Allows the Kinetic Crusher to Parry Melee Attacks + BDM Trophy Tweaks (#20170)

* Parry this you filthy casual

* BDM offset
This commit is contained in:
matttheficus
2023-01-31 22:07:12 -06:00
committed by GitHub
parent 7c3cd86f14
commit 35476ab2c2
2 changed files with 11 additions and 7 deletions
@@ -28,6 +28,10 @@
var/brightness_on = 5
var/adaptive_damage_bonus = 0
/obj/item/twohanded/kinetic_crusher/Initialize(mapload)
. = ..()
AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.7, _parryable_attack_types = MELEE_ATTACK, _parry_cooldown = (7 / 3) SECONDS ) // 2.3333 seconds of cooldown for 30% uptime
/obj/item/twohanded/kinetic_crusher/Destroy()
QDEL_LIST_CONTENTS(trophies)
return ..()
@@ -361,7 +365,7 @@
denied_type = /obj/item/crusher_trophy/miner_eye
/obj/item/crusher_trophy/miner_eye/effect_desc()
return "mark detonation to grant stun immunity and <b>90%</b> damage reduction for <b>1</b> second"
return "mark detonation to grant stun immunity and <b>75%</b> damage reduction for <b>1</b> second"
/obj/item/crusher_trophy/miner_eye/on_mark_detonation(mob/living/target, mob/living/user)
user.apply_status_effect(STATUS_EFFECT_BLOODDRUNK)