mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
Merge branch 'master' of git://github.com/Baystation12/Baystation12
This commit is contained in:
@@ -52,7 +52,8 @@
|
||||
set background = 1
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||||
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||||
var/list/organs = GetAllContents()
|
||||
for(var/obj/organ/organ in organs)
|
||||
for(var/name in organs)
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||||
var/obj/organ/organ = organs[name]
|
||||
organ.ProcessOrgan()
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||||
|
||||
return
|
||||
|
||||
@@ -336,12 +336,6 @@ proc/airborne_can_reach(turf/source, turf/target)
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||||
activate(var/mob/living/carbon/mob,var/multiplier)
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mob.toxloss += (2*multiplier)
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/datum/disease2/effect/greater/scream
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name = "Random screaming syndrome"
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stage = 3
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activate(var/mob/living/carbon/mob,var/multiplier)
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mob.say("*scream")
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|
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/datum/disease2/effect/greater/drowsness
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name = "Automated sleeping syndrome"
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||||
stage = 3
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||||
|
||||
@@ -1139,7 +1139,7 @@
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
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|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris
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seed = "/obj/item/seeds/ambrosiavulgaris"
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||||
seed = "/obj/item/seeds/ambrosiavulgarisseed"
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||||
name = "Ambrosia Vulgaris"
|
||||
desc = "A plant containing various healing chemicals."
|
||||
icon_state = "ambrosiavulgaris"
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||||
|
||||
@@ -31,6 +31,18 @@
|
||||
containertype = "/obj/structure/closet/crate"
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||||
containername = "Empty Box crate"
|
||||
|
||||
/datum/supply_packs/body_bags
|
||||
name = "Body Bag supplies"
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||||
contains = list(
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||||
"/obj/item/weapon/bodybag",
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||||
"/obj/item/weapon/bodybag",
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||||
"/obj/item/weapon/bodybag",
|
||||
"/obj/item/weapon/bodybag",
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||||
)
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||||
cost = 10
|
||||
containertype = "/obj/structure/closet/crate"
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||||
containername = "Body Bag crate"
|
||||
|
||||
/datum/supply_packs/stationary
|
||||
name = "Stationary supplies"
|
||||
contains = list("/obj/item/device/taperecorder",
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||||
@@ -54,7 +66,6 @@
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||||
/datum/supply_packs/artscrafts
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name = "Arts and Crafts supplies"
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||||
contains = list("/obj/item/toy/crayonbox",
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"/obj/item/weapon/c_tube",
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"/obj/item/weapon/camera_test",
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||||
"/obj/item/weapon/storage/photo_album",
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||||
"/obj/item/weapon/packageWrap",
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||||
|
||||
@@ -8,7 +8,6 @@
|
||||
throwforce = 10
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/head/culthood
|
||||
name = "cult hood"
|
||||
icon_state = "culthood"
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||||
|
||||
@@ -281,7 +281,8 @@ var/list/sacrificed = list()
|
||||
corpse_to_raise.mind.key = ghost.key
|
||||
corpse_to_raise.key = ghost.key
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||||
del(ghost)
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||||
for(var/datum/organ/external/affecting in corpse_to_raise.organs)
|
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for(var/name in corpse_to_raise.organs)
|
||||
var/datum/organ/external/affecting = corpse_to_raise.organs[name]
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affecting.heal_damage(1000, 1000)
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corpse_to_raise.setToxLoss(0)
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corpse_to_raise.setOxyLoss(0)
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|
||||
@@ -127,9 +127,29 @@
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user.next_move = world.time + 2
|
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|
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if (user.hand)
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user.l_hand = src
|
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if(ishuman(user))
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var/datum/organ/external/temp = user:organs["l_hand"]
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if(!temp.destroyed)
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user.l_hand = src
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else
|
||||
user << "\blue You pick \the [src] up with your ha- wait a minute."
|
||||
if(loc == user)
|
||||
user.drop_from_slot(src)
|
||||
return
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||||
else
|
||||
user.l_hand = src
|
||||
else
|
||||
user.r_hand = src
|
||||
if(ishuman(user))
|
||||
var/datum/organ/external/temp = user:organs["r_hand"]
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||||
if(!temp.destroyed)
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user.r_hand = src
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||||
else
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||||
user << "\blue You pick \the [src] up with your ha- wait a minute."
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||||
if(loc == user)
|
||||
user.drop_from_slot(src)
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||||
return
|
||||
else
|
||||
user.r_hand = src
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||||
src.loc = user
|
||||
src.layer = 20
|
||||
add_fingerprint(user)
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||||
|
||||
@@ -15,7 +15,7 @@ MEDICAL
|
||||
t_him = "her"
|
||||
user << "\red \The [M] is dead, you cannot help [t_him]!"
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||||
return
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||||
if (M.health < 50)
|
||||
if (M.health < 0)
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||||
var/t_him = "it"
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||||
if (M.gender == MALE)
|
||||
t_him = "him"
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||||
@@ -66,6 +66,30 @@ MEDICAL
|
||||
|
||||
if (affecting.heal_damage(src.heal_brute, src.heal_burn))
|
||||
H.UpdateDamageIcon()
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||||
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||||
if(H.bloodloss > 0 && heal_brute > 0) // fix wounds too if bruise pack
|
||||
var/stoped = 0
|
||||
for(var/datum/organ/external/wound/W in affecting.wounds)
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if(W.bleeding)
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||||
W.stopbleeding()
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stoped = 0
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||||
break
|
||||
if(!stoped)
|
||||
// user << "There is no bleeding wound at [t]" //code no longer in a dedicated obj, thus this doesn't really matter
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||||
return
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||||
if (user)
|
||||
if (M != user)
|
||||
for (var/mob/O in viewers(H, null))
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||||
O.show_message("\red [H] has been bandaged with [src] by [user]", 1)
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else
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var/t_himself = "itself"
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if (user.gender == MALE)
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t_himself = "himself"
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else if (user.gender == FEMALE)
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t_himself = "herself"
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||||
for (var/mob/O in viewers(H, null))
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O.show_message("\red [H] bandaged [t_himself] with [src]", 1)
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||||
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M.updatehealth()
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else
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M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
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||||
|
||||
@@ -83,12 +83,12 @@ CIRCULAR SAW
|
||||
if(1.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is having his eyes retracted by [user].", 1)
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||||
O.show_message("\red [M] is having \his eyes retracted by [user].", 1)
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||||
M << "\red [user] begins to seperate your eyes with [src]!"
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||||
user << "\red You seperate [M]'s eyes with [src]!"
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||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to have his eyes retracted.", \
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||||
"\red [user] begins to have \his eyes retracted.", \
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||||
"\red You begin to pry open your eyes with [src]!" \
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||||
)
|
||||
if(M == user && prob(25))
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||||
@@ -102,10 +102,56 @@ CIRCULAR SAW
|
||||
|
||||
M:eye_op_stage = 2.0
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||||
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||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
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||||
return ..()
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||||
else
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||||
// bone surgery doable?
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||||
if(!try_bone_surgery(M, user))
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||||
return ..()
|
||||
|
||||
return
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||||
/obj/item/weapon/retractor/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
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||||
if(!istype(H))
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||||
return 0
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||||
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
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||||
if(!S || !istype(S))
|
||||
return 0
|
||||
|
||||
if(S.destroyed)
|
||||
user << "What [S.display_name]?"
|
||||
if(!S.open)
|
||||
user << "\red There is skin in the way!"
|
||||
return 0
|
||||
if(S.bleeding)
|
||||
user << "\red [H] is profusely bleeding in \his [S.display_name]!"
|
||||
return 0
|
||||
|
||||
if(H != user)
|
||||
H.visible_message( \
|
||||
"\red [user] is beginning to retract the flap in the wound in [H]'s [S.display_name] with [src].", \
|
||||
"\red [user] begins to retract the flap in the wound in your [S.display_name] with [src]!")
|
||||
else
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||||
H.visible_message( \
|
||||
"\red [user] begins to retract the flap in the wound in \his [S.display_name] with [src]!", \
|
||||
"\red You begin to retract the flap in the wound in your [S.display_name] with [src]!")
|
||||
|
||||
if(do_mob(user, H, 30))
|
||||
if(H != user)
|
||||
H.visible_message( \
|
||||
"\red [user] retracts the flap in the wound in [H]'s [S.display_name] with [src]!", \
|
||||
"\red [user] retracts the flap in the wound in your [S.display_name] with [src]!")
|
||||
else
|
||||
H.visible_message( \
|
||||
"\red [user] retracts the flap in the wound in \his [S.display_name] with [src]!", \
|
||||
"\red You retract the flap in the wound in your [S.display_name] with [src]!")
|
||||
|
||||
if(H == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
S.take_damage(15)
|
||||
|
||||
S.open = 2
|
||||
|
||||
H.updatehealth()
|
||||
H.UpdateDamageIcon()
|
||||
|
||||
return 1
|
||||
|
||||
////////////
|
||||
//Hemostat//
|
||||
@@ -189,12 +235,12 @@ CIRCULAR SAW
|
||||
if(2.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is having his eyes mended by [user].", 1)
|
||||
O.show_message("\red [M] is having \his eyes mended by [user].", 1)
|
||||
M << "\red [user] begins to mend your eyes with [src]!"
|
||||
user << "\red You mend [M]'s eyes with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to have his eyes mended.", \
|
||||
"\red [user] begins to have \his eyes mended.", \
|
||||
"\red You begin to mend your eyes with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
@@ -206,11 +252,68 @@ CIRCULAR SAW
|
||||
else
|
||||
M.take_organ_damage(15)
|
||||
M:eye_op_stage = 3.0
|
||||
else if(user.zone_sel.selecting == "head")
|
||||
if(istype(M, /mob/living/carbon/human) && M:brain_op_stage == 1)
|
||||
M:brain_op_stage = 0
|
||||
var/datum/organ/external/S = M:organs["head"]
|
||||
if(!S || !istype(S))
|
||||
return ..()
|
||||
M:brain_op_stage = 0
|
||||
S.open = 1
|
||||
if(!try_bone_surgery(M, user))
|
||||
return ..()
|
||||
else
|
||||
return ..()
|
||||
else
|
||||
// bone surgery doable?
|
||||
if(!try_bone_surgery(M, user))
|
||||
return ..()
|
||||
|
||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
|
||||
return ..()
|
||||
/obj/item/weapon/hemostat/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
|
||||
if(!istype(H))
|
||||
return 0
|
||||
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
|
||||
if(!S || !istype(S))
|
||||
return 0
|
||||
|
||||
return
|
||||
if(S.destroyed)
|
||||
user << "What [S.display_name]?"
