_grenade/ethanol
|
||||
payload_name = "ethanol"
|
||||
desc = "Ach, that hits the spot."
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
/obj/item/grenade/chem_grenade/ethanol/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("ethanol", 75)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
B2.reagents.add_reagent("ethanol", 25)
|
||||
B1.reagents.add_reagent("ethanol", 75)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
B2.reagents.add_reagent("ethanol", 25)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
|
||||
// -------------------------------------
|
||||
// Grenades using new grenade assemblies
|
||||
@@ -208,107 +208,67 @@
|
||||
payload_name = "EMP"
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B1.reagents.add_reagent("uranium",50)
|
||||
B2.reagents.add_reagent("iron",50)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
/obj/item/grenade/chem_grenade/emp/New()
|
||||
..()
|
||||
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B1.reagents.add_reagent("uranium",50)
|
||||
B2.reagents.add_reagent("iron",50)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
// Assembly Variants
|
||||
/obj/item/grenade/chem_grenade/emp/remote
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/signaler)
|
||||
/obj/item/grenade/chem_grenade/emp/remote/New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/signaler)
|
||||
|
||||
/obj/item/grenade/chem_grenade/emp/prox
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/prox_sensor)
|
||||
/obj/item/grenade/chem_grenade/emp/prox/New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/prox_sensor)
|
||||
|
||||
/obj/item/grenade/chem_grenade/emp/mine
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/mousetrap)
|
||||
|
||||
// --------------------------------------
|
||||
// Dangerous slime core grenades
|
||||
// --------------------------------------
|
||||
/*
|
||||
/obj/item/grenade/chem_grenade/large/bluespace
|
||||
payload_name = "bluespace slime"
|
||||
desc = "A standard grenade casing containing weaponized slime extract."
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/slime_extract/bluespace/B1 = new(src)
|
||||
B1.Uses = rand(1,3)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B2.reagents.add_reagent("plasma",5 * B1.Uses)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/bluespace/prox
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/prox_sensor)
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/bluespace/mine
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/mousetrap)
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/bluespace/remote
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/signaler)
|
||||
*/
|
||||
/obj/item/grenade/chem_grenade/emp/mine/New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/mousetrap)
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/monster
|
||||
payload_name = "gold slime"
|
||||
desc = "A standard grenade containing weaponized slime extract."
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/slime_extract/gold/B1 = new(src)
|
||||
B1.Uses = rand(1,3)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B2.reagents.add_reagent("plasma",5 * B1.Uses)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
/obj/item/grenade/chem_grenade/large/monster/New()
|
||||
..()
|
||||
var/obj/item/slime_extract/gold/B1 = new(src)
|
||||
B1.Uses = rand(1,3)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B2.reagents.add_reagent("plasma",5 * B1.Uses)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/monster/prox
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/prox_sensor)
|
||||
/obj/item/grenade/chem_grenade/large/monster/prox/New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/prox_sensor)
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/monster/mine
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/mousetrap)
|
||||
/obj/item/grenade/chem_grenade/large/monster/mine/New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/mousetrap)
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/monster/remote
|
||||
New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/signaler)
|
||||
/obj/item/grenade/chem_grenade/large/monster/remote/New()
|
||||
..()
|
||||
CreateDefaultTrigger(/obj/item/assembly/signaler)
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/feast
|
||||
payload_name = "silver slime"
|
||||
desc = "A standard grenade containing weaponized slime extract."
|
||||
stage = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/slime_extract/silver/B1 = new(src)
|
||||
B1.Uses = rand(1,3)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B2.reagents.add_reagent("plasma",5 * B1.Uses)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
/obj/item/grenade/chem_grenade/large/feast/New()
|
||||
..()
|
||||
var/obj/item/slime_extract/silver/B1 = new(src)
|
||||
B1.Uses = rand(1,3)
|
||||
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
|
||||
B2.reagents.add_reagent("plasma",5 * B1.Uses)
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
// --------------------------------------
|
||||
// Syndie Kits
|
||||
@@ -316,25 +276,30 @@
|
||||
|
||||
/obj/item/storage/box/syndie_kit/remotegrenade
|
||||
name = "Remote Grenade Kit"
|
||||
New()
|
||||
..()
|
||||
new /obj/item/grenade/chem_grenade/explosion/remote(src)
|
||||
new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller
|
||||
new /obj/item/assembly/signaler(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/box/syndie_kit/remotegrenade/New()
|
||||
..()
|
||||
new /obj/item/grenade/chem_grenade/explosion/remote(src)
|
||||
new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller
|
||||
new /obj/item/assembly/signaler(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/box/syndie_kit/remoteemp
|
||||
name = "Remote EMP Kit"
|
||||
New()
|
||||
..()
|
||||
new /obj/item/grenade/chem_grenade/emp/remote(src)
|
||||
new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller
|
||||
new /obj/item/assembly/signaler(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/box/syndie_kit/remoteemp/New()
|
||||
..()
|
||||
new /obj/item/grenade/chem_grenade/emp/remote(src)
|
||||
new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller
|
||||
new /obj/item/assembly/signaler(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/box/syndie_kit/remotelube
|
||||
name = "Remote Lube Kit"
|
||||
New()
|
||||
..()
|
||||
new /obj/item/grenade/chem_grenade/lube(src)
|
||||
new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller
|
||||
new /obj/item/assembly/signaler(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/box/syndie_kit/remotelube/New()
|
||||
..()
|
||||
new /obj/item/grenade/chem_grenade/lube(src)
|
||||
new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller
|
||||
new /obj/item/assembly/signaler(src)
|
||||
return
|
||||
|
||||
@@ -8,31 +8,31 @@
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect_system/smoke_spread/bad/smoke
|
||||
|
||||
New()
|
||||
..()
|
||||
src.smoke = new /datum/effect_system/smoke_spread/bad
|
||||
src.smoke.attach(src)
|
||||
/obj/item/grenade/smokebomb/New()
|
||||
..()
|
||||
src.smoke = new /datum/effect_system/smoke_spread/bad
|
||||
src.smoke.attach(src)
|
||||
|
||||
Destroy()
|
||||
QDEL_NULL(smoke)
|
||||
return ..()
|
||||
/obj/item/grenade/smokebomb/Destroy()
|
||||
QDEL_NULL(smoke)
|
||||
return ..()
|
||||
|
||||
prime()
|
||||
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
src.smoke.set_up(10, 0, usr.loc)
|
||||
spawn(0)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
/obj/item/grenade/smokebomb/prime()
|
||||
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
src.smoke.set_up(10, 0, usr.loc)
|
||||
spawn(0)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
|
||||
for(var/obj/structure/blob/B in view(8,src))
|
||||
var/damage = round(30/(get_dist(B,src)+1))
|
||||
B.health -= damage
|
||||
B.update_icon()
|
||||
sleep(80)
|
||||
qdel(src)
|
||||
return
|
||||
for(var/obj/structure/blob/B in view(8,src))
|
||||
var/damage = round(30/(get_dist(B,src)+1))
|
||||
B.health -= damage
|
||||
B.update_icon()
|
||||
sleep(80)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Injects things."
|
||||
icon_state = "reagents"
|
||||
origin_tech = "materials=3;biotech=4"
|
||||
flags = OPENCONTAINER
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
/obj/item/implant/chem/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
|
||||
@@ -24,8 +24,7 @@
|
||||
icon_on = "zippoon"
|
||||
icon_off = "zippo"
|
||||
|
||||
/obj/item/lighter/random
|
||||
New()
|
||||
/obj/item/lighter/random/New()
|
||||
var/color = pick("r","c","y","g")
|
||||
icon_on = "lighter-[color]-on"
|
||||
icon_off = "lighter-[color]"
|
||||
|
||||
@@ -89,25 +89,25 @@
|
||||
icon_state = "lightning"
|
||||
desc = "test lightning"
|
||||
|
||||
New()
|
||||
/obj/item/lightning/New()
|
||||
icon = midicon
|
||||
icon_state = "1"
|
||||
|
||||
afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
|
||||
var/angle = get_angle(A, user)
|
||||
// to_chat(world, angle)
|
||||
angle = round(angle) + 45
|
||||
if(angle > 180)
|
||||
angle -= 180
|
||||
else
|
||||
angle += 180
|
||||
/obj/item/lightning/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
|
||||
var/angle = get_angle(A, user)
|
||||
//to_chat(world, angle)
|
||||
angle = round(angle) + 45
|
||||
if(angle > 180)
|
||||
angle -= 180
|
||||
else
|
||||
angle += 180
|
||||
|
||||
if(!angle)
|
||||
angle = 1
|
||||
// to_chat(world, "adjusted [angle]")
|
||||
icon_state = "[angle]"
|
||||
// to_chat(world, "[angle] [(get_dist(user, A) - 1)]")
|
||||
user.Beam(A, "lightning", 'icons/obj/zap.dmi', 50, 15)
|
||||
if(!angle)
|
||||
angle = 1
|
||||
//to_chat(world, "adjusted [angle]")
|
||||
icon_state = "[angle]"
|
||||
//to_chat(world, "[angle] [(get_dist(user, A) - 1)]")
|
||||
user.Beam(A, "lightning", 'icons/obj/zap.dmi', 50, 15)
|
||||
|
||||
/obj/item/newton
|
||||
name = "newton cradle"
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list(5,10,20,30,50,70)
|
||||
volume = 70
|
||||
flags = OPENCONTAINER
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
/obj/item/reagent_containers/glass/paint/afterattack(turf/simulated/target, mob/user, proximity)
|
||||
if(!proximity)
|
||||
|
||||
@@ -185,10 +185,9 @@
|
||||
desc = "An NT Deluxe satchel, with the finest quality leather and the company logo in a thin gold stitch"
|
||||
icon_state = "nt_deluxe"
|
||||
|
||||
/obj/item/storage/backpack/satchel/withwallet
|
||||
New()
|
||||
..()
|
||||
new /obj/item/storage/wallet/random( src )
|
||||
/obj/item/storage/backpack/satchel/withwallet/New()
|
||||
..()
|
||||
new /obj/item/storage/wallet/random(src)
|
||||
|
||||
/obj/item/storage/backpack/satchel_norm
|
||||
name = "satchel"
|
||||
|
||||
@@ -207,122 +207,122 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
allow_quick_empty = 1 // this function is superceded
|
||||
New()
|
||||
..()
|
||||
//verbs -= /obj/item/storage/verb/quick_empty
|
||||
//verbs += /obj/item/storage/bag/sheetsnatcher/quick_empty
|
||||
/obj/item/storage/bag/sheetsnatcher/New()
|
||||
..()
|
||||
//verbs -= /obj/item/storage/verb/quick_empty
|
||||
//verbs += /obj/item/storage/bag/sheetsnatcher/quick_empty
|
||||
|
||||
can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/wood))
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "The snatcher does not accept [W].")
|
||||
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
current += S.amount
|
||||
if(capacity == current)//If it's full, you're done
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "<span class='warning'>The snatcher is full.</span>")
|
||||
return 0
|
||||
return 1
|
||||
/obj/item/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/wood))
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "The snatcher does not accept [W].")
|
||||
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
current += S.amount
|
||||
if(capacity == current)//If it's full, you're done
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "<span class='warning'>The snatcher is full.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
// Modified handle_item_insertion. Would prefer not to, but...
|
||||
handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(!istype(S)) return 0
|
||||
/obj/item/storage/bag/sheetsnatcher/handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(!istype(S)) return 0
|
||||
|
||||
var/amount
|
||||
var/inserted = 0
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S2 in contents)
|
||||
current += S2.amount
|
||||
if(capacity < current + S.amount)//If the stack will fill it up
|
||||
amount = capacity - current
|
||||
var/amount
|
||||
var/inserted = 0
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S2 in contents)
|
||||
current += S2.amount
|
||||
if(capacity < current + S.amount)//If the stack will fill it up
|
||||
amount = capacity - current
|
||||
else
|
||||
amount = S.amount
|
||||
|
||||
for(var/obj/item/stack/sheet/sheet in contents)
|
||||
if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects
|
||||
sheet.amount += amount // they should only be removed through procs in this file, which split them up.
|
||||
S.amount -= amount
|
||||
inserted = 1
|
||||
break
|
||||
|
||||
if(!inserted || !S.amount)
|
||||
usr.unEquip(S)
|
||||
usr.update_icons() //update our overlays
|
||||
if(usr.client && usr.s_active != src)
|
||||
usr.client.screen -= S
|
||||
S.dropped(usr)
|
||||
if(!S.amount)
|
||||
qdel(S)
|
||||
else
|
||||
amount = S.amount
|
||||
S.loc = src
|
||||
|
||||
for(var/obj/item/stack/sheet/sheet in contents)
|
||||
if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects
|
||||
sheet.amount += amount // they should only be removed through procs in this file, which split them up.
|
||||
S.amount -= amount
|
||||
inserted = 1
|
||||
break
|
||||
|
||||
if(!inserted || !S.amount)
|
||||
usr.unEquip(S)
|
||||
usr.update_icons() //update our overlays
|
||||
if(usr.client && usr.s_active != src)
|
||||
usr.client.screen -= S
|
||||
S.dropped(usr)
|
||||
if(!S.amount)
|
||||
qdel(S)
|
||||
else
|
||||
S.loc = src
|
||||
|
||||
orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
update_icon()
|
||||
return 1
|
||||
orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
// Sets up numbered display to show the stack size of each stored mineral
|
||||
// NOTE: numbered display is turned off currently because it's broken
|
||||
orient2hud(mob/user as mob)
|
||||
var/adjusted_contents = contents.len
|
||||
/obj/item/storage/bag/sheetsnatcher/orient2hud(mob/user as mob)
|
||||
var/adjusted_contents = contents.len
|
||||
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
if(display_contents_with_number)
|
||||
numbered_contents = list()
|
||||
adjusted_contents = 0
|
||||
for(var/obj/item/stack/sheet/I in contents)
|
||||
adjusted_contents++
|
||||
var/datum/numbered_display/D = new/datum/numbered_display(I)
|
||||
D.number = I.amount
|
||||
numbered_contents.Add( D )
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
if(display_contents_with_number)
|
||||
numbered_contents = list()
|
||||
adjusted_contents = 0
|
||||
for(var/obj/item/stack/sheet/I in contents)
|
||||
adjusted_contents++
|
||||
var/datum/numbered_display/D = new/datum/numbered_display(I)
|
||||
D.number = I.amount
|
||||
numbered_contents.Add( D )
|
||||
|
||||
var/row_num = 0
|
||||
var/col_count = min(7,storage_slots) -1
|
||||
if(adjusted_contents > 7)
|
||||
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
|
||||
src.standard_orient_objs(row_num, col_count, numbered_contents)
|
||||
return
|
||||
var/row_num = 0
|
||||
var/col_count = min(7,storage_slots) -1
|
||||
if(adjusted_contents > 7)
|
||||
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
|
||||
src.standard_orient_objs(row_num, col_count, numbered_contents)
|
||||
return
|
||||
|
||||
|
||||
// Modified quick_empty verb drops appropriate sized stacks
|
||||
quick_empty()
|
||||
var/location = get_turf(src)
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
while(S.amount)
|
||||
var/obj/item/stack/sheet/N = new S.type(location)
|
||||
var/stacksize = min(S.amount,N.max_amount)
|
||||
N.amount = stacksize
|
||||
S.amount -= stacksize
|
||||
if(!S.amount)
|
||||
qdel(S) // todo: there's probably something missing here
|
||||
orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
update_icon()
|
||||
/obj/item/storage/bag/sheetsnatcher/quick_empty()
|
||||
var/location = get_turf(src)
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
while(S.amount)
|
||||
var/obj/item/stack/sheet/N = new S.type(location)
|
||||
var/stacksize = min(S.amount,N.max_amount)
|
||||
N.amount = stacksize
|
||||
S.amount -= stacksize
|
||||
if(!S.amount)
|
||||
qdel(S) // todo: there's probably something missing here
|
||||
orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
update_icon()
|
||||
|
||||
// Instead of removing
|
||||
remove_from_storage(obj/item/W as obj, atom/new_location)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(!istype(S)) return 0
|
||||
/obj/item/storage/bag/sheetsnatcher/remove_from_storage(obj/item/W as obj, atom/new_location)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(!istype(S)) return 0
|
||||
|
||||
//I would prefer to drop a new stack, but the item/attack_hand code
|
||||
// that calls this can't recieve a different object than you clicked on.
