Merge remote-tracking branch 'upstream/master' into path_cleanups

Conflicts:
	code/modules/examine/descriptions/atmospherics.dm
This commit is contained in:
Tastyfish
2015-11-24 18:05:01 -05:00
18 changed files with 168 additions and 82 deletions
+5 -7
View File
@@ -5959,7 +5959,7 @@
"ckE" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"ckF" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"ckG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/r_wall,/area/toxins/explab)
"ckH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/maintenance{name = "E.X.P.E.R.I-MENTOR Lab Maintenance"; req_access_txt = "47"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"ckH" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/maintenance{name = "E.X.P.E.R.I-MENTOR Lab Maintenance"; req_access_txt = "47"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"ckI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/wall/r_wall,/area/toxins/explab)
"ckJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/wall/r_wall,/area/toxins/explab)
"ckK" = (/obj/effect/decal/cleanable/fungus,/turf/simulated/wall/r_wall,/area/toxins/explab)
@@ -6161,8 +6161,7 @@
"coy" = (/obj/machinery/power/apc{dir = 4; name = "Medbay Storage APC"; pixel_x = 25},/obj/structure/cable,/turf/simulated/floor{dir = 4; icon_state = "blue"},/area/medical/biostorage)
"coz" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"coA" = (/turf/simulated/wall/r_wall,/area/maintenance/asmaint)
"coB" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"coC" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"coB" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/obj/effect/decal/warning_stripes/southwestcorner,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
"coD" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"coE" = (/obj/structure/sign/biohazard,/turf/simulated/wall,/area/toxins/xenobiology)
"coF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/research{name = "Xenobiology Research"; req_access_txt = "47"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
@@ -6746,7 +6745,6 @@
"czL" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"czM" = (/obj/effect/decal/cleanable/fungus,/turf/simulated/wall/r_wall,/area/maintenance/asmaint2)
"czN" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/machinery/light,/obj/effect/decal/warning_stripes/southeastcorner,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
"czO" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/obj/effect/decal/warning_stripes/southwestcorner,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
"czP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/effect/decal/warning_stripes/south,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
"czQ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/toxins/xenobiology)
"czR" = (/obj/structure/closet/l3closet,/obj/item/clothing/mask/gas,/obj/machinery/camera{c_tag = "Medbay Virology Entrance"; dir = 8; network = list("SS13")},/turf/simulated/floor{dir = 4; icon_state = "blue"},/area/medical/patients_rooms)
@@ -6978,7 +6976,7 @@
"cEj" = (/turf/simulated/wall/r_wall,/area/medical/patient_b)
"cEk" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/toxins/xenobiology)
"cEl" = (/obj/structure/table,/obj/item/weapon/storage/box/monkeycubes,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
"cEm" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/item/stack/sheet/mineral/plasma{amount = 5; layer = 2.9},/obj/machinery/media/receiver/boombox,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
"cEm" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/item/stack/sheet/mineral/plasma{amount = 8; layer = 2.9},/obj/machinery/media/receiver/boombox,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
"cEn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
"cEo" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
"cEp" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
@@ -8433,10 +8431,10 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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+14 -34
View File
@@ -45,42 +45,22 @@
//Returns the hex value of a number given a value assumed to be a base-ten value
/proc/num2hex(num, placeholder)
if(!isnum(num)) return
if(placeholder == null) placeholder = 2
if (placeholder == null)
placeholder = 2
if (!( isnum(num) ))
return
if (!( num ))
return "0"
var/hex = ""
var/i = 0
while(16 ** i < num)
i++
var/power = null
power = i - 1
while(power >= 0)
var/val = round(num / 16 ** power)
num -= val * 16 ** power
switch(val)
if(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0, 0.0)
hex += text("[]", val)
if(10.0)
hex += "A"
if(11.0)
hex += "B"
if(12.0)
hex += "C"
if(13.0)
hex += "D"
if(14.0)
hex += "E"
if(15.0)
hex += "F"
else
power--
while(num)
var/val = num & 15
num >>= 4
if(val > 9)
val = ascii2text(55 + val) // 65 - 70 correspond to "A" - "F"
hex = "[val][hex]"
while(length(hex) < placeholder)
hex = text("0[]", hex)
return hex
hex = "0[hex]"
return hex || "0"
// Concatenates a list of strings into a single string. A seperator may optionally be provided.