|
||||
if(!S.open)
|
||||
user << "\red There is skin in the way!"
|
||||
return 0
|
||||
if(!S.bleeding)
|
||||
user << "\red [H] is not bleeding in \his [S.display_name]!"
|
||||
return 0
|
||||
|
||||
if(H != user)
|
||||
H.visible_message( \
|
||||
"\red [user] is beginning to clamp bleeders in the wound in [H]'s [S.display_name] with [src].", \
|
||||
"\red [user] begins to clamp bleeders in the wound in your [S.display_name] with [src]!")
|
||||
else
|
||||
H.visible_message( \
|
||||
"\red [user] begins to clamp bleeders in the wound in \his [S.display_name] with [src]!", \
|
||||
"\red You begin to clamp bleeders in the wound in your [S.display_name] with [src]!")
|
||||
|
||||
if(do_mob(user, H, 50))
|
||||
if(H != user)
|
||||
H.visible_message( \
|
||||
"\red [user] clamps bleeders in the wound in [H]'s [S.display_name] with [src]!", \
|
||||
"\red [user] clamps bleeders in the wound in your [S.display_name] with [src]!")
|
||||
else
|
||||
H.visible_message( \
|
||||
"\red [user] clamps bleeders in the wound in \his [S.display_name] with [src]!", \
|
||||
"\red You clamp bleeders in the wound in your [S.display_name] with [src]!")
|
||||
|
||||
if(H == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
S.take_damage(15)
|
||||
|
||||
S.bleeding = 0
|
||||
|
||||
H.updatehealth()
|
||||
H.UpdateDamageIcon()
|
||||
|
||||
return 1
|
||||
|
||||
///////////
|
||||
//Cautery//
|
||||
@@ -233,6 +336,8 @@ CIRCULAR SAW
|
||||
user << "\red You cauterize the incision in [M]'s torso with [src]!"
|
||||
M:embryo_op_stage = 0.0
|
||||
return
|
||||
else
|
||||
try_bone_surgery(M, user)
|
||||
|
||||
if(user.zone_sel.selecting == "groin")
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
@@ -247,6 +352,8 @@ CIRCULAR SAW
|
||||
for(var/datum/disease/appendicitis in M.viruses)
|
||||
appendicitis.cure()
|
||||
M.resistances += appendicitis
|
||||
else
|
||||
try_bone_surgery(M, user)
|
||||
return
|
||||
|
||||
if (user.zone_sel.selecting == "eyes")
|
||||
@@ -275,12 +382,12 @@ CIRCULAR SAW
|
||||
if(3.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is having his eyes cauterized by [user].", 1)
|
||||
O.show_message("\red [M] is having \his eyes cauterized by [user].", 1)
|
||||
M << "\red [user] begins to cauterize your eyes!"
|
||||
user << "\red You cauterize [M]'s eyes with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to have his eyes cauterized.", \
|
||||
"\red [user] begins to have \his eyes cauterized.", \
|
||||
"\red You begin to cauterize your eyes!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
@@ -294,11 +401,53 @@ CIRCULAR SAW
|
||||
M.sdisabilities &= ~1
|
||||
M:eye_op_stage = 0.0
|
||||
|
||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
|
||||
return ..()
|
||||
else
|
||||
// bone surgery doable?
|
||||
if(!try_bone_surgery(M, user))
|
||||
return ..()
|
||||
|
||||
return
|
||||
/obj/item/weapon/cautery/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
|
||||
if(!istype(H))
|
||||
return 0
|
||||
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
|
||||
if(!S || !istype(S))
|
||||
return 0
|
||||
|
||||
if(S.destroyed)
|
||||
user << "What [S.display_name]?"
|
||||
if(!S.open)
|
||||
user << "\red There is no wound to close up!"
|
||||
return 0
|
||||
|
||||
if(H != user)
|
||||
H.visible_message( \
|
||||
"\red [user] is beginning to cauterize the incision in [H]'s [S.display_name] with [src].", \
|
||||
"\red [user] begins to cut open the wound in your [S.display_name] with [src]!")
|
||||
else
|
||||
H.visible_message( \
|
||||
"\red [user] begins to cauterize the incision in \his [S.display_name] with [src]!", \
|
||||
"\red You begin to cauterize the incision in your [S.display_name] with [src]!")
|
||||
|
||||
if(do_mob(user, H, 100))
|
||||
if(H != user)
|
||||
H.visible_message( \
|
||||
"\red [user] cauterizes the incision in [H]'s [S.display_name] with [src]!", \
|
||||
"\red [user] cauterizes the incision in your [S.display_name] with [src]!")
|
||||
else
|
||||
H.visible_message( \
|
||||
"\red [user] cauterizes the incision in \his [S.display_name] with [src]!", \
|
||||
"\red You cauterize the incision in your [S.display_name] with [src]!")
|
||||
|
||||
if(H == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
S.take_damage(15)
|
||||
|
||||
S.open = 0
|
||||
|
||||
H.updatehealth()
|
||||
H.UpdateDamageIcon()
|
||||
|
||||
return 1
|
||||
|
||||
//obj/item/weapon/surgicaldrill
|
||||
|
||||
@@ -327,7 +476,7 @@ CIRCULAR SAW
|
||||
if(0.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his torso cut open with [src] by [user].", 1)
|
||||
O.show_message("\red [M] is beginning to have \his torso cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your torso with [src]!"
|
||||
user << "\red You cut [M]'s torso open with [src]!"
|
||||
M:embryo_op_stage = 1.0
|
||||
@@ -335,7 +484,7 @@ CIRCULAR SAW
|
||||
if(3.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his stomach cut open with [src] by [user].", 1)
|
||||
O.show_message("\red [M] is beginning to have \his stomach cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your stomach with [src]!"
|
||||
user << "\red You cut [M]'s stomach open with [src]!"
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
@@ -352,14 +501,14 @@ CIRCULAR SAW
|
||||
if(0.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his abdomen cut open with [src] by [user].", 1)
|
||||
O.show_message("\red [M] is beginning to have \his abdomen cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your abdomen with [src]!"
|
||||
user << "\red You cut [M]'s abdomen open with [src]!"
|
||||
M:appendix_op_stage = 1.0
|
||||
if(3.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his appendix seperated with [src] by [user].", 1)
|
||||
O.show_message("\red [M] is beginning to have \his appendix seperated with [src] by [user].", 1)
|
||||
M << "\red [user] begins to seperate your appendix with [src]!"
|
||||
user << "\red You seperate [M]'s appendix with [src]!"
|
||||
M:appendix_op_stage = 4.0
|
||||
@@ -368,6 +517,12 @@ CIRCULAR SAW
|
||||
if(user.zone_sel.selecting == "head" || istype(M, /mob/living/carbon/metroid))
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(istype(H) && H.organs["head"])
|
||||
var/datum/organ/external/affecting = H.organs["head"]
|
||||
if(affecting.destroyed)
|
||||
return ..()
|
||||
|
||||
if(istype(H) && ( \
|
||||
(H.head && H.head.flags & HEADCOVERSEYES) || \
|
||||
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
|
||||
@@ -397,12 +552,12 @@ CIRCULAR SAW
|
||||
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his head cut open with [src] by [user].", 1)
|
||||
O.show_message("\red [M] is beginning to have \his head cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your head with [src]!"
|
||||
user << "\red You cut [M]'s head open with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to cut open his skull with [src]!", \
|
||||
"\red [user] begins to cut open \his skull with [src]!", \
|
||||
"\red You begin to cut open your head with [src]!" \
|
||||
)
|
||||
|
||||
@@ -443,12 +598,12 @@ CIRCULAR SAW
|
||||
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is having his connections to the brain delicately severed with [src] by [user].", 1)
|
||||
O.show_message("\red [M] is having \his connections to the brain delicately severed with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your head with [src]!"
|
||||
user << "\red You cut [M]'s head open with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begin to delicately remove the connections to his brain with [src]!", \
|
||||
"\red [user] begin to delicately remove the connections to \his brain with [src]!", \
|
||||
"\red You begin to cut open your head with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
@@ -498,12 +653,12 @@ CIRCULAR SAW
|
||||
if(0.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his eyes incised with [src] by [user].", 1)
|
||||
O.show_message("\red [M] is beginning to have \his eyes incised with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your eyes with [src]!"
|
||||
user << "\red You make an incision around [M]'s eyes with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to cut around his eyes with [src]!", \
|
||||
"\red [user] begins to cut around \his eyes with [src]!", \
|
||||
"\red You begin to cut open your eyes with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
@@ -519,13 +674,78 @@ CIRCULAR SAW
|
||||
M:eye_op_stage = 1.0
|
||||
user << "\blue So far so good after."
|
||||
else
|
||||
return ..()
|
||||
// bone surgery doable?
|
||||
if(!try_bone_surgery(M, user))
|
||||
return ..()
|
||||
|
||||
/* wat
|
||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
|
||||
return ..()
|
||||
*/
|
||||
return
|
||||
|
||||
/obj/item/weapon/scalpel/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
|
||||
if(!istype(H))
|
||||
return 0
|
||||
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
|
||||
if(!S || !istype(S))
|
||||
return 0
|
||||
|
||||
if(S.destroyed)
|
||||
user << "What [S.display_name]?"
|
||||
if(S.open)
|
||||
user << "\red The wound is already open!"
|
||||
return 0
|
||||
|
||||
if(H != user)
|
||||
H.visible_message( \
|
||||
"\red [user] is beginning to cut open the wound in [H]'s [S.display_name] with [src].", \
|
||||
"\red [user] begins to cut open the wound in your [S.display_name] with [src]!")
|
||||
else
|
||||
H.visible_message( \
|
||||
"\red [user] begins to cut open the wound in \his [S.display_name] with [src]!", \
|
||||
"\red You begin to cut open the wound in your [S.display_name] with [src]!")
|
||||
|
||||
if(do_mob(user, H, 100))
|
||||
if(H != user)
|
||||
H.visible_message( \
|
||||
"\red [user] cuts open the wound in [H]'s [S.display_name] with [src]!", \
|
||||
"\red [user] cuts open the wound in your [S.display_name] with [src]!")
|
||||
else
|
||||
H.visible_message( \
|
||||
"\red [user] cuts open the wound in \his [S.display_name] with [src]!", \
|
||||
"\red You cut open the wound in your [S.display_name] with [src]!")