|
||||
//Therefore, make a new stack internally that has the remainder.
|
||||
// -Sayu
|
||||
//I would prefer to drop a new stack, but the item/attack_hand code
|
||||
// that calls this can't recieve a different object than you clicked on.
|
||||
//Therefore, make a new stack internally that has the remainder.
|
||||
// -Sayu
|
||||
|
||||
if(S.amount > S.max_amount)
|
||||
var/obj/item/stack/sheet/temp = new S.type(src)
|
||||
temp.amount = S.amount - S.max_amount
|
||||
S.amount = S.max_amount
|
||||
if(S.amount > S.max_amount)
|
||||
var/obj/item/stack/sheet/temp = new S.type(src)
|
||||
temp.amount = S.amount - S.max_amount
|
||||
S.amount = S.max_amount
|
||||
|
||||
return ..(S,new_location)
|
||||
return ..(S,new_location)
|
||||
|
||||
// -----------------------------
|
||||
// Sheet Snatcher (Cyborg)
|
||||
|
||||
@@ -631,21 +631,21 @@
|
||||
max_combined_w_class = 280
|
||||
can_hold = list()
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/weldingtool/hugetank(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
/obj/item/storage/belt/bluespace/admin/New()
|
||||
..()
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/weldingtool/hugetank(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
|
||||
new /obj/item/restraints/handcuffs(src)
|
||||
new /obj/item/dnainjector/xraymut(src)
|
||||
new /obj/item/dnainjector/firemut(src)
|
||||
new /obj/item/dnainjector/telemut(src)
|
||||
new /obj/item/dnainjector/hulkmut(src)
|
||||
new /obj/item/restraints/handcuffs(src)
|
||||
new /obj/item/dnainjector/xraymut(src)
|
||||
new /obj/item/dnainjector/firemut(src)
|
||||
new /obj/item/dnainjector/telemut(src)
|
||||
new /obj/item/dnainjector/hulkmut(src)
|
||||
// new /obj/item/spellbook(src) // for smoke effects, door openings, etc
|
||||
// new /obj/item/magic/spellbook(src)
|
||||
|
||||
@@ -660,15 +660,15 @@
|
||||
max_combined_w_class = 280
|
||||
can_hold = list()
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/weldingtool/hugetank(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
/obj/item/storage/belt/bluespace/sandbox/New()
|
||||
..()
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/weldingtool/hugetank(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
|
||||
new /obj/item/analyzer(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
new /obj/item/analyzer(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
@@ -116,7 +116,8 @@
|
||||
amount_per_transfer_from_this = 50
|
||||
possible_transfer_amounts = list(25,50,100)
|
||||
volume = 500
|
||||
flags = NODROP | OPENCONTAINER | NOBLUDGEON
|
||||
flags = NODROP | NOBLUDGEON
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
var/obj/item/watertank/tank
|
||||
|
||||
|
||||
@@ -32,8 +32,8 @@
|
||||
..()
|
||||
if(smooth)
|
||||
if(ticker && ticker.current_state == GAME_STATE_PLAYING)
|
||||
smooth_icon(src)
|
||||
smooth_icon_neighbors(src)
|
||||
queue_smooth(src)
|
||||
queue_smooth_neighbors(src)
|
||||
icon_state = ""
|
||||
if(climbable)
|
||||
verbs += /obj/structure/proc/climb_on
|
||||
@@ -46,7 +46,7 @@
|
||||
if(smooth)
|
||||
var/turf/T = get_turf(src)
|
||||
spawn(0)
|
||||
smooth_icon_neighbors(T)
|
||||
queue_smooth_neighbors(T)
|
||||
return ..()
|
||||
|
||||
/obj/structure/proc/climb_on()
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
if(density)
|
||||
icon_state = initial(icon_state)
|
||||
smooth = SMOOTH_TRUE
|
||||
smooth_icon(src)
|
||||
queue_smooth(src)
|
||||
else
|
||||
icon_state = "fwall_open"
|
||||
|
||||
@@ -322,4 +322,4 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/plastitanium
|
||||
walltype = /turf/simulated/wall/mineral/plastitanium
|
||||
smooth = SMOOTH_MORE
|
||||
canSmoothWith = list(/turf/simulated/wall/mineral/plastitanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/full/shuttle, /obj/structure/shuttle/engine/heater)
|
||||
canSmoothWith = list(/turf/simulated/wall/mineral/plastitanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/full/shuttle, /obj/structure/shuttle/engine/heater)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon_state = "cart"
|
||||
anchored = 0
|
||||
density = 1
|
||||
flags = OPENCONTAINER
|
||||
container_type = OPENCONTAINER
|
||||
//copypaste sorry
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
var/obj/item/storage/bag/trash/mybag = null
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "mopbucket"
|
||||
density = 1
|
||||
flags = OPENCONTAINER
|
||||
container_type = OPENCONTAINER
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
|
||||
/obj/structure/mopbucket/New()
|
||||
|
||||
@@ -50,8 +50,8 @@
|
||||
/obj/structure/table/update_icon()
|
||||
if(smooth && !flipped)
|
||||
icon_state = ""
|
||||
smooth_icon(src)
|
||||
smooth_icon_neighbors(src)
|
||||
queue_smooth(src)
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
if(flipped)
|
||||
clear_smooth_overlays()
|
||||
|
||||
@@ -115,8 +115,8 @@
|
||||
if(!open)
|
||||
return
|
||||
var/obj/item/reagent_containers/RG = I
|
||||
if(RG.is_open_container())
|
||||
if(RG.reagents.total_volume >= RG.volume)
|
||||
if(RG.is_refillable())
|
||||
if(RG.reagents.holder_full())
|
||||
to_chat(user, "<span class='warning'>[RG] is full.</span>")
|
||||
else
|
||||
RG.reagents.add_reagent("toiletwater", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
|
||||
|
||||
@@ -65,7 +65,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The window is <i>unscrewed</i> from the floor, and could be deconstructed by <b>wrenching</b>.</span>")
|
||||
if(!anchored && !fulltile)
|
||||
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
|
||||
to_chat(user, "<span class='notice'>Alt-click to rotate it.</span>")
|
||||
|
||||
/obj/structure/window/New(Loc, direct)
|
||||
..()
|
||||
@@ -355,7 +355,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
@@ -378,7 +378,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
@@ -397,12 +397,31 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
return TRUE
|
||||
|
||||
/obj/structure/window/AltClick(mob/user)
|
||||
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
|
||||
if(!Adjacent(user))
|
||||
to_chat(user, "<span class='warning'>Move closer to the window!</span>")
|
||||
return
|
||||
revrotate()
|
||||
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
|
||||
return FALSE
|
||||
|
||||
var/target_dir = turn(dir, 270)
|
||||
|
||||
if(!valid_window_location(loc, target_dir))
|
||||
target_dir = turn(dir, 90)
|
||||
if(!valid_window_location(loc, target_dir))
|
||||
to_chat(user, "<span class='warning'>There is no room to rotate the [src]</span>")
|
||||
return FALSE
|
||||
|
||||
setDir(target_dir)
|
||||
ini_dir = dir
|
||||
add_fingerprint(user)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/window/Destroy()
|
||||
density = FALSE
|
||||
@@ -425,7 +444,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
/obj/structure/window/proc/update_nearby_icons()
|
||||
update_icon()
|
||||
if(smooth)
|
||||
smooth_icon_neighbors(src)
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
/obj/structure/window/update_icon()
|
||||
if(!QDELETED(src))
|
||||
@@ -434,7 +453,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
var/ratio = obj_integrity / max_integrity
|
||||
ratio = CEILING(ratio*4, 1) * 25
|
||||
if(smooth)
|
||||
smooth_icon(src)
|
||||
queue_smooth(src)
|
||||
overlays -= crack_overlay
|
||||
if(ratio > 75)
|
||||
return
|
||||
@@ -714,4 +733,4 @@ obj/structure/window/full/reinforced/ice
|
||||
dir = FULLTILE_WINDOW_DIR
|
||||
max_integrity = 120
|
||||
level = 3
|
||||
glass_amount = 2
|
||||
glass_amount = 2
|
||||
|
||||
@@ -85,6 +85,6 @@
|
||||
|
||||
/turf/simulated/ChangeTurf(var/path)
|
||||
. = ..()
|
||||
smooth_icon_neighbors(src)
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
/turf/simulated/proc/is_shielded()
|
||||
|
||||
@@ -180,7 +180,6 @@ var/list/icons_to_ignore_at_floor_init = list("damaged1","damaged2","damaged3","
|
||||
var/turf/simulated/floor/plating/P = pry_tile(CB, user, TRUE)
|
||||
if(!istype(P))
|
||||
return
|
||||
update_icon()
|
||||
P.attackby(T, user, params)
|
||||
|
||||
/turf/simulated/floor/proc/pry_tile(obj/item/C, mob/user, silent = FALSE)
|
||||
|
||||
@@ -128,11 +128,11 @@
|
||||
return 0
|
||||
if(!broken && !burnt)
|
||||
if(smooth)
|
||||
smooth_icon(src)
|
||||
queue_smooth(src)
|
||||
else
|
||||
make_plating()
|
||||
if(smooth)
|
||||
smooth_icon_neighbors(src)
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
/turf/simulated/floor/carpet/break_tile()
|
||||
broken = 1
|
||||
|
||||
@@ -15,9 +15,6 @@
|
||||
/turf/simulated/floor/plating/New()
|
||||
..()
|
||||
icon_plating = icon_state
|
||||
if(icon == 'icons/turf/floors/plating.dmi')
|
||||
smooth = SMOOTH_MORE
|
||||
canSmoothWith = list(/turf/simulated/floor/plating, /turf/space)
|
||||
update_icon()
|
||||
|
||||
/turf/simulated/floor/plating/update_icon()
|
||||
@@ -25,7 +22,6 @@
|
||||
return
|
||||
if(!broken && !burnt)
|
||||
icon_state = icon_plating //Because asteroids are 'platings' too.
|
||||
underlays += image(icon, icon_state)
|
||||
|
||||
/turf/simulated/floor/plating/attackby(obj/item/C, mob/user, params)
|
||||
if(..())
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
if(!damage_overlays[1]) //list hasn't been populated
|
||||
generate_overlays()
|
||||
|
||||
smooth_icon(src)
|
||||
queue_smooth(src)
|
||||
if(!damage)
|
||||
if(damage_overlay)
|
||||
overlays -= damage_overlays[damage_overlay]
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
|
||||
d_state = RWALL_INTACT
|
||||
update_icon()
|
||||
smooth_icon_neighbors(src)
|
||||
queue_smooth_neighbors(src)
|
||||
to_chat(user, "<span class='notice'>You repair the last of the damage.</span>")
|
||||
|
||||
return TRUE
|
||||
@@ -84,7 +84,7 @@
|
||||
to_chat(user, "<span class='notice'>You add an additional layer of coating to the wall.</span>")
|
||||
ChangeTurf(/turf/simulated/wall/r_wall/coated)
|
||||
update_icon()
|
||||
smooth_icon_neighbors(src)
|
||||
queue_smooth_neighbors(src)
|
||||
can_be_reinforced = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -39,18 +39,18 @@
|
||||
for(var/atom/movable/AM in src)
|
||||
Entered(AM)
|
||||
if(smooth && ticker && ticker.current_state == GAME_STATE_PLAYING)
|
||||
smooth_icon(src)
|
||||
queue_smooth(src)
|
||||
|
||||
/hook/startup/proc/smooth_world()
|
||||
var/watch = start_watch()
|
||||
log_startup_progress("Smoothing atoms...")
|
||||
for(var/turf/T in world)
|
||||
if(T.smooth)
|
||||
smooth_icon(T)
|
||||
queue_smooth(T)
|
||||
for(var/A in T)
|
||||
var/atom/AA = A
|
||||
if(AA.smooth)
|
||||
smooth_icon(AA)
|
||||
queue_smooth(AA)
|
||||
log_startup_progress(" Smoothed atoms in [stop_watch(watch)]s.")
