mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 07:03:30 +01:00
Removed storage.dm from defines and moved the storage item defines to the location of their respective procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5252 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,587 +0,0 @@
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/obj/item/weapon/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon_state = "backpack"
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item_state = "backpack"
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w_class = 4.0
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flags = FPRINT|TABLEPASS
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slot_flags = SLOT_BACK //ERROOOOO
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max_w_class = 3
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max_combined_w_class = 21
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/obj/item/weapon/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "cultpack"
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/*
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/obj/item/weapon/storage/lbe
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name = "Load Bearing Equipment"
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desc = "You wear these on your thighs, they help carry heavy loads."
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icon_state = "backpack" //PLACEHOLDER
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w_class = 2.0
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max_combined_w_class = 17
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*/
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/obj/item/weapon/storage/pill_bottle
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name = "pill bottle"
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desc = "It's an airtight container for storing medication."
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icon_state = "pill_canister"
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icon = 'icons/obj/chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/reagent_containers/pill")
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var/mode = 1 // pickup mode
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/obj/item/weapon/storage/dice
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name = "pack of dice"
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desc = "It's a small container with dice inside."
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icon_state = "pill_canister"
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icon = 'icons/obj/chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/dice")
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/obj/item/weapon/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/engineer
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/obj/item/weapon/storage/box/syndicate
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/obj/item/weapon/storage/cupbox
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name = "box of paper cups"
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desc = "It has pictures of paper cups on the front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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/obj/item/weapon/storage/pillbottlebox
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name = "box of pill bottles"
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desc = "It has pictures of pill bottles on its front."
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icon_state = "pillbox"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/blankbox
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name = "box of blank shells"
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desc = "It has a picture of a gun and several warning symbols on the front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/backpack/clown
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name = "Giggles Von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "clownpack"
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item_state = "clownpack"
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/obj/item/weapon/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "medicalpack"
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item_state = "medicalpack"
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/obj/item/weapon/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "securitypack"
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item_state = "securitypack"
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/obj/item/weapon/storage/backpack/captain
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name = "captain's backpack"
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desc = "It's a special backpack made exclusively for Nanotrasen officers."
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icon_state = "captainpack"
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item_state = "captainpack"
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/obj/item/weapon/storage/backpack/satchel
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name = "leather satchel"
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desc = "It's a very fancy satchel made with fine leather."
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icon_state = "satchel"
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/obj/item/weapon/storage/backpack/satchel/withwallet
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New()
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..()
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new /obj/item/weapon/storage/wallet/random( src )
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// Belt Bags/Satchels
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/obj/item/weapon/storage/backpack/satchel_norm
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name = "satchel"
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desc = "A trendy looking satchel."
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icon_state = "satchel-norm"
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/obj/item/weapon/storage/backpack/satchel_eng
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name = "industrial satchel"
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desc = "A tough satchel with extra pockets."
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icon_state = "satchel-eng"
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item_state = "engiepack"
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/obj/item/weapon/storage/backpack/satchel_med
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name = "medical satchel"
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desc = "A sterile satchel used in medical departments."
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icon_state = "satchel-med"
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item_state = "medicalpack"
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/obj/item/weapon/storage/backpack/satchel_vir
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name = "virologist satchel"
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desc = "A sterile satchel with virologist colours."
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icon_state = "satchel-vir"
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/obj/item/weapon/storage/backpack/satchel_chem
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name = "chemist satchel"
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desc = "A sterile satchel with chemist colours."
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icon_state = "satchel-chem"
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/obj/item/weapon/storage/backpack/satchel_gen
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name = "geneticist satchel"
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desc = "A sterile satchel with geneticist colours."
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icon_state = "satchel-gen"
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/obj/item/weapon/storage/backpack/satchel_tox
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name = "scientist satchel"
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desc = "Useful for holding research materials."
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icon_state = "satchel-tox"
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/obj/item/weapon/storage/backpack/satchel_sec
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name = "security satchel"
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desc = "A robust satchel for security related needs."
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icon_state = "satchel-sec"
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item_state = "securitypack"
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/obj/item/weapon/storage/backpack/satchel_hyd
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name = "hydroponics satchel"
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desc = "A green satchel for plant related work."
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icon_state = "satchel_hyd"
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/obj/item/weapon/storage/backpack/satchel_cap
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name = "captain's satchel"
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desc = "An exclusive satchel for Nanotrasen officers."
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icon_state = "satchel-cap"
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item_state = "captainpack"
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/obj/item/weapon/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "engiepack"
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item_state = "engiepack"
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/obj/item/weapon/storage/briefcase
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name = "briefcase"
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desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
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icon_state = "briefcase"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 8.0
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throw_speed = 1
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throw_range = 4
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w_class = 4.0
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max_w_class = 3
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max_combined_w_class = 16
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/obj/item/weapon/storage/wallet
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name = "wallet"
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desc = "It can hold a few small and personal things."
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storage_slots = 4
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icon_state = "wallet"
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w_class = 2
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can_hold = list(
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"/obj/item/weapon/spacecash",
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"/obj/item/weapon/card",
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"/obj/item/clothing/mask/cigarette",
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"/obj/item/device/flashlight/pen",
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"/obj/item/seeds",
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"/obj/item/stack/medical",
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"/obj/item/toy/crayon",
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"/obj/item/weapon/coin",
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"/obj/item/weapon/dice",
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"/obj/item/weapon/disk",
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"/obj/item/weapon/implanter",
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"/obj/item/weapon/lighter",
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"/obj/item/weapon/match",
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"/obj/item/weapon/paper",
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"/obj/item/weapon/pen",
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"/obj/item/weapon/photo",
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"/obj/item/weapon/reagent_containers/dropper",
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"/obj/item/weapon/screwdriver",
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"/obj/item/weapon/stamp")
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attackby(obj/item/A as obj, mob/user as mob)
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..()
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update_icon()
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return
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update_icon()
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for(var/obj/item/weapon/card/id/ID in contents)
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switch(ID.icon_state)
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if("id")
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icon_state = "walletid"
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return
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if("silver")
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icon_state = "walletid_silver"
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return
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if("gold")
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icon_state = "walletid_gold"
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return
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if("centcom")
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icon_state = "walletid_centcom"
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return
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icon_state = "wallet"
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proc/get_id()
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for(var/obj/item/weapon/card/id/ID in contents)
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if(istype(ID))
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return ID
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/obj/item/weapon/storage/wallet/random/New()
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..()
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var/item1_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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var/item2_type
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if(prob(50))
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item2_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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var/item3_type = pick( /obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/gold, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron )
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spawn(2)
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if(item1_type)
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new item1_type(src)
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if(item2_type)
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new item2_type(src)
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if(item3_type)
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new item3_type(src)
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/obj/item/weapon/storage/disk_kit
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name = "box of data disks"
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desc = "It has a picture of a data disk on it."
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icon_state = "id"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/disk_kit/disks
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/obj/item/weapon/storage/disk_kit/disks2
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/obj/item/weapon/storage/fcard_kit
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name = "box of fingerprint cards"
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desc = "It has a picture of a fingerprint on each of its faces."
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/firstaid
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name = "first-aid kit"
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desc = "It's an emergency medical kit for those serious boo-boos."
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icon_state = "firstaid"
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throw_speed = 2
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throw_range = 8
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var/empty = 0
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/obj/item/weapon/storage/firstaid/fire
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name = "fire first-aid kit"
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desc = "It's an emergency medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
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icon_state = "ointment"
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item_state = "firstaid-ointment"
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/obj/item/weapon/storage/firstaid/regular
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icon_state = "firstaid"
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/obj/item/weapon/storage/syringes
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name = "syringes"
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desc = "A box full of syringes."
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desc = "A biohazard alert warning is printed on the box"
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icon_state = "syringe"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/firstaid/toxin
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name = "toxin first aid"
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desc = "Used to treat when you have a high amoutn of toxins in your body."
