Merge pull request #1070 from Erthilo/master

Hotfix for pod windows, misc fixes, and TG updates.
This commit is contained in:
Erthilo
2012-05-15 17:31:10 -07:00
10 changed files with 135 additions and 14 deletions
@@ -71,11 +71,104 @@ A list of items and costs is stored under the datum of every game mode, alongsid
src.menu_message += "<A href='byond://?src=\ref[src];buy_item=[path_text];cost=[cost]'>[name]</A> ([cost])<BR>"
category_items++
// src.menu_message += "<A href='byond://?src=\ref[src];buy_item=random'>Random Item (??)</A><br>"
src.menu_message += "<HR>"
return
Topic(href, href_list)
if (href_list["buy_item"])
/* if(href_list["buy_item"] == "random")
var/list/randomItems = list()
//Sorry for all the ifs, but it makes it 1000 times easier for other people/servers to add or remove items from this list
//Add only items the player can afford:
if(uses > 19)
randomItems.Add("/obj/item/weapon/circuitboard/teleporter") //Teleporter Circuit Board (costs 20, for nuke ops)
if(uses > 9)
randomItems.Add("/obj/item/toy/syndicateballoon")//Syndicate Balloon
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_uplink") //Uplink Implanter
randomItems.Add("/obj/item/weapon/storage/box/syndicate") //Syndicate bundle
//if(uses > 8) //Nothing... yet.
//if(uses > 7) //Nothing... yet.
if(uses > 6)
randomItems.Add("/obj/item/weapon/aiModule/syndicate") //Hacked AI Upload Module
randomItems.Add("/obj/machinery/singularity_beacon/syndicate") //Singularity Beacon
if(uses > 5)
randomItems.Add("/obj/item/weapon/gun/projectile") //Revolver
if(uses > 4)
randomItems.Add("/obj/item/weapon/gun/energy/crossbow") //Energy Crossbow
randomItems.Add("/obj/item/device/powersink") //Powersink
if(uses > 3)
randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword
randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer
randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
randomItems.Add("/obj/item/clothing/glasses/thermal") //Syndicate Space Suit
if(uses > 2)
randomItems.Add("/obj/item/weapon/storage/emp_kit") //EMP Grenades
randomItems.Add("/obj/item/weapon/pen/paralysis") //Paralysis Pen
randomItems.Add("/obj/item/weapon/cartridge/syndicate") //Detomatix Cartridge
randomItems.Add("/obj/item/clothing/under/chameleon") //Chameleon Jumpsuit
randomItems.Add("/obj/item/weapon/card/id/syndicate") //Agent ID Card
randomItems.Add("/obj/item/weapon/card/emag") //Cryptographic Sequencer
randomItems.Add("/obj/item/weapon/storage/syndie_kit/space") //Syndicate Space Suit
randomItems.Add("/obj/item/device/encryptionkey/binary") //Binary Translator Key
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_freedom") //Freedom Implant
if(uses > 1)
var/list/usrItems = usr.get_contents()
var/hasRevolver = 0
for(var/obj/I in usrItems) //Only add revolver ammo if the user has a gun that can shoot it
if(istype(I,/obj/item/weapon/gun/projectile))
hasRevolver = 1
if(hasRevolver) randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
randomItems.Add("/obj/item/clothing/shoes/syndigaloshes") //No-Slip Syndicate Shoes
randomItems.Add("/obj/item/weapon/plastique") //C4
if(uses > 0)
randomItems.Add("/obj/item/weapon/soap/syndie") //Syndicate Soap
randomItems.Add("/obj/item/weapon/storage/toolbox/syndicate") //Syndicate Toolbox
if(!randomItems)
del(randomItems)
return 0
else
href_list["buy_item"] = pick(randomItems)
switch(href_list["buy_item"]) //Ok, this gets a little messy, sorry.