|
||||
return 1
|
||||
|
||||
@@ -226,8 +226,6 @@
|
||||
for(var/obj/structure/cable/C in contents)
|
||||
qdel(C)
|
||||
|
||||
smooth_icon(src)
|
||||
|
||||
/turf/simulated/AfterChange(ignore_air, keep_cabling = FALSE)
|
||||
..()
|
||||
RemoveLattice()
|
||||
|
||||
@@ -663,8 +663,17 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
return
|
||||
|
||||
if(job_master)
|
||||
var/currentpositiontally
|
||||
var/totalpositiontally
|
||||
to_chat(src, "<span class='notice'>Job Name: Filled job slot / Total job slots <b>(Free job slots)</b></span>")
|
||||
for(var/datum/job/job in job_master.occupations)
|
||||
to_chat(src, "[job.title]: [job.total_positions]")
|
||||
to_chat(src, "<span class='notice'>[job.title]: [job.current_positions] / \
|
||||
[job.total_positions == -1 ? "<b>UNLIMITED</b>" : job.total_positions] \
|
||||
<b>([job.total_positions == -1 ? "UNLIMITED" : job.total_positions - job.current_positions])</b></span>")
|
||||
if(job.total_positions != -1) // Only count position that isn't unlimited
|
||||
currentpositiontally += job.current_positions
|
||||
totalpositiontally += job.total_positions
|
||||
to_chat(src, "<b>Currently filled job slots (Excluding unlimited): [currentpositiontally] / [totalpositiontally] ([totalpositiontally - currentpositiontally])</b>")
|
||||
feedback_add_details("admin_verb","LFS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in view())
|
||||
|
||||
@@ -13,216 +13,216 @@
|
||||
|
||||
var/list/datum/automation/automations = list()
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.encryption) return
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.encryption) return
|
||||
|
||||
var/id_tag = signal.data["tag"]
|
||||
if(!id_tag)
|
||||
return
|
||||
var/id_tag = signal.data["tag"]
|
||||
if(!id_tag)
|
||||
return
|
||||
|
||||
sensor_information[id_tag] = signal.data
|
||||
sensor_information[id_tag] = signal.data
|
||||
|
||||
process()
|
||||
if(on)
|
||||
for(var/datum/automation/A in automations)
|
||||
A.process()
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/process()
|
||||
if(on)
|
||||
for(var/datum/automation/A in automations)
|
||||
A.process()
|
||||
|
||||
update_icon()
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
// Broken
|
||||
if(stat & BROKEN)
|
||||
icon_state += "b"
|
||||
|
||||
// Powered
|
||||
else if(stat & NOPOWER)
|
||||
icon_state = initial(icon_state)
|
||||
// Broken
|
||||
if(stat & BROKEN)
|
||||
icon_state += "b"
|
||||
icon_state += "0"
|
||||
else if(on)
|
||||
icon_state += "_active"
|
||||
|
||||
// Powered
|
||||
else if(stat & NOPOWER)
|
||||
icon_state = initial(icon_state)
|
||||
icon_state += "0"
|
||||
else if(on)
|
||||
icon_state += "_active"
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/proc/request_device_refresh(device)
|
||||
send_signal(list("tag"=device, "status"))
|
||||
|
||||
proc/request_device_refresh(var/device)
|
||||
send_signal(list("tag"=device, "status"))
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/proc/send_signal(list/data, filter = RADIO_ATMOSIA)//filter's here so the AAC can cross communicate to things like vents, which have a different filter
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
signal.data=data
|
||||
signal.data["sigtype"]="command"
|
||||
signal.data["advcontrol"]=1//AAC balancing, you need to manually get up to the machine to make it listen to this
|
||||
radio_connection.post_signal(src, signal, range = 8, filter = filter)
|
||||
|
||||
proc/send_signal(var/list/data, var/filter = RADIO_ATMOSIA)//filter's here so the AAC can cross communicate to things like vents, which have a different filter
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
signal.data=data
|
||||
signal.data["sigtype"]="command"
|
||||
signal.data["advcontrol"]=1//AAC balancing, you need to manually get up to the machine to make it listen to this
|
||||
radio_connection.post_signal(src, signal, range = 8, filter = filter)
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/proc/selectValidChildFor(datum/automation/parent, mob/user, list/valid_returntypes)
|
||||
var/list/choices=list()
|
||||
for(var/childtype in automation_types)
|
||||
var/datum/automation/A = new childtype(src)
|
||||
if(A.returntype == null)
|
||||
continue
|
||||
if(!(A.returntype in valid_returntypes))
|
||||
continue
|
||||
choices[A.name]=A
|
||||
if(choices.len==0)
|
||||
testing("Unable to find automations with returntype in [english_list(valid_returntypes)]!")
|
||||
return 0
|
||||
var/label=input(user, "Select new automation:", "Automations", "Cancel") as null|anything in choices
|
||||
if(!label)
|
||||
return 0
|
||||
return choices[label]
|
||||
|
||||
proc/selectValidChildFor(var/datum/automation/parent, var/mob/user, var/list/valid_returntypes)
|
||||
var/list/choices=list()
|
||||
for(var/childtype in automation_types)
|
||||
var/datum/automation/A = new childtype(src)
|
||||
if(A.returntype == null)
|
||||
continue
|
||||
if(!(A.returntype in valid_returntypes))
|
||||
continue
|
||||
choices[A.name]=A
|
||||
if(choices.len==0)
|
||||
testing("Unable to find automations with returntype in [english_list(valid_returntypes)]!")
|
||||
return 0
|
||||
var/label=input(user, "Select new automation:", "Automations", "Cancel") as null|anything in choices
|
||||
if(!label)
|
||||
return 0
|
||||
return choices[label]
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/return_text()
|
||||
var/out=..()
|
||||
|
||||
return_text()
|
||||
var/out=..()
|
||||
if(on)
|
||||
out += "<a href=\"?src=[UID()];on=1\" style=\"font-size:large;font-weight:bold;color:red;\">RUNNING</a>"
|
||||
else
|
||||
out += "<a href=\"?src=[UID()];on=1\" style=\"font-size:large;font-weight:bold;color:green;\">STOPPED</a>"
|
||||
|
||||
if(on)
|
||||
out += "<a href=\"?src=[UID()];on=1\" style=\"font-size:large;font-weight:bold;color:red;\">RUNNING</a>"
|
||||
else
|
||||
out += "<a href=\"?src=[UID()];on=1\" style=\"font-size:large;font-weight:bold;color:green;\">STOPPED</a>"
|
||||
out += {"
|
||||
<h2>Automations</h2>
|
||||
<p>\[
|
||||
<a href="?src=[UID()];add=1">
|
||||
Add
|
||||
</a>
|
||||
|
|
||||
<a href="?src=[UID()];reset=*">
|
||||
Reset All
|
||||
</a>
|
||||
|
|
||||
<a href="?src=[UID()];remove=*">
|
||||
Clear
|
||||
</a>
|
||||
\]</p>
|
||||
<p>\[
|
||||
<a href="?src=[UID()];dump=1">
|
||||
Export
|
||||
</a>
|
||||
|
|
||||
<a href="?src=[UID()];read=1">
|
||||
Import
|
||||
</a>
|
||||
\]</p>"}
|
||||
if(automations.len==0)
|
||||
out += "<i>No automations present.</i>"
|
||||
else
|
||||
for(var/datum/automation/A in automations)
|
||||
out += {"
|
||||
<fieldset>
|
||||
<legend>
|
||||
<a href="?src=[UID()];label=\ref[A]">[A.label]</a>
|
||||
(<a href="?src=[UID()];reset=\ref[A]">Reset</a> |
|
||||
<a href="?src=[UID()];remove=\ref[A]">×</a>)
|
||||
</legend>
|
||||
[A.GetText()]
|
||||
</fieldset>
|
||||
"}
|
||||
return out
|
||||
|
||||
out += {"
|
||||
<h2>Automations</h2>
|
||||
<p>\[
|
||||
<a href="?src=[UID()];add=1">
|
||||
Add
|
||||
</a>
|
||||
|
|
||||
<a href="?src=[UID()];reset=*">
|
||||
Reset All
|
||||
</a>
|
||||
|
|
||||
<a href="?src=[UID()];remove=*">
|
||||
Clear
|
||||
</a>
|
||||
\]</p>
|
||||
<p>\[
|
||||
<a href="?src=[UID()];dump=1">
|
||||
Export
|
||||
</a>
|
||||
|
|
||||
<a href="?src=[UID()];read=1">
|
||||
Import
|
||||
</a>
|
||||
\]</p>"}
|
||||
if(automations.len==0)
|
||||
out += "<i>No automations present.</i>"
|
||||
else
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/Topic(href,href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(href_list["on"])
|
||||
on = !on
|
||||
updateUsrDialog()
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
if(href_list["add"])
|
||||
var/new_child=selectValidChildFor(null,usr,list(0))
|
||||
if(!new_child)
|
||||
return 1
|
||||
automations += new_child
|
||||
updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["label"])
|
||||
var/datum/automation/A=locate(href_list["label"])
|
||||
if(!A) return 1
|
||||
var/nl=input(usr, "Please enter a label for this automation task.") as text|null
|
||||
if(!nl) return 1
|
||||
nl = copytext(sanitize(nl), 1, 50)
|
||||
A.label=nl
|
||||
updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["reset"])
|
||||
if(href_list["reset"]=="*")
|
||||
for(var/datum/automation/A in automations)
|
||||
out += {"
|
||||
<fieldset>
|
||||
<legend>
|
||||
<a href="?src=[UID()];label=\ref[A]">[A.label]</a>
|
||||
(<a href="?src=[UID()];reset=\ref[A]">Reset</a> |
|
||||
<a href="?src=[UID()];remove=\ref[A]">×</a>)
|
||||
</legend>
|
||||
[A.GetText()]
|
||||
</fieldset>
|
||||
"}
|
||||
return out
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(href_list["on"])
|
||||
on = !on
|
||||
updateUsrDialog()
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
if(href_list["add"])
|
||||
var/new_child=selectValidChildFor(null,usr,list(0))
|
||||
if(!new_child)
|
||||
return 1
|
||||
automations += new_child
|
||||
updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["label"])
|
||||
var/datum/automation/A=locate(href_list["label"])
|
||||
if(!A) return 1
|
||||
var/nl=input(usr, "Please enter a label for this automation task.") as text|null
|
||||
if(!nl) return 1
|
||||
nl = copytext(sanitize(nl), 1, 50)
|
||||
A.label=nl
|
||||
updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["reset"])
|
||||
if(href_list["reset"]=="*")
|
||||
for(var/datum/automation/A in automations)
|
||||
if(!A) continue
|
||||
A.OnReset()
|
||||
else
|
||||
var/datum/automation/A=locate(href_list["reset"])
|
||||
if(!A) return 1
|
||||
if(!A) continue
|
||||
A.OnReset()
|
||||
updateUsrDialog()
|
||||
return 1
|
||||
else
|
||||
var/datum/automation/A=locate(href_list["reset"])
|
||||
if(!A) return 1
|
||||
A.OnReset()
|
||||
updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["remove"])
|
||||
if(href_list["remove"]=="*")
|
||||
var/confirm=alert("Are you sure you want to remove ALL automations?","Automations","Yes","No")
|
||||
if(confirm == "No") return 0
|
||||
for(var/datum/automation/A in automations)
|
||||
if(!A) continue
|
||||
A.OnRemove()
|
||||
automations.Remove(A)
|
||||
else
|
||||
var/datum/automation/A=locate(href_list["remove"])
|
||||
if(!A) return 1
|
||||
if(href_list["remove"])
|
||||
if(href_list["remove"]=="*")
|
||||
var/confirm=alert("Are you sure you want to remove ALL automations?","Automations","Yes","No")
|
||||
if(confirm == "No") return 0
|
||||
for(var/datum/automation/A in automations)
|
||||
if(!A) continue
|
||||
A.OnRemove()
|
||||
automations.Remove(A)
|
||||
updateUsrDialog()
|
||||
return 1
|
||||
else
|
||||
var/datum/automation/A=locate(href_list["remove"])
|
||||
if(!A) return 1
|
||||
A.OnRemove()
|
||||
automations.Remove(A)
|
||||
updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["read"])
|
||||
var/code = input("Input exported AAC code.","Automations","") as message|null
|
||||
if(!code) return 0
|
||||
ReadCode(code)
|
||||
updateUsrDialog()
|
||||
return 1
|
||||
if(href_list["read"])
|
||||
var/code = input("Input exported AAC code.","Automations","") as message|null
|
||||
if(!code) return 0
|
||||
ReadCode(code)
|
||||
updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["dump"])
|
||||
input("Exported AAC code:","Automations",DumpCode()) as message|null
|
||||
return 0
|
||||
if(href_list["dump"])
|
||||
input("Exported AAC code:","Automations",DumpCode()) as message|null
|
||||
return 0
|
||||
|
||||
proc/MakeCompare(var/datum/automation/a, var/datum/automation/b, var/comparetype)
|
||||
var/datum/automation/compare/compare=new(src)
|
||||
compare.comparator = comparetype
|
||||
compare.children[1] = a
|
||||
compare.children[2] = b
|
||||
return compare
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/proc/MakeCompare(datum/automation/a, datum/automation/b, comparetype)
|
||||
var/datum/automation/compare/compare=new(src)
|
||||
compare.comparator = comparetype
|
||||
compare.children[1] = a
|
||||
compare.children[2] = b
|
||||
return compare
|
||||
|
||||
proc/MakeNumber(var/value)
|
||||
var/datum/automation/static_value/val = new(src)
|
||||
val.value=value
|
||||
return val
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/proc/MakeNumber(value)
|
||||
var/datum/automation/static_value/val = new(src)
|
||||
val.value=value
|
||||
return val
|
||||
|
||||
proc/MakeGetSensorData(var/sns_tag,var/field)
|
||||
var/datum/automation/get_sensor_data/sensor=new(src)
|
||||
sensor.sensor=sns_tag
|
||||
sensor.field=field
|
||||
return sensor
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/proc/MakeGetSensorData(sns_tag,field)
|
||||
var/datum/automation/get_sensor_data/sensor=new(src)
|
||||
sensor.sensor=sns_tag
|
||||
sensor.field=field
|
||||
return sensor
|
||||
|
||||
proc/DumpCode()
|
||||
var/list/json[0]
|
||||
for(var/datum/automation/A in automations)
|
||||
json += list(A.Export())
|
||||
return json_encode(json)
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/proc/DumpCode()
|
||||
var/list/json[0]
|
||||
for(var/datum/automation/A in automations)
|
||||
json += list(A.Export())
|
||||
return json_encode(json)
|
||||
|
||||
proc/ReadCode(var/jsonStr)
|
||||
automations.Cut()
|
||||
var/list/json = json_decode(jsonStr)
|
||||
if(json.len>0)
|
||||
for(var/list/cData in json)
|
||||
if(isnull(cData) || !("type" in cData))
|
||||
testing("AAC: Null cData in root JS array.")
|
||||
continue
|
||||
var/Atype=text2path(cData["type"])
|
||||
if(!(Atype in automation_types))
|
||||
testing("AAC: Unrecognized Atype [Atype].")
|
||||
continue
|
||||
var/datum/automation/A = new Atype(src)
|
||||
A.Import(cData)
|
||||
automations += A
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/proc/ReadCode(jsonStr)
|
||||
automations.Cut()
|
||||
var/list/json = json_decode(jsonStr)
|
||||
if(json.len>0)
|
||||
for(var/list/cData in json)
|
||||
if(isnull(cData) || !("type" in cData))
|
||||
testing("AAC: Null cData in root JS array.")
|
||||
continue
|
||||
var/Atype=text2path(cData["type"])
|
||||
if(!(Atype in automation_types))
|
||||
testing("AAC: Unrecognized Atype [Atype].")