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icon_state = "antitoxin"
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item_state = "firstaid-toxin"
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/obj/item/weapon/storage/firstaid/o2
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name = "oxygen deprivation first aid"
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desc = "A box full of oxygen goodies."
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icon_state = "o2"
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item_state = "firstaid-o2"
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/obj/item/weapon/storage/flashbang_kit
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name = "flashbangs (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
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icon_state = "flashbang"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/emp_kit
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name = "emp grenades"
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desc = "A box with 5 emp grenades."
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icon_state = "flashbang"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/gl_kit
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name = "Prescription Glasses"
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desc = "This box contains nerd glasses."
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icon_state = "glasses"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/seccart_kit
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name = "Spare R.O.B.U.S.T. Cartridges"
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desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
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icon = 'icons/obj/pda.dmi'
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icon_state = "pdabox"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/handcuff_kit
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name = "Spare Handcuffs"
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desc = "A box full of handcuffs."
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icon_state = "handcuff"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/id_kit
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name = "Spare IDs"
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desc = "Has so many empty IDs."
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icon_state = "id"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/lglo_kit
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name = "Latex Gloves"
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desc = "Contains white gloves."
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icon_state = "latex"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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||||
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/obj/item/weapon/storage/injectbox
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name = "DNA-Injectors"
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desc = "This box contains injectors it seems."
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||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
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||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
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/obj/item/weapon/storage/stma_kit
|
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name = "Sterile Masks"
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desc = "This box contains masks of sterility."
|
||||
icon_state = "sterile"
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||||
item_state = "syringe_kit"
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||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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||||
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/obj/item/weapon/storage/trackimp_kit
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name = "Tracking Implant Kit"
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desc = "Box full of scum-bag tracking utensils."
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||||
icon_state = "implant"
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||||
item_state = "syringe_kit"
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||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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||||
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/obj/item/weapon/storage/chemimp_kit
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name = "Chemical Implant Kit"
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desc = "Box of stuff used to implant chemicals."
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icon_state = "implant"
|
||||
item_state = "syringe_kit"
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||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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||||
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||||
/obj/item/weapon/storage/toolbox
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||||
name = "toolbox"
|
||||
desc = "Danger. Very robust."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
force = 5.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
throw_range = 7
|
||||
w_class = 4.0
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||||
origin_tech = "combat=1"
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||||
attack_verb = list("robusted")
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||||
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/obj/item/weapon/storage/toolbox/emergency
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name = "emergency toolbox"
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
|
||||
/obj/item/weapon/storage/toolbox/mechanical
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
|
||||
/obj/item/weapon/storage/toolbox/electrical
|
||||
name = "electrical toolbox"
|
||||
icon_state = "yellow"
|
||||
item_state = "toolbox_yellow"
|
||||
|
||||
/obj/item/weapon/storage/toolbox/syndicate
|
||||
name = "suspicious looking toolbox"
|
||||
icon_state = "syndicate"
|
||||
item_state = "toolbox_syndi"
|
||||
origin_tech = "combat=1;syndicate=1"
|
||||
force = 7.0
|
||||
|
||||
/obj/item/weapon/storage/bible
|
||||
name = "bible"
|
||||
desc = "Apply to head repeatedly."
|
||||
icon_state ="bible"
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/mob/affecting = null
|
||||
var/deity_name = "Christ"
|
||||
|
||||
/obj/item/weapon/storage/bible/booze
|
||||
name = "bible"
|
||||
desc = "To be applied to the head repeatedly."
|
||||
icon_state ="bible"
|
||||
|
||||
/obj/item/weapon/storage/mousetraps
|
||||
name = "box of Pest-B-Gon Mousetraps"
|
||||
desc = "<B><FONT=red>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
|
||||
icon_state = "mousetraps"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
/obj/item/weapon/storage/donkpocket_kit
|
||||
name = "box of donk-pockets"
|
||||
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
|
||||
icon_state = "donk_kit"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
/obj/item/weapon/storage/condimentbottles
|
||||
name = "box of condiment bottles"
|
||||
desc = "It has a large ketchup smear on it."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
/obj/item/weapon/storage/drinkingglasses
|
||||
name = "box of drinking glasses"
|
||||
desc = "It has a picture of drinking glasses on it."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/structure/closet/syndicate/resources/
|
||||
desc = "An old, dusty locker."
|
||||
|
||||
/obj/structure/closet/syndicate/resources/New()
|
||||
..()
|
||||
var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
|
||||
var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
|
||||
var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
|
||||
var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
|
||||
|
||||
|
||||
sleep(2)
|
||||
|
||||
var/pickednum = rand(1, 50)
|
||||
|
||||
//Sad trombone
|
||||
if(pickednum == 1)
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
|
||||
P.name = "IOU"
|
||||
P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
|
||||
|
||||
//Metal (common ore)
|
||||
if(pickednum >= 2)
|
||||
new /obj/item/stack/sheet/metal(src, rand(common_min, common_max))
|
||||
|
||||
//Glass (common ore)
|
||||
if(pickednum >= 5)
|
||||
new /obj/item/stack/sheet/glass(src, rand(common_min, common_max))
|
||||
|
||||
//Plasteel (common ore) Because it has a million more uses then plasma
|
||||
if(pickednum >= 10)
|
||||
new /obj/item/stack/sheet/plasteel(src, rand(common_min, common_max))
|
||||
|
||||
//Plasma (rare ore)
|
||||
if(pickednum >= 15)
|
||||
new /obj/item/stack/sheet/mineral/plasma(src, rand(rare_min, rare_max))
|
||||
|
||||
//Silver (rare ore)
|
||||
if(pickednum >= 20)
|
||||
new /obj/item/stack/sheet/mineral/silver(src, rand(rare_min, rare_max))
|
||||
|
||||
//Gold (rare ore)
|
||||
if(pickednum >= 30)
|
||||
new /obj/item/stack/sheet/mineral/gold(src, rand(rare_min, rare_max))
|
||||
|
||||
//Uranium (rare ore)
|
||||
if(pickednum >= 40)
|
||||
new /obj/item/stack/sheet/mineral/uranium(src, rand(rare_min, rare_max))
|
||||
|
||||
//Diamond (rare HONK)
|
||||
if(pickednum >= 45)
|
||||
new /obj/item/stack/sheet/mineral/diamond(src, rand(rare_min, rare_max))
|
||||
|
||||
//Jetpack (You hit the jackpot!)
|
||||
if(pickednum == 50)
|
||||
new /obj/item/weapon/tank/jetpack/carbondioxide(src)
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/closet/syndicate/resources/everything
|
||||
desc = "It's an emergency storage closet for repairs."
|
||||
|
||||
/obj/structure/closet/syndicate/resources/everything/New()
|
||||
|
||||
|
||||
var/list/resources = list(
|
||||
|
||||
/obj/item/stack/sheet/metal,
|
||||
/obj/item/stack/sheet/glass,
|
||||
/obj/item/stack/sheet/mineral/gold,
|
||||
/obj/item/stack/sheet/mineral/silver,
|
||||
/obj/item/stack/sheet/mineral/plasma,
|
||||
/obj/item/stack/sheet/mineral/uranium,
|
||||
/obj/item/stack/sheet/mineral/diamond,
|
||||
/obj/item/stack/sheet/mineral/clown,
|
||||
/obj/item/stack/sheet/plasteel,
|
||||
/obj/item/stack/rods
|
||||
|
||||
)
|
||||
|
||||
sleep(2)
|
||||
|
||||
for(var/i = 0, i<2, i++)
|
||||
for(var/res in resources)
|
||||
var/obj/item/stack/R = new res(src)
|
||||
R.amount = R.max_amount
|
||||
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/storage/satchel
|
||||
name = "Mining Satchel"
|
||||
desc = "This little bugger can be used to store and transport ores."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "satchel"
|
||||
slot_flags = SLOT_BELT | SLOT_POCKET
|
||||
w_class = 3
|
||||
storage_slots = 50
|
||||
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
|
||||
use_to_pickup = 1
|
||||
max_w_class = 3
|
||||
display_contents_with_number = 1
|
||||
allow_quick_empty = 1
|
||||
allow_quick_gather = 1
|
||||
|
||||
can_hold = list(
|
||||
"/obj/item/weapon/ore"
|
||||
)
|
||||
@@ -1,32 +1,32 @@
|
||||
/obj/item/weapon/storage/MouseDrop(obj/over_object as obj)
|
||||
if (ishuman(usr) || ismonkey(usr)) //so monkeys can take off their backpacks -- Urist
|
||||
var/mob/M = usr
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
|
||||
return
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
if (!( M.restrained() ) && !( M.stat ))
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
|
||||
if (usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
return
|
||||
return
|
||||
/* Backpacks
|
||||
* Contains:
|
||||
* Backpack
|
||||
* Backpack Types
|
||||
* Satchel Types
|
||||
*/
|
||||
|
||||
/*
|
||||
* Backpack
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/backpack
|
||||
name = "backpack"
|
||||
desc = "You wear this on your back and put items into it."
