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blargh
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@@ -13,7 +13,6 @@ AI clicks again on the holopad to display a hologram. hologram stays as long as
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AI can use the directional keys to move the hologram around, provided the above conditions are met and the AI in question is the holopad's master.
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Only one AI may project from a holopad at any given time.
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AI may cancel the hologram at any time by clicking on the holopad once more.
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Possible to do for anyone motivated enough:
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Give an AI variable for different hologram icons.
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Itegrate EMP effect to disable the unit.
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@@ -276,16 +275,6 @@ var/list/holopads = list()
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else
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continue
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/obj/machinery/hologram/holopad/proc/clear_holo()
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// hologram.set_light(0)//Clear lighting. //handled by the lighting controller when its ower is deleted
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QDEL_NULL(hologram)//Get rid of hologram.
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if(master.holo == src)
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master.holo = null
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master = null//Null the master, since no-one is using it now.
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set_light(0) //pad lighting (hologram lighting will be handled automatically since its owner was deleted)
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icon_state = "holopad0"
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use_power = 1//Passive power usage.
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return 1
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clear_holo(master)//If is a non AI holo clear it.
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if(outgoing_call)
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