Engineers and the CE now have a 10% chance of spawning nearsighted with prescription glasses...... Oh like you've ever seen an engineer that doesn't wear glasses :)

Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3045 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2012-02-07 00:32:50 +00:00
parent 03edbec2cd
commit 32cd34bba3
2 changed files with 14 additions and 0 deletions
+6
View File
@@ -20,6 +20,9 @@
H.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat/white(H), H.slot_head)
H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_l_hand)
H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
if(prob(10))
H.disabilities |= 1
H.equip_if_possible(new /obj/item/clothing/glasses/regular(H), H.slot_glasses)
return 1
@@ -46,6 +49,9 @@
H.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(H), H.slot_head)
H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_l_hand)
H.equip_if_possible(new /obj/item/device/t_scanner(H), H.slot_r_store)
if(prob(10))
H.disabilities |= 1
H.equip_if_possible(new /obj/item/clothing/glasses/regular(H), H.slot_glasses)
return 1