|
||||
icon_state = "backpack"
|
||||
item_state = "backpack"
|
||||
w_class = 4.0
|
||||
flags = FPRINT|TABLEPASS
|
||||
slot_flags = SLOT_BACK //ERROOOOO
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 21
|
||||
|
||||
/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
..()
|
||||
|
||||
/*
|
||||
* Backpack Types
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/backpack/holding
|
||||
name = "Bag of Holding"
|
||||
@@ -78,7 +78,105 @@
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 400 // can store a ton of shit!
|
||||
|
||||
/obj/item/weapon/storage/backpack/cultpack
|
||||
name = "trophy rack"
|
||||
desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
|
||||
icon_state = "cultpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/clown
|
||||
name = "Giggles Von Honkerton"
|
||||
desc = "It's a backpack made by Honk! Co."
|
||||
icon_state = "clownpack"
|
||||
item_state = "clownpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/medic
|
||||
name = "medical backpack"
|
||||
desc = "It's a backpack especially designed for use in a sterile environment."
|
||||
icon_state = "medicalpack"
|
||||
item_state = "medicalpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/security
|
||||
name = "security backpack"
|
||||
desc = "It's a very robust backpack."
|
||||
icon_state = "securitypack"
|
||||
item_state = "securitypack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/captain
|
||||
name = "captain's backpack"
|
||||
desc = "It's a special backpack made exclusively for Nanotrasen officers."
|
||||
icon_state = "captainpack"
|
||||
item_state = "captainpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/industrial
|
||||
name = "industrial backpack"
|
||||
desc = "It's a tough backpack for the daily grind of station life."
|
||||
icon_state = "engiepack"
|
||||
item_state = "engiepack"
|
||||
|
||||
/*
|
||||
* Satchel Types
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel
|
||||
name = "leather satchel"
|
||||
desc = "It's a very fancy satchel made with fine leather."
|
||||
icon_state = "satchel"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel/withwallet
|
||||
New()
|
||||
..()
|
||||
return
|
||||
new /obj/item/weapon/storage/wallet/random( src )
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_norm
|
||||
name = "satchel"
|
||||
desc = "A trendy looking satchel."
|
||||
icon_state = "satchel-norm"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_eng
|
||||
name = "industrial satchel"
|
||||
desc = "A tough satchel with extra pockets."
|
||||
icon_state = "satchel-eng"
|
||||
item_state = "engiepack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_med
|
||||
name = "medical satchel"
|
||||
desc = "A sterile satchel used in medical departments."
|
||||
icon_state = "satchel-med"
|
||||
item_state = "medicalpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_vir
|
||||
name = "virologist satchel"
|
||||
desc = "A sterile satchel with virologist colours."
|
||||
icon_state = "satchel-vir"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_chem
|
||||
name = "chemist satchel"
|
||||
desc = "A sterile satchel with chemist colours."
|
||||
icon_state = "satchel-chem"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_gen
|
||||
name = "geneticist satchel"
|
||||
desc = "A sterile satchel with geneticist colours."
|
||||
icon_state = "satchel-gen"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_tox
|
||||
name = "scientist satchel"
|
||||
desc = "Useful for holding research materials."
|
||||
icon_state = "satchel-tox"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_sec
|
||||
name = "security satchel"
|
||||
desc = "A robust satchel for security related needs."
|
||||
icon_state = "satchel-sec"
|
||||
item_state = "securitypack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_hyd
|
||||
name = "hydroponics satchel"
|
||||
desc = "A green satchel for plant related work."
|
||||
icon_state = "satchel_hyd"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_cap
|
||||
name = "captain's satchel"
|
||||
desc = "An exclusive satchel for Nanotrasen officers."
|
||||
icon_state = "satchel-cap"
|
||||
item_state = "captainpack"
|
||||
@@ -1,3 +1,19 @@
|
||||
/obj/item/weapon/storage/bible
|
||||
name = "bible"
|
||||
desc = "Apply to head repeatedly."
|
||||
icon_state ="bible"
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/mob/affecting = null
|
||||
var/deity_name = "Christ"
|
||||
|
||||
/obj/item/weapon/storage/bible/booze
|
||||
name = "bible"
|
||||
desc = "To be applied to the head repeatedly."
|
||||
icon_state ="bible"
|
||||
|
||||
/obj/item/weapon/storage/bible/booze/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
|
||||
@@ -0,0 +1,83 @@
|
||||
/obj/item/weapon/storage/box
|
||||
name = "box"
|
||||
desc = "It's just an ordinary box."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
/obj/item/weapon/storage/box/survival/
|
||||
New()
|
||||
..()
|
||||
contents = list()
|
||||
sleep(1)
|
||||
new /obj/item/clothing/mask/breath( src )
|
||||
new /obj/item/weapon/tank/emergency_oxygen( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/engineer/
|
||||
New()
|
||||
..()
|
||||
contents = list()
|
||||
sleep(1)
|
||||
new /obj/item/clothing/mask/breath( src )
|
||||
new /obj/item/weapon/tank/emergency_oxygen/engi( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndicate/
|
||||
New()
|
||||
..()
|
||||
switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1, "hacker" = 1, "lordsingulo" = 1)))
|
||||
if ("bloodyspai")
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/clothing/mask/gas/voice(src)
|
||||
new /obj/item/weapon/card/id/syndicate(src)
|
||||
new /obj/item/clothing/shoes/syndigaloshes(src)
|
||||
return
|
||||
|
||||
if ("stealth")
|
||||
new /obj/item/weapon/gun/energy/crossbow(src)
|
||||
new /obj/item/weapon/pen/paralysis(src)
|
||||
new /obj/item/device/chameleon(src)
|
||||
return
|
||||
|
||||
if ("screwed")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(src)
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(src)
|
||||
new /obj/item/device/powersink(src)
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
return
|
||||
|
||||
if ("guns")
|
||||
new /obj/item/weapon/gun/projectile(src)
|
||||
new /obj/item/ammo_magazine/a357(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/weapon/plastique(src)
|
||||
return
|
||||
|
||||
if ("murder")
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/clothing/shoes/syndigaloshes(src)
|
||||
return
|
||||
|
||||
if("freedom")
|
||||
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
|
||||
O.imp = new /obj/item/weapon/implant/freedom(O)
|
||||
var/obj/item/weapon/implanter/U = new /obj/item/weapon/implanter(src)
|
||||
U.imp = new /obj/item/weapon/implant/uplink(U)
|
||||
return
|
||||
|
||||
if ("hacker")
|
||||
new /obj/item/weapon/aiModule/syndicate(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/device/encryptionkey/binary(src)
|
||||
return
|
||||
|
||||
if ("lordsingulo")
|
||||
new /obj/item/device/radio/beacon/syndicate(src)
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
return
|
||||
@@ -1,3 +1,15 @@
|
||||
/obj/item/weapon/storage/briefcase
|
||||
name = "briefcase"
|
||||
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
|
||||
icon_state = "briefcase"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
force = 8.0
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
w_class = 4.0
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 16
|
||||
|
||||
/obj/item/weapon/storage/briefcase/New()
|
||||
..()
|
||||
new /obj/item/weapon/paper(src)
|
||||
|
||||
@@ -1,111 +1,206 @@
|
||||
/* First aid storage
|
||||
* Contains:
|
||||
* First Aid Kits
|
||||
* Syringe Kit
|
||||
* Pill Bottles
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/firstaid/fire/New()
|
||||
..()
|
||||
if (empty) return
|
||||
/*
|
||||
* First Aid Kits
|
||||
*/
|
||||
/obj/item/weapon/storage/firstaid
|
||||
name = "first-aid kit"
|
||||
desc = "It's an emergency medical kit for those serious boo-boos."
