Finished up the last parts of my fingerprints work. Added a rag which lets you smudge away prints, and sinks do the same.

Added hallucinations properly.
Added LSD (with hallucinations.)
Remapped slightly.
This commit is contained in:
SkyMarshal
2012-02-02 00:35:48 -07:00
parent 1b02334ddc
commit 2ed57e0cc6
22 changed files with 1733 additions and 1367 deletions
+29 -1
View File
@@ -107,7 +107,16 @@
prints = L[num2text(2)]
break
else
src.fingerprints[i] = "1=" + L[num2text(1)] + "&2=" + stars(L[num2text(2)], rand(80,90))
var/test_print = stars(L[num2text(2)], rand(80,90))
if(stringpercent(test_print) == 32)
if(src.fingerprints.len == 1)
src.fingerprints = list()
else
for(var/j = (i + 1), j < (src.fingerprints.len), j++)
src.fingerprints[j-1] = src.fingerprints[j]
src.fingerprints.len--
else
src.fingerprints[i] = "1=" + L[num2text(1)] + "&2=" + test_print
else
var/turf/T = get_turf(src)
for (var/mob/N in world)
@@ -245,6 +254,25 @@
source2.blood_DNA = null
var/icon/I = new /icon(source2.icon_old, source2.icon_state)
source2.icon = I
if(src.fingerprints && src.fingerprints.len)
var/done = 0
while(!done)
done = 1
for(var/i = 1, i < (src.fingerprints.len + 1), i++)
var/list/prints = params2list(src.fingerprints[i])
var/test_print = prints["2"]
var/new_print = stars(test_print, rand(1,20))
if(stringpercent(new_print) == 32)
if(src.fingerprints.len == 1)
src.fingerprints = list()
else
for(var/j = (i + 1), j < (src.fingerprints.len), j++)
src.fingerprints[j-1] = src.fingerprints[j]
src.fingerprints.len--
done = 0
break
else
src.fingerprints[i] = "1=" + prints["1"] + "&2=" + new_print
return
/atom/MouseDrop(atom/over_object as mob|obj|turf|area)
+3 -3
View File
@@ -101,7 +101,7 @@
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = traitor
kill_objective.find_target()
for(var/j, j < traitor.objectives.len, j++)
for(var/j, j < (traitor.objectives.len + 1), j++)
var/compare = istype(traitor.objectives[j],/datum/objective/assassinate)
if(compare)
var/datum/objective/assassinate/test = traitor.objectives[j]
@@ -129,7 +129,7 @@
var/datum/objective/protect/protect_objective = new
protect_objective.owner = traitor
protect_objective.find_target()
for(var/j, j < traitor.objectives.len, j++)
for(var/j, j < (traitor.objectives.len + 1), j++)
var/compare = istype(traitor.objectives[j],/datum/objective/assassinate)
if(compare)
var/datum/objective/assassinate/test = traitor.objectives[j]
@@ -157,7 +157,7 @@
var/datum/objective/steal/steal_objective = new
steal_objective.owner = traitor
steal_objective.find_target()
for(var/j, j < traitor.objectives.len, j++)
for(var/j, j < (traitor.objectives.len + 1), j++)
var/compare = istype(traitor.objectives[j],/datum/objective/steal)
if(compare)
var/datum/objective/steal/test = traitor.objectives[j]
+48 -2
View File
@@ -68,7 +68,8 @@
/obj/machinery/computer/cloning/New()
..()
spawn(5)
src.scanner = locate(/obj/machinery/dna_scannernew, get_step(src, scandir))
updatemodules()
/*src.scanner = locate(/obj/machinery/dna_scannernew, get_step(src, scandir))
src.pod1 = locate(/obj/machinery/clonepod, get_step(src, poddir))
src.temp = ""
@@ -80,10 +81,54 @@
src.pod1.connected = src
if (src.temp == "")
src.temp = "System ready."
src.temp = "System ready."*/
return
return
/obj/machinery/computer/cloning/proc/updatemodules()
//world << "UPDATING MODULES"
src.scanner = findscanner()//locate(/obj/machinery/dna_scannernew, get_step(src, WEST))
src.pod1 = findcloner()//locate(/obj/machinery/clonepod, get_step(src, EAST))
//world << "SEARCHING FOR MACHEIN"
//src.temp = ""
//if (isnull(src.scanner))
// src.temp += " <font color=red>SCNR-ERROR</font>"
if (!isnull(src.pod1) && !wantspod)
src.pod1.connected = src
// src.temp += " <font color=red>POD1-ERROR</font>"
//else
//if (src.temp == "")
// src.temp = "System ready."
