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Finished up the last parts of my fingerprints work. Added a rag which lets you smudge away prints, and sinks do the same.
Added hallucinations properly. Added LSD (with hallucinations.) Remapped slightly.
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@@ -247,6 +247,10 @@ the mob is also allowed to move without any sort of restriction. For instance, i
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// var/obj/effect/organstructure/organStructure = null //for dem organs
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var/list/organs = list( ) //List of organs.
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//Yes, yes I did. --SkyMarshal
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var/list/atom/hallucinations = list()
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var/halloss = 0
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var/hallucination = 0
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/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0, var/force_species_check=1)
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// world << "Contract_disease called by [src] with virus [virus]"
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@@ -1519,7 +1519,7 @@ proc/get_opposite(var/checkdir)
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if(!text || !character)
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return 0
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var/count = 0
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for(var/i = 1, i < lentext(text), i++)
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for(var/i = 1, i <= lentext(text), i++)
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var/a = copytext(text,i,i+1)
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if(a == character)
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count++
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