|
||||
icon_state = "firstaid"
|
||||
throw_speed = 2
|
||||
throw_range = 8
|
||||
var/empty = 0
|
||||
|
||||
icon_state = pick("ointment","firefirstaid")
|
||||
|
||||
new /obj/item/device/healthanalyzer( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/stack/medical/ointment( src )
|
||||
new /obj/item/stack/medical/ointment( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src ) //Replaced ointment with these since they actually work --Errorage
|
||||
/obj/item/weapon/storage/firstaid/fire
|
||||
name = "fire first-aid kit"
|
||||
desc = "It's an emergency medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
|
||||
icon_state = "ointment"
|
||||
item_state = "firstaid-ointment"
|
||||
|
||||
New()
|
||||
..()
|
||||
if (empty) return
|
||||
|
||||
icon_state = pick("ointment","firefirstaid")
|
||||
|
||||
new /obj/item/device/healthanalyzer( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/stack/medical/ointment( src )
|
||||
new /obj/item/stack/medical/ointment( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src ) //Replaced ointment with these since they actually work --Errorage
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/storage/firstaid/regular
|
||||
icon_state = "firstaid"
|
||||
|
||||
New()
|
||||
..()
|
||||
if (empty) return
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/toxin
|
||||
name = "toxin first aid"
|
||||
desc = "Used to treat when you have a high amoutn of toxins in your body."
|
||||
icon_state = "antitoxin"
|
||||
item_state = "firstaid-toxin"
|
||||
|
||||
New()
|
||||
..()
|
||||
if (empty) return
|
||||
|
||||
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
|
||||
|
||||
new /obj/item/weapon/reagent_containers/syringe/antitoxin( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/antitoxin( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/antitoxin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/device/healthanalyzer( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/o2
|
||||
name = "oxygen deprivation first aid"
|
||||
desc = "A box full of oxygen goodies."
|
||||
icon_state = "o2"
|
||||
item_state = "firstaid-o2"
|
||||
|
||||
New()
|
||||
..()
|
||||
if (empty) return
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/device/healthanalyzer( src )
|
||||
return
|
||||
|
||||
/*
|
||||
* Syringe Kit
|
||||
*/
|
||||
/obj/item/weapon/storage/syringes
|
||||
name = "syringes"
|
||||
desc = "A box full of syringes."
|
||||
desc = "A biohazard alert warning is printed on the box"
|
||||
icon_state = "syringe"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
return
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
*/
|
||||
/obj/item/weapon/storage/pill_bottle
|
||||
name = "pill bottle"
|
||||
desc = "It's an airtight container for storing medication."
|
||||
icon_state = "pill_canister"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
w_class = 2.0
|
||||
can_hold = list("/obj/item/weapon/reagent_containers/pill")
|
||||
var/mode = 1 // pickup mode
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object as obj) //Quick pillbottle fix. -Agouri
|
||||
|
||||
if (ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
|
||||
var/mob/M = usr
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
if ((!( M.restrained() ) && !( M.stat ) /*&& M.pocket == src*/))
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
|
||||
if (usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/syringes/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/regular/New()
|
||||
/obj/item/weapon/storage/pill_bottle/verb/toggle_mode()
|
||||
set name = "Switch Pill Bottle Method"
|
||||
set category = "Object"
|
||||
|
||||
..()
|
||||
if (empty) return
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/toxin/New()
|
||||
|
||||
..()
|
||||
if (empty) return
|
||||
|
||||
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
|
||||
|
||||
new /obj/item/weapon/reagent_containers/syringe/antitoxin( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/antitoxin( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/antitoxin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/device/healthanalyzer( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/o2/New()
|
||||
|
||||
..()
|
||||
if (empty) return
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/device/healthanalyzer( src )
|
||||
return
|
||||
mode = !mode
|
||||
switch (mode)
|
||||
if(1)
|
||||
usr << "The pill bottle now picks up all pills in a tile at once."
|
||||
if(0)
|
||||
usr << "The pill bottle now picks up one pill at a time."
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/kelotane
|
||||
name = "Pill bottle (kelotane)"
|
||||
desc = "Contains pills used to treat burns."
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/kelotane/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/antitox
|
||||
name = "Pill bottle (Anti-toxin)"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/antitox/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/inaprovaline
|
||||
name = "Pill bottle (inaprovaline)"
|
||||
desc = "Contains pills used to stabilize patients."
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/inaprovaline/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
|
||||
|
||||
@@ -1,197 +1,346 @@
|
||||
/obj/item/weapon/storage/lglo_kit/New()
|
||||
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
..()
|
||||
return
|
||||
/obj/item/weapon/storage/lglo_kit
|
||||
name = "Latex Gloves"
|
||||
desc = "Contains white gloves."
|
||||
icon_state = "latex"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
/obj/item/weapon/storage/blankbox/New()
|
||||
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/flashbang_kit/New()
|
||||
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/emp_kit/New()
|
||||
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/stma_kit/New()
|
||||
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/gl_kit/New()
|
||||
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/trackimp_kit/New()
|
||||
|
||||
new /obj/item/weapon/implantcase/tracking(src)
|
||||
new /obj/item/weapon/implantcase/tracking(src)
|
||||
new /obj/item/weapon/implantcase/tracking(src)
|
||||
new /obj/item/weapon/implantcase/tracking(src)
|
||||
new /obj/item/weapon/implanter(src)
|
||||
new /obj/item/weapon/implantpad(src)
|
||||
new /obj/item/weapon/locator(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/chemimp_kit/New()
|
||||
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implanter(src)
|
||||
new /obj/item/weapon/implantpad(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/injectbox/New()
|
||||
|
||||
new /obj/item/weapon/dnainjector/h2m(src)
|
||||
new /obj/item/weapon/dnainjector/h2m(src)
|
||||
new /obj/item/weapon/dnainjector/h2m(src)
|
||||
new /obj/item/weapon/dnainjector/m2h(src)
|
||||
new /obj/item/weapon/dnainjector/m2h(src)
|
||||
new /obj/item/weapon/dnainjector/m2h(src)
|
||||
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/id_kit/New()
|
||||
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/handcuff_kit/New()
|
||||
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/seccart_kit/New()
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/donkpocket_kit/New()
|
||||
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/condimentbottles/New()
|
||||
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/drinkingglasses/New()
|
||||
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/*
|
||||
/obj/item/weapon/storage/disk_kit/disks/New()
|
||||
|
||||
new /obj/item/weapon/card/data(src)
|
||||
new /obj/item/weapon/card/data(src)
|
||||
new /obj/item/weapon/card/data(src)
|
||||
new /obj/item/weapon/card/data(src)
|
||||
new /obj/item/weapon/card/data(src)
|
||||
new /obj/item/weapon/card/data(src)
|
||||
new /obj/item/weapon/card/data(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/disk_kit/disks2/New()
|
||||
|
||||
spawn( 2 )
|
||||
for(var/obj/item/weapon/card/data/D in src.loc)
|
||||
D.loc = src
|
||||
//Foreach goto(23)
|
||||
New()
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
..()
|
||||
return
|
||||
..()
|
||||
return
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/blankbox
|
||||
name = "box of blank shells"
|
||||
desc = "It has a picture of a gun and several warning symbols on the front."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/beakerbox
|
||||
name = "Beaker Box"
|
||||
icon_state = "beaker"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
|
||||
/obj/item/weapon/storage/flashbang_kit
|
||||
name = "flashbangs (WARNING)"
|
||||
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
|
||||
icon_state = "flashbang"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/emp_kit
|
||||
name = "emp grenades"
|
||||
desc = "A box with 5 emp grenades."