|
||||
continue
|
||||
var/datum/automation/A = new Atype(src)
|
||||
A.Import(cData)
|
||||
automations += A
|
||||
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/burnchamber
|
||||
var/injector_tag="inc_in"
|
||||
@@ -230,79 +230,80 @@
|
||||
var/sensor_tag="inc_sensor"
|
||||
frequency=1449
|
||||
var/temperature=1000
|
||||
New()
|
||||
..()
|
||||
|
||||
// On State
|
||||
// Pretty much this:
|
||||
/*
|
||||
if(get_sensor("inc_sensor","temperature") < 200)
|
||||
set_injector_state("inc_in",1)
|
||||
set_vent_pump_power("inc_out",0)
|
||||
else
|
||||
set_vent_pump_power("inc_out",1
|
||||
*/
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/burnchamber/New()
|
||||
..()
|
||||
|
||||
var/datum/automation/get_sensor_data/sensor=new(src)
|
||||
sensor.sensor=sensor_tag
|
||||
sensor.field="temperature"
|
||||
// On State
|
||||
// Pretty much this:
|
||||
/*
|
||||
if(get_sensor("inc_sensor","temperature") < 200)
|
||||
set_injector_state("inc_in",1)
|
||||
set_vent_pump_power("inc_out",0)
|
||||
else
|
||||
set_vent_pump_power("inc_out",1
|
||||
*/
|
||||
|
||||
var/datum/automation/static_value/val = new(src)
|
||||
val.value=temperature - 800
|
||||
var/datum/automation/get_sensor_data/sensor=new(src)
|
||||
sensor.sensor=sensor_tag
|
||||
sensor.field="temperature"
|
||||
|
||||
var/datum/automation/compare/compare=new(src)
|
||||
compare.comparator = "Less Than"
|
||||
compare.children[1] = sensor
|
||||
compare.children[2] = val
|
||||
var/datum/automation/static_value/val = new(src)
|
||||
val.value=temperature - 800
|
||||
|
||||
var/datum/automation/set_injector_power/inj_on=new(src)
|
||||
inj_on.injector=injector_tag
|
||||
inj_on.state=1
|
||||
var/datum/automation/compare/compare=new(src)
|
||||
compare.comparator = "Less Than"
|
||||
compare.children[1] = sensor
|
||||
compare.children[2] = val
|
||||
|
||||
var/datum/automation/set_vent_pump_power/vp_on=new(src)
|
||||
vp_on.vent_pump=output_tag
|
||||
vp_on.state=1
|
||||
var/datum/automation/set_injector_power/inj_on=new(src)
|
||||
inj_on.injector=injector_tag
|
||||
inj_on.state=1
|
||||
|
||||
var/datum/automation/set_vent_pump_power/vp_off=new(src)
|
||||
vp_off.vent_pump=output_tag
|
||||
vp_off.state=0
|
||||
var/datum/automation/set_vent_pump_power/vp_on=new(src)
|
||||
vp_on.vent_pump=output_tag
|
||||
vp_on.state=1
|
||||
|
||||
var/datum/automation/if_statement/i = new (src)
|
||||
i.label = "Fuel Injector On"
|
||||
i.condition = compare
|
||||
i.children_then.Add(inj_on)
|
||||
i.children_then.Add(vp_off)
|
||||
i.children_else.Add(vp_on)
|
||||
var/datum/automation/set_vent_pump_power/vp_off=new(src)
|
||||
vp_off.vent_pump=output_tag
|
||||
vp_off.state=0
|
||||
|
||||
automations += i
|
||||
var/datum/automation/if_statement/i = new (src)
|
||||
i.label = "Fuel Injector On"
|
||||
i.condition = compare
|
||||
i.children_then.Add(inj_on)
|
||||
i.children_then.Add(vp_off)
|
||||
i.children_else.Add(vp_on)
|
||||
|
||||
// Off state
|
||||
/*
|
||||
if(get_sensor("inc_sensor","temperature") > 1000)
|
||||
set_injector_state("inc_in",0)
|
||||
*/
|
||||
sensor=new(src)
|
||||
sensor.sensor=sensor_tag
|
||||
sensor.field="temperature"
|
||||
automations += i
|
||||
|
||||
val = new(src)
|
||||
val.value=temperature
|
||||
// Off state
|
||||
/*
|
||||
if(get_sensor("inc_sensor","temperature") > 1000)
|
||||
set_injector_state("inc_in",0)
|
||||
*/
|
||||
sensor=new(src)
|
||||
sensor.sensor=sensor_tag
|
||||
sensor.field="temperature"
|
||||
|
||||
compare=new(src)
|
||||
compare.comparator = "Greater Than"
|
||||
compare.children[1] = sensor
|
||||
compare.children[2] = val
|
||||
val = new(src)
|
||||
val.value=temperature
|
||||
|
||||
var/datum/automation/set_injector_power/inj_off=new(src)
|
||||
inj_off.injector=injector_tag
|
||||
inj_off.state=0
|
||||
compare=new(src)
|
||||
compare.comparator = "Greater Than"
|
||||
compare.children[1] = sensor
|
||||
compare.children[2] = val
|
||||
|
||||
i = new (src)
|
||||
i.label = "Fuel Injector Off"
|
||||
i.condition = compare
|
||||
i.children_then.Add(inj_off)
|
||||
var/datum/automation/set_injector_power/inj_off=new(src)
|
||||
inj_off.injector=injector_tag
|
||||
inj_off.state=0
|
||||
|
||||
automations += i
|
||||
i = new (src)
|
||||
i.label = "Fuel Injector Off"
|
||||
i.condition = compare
|
||||
i.children_then.Add(inj_off)
|
||||
|
||||
automations += i
|
||||
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/air_mixing
|
||||
var/n2_injector_tag="air_n2_in"
|
||||
@@ -311,142 +312,143 @@
|
||||
var/sensor_tag="air_sensor"
|
||||
frequency=1443
|
||||
var/temperature=1000
|
||||
New()
|
||||
..()
|
||||
buildO2()
|
||||
buildN2()
|
||||
buildOutletVent()
|
||||
|
||||
proc/buildO2()
|
||||
///////////////////////////////////////////////////////////////
|
||||
// Oxygen Injection
|
||||
///////////////////////////////////////////////////////////////
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/air_mixing/New()
|
||||
..()
|
||||
buildO2()
|
||||
buildN2()
|
||||
buildOutletVent()
|
||||
|
||||
var/datum/automation/set_injector_power/inj_on=new(src)
|
||||
inj_on.injector=o2_injector_tag
|
||||
inj_on.state=1
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/air_mixing/proc/buildO2()
|
||||
///////////////////////////////////////////////////////////////
|
||||
// Oxygen Injection
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
var/datum/automation/set_injector_power/inj_off=new(src)
|
||||
inj_off.injector=o2_injector_tag
|
||||
inj_off.state=0
|
||||
var/datum/automation/set_injector_power/inj_on=new(src)
|
||||
inj_on.injector=o2_injector_tag
|
||||
inj_on.state=1
|
||||
|
||||
var/datum/automation/if_statement/i = new (src)
|
||||
i.label = "Oxygen Injection"
|
||||
i.condition = MakeCompare(
|
||||
var/datum/automation/set_injector_power/inj_off=new(src)
|
||||
inj_off.injector=o2_injector_tag
|
||||
inj_off.state=0
|
||||
|
||||
var/datum/automation/if_statement/i = new (src)
|
||||
i.label = "Oxygen Injection"
|
||||
i.condition = MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"oxygen"),
|
||||
MakeNumber(20),
|
||||
"Less Than or Equal to"
|
||||
)
|
||||
i.children_then.Add(inj_on)
|
||||
i.children_else.Add(inj_off)
|
||||
|
||||
automations += i
|
||||
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/air_mixing/proc/buildN2()
|
||||
///////////////////////////////////////////////////////////////
|
||||
// Nitrogen Injection
|
||||
///////////////////////////////////////////////////////////////
|
||||
/*
|
||||
if(get_sensor_data("pressure") < 100)
|
||||
injector_on()
|
||||
else
|
||||
if(get_sensor_data("pressure") > 5000)
|
||||
injector_off()
|
||||
*/
|
||||
|
||||
var/datum/automation/set_injector_power/inj_on=new(src)
|
||||
inj_on.injector=n2_injector_tag
|
||||
inj_on.state=1
|
||||
|
||||
var/datum/automation/set_injector_power/inj_off=new(src)
|
||||
inj_off.injector=n2_injector_tag
|
||||
inj_off.state=0
|
||||
|
||||
var/datum/automation/if_statement/if_on = new (src)
|
||||
if_on.label = "Nitrogen Injection"
|
||||
if_on.condition = MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"pressure"),
|
||||
MakeNumber(100),
|
||||
"Less Than"
|
||||
)
|
||||
if_on.children_then.Add(inj_on)
|
||||
|
||||
|
||||
var/datum/automation/if_statement/if_off=new(src)
|
||||
if_off.condition=MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"pressure"),
|
||||
MakeNumber(5000),
|
||||
"Greater Than"
|
||||
)
|
||||
if_off.children_then.Add(inj_off)
|
||||
|
||||
if_on.children_else.Add(if_off)
|
||||
|
||||
automations += if_on
|
||||
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/air_mixing/proc/buildOutletVent()
|
||||
///////////////////////////////////////////////////////////////
|
||||
// Outlet Management
|
||||
///////////////////////////////////////////////////////////////
|
||||
/*
|
||||
if(get_sensor_data("pressure") >= 5000 && get_sensor_data("oxygen") >= 20)
|
||||
vent_on()
|
||||
else
|
||||
if(get_sensor_data("oxygen") < 20 || get_sensor_data("pressure") < 100)
|
||||
vent_off()
|
||||
*/
|
||||
|
||||
var/datum/automation/set_vent_pump_power/vp_on=new(src)
|
||||
vp_on.vent_pump=output_tag
|
||||
vp_on.state=1
|
||||
|
||||
var/datum/automation/set_vent_pump_power/vp_off=new(src)
|
||||
vp_off.vent_pump=output_tag
|
||||
vp_off.state=0
|
||||
|
||||
var/datum/automation/if_statement/if_on=new(src)
|
||||
if_on.label="Air Output"
|
||||
|
||||
var/datum/automation/and/and_on=new(src)
|
||||
and_on.children.Add(
|
||||
MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"pressure"),
|
||||
MakeNumber(5000),
|
||||
"Greater Than or Equal to"
|
||||
)
|
||||
)
|
||||
and_on.children.Add(
|
||||
MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"oxygen"),
|
||||
MakeNumber(20),
|
||||
"Less Than or Equal to"
|
||||
"Greater Than or Equal to"
|
||||
)
|
||||
i.children_then.Add(inj_on)
|
||||
i.children_else.Add(inj_off)
|
||||
)
|
||||
if_on.condition=and_on
|
||||
if_on.children_then.Add(vp_on)
|
||||
|
||||
automations += i
|
||||
//////////////////////////////
|
||||
|
||||
proc/buildN2()
|
||||
///////////////////////////////////////////////////////////////
|
||||
// Nitrogen Injection
|
||||
///////////////////////////////////////////////////////////////
|
||||
/*
|
||||
if(get_sensor_data("pressure") < 100)
|
||||
injector_on()
|
||||
else
|
||||
if(get_sensor_data("pressure") > 5000)
|
||||
injector_off()
|
||||
*/
|
||||
var/datum/automation/if_statement/if_off=new(src)
|
||||
|
||||
var/datum/automation/set_injector_power/inj_on=new(src)
|
||||
inj_on.injector=n2_injector_tag
|
||||
inj_on.state=1
|
||||
|
||||
var/datum/automation/set_injector_power/inj_off=new(src)
|
||||
inj_off.injector=n2_injector_tag
|
||||
inj_off.state=0
|
||||
|
||||
var/datum/automation/if_statement/if_on = new (src)
|
||||
if_on.label = "Nitrogen Injection"
|
||||
if_on.condition = MakeCompare(
|
||||
var/datum/automation/or/or_off=new(src)
|
||||
or_off.children.Add(
|
||||
MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"pressure"),
|
||||
MakeNumber(100),
|
||||
"Less Than"
|
||||
)
|
||||
if_on.children_then.Add(inj_on)
|
||||
|
||||
|
||||
var/datum/automation/if_statement/if_off=new(src)
|
||||
if_off.condition=MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"pressure"),
|
||||
MakeNumber(5000),
|
||||
"Greater Than"
|
||||
)
|
||||
or_off.children.Add(
|
||||
MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"oxygen"),
|
||||
MakeNumber(20),
|
||||
"Less Than"
|
||||
)
|
||||
if_off.children_then.Add(inj_off)
|
||||
)
|
||||
if_off.condition=or_off
|
||||
if_off.children_then.Add(vp_off)
|
||||
|
||||
if_on.children_else.Add(if_off)
|
||||
if_on.children_else.Add(if_off)
|
||||
|
||||
automations += if_on
|
||||
|
||||
proc/buildOutletVent()
|
||||
///////////////////////////////////////////////////////////////
|
||||
// Outlet Management
|
||||
///////////////////////////////////////////////////////////////
|
||||
/*
|
||||
if(get_sensor_data("pressure") >= 5000 && get_sensor_data("oxygen") >= 20)
|
||||
vent_on()
|
||||
else
|
||||
if(get_sensor_data("oxygen") < 20 || get_sensor_data("pressure") < 100)
|
||||
vent_off()
|
||||
*/
|
||||
|
||||
var/datum/automation/set_vent_pump_power/vp_on=new(src)
|
||||
vp_on.vent_pump=output_tag
|
||||
vp_on.state=1
|
||||
|
||||
var/datum/automation/set_vent_pump_power/vp_off=new(src)
|
||||
vp_off.vent_pump=output_tag
|
||||
vp_off.state=0
|
||||
|
||||
var/datum/automation/if_statement/if_on=new(src)
|
||||
if_on.label="Air Output"
|
||||
|
||||
var/datum/automation/and/and_on=new(src)
|
||||
and_on.children.Add(
|
||||
MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"pressure"),
|
||||
MakeNumber(5000),
|
||||
"Greater Than or Equal to"
|
||||
)
|
||||
)
|
||||
and_on.children.Add(
|
||||
MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"oxygen"),
|
||||
MakeNumber(20),
|
||||
"Greater Than or Equal to"
|
||||
)
|
||||
)
|
||||
if_on.condition=and_on
|
||||
if_on.children_then.Add(vp_on)
|
||||
|
||||
//////////////////////////////
|
||||
|
||||
var/datum/automation/if_statement/if_off=new(src)
|
||||
|
||||
var/datum/automation/or/or_off=new(src)
|
||||
or_off.children.Add(
|
||||
MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"pressure"),
|
||||
MakeNumber(100),
|
||||
"Less Than"
|
||||
)
|
||||
)
|
||||
or_off.children.Add(
|
||||
MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"oxygen"),
|
||||
MakeNumber(20),
|
||||
"Less Than"
|
||||
)
|
||||
)
|
||||
if_off.condition=or_off
|
||||
if_off.children_then.Add(vp_off)
|
||||
|
||||
if_on.children_else.Add(if_off)
|
||||
|
||||
automations += if_on
|
||||
automations += if_on
|
||||
|
||||
@@ -17,11 +17,11 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
|
||||
log_debug("Smoothing tiles")
|
||||
for(var/turf/T in smoothTurfs)
|
||||
if(T.smooth)
|
||||
smooth_icon(T)
|
||||
queue_smooth(T)
|
||||
for(var/R in T)
|
||||
var/atom/A = R
|
||||
if(A.smooth)
|
||||
smooth_icon(A)
|
||||
queue_smooth(A)
|
||||
if(istype(T, /turf/simulated/mineral)) // For the listening post, among other maps
|
||||
var/turf/simulated/mineral/MT = T
|
||||
MT.add_edges()
|
||||
|
||||
@@ -13,14 +13,14 @@ var/list/spawntypes = list()
|
||||
var/list/restrict_job = null
|
||||
var/list/disallow_job = null
|
||||
|
||||
proc/check_job_spawning(job)
|
||||
if(restrict_job && !(job in restrict_job))
|
||||
return 0
|
||||
/datum/spawnpoint/proc/check_job_spawning(job)
|
||||
if(restrict_job && !(job in restrict_job))
|
||||
return 0
|
||||
|
||||
if(disallow_job && (job in disallow_job))
|
||||
return 0
|
||||
if(disallow_job && (job in disallow_job))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/datum/spawnpoint/arrivals
|
||||
display_name = "Arrivals Shuttle"
|
||||
@@ -54,4 +54,4 @@ var/list/spawntypes = list()
|
||||
|
||||
/datum/spawnpoint/cyborg/New()
|
||||
..()
|
||||
turfs = latejoin_cyborg
|
||||
turfs = latejoin_cyborg
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
else
|
||||
if(istype(I, /obj/item/reagent_containers))
|
||||
var/obj/item/reagent_containers/RC = I
|
||||
if(RC.flags & OPENCONTAINER)
|
||||
if(RC.container_type & OPENCONTAINER)
|
||||
for(var/datum/reagent/A in RC.reagents.reagent_list)
|
||||
.[A.type] += A.volume
|
||||
.[I.type] += 1
|
||||
|
||||
@@ -19,7 +19,8 @@
|
||||
possible_transfer_amounts = list(5)
|
||||
volume = 5
|
||||
can_be_placed_into = null
|
||||
flags = OPENCONTAINER | NOBLUDGEON
|
||||
flags = NOBLUDGEON
|
||||
container_type = OPENCONTAINER
|
||||
var/wipespeed = 30
|
||||
|
||||
/obj/item/reagent_containers/glass/rag/attack(atom/target as obj|turf|area, mob/user as mob , flag)
|
||||
|
||||
@@ -474,7 +474,7 @@
|
||||
|
||||
|
||||
//Finally, report the full examine_message constructed from the above reports
|
||||
to_chat(user, "[examine_message]")
|
||||
to_chat(user, "<span class='notice'>[examine_message]</span>")
|
||||
return examine_message
|
||||
|
||||
//////////////////////////////
|
||||
@@ -485,37 +485,37 @@
|
||||
if(istype(M, /mob/living/simple_animal/pet/cat))
|
||||
if(M.a_intent == INTENT_HELP) //Cats can try to fish in open tanks on help intent
|
||||
if(lid_switch) //Can't fish in a closed tank. Fishbowls are ALWAYS open.
