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Merge pull request #10919 from Fox-McCloud/compact-sniper-rifle
Adds Compact Sniper Rifle to Uplink
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@@ -482,6 +482,16 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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surplus = 25
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/sniper_compact //For when you really really hate that one guy.
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name = "Compact Sniper Rifle"
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desc = "A compact, unscoped version of the operative sniper rifle. Packs a powerful punch, but ammo is limited."
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reference = "CSR"
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item = /obj/item/gun/projectile/automatic/sniper_rifle/compact
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cost = 16
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surplus = 0
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cant_discount = TRUE
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excludefrom = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/crossbow
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name = "Energy Crossbow"
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desc = "A miniature energy crossbow that is small enough both to fit into a pocket and to slip into a backpack unnoticed by observers. Fires bolts tipped with toxin, a poisonous substance that is the product of a living organism. Stuns enemies for a short period of time. Recharges automatically."
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@@ -39,6 +39,17 @@
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can_unsuppress = 0
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can_suppress = 0
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/obj/item/gun/projectile/automatic/sniper_rifle/compact //holds very little ammo, lacks zooming, and bullets are primarily damage dealers, but the gun lacks the downsides of the full size rifle
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name = "compact sniper rifle"
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desc = "a compact, unscoped version of the standard issue syndicate sniper rifle. Still capable of sending people crying."
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recoil = 0
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weapon_weight = WEAPON_LIGHT
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fire_delay = 0
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mag_type = /obj/item/ammo_box/magazine/sniper_rounds/compact
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can_unsuppress = FALSE
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can_suppress = FALSE
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zoomable = FALSE
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//Normal Boolets
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/obj/item/ammo_box/magazine/sniper_rounds
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name = "sniper rounds (.50)"
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@@ -160,6 +171,23 @@
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weaken = 0
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breakthings = FALSE
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//compact ammo
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/obj/item/ammo_box/magazine/sniper_rounds/compact
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name = "sniper rounds (compact)"
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desc = "An extremely powerful round capable of inflicting massive damage on a target."
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ammo_type = /obj/item/ammo_casing/compact
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max_ammo = 4
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/obj/item/ammo_casing/compact
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desc = "A .50 caliber compact round casing."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet/sniper/compact
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icon_state = ".50"
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/obj/item/projectile/bullet/sniper/compact //Can't dismember, and can't break things; just deals massive damage.
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dismemberment = 0
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breakthings = FALSE
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//toy magazine
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/obj/item/ammo_box/magazine/toy/sniper_rounds
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name = "donksoft Sniper magazine"
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