|
||||
icon_state = "flashbang"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/stma_kit
|
||||
name = "Sterile Masks"
|
||||
desc = "This box contains masks of sterility."
|
||||
icon_state = "sterile"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/gl_kit
|
||||
name = "Prescription Glasses"
|
||||
desc = "This box contains nerd glasses."
|
||||
icon_state = "glasses"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/trackimp_kit
|
||||
name = "Tracking Implant Kit"
|
||||
desc = "Box full of scum-bag tracking utensils."
|
||||
icon_state = "implant"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/weapon/implantcase/tracking(src)
|
||||
new /obj/item/weapon/implantcase/tracking(src)
|
||||
new /obj/item/weapon/implantcase/tracking(src)
|
||||
new /obj/item/weapon/implantcase/tracking(src)
|
||||
new /obj/item/weapon/implanter(src)
|
||||
new /obj/item/weapon/implantpad(src)
|
||||
new /obj/item/weapon/locator(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/chemimp_kit
|
||||
name = "Chemical Implant Kit"
|
||||
desc = "Box of stuff used to implant chemicals."
|
||||
icon_state = "implant"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implanter(src)
|
||||
new /obj/item/weapon/implantpad(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/injectbox
|
||||
name = "DNA-Injectors"
|
||||
desc = "This box contains injectors it seems."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/weapon/dnainjector/h2m(src)
|
||||
new /obj/item/weapon/dnainjector/h2m(src)
|
||||
new /obj/item/weapon/dnainjector/h2m(src)
|
||||
new /obj/item/weapon/dnainjector/m2h(src)
|
||||
new /obj/item/weapon/dnainjector/m2h(src)
|
||||
new /obj/item/weapon/dnainjector/m2h(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/id_kit
|
||||
name = "Spare IDs"
|
||||
desc = "Has so many empty IDs."
|
||||
icon_state = "id"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/handcuff_kit
|
||||
name = "Spare Handcuffs"
|
||||
desc = "A box full of handcuffs."
|
||||
icon_state = "handcuff"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/seccart_kit
|
||||
name = "Spare R.O.B.U.S.T. Cartridges"
|
||||
desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
|
||||
icon = 'icons/obj/pda.dmi'
|
||||
icon_state = "pdabox"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/donkpocket_kit
|
||||
name = "box of donk-pockets"
|
||||
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
|
||||
icon_state = "donk_kit"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/condimentbottles
|
||||
name = "box of condiment bottles"
|
||||
desc = "It has a large ketchup smear on it."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/drinkingglasses
|
||||
name = "box of drinking glasses"
|
||||
desc = "It has a picture of drinking glasses on it."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
New()
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/cupbox
|
||||
name = "box of paper cups"
|
||||
desc = "It has pictures of paper cups on the front."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
||||
|
||||
/obj/item/weapon/storage/dice
|
||||
name = "pack of dice"
|
||||
desc = "It's a small container with dice inside."
|
||||
icon_state = "pill_canister"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
w_class = 2.0
|
||||
can_hold = list("/obj/item/weapon/dice")
|
||||
|
||||
New()
|
||||
new /obj/item/weapon/dice( src )
|
||||
new /obj/item/weapon/dice/d20( src )
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/pillbottlebox
|
||||
name = "box of pill bottles"
|
||||
desc = "It has pictures of pill bottles on its front."
|
||||
icon_state = "pillbox"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/mousetraps
|
||||
name = "box of Pest-B-Gon Mousetraps"
|
||||
desc = "<B><FONT=red>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
|
||||
icon_state = "mousetraps"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
New()
|
||||
new /obj/item/device/assembly/mousetrap( src )
|
||||
new /obj/item/device/assembly/mousetrap( src )
|
||||
new /obj/item/device/assembly/mousetrap( src )
|
||||
new /obj/item/device/assembly/mousetrap( src )
|
||||
new /obj/item/device/assembly/mousetrap( src )
|
||||
new /obj/item/device/assembly/mousetrap( src )
|
||||
..()
|
||||
return
|
||||
@@ -0,0 +1,18 @@
|
||||
/obj/item/weapon/storage/satchel
|
||||
name = "Mining Satchel"
|
||||
desc = "This little bugger can be used to store and transport ores."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "satchel"
|
||||
slot_flags = SLOT_BELT | SLOT_POCKET
|
||||
w_class = 3
|
||||
storage_slots = 50
|
||||
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
|
||||
use_to_pickup = 1
|
||||
max_w_class = 3
|
||||
display_contents_with_number = 1
|
||||
allow_quick_empty = 1
|
||||
allow_quick_gather = 1
|
||||
|
||||
can_hold = list(
|
||||
"/obj/item/weapon/ore"
|
||||
)
|
||||
@@ -4,9 +4,9 @@
|
||||
* Candle Packs
|
||||
* Snap Pop Box
|
||||
* Crayon Box
|
||||
* Beaker Box
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* Monkey Cube Box
|
||||
*/
|
||||
@@ -103,22 +103,3 @@
|
||||
usr << "This crayon is too powerful to be contained in this box."
|
||||
return
|
||||
..()
|
||||
|
||||
/*
|
||||
* Beaker Box
|
||||
*/
|
||||
/obj/item/weapon/storage/beakerbox
|
||||
name = "Beaker Box"
|
||||
icon_state = "beaker"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
/obj/item/weapon/storage/beakerbox/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
@@ -16,6 +16,32 @@
|
||||
w_class = 3.0
|
||||
var/foldable = null // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
|
||||
|
||||
/obj/item/weapon/storage/MouseDrop(obj/over_object as obj)
|
||||
if (ishuman(usr) || ismonkey(usr)) //so monkeys can take off their backpacks -- Urist
|
||||
var/mob/M = usr
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
|
||||
return
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
if (!( M.restrained() ) && !( M.stat ))
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
|
||||
if (usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/storage/proc/return_inv()
|
||||
|
||||
var/list/L = list( )
|
||||
@@ -410,143 +436,6 @@
|
||||
del(src)
|
||||
//BubbleWrap END
|
||||
|
||||
/obj/item/weapon/storage/box/
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
/obj/item/weapon/storage/box/survival/New()
|
||||
..()
|
||||
contents = list()
|
||||
sleep(1)
|
||||
new /obj/item/clothing/mask/breath( src )
|
||||
new /obj/item/weapon/tank/emergency_oxygen( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/engineer/New()
|
||||
..()
|
||||
contents = list()
|
||||
sleep(1)
|
||||
new /obj/item/clothing/mask/breath( src )
|
||||
new /obj/item/weapon/tank/emergency_oxygen/engi( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndicate/New()
|
||||
..()
|
||||
switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1, "hacker" = 1, "lordsingulo" = 1)))
|
||||
if ("bloodyspai")
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/clothing/mask/gas/voice(src)
|
||||
new /obj/item/weapon/card/id/syndicate(src)
|
||||
new /obj/item/clothing/shoes/syndigaloshes(src)
|
||||
return
|
||||
|
||||
if ("stealth")
|
||||
new /obj/item/weapon/gun/energy/crossbow(src)
|
||||
new /obj/item/weapon/pen/paralysis(src)
|
||||
new /obj/item/device/chameleon(src)
|
||||
return
|
||||
|
||||
if ("screwed")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(src)
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(src)
|
||||
new /obj/item/device/powersink(src)
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
return
|
||||
|
||||
if ("guns")
|
||||
new /obj/item/weapon/gun/projectile(src)
|
||||
new /obj/item/ammo_magazine/a357(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/weapon/plastique(src)
|
||||
return
|
||||
|
||||
if ("murder")
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/clothing/shoes/syndigaloshes(src)
|
||||
return
|
||||
|
||||
if("freedom")
|
||||
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
|
||||
O.imp = new /obj/item/weapon/implant/freedom(O)
|
||||
var/obj/item/weapon/implanter/U = new /obj/item/weapon/implanter(src)
|
||||
U.imp = new /obj/item/weapon/implant/uplink(U)
|
||||
return
|
||||
|
||||
if ("hacker")
|
||||
new /obj/item/weapon/aiModule/syndicate(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/device/encryptionkey/binary(src)
|
||||
return
|
||||
|
||||
if ("lordsingulo")
|
||||
new /obj/item/device/radio/beacon/syndicate(src)
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/dice/New()
|
||||
new /obj/item/weapon/dice( src )
|
||||
new /obj/item/weapon/dice/d20( src )
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/mousetraps/New()
|
||||
new /obj/item/device/assembly/mousetrap( src )
|
||||
new /obj/item/device/assembly/mousetrap( src )
|
||||
new /obj/item/device/assembly/mousetrap( src )
|
||||
new /obj/item/device/assembly/mousetrap( src )
|
||||
new /obj/item/device/assembly/mousetrap( src )
|
||||
new /obj/item/device/assembly/mousetrap( src )
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object as obj) //Quick pillbottle fix. -Agouri
|
||||
|
||||
if (ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
|
||||
var/mob/M = usr
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
if ((!( M.restrained() ) && !( M.stat ) /*&& M.pocket == src*/))
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
|
||||
if (usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
return
|
||||
return ///////////////////////////////////////////////////////Alright, that should do it. *MARKER* for any possible runtimes
|
||||
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/verb/toggle_mode()
|
||||
set name = "Switch Pill Bottle Method"
|
||||
set category = "Object"
|
||||
|
||||
mode = !mode
|
||||
switch (mode)
|
||||
if(1)
|
||||
usr << "The pill bottle now picks up all pills in a tile at once."