/proc/list2text(list/ls, sep)
@@ -355,7 +335,7 @@ proc/tg_text2list(text, glue=",", assocglue=";")
switch(ui_style)
if("Midnight") return 'icons/mob/screen1_Midnight.dmi'
else return 'icons/mob/screen1_White.dmi'
//colour formats
/proc/rgb2hsl(red, green, blue)
red /= 255;green /= 255;blue /= 255;
+13 -1
View File
@@ -5,7 +5,7 @@ datum/game_mode/nations
var/kickoff = 0
var/victory = 0
var/list/cargonians = list("Quartermaster","Cargo Technician","Shaft Miner")
var/list/servicion = list("Clown", "Mime", "Bartender", "Chef", "Botanist", "Librarian", "Chaplain")
var/list/servicion = list("Clown", "Mime", "Bartender", "Chef", "Botanist", "Librarian", "Chaplain", "Barber")
/datum/game_mode/nations/post_setup()
@@ -14,6 +14,7 @@ datum/game_mode/nations
send_intercept()
split_teams()
set_ai()
// remove_access()
for(var/mob/M in player_list)
if(!istype(M,/mob/new_player))
M << sound('sound/effects/purge_siren.ogg')
@@ -117,9 +118,16 @@ datum/game_mode/nations
AI.add_inherent_law("Remain available to mediate all conflicts between the various nations when asked to.")
AI.show_laws()
for(var/mob/living/silicon/robot/R in AI.connected_robots)
var/obj/item/device/mmi/oldmmi = R.mmi
R.change_mob_type(/mob/living/silicon/robot/peacekeeper, null, null, 1, 1 )
R.lawsync()
R.show_laws()
qdel(oldmmi)
/datum/game_mode/nations/proc/remove_access()
for(var/obj/machinery/door/airlock/W in machines)
if(W.z in config.station_levels)
W.req_access = list()
/**
* LateSpawn hook.
@@ -203,6 +211,10 @@ datum/game_mode/nations
H << "You do not belong to any nation and are free to sell your services to the highest bidder."
return 1
if(H.mind.assigned_role == "AI")
mode.set_ai()
return 1
else
message_admins("[H.name] with [H.mind.assigned_role] could not find any nation to assign!")
return 1
@@ -85,6 +85,7 @@
M.dna.SetSEValue(block,src.GetValue())
domutcheck(M, null, block!=null)
uses--
M.update_mutations()
spawn(0)//this prevents the collapse of space-time continuum
if (user)
@@ -118,13 +118,16 @@
data["valveOpen"] = using_internal ? 1 : 0
data["maskConnected"] = 0
if(istype(loc,/mob/living/carbon))
var/mob/living/carbon/location = loc
if(location.internal == src)
if(location.wear_mask && (location.wear_mask.flags & AIRTIGHT))
if(iscarbon(loc))
var/mob/living/carbon/C = loc
if(C.internal == src)
data["maskConnected"] = 1
else
if(C.wear_mask && (C.wear_mask.flags & AIRTIGHT))
data["maskConnected"] = 1
else if(ishuman(location))
var/mob/living/carbon/human/H = location
else if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.head && (H.head.flags & AIRTIGHT))
data["maskConnected"] = 1
@@ -86,12 +86,12 @@
//Normal valves
/obj/machinery/atmospherics/binary/valve
description_info = "Click this to turn the valve. If red, the pipes on each end are seperated. Otherwise, they are connected."
description_info = "Click this to turn the valve. If red, the pipes on each end are separated. Otherwise, they are connected."