if("/obj/item/weapon/circuitboard/teleporter")
uses -= 20
if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink")
uses -= 10
if("/obj/item/weapon/aiModule/syndicate" , "/obj/machinery/singularity_beacon/syndicate" , "/obj/item/weapon/storage/box/syndicate")
uses -= 7
if("/obj/item/weapon/gun/projectile")
uses -= 6
if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink")
uses -= 5
if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon" , "/obj/item/clothing/glasses/thermal")
uses -= 4
if("/obj/item/weapon/storage/emp_kit" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
"/obj/item/weapon/card/id/syndicate" , "/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
"/obj/item/weapon/storage/syndie_kit/imp_freedom")
uses -= 3
if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique")
uses -= 2
if("/obj/item/weapon/soap/syndie" , "/obj/item/weapon/storage/toolbox/syndicate")
uses -= 1
del(randomItems)
return 1
*/
if(text2num(href_list["cost"]) > uses) // Not enough crystals for the item
return 0
+1 -2
View File
@@ -70,8 +70,7 @@ Implants;
/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
Whitespace:Seperator;
Badassery;
/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);
Whitespace:Seperator;"}
/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
// Items removed from above:
/*
@@ -16,7 +16,8 @@
new /obj/item/clothing/under/rank/hydroponics(src)
new /obj/item/clothing/suit/storage/apron(src)
new /obj/item/clothing/under/rank/hydroponics(src)
new /obj/item/clothing/head/helmet/greenbandana(src)
new /obj/item/device/analyzer/plant_analyzer(src)
new /obj/item/clothing/head/helmet/greenbandana(src)
new /obj/item/weapon/minihoe(src)
new /obj/item/weapon/hatchet(src)
return
+2 -2
View File
@@ -144,9 +144,9 @@
new /obj/item/device/pda/security(src)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/weapon/flashbang(src)
new /obj/item/weapon/pepperspray(src)
new /obj/item/device/flash(src)
new /obj/item/weapon/pepperspray(src)
new /obj/item/weapon/flashbang(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
return
+12 -1
View File
@@ -323,4 +323,15 @@ WELDINGTOOOL
New()
if(prob(50))
icon_state = "cutters-y"
icon_state = "cutters-y"
/obj/item/weapon/wirecutters/attack(mob/M as mob, mob/user as mob)
if((M.handcuffed) && (istype(M:handcuffed, /obj/item/weapon/handcuffs/cable)))
M.visible_message("You cut \the [M]'s restraints with \the [src]!",\
"\The [usr] cuts \the [M]'s restraints with \the [src]!",\
"You hear cable being cut.")
M.handcuffed = null
M.update_clothing()
return
else
..()
+6 -2
View File
@@ -1,8 +1,6 @@
/obj/structure/shuttle
name = "shuttle"
icon = 'shuttle.dmi'
pressure_resistance = 4*ONE_ATMOSPHERE
/obj/structure/shuttle/window
name = "shuttle window"
@@ -12,6 +10,12 @@
opacity = 0
anchored = 1
/obj/structure/shuttle/window/New()
var/temploc = src.loc
for(var/turf/simulated/W in range(temploc,0))
W.blocks_air = 1
W.density = 1
..()
/obj/structure/shuttle/engine
name = "engine"
+3 -2
View File
@@ -291,8 +291,9 @@
verbs += /client/proc/everyone_random
verbs += /client/proc/only_one
verbs += /client/proc/deadmin_self
verbs += /client/proc/giveruntimelog //used by coders to retrieve runtime logs
verbs += /client/proc/cinematic //used by coders to retrieve runtime logs
verbs += /client/proc/giveruntimelog //used by coders to retrieve runtime logs
verbs += /client/proc/cinematic //show a cinematic sequence
verbs += /client/proc/startSinglo //Used to prevent the station from losing power while testing stuff out.
verbs += /client/proc/enable_debug_verbs
verbs += /client/proc/kill_air
verbs += /client/proc/callprocgen
+5 -1
View File
@@ -461,7 +461,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
set name = "Del-All"
// to prevent REALLY stupid deletions
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human)
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
if(hsbitem)
for(var/atom/O in world)
@@ -902,6 +902,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
/client/proc/startSinglo()
set category = "Debug"
set name = "Start Singularity"
set desc = "Sets up the singularity and all machines to get power flowing through the station"
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
return
+2 -2
View File
@@ -252,13 +252,13 @@
if(src.amount <= 14)
usr << "\red You need at least 15 lengths to make restraints!"
return
var/obj/item/weapon/handcuffs/cable/B = new /obj/item/weapon/handcuffs/cable(usr.loc)
usr << "\blue You wind some cable together to make some restraints."
if(src.amount == 15)
del(src)
else
src.amount -= 15
var/obj/item/weapon/handcuffs/cable/B = new /obj/item/weapon/handcuffs/cable(usr.loc)
B.layer = 20
usr << "\blue You wind some cable together to make some restraints."
..()
/obj/item/weapon/cable_coil/attackby(obj/item/weapon/W, mob/user)
+9 -1
View File
@@ -47,6 +47,15 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit though. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">16 May 2012</h2>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can cut cable cuffs with wirecutters for quick removal.</li>
<li class="bugfix">Stops pod windows leaking air everywhere.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">15 May 2012</h2>
<h3 class="author">TG updated:</h3>
@@ -70,7 +79,6 @@ should be listed in the changelog upon commit though. Thanks. -->
<li class="tweak">The Head of Personnel can now change alert levels.</li>
<li class="bugfix">Fixes lockdown computers being blank.</li>
</ul>
</ul>
</div>
<div class="commit sansserif">