|
||||
if(0)
|
||||
usr << "The pill bottle now picks up one pill at a time."
|
||||
|
||||
/obj/item/weapon/storage/pillbottlebox/New()
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
..()
|
||||
return
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -1,49 +1,86 @@
|
||||
/obj/item/weapon/storage/toolbox/New()
|
||||
..()
|
||||
if (src.type == /obj/item/weapon/storage/toolbox)
|
||||
world << "BAD: [src] ([src.type]) spawned at [src.x] [src.y] [src.z]"
|
||||
del(src)
|
||||
/obj/item/weapon/storage/toolbox
|
||||
name = "toolbox"
|
||||
desc = "Danger. Very robust."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
force = 5.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
throw_range = 7
|
||||
w_class = 4.0
|
||||
origin_tech = "combat=1"
|
||||
attack_verb = list("robusted")
|
||||
|
||||
/obj/item/weapon/storage/toolbox/emergency/New()
|
||||
..()
|
||||
new /obj/item/weapon/crowbar/red(src)
|
||||
new /obj/item/weapon/extinguisher/mini(src)
|
||||
if(prob(50))
|
||||
new /obj/item/device/flashlight(src)
|
||||
else
|
||||
new /obj/item/device/flashlight/flare(src)
|
||||
new /obj/item/device/radio(src)
|
||||
New()
|
||||
..()
|
||||
if (src.type == /obj/item/weapon/storage/toolbox)
|
||||
world << "BAD: [src] ([src.type]) spawned at [src.x] [src.y] [src.z]"
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/mechanical/New()
|
||||
..()
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wrench(src)
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/device/analyzer(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
/obj/item/weapon/storage/toolbox/emergency
|
||||
name = "emergency toolbox"
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
|
||||
/obj/item/weapon/storage/toolbox/electrical/New()
|
||||
..()
|
||||
var/color = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/device/t_scanner(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/cable_coil(src,30,color)
|
||||
new /obj/item/weapon/cable_coil(src,30,color)
|
||||
if(prob(5))
|
||||
new /obj/item/clothing/gloves/yellow(src)
|
||||
else
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/crowbar/red(src)
|
||||
new /obj/item/weapon/extinguisher/mini(src)
|
||||
if(prob(50))
|
||||
new /obj/item/device/flashlight(src)
|
||||
else
|
||||
new /obj/item/device/flashlight/flare(src)
|
||||
new /obj/item/device/radio(src)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/mechanical
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wrench(src)
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/device/analyzer(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/electrical
|
||||
name = "electrical toolbox"
|
||||
icon_state = "yellow"
|
||||
item_state = "toolbox_yellow"
|
||||
|
||||
New()
|
||||
..()
|
||||
var/color = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/device/t_scanner(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/cable_coil(src,30,color)
|
||||
new /obj/item/weapon/cable_coil(src,30,color)
|
||||
if(prob(5))
|
||||
new /obj/item/clothing/gloves/yellow(src)
|
||||
else
|
||||
new /obj/item/weapon/cable_coil(src,30,color)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/syndicate/New()
|
||||
..()
|
||||
var/color = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wrench(src)
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/cable_coil(src,30,color)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
/obj/item/weapon/storage/toolbox/syndicate
|
||||
name = "suspicious looking toolbox"
|
||||
icon_state = "syndicate"
|
||||
item_state = "toolbox_syndi"
|
||||
origin_tech = "combat=1;syndicate=1"
|
||||
force = 7.0
|
||||
|
||||
New()
|
||||
..()
|
||||
var/color = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wrench(src)
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/cable_coil(src,30,color)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
@@ -0,0 +1,72 @@
|
||||
/obj/item/weapon/storage/wallet
|
||||
name = "wallet"
|
||||
desc = "It can hold a few small and personal things."
|
||||
storage_slots = 4
|
||||
icon_state = "wallet"
|
||||
w_class = 2
|
||||
can_hold = list(
|
||||
"/obj/item/weapon/spacecash",
|
||||
"/obj/item/weapon/card",
|
||||
"/obj/item/clothing/mask/cigarette",
|
||||
"/obj/item/device/flashlight/pen",
|
||||
"/obj/item/seeds",
|
||||
"/obj/item/stack/medical",
|
||||
"/obj/item/toy/crayon",
|
||||
"/obj/item/weapon/coin",
|
||||
"/obj/item/weapon/dice",
|
||||
"/obj/item/weapon/disk",
|
||||
"/obj/item/weapon/implanter",
|
||||
"/obj/item/weapon/lighter",
|
||||
"/obj/item/weapon/match",
|
||||
"/obj/item/weapon/paper",
|
||||
"/obj/item/weapon/pen",
|
||||
"/obj/item/weapon/photo",
|
||||
"/obj/item/weapon/reagent_containers/dropper",
|
||||
"/obj/item/weapon/screwdriver",
|
||||
"/obj/item/weapon/stamp")
|
||||
|
||||
attackby(obj/item/A as obj, mob/user as mob)
|
||||
..()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
update_icon()
|
||||
for(var/obj/item/weapon/card/id/ID in contents)
|
||||
switch(ID.icon_state)
|
||||
if("id")
|
||||
icon_state = "walletid"
|
||||
return
|
||||
if("silver")
|
||||
icon_state = "walletid_silver"
|
||||
return
|
||||
if("gold")
|
||||
icon_state = "walletid_gold"
|
||||
return
|
||||
if("centcom")
|
||||
icon_state = "walletid_centcom"
|
||||
return
|
||||
icon_state = "wallet"
|
||||
|
||||
|
||||
|
||||
proc/get_id()
|
||||
for(var/obj/item/weapon/card/id/ID in contents)
|
||||
if(istype(ID))
|
||||
return ID
|
||||
|
||||
/obj/item/weapon/storage/wallet/random
|
||||
New()
|
||||
..()
|
||||
var/item1_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
|
||||
var/item2_type
|
||||
if(prob(50))
|
||||
item2_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
|
||||
var/item3_type = pick( /obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/gold, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron )
|
||||
|
||||
spawn(2)
|
||||
if(item1_type)
|
||||
new item1_type(src)
|
||||
if(item2_type)
|
||||
new item2_type(src)
|
||||
if(item3_type)
|
||||
new item3_type(src)
|
||||
@@ -51,3 +51,88 @@
|
||||
var/obj/item/device/radio/uplink/U = new(src)
|
||||
U.hidden_uplink.uses = 40
|
||||
return
|
||||
|
||||
/obj/structure/closet/syndicate/resources/
|
||||
desc = "An old, dusty locker."