|
||||
|
||||
if(H == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
S.take_damage(15)
|
||||
|
||||
S.open = 1
|
||||
S.bleeding = 1
|
||||
|
||||
H.updatehealth()
|
||||
H.UpdateDamageIcon()
|
||||
else
|
||||
var/a = pick(1,2,3)
|
||||
var/msg
|
||||
if(a == 1)
|
||||
msg = "\red [user]'s move slices open [H]'s wound, causing massive bleeding"
|
||||
S.brute_dam += 35
|
||||
S.createwound(rand(1,3))
|
||||
else if(a == 2)
|
||||
msg = "\red [user]'s move slices open [H]'s wound, and causes \him to accidentally stab himself"
|
||||
S.brute_dam += 35
|
||||
var/datum/organ/external/userorgan = user:organs["chest"]
|
||||
if(userorgan)
|
||||
userorgan.brute_dam += 35
|
||||
else
|
||||
user.take_organ_damage(35)
|
||||
else if(a == 3)
|
||||
msg = "\red [user] quickly stops the surgery"
|
||||
for(var/mob/O in viewers(H))
|
||||
O.show_message(msg, 1)
|
||||
|
||||
return 1
|
||||
|
||||
////////////////
|
||||
//CIRCULAR SAW//
|
||||
@@ -562,17 +782,28 @@ CIRCULAR SAW
|
||||
return
|
||||
|
||||
switch(M:brain_op_stage)
|
||||
if(0)
|
||||
if(!istype(H))
|
||||
return ..()
|
||||
var/datum/organ/external/S = H.organs["head"]
|
||||
if(S.destroyed)
|
||||
return
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message(text("\red [H] gets \his [S.display_name] sawed off with [src] by [user]."), 1)
|
||||
S.destroyed = 1
|
||||
S.droplimb()
|
||||
H.update_body()
|
||||
if(1.0)
|
||||
if(istype(M, /mob/living/carbon/metroid))
|
||||
return
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] has his skull sawed open with [src] by [user].", 1)
|
||||
O.show_message("\red [M] has \his skull sawed open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to saw open your head with [src]!"
|
||||
user << "\red You saw [M]'s head open with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] saws open his skull with [src]!", \
|
||||
"\red [user] saws open \his skull with [src]!", \
|
||||
"\red You begin to saw open your head with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
@@ -615,12 +846,12 @@ CIRCULAR SAW
|
||||
if(3.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] has his spine's connection to the brain severed with [src] by [user].", 1)
|
||||
O.show_message("\red [M] has \his spine's connection to the brain severed with [src] by [user].", 1)
|
||||
M << "\red [user] severs your brain's connection to the spine with [src]!"
|
||||
user << "\red You sever [M]'s brain's connection to the spine with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] severs his brain's connection to the spine with [src]!", \
|
||||
"\red [user] severs \his brain's connection to the spine with [src]!", \
|
||||
"\red You sever your brain's connection to the spine with [src]!" \
|
||||
)
|
||||
|
||||
@@ -637,6 +868,16 @@ CIRCULAR SAW
|
||||
..()
|
||||
return
|
||||
|
||||
else if(user.zone_sel.selecting != "chest" && user.zone_sel.selecting != "groin" && istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
|
||||
if(S.destroyed)
|
||||
return
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message(text("\red [H] gets \his [S.display_name] sawed off with [src] by [user]."), 1)
|
||||
S.destroyed = 1
|
||||
S.droplimb()
|
||||
H.update_body()
|
||||
else
|
||||
return ..()
|
||||
/*
|
||||
@@ -644,3 +885,135 @@ CIRCULAR SAW
|
||||
return ..()
|
||||
*/
|
||||
return
|
||||
|
||||
/obj/item/weapon/surgical_tool
|
||||
name = "surgical tool"
|
||||
var/list/stage = list() //Stage to act on
|
||||
var/time = 50 //Time it takes to use
|
||||
var/wound //Wound type to act on
|
||||
|
||||
proc/get_message(var/mnumber,var/M,var/user,var/datum/organ/external/organ)//=Start,2=finish,3=walk away,4=screw up, 5 = closed wound
|
||||
proc/screw_up(mob/living/carbon/M as mob,mob/living/carbon/user as mob,var/datum/organ/external/organ)
|
||||
organ.brute_dam += 30
|
||||
/obj/item/weapon/surgical_tool/proc/IsFinalStage(var/stage)
|
||||
var/a
|
||||
switch(wound)
|
||||
if("broken") //Basic broken bone
|
||||
a=3
|
||||
if("blood")
|
||||
a=3
|
||||
return stage == a
|
||||
|
||||
/obj/item/weapon/surgical_tool/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M, /mob))
|
||||
return
|
||||
if((usr.mutations & 16) && prob(50))
|
||||
M << "\red You stab yourself in the eye."
|
||||
M.disabilities |= 128
|
||||
M.weakened += 4
|
||||
M.bruteloss += 10
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(!(locate(/obj/machinery/optable, M.loc) && M.resting))
|
||||
return ..()
|
||||
|
||||
var/zone = user.zone_sel.selecting
|
||||
if (istype(M.organs[zone], /datum/organ/external))
|
||||
var/datum/organ/external/temp = M.organs[zone]
|
||||
var/msg
|
||||
|
||||
// quickly convert embryo removal to bone surgery
|
||||
if(zone == "chest" && M.embryo_op_stage == 3)
|
||||
M.embryo_op_stage = 0
|
||||
temp.open = 2
|
||||
temp.bleeding = 0
|
||||
|
||||
// quickly convert appendectomy to bone surgery
|
||||
if(zone == "groin" && M.appendix_op_stage == 3)
|
||||
M.appendix_op_stage = 0
|
||||
temp.open = 2
|
||||
temp.bleeding = 0
|
||||
|
||||
msg = get_message(1,M,user,temp)
|
||||
for(var/mob/O in viewers(M,null))
|
||||
O.show_message("\red [msg]",1)
|
||||
if(do_mob(user,M,time))
|
||||
if(temp.open == 2 && !temp.bleeding)
|
||||
if(temp.wound == wound)
|
||||
if(temp.stage in stage)
|
||||
temp.stage += 1
|
||||
|
||||
if(IsFinalStage(temp.stage))
|
||||
temp.broken = 0
|
||||
temp.stage = 0
|
||||
temp.perma_injury = 0
|
||||
temp.brute_dam = temp.min_broken_damage -1
|
||||
msg = get_message(2,M,user,temp)
|
||||
else
|
||||
msg = get_message(4,M,user,temp)
|
||||
screw_up(M,user,temp)
|
||||
else
|
||||
msg = get_message(5,M,user,temp)
|
||||
else
|
||||
msg = get_message(3,M,user,temp)
|
||||
|
||||
for(var/mob/O in viewers(M,null))
|
||||
O.show_message("\red [msg]",1)
|
||||
|
||||
|
||||
//Broken bone
|
||||
//Basic
|
||||
//Open -> Clean -> Bone-gel -> pop-into-place -> Bone-gel -> close -> glue -> clean
|
||||
|
||||
//Split
|
||||
//Open -> Clean -> Tweasers -> bone-glue -> close -> glue -> clean
|
||||
|
||||
//
|
||||
|
||||
/obj/item/weapon/surgical_tool/bonegel
|
||||
name = "Bone-gel"
|
||||
icon = 'janitor.dmi'
|
||||
icon_state = "cleaner"
|
||||
|
||||
/obj/item/weapon/surgical_tool/bonegel/New()
|
||||
stage += 0
|
||||
stage += 2
|
||||
wound = "broken"
|
||||
/obj/item/weapon/surgical_tool/bonegel/get_message(var/n,var/m,var/usr,var/datum/organ/external/organ)
|
||||
var/z
|
||||
switch(n)
|
||||
if(1)
|
||||
z="[usr] starts applying bone-gel to [m]'s [organ.display_name]"
|
||||
if(2)
|
||||
z="[usr] finishes applying bone-gel to [m]'s [organ.display_name]"
|
||||
if(3)
|
||||
z="[usr] stops applying bone-gel to [m]'s [organ.display_name]"
|
||||
if(4)
|
||||
z="[usr] applies bone-gel incorrectly to [m]'s [organ.display_name]"
|
||||
if(5)
|
||||
z="[usr] lubricates [m]'s [organ.display_name]"
|
||||
return z
|
||||
|
||||
/obj/item/weapon/surgical_tool/bonecracker
|
||||
name = "Bone-cracker"
|
||||
icon = 'items.dmi'
|
||||
icon_state = "wrench"
|
||||
|
||||
/obj/item/weapon/surgical_tool/bonecracker/New()
|
||||
stage += 1
|
||||
wound = "broken"
|
||||
/obj/item/weapon/surgical_tool/bonecracker/get_message(var/n,var/m,var/usr,var/datum/organ/external/organ)
|
||||
var/z
|
||||
switch(n)
|
||||
if(1)
|
||||
z="[usr] starts popping [m]'s [organ.display_name] bone into place"
|
||||
if(2)
|
||||
z="[usr] finishes popping [m]'s [organ.display_name] bone into place"
|
||||
if(3)
|
||||
z="[usr] stops popping [m]'s [organ.display_name] bone into place"
|
||||
if(4)
|
||||
z="[usr] pops [m]'s [organ.display_name] bone into the wrong place"
|
||||
if(5)
|
||||
z="[usr] performs chiropractice on [m]'s [organ.display_name]"
|
||||
return z
|
||||
|
||||
@@ -6,20 +6,21 @@
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
|
||||
/*/obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob)
|
||||
/obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/heal_amt = 10
|
||||
for(var/datum/organ/external/affecting in H.organs)
|
||||
for(var/name in H.organs)
|
||||
var/datum/organ/external/affecting = H.organs[name]
|
||||
if(affecting.heal_damage(heal_amt, heal_amt))
|
||||
H.UpdateDamageIcon()
|
||||
return */
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/bible/attack(mob/M as mob, mob/living/user as mob)
|
||||
|
||||
// var/chaplain = 0
|
||||
// if(user.mind && (user.mind.assigned_role == "Chaplain"))
|
||||
// chaplain = 1
|
||||
var/chaplain = 0
|
||||
if(user.mind && (user.mind.assigned_role == "Chaplain"))
|
||||
chaplain = 1
|
||||
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
@@ -28,10 +29,10 @@
|
||||
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
||||
user << "\red You don't have the dexterity to do this!"
|
||||
return
|
||||
// if(!chaplain)
|
||||
// user << "\red The book sizzles in your hands."
|
||||
// user.take_organ_damage(0,10)
|
||||
// return
|
||||
if(!chaplain)
|
||||
user << "\red The book sizzles in your hands."
|
||||
user.take_organ_damage(0,10)
|
||||
return
|
||||
|
||||
if ((user.mutations & CLUMSY) && prob(50))
|
||||
user << "\red The [src] slips out of your hand and hits your head."
|
||||
@@ -47,7 +48,7 @@
|
||||
M << "\red The power of [src.deity_name] clears your mind of heresy!"
|
||||
user << "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!"
|
||||
ticker.mode.remove_cultist(M.mind)
|
||||
/* if ((istype(M, /mob/living/carbon/human) && prob(60)))
|
||||
if ((istype(M, /mob/living/carbon/human) && prob(60)))
|
||||
bless(M)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] heals [] with the power of [src.deity_name]!</B>", user, M), 1)
|
||||
@@ -59,7 +60,7 @@
|
||||
M << "\red You feel dumber."
