Merge remote-tracking branch 'upstream/master' into I-guess-I-port-stuff-now-huh

This commit is contained in:
Qwertytoforty
2021-05-16 09:19:08 -04:00
908 changed files with 17189 additions and 18371 deletions
+15 -3
View File
@@ -854,7 +854,7 @@
// to_chat(world, "[area.power_equip]")
area.power_change()
/obj/machinery/power/apc/proc/can_use(var/mob/user, var/loud = 0) //used by attack_hand() and Topic()
/obj/machinery/power/apc/proc/can_use(mob/user, loud = 0) //used by attack_hand() and Topic()
if(user.can_admin_interact())
return 1
@@ -1255,7 +1255,7 @@
picked_light.flicker()
/obj/machinery/power/apc/proc/autoset(var/val, var/on)
/obj/machinery/power/apc/proc/autoset(val, on)
if(on==0)
if(val==2) // if on, return off
return 0
@@ -1357,8 +1357,20 @@
aidisabled = FALSE
updateDialog()
#undef APC_UPDATE_ICON_COOLDOWN
/obj/machinery/power/apc/proc/repair_apc()
if(wires)
wires.repair()
if(!operating)
toggle_breaker()
if(shorted)
shorted = FALSE
/obj/machinery/power/apc/proc/recharge_apc()
var/obj/item/stock_parts/cell/C = get_cell()
if(C)
C.charge = C.maxcharge
#undef APC_UPDATE_ICON_COOLDOWN
#undef APC_EXTERNAL_POWER_NOTCONNECTED
#undef APC_EXTERNAL_POWER_NOENERGY
#undef APC_EXTERNAL_POWER_GOOD
+1 -1
View File
@@ -24,5 +24,5 @@
else
..()
/obj/structure/cable/heavyduty/cable_color(var/colorC)
/obj/structure/cable/heavyduty/cable_color(colorC)
return
+2 -2
View File
@@ -532,7 +532,7 @@
* Flicker routine for the light.
* Called by invoke_async so the parent proc can return immediately.
*/
/obj/machinery/light/proc/flicker_event(var/amount)
/obj/machinery/light/proc/flicker_event(amount)
if(on && status == LIGHT_OK)
for(var/i = 0; i < amount; i++)
if(status != LIGHT_OK)
@@ -830,7 +830,7 @@
..()
shatter()
/obj/item/light/attack_obj(obj/O, mob/living/user)
/obj/item/light/attack_obj(obj/O, mob/living/user, params)
..()
shatter()
+4 -4
View File
@@ -264,7 +264,7 @@
sheet_left = 0
..()
/obj/machinery/power/port_gen/pacman/emag_act(var/remaining_charges, var/mob/user)
/obj/machinery/power/port_gen/pacman/emag_act(remaining_charges, mob/user)
if(active && prob(25))
explode() //if they're foolish enough to emag while it's running
@@ -272,7 +272,7 @@
emagged = 1
return 1
/obj/machinery/power/port_gen/pacman/attackby(var/obj/item/O as obj, var/mob/user as mob)
/obj/machinery/power/port_gen/pacman/attackby(obj/item/O as obj, mob/user as mob)
if(istype(O, sheet_path))
var/obj/item/stack/addstack = O
var/amount = min((max_sheets - sheets), addstack.amount)
@@ -316,11 +316,11 @@
..()
ui_interact(user)
/obj/machinery/power/port_gen/pacman/attack_ai(var/mob/user as mob)
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user as mob)
add_hiddenprint(user)
return attack_hand(user)
/obj/machinery/power/port_gen/pacman/attack_ghost(var/mob/user)
/obj/machinery/power/port_gen/pacman/attack_ghost(mob/user)
return attack_hand(user)
/obj/machinery/power/port_gen/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
+1 -1
View File
@@ -73,7 +73,7 @@
// returns true if the area has power on given channel (or doesn't require power).