|
||||
|
||||
New()
|
||||
..()
|
||||
var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
|
||||
var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
|
||||
var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
|
||||
var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
|
||||
|
||||
|
||||
sleep(2)
|
||||
|
||||
var/pickednum = rand(1, 50)
|
||||
|
||||
//Sad trombone
|
||||
if(pickednum == 1)
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
|
||||
P.name = "IOU"
|
||||
P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
|
||||
|
||||
//Metal (common ore)
|
||||
if(pickednum >= 2)
|
||||
new /obj/item/stack/sheet/metal(src, rand(common_min, common_max))
|
||||
|
||||
//Glass (common ore)
|
||||
if(pickednum >= 5)
|
||||
new /obj/item/stack/sheet/glass(src, rand(common_min, common_max))
|
||||
|
||||
//Plasteel (common ore) Because it has a million more uses then plasma
|
||||
if(pickednum >= 10)
|
||||
new /obj/item/stack/sheet/plasteel(src, rand(common_min, common_max))
|
||||
|
||||
//Plasma (rare ore)
|
||||
if(pickednum >= 15)
|
||||
new /obj/item/stack/sheet/mineral/plasma(src, rand(rare_min, rare_max))
|
||||
|
||||
//Silver (rare ore)
|
||||
if(pickednum >= 20)
|
||||
new /obj/item/stack/sheet/mineral/silver(src, rand(rare_min, rare_max))
|
||||
|
||||
//Gold (rare ore)
|
||||
if(pickednum >= 30)
|
||||
new /obj/item/stack/sheet/mineral/gold(src, rand(rare_min, rare_max))
|
||||
|
||||
//Uranium (rare ore)
|
||||
if(pickednum >= 40)
|
||||
new /obj/item/stack/sheet/mineral/uranium(src, rand(rare_min, rare_max))
|
||||
|
||||
//Diamond (rare HONK)
|
||||
if(pickednum >= 45)
|
||||
new /obj/item/stack/sheet/mineral/diamond(src, rand(rare_min, rare_max))
|
||||
|
||||
//Jetpack (You hit the jackpot!)
|
||||
if(pickednum == 50)
|
||||
new /obj/item/weapon/tank/jetpack/carbondioxide(src)
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/closet/syndicate/resources/everything
|
||||
desc = "It's an emergency storage closet for repairs."
|
||||
|
||||
New()
|
||||
var/list/resources = list(
|
||||
/obj/item/stack/sheet/metal,
|
||||
/obj/item/stack/sheet/glass,
|
||||
/obj/item/stack/sheet/mineral/gold,
|
||||
/obj/item/stack/sheet/mineral/silver,
|
||||
/obj/item/stack/sheet/mineral/plasma,
|
||||
/obj/item/stack/sheet/mineral/uranium,
|
||||
/obj/item/stack/sheet/mineral/diamond,
|
||||
/obj/item/stack/sheet/mineral/clown,
|
||||
/obj/item/stack/sheet/plasteel,
|
||||
/obj/item/stack/rods
|
||||
)
|
||||
|
||||
sleep(2)
|
||||
|
||||
for(var/i = 0, i<2, i++)
|
||||
for(var/res in resources)
|
||||
var/obj/item/stack/R = new res(src)
|
||||
R.amount = R.max_amount
|
||||
|
||||
return
|
||||
+223
-1
@@ -6,6 +6,226 @@
|
||||
|
||||
// BEGIN_FILE_DIR
|
||||
#define FILE_DIR .
|
||||
#define FILE_DIR "code"
|
||||
#define FILE_DIR "code/__HELPERS"
|
||||
#define FILE_DIR "code/ATMOSPHERICS"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
|
||||
#define FILE_DIR "code/controllers"
|
||||
#define FILE_DIR "code/datums"
|
||||
#define FILE_DIR "code/datums/diseases"
|
||||
#define FILE_DIR "code/datums/diseases/advance"
|
||||
#define FILE_DIR "code/datums/diseases/advance/symptoms"
|
||||
#define FILE_DIR "code/datums/helper_datums"
|
||||
#define FILE_DIR "code/datums/organs"
|
||||
#define FILE_DIR "code/datums/spells"
|
||||
#define FILE_DIR "code/defines"
|
||||
#define FILE_DIR "code/defines/obj"
|
||||
#define FILE_DIR "code/defines/procs"
|
||||
#define FILE_DIR "code/FEA"
|
||||
#define FILE_DIR "code/game"
|
||||
#define FILE_DIR "code/game/area"
|
||||
#define FILE_DIR "code/game/gamemodes"
|
||||
#define FILE_DIR "code/game/gamemodes/blob"
|
||||
#define FILE_DIR "code/game/gamemodes/blob/blobs"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling"
|
||||
#define FILE_DIR "code/game/gamemodes/cult"
|
||||
#define FILE_DIR "code/game/gamemodes/events"
|
||||
#define FILE_DIR "code/game/gamemodes/events/holidays"
|
||||
#define FILE_DIR "code/game/gamemodes/extended"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard"
|
||||
#define FILE_DIR "code/game/jobs"
|
||||
#define FILE_DIR "code/game/jobs/job"
|
||||
#define FILE_DIR "code/game/machinery"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter"
|
||||
#define FILE_DIR "code/game/machinery/bots"
|
||||
#define FILE_DIR "code/game/machinery/camera"
|
||||
#define FILE_DIR "code/game/machinery/computer"
|
||||
#define FILE_DIR "code/game/machinery/doors"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller"
|
||||
#define FILE_DIR "code/game/machinery/kitchen"
|
||||
#define FILE_DIR "code/game/machinery/pipe"
|
||||
#define FILE_DIR "code/game/machinery/telecomms"
|
||||
#define FILE_DIR "code/game/mecha"
|
||||
#define FILE_DIR "code/game/mecha/combat"
|
||||
#define FILE_DIR "code/game/mecha/equipment"
|
||||
#define FILE_DIR "code/game/mecha/equipment/tools"
|
||||
#define FILE_DIR "code/game/mecha/equipment/weapons"
|
||||
#define FILE_DIR "code/game/mecha/medical"
|
||||
#define FILE_DIR "code/game/mecha/working"
|
||||
#define FILE_DIR "code/game/objects"
|
||||
#define FILE_DIR "code/game/objects/effects"
|
||||
#define FILE_DIR "code/game/objects/effects/decals"
|
||||
#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
|
||||
#define FILE_DIR "code/game/objects/effects/spawners"
|
||||
#define FILE_DIR "code/game/objects/items"
|
||||
#define FILE_DIR "code/game/objects/items/devices"
|
||||
#define FILE_DIR "code/game/objects/items/devices/PDA"
|
||||
#define FILE_DIR "code/game/objects/items/devices/radio"
|
||||
#define FILE_DIR "code/game/objects/items/robot"
|
||||
#define FILE_DIR "code/game/objects/items/stacks"
|
||||
#define FILE_DIR "code/game/objects/items/stacks/sheets"
|
||||
#define FILE_DIR "code/game/objects/items/stacks/tiles"
|
||||
#define FILE_DIR "code/game/objects/items/weapons"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/grenades"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/implants"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/secstorage"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/storage"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/tanks"
|
||||
#define FILE_DIR "code/game/objects/structures"
|
||||
#define FILE_DIR "code/game/objects/structures/crates_lockers"
|
||||
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
|
||||
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
|
||||
#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
|
||||
#define FILE_DIR "code/game/turfs"
|
||||
#define FILE_DIR "code/game/turfs/simulated"
|
||||
#define FILE_DIR "code/game/turfs/space"
|
||||
#define FILE_DIR "code/game/turfs/unsimulated"
|
||||
#define FILE_DIR "code/game/verbs"
|
||||
#define FILE_DIR "code/js"
|
||||
#define FILE_DIR "code/modules"
|
||||
#define FILE_DIR "code/modules/admin"
|
||||
#define FILE_DIR "code/modules/admin/DB ban"
|
