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synced 2026-08-22 11:37:40 +01:00
Commented out the no name check for mobs in proc/getmobs(). Too annoying
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@@ -194,7 +194,6 @@
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#define FILE_DIR "icons/vending_icons"
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#define FILE_DIR "interface"
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#define FILE_DIR "maps"
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#define FILE_DIR "maps/backup"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound/ambience"
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#define FILE_DIR "sound/announcer"
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@@ -817,9 +817,9 @@ Turf and target are seperate in case you want to teleport some distance from a t
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var/list/creatures = list()
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var/list/namecounts = list()
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for(var/mob/M in mobs)
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if(!M.name || !M.real_name)
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/*if((!M.name || !M.real_name) && !istype(M, /mob/new_player))
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var/turf/T = get_turf(M)
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message_admins("Alert! The mob with the key [M.key ? M.key : "NO KEY"] at ([T.x], [T.y], [T.z]) has no name!")
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message_admins("Alert! The mob with the key [M.key ? M.key : "NO KEY"] at ([T.x], [T.y], [T.z]) has no name!")*/
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var/name = M.name
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if (name in names)
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namecounts[name]++
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