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Merge pull request #1070 from Erthilo/master
Hotfix for pod windows, misc fixes, and TG updates.
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@@ -71,11 +71,104 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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src.menu_message += "<A href='byond://?src=\ref[src];buy_item=[path_text];cost=[cost]'>[name]</A> ([cost])<BR>"
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category_items++
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// src.menu_message += "<A href='byond://?src=\ref[src];buy_item=random'>Random Item (??)</A><br>"
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src.menu_message += "<HR>"
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return
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Topic(href, href_list)
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if (href_list["buy_item"])
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/* if(href_list["buy_item"] == "random")
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var/list/randomItems = list()
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//Sorry for all the ifs, but it makes it 1000 times easier for other people/servers to add or remove items from this list
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//Add only items the player can afford:
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if(uses > 19)
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randomItems.Add("/obj/item/weapon/circuitboard/teleporter") //Teleporter Circuit Board (costs 20, for nuke ops)
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if(uses > 9)
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randomItems.Add("/obj/item/toy/syndicateballoon")//Syndicate Balloon
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randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_uplink") //Uplink Implanter
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randomItems.Add("/obj/item/weapon/storage/box/syndicate") //Syndicate bundle
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//if(uses > 8) //Nothing... yet.
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//if(uses > 7) //Nothing... yet.
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if(uses > 6)
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randomItems.Add("/obj/item/weapon/aiModule/syndicate") //Hacked AI Upload Module
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randomItems.Add("/obj/machinery/singularity_beacon/syndicate") //Singularity Beacon
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if(uses > 5)
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randomItems.Add("/obj/item/weapon/gun/projectile") //Revolver
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if(uses > 4)
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randomItems.Add("/obj/item/weapon/gun/energy/crossbow") //Energy Crossbow
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randomItems.Add("/obj/item/device/powersink") //Powersink
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if(uses > 3)
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randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword
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randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer
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randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
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randomItems.Add("/obj/item/clothing/glasses/thermal") //Syndicate Space Suit
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if(uses > 2)
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randomItems.Add("/obj/item/weapon/storage/emp_kit") //EMP Grenades
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randomItems.Add("/obj/item/weapon/pen/paralysis") //Paralysis Pen
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randomItems.Add("/obj/item/weapon/cartridge/syndicate") //Detomatix Cartridge
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randomItems.Add("/obj/item/clothing/under/chameleon") //Chameleon Jumpsuit
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randomItems.Add("/obj/item/weapon/card/id/syndicate") //Agent ID Card
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randomItems.Add("/obj/item/weapon/card/emag") //Cryptographic Sequencer
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randomItems.Add("/obj/item/weapon/storage/syndie_kit/space") //Syndicate Space Suit
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randomItems.Add("/obj/item/device/encryptionkey/binary") //Binary Translator Key
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randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_freedom") //Freedom Implant
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if(uses > 1)
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var/list/usrItems = usr.get_contents()
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var/hasRevolver = 0
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for(var/obj/I in usrItems) //Only add revolver ammo if the user has a gun that can shoot it
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if(istype(I,/obj/item/weapon/gun/projectile))
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hasRevolver = 1
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if(hasRevolver) randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
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randomItems.Add("/obj/item/clothing/shoes/syndigaloshes") //No-Slip Syndicate Shoes
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randomItems.Add("/obj/item/weapon/plastique") //C4
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if(uses > 0)
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randomItems.Add("/obj/item/weapon/soap/syndie") //Syndicate Soap
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randomItems.Add("/obj/item/weapon/storage/toolbox/syndicate") //Syndicate Toolbox
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if(!randomItems)
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del(randomItems)
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return 0
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else
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href_list["buy_item"] = pick(randomItems)
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switch(href_list["buy_item"]) //Ok, this gets a little messy, sorry.
