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Engineers and the CE now have a 10% chance of spawning nearsighted with prescription glasses...... Oh like you've ever seen an engineer that doesn't wear glasses :)
Added this to the changelog. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3045 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -20,6 +20,9 @@
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H.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat/white(H), H.slot_head)
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H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_l_hand)
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H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
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if(prob(10))
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H.disabilities |= 1
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H.equip_if_possible(new /obj/item/clothing/glasses/regular(H), H.slot_glasses)
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return 1
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@@ -46,6 +49,9 @@
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H.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(H), H.slot_head)
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H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_l_hand)
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H.equip_if_possible(new /obj/item/device/t_scanner(H), H.slot_r_store)
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if(prob(10))
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H.disabilities |= 1
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H.equip_if_possible(new /obj/item/clothing/glasses/regular(H), H.slot_glasses)
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return 1
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