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Merge pull request #3823 from Fox-McCloud/nukies-cybernetics
Implements Nuke Ops Cybernetics
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@@ -924,6 +924,56 @@ var/list/uplink_items = list()
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cost = 2
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gamemodes = list(/datum/game_mode/nuclear)
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// Cybernetics
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/datum/uplink_item/cyber_implants
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category = "Cybernetic Implants"
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surplus = 0
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/cyber_implants/spawn_item(turf/loc, obj/item/device/uplink/U)
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if(item)
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if(findtext(item, /obj/item/organ/internal/cyberimp))
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return new /obj/item/weapon/storage/box/cyber_implants(loc, item)
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else
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return ..()
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/datum/uplink_item/cyber_implants/thermals
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name = "Thermal Vision Implant"
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desc = "These cybernetic eyes will give you thermal vision. Comes with an automated implanting tool."
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reference = "CIT"
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item = /obj/item/organ/internal/cyberimp/eyes/thermals
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cost = 8
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/datum/uplink_item/cyber_implants/xray
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name = "X-Ray Vision Implant"
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desc = "These cybernetic eyes will give you X-ray vision. Comes with an automated implanting tool."
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reference = "CIX"
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item = /obj/item/organ/internal/cyberimp/eyes/xray
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cost = 10
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/datum/uplink_item/cyber_implants/antistun
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name = "CNS Rebooter Implant"
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desc = "This implant will help you get back up on your feet faster after being stunned. \
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Comes with an automated implanting tool."
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reference = "CIAS"
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item = /obj/item/organ/internal/cyberimp/brain/anti_stun
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cost = 12
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/datum/uplink_item/cyber_implants/reviver
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name = "Reviver Implant"
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desc = "This implant will attempt to revive you if you lose consciousness. Comes with an automated implanting tool."
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reference = "CIR"
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item = /obj/item/organ/internal/cyberimp/chest/reviver
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cost = 8
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/datum/uplink_item/cyber_implants/bundle
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name = "Cybernetic Implants Bundle"
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desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. \
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Comes with an automated implanting tool."
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reference = "CIB"
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item = /obj/item/weapon/storage/box/cyber_implants/bundle
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cost = 40
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// POINTLESS BADASSERY
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/datum/uplink_item/badass
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@@ -328,18 +328,27 @@
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holder = new /obj/item/weapon/gun/energy/laser/mounted(src)
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//BOX O' IMPLANTS
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/obj/item/weapon/storage/box/cyber_implants
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name = "boxed cybernetic implants"
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name = "boxed cybernetic implant"
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desc = "A sleek, sturdy box."
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icon_state = "cyber_implants"
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/obj/item/weapon/storage/box/cyber_implants/New(loc, implant)
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..()
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new /obj/item/device/autoimplanter(src)
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if(ispath(implant))
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new implant(src)
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/obj/item/weapon/storage/box/cyber_implants/bundle
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name = "boxed cybernetic implants"
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var/list/boxed = list(/obj/item/organ/internal/cyberimp/eyes/xray,/obj/item/organ/internal/cyberimp/eyes/thermals,
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/obj/item/organ/internal/cyberimp/brain/anti_stun, /obj/item/organ/internal/cyberimp/chest/reviver)
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var/amount = 5
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/obj/item/weapon/storage/box/cyber_implants/New()
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/obj/item/weapon/storage/box/cyber_implants/bundle/New()
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..()
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var/i
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var/implant
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for(i = 0, i < amount, i++)
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while(contents.len <= amount + 1) // +1 for the autoimplanter.
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implant = pick(boxed)
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new implant(src)
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@@ -0,0 +1,35 @@
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/obj/item/device/autoimplanter
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name = "autoimplanter"
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desc = "A device that automatically injects a cyber-implant into the user without the hassle of extensive surgery. It has a slot to insert implants and a screwdriver slot for removing accidentally added implants."
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icon_state = "autoimplanter"
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item_state = "walkietalkie"//left as this so as to intentionally not have inhands
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w_class = 2
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var/obj/item/organ/internal/cyberimp/storedorgan
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/obj/item/device/autoimplanter/attack_self(mob/user)//when the object it used...
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if(!storedorgan)
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user << "<span class='notice'>[src] currently has no implant stored.</span>"
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return
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storedorgan.insert(user)//insert stored organ into the user
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user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>")
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playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, 1)
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storedorgan = null
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/obj/item/device/autoimplanter/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/organ/internal/cyberimp))
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if(storedorgan)
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user << "<span class='notice'>[src] already has an implant stored.</span>"
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return
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if(!user.drop_item())
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return
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I.forceMove(src)
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storedorgan = I
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user << "<span class='notice'>You insert the [I] into [src].</span>"
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else if(istype(I, /obj/item/weapon/screwdriver))
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if(!storedorgan)
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user << "<span class='notice'>There's no implant in [src] for you to remove.</span>"
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else
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storedorgan.forceMove(get_turf(user))
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storedorgan = null
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user << "<span class='notice'>You remove the [storedorgan] from [src].</span>"
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playsound(get_turf(user), 'sound/items/Screwdriver.ogg', 50, 1)
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Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
@@ -1871,6 +1871,7 @@
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#include "code\modules\surgery\tools.dm"
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#include "code\modules\surgery\organs\augments_eyes.dm"
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#include "code\modules\surgery\organs\augments_internal.dm"
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#include "code\modules\surgery\organs\autoimplanter.dm"
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#include "code\modules\surgery\organs\blood.dm"
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#include "code\modules\surgery\organs\body_egg.dm"
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#include "code\modules\surgery\organs\helpers.dm"
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