//TEG ports
/obj/machinery/atmospherics/binary/circulator
description_info = "This generates electricity, depending on the difference in temperature between each side of the machine. The meter in \
the center of the machine gives an indicator of how much elecrtricity is being generated."
the center of the machine gives an indicator of how much electricity is being generated."
//Passive gates
/obj/machinery/atmospherics/binary/passive_gate
@@ -119,7 +119,7 @@
//Gas injectors
/obj/machinery/atmospherics/unary/outlet_injector
description_info = "Outputs the pipe's gas into the atmosphere, similar to an airvent. It can be controlled by a nearby atmospherics computer. \
description_info = "Outputs the pipe's gas into the atmosphere, similar to an air vent. It can be controlled by a nearby atmospherics computer. \
A green light on it means it is on."
//Scrubbers
@@ -163,4 +163,4 @@
//Pipe dispensers
/obj/machinery/pipedispenser
description_info = "This can be moved by using a wrench. You will need to wrench it again when you want to use it. You can put \
excess (atmospheric) pipes into the dispenser, as well. The dispenser requires electricity to function."
excess (atmospheric) pipes into the dispenser, as well. The dispenser requires electricity to function."
@@ -10,7 +10,7 @@
Touching the supermatter will result in *instant death*, with no corpse left behind! You can drag the supermatter, but anything else will kill you. \
It is advised to obtain a genetic backup before trying to drag it."
description_antag = "Exposing the supermatter to oxygen or vaccum will cause it to start rapidly heating up. Sabotaging the supermatter and making it explode will \
description_antag = "Exposing the supermatter to oxygen or vacuum will cause it to start rapidly heating up. Sabotaging the supermatter and making it explode will \
cause a period of lag as the explosion is processed by the server, as well as irradiating the entire station and causing hallucinations to happen. \
Wearing radiation equipment will protect you from most of the delamination effects sans explosion."
+2 -2
View File
@@ -1,8 +1,8 @@
/mob/living/silicon/robot/drone
description_info = "Drones are player-controlled synthetics which are lawed to maintain the station and not \
interact with anyone else, except for other drones. They hold a wide array of tools to build, repair, maintain, and clean. \
They fuction similarly to other synthetics, in that they require recharging regularly, have laws, and are resilient to many hazards, \
They function similarly to other synthetics, in that they require recharging regularly, have laws, and are resilient to many hazards, \
such as fire, radiation, vacuum, and more. Ghosts can join the round as a maintenance drone by using the appropriate verb in the 'ghost' tab. \
An inactive drone can be rebooted by swiping an ID card on it with engineering or robotics access."
description_antag = "An Electromagnetic Sequencer can be used to subvert the drone to your cause."
description_antag = "An Electromagnetic Sequencer can be used to subvert the drone to your cause."
@@ -1,7 +1,7 @@
/obj/structure/girder
description_info = "Use metal sheets on this to build a normal wall. Adding plasteel instead will make a reinforced wall.<br>\
A false wall can be made by using a crowbar on this girder, and then adding metal or plasteel.<br>\
You can dismantle the grider with a wrench."
You can dismantle the girder with a wrench."
/obj/structure/girder/reinforced
description_info = "Add another sheet of plasteel to finish."
@@ -18,4 +18,4 @@
description_info = "Click and drag yourself (or anyone) to this to buckle in. Click on this with an empty hand to undo the buckles.<br>\
<br>\
Anyone with restraints, such as handcuffs, will not be able to unbuckle themselves. They must use the Resist button, or verb, to break free of \
the buckles, instead."
the buckles, instead."
+2 -2
View File
@@ -51,7 +51,7 @@
/obj/item/weapon/gun/projectile
description_info = "This is a ballistic weapon. To fire the weapon, have your gun mode set to 'fire', \
then click where you want to fire. To reload, click the weapon in your hand to unload (if needed), then add the appropiate ammo. The description \
then click where you want to fire. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \
will tell you what caliber you need."
