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Fixed the freezegun combat tech for building from the Protolathe.
Fixed the AI decoy sprites Marauders and Seraphs now have energy relays (the missile racks use up a LOT of charge, this helps with that) The Seraph now has an LBX10 Scattershot instead of an Ultra AC2 LMG, as the AC2 does not damage aliens in any way. Some changes to hopefully speed up the virology airlock. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1837 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1,6 +1,6 @@
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/mob/living/silicon/decoy
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name = "AI"
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icon = 'mob.dmi'//
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icon = 'Ai.dmi'//
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icon_state = "ai"
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anchored = 1 // -- TLE
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canmove = 0
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@@ -18,6 +18,7 @@
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add_req_access = 0
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internal_damage_threshold = 25
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force = 45
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max_equip = 4
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/obj/mecha/combat/marauder/seraph
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desc = "Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel."
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@@ -29,7 +30,7 @@
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wreckage = "/obj/decal/mecha_wreckage/seraph"
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internal_damage_threshold = 20
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force = 55
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max_equip = 4
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max_equip = 5
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/obj/mecha/combat/marauder/New()
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..()
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@@ -37,6 +38,8 @@
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
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ME.attach(src)
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src.smoke_system.set_up(3, 0, src)
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@@ -50,12 +53,14 @@
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for(ME in equipment)
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equipment -= ME
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del(ME)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/teleporter(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
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ME.attach(src)
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return
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@@ -934,7 +934,7 @@ datum
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name = "Freeze Gun"
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desc = "A gun that shoots supercooled hydrogen particles to drastically chill a target's body temperature."
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id = "freeze_gun"
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req_tech = list("comabat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
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req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
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build_path = "/obj/item/weapon/gun/energy/freeze"
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+3286
-3287
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