// defaults to power_channel
/obj/machinery/proc/powered(var/chan = -1) // defaults to power_channel
/obj/machinery/proc/powered(chan = -1) // defaults to power_channel
if(!loc)
return FALSE
if(!use_power)
@@ -7,6 +7,7 @@
density = 0
move_resist = INFINITY
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
flags_2 = RAD_NO_CONTAMINATE_2
use_power = NO_POWER_USE
light_range = 4
layer = OBJ_LAYER + 0.1
+181 -154
View File
@@ -1,25 +1,38 @@
#define EMITTER_NEEDS_WRENCH 0
#define EMITTER_NEEDS_WELDER 1
#define EMITTER_WELDED 2
/obj/machinery/power/emitter
name = "Emitter"
name = "emitter"
desc = "A heavy duty industrial laser"
icon = 'icons/obj/singularity.dmi'
icon_state = "emitter"
anchored = 0
density = 1
anchored = FALSE
density = TRUE
req_access = list(ACCESS_ENGINE_EQUIP)
use_power = NO_POWER_USE
idle_power_usage = 10
active_power_usage = 300
var/active = 0
var/powered = 0
/// Is the emitter turned on
var/active = FALSE
/// Is the emitter powered
var/powered = FALSE
/// Delay between each emitter shot (In deciseconds)
var/fire_delay = 100
/// Maximum delay between each emitter shot
var/maximum_fire_delay = 100
/// Minimum delay between each emitter shot
var/minimum_fire_delay = 20
/// When was the last emitter shot
var/last_shot = 0
/// How many shots have been fired
var/shot_number = 0
var/state = 0
var/locked = 0
/// Construction state
var/state = EMITTER_NEEDS_WRENCH
/// Locked by an ID card
var/locked = FALSE
var/projectile_type = /obj/item/projectile/beam/emitter
var/projectile_sound = 'sound/weapons/emitter.ogg'
@@ -32,12 +45,17 @@
component_parts += new /obj/item/stock_parts/micro_laser(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
RefreshParts()
if(state == 2 && anchored)
if(state == EMITTER_WELDED && anchored)
connect_to_network()
sparks = new
sparks.attach(src)
sparks.set_up(5, 1, src)
/obj/machinery/power/emitter/examine(mob/user)
. = ..()
if(panel_open)
. += "<span class='notice'>The maintenance panel is open.</span>"
/obj/machinery/power/emitter/RefreshParts()
var/max_firedelay = 120
var/firedelay = 120
@@ -59,11 +77,10 @@
set category = "Object"
set src in oview(1)
if(src.anchored || usr:stat)
if(anchored)
to_chat(usr, "It is fastened to the floor!")
return 0
src.dir = turn(src.dir, 90)
return 1
return
dir = turn(dir, 90)
/obj/machinery/power/emitter/AltClick(mob/user)
if(user.incapacitated())
@@ -87,46 +104,49 @@
icon_state = "emitter"
/obj/machinery/power/emitter/attack_hand(mob/user as mob)
src.add_fingerprint(user)
if(state == 2)
if(!powernet)
to_chat(user, "The emitter isn't connected to a wire.")
return 1
if(!src.locked)
if(src.active==1)
src.active = 0
to_chat(user, "You turn off the [src].")
message_admins("Emitter turned off by [key_name_admin(user)] in ([x], [y], [z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Emitter turned off by [key_name(user)] in [x], [y], [z]")
investigate_log("turned <font color='red'>off</font> by [key_name(usr)]","singulo")
else
src.active = 1
to_chat(user, "You turn on the [src].")
src.shot_number = 0
src.fire_delay = maximum_fire_delay
message_admins("Emitter turned on by [key_name_admin(user)] in ([x], [y], [z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Emitter turned on by [key_name(user)] in [x], [y], [z]")
investigate_log("turned <font color='green'>on</font> by [key_name(usr)]","singulo")
update_icon()
else
to_chat(user, "<span class='warning'>The controls are locked!</span>")
/obj/machinery/power/emitter/emag_act(mob/living/user)
if(!emagged)
locked = FALSE
emagged = TRUE
if(user)
user.visible_message("<span class='warning'>[user] shorts out the lock on [src].</span>",
"<span class='warning'>You short out the lock on [src].</span>")
/obj/machinery/power/emitter/attack_hand(mob/user)
add_fingerprint(user)
if(state != EMITTER_WELDED)
to_chat(user, "<span class='warning'>[src] needs to be firmly secured to the floor first.</span>")
return TRUE
if(!powernet)
to_chat(user, "<span class='warning'>The emitter isn't connected to a wire.</span>")
return TRUE
if(panel_open)
to_chat(user, "<span class='warning'>The maintenance panel needs to be closed!</span>")
return
if(locked)
to_chat(user, "<span class='warning'>The controls are locked!</span>")
return
var/toggle
if(active)
active = FALSE
toggle = "off"
shot_number = 0
fire_delay = maximum_fire_delay
investigate_log("turned <font color='red'>off</font> by [key_name(user)]", "singulo")
else
to_chat(user, "<span class='warning'>The [src] needs to be firmly secured to the floor first.</span>")
return 1
active = TRUE
toggle = "on"
investigate_log("turned <font color='green'>on</font> by [key_name(user)]", "singulo")
/obj/machinery/power/emitter/emp_act(var/severity)//Emitters are hardened but still might have issues
// add_load(1000)
/* if((severity == 1)&&prob(1)&&prob(1))
if(src.active)
src.active = 0
src.use_power = IDLE_POWER_USE */
return 1
to_chat(user, "You turn [src] [toggle].")
