mirror of
https://github.com/ParadiseSS13/Paradise.git
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Wubbledaddy's Pennywise costume fix
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+81
-4
@@ -5,6 +5,83 @@
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// END_INTERNALS
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// BEGIN_FILE_DIR
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#define FILE_DIR .
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#define FILE_DIR "code"
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#define FILE_DIR "code/TriDimension"
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#define FILE_DIR "code/unused"
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#define FILE_DIR "code/unused/goonheist"
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#define FILE_DIR "code/WorkInProgress"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter"
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#define FILE_DIR "code/WorkInProgress/IndexLP"
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#define FILE_DIR "code/WorkInProgress/Susan"
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#define FILE_DIR "html"
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#define FILE_DIR "icons"
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#define FILE_DIR "icons/48x48"
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#define FILE_DIR "icons/ass"
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#define FILE_DIR "icons/effects"
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#define FILE_DIR "icons/mecha"
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#define FILE_DIR "icons/misc"
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#define FILE_DIR "icons/mob"
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#define FILE_DIR "icons/mob/human_races"
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#define FILE_DIR "icons/mob/in-hand"
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#define FILE_DIR "icons/mob/in-hand/left"
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#define FILE_DIR "icons/mob/in-hand/right"
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#define FILE_DIR "icons/mob/otherHuman"
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#define FILE_DIR "icons/mob/species"
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#define FILE_DIR "icons/mob/species/armalis"
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#define FILE_DIR "icons/mob/species/skrell"
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#define FILE_DIR "icons/mob/species/tajaran"
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#define FILE_DIR "icons/mob/species/unathi"
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#define FILE_DIR "icons/mob/species/vox"
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#define FILE_DIR "icons/mob/spirits"
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#define FILE_DIR "icons/NTOS"
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#define FILE_DIR "icons/NTOS/battery_icons"
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#define FILE_DIR "icons/obj"
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#define FILE_DIR "icons/obj/assemblies"
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#define FILE_DIR "icons/obj/atmospherics"
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#define FILE_DIR "icons/obj/clothing"
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#define FILE_DIR "icons/obj/doors"
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#define FILE_DIR "icons/obj/flora"
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#define FILE_DIR "icons/obj/machines"
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#define FILE_DIR "icons/obj/pipes"
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#define FILE_DIR "icons/obj/power_cond"
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#define FILE_DIR "icons/pda_icons"
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#define FILE_DIR "icons/pods"
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#define FILE_DIR "icons/spideros_icons"
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#define FILE_DIR "icons/stamp_icons"
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#define FILE_DIR "icons/Testing"
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#define FILE_DIR "icons/turf"
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#define FILE_DIR "icons/vehicles"
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#define FILE_DIR "icons/vending_icons"
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#define FILE_DIR "maps"
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#define FILE_DIR "maps/overmap"
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#define FILE_DIR "maps/overmap/bearcat"
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#define FILE_DIR "nano"
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#define FILE_DIR "nano/images"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound/AI"
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#define FILE_DIR "sound/ambience"
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#define FILE_DIR "sound/effects"
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#define FILE_DIR "sound/effects/turret"
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#define FILE_DIR "sound/effects/wind"
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#define FILE_DIR "sound/hallucinations"
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#define FILE_DIR "sound/items"
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#define FILE_DIR "sound/machines"
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#define FILE_DIR "sound/mecha"
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#define FILE_DIR "sound/misc"
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#define FILE_DIR "sound/music"
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#define FILE_DIR "sound/piano"
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#define FILE_DIR "sound/turntable"
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#define FILE_DIR "sound/violin"
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#define FILE_DIR "sound/voice"
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#define FILE_DIR "sound/voice/complionator"
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#define FILE_DIR "sound/voice/Serithi"
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#define FILE_DIR "sound/vox"
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#define FILE_DIR "sound/vox_fem"
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#define FILE_DIR "sound/weapons"
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// END_FILE_DIR
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// BEGIN_PREFERENCES
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#define DEBUG
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@@ -849,10 +926,10 @@
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#include "code\modules\customitems\item_defines.dm"
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#include "code\modules\customitems\item_spawning.dm"
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#include "code\modules\customitems\definitions\base.dm"
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#include "code\modules\detectivework\detective_work.dm"
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#include "code\modules\detectivework\evidence.dm"
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#include "code\modules\detectivework\footprints_and_rag.dm"
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#include "code\modules\detectivework\scanner.dm"
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#include "code\modules\DetectiveWork\detective_work.dm"
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#include "code\modules\DetectiveWork\evidence.dm"
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#include "code\modules\DetectiveWork\footprints_and_rag.dm"
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#include "code\modules\DetectiveWork\scanner.dm"
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#include "code\modules\economy\Accounts.dm"
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#include "code\modules\economy\Accounts_DB.dm"
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#include "code\modules\economy\ATM.dm"
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@@ -519,10 +519,9 @@
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_color = "soldieruniform"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/under/sexyclown
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name = "sexy-clown suit"
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desc = "It makes you look HONKable!"
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/obj/item/clothing/under/pennywise
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name = "Pennywise Costume"
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desc = "It's everything you ever were afraid of."
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icon_state = "pennywise"
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item_state = "pennywise"
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_color = "pennywise"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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