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For conflicting stuff
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@@ -19,6 +19,7 @@ GLOBAL_VAR(bomb_set)
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icon_state = "nuclearbomb0"
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density = 1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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anchored = TRUE
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var/extended = FALSE
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var/lighthack = FALSE
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var/timeleft = 120
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@@ -44,6 +45,10 @@ GLOBAL_VAR(bomb_set)
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/obj/machinery/nuclearbomb/syndicate
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is_syndicate = TRUE
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/obj/machinery/nuclearbomb/undeployed
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extended = FALSE
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anchored = FALSE
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/obj/machinery/nuclearbomb/Initialize()
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. = ..()
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r_code = rand(10000, 99999.0) // Creates a random code upon object spawn.
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@@ -350,11 +355,6 @@ GLOBAL_VAR(bomb_set)
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else
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code = "ERROR"
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return
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if(!yes_code) // All requests below here require both NAD inserted AND code correct
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return
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switch(action)
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if("toggle_anchor")
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if(removal_stage == NUKE_MOBILE)
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anchored = FALSE
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@@ -369,6 +369,11 @@ GLOBAL_VAR(bomb_set)
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else
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visible_message("<span class='warning'>The anchoring bolts slide back into the depths of [src].</span>")
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return
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if(!yes_code) // All requests below here require both NAD inserted AND code correct
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return
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switch(action)
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if("set_time")
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var/time = input(usr, "Detonation time (seconds, min 120, max 600)", "Input Time", 120) as num|null
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if(time)
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