Commented out the no name check for mobs in proc/getmobs(). Too annoying

This commit is contained in:
Albert Iordache
2012-04-06 23:52:12 +03:00
parent 2c6660d665
commit 324a024d52
2 changed files with 2 additions and 3 deletions
-1
View File
@@ -194,7 +194,6 @@
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/backup"
#define FILE_DIR "sound"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/announcer"
+2 -2
View File
@@ -817,9 +817,9 @@ Turf and target are seperate in case you want to teleport some distance from a t
var/list/creatures = list()
var/list/namecounts = list()
for(var/mob/M in mobs)
if(!M.name || !M.real_name)
/*if((!M.name || !M.real_name) && !istype(M, /mob/new_player))
var/turf/T = get_turf(M)
message_admins("Alert! The mob with the key [M.key ? M.key : "NO KEY"] at ([T.x], [T.y], [T.z]) has no name!")
message_admins("Alert! The mob with the key [M.key ? M.key : "NO KEY"] at ([T.x], [T.y], [T.z]) has no name!")*/
var/name = M.name
if (name in names)
namecounts[name]++