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Dynamic room balancing - added initial code for a more stricter selection process.
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@@ -265,6 +265,7 @@
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#include "code\game\supplyshuttle.dm"
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#include "code\game\area\ai_monitored.dm"
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#include "code\game\area\areas.dm"
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#include "code\game\area\Dynamic areas.dm"
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#include "code\game\area\Space Station 13 areas.dm"
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#include "code\game\dna\dna2.dm"
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#include "code\game\dna\dna2_domutcheck.dm"
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@@ -0,0 +1,37 @@
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/area/dynamic // Do not use.
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name = "dynamic area"
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icon_state = "purple"
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var/match_tag = "none"
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var/width = -1
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var/height = -1
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/area/dynamic/destination // Do not use.
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name = "dynamic area destination"
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/area/dynamic/destination/lobby
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name = "Arrivals Lobby"
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match_tag = "arrivals"
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width = 5
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height = 4
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/area/dynamic/source // Do not use.
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name = "dynamic area source"
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var/lights_initially_on = 0
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/area/dynamic/source/lobby_bar
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name = "\improper Bar"
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match_tag = "arrivals"
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width = 5
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height = 4
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/area/dynamic/source/lobby_russian
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name = "\improper Russian Lounge"
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match_tag = "arrivals"
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width = 5
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height = 4
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/area/dynamic/source/lobby_disco
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name = "\improper Disco Lounge"
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match_tag = "arrivals"
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width = 5
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height = 4
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@@ -1039,38 +1039,6 @@ proc/process_ghost_teleport_locs()
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name = "\improper Clothing Shop"
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icon_state = "Theatre"
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// Dynamic rooms
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/area/dynamic // Do not use.
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name = "dynamic area"
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icon_state = "purple"
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/area/dynamic/destination // Do not use.
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name = "dynamic area destination"
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/area/dynamic/destination/a
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name = "dynamic area destination a"
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/area/dynamic/source // Do not use.
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name = "dynamic area source"
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/area/dynamic/source/ai
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name = "\improper AI Core"
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/area/dynamic/source/bar
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name = "\improper Bar"
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/area/dynamic/source/russian
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name = "\improper Russian Lounge"
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/area/dynamic/source/kitchen
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name = "\improper Kitchen"
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/area/dynamic/source/chemistry
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name = "\improper Chemistry"
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/area/holodeck
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name = "\improper Holodeck"
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icon_state = "Holodeck"
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+9161
-9179
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