/obj/machinery/computer/cloning/proc/findscanner()
//..()
//world << "SEARCHING FOR SCANNER"
var/obj/machinery/dna_scannernew/scannerf = null
for(dir in list(NORTH,EAST,SOUTH,WEST))
//world << "SEARCHING IN [dir]"
scannerf = locate(/obj/machinery/dna_scannernew, get_step(src, dir))
if (!isnull(scannerf))
//world << "FOUND"
break
if(isnull(scannerf) && wantsscan)
src.temp += " <font color=red>SCNR-ERROR</font>"
return scannerf
/obj/machinery/computer/cloning/proc/findcloner()
//..()
//world << "SEARCHING FOR POD"
var/obj/machinery/clonepod/podf = null
for(dir in list(NORTH,EAST,SOUTH,WEST))
//world << "SEARCHING IN [dir]"
podf = locate(/obj/machinery/clonepod, get_step(src, dir))
if (!isnull(podf))
//world << "FOUND"
break
if(isnull(podf) && wantspod)
src.temp += " <font color=red>POD1-ERROR</font>"
return podf
/obj/machinery/computer/cloning/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES
if (!src.diskette)
@@ -110,6 +155,7 @@
if(stat & (BROKEN|NOPOWER))
return
updatemodules()
var/dat = "<h3>Cloning System Control</h3>"
dat += "<font size=-1><a href='byond://?src=\ref[src];refresh=1'>Refresh</a></font>"
+5
View File
@@ -211,6 +211,11 @@ About the new airlock wires panel:
return
else /*if (src.justzap)*/
return
else if(user.hallucination > 50 && prob(10) && src.operating == 0)
user << "\red <B>You feel a powerful shock course through your body!</B>"
user.halloss += 10
user.stunned += 10
return
..(user)
+34 -46
View File
@@ -11,44 +11,38 @@
if(busy)
M << "\red Someone's already washing something here."
return
var/turf/location = M.loc
if(!isturf(location)) return
usr << "\blue You start washing up."
busy = 1
sleep(40)
if(do_after(M,40))
M.clean_blood()
if(istype(M, /mob/living/carbon))
var/mob/living/carbon/C = M
C.clean_blood()
/*
if(C.r_hand)
C.r_hand.clean_blood() // The hand you attack with is empty anyway, the other one should not be washed while doing this.
if(C.l_hand)
C.l_hand.clean_blood()
if(C.wear_mask)
C.wear_mask.clean_blood() //- NOPE, Washing machine -Errorage
*/
if(istype(M, /mob/living/carbon/human))
/*if(C:w_uniform)
C:w_uniform.clean_blood() //- NOPE, Washing machine -Errorage
if(C:wear_suit)
C:wear_suit.clean_blood() //- NOPE, Washing machine -Errorage
if(C:shoes)
C:shoes.clean_blood()*/ //- NOPE, Washing machine -Errorage
if(C:gloves)
C:gloves.clean_blood()
/*if(C:head)
C:head.clean_blood()*/ //- NOPE, Washing machine -Errorage
for(var/mob/V in viewers(src, null))
V.show_message(text("\blue [M] washes up using \the [src]."))
busy = 0
if(M.loc != location) return //Person has moved away from the sink
M.clean_blood()
if(istype(M, /mob/living/carbon))
var/mob/living/carbon/C = M
C.clean_blood()
/*
if(C.r_hand)
C.r_hand.clean_blood() // The hand you attack with is empty anyway, the other one should not be washed while doing this.
if(C.l_hand)
C.l_hand.clean_blood()
if(C.wear_mask)
C.wear_mask.clean_blood() //- NOPE, Washing machine -Errorage
*/
if(istype(M, /mob/living/carbon/human))
/*if(C:w_uniform)
C:w_uniform.clean_blood() //- NOPE, Washing machine -Errorage
if(C:wear_suit)
C:wear_suit.clean_blood() //- NOPE, Washing machine -Errorage
if(C:shoes)
C:shoes.clean_blood()*/ //- NOPE, Washing machine -Errorage
if(C:gloves)
C:gloves.clean_blood()
/*if(C:head)
C:head.clean_blood()*/ //- NOPE, Washing machine -Errorage
for(var/mob/V in viewers(src, null))
V.show_message(text("\blue [M] washes up using \the [src]."))
attackby(var/obj/item/O as obj, var/mob/user as mob)
if(busy)
@@ -83,27 +77,21 @@
"\red You have wet \the [O], it shocks you!")
