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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #9772 from SamHPurp/mouse-opacity-define
Creates mouse_opacity defines
This commit is contained in:
@@ -42,7 +42,7 @@
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//This is the icon for fire on turfs, also helps for nurturing small fires until they are full tile
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/obj/effect/hotspot
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anchored = 1
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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unacidable = 1//So you can't melt fire with acid.
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icon = 'icons/effects/fire.dmi'
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icon_state = "1"
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@@ -250,7 +250,7 @@
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var/atmos_overlay = get_atmos_overlay_by_name(atmos_overlay_type)
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if(atmos_overlay)
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overlays -= atmos_overlay
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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atmos_overlay = get_atmos_overlay_by_name(new_overlay_type)
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if(atmos_overlay)
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@@ -267,12 +267,12 @@
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/turf/simulated/proc/tile_graphic()
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if(air.toxins > MOLES_PLASMA_VISIBLE)
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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return "plasma"
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var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in air.trace_gases
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if(sleeping_agent && (sleeping_agent.moles > 1))
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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return "sleeping_agent"
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return null
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@@ -378,3 +378,8 @@
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// Area selection defines
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#define AREASELECT_CORNERA "corner A"
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#define AREASELECT_CORNERB "corner B"
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//https://secure.byond.com/docs/ref/info.html#/atom/var/mouse_opacity
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#define MOUSE_OPACITY_TRANSPARENT 0
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#define MOUSE_OPACITY_ICON 1
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#define MOUSE_OPACITY_OPAQUE 2
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@@ -392,7 +392,7 @@
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icon = 'icons/mob/screen_full.dmi'
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icon_state = "passage0"
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plane = CLICKCATCHER_PLANE
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mouse_opacity = 2
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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screen_loc = "CENTER-7,CENTER-7"
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/obj/screen/click_catcher/Click(location, control, params)
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@@ -89,7 +89,7 @@
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icon_state = "default"
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name = "Alert"
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desc = "Something seems to have gone wrong with this alert, so report this bug please"
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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var/timeout = 0 //If set to a number, this alert will clear itself after that many deciseconds
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var/severity = 0
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var/alerttooltipstyle = ""
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@@ -54,7 +54,7 @@
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icon_state = "default"
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screen_loc = "CENTER-7,CENTER-7"
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layer = FULLSCREEN_LAYER
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/severity = 0
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/obj/screen/fullscreen/Destroy()
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@@ -26,7 +26,7 @@
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/obj/screen/text
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icon = null
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icon_state = null
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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screen_loc = "CENTER-7,CENTER-7"
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maptext_height = 480
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maptext_width = 480
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@@ -379,7 +379,7 @@
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icon = 'icons/mob/guardian.dmi'
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icon_state = "base"
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screen_loc = ui_health
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/screen/healthdoll
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name = "health doll"
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@@ -363,19 +363,19 @@ SUBSYSTEM_DEF(air)
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plmaster.icon = 'icons/effects/tile_effects.dmi'
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plmaster.icon_state = "plasma"
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plmaster.layer = FLY_LAYER
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plmaster.mouse_opacity = 0
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plmaster.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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slmaster = new /obj/effect/overlay()
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slmaster.icon = 'icons/effects/tile_effects.dmi'
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slmaster.icon_state = "sleeping_agent"
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slmaster.layer = FLY_LAYER
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slmaster.mouse_opacity = 0
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slmaster.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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icemaster = new /obj/effect/overlay()
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icemaster.icon = 'icons/turf/overlays.dmi'
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icemaster.icon_state = "snowfloor"
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icemaster.layer = TURF_LAYER + 0.1
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icemaster.mouse_opacity = 0
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icemaster.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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#undef SSAIR_PIPENETS
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#undef SSAIR_ATMOSMACHINERY
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+1
-1
@@ -111,7 +111,7 @@
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X.pixel_y = Pixel_y
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/obj/effect/ebeam
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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anchored = 1
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var/datum/beam/owner
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@@ -27,7 +27,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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icon_state = "unknown"
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layer = AREA_LAYER
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luminosity = 0
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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invisibility = INVISIBILITY_LIGHTING
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var/valid_territory = TRUE //used for cult summoning areas on station zlevel
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var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
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@@ -132,14 +132,14 @@
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if(!fire)
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fire = 1 //used for firedoor checks
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updateicon()
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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air_doors_close()
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/area/proc/fire_reset()
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if(fire)
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fire = 0 //used for firedoor checks
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updateicon()
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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air_doors_open()
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return
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@@ -165,7 +165,7 @@
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/area/proc/set_fire_alarm_effect()
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fire = 1
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updateicon()
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/area/proc/readyalert()
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if(!eject)
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@@ -181,12 +181,12 @@
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if(!party)
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party = 1
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updateicon()
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/area/proc/partyreset()
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if(party)
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party = 0
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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updateicon()
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/area/proc/updateicon()
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@@ -487,7 +487,7 @@ var/list/teleport_runes = list()
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icon_state = "rune_large"
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pixel_x = -32 //So the big ol' 96x96 sprite shows up right
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pixel_y = -32
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mouse_opacity = 1 //we're huge and easy to click
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mouse_opacity = MOUSE_OPACITY_ICON //we're huge and easy to click
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scribe_delay = 450 //how long the rune takes to create
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scribe_damage = 40.1 //how much damage you take doing it
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var/used
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@@ -1031,7 +1031,7 @@ var/list/teleport_runes = list()
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N.desc = "A weak shield summoned by cultists to protect them while they carry out delicate rituals"
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N.color = "red"
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N.health = 20
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N.mouse_opacity = 0
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N.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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new_human.key = ghost_to_spawn.key
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ticker.mode.add_cultist(new_human.mind, 0)
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summoned_guys |= new_human
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@@ -256,7 +256,7 @@ var/round_start_time = 0
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cinematic.icon = 'icons/effects/station_explosion.dmi'
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cinematic.icon_state = "station_intact"
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cinematic.layer = 21
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cinematic.mouse_opacity = 0
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cinematic.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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cinematic.screen_loc = "1,0"
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var/obj/structure/stool/bed/temp_buckle = new(src)
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@@ -424,7 +424,7 @@
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anchored = 1
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unacidable = 1
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light_range = 1
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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var/health = 30
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light_color = LIGHT_COLOR_CYAN
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var/lon_range = 1
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@@ -348,7 +348,7 @@ var/list/holopads = list()
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hologram.alpha = 100
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hologram.Impersonation = user
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hologram.mouse_opacity = 0//So you can't click on it.
