Merge pull request #13955 from AffectedArc07/sm-monitoring-console

[TGUI] Supermatter Monitoring Console
This commit is contained in:
variableundefined
2020-09-14 20:41:02 -04:00
committed by GitHub
7 changed files with 322 additions and 4 deletions
@@ -233,7 +233,10 @@
/obj/item/circuitboard/brigcells
name = "Circuit board (Brig Cell Control)"
build_path = /obj/machinery/computer/brigcells
/obj/item/circuitboard/sm_monitor
name = "Circuit board (Supermatter Monitoring Console)"
build_path = /obj/machinery/computer/sm_monitor
origin_tech = "programming=2;powerstorage=2"
// RD console circuits, so that {de,re}constructing one of the special consoles doesn't ruin everything forever
/obj/item/circuitboard/rdconsole
+147
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@@ -0,0 +1,147 @@
/obj/machinery/computer/sm_monitor
name = "supermatter monitoring console"
desc = "Used to monitor supermatter shards."
icon_keyboard = "power_key"
icon_screen = "smmon_0"
circuit = /obj/item/circuitboard/sm_monitor
light_color = LIGHT_COLOR_YELLOW
/// Cache-list of all supermatter shards
var/list/supermatters
/// Last status of the active supermatter for caching purposes
var/last_status
/// Reference to the active shard
var/obj/machinery/power/supermatter_shard/active
/obj/machinery/computer/sm_monitor/Destroy()
active = null
return ..()
/obj/machinery/computer/sm_monitor/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/computer/sm_monitor/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
tgui_interact(user)
/obj/machinery/computer/sm_monitor/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "SupermatterMonitor", name, 600, 325, master_ui, state)
ui.open()
/obj/machinery/computer/sm_monitor/tgui_data(mob/user)
var/list/data = list()
if(istype(active))
var/turf/T = get_turf(active)
// If we somehow delam during this proc, handle it somewhat
if(!T)
active = null
refresh()
return
var/datum/gas_mixture/air = T.return_air()
if(!air)
active = null
return
data["active"] = TRUE
data["SM_integrity"] = active.get_integrity()
data["SM_power"] = active.power
data["SM_ambienttemp"] = air.temperature
data["SM_ambientpressure"] = air.return_pressure()
//data["SM_EPR"] = round((air.total_moles / air.group_multiplier) / 23.1, 0.01)
var/other_moles = air.total_trace_moles()
var/TM = air.total_moles()
if(TM)
data["SM_gas_O2"] = round(100*air.oxygen/TM, 0.01)
data["SM_gas_CO2"] = round(100*air.carbon_dioxide/TM, 0.01)
data["SM_gas_N2"] = round(100*air.nitrogen/TM, 0.01)
data["SM_gas_PL"] = round(100*air.toxins/TM, 0.01)
if(other_moles)
data["SM_gas_OTHER"] = round(100 * other_moles / TM, 0.01)
else
data["SM_gas_OTHER"] = 0
else
data["SM_gas_O2"] = 0
data["SM_gas_CO2"] = 0
data["SM_gas_N2"] = 0
data["SM_gas_PH"] = 0
data["SM_gas_OTHER"] = 0
else
var/list/SMS = list()
for(var/I in supermatters)
var/obj/machinery/power/supermatter_shard/S = I
var/area/A = get_area(S)
if(!A)
continue
SMS.Add(list(list(
"area_name" = A.name,
"integrity" = S.get_integrity(),
"uid" = S.UID()
)))
data["active"] = FALSE
data["supermatters"] = SMS
return data
/**
* Supermatter List Refresher
*
* This proc loops through the list of supermatters in the atmos SS and adds them to this console's cache list
*/
/obj/machinery/computer/sm_monitor/proc/refresh()
supermatters = list()
var/turf/T = get_turf(tgui_host()) // Get the TGUI host incase this ever turned into a supermatter monitoring module for AIs to use or something
if(!T)
return
for(var/obj/machinery/power/supermatter_shard/S in SSair.atmos_machinery)
// Delaminating, not within coverage, not on a tile.