message_admins("Emitter turned [toggle] by [key_name_admin(user)] in ([x], [y], [z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
log_game("Emitter turned [toggle] by [key_name(user)] in [x], [y], [z]")
update_icon()
/obj/machinery/power/emitter/attack_animal(mob/living/simple_animal/M)
if(ismegafauna(M) && anchored)
state = 0
state = EMITTER_NEEDS_WRENCH
anchored = FALSE
M.visible_message("<span class='warning'>[M] rips [src] free from its moorings!</span>")
else
@@ -134,30 +154,120 @@
if(!anchored)
step(src, get_dir(M, src))
/obj/machinery/power/emitter/process()
if(stat & (BROKEN))
/obj/machinery/power/emitter/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id) || istype(I, /obj/item/pda))
if(emagged)
to_chat(user, "<span class='warning'>The lock seems to be broken.</span>")
return
if(allowed(user))
if(active)
locked = !locked
to_chat(user, "<span class='notice'>The controls are now [locked ? "locked" : "unlocked"].</span>")
else
locked = FALSE //just in case it somehow gets locked
to_chat(user, "<span class='warning'>The controls can only be locked when [src] is online!</span>")
else
to_chat(user, "<span class='warning'>Access denied.</span>")
return
if(src.state != 2 || (!powernet && active_power_usage))
src.active = 0
if(exchange_parts(user, I))
return
return ..()
/obj/machinery/power/emitter/wrench_act(mob/living/user, obj/item/I)
. = TRUE
if(active)
to_chat(user, "<span class='warning'>Turn off [src] first!</span>")
return
if(state == EMITTER_WELDED)
to_chat(user, "<span class='warning'>[src] needs to be unwelded from the floor!</span>")
return
if(state == EMITTER_NEEDS_WRENCH)
for(var/obj/machinery/power/emitter/E in get_turf(src))
if(E.anchored)
to_chat(user, "<span class='warning'>There is already an emitter here!</span>")
return
state = EMITTER_NEEDS_WELDER
anchored = TRUE
user.visible_message("<span class='notice'>[user] secures [src] to the floor.</span>",
"<span class='notice'>You secure the external reinforcing bolts to the floor.</span>",
"<span class='notice'>You hear a ratchet.</span>")
else
state = EMITTER_NEEDS_WRENCH
anchored = FALSE
user.visible_message("<span class='notice'>[user] unsecures [src] reinforcing bolts from the floor.</span>",
"<span class='notice'>You undo the external reinforcing bolts.</span>",
"<span class='notice'>You hear a ratchet.</span>")
playsound(src, I.usesound, I.tool_volume, TRUE)
/obj/machinery/power/emitter/screwdriver_act(mob/living/user, obj/item/I)
. = TRUE
if(active)
to_chat(user, "<span class='warning'>[src] needs to be disabled first!</span>")
return
default_deconstruction_screwdriver(user, "emitter_open", "emitter", I)
/obj/machinery/power/emitter/crowbar_act(mob/living/user, obj/item/I)
. = TRUE
default_deconstruction_crowbar(user, I)
/obj/machinery/power/emitter/welder_act(mob/user, obj/item/I)
. = TRUE
if(active)
to_chat(user, "<span class='notice'>Turn off [src] first.</span>")
return
if(state == EMITTER_NEEDS_WRENCH)
to_chat(user, "<span class='warning'>[src] needs to be wrenched to the floor.</span>")
return
if(!I.tool_use_check(user, 0))
return
if(state == EMITTER_NEEDS_WELDER)
WELDER_ATTEMPT_FLOOR_WELD_MESSAGE
else if(state == EMITTER_WELDED)
WELDER_ATTEMPT_FLOOR_SLICE_MESSAGE
if(!I.use_tool(src, user, 20, volume = I.tool_volume))
return
if(state == EMITTER_NEEDS_WELDER)
WELDER_FLOOR_WELD_SUCCESS_MESSAGE
connect_to_network()
state = EMITTER_WELDED
else if(state == EMITTER_WELDED)
WELDER_FLOOR_SLICE_SUCCESS_MESSAGE
disconnect_from_network()
state = EMITTER_NEEDS_WELDER
/obj/machinery/power/emitter/emp_act(severity)//Emitters are hardened but still might have issues
return TRUE
/obj/machinery/power/emitter/process()
if((stat & BROKEN) || !active)
return
if(state != EMITTER_WELDED || (!powernet && active_power_usage))