|
||||
M.visible_message("[M.name] stares at into [src] while sitting perfectly still.", "The lid is closed, so you stare into [src] intently.")
|
||||
M.visible_message("<span class='notice'>[M.name] stares at into [src] while sitting perfectly still.</span>", "<span class='notice'>The lid is closed, so you stare into [src] intently.</span>")
|
||||
else
|
||||
if(fish_count) //Tank must actually have fish to try catching one
|
||||
M.visible_message("[M.name] leaps up onto [src] and attempts to fish through the opening!", "You jump up onto [src] and begin fishing through the opening!")
|
||||
M.visible_message("<span class='warning'>[M.name] leaps up onto [src] and attempts to fish through the opening!</span>", "<span class='notice'>You jump up onto [src] and begin fishing through the opening!</span>")
|
||||
if(water_level && prob(45)) //If there is water, there is a chance the cat will slip, Syndicat will spark like E-N when this happens
|
||||
M.visible_message("[M.name] slipped and got soaked!", "You slipped and got soaked!")
|
||||
M.visible_message("<span class='notice'>[M.name] slipped and got soaked!</span>", "<span class='notice'>You slipped and got soaked!</span>")
|
||||
if(istype(M, /mob/living/simple_animal/pet/cat/Syndi))
|
||||
do_sparks(3, 1, src)
|
||||
else //No water or didn't slip, get that fish!
|
||||
M.visible_message("[M.name] catches and devours a live fish!", "You catch and devour a live fish, yum!")
|
||||
M.visible_message("<span class='warning'>[M.name] catches and devours a live fish!</span>", "<span class='notice'>You catch and devour a live fish, yum!</span>")
|
||||
kill_fish() //Kill a random fish
|
||||
M.health = M.maxHealth //Eating fish heals the predator
|
||||
else
|
||||
to_chat(M, "There are no fish in [src]!")
|
||||
to_chat(M, "<span class='warning'>There are no fish in [src]!</span>")
|
||||
else
|
||||
return ..()
|
||||
else if(istype(M, /mob/living/simple_animal/hostile/bear))
|
||||
if(M.a_intent == INTENT_HELP) //Bears can try to fish in open tanks on help intent
|
||||
if(lid_switch) //Can't fish in a closed tank. Fishbowls are ALWAYS open.
|
||||
M.visible_message("[M.name] scrapes it's claws along [src]'s lid.", "The lid is closed, so you scrape your claws against [src]'s lid.")
|
||||
M.visible_message("<span class='notice'>[M.name] scrapes it's claws along [src]'s lid.</span>", "<span class='notice'>The lid is closed, so you scrape your claws against [src]'s lid.</span>")
|
||||
else
|
||||
if(fish_count) //Tank must actually have fish to try catching one
|
||||
M.visible_message("[M.name] reaches into [src] and attempts to fish through the opening!", "You reach into [src] and begin fishing through the opening!")
|
||||
M.visible_message("<span class='warning'>[M.name] reaches into [src] and attempts to fish through the opening!</span>", "<span class='warning'>You reach into [src] and begin fishing through the opening!</span>")
|
||||
if(water_level && prob(5)) //Bears are good at catching fish, only a 5% chance to fail
|
||||
M.visible_message("[M.name] swipes at the water!", "You just barely missed that fish!")
|
||||
M.visible_message("<span class='warning'>[M.name] swipes at the water!</span>", "<span class='notice'>You just barely missed that fish!</span>")
|
||||
else //No water or didn't slip, get that fish!
|
||||
M.visible_message("[M.name] catches and devours a live fish!", "You catch and devour a live fish, yum!")
|
||||
M.visible_message("<span class='warning'>[M.name] catches and devours a live fish!</span>", "<span class='notice'>You catch and devour a live fish, yum!</span>")
|
||||
kill_fish() //Kill a random fish
|
||||
M.health = M.maxHealth //Eating fish heals the predator
|
||||
else
|
||||
to_chat(M, "There are no fish in [src]!")
|
||||
to_chat(M, "<span class='warning'>There are no fish in [src]!</span>")
|
||||
else
|
||||
return ..()
|
||||
else
|
||||
@@ -530,8 +530,8 @@
|
||||
"You hear a banging sound.")
|
||||
else
|
||||
playsound(loc, 'sound/effects/glassknock.ogg', 80, 1)
|
||||
user.visible_message("[user.name] taps on the [name].", \
|
||||
"You tap on the [name].", \
|
||||
user.visible_message("<span class='notice'>[user.name] taps on the [name].</span>", \
|
||||
"<span class='notice'>You tap on the [name].</span>", \
|
||||
"You hear a knocking sound.")
|
||||
|
||||
/obj/machinery/fishtank/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
|
||||
@@ -571,62 +571,57 @@
|
||||
if(W.isOn())
|
||||
if(obj_integrity < max_integrity)
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
to_chat(user, "You repair some of the cracks on [src].")
|
||||
to_chat(user, "<span class='notice'>You repair some of the cracks on [src].</span>")
|
||||
obj_integrity = min(obj_integrity + 20, max_integrity)
|
||||
check_health()
|
||||
else
|
||||
to_chat(user, "There is no damage to fix!")
|
||||
to_chat(user, "<span class='notice'>There is no damage to fix!</span>")
|
||||
else
|
||||
if(obj_integrity < max_integrity)
|
||||
to_chat(user, "[W] must be on to repair this damage.")
|
||||
to_chat(user, "<span class='notice'>[W] must be on to repair this damage.</span>")
|
||||
else
|
||||
return ..()
|
||||
//Open reagent containers add and remove water
|
||||
else if(O.is_open_container())
|
||||
if(istype(O, /obj/item/reagent_containers/glass))
|
||||
if(lid_switch)
|
||||
to_chat(user, "Open the lid on [src] first!")
|
||||
return
|
||||
var/obj/item/reagent_containers/glass/C = O
|
||||
//Containers with any reagents will get dumped in
|
||||
if(C.reagents.total_volume)
|
||||
var/water_value = 0
|
||||
water_value += C.reagents.get_reagent_amount("water") //Water is full value
|
||||
water_value += C.reagents.get_reagent_amount("holywater") *1.1 //Holywater is (somehow) better. Who said religion had to make sense?
|
||||
water_value += C.reagents.get_reagent_amount("tonic") * 0.25 //Tonic water is 25% value
|
||||
water_value += C.reagents.get_reagent_amount("sodawater") * 0.50 //Sodawater is 50% value
|
||||
water_value += C.reagents.get_reagent_amount("fishwater") * 0.75 //Fishwater is 75% value, to account for the fish poo
|
||||
water_value += C.reagents.get_reagent_amount("ice") * 0.80 //Ice is 80% value
|
||||
var/message = ""
|
||||
if(!water_value) //The container has no water value, clear everything in it
|
||||
message = "The filtration process removes everything, leaving the water level unchanged."
|
||||
C.reagents.clear_reagents()
|
||||
else
|
||||
if(water_level == water_capacity)
|
||||
to_chat(user, "[src] is already full!")
|
||||
else
|
||||
message = "The filtration process purifies the water, raising the water level."
|
||||
|
||||
if((water_level + water_value) == water_capacity)
|
||||
message += " You filled [src] to the brim!"
|
||||
if((water_level + water_value) > water_capacity)
|
||||
message += " You overfilled [src] and some water runs down the side, wasted."
|
||||
C.reagents.clear_reagents()
|
||||
adjust_water_level(water_value)
|
||||
user.visible_message("[user.name] pours the contents of [C.name] into [src].", "[message]")
|
||||
//Empty containers will scoop out water, filling the container as much as possible from the water_level
|
||||
else if(O.is_drainable())
|
||||
//Containers with any reagents will get dumped in
|
||||
if(O.reagents.total_volume)
|
||||
var/water_value = 0
|
||||
water_value += O.reagents.get_reagent_amount("water") //Water is full value
|
||||
water_value += O.reagents.get_reagent_amount("holywater") *1.1 //Holywater is (somehow) better. Who said religion had to make sense?
|
||||
water_value += O.reagents.get_reagent_amount("tonic") * 0.25 //Tonic water is 25% value
|
||||
water_value += O.reagents.get_reagent_amount("sodawater") * 0.50 //Sodawater is 50% value
|
||||
water_value += O.reagents.get_reagent_amount("fishwater") * 0.75 //Fishwater is 75% value, to account for the fish poo
|
||||
water_value += O.reagents.get_reagent_amount("ice") * 0.80 //Ice is 80% value
|
||||
var/message = ""
|
||||
if(!water_value) //The container has no water value, clear everything in it
|
||||
message = "The filtration process removes everything, leaving the water level unchanged."
|
||||
O.reagents.clear_reagents()
|
||||
else
|
||||
if(!water_level)
|
||||
to_chat(user, "[src] is empty!")
|
||||
if(water_level == water_capacity)
|
||||
to_chat(user, "<span class='notice'>[src] is already full!</span>")
|
||||
else
|
||||
if(water_level >= C.volume) //Enough to fill the container completely
|
||||
C.reagents.add_reagent("fishwater", C.volume)
|
||||
adjust_water_level(-C.volume)
|
||||
user.visible_message("[user.name] scoops out some water from [src].", "You completely fill [C.name] from [src].")
|
||||
else //Fill the container as much as possible with the water_level
|
||||
C.reagents.add_reagent("fishwater", water_level)
|
||||
adjust_water_level(-water_level)
|
||||
user.visible_message("[user.name] scoops out some water from [src].", "You fill [C.name] with the last of the water in [src].")
|
||||
message = "The filtration process purifies the water, raising the water level."
|
||||
|
||||
if((water_level + water_value) == water_capacity)
|
||||
message += " You filled [src] to the brim!"
|
||||
if((water_level + water_value) > water_capacity)
|
||||
message += " You overfilled [src] and some water runs down the side, wasted."
|
||||
O.reagents.clear_reagents()
|
||||
adjust_water_level(water_value)
|
||||
user.visible_message("<span class='notice'>[user.name] pours the contents of [O.name] into [src].</span>", "<span class='notice'>[message]</span>")
|
||||
//Empty containers will scoop out water, filling the container as much as possible from the water_level
|
||||
else if(O.is_refillable())
|
||||
if(!water_level)
|
||||
to_chat(user, "<span class='notice'>[src] is empty!</span>")
|
||||
else
|
||||
if(water_level >= O.reagents.maximum_volume) //Enough to fill the container completely
|
||||
O.reagents.add_reagent("fishwater", O.reagents.maximum_volume)
|
||||
adjust_water_level(-O.reagents.maximum_volume)
|
||||
user.visible_message("<span class='notice'>[user.name] scoops out some water from [src].</span>", "<span class='notice'>You completely fill [O.name] from [src].</span>")
|
||||
else //Fill the container as much as possible with the water_level
|
||||
O.reagents.add_reagent("fishwater", water_level)
|
||||
adjust_water_level(-water_level)
|
||||
user.visible_message("<span class='notice'>[user.name] scoops out some water from [src].</span>", "<span class='notice'>You fill [O.name] with the last of the water in [src].</span>")
|
||||
//Wrenches can deconstruct empty tanks, but not tanks with any water. Kills any fish left inside and destroys any unharvested eggs in the process
|
||||
else if(iswrench(O))
|
||||
if(!water_level)
|
||||
@@ -635,17 +630,17 @@
|
||||
if(do_after(user, 50 * O.toolspeed, target = src))
|
||||
deconstruct(TRUE)
|
||||
else
|
||||
to_chat(user, "[src] must be empty before you disassemble it!")
