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Make variants show up on growns
This will make growns with different variants be separate in a plant bag
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@@ -42,6 +42,8 @@
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seed.prepare_result(src)
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transform *= TRANSFORM_USING_VARIABLE(seed.potency, 100) + 0.5 //Makes the resulting produce's sprite larger or smaller based on potency!
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add_juice()
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if(seed.variant && seed.variant != "")
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name += " \[[seed.variant]]"
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/obj/item/reagent_containers/food/snacks/grown/Destroy()
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QDEL_NULL(seed)
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