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] beats [] over the head with []!</B>", user, M, src), 1)
|
||||
playsound(src.loc, "punch", 25, 1, -1) */
|
||||
playsound(src.loc, "punch", 25, 1, -1)
|
||||
else if(M.stat == 2)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] smacks []'s lifeless corpse with [].</B>", user, M, src), 1)
|
||||
|
||||
@@ -81,6 +81,20 @@
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/tramadol
|
||||
name = "Pill bottle (tramadol)"
|
||||
desc = "Contains painkiller pills."
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/kelotane/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/pill/tramadol( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/tramadol( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/tramadol( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/tramadol( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/tramadol( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/tramadol( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/tramadol( src )
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/antitox
|
||||
name = "Pill bottle (Anti-toxin)"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
|
||||
@@ -494,6 +494,24 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
//M.updatehealth()
|
||||
M.buckled = initial(M.buckled)
|
||||
M.handcuffed = initial(M.handcuffed)
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
for(var/name in H.organs)
|
||||
var/datum/organ/external/e = H.organs[name]
|
||||
e.brute_dam = 0.0
|
||||
e.burn_dam = 0.0
|
||||
e.bandaged = 0.0
|
||||
e.wound_size = 0.0
|
||||
e.max_damage = initial(e.max_damage)
|
||||
e.bleeding = 0
|
||||
e.open = 0
|
||||
e.broken = 0
|
||||
e.destroyed = 0
|
||||
e.perma_injury = 0
|
||||
e.update_icon()
|
||||
H.update_body()
|
||||
H.update_face()
|
||||
H.UpdateDamageIcon()
|
||||
if (M.stat > 1)
|
||||
M.stat=0
|
||||
..()
|
||||
|
||||
@@ -667,8 +667,9 @@ datum
|
||||
return
|
||||
|
||||
if(prob(15) && istype(M, /mob/living/carbon/human) && volume >= 30)
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
var/datum/organ/external/head/affecting = M:get_organ("head")
|
||||
if(affecting)
|
||||
affecting.disfigured = 1
|
||||
affecting.take_damage(25, 0)
|
||||
M:UpdateDamageIcon()
|
||||
M:emote("scream")
|
||||
@@ -714,7 +715,8 @@ datum
|
||||
del (M:head)
|
||||
M << "\red Your helmet melts into uselessness!"
|
||||
return
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
var/datum/organ/external/head/affecting = M:get_organ("head")
|
||||
affecting.disfigured = 1
|
||||
affecting.take_damage(35, 0)
|
||||
M:UpdateDamageIcon()
|
||||
M:emote("scream")
|
||||
@@ -729,7 +731,8 @@ datum
|
||||
M.take_organ_damage(min(15, volume * 4)) // same deal as sulphuric acid
|
||||
else
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
var/datum/organ/external/head/affecting = M:get_organ("head")
|
||||
affecting.disfigured = 1
|
||||
affecting.take_damage(30, 0)
|
||||
M:UpdateDamageIcon()
|
||||
M:emote("scream")
|
||||
@@ -1308,6 +1311,19 @@ datum
|
||||
..()
|
||||
return
|
||||
|
||||
tramadol
|
||||
name = "Tramadol"
|
||||
id = "tramadol"
|
||||
description = "A simple, yet effective painkiller."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC"
|
||||
|
||||
oxycodone
|
||||
name = "Oxycodone"
|
||||
id = "oxycodone"
|
||||
description = "An effective and very addictive painkiller."
|
||||
reagent_state = LIQUID
|
||||
color = "#C805DC"
|
||||
|
||||
impedrezene
|
||||
name = "Impedrezene"
|
||||
|
||||
@@ -70,6 +70,13 @@ datum
|
||||
required_reagents = list("radium" = 1, "phosphorus" = 1, "chlorine" = 1)
|
||||
result_amount = 3
|
||||
|
||||
tramadol
|
||||
name = "Tramadol"
|
||||
id = "tramadol"
|
||||
result = "tramadol"
|
||||
required_reagents = list("inaprovaline" = 1, "ethanol" = 1, "oxygen" = 1)
|
||||
result_amount = 3
|
||||
|
||||
//cyanide
|
||||
// name = "Cyanide"
|
||||
// id = "cyanide"
|
||||
|
||||
@@ -2726,6 +2726,14 @@
|
||||
..()
|
||||
reagents.add_reagent("kelotane", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/tramadol
|
||||
name = "Tramadol pill"
|
||||
desc = "A simple painkiller."
|
||||
icon_state = "pill8"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("tramadol", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/inaprovaline
|
||||
name = "Inaprovaline pill"
|
||||
desc = "Used to stabilize patients."
|
||||
|
||||
@@ -151,7 +151,31 @@
|
||||
if (!src.client)
|
||||
usr << "\red [src.name] doesn't seem as though they want to talk."
|
||||
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/temp = organs[name]
|
||||
if(temp.destroyed)
|
||||
usr << "\red [name] is missing [t_his] [temp.display_name]."
|
||||
if(temp.wounds)
|
||||
for(var/datum/organ/external/wound/w in temp.wounds)
|
||||
var/size = w.wound_size
|
||||
var/sizetext
|
||||
switch(size)
|
||||
if(1)
|
||||
sizetext = "cut"
|
||||
if(2)
|
||||
sizetext = "deep cut"
|
||||
if(3)
|
||||
sizetext = "flesh wound"
|
||||
if(4)
|
||||
sizetext = "gaping wound"
|
||||
if(5)
|
||||
sizetext = "big gaping wound"
|
||||
if(6)
|
||||
sizetext = "massive wound"
|
||||
if(w.bleeding)
|
||||
usr << "\red [name] is bleeding from a [sizetext] on [t_his] [temp.display_name]."
|
||||
continue
|
||||
|
||||
print_flavor_text()
|
||||
|
||||
usr << "\blue *---------*"
|
||||
|
||||
|
||||
@@ -55,6 +55,9 @@
|
||||
var/mutantrace = null
|
||||
|
||||
var/list/organs = list()
|
||||
var/bloodloss = 0
|
||||
var/debug_leftarm
|
||||
var/debug_lefthand
|
||||
|
||||
/mob/living/carbon/human/dummy
|
||||
real_name = "Test Dummy"
|
||||
@@ -69,24 +72,25 @@
|
||||
|
||||
if(!dna) dna = new /datum/dna(null)
|
||||
|
||||
var/datum/organ/external/chest/chest = new /datum/organ/external/chest(src)
|
||||
var/datum/organ/external/head/head = new /datum/organ/external/head(src)
|
||||
var/datum/organ/external/l_arm/l_arm = new /datum/organ/external/l_arm(src)
|
||||
var/datum/organ/external/r_arm/r_arm = new /datum/organ/external/r_arm(src)
|
||||
var/datum/organ/external/r_leg/r_leg = new /datum/organ/external/r_leg(src)
|
||||
var/datum/organ/external/l_leg/l_leg = new /datum/organ/external/l_leg(src)
|
||||
chest.owner = src
|
||||
head.owner = src
|
||||
r_arm.owner = src
|
||||
l_arm.owner = src
|
||||
r_leg.owner = src
|
||||
l_leg.owner = src
|
||||
organs += chest
|
||||
organs += head
|
||||
organs += r_arm
|
||||
organs += l_arm
|
||||
organs += r_leg
|
||||
organs += l_leg
|
||||
new /datum/organ/external/chest(src)
|
||||
new /datum/organ/external/groin(src)
|
||||
new /datum/organ/external/head(src)
|
||||
new /datum/organ/external/l_arm(src)
|
||||
new /datum/organ/external/r_arm(src)
|
||||
new /datum/organ/external/r_leg(src)
|
||||
new /datum/organ/external/l_leg(src)
|
||||
|
||||
var/datum/organ/external/part = new /datum/organ/external/l_hand(src)
|
||||
part.parent = organs["l_arm"]
|
||||
part = new /datum/organ/external/l_foot(src)
|
||||
part.parent = organs["l_leg"]
|
||||
part = new /datum/organ/external/r_hand(src)
|
||||
part.parent = organs["r_arm"]
|
||||
part = new /datum/organ/external/r_foot(src)
|
||||
part.parent = organs["r_leg"]
|
||||
|
||||
debug_leftarm = organs["l_arm"]
|
||||
debug_lefthand = organs["l_hand"]
|
||||
|
||||
var/g = "m"
|
||||
if (gender == MALE)
|
||||
@@ -170,6 +174,11 @@
|
||||
var/hungry = (500 - nutrition)/5 // So overeat would be 100 and default level would be 80
|
||||
if (hungry >= 70) tally += hungry/50
|
||||
|
||||
for(var/organ in list("l_leg","l_foot","r_leg","r_foot"))
|
||||
var/datum/organ/external/o = organs["[organ]"]
|
||||
if(o.broken)
|
||||
tally += 6
|
||||
|
||||
if(wear_suit)
|
||||
tally += wear_suit.slowdown
|
||||
|
||||
@@ -270,7 +279,8 @@
|
||||
if (prob(50) && !shielded)
|
||||
Paralyse(10)
|
||||
|
||||
for(var/datum/organ/external/temp in organs)
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/temp = organs[name]
|
||||
switch(temp.name)
|
||||
if("head")
|
||||
temp.take_damage(b_loss * 0.2, f_loss * 0.2)
|
||||
@@ -653,7 +663,7 @@
|
||||
M.show_message(text("\red [] has been hit by []", src, O), 1)
|
||||
if (health > 0)
|
||||
var/datum/organ/external/affecting = get_organ(pick("chest", "chest", "chest", "head"))
|
||||
if(!affecting) return
|
||||
if(!affecting || affecting.destroyed) return
|
||||
if (istype(O, /obj/effect/immovablerod))
|
||||
affecting.take_damage(101, 0)
|
||||
else
|
||||
@@ -881,17 +891,33 @@
|
||||
//because theyre located on the 'other' inventory bar.