|
||||
to_chat(user, "<span class='warning'>[src] must be empty before you disassemble it!</span>")
|
||||
//Fish eggs
|
||||
else if(istype(O, /obj/item/fish_eggs))
|
||||
var/obj/item/fish_eggs/egg = O
|
||||
//Don't add eggs if there is no water (they kinda need that to live)
|
||||
if(!water_level)
|
||||
to_chat(user, "[src] has no water; [egg.name] won't hatch without water!")
|
||||
to_chat(user, "<span class='warning'>[src] has no water; [egg.name] won't hatch without water!</span>")
|
||||
else
|
||||
//Don't add eggs if the tank already has the max number of fish
|
||||
if(fish_count >= max_fish)
|
||||
to_chat(user, "[src] can't hold any more fish.")
|
||||
to_chat(user, "<span class='notice'>[src] can't hold any more fish.</span>")
|
||||
else
|
||||
add_fish(egg.fish_type)
|
||||
qdel(egg)
|
||||
@@ -655,30 +650,30 @@
|
||||
if(water_level)
|
||||
if(food_level < 10)
|
||||
if(fish_count == 0)
|
||||
user.visible_message("[user.name] shakes some fish food into the empty [src]... How sad.", "You shake some fish food into the empty [src]... If only it had fish.")
|
||||
user.visible_message("<span class='notice'>[user.name] shakes some fish food into the empty [src]... How sad.</span>", "<span class='notice'>You shake some fish food into the empty [src]... If only it had fish.</span>")
|
||||
else
|
||||
user.visible_message("[user.name] feeds the fish in [src]. The fish look excited!", "You feed the fish in [src]. They look excited!")
|
||||
user.visible_message("<span class='notice'>[user.name] feeds the fish in [src]. The fish look excited!</span>", "<span class='notice'>You feed the fish in [src]. They look excited!</span>")
|
||||
adjust_food_level(10)
|
||||
else
|
||||
to_chat(user, "[src] already has plenty of food in it. You decide to not add more.")
|
||||
to_chat(user, "<span class='notice'>[src] already has plenty of food in it. You decide to not add more.</span>")
|
||||
else
|
||||
to_chat(user, "[src] doesn't have any water in it. You should fill it with water first.")
|
||||
to_chat(user, "<span class='notice'>[src] doesn't have any water in it. You should fill it with water first.</span>")
|
||||
//Fish egg scoop
|
||||
else if(istype(O, /obj/item/egg_scoop))
|
||||
if(egg_count)
|
||||
user.visible_message("[user.name] harvests some fish eggs from [src].", "You scoop the fish eggs out of [src].")
|
||||
user.visible_message("<span class='notice'>[user.name] harvests some fish eggs from [src].</span>", "<span class='notice'>You scoop the fish eggs out of [src].</span>")
|
||||
harvest_eggs(user)
|
||||
else
|
||||
user.visible_message("[user.name] fails to harvest any fish eggs from [src].", "There are no fish eggs in [src] to scoop out.")
|
||||
user.visible_message("<span class='notice'>[user.name] fails to harvest any fish eggs from [src].</span>", "<span class='notice'>There are no fish eggs in [src] to scoop out.</span>")
|
||||
//Fish net
|
||||
else if(istype(O, /obj/item/fish_net))
|
||||
harvest_fish(user)
|
||||
//Tank brush
|
||||
else if(istype(O, /obj/item/tank_brush))
|
||||
if(filth_level == 0)
|
||||
to_chat(user, "[src] is already spotless!")
|
||||
to_chat(user, "<span class='warning'>[src] is already spotless!</span>")
|
||||
else
|
||||
adjust_filth_level(-filth_level)
|
||||
user.visible_message("[user.name] scrubs the inside of [src], cleaning the filth.", "You scrub the inside of [src], cleaning the filth.")
|
||||
user.visible_message("<span class='notice'>[user.name] scrubs the inside of [src], cleaning the filth.</span>", "<span class='notice'>You scrub the inside of [src], cleaning the filth.</span>")
|
||||
else
|
||||
return ..()
|
||||
@@ -235,7 +235,7 @@
|
||||
//empties aren't sealed, so let's open it quietly
|
||||
drink_container = new drink_container()
|
||||
drink_container.canopened = 1
|
||||
drink_container.flags |= OPENCONTAINER
|
||||
drink_container.container_type |= OPENCONTAINER
|
||||
drink_container.forceMove(loc)
|
||||
containers[con_type]--
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
desc = "yummy"
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = null
|
||||
flags = OPENCONTAINER
|
||||
container_type = OPENCONTAINER
|
||||
consume_sound = 'sound/items/drink.ogg'
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50)
|
||||
volume = 50
|
||||
@@ -26,7 +26,11 @@
|
||||
/obj/item/reagent_containers/food/drinks/attack(mob/M, mob/user, def_zone)
|
||||
if(!reagents || !reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'> None of [src] left, oh no!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(!is_drainable())
|
||||
to_chat(user, "<span class='warning'> You need to open [src] first!</span>")
|
||||
return FALSE
|
||||
|
||||
if(istype(M, /mob/living/carbon))
|
||||
var/mob/living/carbon/C = M
|
||||
@@ -35,15 +39,14 @@
|
||||
var/mob/living/silicon/robot/borg = user
|
||||
borg.cell.use(30)
|
||||
var/refill = reagents.get_master_reagent_id()
|
||||
if(refill in drinks) // Only synthesize drinks
|
||||
spawn(600)
|
||||
reagents.add_reagent(refill, bitesize)
|
||||
return 1
|
||||
return 0
|
||||
if(refill in GLOB.drinks) // Only synthesize drinks
|
||||
addtimer(CALLBACK(reagents, /datum/reagents.proc/add_reagent, refill, bitesize), 600)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/MouseDrop(atom/over_object) //CHUG! CHUG! CHUG!
|
||||
var/mob/living/carbon/chugger = over_object
|
||||
if (!(flags & OPENCONTAINER))
|
||||
if (!(container_type & DRAINABLE))
|
||||
to_chat(chugger, "<span class='notice'>You need to open [src] first!</span>")
|
||||
return
|
||||
if(istype(chugger) && loc == chugger && src == chugger.get_active_hand() && reagents.total_volume)
|
||||
@@ -56,39 +59,18 @@
|
||||
break
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/afterattack(obj/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
// Moved from the can code; not necessary since closed cans aren't open containers now, but, eh.
|
||||
if(istype(target, /obj/item/reagent_containers/food/drinks/cans))
|
||||
var/obj/item/reagent_containers/food/drinks/cans/cantarget = target
|
||||
if(cantarget.canopened == 0)
|
||||
to_chat(user, "<span class='notice'>You need to open the drink you want to pour into!</span>")
|
||||
return
|
||||
|
||||
if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
|
||||
|
||||
if(!target.reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'> [target] is empty.</span>")
|
||||
return
|
||||
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
to_chat(user, "<span class='warning'> [src] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'> You fill [src] with [trans] units of the contents of [target].</span>")
|
||||
|
||||
else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
|
||||
if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
|
||||
if(!reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'> [src] is empty.</span>")
|
||||
return
|
||||
return FALSE
|
||||
|
||||
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
||||
if(target.reagents.holder_full())
|
||||
to_chat(user, "<span class='warning'> [target] is full.</span>")
|
||||
return
|
||||
|
||||
|
||||
|
||||
return FALSE
|
||||
|
||||
var/datum/reagent/refill
|
||||
var/datum/reagent/refillName
|
||||
if(isrobot(user))
|
||||
@@ -99,22 +81,34 @@
|
||||
to_chat(user, "<span class='notice'> You transfer [trans] units of the solution to [target].</span>")
|
||||
|
||||
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
|
||||
if(refill in drinks) // Only synthesize drinks
|
||||
if(refill in GLOB.drinks) // Only synthesize drinks
|
||||
var/mob/living/silicon/robot/bro = user
|
||||
var/chargeAmount = max(30,4*trans)
|
||||
bro.cell.use(chargeAmount)
|
||||
to_chat(user, "Now synthesizing [trans] units of [refillName]...")
|
||||
to_chat(user, "<span class='notice'>Now synthesizing [trans] units of [refillName]...</span>")
|
||||
addtimer(CALLBACK(reagents, /datum/reagents.proc/add_reagent, refill, trans), 300)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/__to_chat, user, "<span class='notice'>Cyborg [src] refilled.</span>"), 300)
|
||||
|
||||
else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us.
|
||||
if(!is_refillable())
|
||||
to_chat(user, "<span class='warning'>[src]'s tab isn't open!</span>")
|
||||
return FALSE
|
||||
if(!target.reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[target] is empty.</span>")
|
||||
return FALSE
|
||||
|
||||
spawn(300)
|
||||
reagents.add_reagent(refill, trans)
|
||||
to_chat(user, "Cyborg [src] refilled.")
|
||||
if(reagents.holder_full())
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return FALSE
|
||||
|
||||
return
|
||||
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
|
||||
|
||||
return FALSE
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/clothing/mask/cigarette)) //ciggies are weird
|
||||
return
|
||||
return FALSE
|
||||
if(is_hot(I))
|
||||
if(reagents)
|
||||
reagents.chem_temp += 15
|
||||
@@ -151,7 +145,8 @@
|
||||
materials = list(MAT_METAL=100)
|
||||
possible_transfer_amounts = list()
|
||||
volume = 5
|
||||
flags = CONDUCT | OPENCONTAINER
|
||||
flags = CONDUCT
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/trophy/gold_cup
|
||||
name = "gold cup"
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
desc = "Just your average condiment container."
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "emptycondiment"
|
||||
flags = OPENCONTAINER
|
||||
container_type = OPENCONTAINER
|
||||
possible_transfer_amounts = list(1, 5, 10, 15, 20, 25, 30, 50)
|
||||
volume = 50
|
||||
//Possible_states has the reagent id as key and a list of, in order, the icon_state, the name and the desc as values. Used in the on_reagent_change() to change names, descs and sprites.
|
||||
@@ -47,7 +47,7 @@
|
||||
if(!reagents || !reagents.total_volume)
|
||||
return // The condiment might be empty after the delay.
|
||||
user.visible_message("<span class='warning'>[user] feeds [M] from [src].</span>")
|
||||
add_attack_logs(user, M, "Fed [src] containing [reagentlist()]")
|
||||
add_attack_logs(user, M, "Fed [src] containing [reagents.log_list()]")
|
||||
|
||||
var/fraction = min(10/reagents.total_volume, 1)
|
||||
reagents.reaction(M, INGEST, fraction)
|
||||
@@ -75,7 +75,7 @@
|
||||
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
|
||||
|
||||
//Something like a glass or a food item. Player probably wants to transfer TO it.
|
||||
else if(target.is_open_container() || istype(target, /obj/item/reagent_containers/food/snacks))
|
||||
else if(target.is_drainable() || istype(target, /obj/item/reagent_containers/food/snacks))
|
||||
if(!reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
return
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 100
|
||||
flags = OPENCONTAINER
|
||||
container_type = OPENCONTAINER
|
||||
var/operating = 0 // Is it on?
|
||||
var/dirty = 0 // = {0..100} Does it need cleaning?
|
||||
var/broken = 0 // ={0,1,2} How broken is it???
|
||||
@@ -93,7 +93,7 @@
|
||||
icon_state = off_icon
|
||||
broken = 0 // Fix it!
|
||||
dirty = 0 // just to be sure
|
||||
flags = OPENCONTAINER
|
||||
container_type = OPENCONTAINER
|
||||
else
|
||||
to_chat(user, "<span class='alert'>It's broken!</span>")
|
||||
return 1
|
||||
@@ -105,7 +105,7 @@
|
||||
dirty = 0 // It's clean!
|
||||
broken = 0 // just to be sure
|
||||
icon_state = off_icon
|
||||
flags = OPENCONTAINER
|
||||
container_type = OPENCONTAINER
|
||||
else //Otherwise bad luck!!
|
||||
to_chat(user, "<span class='alert'>It's dirty!</span>")
|
||||
return 1
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
mutations.Remove(pick(temp_mut_list))
|
||||
temp_mut_list.Cut()
|
||||
|
||||
if(S.has_reagent("welding_fuel", 5))
|
||||
if(S.has_reagent("fuel", 5))
|
||||
for(var/datum/spacevine_mutation/SM in mutations)
|
||||
if(SM.quality == POSITIVE)
|
||||
temp_mut_list += SM
|
||||
@@ -94,4 +94,4 @@
|
||||
desc = "<I>Pueraria Virallis</I>: An invasive species with vines that rapidly creep and wrap around whatever they contact."
|
||||
icon_state = "kudzupod"
|
||||
filling_color = "#6B8E23"
|
||||
bitesize_mod = 2
|
||||
bitesize_mod = 2
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/mushroom/angel
|
||||
seed = /obj/item/seeds/angel
|
||||
name = "destroying angel"
|
||||
desc = "<I>Amanita Virosa</I>: Deadly poisonous basidiomycete fungus filled with alpha amatoxins."
|
||||
desc = "<I>Amanita Virosa</I>: Deadly poisonous basidiomycete fungus filled with alpha amanitin."
|
||||
icon_state = "angel"
|
||||
filling_color = "#C0C0C0"
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
icon_state = "weedspray"
|
||||
item_state = "plantbgone"
|
||||
volume = 100
|
||||
flags = OPENCONTAINER
|
||||
container_type = OPENCONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -43,7 +43,7 @@
|
||||
icon_state = "pestspray"
|
||||
item_state = "plantbgone"
|
||||
volume = 100
|
||||
flags = OPENCONTAINER
|
||||
container_type = OPENCONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -763,8 +763,8 @@
|
||||
else if(transfer_amount) // Droppers, cans, beakers, what have you.
|
||||
visi_msg="[user] uses [reagent_source] on [target]"
|
||||
irrigate = 1
|
||||
// Beakers, bottles, buckets, etc. Can't use is_open_container though.
|
||||
if(istype(reagent_source, /obj/item/reagent_containers/glass/))
|
||||
// Beakers, bottles, buckets, etc.