return
var/turf/location = user.loc
if(!isturf(location)) return
var/obj/item/I = O
if(!I || !istype(I,/obj/item)) return
usr << "\blue You start washing up."
busy = 1
sleep(40)
if(do_after(user,40))
if(!I) return //Item's been destroyed while washing
O.clean_blood()
user.visible_message( \
"\blue [user] washes \a [I] using \the [src].", \
"\blue You wash \a [I] using \the [src].")
busy = 0
if(user.loc != location) return //User has moved
if(!I) return //Item's been destroyed while washing
if(user.get_active_hand() != I) return //Person has switched hands or the item in their hands
O.clean_blood()
user.visible_message( \
"\blue [user] washes \a [I] using \the [src].", \
"\blue You wash \a [I] using \the [src].")
shower
name = "Shower"
desc = "This is dumb."
+4 -7
View File
@@ -45,13 +45,10 @@ FINGERPRINT CARD
return
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
if(!src.registered)
src.registered = input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name)
src.assignment = input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")
src.name = "[src.registered]'s ID Card ([src.assignment])"
user << "\blue You successfully forge the ID card."
else
..()
src.registered = input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name)
src.assignment = input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")
src.name = "[src.registered]'s ID Card ([src.assignment])"
user << "\blue You successfully forge the ID card."
/obj/item/weapon/card/id/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
@@ -1,96 +0,0 @@
/*
CONTAINS:
TOILET
/obj/item/weapon/storage/toilet
name = "toilet"
w_class = 4.0
anchored = 1.0
density = 0.0
var/status = 0.0
var/clogged = 0.0
anchored = 1.0
icon = 'stationobjs.dmi'
icon_state = "toilet"
item_state = "syringe_kit"
/obj/item/weapon/storage/toilet/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (src.contents.len >= 7)
user << "The toilet is clogged!"
return
if (istype(W, /obj/item/weapon/disk/nuclear))
user << "This is far too important to flush!"
return
if (istype(W, /obj/item/weapon/storage/))
return
if (istype(W, /obj/item/weapon/grab))
playsound(src.loc, 'slosh.ogg', 50, 1)
for(var/mob/O in viewers(user, null))
O << text("\blue [] gives [] a swirlie!", user, W)
return
var/t
for(var/obj/item/weapon/O in src)
t += O.w_class
t += W.w_class
if (t > 30)
user << "You cannot fit the item inside."
return
user.u_equip(W)
W.loc = src
if ((user.client && user.s_active != src))
user.client.screen -= W
src.orient2hud(user)
W.dropped(user)
add_fingerprint(user)
for(var/mob/O in viewers(user, null))
O.show_message(text("\blue [] has put [] in []!", user, W, src), 1)
return
/obj/item/weapon/storage/toilet/MouseDrop_T(mob/M as mob, mob/user as mob)
if (!ticker)
user << "You can't help relieve anyone before the game starts."
return
if ((!( istype(M, /mob) ) || get_dist(src, user) > 1 || M.loc != src.loc || user.restrained() || usr.stat))
return
if (M == usr)
for(var/mob/O in viewers(user, null))
if ((O.client && !( O.blinded )))
O << text("\blue [] sits on the toilet.", user)
else
for(var/mob/O in viewers(user, null))
if ((O.client && !( O.blinded )))
O << text("\blue [] is seated on the toilet by []!", M, user)
M.anchored = 1
M.buckled = src
M.loc = src.loc
src.add_fingerprint(user)
return
/obj/item/weapon/storage/toilet/attack_hand(mob/user as mob)
for(var/mob/M in src.loc)
if (M.buckled)
if (M != user)
for(var/mob/O in viewers(user, null))
if ((O.client && !( O.blinded )))
O << text("\blue [] is zipped up by [].", M, user)
else
for(var/mob/O in viewers(user, null))
if ((O.client && !( O.blinded )))
O << text("\blue [] zips up.", M)
// world << "[M] is no longer buckled to [src]"
M.anchored = 0
M.buckled = null
src.add_fingerprint(user)
if((src.clogged < 1) || (src.contents.len < 7) || (user.loc != src.loc))
for(var/mob/O in viewers(user, null))
O << text("\blue [] flushes the toilet.", user)
src.clogged = 0
src.contents.len = 0
else if((src.clogged >= 1) || (src.contents.len >= 7) || (user.buckled != src.loc))
for(var/mob/O in viewers(user, null))
O << text("\blue The toilet is clogged!")
return
*/
+3
View File
@@ -56,6 +56,9 @@
M << browse(null, "window=vote")
M.client.showvote = 0
if(winner == "none")
winner = "default"
calcwin()
if(mode == 2)