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hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
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hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
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hologram.anchored = 1//So space wind cannot drag it.
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hologram.name = "[user.name] (hologram)"//If someone decides to right click.
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@@ -481,7 +481,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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layer = FLY_LAYER
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density = FALSE
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anchored = TRUE
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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pixel_x = -32
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pixel_y = -32
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alpha = 100
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@@ -29,11 +29,11 @@
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layer = TURF_LAYER
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icon = 'icons/effects/effects.dmi'
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icon_state = "dirt"
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mouse_opacity = FALSE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/decal/cleanable/dirt/blackpowder
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name = "black powder"
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mouse_opacity = TRUE
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mouse_opacity = MOUSE_OPACITY_ICON
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noscoop = TRUE
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/obj/effect/decal/cleanable/dirt/blackpowder/Initialize()
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@@ -7,7 +7,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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/obj/effect/particle_effect
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name = "particle effect"
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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unacidable = 1//So effects are not targeted by alien acid.
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pass_flags = PASSTABLE | PASSGRILLE
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@@ -27,7 +27,7 @@
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icon_state = "explosion"
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opacity = 1
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anchored = 1
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pixel_x = -32
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pixel_y = -32
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@@ -32,7 +32,7 @@
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anchored = 1
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layer = 99
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plane = HUD_PLANE
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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unacidable = 1//Just to be sure.
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/obj/effect/beam
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@@ -58,7 +58,7 @@
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anchored = 1
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density = 1
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layer = 5
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/overlay/wall_rot/New()
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..()
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@@ -134,7 +134,7 @@
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name = mimiced_atom.name
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appearance = mimiced_atom.appearance
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setDir(mimiced_atom.dir)
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/temp_visual/decoy/fading/New(loc, atom/mimiced_atom)
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..()
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@@ -2,7 +2,7 @@
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/obj/effect/temp_visual
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anchored = 1
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layer = ABOVE_MOB_LAYER
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/duration = 10
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var/randomdir = TRUE
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@@ -166,7 +166,7 @@
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if(display_contents_with_number)
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for(var/datum/numbered_display/ND in display_contents)
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ND.sample_object.mouse_opacity = 2
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ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
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ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
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ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
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ND.sample_object.layer = 20
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@@ -177,7 +177,7 @@
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cy--
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else
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for(var/obj/O in contents)
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O.mouse_opacity = 2 //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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O.screen_loc = "[cx]:16,[cy]:16"
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O.maptext = ""
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O.layer = 20
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@@ -309,7 +309,7 @@
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src.orient2hud(usr)
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if(usr.s_active)
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usr.s_active.show_to(usr)
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W.mouse_opacity = 2 //So you can click on the area around the item to equip it, instead of having to pixel hunt
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W.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
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update_icon()
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return 1
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@@ -315,7 +315,7 @@
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desc = "A frozen shell of ice containing nanofrost that freezes the surrounding area after activation."