/obj/item/weapon/gun/projectile/shotgun/pump
@@ -79,4 +79,4 @@
it can be concealed in your pocket or bag."
/obj/item/weapon/melee/cultblade
description_antag = "This sword is a powerful weapon, capable of severing limbs easily, if they are targeted. Nonbelivers are unable to use this weapon."
description_antag = "This sword is a powerful weapon, capable of severing limbs easily, if they are targeted. Nonbelievers are unable to use this weapon."
@@ -47,6 +47,8 @@
if(RUN in mutations)
tally = -1
if(HULK in mutations)
tally += 1
if(status_flags & IGNORESLOWDOWN) // make sure this is always at the end so we don't have ignore slowdown getting ignored itself
tally = -1
+27 -17
View File
@@ -363,27 +363,37 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
/mob/living/carbon/human/get_breath_from_internal(volume_needed) //making this call the parent would be far too complicated
var/null_internals = 0
if(internal)
if(istype(back, /obj/item/weapon/rig))
var/obj/item/weapon/rig/rig = back
if(rig.offline && (rig.air_supply && internal == rig.air_supply))
null_internals = 1
var/null_internals = 0 //internals are invalid, therefore turn them off
var/skip_contents_check = 0 //rigsuit snowflake, oxygen tanks aren't stored inside the mob, so the 'contents.Find' check has to be skipped.
if(!(wear_mask && (wear_mask.flags & AIRTIGHT))) //not wearing mask
if(!(head && (head.flags & AIRTIGHT))) //not wearing helmet
null_internals = 1
if(!(wear_mask && wear_mask.flags & AIRTIGHT)) //if NOT (wear_mask AND wear_mask.flags CONTAIN AIRTIGHT)
if(!(head && head.flags & AIRTIGHT)) //if NOT (head AND head.flags CONTAIN AIRTIGHT)
null_internals = 1 //not wearing a mask or suitable helmet
if(null_internals)
internal = null
if(istype(back, /obj/item/weapon/rig)) //wearing a rigsuit
var/obj/item/weapon/rig/rig = back //needs to be typecasted because this doesn't use get_rig() for some reason
if(rig.offline && (rig.air_supply && internal == rig.air_supply)) //if rig IS offline AND (rig HAS air_supply AND internal IS air_supply)
null_internals = 1 //offline suits do not breath
if(internal)
if(internals)
internals.icon_state = "internal1"
return internal.remove_air_volume(volume_needed)
else
if(internals)
internals.icon_state = "internal0"
else if(rig.air_supply && internal == rig.air_supply) //if rig HAS air_supply AND internal IS rig air_supply
skip_contents_check = 1 //skip contents.Find() check, the oxygen is valid even being outside of the mob
if(!contents.Find(internal) && (!skip_contents_check)) //if internal NOT IN contents AND skip_contents_check IS false
null_internals = 1 //not a rigsuit and your oxygen is gone
if(null_internals) //something wants internals gone
internal = null //so do it
if(internal) //check for hud updates every time this is called
if(internals)
internals.icon_state = "internal1"
return internal.remove_air_volume(volume_needed) //returns the valid air
else
if(internals)
internals.icon_state = "internal0"
return null
@@ -814,6 +814,53 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
icon_state = "bottle17"
/obj/item/weapon/slimespeed
name = "slime speed potion"
desc = "A potent chemical mix that will remove the slowdown from any item."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle3"
/obj/item/weapon/slimespeed/afterattack(obj/item/C, mob/user)
..()
if(!istype(C))
user << "<span class='warning'>The potion can only be used on items!</span>"
return
if(C.slowdown <= 0)
user << "<span class='warning'>The [C] can't be made any faster!</span>"
return..()
user <<"<span class='notice'>You slather the red gunk over the [C], making it faster.</span>"
C.color = "#FF0000"
C.slowdown = 0
qdel(src)
/obj/item/weapon/slimefireproof
name = "slime chill potion"
desc = "A potent chemical mix that will fireproof any article of clothing. Has three uses."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle17"
var/uses = 3
/obj/item/weapon/slimefireproof/afterattack(obj/item/clothing/C, mob/user)
..()
if(!uses)
qdel(src)
return
if(!istype(C))
user << "<span class='warning'>The potion can only be used on clothing!</span>"
return
if(C.max_heat_protection_temperature == FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT)
user << "<span class='warning'>The [C] is already fireproof!</span>"
return..()
user <<"<span class='notice'>You slather the blue gunk over the [C], fireproofing it.</span>"
C.name = "fireproofed [C.name]"
C.color = "#000080"
C.max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
C.heat_protection = C.body_parts_covered
uses --
if(!uses)
qdel(src)
/obj/effect/goleRUNe
anchored = 1
desc = "a strange rune used to create golems. It glows when spirits are nearby."