|
||||
|
||||
// Gloves
|
||||
if (gloves)
|
||||
var/t1 = gloves.item_state
|
||||
if (!t1)
|
||||
t1 = gloves.icon_state
|
||||
overlays += image("icon" = 'hands.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
if (gloves.blood_DNA)
|
||||
var/datum/organ/external/lo = organs["l_hand"]
|
||||
var/datum/organ/external/ro = organs["r_hand"]
|
||||
if (!lo.destroyed || !ro.destroyed)
|
||||
if (gloves)
|
||||
var/t1 = gloves.item_state
|
||||
if (!t1)
|
||||
t1 = gloves.icon_state
|
||||
var/icon/gloves_icon = new /icon("icon" = 'hands.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")))
|
||||
if(lo.destroyed)
|
||||
gloves_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed)
|
||||
gloves_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
overlays += image(gloves_icon, "layer" = MOB_LAYER)
|
||||
if (gloves.blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]")
|
||||
if(lo.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
|
||||
else if (blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]")
|
||||
if(lo.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
|
||||
else if (blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]")
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
|
||||
// Glasses
|
||||
if (glasses)
|
||||
var/t1 = glasses.icon_state
|
||||
@@ -904,11 +930,22 @@
|
||||
var/t1 = r_ear.icon_state
|
||||
overlays += image("icon" = 'ears.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
// Shoes
|
||||
if (shoes)
|
||||
lo = organs["l_foot"]
|
||||
ro = organs["r_foot"]
|
||||
if ((!lo.destroyed || !ro.destroyed) && shoes)
|
||||
var/t1 = shoes.icon_state
|
||||
overlays += image("icon" = 'feet.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
var/icon/shoes_icon = new /icon("icon" = 'feet.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")))
|
||||
if(lo.destroyed && !lying)
|
||||
shoes_icon.Blend(new /icon('limb_mask.dmi', "right[lying?"_l":""]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed && !lying)
|
||||
shoes_icon.Blend(new /icon('limb_mask.dmi', "left[lying?"_l":""]"), ICON_MULTIPLY)
|
||||
overlays += image(shoes_icon, "layer" = MOB_LAYER)
|
||||
if (shoes.blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "shoesblood[!lying ? "" : "2"]")
|
||||
if(lo.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER) // Radio
|
||||
/* if (w_radio)
|
||||
overlays += image("icon" = 'ears.dmi', "icon_state" = "headset[!lying ? "" : "2"]", "layer" = MOB_LAYER) */
|
||||
@@ -1238,28 +1275,50 @@
|
||||
else if (gender == FEMALE)
|
||||
g = "f"
|
||||
|
||||
stand_icon = new /icon('human.dmi', "blank")
|
||||
lying_icon = new /icon('human.dmi', "blank")
|
||||
stand_icon = new /icon('human.dmi', "torso_s")
|
||||
lying_icon = new /icon('human.dmi', "torso_l")
|
||||
|
||||
var/husk = (mutations & HUSK)
|
||||
//var/obese = (mutations & FAT)
|
||||
|
||||
stand_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "chest_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
var/datum/organ/external/head = organs["head"]
|
||||
if(!head.destroyed)
|
||||
stand_icon.Blend(new /icon('human.dmi', "head_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "head_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/part = organs[name]
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& !part.destroyed)
|
||||
stand_icon.Blend(new /icon('human.dmi', "[part.icon_name]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "[part.icon_name]_l"), ICON_OVERLAY)
|
||||
|
||||
stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
if (husk)
|
||||
stand_icon.Blend(new /icon('human.dmi', "husk_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "husk_l"), ICON_OVERLAY)
|
||||
var/icon/husk_s = new /icon('human.dmi', "husk_s")
|
||||
var/icon/husk_l = new /icon('human.dmi', "husk_l")
|
||||
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/part = organs[name]
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& part.destroyed)
|
||||
husk_s.Blend(new /icon('dam_mask.dmi', "[part.icon_name]"), ICON_SUBTRACT)
|
||||
husk_l.Blend(new /icon('dam_mask.dmi', "[part.icon_name]2"), ICON_SUBTRACT)
|
||||
|
||||
stand_icon.Blend(husk_s, ICON_OVERLAY)
|
||||
lying_icon.Blend(husk_l, ICON_OVERLAY)
|
||||
/*else if(obese)
|
||||
stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)*/
|
||||
else
|
||||
stand_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "chest_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
for (var/part in list("head", "arm_left", "arm_right", "hand_left", "hand_right", "leg_left", "leg_right", "foot_left", "foot_right"))
|
||||
stand_icon.Blend(new /icon('human.dmi', "[part]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "[part]_l"), ICON_OVERLAY)
|
||||
|
||||
stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
// Skin tone
|
||||
if (s_tone >= 0)
|
||||
@@ -1275,6 +1334,14 @@
|
||||
lying_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
/mob/living/carbon/human/proc/update_face()
|
||||
if(organs)
|
||||
var/datum/organ/external/head = organs["head"]
|
||||
if(head)
|
||||
if(head.destroyed)
|
||||
del(face_standing)
|
||||
del(face_lying)
|
||||
return
|
||||
|
||||
if(!facial_hair_style || !hair_style) return//Seems people like to lose their icons, this should stop the runtimes for now
|
||||
del(face_standing)
|
||||
del(face_lying)
|
||||
@@ -1978,7 +2045,7 @@ It can still be worn/put on as normal.
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
if ((target.health >= -99.0 && target.health < 0))
|
||||
if ((target.health >= -99.0 && target.health < config.health_threshold_dead))
|
||||
target.cpr_time = world.time
|
||||
var/suff = min(target.getOxyLoss(), 7)
|
||||
target.oxyloss -= suff
|
||||
@@ -2176,14 +2243,16 @@ It can still be worn/put on as normal.
|
||||
|
||||
/mob/living/carbon/human/proc/get_damaged_organs(var/brute, var/burn)
|
||||
var/list/datum/organ/external/parts = list()
|
||||
for(var/datum/organ/external/organ in organs)
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/organ = organs[name]
|
||||
if((brute && organ.brute_dam) || (burn && organ.burn_dam))
|
||||
parts += organ
|
||||
return parts
|
||||
|
||||
/mob/living/carbon/human/proc/get_damageable_organs()
|
||||
var/list/datum/organ/external/parts = list()
|
||||
for(var/datum/organ/external/organ in organs)
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/organ = organs[name]
|
||||
if(organ.brute_dam + organ.burn_dam < organ.max_damage)
|
||||
parts += organ
|
||||
return parts
|
||||
@@ -2311,7 +2380,8 @@ It can still be worn/put on as normal.
|
||||
|
||||
/mob/living/carbon/human/getBruteLoss()
|
||||
var/amount = 0.0
|
||||
for(var/datum/organ/external/O in organs)
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/O = organs[name]
|
||||
amount+= O.brute_dam
|
||||
return amount
|
||||
|
||||
@@ -2323,7 +2393,8 @@ It can still be worn/put on as normal.
|
||||
|
||||
/mob/living/carbon/human/getFireLoss()
|
||||
var/amount = 0.0
|
||||
for(var/datum/organ/external/O in organs)
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/O = organs[name]
|
||||
amount+= O.burn_dam
|
||||
return amount
|
||||
|
||||
|
||||
@@ -15,26 +15,31 @@
|
||||
body_standing = list()
|
||||
del(body_lying)
|
||||
body_lying = list()
|
||||
for(var/datum/organ/external/O in organs)
|
||||
var/icon/DI = new /icon('dam_human.dmi', O.damage_state) // the damage icon for whole human
|
||||
DI.Blend(new /icon('dam_mask.dmi', O.icon_name), ICON_MULTIPLY) // mask with this organ's pixels
|
||||
// world << "[O.icon_name] [O.damage_state] \icon[DI]"
|
||||
body_standing += DI
|
||||
DI = new /icon('dam_human.dmi', "[O.damage_state]-2") // repeat for lying icons
|
||||
DI.Blend(new /icon('dam_mask.dmi', "[O.icon_name]2"), ICON_MULTIPLY)
|
||||
// world << "[O.r_name]2 [O.d_i_state]-2 \icon[DI]"
|
||||
body_lying += DI
|
||||
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/O = organs[name]
|
||||
if(!O.destroyed)
|
||||
O.update_icon()
|
||||
var/icon/DI = new /icon('dam_human.dmi', O.damage_state) // the damage icon for whole human
|
||||
DI.Blend(new /icon('dam_mask.dmi', O.icon_name), ICON_MULTIPLY) // mask with this organ's pixels
|
||||
// world << "[O.icon_name] [O.damage_state] \icon[DI]"
|
||||
body_standing += DI
|
||||
DI = new /icon('dam_human.dmi', "[O.damage_state]-2") // repeat for lying icons
|
||||
DI.Blend(new /icon('dam_mask.dmi', "[O.icon_name]2"), ICON_MULTIPLY)
|
||||
// world << "[O.r_name]2 [O.d_i_state]-2 \icon[DI]"
|
||||
body_lying += DI
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/get_organ(var/zone)
|
||||
if(!zone) zone = "chest"
|
||||
for(var/datum/organ/external/O in organs)
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/O = organs[name]
|
||||
if(O.name == zone)
|
||||
return O
|
||||
return null
|
||||
|
||||
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0)
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0)
|
||||
if((damagetype != BRUTE) && (damagetype != BURN))
|
||||
..(damage, damagetype, def_zone, blocked)
|
||||
return 1
|
||||
@@ -47,15 +52,15 @@
|
||||
else
|
||||
if(!def_zone) def_zone = ran_zone(def_zone)
|
||||
organ = get_organ(check_zone(def_zone))
|
||||
if(!organ) return 0
|
||||
if(!organ || organ.destroyed) return 0
|
||||
if(blocked)
|
||||
damage = (damage/(blocked+1))
|
||||
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
organ.take_damage(damage, 0)
|
||||
organ.take_damage(damage, 0, sharp)
|
||||
if(BURN)
|
||||
organ.take_damage(0, damage)
|
||||
organ.take_damage(0, damage, sharp)
|
||||
UpdateDamageIcon()
|
||||
updatehealth()
|
||||
return 1
|
||||
@@ -27,7 +27,8 @@ emp_act
|
||||
//If a specific bodypart is targetted, check how that bodypart is protected and return the value.
|
||||
|
||||
//If you don't specify a bodypart, it checks ALL your bodyparts for protection, and averages out the values
|
||||
for(var/datum/organ/external/organ in organs)
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/organ = organs[name]
|
||||
armorval += checkarmor(organ, type)
|
||||
organnum++
|
||||
return (armorval/max(organnum, 1))
|
||||
@@ -95,7 +96,7 @@ emp_act
|
||||
var/armor = run_armor_check(affecting, "melee", "Your armor has protected you from a hit to the [hit_area].", "Your armor has softened hit to your [hit_area].")
