Merge pull request #16407 from PacifistDalek/Vendor-armor

Certain vending machines are no longer immortal
This commit is contained in:
variableundefined
2021-07-27 08:35:53 -04:00
committed by GitHub
+3 -3
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@@ -1177,7 +1177,7 @@
/obj/item/stack/medical/splint = 4, /obj/item/reagent_containers/glass/beaker = 4, /obj/item/reagent_containers/dropper = 4, /obj/item/healthanalyzer = 4,
/obj/item/healthupgrade = 4, /obj/item/reagent_containers/hypospray/safety = 2, /obj/item/sensor_device = 2, /obj/item/pinpointer/crew = 2)
contraband = list(/obj/item/reagent_containers/glass/bottle/sulfonal = 1, /obj/item/reagent_containers/glass/bottle/pancuronium = 1)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
resistance_flags = FIRE_PROOF
refill_canister = /obj/item/vending_refill/medical
@@ -1203,7 +1203,7 @@
density = FALSE //It is wall-mounted, and thus, not dense. --Superxpdude
products = list(/obj/item/stack/medical/bruise_pack = 2, /obj/item/stack/medical/ointment = 2, /obj/item/reagent_containers/hypospray/autoinjector = 4, /obj/item/healthanalyzer = 1)
contraband = list(/obj/item/reagent_containers/syringe/charcoal = 4, /obj/item/reagent_containers/syringe/antiviral = 4, /obj/item/reagent_containers/food/pill/tox = 1)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
resistance_flags = FIRE_PROOF
refill_canister = /obj/item/vending_refill/wallmed
@@ -1522,7 +1522,7 @@
contraband = list(/obj/item/weldingtool/hugetank = 2,/obj/item/clothing/gloves/color/fyellow = 2)
premium = list(/obj/item/clothing/gloves/color/yellow = 1)
refill_canister = /obj/item/vending_refill/youtool
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
resistance_flags = FIRE_PROOF