active = FALSE
update_icon()
return
if(active == TRUE)
if(!active_power_usage || surplus() >= active_power_usage)
add_load(active_power_usage)
if(!powered)
powered = 1
update_icon()
investigate_log("regained power and turned <font color='green'>on</font>","singulo")
else
if(powered)
powered = 0
update_icon()
investigate_log("lost power and turned <font color='red'>off</font>","singulo")
return
if(!check_delay())
return FALSE
fire_beam()
if(!active_power_usage || surplus() >= active_power_usage)
add_load(active_power_usage)
if(!powered)
powered = TRUE
update_icon()
investigate_log("regained power and turned <font color='green'>on</font>","singulo")
else
if(powered)
powered = FALSE
update_icon()
investigate_log("lost power and turned <font color='red'>off</font>","singulo")
return
if(!check_delay())
return FALSE
fire_beam()
/obj/machinery/power/emitter/proc/check_delay()
if((last_shot + fire_delay) <= world.time)
@@ -198,7 +308,7 @@
last_shot = world.time
if(shot_number < 3)
fire_delay = 20
shot_number ++
shot_number++
else
fire_delay = rand(minimum_fire_delay, maximum_fire_delay)
shot_number = 0
@@ -208,89 +318,6 @@
P.fire()
return P
/obj/machinery/power/emitter/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/multitool))
update_multitool_menu(user)
return 1
if(istype(W, /obj/item/wrench))
if(active)
to_chat(user, "Turn off the [src] first.")
return
switch(state)
if(0)
state = 1
playsound(src.loc, W.usesound, 75, 1)
user.visible_message("[user.name] secures [src.name] to the floor.", \
"You secure the external reinforcing bolts to the floor.", \
"You hear a ratchet")
src.anchored = 1
if(1)
state = 0
playsound(src.loc,W.usesound, 75, 1)
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
"You undo the external reinforcing bolts.", \
"You hear a ratchet")
src.anchored = 0
if(2)
to_chat(user, "<span class='warning'>The [src.name] needs to be unwelded from the floor.</span>")
return
if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda))
if(emagged)
to_chat(user, "<span class='warning'>The lock seems to be broken</span>")
return
if(src.allowed(user))
if(active)
src.locked = !src.locked
to_chat(user, "The controls are now [src.locked ? "locked." : "unlocked."]")
else
src.locked = 0 //just in case it somehow gets locked
to_chat(user, "<span class='warning'>The controls can only be locked when the [src] is online</span>")
else
to_chat(user, "<span class='warning'>Access denied.</span>")
return
if(default_deconstruction_screwdriver(user, "emitter_open", "emitter", W))
return
if(exchange_parts(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
return ..()
/obj/machinery/power/emitter/emag_act(var/mob/living/user as mob)
if(!emagged)
locked = 0
emagged = 1
if(user)
user.visible_message("[user.name] emags the [src.name].","<span class='warning'>You short out the lock.</span>")
/obj/machinery/power/emitter/welder_act(mob/user, obj/item/I)
if(active)
to_chat(user, "<span class='notice'>Turn off [src] first.</span>")
return
if(state == 0)
to_chat(user, "<span class='warning'>[src] needs to be wrenched to the floor.</span>")
return
. = TRUE
if(!I.tool_use_check(user, 0))
return
if(state == 1)
WELDER_ATTEMPT_FLOOR_WELD_MESSAGE
else if(state == 2)
WELDER_ATTEMPT_FLOOR_SLICE_MESSAGE
if(!I.use_tool(src, user, 20, volume = I.tool_volume))
return
if(state == 1)
WELDER_FLOOR_WELD_SUCCESS_MESSAGE
connect_to_network()
state = 2
else if(state == 2)
WELDER_FLOOR_SLICE_SUCCESS_MESSAGE
disconnect_from_network()
state = 1
#undef EMITTER_NEEDS_WRENCH
#undef EMITTER_NEEDS_WELDER
#undef EMITTER_WELDED
@@ -174,7 +174,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
return 0
/obj/structure/particle_accelerator/proc/report_ready(var/obj/O)
/obj/structure/particle_accelerator/proc/report_ready(obj/O)