|
||||
if(armor >= 2) return 0
|
||||
if(!I.force) return 0
|
||||
apply_damage(I.force, I.damtype, affecting, armor)
|
||||
apply_damage(I.force, I.damtype, affecting, armor, is_cut(I))
|
||||
|
||||
var/bloody = 0
|
||||
if((I.damtype == BRUTE) && prob(25 + (I.force * 2)))
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#define HUMAN_MAX_OXYLOSS 12 //Defines how much oxyloss humans can get per tick. No air applies this value.
|
||||
#define HUMAN_MAX_OXYLOSS 3 //Defines how much oxyloss humans can get per tick. No air applies this value.
|
||||
|
||||
/mob/living/carbon/human
|
||||
var
|
||||
@@ -73,6 +73,8 @@
|
||||
UpdateLuminosity()
|
||||
handle_regular_status_updates()
|
||||
|
||||
handle_pain()
|
||||
|
||||
// Update clothing
|
||||
update_clothing()
|
||||
|
||||
@@ -227,7 +229,7 @@
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
var/datum/air_group/breath
|
||||
// HACK NEED CHANGING LATER
|
||||
if(health < 0)
|
||||
if(health < config.health_threshold_dead)
|
||||
losebreath++
|
||||
|
||||
if(losebreath>0) //Suffocating so do not take a breath
|
||||
@@ -667,6 +669,30 @@
|
||||
return //TODO: DEFERRED
|
||||
|
||||
handle_regular_status_updates()
|
||||
var/leg_tally = 2
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/E = organs[name]
|
||||
E.process()
|
||||
if(E.broken || E.destroyed)
|
||||
if(E.name == "l_hand" || E.name == "l_arm")
|
||||
if(hand && equipped())
|
||||
drop_item()
|
||||
emote("scream")
|
||||
else if(E.name == "r_hand" || E.name == "r_arm")
|
||||
if(!hand && equipped())
|
||||
drop_item()
|
||||
emote("scream")
|
||||
else if(E.name == "l_leg" || E.name == "l_foot" \
|
||||
|| E.name == "r_leg" || E.name == "r_foot" && !lying)
|
||||
leg_tally-- // let it fail even if just foot&leg
|
||||
|
||||
// can't stand
|
||||
if(leg_tally == 0)
|
||||
emote("scream")
|
||||
emote("collapse")
|
||||
paralysis = 10
|
||||
|
||||
updatehealth()
|
||||
|
||||
// health = 100 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
|
||||
|
||||
@@ -729,6 +755,28 @@
|
||||
if (stuttering) stuttering--
|
||||
if (slurring) slurring--
|
||||
|
||||
var/datum/organ/external/head/head = organs["head"]
|
||||
if(head && !head.disfigured)
|
||||
if(head.brute_dam >= 45 || head.burn_dam >= 45)
|
||||
head.disfigured = 1
|
||||
emote("scream")
|
||||
real_name = "Unknown"
|
||||
src << "\red Your face has become disfigured."
|
||||
warn_flavor_changed()
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/temp = organs[name]
|
||||
if(!temp.bleeding)
|
||||
continue
|
||||
else
|
||||
if(prob(35))
|
||||
bloodloss += rand(1,10)
|
||||
if(temp.wounds)
|
||||
for(var/datum/organ/external/wound/W in temp.wounds)
|
||||
if(!temp.bleeding)
|
||||
continue
|
||||
else
|
||||
if(prob(25))
|
||||
bloodloss++
|
||||
if (eye_blind)
|
||||
eye_blind--
|
||||
blinded = 1
|
||||
@@ -1053,9 +1101,14 @@
|
||||
handle_shock()
|
||||
..()
|
||||
|
||||
if(health < 0)
|
||||
// health 0 makes you immediately collapse
|
||||
shock_stage = max(shock_stage, 61)
|
||||
|
||||
if(traumatic_shock >= 80)
|
||||
shock_stage += 1
|
||||
else
|
||||
if(shock_stage > 100) shock_stage = 100
|
||||
shock_stage--
|
||||
shock_stage = max(shock_stage, 0)
|
||||
return
|
||||
|
||||
@@ -7,9 +7,26 @@
|
||||
if(reagents.has_reagent("alkysine"))
|
||||
src.traumatic_shock -= 10
|
||||
if(reagents.has_reagent("inaprovaline"))
|
||||
src.traumatic_shock -= 15
|
||||
if(reagents.has_reagent("synaptizine"))
|
||||
src.traumatic_shock -= 50
|
||||
src.traumatic_shock -= 25
|
||||
if(reagents.has_reagent("tramadol"))
|
||||
src.traumatic_shock -= 80 // make synaptizine function as good painkiller
|
||||
if(reagents.has_reagent("oxycodone"))
|
||||
src.traumatic_shock -= 200 // make synaptizine function as good painkiller
|
||||
if(src.slurring)
|
||||
src.traumatic_shock -= 20
|
||||
|
||||
// broken or ripped off organs will add quite a bit of pain
|
||||
if(istype(src,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = src
|
||||
for(var/name in M.organs)
|
||||
var/datum/organ/external/organ = M.organs[name]
|
||||
if(organ.destroyed || organ.open)
|
||||
src.traumatic_shock += 60
|
||||
else if(organ.broken)
|
||||
src.traumatic_shock += 30
|
||||
|
||||
if(src.traumatic_shock < 0)
|
||||
src.traumatic_shock = 0
|
||||
|
||||
return src.traumatic_shock
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
Returns
|
||||
standard 0 if fail
|
||||
*/
|
||||
/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0)
|
||||
/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/slash = 0)
|
||||
if(!damage || (blocked >= 2)) return 0
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
|
||||
@@ -23,7 +23,8 @@
|
||||
var/mob/living/carbon/human/H = src //make this damage method divide the damage to be done among all the body parts, then burn each body part for that much damage. will have better effect then just randomly picking a body part
|
||||
var/divided_damage = (burn_amount)/(H.organs.len)
|
||||
var/extradam = 0 //added to when organ is at max dam
|
||||
for(var/datum/organ/external/affecting in H.organs)
|
||||
for(var/name in H.organs)
|
||||
var/datum/organ/external/affecting = H.organs[name]
|
||||
if(!affecting) continue
|
||||
if(affecting.take_damage(0, divided_damage+extradam))
|
||||
extradam = 0
|
||||
@@ -134,6 +135,20 @@
|
||||
src.updatehealth()
|
||||
|
||||
/mob/living/proc/revive()
|
||||
if(istype(src, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
for(var/A in H.organs)
|
||||
var/datum/organ/external/affecting = null
|
||||
if(!H.organs[A]) continue
|
||||
affecting = H.organs[A]
|
||||
if(!istype(affecting, /datum/organ/external)) continue
|
||||
affecting.heal_damage(1000, 1000) //fixes getting hit after ingestion, killing you when game updates organ health
|
||||
affecting.broken = 0
|
||||
affecting.destroyed = 0
|
||||
for(var/datum/organ/external/wound/W in affecting.wounds)
|
||||
W.stopbleeding()
|
||||
H.UpdateDamageIcon()
|
||||
H.update_body()
|
||||
//src.fireloss = 0
|
||||
src.setToxLoss(0)
|
||||
//src.bruteloss = 0
|
||||
|
||||
@@ -320,7 +320,8 @@
|
||||
W |= M.contents
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/G = M
|
||||
for(var/datum/organ/external/F in G.organs)
|
||||
for(var/name in G.organs)
|
||||
var/datum/organ/external/F = G.organs[name]
|
||||
W |= F.implant
|
||||
|
||||
for (var/obj/item/device/pda/M in W)
|
||||
|
||||
+183
-11
@@ -1,18 +1,15 @@
|
||||
/datum/organ
|
||||
var
|
||||
name = "organ"
|
||||
owner = null
|
||||
mob/living/carbon/human/owner = null
|
||||
|
||||
|
||||
proc/process()
|
||||
return 0
|
||||
|
||||
|
||||
proc/receive_chem(chemical as obj)
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/****************************************************
|
||||
EXTERNAL ORGANS
|
||||
****************************************************/
|
||||
@@ -29,11 +26,53 @@
|
||||
max_damage = 0
|
||||
wound_size = 0
|
||||
max_size = 0
|
||||
var/obj/item/weapon/implant/implant = null
|
||||
obj/item/weapon/implant/implant = null
|
||||
|
||||
display_name
|
||||
list/wounds = list()
|
||||
bleeding = 0
|
||||
perma_injury = 0
|
||||
perma_dmg = 0
|
||||
broken = 0
|
||||
destroyed = 0
|
||||
destspawn
|
||||
min_broken_damage = 30
|
||||
datum/organ/external/parent
|
||||
damage_msg = "\red You feel a intense pain"
|
||||
|
||||
var/open = 0
|
||||
var/stage = 0
|
||||
var/wound = 0
|
||||
|
||||
New(mob/living/carbon/human/H)
|
||||
..(H)
|
||||
if(!display_name)
|
||||
display_name = name
|
||||
if(istype(H))
|
||||
owner = H
|
||||
H.organs[name] = src
|
||||
|
||||
proc/take_damage(brute, burn, sharp)
|
||||
if((brute <= 0) && (burn <= 0))
|
||||
return 0
|
||||
if(destroyed)
|
||||
return 0
|
||||
|
||||
if(owner) owner.pain(display_name, (brute+burn)*3, 1)
|
||||
if(sharp)
|
||||
var/chance = rand(1,5)
|
||||
var/nux = brute * chance
|
||||
if(brute_dam >= max_damage)
|
||||
if(prob(5 * brute))
|
||||
for(var/mob/M in viewers(owner))
|
||||
M.show_message("\red [owner.name]'s [display_name] flies off.")