@@ -13,11 +13,11 @@
if(!O)
return 0
O.mouse_opacity = 2
O.mouse_opacity = 2
if(istype(O,/obj/item/borg/sight))
var/obj/item/borg/sight/S = O
sight_mode &= ~S.sight_mode
if(client)
client.screen -= O
contents -= O
@@ -71,6 +71,7 @@
sight_mode |= module_state_3:sight_mode
else
src << "You need to disable a module first!"
src.update_icons()
/mob/living/silicon/robot/proc/uneq_active()
uneq_module(module_active)
@@ -1008,16 +1008,16 @@ var/list/robot_verbs_default = list(
else
overlays += "ov-openpanel -c"
if(modtype == ("Combat" || "Peacekeeper"))
var/combat = list("Combat","Peacekeeper")
if(modtype in combat)
if (base_icon == "")
base_icon = icon_state
if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
icon_state = "[base_icon]-roll"
else
icon_state = base_icon
if(activated(/obj/item/borg/combat/shield))
overlays += "[icon_state]-shield"
if(activated(/obj/item/borg/combat/shield))
overlays += "[base_icon]-shield"
if(jetpackoverlay)
overlays += "minerjetpack-[icon_state]"
@@ -5,6 +5,7 @@
icon_state = "fox"
icon_living = "fox"
icon_dead = "fox_dead"
icon_resting = "fox_rest"
speak = list("Ack-Ack","Ack-Ack-Ack-Ackawoooo","Geckers","Awoo","Tchoff")
speak_emote = list("geckers", "barks")
emote_hear = list("howls","barks")
@@ -202,6 +202,7 @@
result_amount = 10
required_container = /obj/item/slime_extract/blue
required_other = 1
//Dark Blue
slimefreeze
name = "Slime Freeze"
@@ -221,6 +222,21 @@
M.bodytemperature -= 140
M << "\blue You feel a chill!"
slimefireproof
name = "Slime Fireproof"
id = "m_fireproof"
result = null
required_reagents = list("water" = 1)
result_amount = 1
required_container = /obj/item/slime_extract/darkblue
required_other = 1
on_reaction(datum/reagents/holder)
feedback_add_details("slime_cores_used","[type]")
var/obj/item/weapon/slimefireproof/P = new /obj/item/weapon/slimefireproof
P.loc = get_turf(holder.my_atom)
//Orange
slimecasp
name = "Slime Capsaicin Oil"
@@ -353,6 +369,21 @@
for(var/mob/O in viewers(get_turf(holder.my_atom), null))
O.show_message(text("\red The [slime] is driven into a frenzy!."), 1)
slimespeed
name = "Slime Speed"
id = "m_speed"
result = null
required_reagents = list("water" = 1)
result_amount = 1
required_container = /obj/item/slime_extract/red
required_other = 1
on_reaction(datum/reagents/holder)
feedback_add_details("slime_cores_used","[type]")
var/obj/item/weapon/slimespeed/P = new /obj/item/weapon/slimespeed
P.loc = get_turf(holder.my_atom)
//Pink
slimeppotion
name = "Slime Potion"
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