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Allows the Kinetic Crusher to Parry Melee Attacks + BDM Trophy Tweaks (#20170)
* Parry this you filthy casual * BDM offset
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@@ -28,6 +28,10 @@
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var/brightness_on = 5
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var/adaptive_damage_bonus = 0
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/obj/item/twohanded/kinetic_crusher/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.7, _parryable_attack_types = MELEE_ATTACK, _parry_cooldown = (7 / 3) SECONDS ) // 2.3333 seconds of cooldown for 30% uptime
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/obj/item/twohanded/kinetic_crusher/Destroy()
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QDEL_LIST_CONTENTS(trophies)
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return ..()
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@@ -361,7 +365,7 @@
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denied_type = /obj/item/crusher_trophy/miner_eye
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/obj/item/crusher_trophy/miner_eye/effect_desc()
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return "mark detonation to grant stun immunity and <b>90%</b> damage reduction for <b>1</b> second"
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return "mark detonation to grant stun immunity and <b>75%</b> damage reduction for <b>1</b> second"
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/obj/item/crusher_trophy/miner_eye/on_mark_detonation(mob/living/target, mob/living/user)
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user.apply_status_effect(STATUS_EFFECT_BLOODDRUNK)
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