|
||||
destroyed = 1
|
||||
droplimb()
|
||||
return
|
||||
else if(prob(nux))
|
||||
createwound(rand(1,5))
|
||||
owner << "You feel something wet on your [display_name]"
|
||||
|
||||
proc/take_damage(brute, burn)
|
||||
if((brute <= 0) && (burn <= 0)) return 0
|
||||
if((src.brute_dam + src.burn_dam + brute + burn) < src.max_damage)
|
||||
src.brute_dam += brute
|
||||
src.burn_dam += burn
|
||||
@@ -56,19 +95,57 @@
|
||||
else
|
||||
return 0
|
||||
|
||||
if(broken)
|
||||
owner.emote("scream")
|
||||
|
||||
var/result = src.update_icon()
|
||||
return result
|
||||
|
||||
|
||||
proc/heal_damage(brute, burn)
|
||||
src.brute_dam = max(0, src.brute_dam - brute)
|
||||
src.burn_dam = max(0, src.burn_dam - burn)
|
||||
proc/heal_damage(brute, burn, internal = 0)
|
||||
brute_dam = max(0, brute_dam - brute)
|
||||
burn_dam = max(0, burn_dam - burn)
|
||||
if(internal)
|
||||
broken = 0
|
||||
perma_injury = 0
|
||||
return update_icon()
|
||||
|
||||
|
||||
proc/get_damage() //returns total damage
|
||||
return src.brute_dam + src.burn_dam //could use src.health?
|
||||
return max(brute_dam + burn_dam - perma_injury,perma_injury) //could use health?
|
||||
|
||||
proc/get_damage_brute()
|
||||
return max(brute_dam+perma_injury,perma_injury)
|
||||
|
||||
proc/get_damage_fire()
|
||||
return burn_dam
|
||||
|
||||
process()
|
||||
if(destroyed)
|
||||
if(destspawn)
|
||||
droplimb()
|
||||
return
|
||||
if(broken == 0)
|
||||
perma_dmg = 0
|
||||
if(parent)
|
||||
if(parent.destroyed)
|
||||
destroyed = 1
|
||||
owner:update_body()
|
||||
return
|
||||
if(brute_dam > min_broken_damage)
|
||||
if(broken == 0)
|
||||
var/dmgmsg = "[damage_msg] in your [display_name]"
|
||||
owner << dmgmsg
|
||||
//owner.unlock_medal("Broke Yarrr Bones!", 0, "Break a bone.", "easy")
|
||||
for(var/mob/M in viewers(owner))
|
||||
if(M != owner)
|
||||
M.show_message("\red You hear a loud cracking sound coming from [owner.name].")
|
||||
owner.emote("scream")
|
||||
broken = 1
|
||||
wound = "broken" //Randomise in future
|
||||
perma_injury = brute_dam
|
||||
return
|
||||
return
|
||||
|
||||
// new damage icon system
|
||||
// returns just the brute/burn damage code
|
||||
@@ -105,7 +182,102 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/droplimb()
|
||||
if(destroyed)
|
||||
//owner.unlock_medal("Lost something?", 0, "Lose a limb.", "easy")
|
||||
switch(body_part)
|
||||
if(UPPER_TORSO)
|
||||
owner.gib()
|
||||
if(LOWER_TORSO)
|
||||
owner << "\red You are now sterile."
|
||||
if(HEAD)
|
||||
var/obj/item/weapon/organ/head/H = new(owner.loc, owner)
|
||||
if(owner.gender == FEMALE)
|
||||
H.icon_state = "head_f_l"
|
||||
H.overlays += owner.face_lying
|
||||
H.transfer_identity(owner)
|
||||
|
||||
var/lol = pick(cardinal)
|
||||
step(H,lol)
|
||||
owner.update_face()
|
||||
owner.update_body()
|
||||
owner.death()
|
||||
if(ARM_RIGHT)
|
||||
var/obj/item/weapon/organ/r_arm/H = new(owner.loc, owner)
|
||||
if(owner:organs["r_hand"])
|
||||
var/datum/organ/external/S = owner:organs["r_hand"]
|
||||
if(!S.destroyed)
|
||||
var/obj/item/weapon/organ/r_hand/X = new(owner.loc, owner)
|
||||
for(var/mob/M in viewers(owner))
|
||||
M.show_message("\red [owner.name]'s [X.name] flies off.")
|
||||
var/lol2 = pick(cardinal)
|
||||
step(X,lol2)
|
||||
var/lol = pick(cardinal)
|
||||
step(H,lol)
|
||||
destroyed = 1
|
||||
if(ARM_LEFT)
|
||||
var/obj/item/weapon/organ/l_arm/H = new(owner.loc, owner)
|
||||
if(owner:organs["l_hand"])
|
||||
var/datum/organ/external/S = owner:organs["l_hand"]
|
||||
if(!S.destroyed)
|
||||
var/obj/item/weapon/organ/l_hand/X = new(owner.loc, owner)
|
||||
for(var/mob/M in viewers(owner))
|
||||
M.show_message("\red [owner.name]'s [X.name] flies off in arc.")
|
||||
var/lol2 = pick(cardinal)
|
||||
step(X,lol2)
|
||||
var/lol = pick(cardinal)
|
||||
step(H,lol)
|
||||
destroyed = 1
|
||||
if(LEG_RIGHT)
|
||||
var/obj/item/weapon/organ/r_leg/H = new(owner.loc, owner)
|
||||
if(owner:organs["r_foot"])
|
||||
var/datum/organ/external/S = owner:organs["r_foot"]
|
||||
if(!S.destroyed)
|
||||
var/obj/item/weapon/organ/l_foot/X = new(owner.loc, owner)
|
||||
for(var/mob/M in viewers(owner))
|
||||
M.show_message("\red [owner.name]'s [X.name] flies off flies off in arc.")
|
||||
var/lol2 = pick(cardinal)
|
||||
step(X,lol2)
|
||||
var/lol = pick(cardinal)
|
||||
step(H,lol)
|
||||
destroyed = 1
|
||||
if(LEG_LEFT)
|
||||
var/obj/item/weapon/organ/l_leg/H = new(owner.loc, owner)
|
||||
if(owner:organs["l_foot"])
|
||||
var/datum/organ/external/S = owner:organs["l_foot"]
|
||||
if(!S.destroyed)
|
||||
var/obj/item/weapon/organ/l_foot/X = new(owner.loc, owner)
|
||||
for(var/mob/M in viewers(owner))
|
||||
M.show_message("\red [owner.name]'s [X.name] flies off.")
|
||||
var/lol2 = pick(cardinal)
|
||||
step(X,lol2)
|
||||
var/lol = pick(cardinal)
|
||||
step(H,lol)
|
||||
destroyed = 1
|
||||
|
||||
proc/createwound(var/size = 1)
|
||||
if(ishuman(src.owner))
|
||||
var/datum/organ/external/wound/W = new(src)
|
||||
W.bleeding = 1
|
||||
src.owner:bloodloss += 10 * size
|
||||
W.wound_size = size
|
||||
W.owner = src.owner
|
||||
src.wounds += W
|
||||
|
||||
/datum/organ/external/wound
|
||||
name = "wound"
|
||||
wound_size = 1
|
||||
icon_name = "wound"
|
||||
display_name = "wound"
|
||||
parent = null
|
||||
|
||||
proc/stopbleeding()
|
||||
if(!src.bleeding)
|
||||
return
|
||||
var/t = 10 * src.wound_size
|
||||
src.owner:bloodloss -= t
|
||||
src.bleeding = 0
|
||||
del(src)
|
||||
|
||||
/****************************************************
|
||||
INTERNAL ORGANS
|
||||
|
||||
@@ -2,61 +2,189 @@
|
||||
name = "chest"
|
||||
icon_name = "chest"
|
||||
max_damage = 150
|
||||
min_broken_damage = 75
|
||||
body_part = UPPER_TORSO
|
||||
|
||||
/*/datum/organ/external/groin
|
||||
/datum/organ/external/groin
|
||||
name = "groin"
|
||||
icon_name = "groin"
|
||||
icon_name = "diaper"
|
||||
max_damage = 115
|
||||
min_broken_damage = 70
|
||||
body_part = LOWER_TORSO
|
||||
*/
|
||||
|
||||
/datum/organ/external/head
|
||||
name = "head"
|
||||
icon_name = "head"
|
||||
max_damage = 125
|
||||
max_damage = 75
|
||||
min_broken_damage = 40
|
||||
body_part = HEAD
|
||||
var/disfigured = 0
|
||||
|
||||
/datum/organ/external/l_arm
|
||||
name = "l_arm"
|
||||
display_name = "left arm"
|
||||
icon_name = "l_arm"
|
||||
max_damage = 75
|
||||
min_broken_damage = 30
|
||||
body_part = ARM_LEFT
|
||||
|
||||
/datum/organ/external/l_leg
|
||||
name = "l_leg"
|
||||
display_name = "left leg"
|
||||
icon_name = "l_leg"
|
||||
max_damage = 75
|
||||
min_broken_damage = 30
|
||||
body_part = LEG_LEFT
|
||||
|
||||
/datum/organ/external/r_arm
|
||||
name = "r_arm"
|
||||
display_name = "right arm"
|
||||
icon_name = "r_arm"
|
||||
max_damage = 75
|
||||
min_broken_damage = 30
|
||||
body_part = ARM_RIGHT
|
||||
|
||||
/datum/organ/external/r_leg
|
||||
name = "r_leg"
|
||||
display_name = "right leg"
|
||||
icon_name = "r_leg"
|
||||
max_damage = 75
|
||||
min_broken_damage = 30
|
||||
body_part = LEG_RIGHT
|
||||
|
||||
/*Leaving these here in case we want to use them later
|
||||
/datum/organ/external/l_foot
|
||||
name = "l foot"
|
||||
name = "l_foot"
|
||||
display_name = "left foot"
|
||||
icon_name = "l_foot"
|
||||
max_damage = 40
|
||||
min_broken_damage = 15
|
||||
body_part = FOOT_LEFT
|
||||
|
||||
/datum/organ/external/r_foot
|
||||
name = "r foot"
|
||||
name = "r_foot"
|
||||
display_name = "right foot"
|
||||
icon_name = "r_foot"
|
||||
max_damage = 40
|
||||
min_broken_damage = 15
|
||||
body_part = FOOT_RIGHT
|
||||
|
||||
/datum/organ/external/r_hand
|
||||
name = "r hand"
|
||||
name = "r_hand"
|
||||
display_name = "right hand"
|
||||
icon_name = "r_hand"
|
||||
max_damage = 40
|
||||
min_broken_damage = 15
|
||||
body_part = HAND_RIGHT
|
||||
|
||||
/datum/organ/external/l_hand
|
||||
name = "l hand"
|
||||
name = "l_hand"
|
||||
display_name = "left hand"
|
||||
icon_name = "l_hand"
|
||||
max_damage = 40
|
||||
min_broken_damage = 15
|
||||
body_part = HAND_LEFT
|
||||
*/
|
||||
|
||||
obj/item/weapon/organ
|
||||
icon = 'human.dmi'
|
||||
|
||||
obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
|
||||
..(loc)
|
||||
if(!istype(H))
|
||||
return
|
||||
if(H.dna)
|
||||
blood_DNA = H.dna.unique_enzymes
|
||||
blood_type = H.b_type
|
||||
|
||||
var/icon/I = new /icon(icon, icon_state)
|
||||
|
||||
if (H.s_tone >= 0)
|
||||
I.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD)
|
||||
else
|
||||
I.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT)
|
||||
icon = I
|
||||
|
||||
obj/item/weapon/organ/head
|
||||
name = "head"
|
||||
icon_state = "head_m_l"
|
||||
var/mob/living/carbon/brain/brainmob
|
||||
var/brain_op_stage = 0
|
||||
|
||||
obj/item/weapon/organ/head/proc/transfer_identity(var/mob/living/carbon/human/H)//Same deal as the regular brain proc. Used for human-->head
|
||||
brainmob = new(src)
|
||||
brainmob.name = H.real_name
|
||||
brainmob.real_name = H.real_name
|
||||
brainmob.dna = H.dna
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(brainmob)
|
||||
|
||||
obj/item/weapon/organ/head/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/scalpel))
|
||||
switch(brain_op_stage)
|
||||
if(0)
|
||||
for(var/mob/O in (oviewers(brainmob) - user))
|
||||
O.show_message("\red [brainmob] is beginning to have \his head cut open with [src] by [user].", 1)
|
||||
brainmob << "\red [user] begins to cut open your head with [src]!"