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if("/obj/item/weapon/circuitboard/teleporter")
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uses -= 20
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if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink")
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uses -= 10
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if("/obj/item/weapon/aiModule/syndicate" , "/obj/machinery/singularity_beacon/syndicate" , "/obj/item/weapon/storage/box/syndicate")
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uses -= 7
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if("/obj/item/weapon/gun/projectile")
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uses -= 6
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if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink")
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uses -= 5
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if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon" , "/obj/item/clothing/glasses/thermal")
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uses -= 4
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if("/obj/item/weapon/storage/emp_kit" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
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"/obj/item/weapon/card/id/syndicate" , "/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
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"/obj/item/weapon/storage/syndie_kit/imp_freedom")
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uses -= 3
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if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique")
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uses -= 2
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if("/obj/item/weapon/soap/syndie" , "/obj/item/weapon/storage/toolbox/syndicate")
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uses -= 1
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del(randomItems)
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return 1
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*/
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if(text2num(href_list["cost"]) > uses) // Not enough crystals for the item
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return 0
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@@ -70,8 +70,7 @@ Implants;
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/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
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Whitespace:Seperator;
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Badassery;
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/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);
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Whitespace:Seperator;"}
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/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
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// Items removed from above:
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/*
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@@ -16,7 +16,8 @@
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new /obj/item/clothing/under/rank/hydroponics(src)
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new /obj/item/clothing/suit/storage/apron(src)
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new /obj/item/clothing/under/rank/hydroponics(src)
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new /obj/item/clothing/head/helmet/greenbandana(src)
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new /obj/item/device/analyzer/plant_analyzer(src)
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new /obj/item/clothing/head/helmet/greenbandana(src)
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new /obj/item/weapon/minihoe(src)
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new /obj/item/weapon/hatchet(src)
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return
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@@ -144,9 +144,9 @@
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new /obj/item/device/pda/security(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/weapon/flashbang(src)
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new /obj/item/weapon/pepperspray(src)
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new /obj/item/device/flash(src)
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new /obj/item/weapon/pepperspray(src)
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new /obj/item/weapon/flashbang(src)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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return
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@@ -323,4 +323,15 @@ WELDINGTOOOL
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New()
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if(prob(50))
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icon_state = "cutters-y"
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icon_state = "cutters-y"
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/obj/item/weapon/wirecutters/attack(mob/M as mob, mob/user as mob)
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if((M.handcuffed) && (istype(M:handcuffed, /obj/item/weapon/handcuffs/cable)))
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M.visible_message("You cut \the [M]'s restraints with \the [src]!",\
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"\The [usr] cuts \the [M]'s restraints with \the [src]!",\
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"You hear cable being cut.")
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M.handcuffed = null
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M.update_clothing()
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return
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else
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..()
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@@ -1,8 +1,6 @@
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/obj/structure/shuttle
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name = "shuttle"
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icon = 'shuttle.dmi'
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pressure_resistance = 4*ONE_ATMOSPHERE
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/obj/structure/shuttle/window
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name = "shuttle window"
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@@ -12,6 +10,12 @@
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opacity = 0
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anchored = 1
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/obj/structure/shuttle/window/New()
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var/temploc = src.loc
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for(var/turf/simulated/W in range(temploc,0))
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W.blocks_air = 1
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W.density = 1
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..()
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/obj/structure/shuttle/engine
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name = "engine"
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@@ -291,8 +291,9 @@
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verbs += /client/proc/everyone_random
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verbs += /client/proc/only_one
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verbs += /client/proc/deadmin_self
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verbs += /client/proc/giveruntimelog //used by coders to retrieve runtime logs
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verbs += /client/proc/cinematic //used by coders to retrieve runtime logs
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verbs += /client/proc/giveruntimelog //used by coders to retrieve runtime logs
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verbs += /client/proc/cinematic //show a cinematic sequence
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verbs += /client/proc/startSinglo //Used to prevent the station from losing power while testing stuff out.
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verbs += /client/proc/enable_debug_verbs
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verbs += /client/proc/kill_air
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verbs += /client/proc/callprocgen
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@@ -461,7 +461,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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set name = "Del-All"
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// to prevent REALLY stupid deletions
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var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human)
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var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
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var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
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if(hsbitem)
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for(var/atom/O in world)
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@@ -902,6 +902,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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/client/proc/startSinglo()
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set category = "Debug"
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set name = "Start Singularity"
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set desc = "Sets up the singularity and all machines to get power flowing through the station"
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if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
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return
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@@ -252,13 +252,13 @@
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if(src.amount <= 14)
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usr << "\red You need at least 15 lengths to make restraints!"
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return
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var/obj/item/weapon/handcuffs/cable/B = new /obj/item/weapon/handcuffs/cable(usr.loc)
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usr << "\blue You wind some cable together to make some restraints."
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if(src.amount == 15)
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del(src)
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else
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src.amount -= 15
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var/obj/item/weapon/handcuffs/cable/B = new /obj/item/weapon/handcuffs/cable(usr.loc)
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B.layer = 20
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usr << "\blue You wind some cable together to make some restraints."
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..()
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/obj/item/weapon/cable_coil/attackby(obj/item/weapon/W, mob/user)
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+9
-1
@@ -47,6 +47,15 @@ Stuff which is in development and not yet visible to players or just code relate
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should be listed in the changelog upon commit though. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">16 May 2012</h2>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can cut cable cuffs with wirecutters for quick removal.</li>
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<li class="bugfix">Stops pod windows leaking air everywhere.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">15 May 2012</h2>
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<h3 class="author">TG updated:</h3>
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@@ -70,7 +79,6 @@ should be listed in the changelog upon commit though. Thanks. -->
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<li class="tweak">The Head of Personnel can now change alert levels.</li>
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<li class="bugfix">Fixes lockdown computers being blank.</li>
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</ul>
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</ul>
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</div>
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<div class="commit sansserif">
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