if(!(is_station_level(S.z) || is_mining_level(S.z) || atoms_share_level(S, T) || !istype(S.loc, /turf/simulated/)))
continue
supermatters.Add(S)
if(!(active in supermatters))
active = null
/obj/machinery/computer/sm_monitor/process()
if(stat & (NOPOWER|BROKEN))
return FALSE
if(active)
var/new_status = active.get_status()
if(last_status != new_status)
last_status = new_status
if(last_status == SUPERMATTER_ERROR)
last_status = SUPERMATTER_INACTIVE
icon_screen = "smmon_[last_status]"
update_icon()
return TRUE
/obj/machinery/computer/sm_monitor/tgui_act(action, params)
if(..())
return
if(stat & (BROKEN|NOPOWER))
return
. = TRUE
switch(action)
if("refresh")
refresh()
if("view")
var/newuid = params["view"]
for(var/obj/machinery/power/supermatter_shard/S in supermatters)
if(S.UID() == newuid)
active = S
break
if("back")
active = null
@@ -272,6 +272,16 @@
build_path = /obj/item/circuitboard/solar_control
category = list("Computer Boards")
/datum/design/sm_monitor
name = "Console Board (Supermatter Monitoring)"
desc = "Allows for the construction of circuit boards used to build a supermatter monitoring console"
id = "sm_monitor"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/sm_monitor
category = list("Computer Boards")
/datum/design/spacepodlocator
name = "Console Board (Spacepod Locator)"
desc = "Allows for the construction of circuit boards used to build a space-pod locating console"
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@@ -733,6 +733,7 @@
#include "code\game\machinery\computer\salvage_ship.dm"
#include "code\game\machinery\computer\security.dm"
#include "code\game\machinery\computer\skills.dm"
#include "code\game\machinery\computer\sm_monitor.dm"
#include "code\game\machinery\computer\specops_shuttle.dm"
#include "code\game\machinery\computer\station_alert.dm"
#include "code\game\machinery\computer\store.dm"
@@ -0,0 +1,157 @@
import { Fragment } from 'inferno';
import { useBackend } from '../backend';
import { Section, Box, Button, Table, LabeledList, ProgressBar } from '../components';
import { Window } from '../layouts';
import { TableRow, TableCell } from '../components/Table';
export const SupermatterMonitor = (props, context) => {
const { act, data } = useBackend(context);
if (data.active === 0) {
return <SupermatterMonitorListView />;
} else {
return <SupermatterMonitorDataView />;
}
};
const powerToColor = power => {
if (power > 300) {
return 'bad';
} else if (power > 150) {
return 'average';
} else {
return 'good';
}
};
const temperatureToColor = temp => {
if (temp > 5000) {
return 'bad';
} else if (temp > 4000) {
return 'average';
} else {
return 'good';
}
};
const pressureToColor = pressure => {
if (pressure > 10000) {
return 'bad';
} else if (pressure > 5000) {
return 'average';
} else {
return 'good';
}
};
const SupermatterMonitorListView = (props, context) => {
const { act, data } = useBackend(context);
return (
<Window>
<Window.Content scrollable>
<Section title="Detected Supermatter Shards" buttons={
<Button
icon="sync"
content="Refresh"
onClick={() => act("refresh")}
/>
}>
<Box m={1}>
{data.supermatters.length === 0 ? (
<h3>No shards detected</h3>
) : (
<Table>
<Table.Row header>
<TableCell>Area</TableCell>
<TableCell>Integrity</TableCell>
<TableCell>Details</TableCell>
</Table.Row>
{data.supermatters.map(sm => (
<TableRow key={sm}>
<TableCell>{sm.area_name}</TableCell>
<TableCell>{sm.integrity}%</TableCell>
<TableCell>
<Button
icon="sign-in-alt"
content="View"
onClick={() => act('view', {
view: sm.uid,
})}
/>
</TableCell>
</TableRow>
))}
</Table>
)}
</Box>
</Section>
</Window.Content>
</Window>
);
};
const SupermatterMonitorDataView = (props, context) => {
const { act, data } = useBackend(context);
return (
<Window>
<Window.Content>
<Section title="Crystal Status" buttons={
<Button
icon="caret-square-left"
content="Back"
onClick={() => act("back")}
/>
}>
<LabeledList>
<LabeledList.Item label="Core Integrity">
<ProgressBar
ranges={{
good: [95, Infinity],
average: [80, 94],
bad: [-Infinity, 79],
}}
minValue="0"
maxValue="100"
value={data.SM_integrity}>
{data.SM_integrity}%
</ProgressBar>
</LabeledList.Item>
<LabeledList.Item label="Relative EER">
<Box color={powerToColor(data.SM_power)}>
{data.SM_power} MeV/cm3
</Box>
</LabeledList.Item>
<LabeledList.Item label="Temperature">
<Box color={temperatureToColor(data.SM_ambienttemp)}>
{data.SM_ambienttemp} K
</Box>
</LabeledList.Item>
<LabeledList.Item label="Pressure">
<Box color={pressureToColor(data.SM_ambientpressure)}>
{data.SM_ambientpressure} kPa
</Box>
</LabeledList.Item>
</LabeledList>
</Section>
<Section title="Gas Composition">
<LabeledList>
<LabeledList.Item label="Oxygen">
{data.SM_gas_O2}%
</LabeledList.Item>
<LabeledList.Item label="Carbon Dioxide">
{data.SM_gas_CO2}%
</LabeledList.Item>
<LabeledList.Item label="Nitrogen">
{data.SM_gas_N2}%
</LabeledList.Item>
<LabeledList.Item label="Plasma">
{data.SM_gas_PL}%
</LabeledList.Item>
<LabeledList.Item label="Other">
{data.SM_gas_OTHER}%
</LabeledList.Item>
</LabeledList>
</Section>
</Window.Content>
</Window>
);
};
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