|
||||
user << "\red You cut [brainmob]'s head open with [src]!"
|
||||
|
||||
brain_op_stage = 1
|
||||
|
||||
if(2)
|
||||
for(var/mob/O in (oviewers(brainmob) - user))
|
||||
O.show_message("\red [brainmob] is having \his connections to the brain delicately severed with [src] by [user].", 1)
|
||||
brainmob << "\red [user] begins to cut open your head with [src]!"
|
||||
user << "\red You cut [brainmob]'s head open with [src]!"
|
||||
|
||||
brain_op_stage = 3.0
|
||||
else
|
||||
..()
|
||||
else if(istype(W,/obj/item/weapon/circular_saw))
|
||||
switch(brain_op_stage)
|
||||
if(1)
|
||||
for(var/mob/O in (oviewers(brainmob) - user))
|
||||
O.show_message("\red [brainmob] has \his skull sawed open with [src] by [user].", 1)
|
||||
brainmob << "\red [user] begins to saw open your head with [src]!"
|
||||
user << "\red You saw [brainmob]'s head open with [src]!"
|
||||
|
||||
brain_op_stage = 2
|
||||
if(3)
|
||||
for(var/mob/O in (oviewers(brainmob) - user))
|
||||
O.show_message("\red [brainmob] has \his spine's connection to the brain severed with [src] by [user].", 1)
|
||||
brainmob << "\red [user] severs your brain's connection to the spine with [src]!"
|
||||
user << "\red You sever [brainmob]'s brain's connection to the spine with [src]!"
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [brainmob.name] ([brainmob.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
brainmob.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
|
||||
var/obj/item/brain/B = new(loc)
|
||||
B.transfer_identity(brainmob)
|
||||
|
||||
brain_op_stage = 4.0
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
|
||||
obj/item/weapon/organ/l_arm
|
||||
name = "left arm"
|
||||
icon_state = "l_arm_l"
|
||||
obj/item/weapon/organ/l_foot
|
||||
name = "left foot"
|
||||
icon_state = "l_foot_l"
|
||||
obj/item/weapon/organ/l_hand
|
||||
name = "left hand"
|
||||
icon_state = "l_hand_l"
|
||||
obj/item/weapon/organ/l_leg
|
||||
name = "left leg"
|
||||
icon_state = "l_leg_l"
|
||||
obj/item/weapon/organ/r_arm
|
||||
name = "right arm"
|
||||
icon_state = "r_arm_l"
|
||||
obj/item/weapon/organ/r_foot
|
||||
name = "right foot"
|
||||
icon_state = "r_foot_l"
|
||||
obj/item/weapon/organ/r_hand
|
||||
name = "right hand"
|
||||
icon_state = "r_hand_l"
|
||||
obj/item/weapon/organ/r_leg
|
||||
name = "right leg"
|
||||
icon_state = "r_leg_l"
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
mob/proc/flash_pain()
|
||||
flick("pain",pain)
|
||||
|
||||
mob/var/list/pain_stored = list()
|
||||
mob/var/last_pain_message = ""
|
||||
mob/var/next_pain_time = 0
|
||||
|
||||
// partname is the name of a body part
|
||||
// amount is a num from 1 to 100
|
||||
mob/proc/pain(var/partname, var/amount, var/force)
|
||||
if(stat >= 2) return
|
||||
if(world.time < next_pain_time && !force)
|
||||
return
|
||||
if(amount > 10 && istype(src,/mob/living/carbon/human))
|
||||
if(src:paralysis)
|
||||
src:paralysis = max(0, src:paralysis-round(amount/10))
|
||||
if(amount > 50 && prob(amount / 5))
|
||||
src:drop_item()
|
||||
var/msg
|
||||
switch(amount)
|
||||
if(1 to 10)
|
||||
msg = "<b>Your [partname] hurts a bit.</b>"
|
||||
if(11 to 90)
|
||||
flash_weak_pain()
|
||||
msg = "<b><font size=1>Ouch! Your [partname] hurts.</font></b>"
|
||||
if(91 to 10000)
|
||||
flash_pain()
|
||||
msg = "<b><font size=3>OH GOD! Your [partname] is hurting terribly!</font></b>"
|
||||
if(msg && (msg != last_pain_message || prob(10)))
|
||||
last_pain_message = msg
|
||||
src << msg
|
||||
next_pain_time = world.time + (100 - amount)
|
||||
|
||||
mob/living/carbon/human/proc/handle_pain()
|
||||
// not when sleeping
|
||||
if(stat >= 2) return
|
||||
var/maxdam = 0
|
||||
var/datum/organ/external/damaged_organ = null
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/E = organs[name]
|
||||
var/dam = E.get_damage()
|
||||
// make the choice of the organ depend on damage,
|
||||
// but also sometimes use one of the less damaged ones
|
||||
if(dam > maxdam && (maxdam == 0 || prob(70)) )
|
||||
damaged_organ = E
|
||||
maxdam = dam
|
||||
if(damaged_organ)
|
||||
pain(damaged_organ.display_name, maxdam, 0)
|
||||
@@ -10,8 +10,8 @@
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
for(var/t in organs)
|
||||
del(t)
|
||||
for(var/name in organs)
|
||||
del(organs[name])
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'mob.dmi'
|
||||
@@ -51,8 +51,8 @@
|
||||
/mob/living/carbon/human/AIize()
|
||||
if (monkeyizing)
|
||||
return
|
||||
for(var/t in organs)
|
||||
del(t)
|
||||
for(var/name in organs)
|
||||
del(organs[name])
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/AIize()
|
||||
@@ -153,8 +153,8 @@
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
for(var/t in organs)
|
||||
del(t)
|
||||
for(var/name in organs)
|
||||
del(organs[name])
|
||||
if(client)
|
||||
//client.screen -= main_hud1.contents
|
||||
client.screen -= hud_used.contents
|
||||
@@ -216,8 +216,8 @@
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
for(var/t in organs)
|
||||
del(t)
|
||||
for(var/name in organs)
|
||||
del(organs[name])
|
||||
|
||||
var/alien_caste = pick("Hunter","Sentinel","Drone")
|
||||
var/mob/living/carbon/alien/humanoid/new_xeno
|
||||
@@ -256,8 +256,8 @@
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
for(var/t in organs)
|
||||
del(t)
|
||||
for(var/name in organs)
|
||||
del(organs[name])
|
||||
|
||||
if(reproduce)
|
||||
var/number = pick(2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,4)
|
||||
|
||||
@@ -708,6 +708,36 @@
|
||||
H.merge(H2)
|
||||
|
||||
H.loc = P
|
||||
|
||||
if((P.dir & (P.dir - 1)) || istype(P,/obj/structure/disposalpipe/junction) || istype(P,/obj/structure/disposalpipe/sortjunction))
|
||||
for(var/mob/M in H)
|
||||
M.weakened += 2
|
||||
if(prob(20))
|
||||
M.paralysis += 2
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/name = pick(M:organs)
|
||||
var/datum/organ/external/temp = M:organs[name]
|
||||
if (istype(temp, /datum/organ/external))
|
||||
temp.take_damage(4, 0)
|
||||
if(temp.name == "head")
|
||||
M.paralysis += 4
|
||||
M << "\red Your head smashes into a rogue piece of metal!"
|
||||
else if(temp.name == "groin")
|
||||
M.weakened += 4
|
||||
M << "\red You're gonna remember that one in the morning!"
|
||||
M:UpdateDamageIcon()
|
||||
//M:UpdateDamage() //doesnt fucking exist if you arent a blob
|
||||
else
|
||||
M.bruteloss += 4
|
||||
if(prob(2))
|
||||
M << "\red Your elbow doesn't bend that way, dammit!"
|
||||
//else
|
||||
// M << "\red <b>You are tossed about in the pipes!</b>"
|
||||
M << 'clang.ogg'
|
||||
for (var/mob/O in hearers(get_turf(src)))
|
||||
O << "<FONT size=[max(0, 5 - get_dist(src, M))]>CLONG!</FONT>"
|
||||
|
||||
playsound(src.loc, 'clang.ogg', 50, 0, 0)
|
||||
else // if wasn't a pipe, then set loc to turf
|
||||
H.loc = T
|
||||
return null
|
||||
@@ -750,7 +780,7 @@
|
||||
H.active = 0
|
||||
H.loc = src
|
||||
return
|
||||
if(T.intact && istype(T,/turf/simulated/floor)) //intact floor, pop the tile
|
||||
if(istype(T,/turf/simulated/floor) && T.intact) //intact floor, pop the tile
|
||||
var/turf/simulated/floor/F = T
|
||||
//F.health = 100
|
||||
F.burnt = 1
|
||||
|
||||
@@ -486,9 +486,13 @@ Doing this because FindTurfs() isn't even used
|
||||
e.bandaged = 0.0
|
||||
e.wound_size = 0.0
|
||||
e.max_damage = initial(e.max_damage)
|
||||
e.broken = 0
|
||||
e.destroyed = 0
|
||||
e.perma_injury = 0
|
||||
e.update_icon()
|
||||
if(src.type == /mob/living/carbon/human)
|
||||
var/mob/living/carbon/human/H = src
|
||||
H.update_body()
|
||||
H.UpdateDamageIcon()
|
||||
else
|
||||
alert("Debugging off")
|
||||
|
||||
Reference in New Issue
Block a user