if(O && (O == master))
if(construction_state >= 3)
return 1
@@ -187,7 +187,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
return 0
/obj/structure/particle_accelerator/proc/connect_master(var/obj/O)
/obj/structure/particle_accelerator/proc/connect_master(obj/O)
if(O && istype(O,/obj/machinery/particle_accelerator/control_box))
if(O.dir == dir)
master = O
@@ -122,7 +122,7 @@
part.strength = strength
part.update_icon()
/obj/machinery/particle_accelerator/control_box/proc/add_strength(var/s)
/obj/machinery/particle_accelerator/control_box/proc/add_strength(s)
if(assembled)
strength++
if(strength > strength_upper_limit)
@@ -135,7 +135,7 @@
investigate_log("increased to <font color='red'>[strength]</font> by [usr.key]","singulo")
strength_change()
/obj/machinery/particle_accelerator/control_box/proc/remove_strength(var/s)
/obj/machinery/particle_accelerator/control_box/proc/remove_strength(s)
if(assembled)
strength--
if(strength < 0)
@@ -215,7 +215,7 @@
return 0
/obj/machinery/particle_accelerator/control_box/proc/check_part(var/turf/T, var/type)
/obj/machinery/particle_accelerator/control_box/proc/check_part(turf/T, type)
if(!(T)||!(type))
return 0
var/obj/structure/particle_accelerator/PA = locate(/obj/structure/particle_accelerator) in T
@@ -22,7 +22,7 @@
..()
return
/obj/structure/particle_accelerator/particle_emitter/proc/set_delay(var/delay)
/obj/structure/particle_accelerator/particle_emitter/proc/set_delay(delay)
if(delay && delay >= 0)
fire_delay = delay
return 1
+2 -2
View File
@@ -451,12 +451,12 @@
smoke.start()
/obj/machinery/power/smes/proc/inputting(var/do_input)
/obj/machinery/power/smes/proc/inputting(do_input)
input_attempt = do_input
if(!input_attempt)
inputting = 0
/obj/machinery/power/smes/proc/outputting(var/do_output)
/obj/machinery/power/smes/proc/outputting(do_output)
output_attempt = do_output
if(!output_attempt)
outputting = 0
+6 -6
View File
@@ -29,7 +29,7 @@
return ..()
//set the control of the panel to a given computer if closer than SOLAR_MAX_DIST
/obj/machinery/power/solar/proc/set_control(var/obj/machinery/power/solar_control/SC)
/obj/machinery/power/solar/proc/set_control(obj/machinery/power/solar_control/SC)
if(!SC || (get_dist(src, SC) > SOLAR_MAX_DIST))
return 0
control = SC
@@ -42,7 +42,7 @@
control.connected_panels.Remove(src)
control = null
/obj/machinery/power/solar/proc/Make(var/obj/item/solar_assembly/S)
/obj/machinery/power/solar/proc/Make(obj/item/solar_assembly/S)
if(!S)
S = new /obj/item/solar_assembly(src)
S.glass_type = /obj/item/stack/sheet/glass
@@ -142,7 +142,7 @@
unset_control()
update_icon()
/obj/machinery/power/solar/fake/New(var/turf/loc, var/obj/item/solar_assembly/S)
/obj/machinery/power/solar/fake/New(turf/loc, obj/item/solar_assembly/S)
..(loc, S, 0)
/obj/machinery/power/solar/fake/process()
@@ -190,7 +190,7 @@
var/tracker = 0
var/glass_type = null
/obj/item/solar_assembly/attack_hand(var/mob/user)
/obj/item/solar_assembly/attack_hand(mob/user)
if(!anchored && isturf(loc)) // You can't pick it up
..()
@@ -202,7 +202,7 @@
glass_type = null
/obj/item/solar_assembly/attackby(var/obj/item/W, var/mob/user, params)
/obj/item/solar_assembly/attackby(obj/item/W, mob/user, params)
if(!anchored && isturf(loc))
if(istype(W, /obj/item/wrench))
@@ -487,7 +487,7 @@
set_panels(cdir)
//rotates the panel to the passed angle
/obj/machinery/power/solar_control/proc/set_panels(var/cdir)
/obj/machinery/power/solar_control/proc/set_panels(cdir)
for(var/obj/machinery/power/solar/S in connected_panels)
S.adir = cdir //instantly rotates the panel
@@ -280,6 +280,10 @@
add_overlay(causality_field, TRUE)
var/speaking = "[emergency_alert] The supermatter has reached critical integrity failure. Emergency causality destabilization field has been activated."
