Engineers and the CE now have a 10% chance of spawning nearsighted with prescription glasses...... Oh like you've ever seen an engineer that doesn't wear glasses :)

Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3045 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2012-02-07 00:32:50 +00:00
parent 03edbec2cd
commit 32cd34bba3
2 changed files with 14 additions and 0 deletions
+6
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@@ -20,6 +20,9 @@
H.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat/white(H), H.slot_head)
H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_l_hand)
H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
if(prob(10))
H.disabilities |= 1
H.equip_if_possible(new /obj/item/clothing/glasses/regular(H), H.slot_glasses)
return 1
@@ -46,6 +49,9 @@
H.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(H), H.slot_head)
H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_l_hand)
H.equip_if_possible(new /obj/item/device/t_scanner(H), H.slot_r_store)
if(prob(10))
H.disabilities |= 1
H.equip_if_possible(new /obj/item/clothing/glasses/regular(H), H.slot_glasses)
return 1
+8
View File
@@ -60,6 +60,14 @@ Stuff which is in development and not yet visible to players or just code relate
(ie. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit tho. Thanks. -->
<b><font color='blue'>7 February 2012</font><b>
<ul>
<li><b>Erro updated:</b>
<ul>
<li>Engineers and the CE now have a 10% chance to spawn nearsighted with prescription glasses... As if you've ever met an engineer that doesn't wear glasses...</li>
</ul>
</ul>
<b><font color='blue'>4 February 2012, World Cancer Day</font><b>
<ul>
<li><b>Erro updated:</b>