|
||||
if(reagent_source.is_drainable())
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
|
||||
if(irrigate && transfer_amount > 30 && reagent_source.reagents.total_volume >= 30 && using_irrigation)
|
||||
|
||||
@@ -11,8 +11,8 @@ var/list/chem_t2_reagents = list(
|
||||
|
||||
var/list/chem_t3_reagents = list(
|
||||
"ethanol", "chlorine", "potassium",
|
||||
"aluminium", "radium", "fluorine",
|
||||
"iron", "welding_fuel", "silver",
|
||||
"aluminum", "radium", "fluorine",
|
||||
"iron", "fuel", "silver",
|
||||
"stable_plasma"
|
||||
)
|
||||
|
||||
@@ -41,4 +41,4 @@ var/list/chem_t4_reagents = list(
|
||||
/obj/item/seeds/sample/alienweed
|
||||
name = "alien weed sample"
|
||||
icon_state = "alienweed"
|
||||
sample_color = null
|
||||
sample_color = null
|
||||
|
||||
@@ -462,10 +462,10 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/New()
|
||||
var/proper_name = name
|
||||
..()
|
||||
name = proper_name
|
||||
if(prob(20))
|
||||
icon_state = "asteroid[rand(0,12)]"
|
||||
..()
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/ex_act(severity, target)
|
||||
switch(severity)
|
||||
|
||||
@@ -1019,7 +1019,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/proc/forceFedAttackLog(var/obj/item/reagent_containers/food/toEat, mob/user)
|
||||
add_attack_logs(user, src, "Fed [toEat]. Reagents: [toEat.reagentlist(toEat)]", ATKLOG_MOST)
|
||||
add_attack_logs(user, src, "Fed [toEat]. Reagents: [toEat.reagents.log_list(toEat)]", ATKLOG_MOST)
|
||||
if(!iscarbon(user))
|
||||
LAssailant = null
|
||||
else
|
||||
|
||||
@@ -329,7 +329,13 @@
|
||||
|
||||
|
||||
/mob/living/proc/can_inject()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/is_injectable(allowmobs = TRUE)
|
||||
return (allowmobs && reagents && can_inject())
|
||||
|
||||
/mob/living/is_drawable(allowmobs = TRUE)
|
||||
return (allowmobs && reagents && can_inject())
|
||||
|
||||
/mob/living/proc/get_organ_target()
|
||||
var/mob/shooter = src
|
||||
|
||||
@@ -22,102 +22,235 @@ var/datum/paiController/paiController // Global handler for pAI candidates
|
||||
|
||||
var/askDelay = 10 * 60 * 1 // One minute [ms * sec * min]
|
||||
|
||||
Topic(href, href_list[])
|
||||
if("signup" in href_list)
|
||||
var/mob/dead/observer/O = locate(href_list["signup"])
|
||||
if(!O) return
|
||||
if(!(O in GLOB.respawnable_list))
|
||||
to_chat(O, "You've given up your ability to respawn!")
|
||||
return
|
||||
if(!check_recruit(O)) return
|
||||
recruitWindow(O)
|
||||
/datum/paiController/Topic(href, href_list[])
|
||||
if("signup" in href_list)
|
||||
var/mob/dead/observer/O = locate(href_list["signup"])
|
||||
if(!O) return
|
||||
if(!(O in GLOB.respawnable_list))
|
||||
to_chat(O, "You've given up your ability to respawn!")
|
||||
return
|
||||
if(!check_recruit(O)) return
|
||||
recruitWindow(O)
|
||||
return
|
||||
|
||||
if(href_list["download"])
|
||||
var/datum/paiCandidate/candidate = locate(href_list["candidate"])
|
||||
var/obj/item/paicard/card = locate(href_list["device"])
|
||||
if(card.pai)
|
||||
if(href_list["download"])
|
||||
var/datum/paiCandidate/candidate = locate(href_list["candidate"])
|
||||
var/obj/item/paicard/card = locate(href_list["device"])
|
||||
if(card.pai)
|
||||
return
|
||||
if(usr.incapacitated() || isobserver(usr) || !card.Adjacent(usr))
|
||||
return
|
||||
if(istype(card,/obj/item/paicard) && istype(candidate,/datum/paiCandidate))
|
||||
var/mob/living/silicon/pai/pai = new(card)
|
||||
if(!candidate.name)
|
||||
pai.name = pick(GLOB.ninja_names)
|
||||
else
|
||||
pai.name = candidate.name
|
||||
pai.real_name = pai.name
|
||||
pai.key = candidate.key
|
||||
|
||||
card.setPersonality(pai)
|
||||
card.looking_for_personality = 0
|
||||
|
||||
ticker.mode.update_cult_icons_removed(card.pai.mind)
|
||||
ticker.mode.update_rev_icons_removed(card.pai.mind)
|
||||
|
||||
pai_candidates -= candidate
|
||||
usr << browse(null, "window=findPai")
|
||||
|
||||
if(href_list["new"])
|
||||
var/datum/paiCandidate/candidate = locate(href_list["candidate"])
|
||||
var/option = href_list["option"]
|
||||
var/t = ""
|
||||
|
||||
switch(option)
|
||||
if("name")
|
||||
t = input("Enter a name for your pAI", "pAI Name", candidate.name) as text
|
||||
if(t)
|
||||
candidate.name = sanitize(copytext(t,1,MAX_NAME_LEN))
|
||||
if("desc")
|
||||
t = input("Enter a description for your pAI", "pAI Description", candidate.description) as message
|
||||
if(t)
|
||||
candidate.description = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
|
||||
if("role")
|
||||
t = input("Enter a role for your pAI", "pAI Role", candidate.role) as text
|
||||
if(t)
|
||||
candidate.role = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
|
||||
if("ooc")
|
||||
t = input("Enter any OOC comments", "pAI OOC Comments", candidate.comments) as message
|
||||
if(t)
|
||||
candidate.comments = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
|
||||
if("save")
|
||||
candidate.savefile_save(usr)
|
||||
if("load")
|
||||
candidate.savefile_load(usr)
|
||||
//In case people have saved unsanitized stuff.
|
||||
if(candidate.name)
|
||||
candidate.name = sanitize(copytext(candidate.name,1,MAX_NAME_LEN))
|
||||
if(candidate.description)
|
||||
candidate.description = sanitize(copytext(candidate.description,1,MAX_MESSAGE_LEN))
|
||||
if(candidate.role)
|
||||
candidate.role = sanitize(copytext(candidate.role,1,MAX_MESSAGE_LEN))
|
||||
if(candidate.comments)
|
||||
candidate.comments = sanitize(copytext(candidate.comments,1,MAX_MESSAGE_LEN))
|
||||
|
||||
if("submit")
|
||||
if(candidate)
|
||||
candidate.ready = 1
|
||||
for(var/obj/item/paicard/p in world)
|
||||
if(p.looking_for_personality == 1)
|
||||
p.alertUpdate()
|
||||
usr << browse(null, "window=paiRecruit")
|
||||
return
|
||||
if(istype(card,/obj/item/paicard) && istype(candidate,/datum/paiCandidate))
|
||||
var/mob/living/silicon/pai/pai = new(card)
|
||||
if(!candidate.name)
|
||||
pai.name = pick(GLOB.ninja_names)
|
||||
else
|
||||
pai.name = candidate.name
|
||||
pai.real_name = pai.name
|
||||
pai.key = candidate.key
|
||||
recruitWindow(usr)
|
||||
|
||||
card.setPersonality(pai)
|
||||
card.looking_for_personality = 0
|
||||
|
||||
ticker.mode.update_cult_icons_removed(card.pai.mind)
|
||||
ticker.mode.update_rev_icons_removed(card.pai.mind)
|
||||
|
||||
pai_candidates -= candidate
|
||||
usr << browse(null, "window=findPai")
|
||||
|
||||
if(href_list["new"])
|
||||
var/datum/paiCandidate/candidate = locate(href_list["candidate"])
|
||||
var/option = href_list["option"]
|
||||
var/t = ""
|
||||
|
||||
switch(option)
|
||||
if("name")
|
||||
t = input("Enter a name for your pAI", "pAI Name", candidate.name) as text
|
||||
if(t)
|
||||
candidate.name = reject_bad_name(sanitize(copytext(t,1,MAX_NAME_LEN)))
|
||||
if("desc")
|
||||
t = input("Enter a description for your pAI", "pAI Description", candidate.description) as message
|
||||
if(t)
|
||||
candidate.description = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
|
||||
if("role")
|
||||
t = input("Enter a role for your pAI", "pAI Role", candidate.role) as text
|
||||
if(t)
|
||||
candidate.role = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
|
||||
if("ooc")
|
||||
t = input("Enter any OOC comments", "pAI OOC Comments", candidate.comments) as message
|
||||
if(t)
|
||||
candidate.comments = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
|
||||
if("save")
|
||||
candidate.savefile_save(usr)
|
||||
if("load")
|
||||
candidate.savefile_load(usr)
|
||||
//In case people have saved unsanitized stuff.
|
||||
if(candidate.name)
|
||||
candidate.name = reject_bad_name(sanitize(copytext(candidate.name,1,MAX_NAME_LEN)))
|
||||
if(candidate.description)
|
||||
candidate.description = sanitize(copytext(candidate.description,1,MAX_MESSAGE_LEN))
|
||||
if(candidate.role)
|
||||
candidate.role = sanitize(copytext(candidate.role,1,MAX_MESSAGE_LEN))
|
||||
if(candidate.comments)
|
||||
candidate.comments = sanitize(copytext(candidate.comments,1,MAX_MESSAGE_LEN))
|
||||
|
||||
if("submit")
|
||||
if(candidate)
|
||||
candidate.ready = 1
|
||||
for(var/obj/item/paicard/p in world)
|
||||
if(p.looking_for_personality == 1)
|
||||
p.alertUpdate()
|
||||
usr << browse(null, "window=paiRecruit")
|
||||
return
|
||||
recruitWindow(usr)
|
||||
|
||||
proc/recruitWindow(var/mob/M as mob)
|
||||
var/datum/paiCandidate/candidate
|
||||
for(var/datum/paiCandidate/c in pai_candidates)
|
||||
if(!istype(c) || !istype(M))
|
||||
break
|
||||
if(c.key == M.key)
|
||||
candidate = c
|
||||
if(!candidate)
|
||||
candidate = new /datum/paiCandidate()
|
||||
candidate.key = M.key
|
||||
pai_candidates.Add(candidate)
|
||||
/datum/paiController/proc/recruitWindow(var/mob/M as mob)
|
||||
var/datum/paiCandidate/candidate
|
||||
for(var/datum/paiCandidate/c in pai_candidates)
|
||||
if(!istype(c) || !istype(M))
|
||||
break
|
||||
if(c.key == M.key)
|
||||
candidate = c
|
||||
if(!candidate)
|
||||
candidate = new /datum/paiCandidate()
|
||||
candidate.key = M.key
|
||||
pai_candidates.Add(candidate)
|
||||
|
||||
|
||||
var/dat = ""
|
||||
dat += {"
|
||||
<style type="text/css">
|
||||
var/dat = ""
|
||||
dat += {"
|
||||
<style type="text/css">
|
||||
body {
|
||||
margin-top:5px;
|
||||
font-family:Verdana;
|
||||
color:white;
|
||||
font-size:13px;
|
||||
background-image:url('uiBackground.png');
|
||||
background-repeat:repeat-x;
|
||||
background-color:#272727;
|
||||
background-position:center top;
|
||||
}
|
||||
table {
|
||||
border-collapse:collapse;
|
||||
font-size:13px;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid #333333;
|
||||
}
|
||||
p.top {
|
||||
background-color: none;
|
||||
color: white;
|
||||
}
|
||||
tr.d0 td {
|
||||
background-color: #c0c0c0;
|
||||
color: black;
|
||||
border:0px;
|
||||
border: 1px solid #333333;
|
||||
}
|
||||
tr.d0 th {
|
||||
background-color: none;
|
||||
color: #4477E0;
|
||||
text-align:right;
|
||||
vertical-align:top;
|
||||
width:120px;
|
||||
border:0px;
|
||||
}
|
||||
tr.d1 td {
|
||||
background-color: #555555;
|
||||
color: white;
|
||||
}
|
||||
td.button {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
}
|
||||
td.desc {
|
||||
font-weight:bold;
|
||||
}
|
||||
a {
|
||||
color:#4477E0;
|
||||
}
|
||||
a.button {
|
||||
color:white;
|
||||
text-decoration: none;
|
||||
}
|
||||
</style>
|
||||
"}
|
||||
|
||||
dat += {"
|
||||
<body>
|
||||
<b><font size="3px">pAI Personality Configuration</font></b>
|
||||
<p class="top">Please configure your pAI personality's options. Remember, what you enter here could determine whether or not the user requesting a personality chooses you!</p>
|
||||
|
||||
<table>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=name;new=1;candidate=\ref[candidate]'>Name</a>:</th>
|
||||
<td class="desc">[candidate.name] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=desc;new=1;candidate=\ref[candidate]'>Description</a>:</th>
|
||||
<td class="desc">[candidate.description] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=role;new=1;candidate=\ref[candidate]'>Preferred Role</a>:</th>
|
||||
<td class="desc">[candidate.role] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=ooc;new=1;candidate=\ref[candidate]'>OOC Comments</a>:</th>
|
||||
<td class="desc">[candidate.comments] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>Anything you'd like to address specifically to the player reading this in an OOC manner. \"I prefer more serious RP.\", \"I'm still learning the interface!\", etc. Feel free to leave this blank if you want.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="button">
|
||||
<a href='byond://?src=[UID()];option=save;new=1;candidate=\ref[candidate]' class="button">Save Personality</a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="button">
|
||||
<a href='byond://?src=[UID()];option=load;new=1;candidate=\ref[candidate]' class="button">Load Personality</a>
|
||||
</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table>
|
||||
<td class="button"><a href='byond://?src=[UID()];option=submit;new=1;candidate=\ref[candidate]' class="button"><b><font size="4px">Submit Personality</font></b></a></td>
|
||||
</table><br>
|
||||
|
||||
</body>
|
||||
"}
|
||||
|
||||
M << browse(dat, "window=paiRecruit;size=580x580;")
|
||||
|
||||
/datum/paiController/proc/findPAI(var/obj/item/paicard/p, var/mob/user)
|
||||
requestRecruits(p, user)
|
||||
var/list/available = list()
|
||||
for(var/datum/paiCandidate/c in paiController.pai_candidates)
|
||||
if(c.ready)
|
||||
var/found = 0
|
||||
for(var/mob/o in GLOB.respawnable_list)
|
||||
if(o.key == c.key)
|
||||
found = 1
|
||||
if(found)
|
||||
available.Add(c)
|
||||
var/dat = ""
|
||||
|
||||
dat += {"
|
||||
<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\" \"http://www.w3.org/TR/html4/loose.dtd\">
|
||||
<html>
|
||||
<head>
|
||||
<style>
|
||||
body {
|
||||
margin-top:5px;
|
||||
font-family:Verdana;
|
||||
@@ -129,257 +262,126 @@ var/datum/paiController/paiController // Global handler for pAI candidates
|
||||
background-position:center top;
|
||||
}
|
||||
table {
|
||||
border-collapse:collapse;
|
||||
font-size:13px;
|
||||
}
|
||||
th, td {
|
||||
border: 1px solid #333333;
|
||||
table.desc {
|
||||
border-collapse:collapse;
|
||||
font-size:13px;
|
||||
border: 1px solid #161616;