for(var/mob/M in GLOB.player_list) // for all players
var/turf/T = get_turf(M)
if(istype(T) && atoms_share_level(T, src)) // if the player is on the same zlevel as the SM shared
SEND_SOUND(M, sound('sound/machines/engine_alert2.ogg')) // then send them the sound file
radio.autosay(speaking, name, null, list(z))
for(var/i in SUPERMATTER_COUNTDOWN_TIME to 0 step -10)
if(damage < explosion_point) // Cutting it a bit close there engineers
@@ -373,9 +377,9 @@
if(last_accent_sound < world.time && prob(20))
var/aggression = min(((damage / 800) * (power / 2500)), 1.0) * 100
if(damage >= 300)
playsound(src, "smdelam", max(50, aggression), FALSE, 40, 30, falloff_distance = 10)
playsound(src, "smdelam", max(50, aggression), FALSE, 40, 30, falloff_distance = 10, channel = CHANNEL_ENGINE)
else
playsound(src, "smcalm", max(50, aggression), FALSE, 25, 25, falloff_distance = 10)
playsound(src, "smcalm", max(50, aggression), FALSE, 25, 25, falloff_distance = 10, channel = CHANNEL_ENGINE)
var/next_sound = round((100 - aggression) * 5)
last_accent_sound = world.time + max(SUPERMATTER_ACCENT_SOUND_MIN_COOLDOWN, next_sound)
@@ -564,7 +568,7 @@
zap_count += 1
if(zap_count >= 1)
playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, TRUE, extrarange = 10)
playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, TRUE, extrarange = 10, channel = CHANNEL_ENGINE)
for(var/i in 1 to zap_count)
supermatter_zap(src, range, clamp(power*2, 4000, 20000), flags)
@@ -816,7 +820,7 @@
icon_state = "darkmatter"
/obj/machinery/power/supermatter_crystal/proc/supermatter_pull(turf/center, pull_range = 3)
playsound(center, 'sound/weapons/marauder.ogg', 100, TRUE, extrarange = pull_range - world.view)
playsound(center, 'sound/weapons/marauder.ogg', 100, TRUE, extrarange = pull_range - world.view, channel = CHANNEL_ENGINE)
for(var/atom/movable/P in orange(pull_range,center))
if((P.anchored || P.move_resist >= MOVE_FORCE_EXTREMELY_STRONG)) //move resist memes.
if(istype(P, /obj/structure/closet))
+2 -2
View File
@@ -65,7 +65,7 @@
move_the_basket_ball(4 + length(orbiting_balls) * 1.5)
playsound(loc, 'sound/magic/lightningbolt.ogg', 100, TRUE, extrarange = 30)
playsound(loc, 'sound/magic/lightningbolt.ogg', 100, TRUE, extrarange = 30, channel = CHANNEL_ENGINE)
pixel_x = 0
pixel_y = 0
@@ -112,7 +112,7 @@
energy_to_lower = energy_to_raise - 20
energy_to_raise = energy_to_raise * 1.25
playsound(src.loc, 'sound/magic/lightning_chargeup.ogg', 100, TRUE, extrarange = 30)
playsound(src.loc, 'sound/magic/lightning_chargeup.ogg', 100, TRUE, extrarange = 30, channel = CHANNEL_ENGINE)
addtimer(CALLBACK(src, .proc/new_mini_ball), 100)
else if(energy < energy_to_lower && length(orbiting_balls))
+1 -1
View File
@@ -199,7 +199,7 @@
//Checks to see if there's 1 line or 2, adds text-icons-numbers/letters over display
// Stolen from status_display
/obj/machinery/treadmill_monitor/proc/update_display(var/line1, var/line2)
/obj/machinery/treadmill_monitor/proc/update_display(line1, line2)
line1 = uppertext(line1)
line2 = uppertext(line2)
var/new_text = {"<div style="font-size:[FONT_SIZE];color:[FONT_COLOR];font:'[FONT_STYLE]';text-align:center;" valign="top">[line1]<br>[line2]</div>"}
+1 -1
View File
@@ -351,7 +351,7 @@
/obj/machinery/computer/turbine_computer/locate_machinery()
compressor = locate(/obj/machinery/power/compressor) in range(5, src)
/obj/machinery/computer/turbine_computer/attack_hand(var/mob/user as mob)
/obj/machinery/computer/turbine_computer/attack_hand(mob/user as mob)
if(..())
return