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Finished up the last parts of my fingerprints work. Added a rag which lets you smudge away prints, and sinks do the same.
Added hallucinations properly. Added LSD (with hallucinations.) Remapped slightly.
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@@ -51,4 +51,9 @@
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if(prob(20))
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affected_mob.adjustToxLoss(1)
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affected_mob.updatehealth()
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if(prob(25))
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affected_mob << "\red The world around you feels surreal"
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if(prob(50))
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affected_mob.hallucination += 100
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shake_camera(affected_mob,20)
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return
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