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Update code/game/mecha/mecha.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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SteelSlayer
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@@ -332,7 +332,7 @@
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occupant.clear_alert("mechaport")
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if(leg_overload_mode)
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log_message("Leg Overload damage.")
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take_damage(1, BRUTE, 0, 0)
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take_damage(1, BRUTE, FALSE, FALSE)
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if(obj_integrity < max_integrity - max_integrity / 3)
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leg_overload_mode = FALSE
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step_in = initial(step_in)
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