|
||||
width:100%;
|
||||
}
|
||||
p.top {
|
||||
background-color: none;
|
||||
table.download {
|
||||
border-collapse:collapse;
|
||||
font-size:13px;
|
||||
border: 1px solid #161616;
|
||||
width:100%;
|
||||
}
|
||||
tr.d0 td, tr.d0 th {
|
||||
background-color: #506070;
|
||||
color: white;
|
||||
}
|
||||
tr.d0 td {
|
||||
background-color: #c0c0c0;
|
||||
color: black;
|
||||
border:0px;
|
||||
border: 1px solid #333333;
|
||||
}
|
||||
tr.d0 th {
|
||||
background-color: none;
|
||||
color: #4477E0;
|
||||
text-align:right;
|
||||
vertical-align:top;
|
||||
width:120px;
|
||||
border:0px;
|
||||
}
|
||||
tr.d1 td {
|
||||
background-color: #555555;
|
||||
tr.d1 td, tr.d1 th {
|
||||
background-color: #708090;
|
||||
color: white;
|
||||
}
|
||||
tr.d2 td {
|
||||
background-color: #00FF00;
|
||||
color: white;
|
||||
text-align:center;
|
||||
}
|
||||
td.button {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
text-align: center;
|
||||
}
|
||||
td.desc {
|
||||
font-weight:bold;
|
||||
td.download {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
text-align: center;
|
||||
}
|
||||
a {
|
||||
color:#4477E0;
|
||||
th {
|
||||
text-align:left;
|
||||
width:125px;
|
||||
vertical-align:top;
|
||||
}
|
||||
a.button {
|
||||
color:white;
|
||||
text-decoration: none;
|
||||
}
|
||||
</style>
|
||||
"}
|
||||
</head>
|
||||
<body>
|
||||
<b><font size='3px'>pAI Availability List</font></b><br><br>
|
||||
"}
|
||||
dat += "<p>Displaying available AI personalities from central database... If there are no entries, or if a suitable entry is not listed, check again later as more personalities may be added.</p>"
|
||||
|
||||
for(var/datum/paiCandidate/c in available)
|
||||
dat += {"
|
||||
<body>
|
||||
<b><font size="3px">pAI Personality Configuration</font></b>
|
||||
<p class="top">Please configure your pAI personality's options. Remember, what you enter here could determine whether or not the user requesting a personality chooses you!</p>
|
||||
|
||||
<table>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=name;new=1;candidate=\ref[candidate]'>Name</a>:</th>
|
||||
<td class="desc">[candidate.name] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=desc;new=1;candidate=\ref[candidate]'>Description</a>:</th>
|
||||
<td class="desc">[candidate.description] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=role;new=1;candidate=\ref[candidate]'>Preferred Role</a>:</th>
|
||||
<td class="desc">[candidate.role] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=ooc;new=1;candidate=\ref[candidate]'>OOC Comments</a>:</th>
|
||||
<td class="desc">[candidate.comments] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>Anything you'd like to address specifically to the player reading this in an OOC manner. \"I prefer more serious RP.\", \"I'm still learning the interface!\", etc. Feel free to leave this blank if you want.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="button">
|
||||
<a href='byond://?src=[UID()];option=save;new=1;candidate=\ref[candidate]' class="button">Save Personality</a>
|
||||
<table class="desc">
|
||||
<tr class="d0">
|
||||
<th>Name:</th>
|
||||
<td>[c.name]</td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<th>Description:</th>
|
||||
<td>[c.description]</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th>Preferred Role:</th>
|
||||
<td>[c.role]</td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<th>OOC Comments:</th>
|
||||
<td>[c.comments]</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table class="download">
|
||||
<td class="download"><a href='byond://?src=[UID()];download=1;candidate=\ref[c];device=\ref[p]' class="button"><b>Download [c.name]</b></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="button">
|
||||
<a href='byond://?src=[UID()];option=load;new=1;candidate=\ref[candidate]' class="button">Load Personality</a>
|
||||
</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table>
|
||||
<td class="button"><a href='byond://?src=[UID()];option=submit;new=1;candidate=\ref[candidate]' class="button"><b><font size="4px">Submit Personality</font></b></a></td>
|
||||
</table><br>
|
||||
|
||||
</body>
|
||||
</table>
|
||||
<br>
|
||||
"}
|
||||
|
||||
M << browse(dat, "window=paiRecruit;size=580x580;")
|
||||
dat += {"
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
|
||||
proc/findPAI(var/obj/item/paicard/p, var/mob/user)
|
||||
requestRecruits(p, user)
|
||||
var/list/available = list()
|
||||
for(var/datum/paiCandidate/c in paiController.pai_candidates)
|
||||
if(c.ready)
|
||||
var/found = 0
|
||||
for(var/mob/o in GLOB.respawnable_list)
|
||||
if(o.key == c.key)
|
||||
found = 1
|
||||
if(found)
|
||||
available.Add(c)
|
||||
var/dat = ""
|
||||
user << browse(dat, "window=findPai")
|
||||
|
||||
dat += {"
|
||||
<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\" \"http://www.w3.org/TR/html4/loose.dtd\">
|
||||
<html>
|
||||
<head>
|
||||
<style>
|
||||
body {
|
||||
margin-top:5px;
|
||||
font-family:Verdana;
|
||||
color:white;
|
||||
font-size:13px;
|
||||
background-image:url('uiBackground.png');
|
||||
background-repeat:repeat-x;
|
||||
background-color:#272727;
|
||||
background-position:center top;
|
||||
}
|
||||
table {
|
||||
font-size:13px;
|
||||
}
|
||||
table.desc {
|
||||
border-collapse:collapse;
|
||||
font-size:13px;
|
||||
border: 1px solid #161616;
|
||||
width:100%;
|
||||
}
|
||||
table.download {
|
||||
border-collapse:collapse;
|
||||
font-size:13px;
|
||||
border: 1px solid #161616;
|
||||
width:100%;
|
||||
}
|
||||
tr.d0 td, tr.d0 th {
|
||||
background-color: #506070;
|
||||
color: white;
|
||||
}
|
||||
tr.d1 td, tr.d1 th {
|
||||
background-color: #708090;
|
||||
color: white;
|
||||
}
|
||||
tr.d2 td {
|
||||
background-color: #00FF00;
|
||||
color: white;
|
||||
text-align:center;
|
||||
}
|
||||
td.button {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
text-align: center;
|
||||
}
|
||||
td.download {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
text-align: center;
|
||||
}
|
||||
th {
|
||||
text-align:left;
|
||||
width:125px;
|
||||
vertical-align:top;
|
||||
}
|
||||
a.button {
|
||||
color:white;
|
||||
text-decoration: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<b><font size='3px'>pAI Availability List</font></b><br><br>
|
||||
"}
|
||||
dat += "<p>Displaying available AI personalities from central database... If there are no entries, or if a suitable entry is not listed, check again later as more personalities may be added.</p>"
|
||||
/datum/paiController/proc/requestRecruits(var/obj/item/paicard/P, mob/user)
|
||||
for(var/mob/dead/observer/O in GLOB.player_list)
|
||||
if(O.client && (ROLE_PAI in O.client.prefs.be_special))
|
||||
if(player_old_enough_antag(O.client,ROLE_PAI))
|
||||
if(check_recruit(O))
|
||||
to_chat(O, "<span class='boldnotice'>A pAI card activated by [user.real_name] is looking for personalities. (<a href='?src=[O.UID()];jump=\ref[P]'>Teleport</a> | <a href='?src=[UID()];signup=\ref[O]'>Sign Up</a>)</span>")
|
||||
//question(O.client)
|
||||
|
||||
for(var/datum/paiCandidate/c in available)
|
||||
dat += {"
|
||||
<table class="desc">
|
||||
<tr class="d0">
|
||||
<th>Name:</th>
|
||||
<td>[c.name]</td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<th>Description:</th>
|
||||
<td>[c.description]</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th>Preferred Role:</th>
|
||||
<td>[c.role]</td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<th>OOC Comments:</th>
|
||||
<td>[c.comments]</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table class="download">
|
||||
<td class="download"><a href='byond://?src=[UID()];download=1;candidate=\ref[c];device=\ref[p]' class="button"><b>Download [c.name]</b></a>
|
||||
</td>
|
||||
</table>
|
||||
<br>
|
||||
"}
|
||||
|
||||
dat += {"
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
|
||||
user << browse(dat, "window=findPai")
|
||||
|
||||
proc/requestRecruits(var/obj/item/paicard/P, mob/user)
|
||||
for(var/mob/dead/observer/O in GLOB.player_list)
|
||||
if(O.client && (ROLE_PAI in O.client.prefs.be_special))
|
||||
if(player_old_enough_antag(O.client,ROLE_PAI))
|
||||
if(check_recruit(O))
|
||||
to_chat(O, "<span class='boldnotice'>A pAI card activated by [user.real_name] is looking for personalities. (<a href='?src=[O.UID()];jump=\ref[P]'>Teleport</a> | <a href='?src=[UID()];signup=\ref[O]'>Sign Up</a>)</span>")
|
||||
//question(O.client)
|
||||
|
||||
proc/check_recruit(var/mob/dead/observer/O)
|
||||
if(jobban_isbanned(O, ROLE_PAI) || jobban_isbanned(O,"nonhumandept"))
|
||||
return 0
|
||||
if(!player_old_enough_antag(O.client,ROLE_PAI))
|
||||
return 0
|
||||
if(cannotPossess(O))
|
||||
return 0
|
||||
if(!(O in GLOB.respawnable_list))
|
||||
return 0
|
||||
if(O.client)
|
||||
return 1
|
||||
/datum/paiController/proc/check_recruit(var/mob/dead/observer/O)
|
||||
if(jobban_isbanned(O, ROLE_PAI) || jobban_isbanned(O,"nonhumandept"))
|
||||
return 0
|
||||
if(!player_old_enough_antag(O.client,ROLE_PAI))
|
||||
return 0
|
||||
if(cannotPossess(O))
|
||||
return 0
|
||||
if(!(O in GLOB.respawnable_list))
|
||||
return 0
|
||||
if(O.client)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/question(var/client/C)
|
||||
spawn(0)
|
||||
if(!C) return
|
||||
asked.Add(C.key)
|
||||
asked[C.key] = world.time
|
||||
var/response = alert(C, "Someone is requesting a pAI personality. Would you like to play as a personal AI?", "pAI Request", "Yes", "No", "Never for this round")
|
||||
if(!C) return //handle logouts that happen whilst the alert is waiting for a response.
|
||||
if(response == "Yes")
|
||||
recruitWindow(C.mob)
|
||||
else if(response == "Never for this round")
|
||||
var/warning = alert(C, "Are you sure? This action will be undoable and you will need to wait until next round.", "You sure?", "Yes", "No")
|
||||
if(warning == "Yes")
|
||||
asked[C.key] = INFINITY
|
||||
else
|
||||
question(C)
|
||||
/datum/paiController/proc/question(var/client/C)
|
||||
spawn(0)
|
||||
if(!C) return
|
||||
asked.Add(C.key)
|
||||
asked[C.key] = world.time
|
||||
var/response = alert(C, "Someone is requesting a pAI personality. Would you like to play as a personal AI?", "pAI Request", "Yes", "No", "Never for this round")
|
||||
if(!C) return //handle logouts that happen whilst the alert is waiting for a response.
|
||||
if(response == "Yes")
|
||||
recruitWindow(C.mob)
|
||||
else if(response == "Never for this round")
|
||||
var/warning = alert(C, "Are you sure? This action will be undoable and you will need to wait until next round.", "You sure?", "Yes", "No")
|
||||
if(warning == "Yes")
|
||||
asked[C.key] = INFINITY
|
||||
else
|
||||
question(C)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
act = copytext(act, 1, t1)
|
||||
|
||||
//Emote Cooldown System (it's so simple!)
|
||||
// proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
|
||||
//proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
|
||||
var/on_CD = 0
|
||||
act = lowertext(act)
|
||||
switch(act)
|
||||
@@ -174,4 +174,4 @@
|
||||
"You announce you are operating in low power mode.")
|
||||
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You can only use this emote when you're out of charge.</span>")
|
||||
to_chat(src, "<span class='warning'>You can only use this emote when you're out of charge.</span>")
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
act = copytext(act,1,length(act))
|
||||
|
||||
//Emote Cooldown System (it's so simple!)
|
||||
// proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
|
||||
//proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
|
||||
var/on_CD = 0
|
||||
act = lowertext(act)
|
||||
switch(act)
|
||||
@@ -69,4 +69,4 @@
|
||||
playsound(src.loc, 'sound/goonstation/voice/robot_scream.ogg', 80, 0)
|
||||
m_type = 2
|
||||
|
||||
..(act, m_type, message)
|
||||
..(act, m_type, message)
|
||||
|
||||
@@ -4,10 +4,11 @@ var/global/file_uid = 0
|
||||
var/filename = "NewFile" // Placeholder. No spacebars
|
||||
var/filetype = "XXX" // File full names are [filename].[filetype] so like NewFile.XXX in this case
|
||||
var/size = 1 // File size in GQ. Integers only!
|
||||
var/obj/item/computer_hardware/hard_drive/holder // Holder that contains this file.
|
||||
var/obj/item/computer_hardware/hard_drive/holder // Holder that contains this file.
|
||||
var/unsendable = 0 // Whether the file may be sent to someone via NTNet transfer or other means.
|
||||
var/undeletable = 0 // Whether the file may be deleted. Setting to 1 prevents deletion/renaming/etc.
|
||||
var/uid // UID of this file
|
||||
var/password = "" // Placeholder for password.
|
||||
|
||||
/datum/computer_file/New()
|
||||
..()
|
||||
@@ -36,4 +37,14 @@ var/global/file_uid = 0
|
||||
else
|
||||
temp.filename = filename
|
||||
temp.filetype = filetype
|
||||
return temp
|
||||
temp.password = password
|
||||
return temp
|
||||
|
||||
/datum/computer_file/proc/can_access_file(mob/user, input_password = "")
|
||||
if(!password)
|
||||
return TRUE
|
||||
if(!input_password)
|
||||
input_password = sanitize(input(user, "Please enter a password to access file '[filename]':"))
|
||||
if(input_password == password)
|
||||
return TRUE
|
||||
return FALSE
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user