||||
#define FILE_DIR "code/modules/admin/permissionverbs"
|
||||
#define FILE_DIR "code/modules/admin/verbs"
|
||||
#define FILE_DIR "code/modules/assembly"
|
||||
#define FILE_DIR "code/modules/awaymissions"
|
||||
#define FILE_DIR "code/modules/awaymissions/maploader"
|
||||
#define FILE_DIR "code/modules/client"
|
||||
#define FILE_DIR "code/modules/clothing"
|
||||
#define FILE_DIR "code/modules/clothing/glasses"
|
||||
#define FILE_DIR "code/modules/clothing/gloves"
|
||||
#define FILE_DIR "code/modules/clothing/head"
|
||||
#define FILE_DIR "code/modules/clothing/masks"
|
||||
#define FILE_DIR "code/modules/clothing/shoes"
|
||||
#define FILE_DIR "code/modules/clothing/spacesuits"
|
||||
#define FILE_DIR "code/modules/clothing/suits"
|
||||
#define FILE_DIR "code/modules/clothing/under"
|
||||
#define FILE_DIR "code/modules/clothing/under/jobs"
|
||||
#define FILE_DIR "code/modules/detectivework"
|
||||
#define FILE_DIR "code/modules/flufftext"
|
||||
#define FILE_DIR "code/modules/food"
|
||||
#define FILE_DIR "code/modules/library"
|
||||
#define FILE_DIR "code/modules/liquid"
|
||||
#define FILE_DIR "code/modules/mining"
|
||||
#define FILE_DIR "code/modules/mob"
|
||||
#define FILE_DIR "code/modules/mob/dead"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer"
|
||||
#define FILE_DIR "code/modules/mob/living"
|
||||
#define FILE_DIR "code/modules/mob/living/blob"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/brain"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/pai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
||||
#define FILE_DIR "code/modules/mob/living/simple_animal"
|
||||
#define FILE_DIR "code/modules/mob/living/simple_animal/friendly"
|
||||
#define FILE_DIR "code/modules/mob/living/simple_animal/hostile"
|
||||
#define FILE_DIR "code/modules/mob/new_player"
|
||||
#define FILE_DIR "code/modules/paperwork"
|
||||
#define FILE_DIR "code/modules/power"
|
||||
#define FILE_DIR "code/modules/power/antimatter"
|
||||
#define FILE_DIR "code/modules/power/singularity"
|
||||
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
|
||||
#define FILE_DIR "code/modules/projectiles"
|
||||
#define FILE_DIR "code/modules/projectiles/ammunition"
|
||||
#define FILE_DIR "code/modules/projectiles/guns"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/energy"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/projectile"
|
||||
#define FILE_DIR "code/modules/projectiles/projectile"
|
||||
#define FILE_DIR "code/modules/reagents"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
|
||||
#define FILE_DIR "code/modules/recycling"
|
||||
#define FILE_DIR "code/modules/research"
|
||||
#define FILE_DIR "code/modules/scripting"
|
||||
#define FILE_DIR "code/modules/scripting/AST"
|
||||
#define FILE_DIR "code/modules/scripting/AST/Operators"
|
||||
#define FILE_DIR "code/modules/scripting/Implementations"
|
||||
#define FILE_DIR "code/modules/scripting/Interpreter"
|
||||
#define FILE_DIR "code/modules/scripting/Parser"
|
||||
#define FILE_DIR "code/modules/scripting/Scanner"
|
||||
#define FILE_DIR "code/modules/security levels"
|
||||
#define FILE_DIR "code/unused"
|
||||
#define FILE_DIR "code/unused/beast"
|
||||
#define FILE_DIR "code/unused/computer2"
|
||||
#define FILE_DIR "code/unused/disease2"
|
||||
#define FILE_DIR "code/unused/gamemodes"
|
||||
#define FILE_DIR "code/unused/hivebot"
|
||||
#define FILE_DIR "code/unused/mining"
|
||||
#define FILE_DIR "code/unused/optics"
|
||||
#define FILE_DIR "code/unused/pda2"
|
||||
#define FILE_DIR "code/unused/powerarmor"
|
||||
#define FILE_DIR "code/unused/spacecraft"
|
||||
#define FILE_DIR "code/unused/vehicles"
|
||||
#define FILE_DIR "code/unused/vehicles/airtight"
|
||||
#define FILE_DIR "code/WorkInProgress"
|
||||
#define FILE_DIR "code/WorkInProgress/carn"
|
||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
||||
#define FILE_DIR "code/WorkInProgress/organs"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/effects"
|
||||
#define FILE_DIR "icons/mecha"
|
||||
#define FILE_DIR "icons/misc"
|
||||
#define FILE_DIR "icons/mob"
|
||||
#define FILE_DIR "icons/obj"
|
||||
#define FILE_DIR "icons/obj/assemblies"
|
||||
#define FILE_DIR "icons/obj/atmospherics"
|
||||
#define FILE_DIR "icons/obj/clothing"
|
||||
#define FILE_DIR "icons/obj/doors"
|
||||
#define FILE_DIR "icons/obj/flora"
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/spideros_icons"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/turf"
|
||||
#define FILE_DIR "icons/vending_icons"
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/backup"
|
||||
#define FILE_DIR "maps/RandomZLevels"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/AI"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
#define FILE_DIR "sound/effects"
|
||||
#define FILE_DIR "sound/hallucinations"
|
||||
#define FILE_DIR "sound/items"
|
||||
#define FILE_DIR "sound/machines"
|
||||
#define FILE_DIR "sound/mecha"
|
||||
#define FILE_DIR "sound/misc"
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/violin"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
#define FILE_DIR "tools"
|
||||
#define FILE_DIR "tools/Redirector"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
@@ -140,7 +360,6 @@
|
||||
#include "code\defines\obj.dm"
|
||||
#include "code\defines\obj\hydro.dm"
|
||||
#include "code\defines\obj\machinery.dm"
|
||||
#include "code\defines\obj\storage.dm"
|
||||
#include "code\defines\obj\toy.dm"
|
||||
#include "code\defines\obj\vending.dm"
|
||||
#include "code\defines\obj\weapon.dm"
|
||||
@@ -513,15 +732,18 @@
|
||||
#include "code\game\objects\items\weapons\storage\backpack.dm"
|
||||
#include "code\game\objects\items\weapons\storage\belt.dm"
|
||||
#include "code\game\objects\items\weapons\storage\bible.dm"
|
||||
#include "code\game\objects\items\weapons\storage\boxes.dm"
|
||||
#include "code\game\objects\items\weapons\storage\briefcase.dm"
|
||||
#include "code\game\objects\items\weapons\storage\fancy.dm"
|
||||
#include "code\game\objects\items\weapons\storage\firstaid.dm"
|
||||
#include "code\game\objects\items\weapons\storage\kit.dm"
|
||||
#include "code\game\objects\items\weapons\storage\lockbox.dm"
|
||||
#include "code\game\objects\items\weapons\storage\mining_satchel.dm"
|
||||
#include "code\game\objects\items\weapons\storage\misc.dm"
|
||||
#include "code\game\objects\items\weapons\storage\storage.dm"
|
||||
#include "code\game\objects\items\weapons\storage\toolbox.dm"
|
||||
#include "code\game\objects\items\weapons\storage\uplink_kits.dm"
|
||||
#include "code\game\objects\items\weapons\storage\wallets.dm"
|
||||
#include "code\game\objects\items\weapons\tanks\jetpack.dm"
|
||||
#include "code\game\objects\items\weapons\tanks\tank_types.dm"
|
||||
#include "code\game\objects\items\weapons\tanks\tanks.dm"
|
||||
|
||||
Reference in New Issue
Block a user