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icon = 'icons/effects/effects.dmi'
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icon_state = "frozen_smoke_capsule"
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pass_flags = PASSTABLE
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/obj/effect/nanofrost_container/proc/Smoke()
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@@ -278,7 +278,7 @@
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icon_state = "mist"
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layer = MOB_LAYER + 1
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anchored = 1
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/machinery/shower/attack_hand(mob/M as mob)
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on = !on
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@@ -51,7 +51,7 @@
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/turf/simulated/floor/beach/water
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name = "water"
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icon_state = "water"
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/turf/simulated/floor/beach/water/pry_tile(obj/item/C, mob/user, silent = FALSE)
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return //cannot pry off tiles of water
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@@ -2,7 +2,7 @@
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name = "Beach"
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icon = 'icons/misc/beach.dmi'
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var/water_overlay_image = null
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/turf/unsimulated/beach/New()
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..()
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@@ -12,7 +12,7 @@
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/turf/unsimulated/beach/sand
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name = "Sand"
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icon_state = "desert"
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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/turf/unsimulated/beach/sand/New() //adds some aesthetic randomness to the beach sand
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icon_state = pick("desert", "desert0", "desert1", "desert2", "desert3", "desert4")
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@@ -101,4 +101,4 @@
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density = 1
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opacity = 1
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explosion_block = 2
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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@@ -3,7 +3,7 @@
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icon = 'icons/effects/effects.dmi'
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icon_state = "extinguish"
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opacity = 0
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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density = 0
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anchored = 1
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invisibility = 101
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@@ -183,7 +183,7 @@
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anchored = 1
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invisibility = 101
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opacity = 0
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/mob/holder = null
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/obj/effect/chronos_cam/relaymove(var/mob/user, direction)
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@@ -59,7 +59,7 @@
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blueeffect.icon = 'icons/effects/effects.dmi'
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blueeffect.icon_state = "shieldsparkles"
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blueeffect.layer = 17
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blueeffect.mouse_opacity = 0
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blueeffect.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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M.client.screen += blueeffect
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sleep(20)
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M.client.screen -= blueeffect
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@@ -411,7 +411,7 @@
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anchored = TRUE
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density = FALSE
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layer = SPACEVINE_LAYER
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mouse_opacity = 2 //Clicking anywhere on the turf is good enough
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mouse_opacity = MOUSE_OPACITY_OPAQUE //Clicking anywhere on the turf is good enough
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pass_flags = PASSTABLE | PASSGRILLE
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max_integrity = 50
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var/energy = 0
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||||
@@ -1,7 +1,7 @@
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/var/total_lighting_overlays = 0
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/atom/movable/lighting_overlay
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name = ""
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mouse_opacity = 0
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||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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simulated = 0
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anchored = 1
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icon = LIGHTING_ICON
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@@ -722,7 +722,7 @@
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icon = 'icons/effects/effects.dmi'
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||||
icon_state = "shield1"
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||||
layer = 4.1
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||||
mouse_opacity = 0
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||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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||||
var/resonance_damage = 20
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||||
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||||
/obj/effect/resonance/New(loc, var/creator = null, var/timetoburst)
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||||
@@ -975,7 +975,7 @@
|
||||
layer = 18
|
||||
icon = 'icons/turf/mining.dmi'
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
duration = 30
|
||||
pixel_x = -4
|
||||
pixel_y = -4
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
icon_state = "mining_drone"
|
||||
icon_living = "mining_drone"
|
||||
status_flags = CANSTUN|CANWEAKEN|CANPUSH
|
||||
mouse_opacity = 1
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
faction = list("neutral")
|
||||
a_intent = INTENT_HARM
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
density = 0
|
||||
anchored = 1
|
||||
status_flags = GODMODE // You can't damage it.
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
see_in_dark = 7
|
||||
invisibility = 101 // No one can see us
|
||||
sight = SEE_SELF
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
if(!O)
|
||||
return 0
|
||||
|
||||
O.mouse_opacity = 2
|
||||
O.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
|
||||
if(client)
|
||||
client.screen -= O
|
||||
|
||||
@@ -40,10 +40,10 @@
|
||||
/obj/item/robot_module/proc/fix_modules()
|
||||
for(var/obj/item/I in modules)
|
||||
I.flags |= NODROP
|
||||
I.mouse_opacity = 2
|
||||
I.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
if(emag)
|
||||
emag.flags |= NODROP
|
||||
emag.mouse_opacity = 2
|
||||
emag.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
|
||||
/obj/item/robot_module/proc/respawn_consumable(mob/living/silicon/robot/R)
|
||||
if(!stacktypes || !stacktypes.len)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
move_to_delay = 0
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
mouse_opacity = 2
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
flying = 1
|
||||
search_objects = 1 //have to find those plant trays!
|
||||
|
||||
@@ -48,7 +48,7 @@ Difficulty: Medium
|
||||
elimination = 1
|
||||
idle_vision_range = 13
|
||||
appearance_flags = 0
|
||||
mouse_opacity = 1
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
stat_attack = 1 // Overriden from /tg/ - otherwise Legion starts chasing its minions
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/legion/New()
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
anchored = TRUE
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
layer = MOB_LAYER + 0.5 //Looks weird with them slipping under mineral walls and cameras and shit otherwise
|
||||
mouse_opacity = 2 // Easier to click on in melee, they're giant targets anyway
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/Destroy()
|
||||
QDEL_NULL(internal_gps)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon_aggro = "Hivelord_alert"
|
||||
icon_dead = "Hivelord_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
mouse_opacity = 2
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
move_to_delay = 14
|
||||
ranged = 1
|
||||
vision_range = 5
|
||||
@@ -50,7 +50,7 @@
|
||||
. = ..(gibbed)
|
||||
if(!.)
|
||||
return FALSE
|
||||
mouse_opacity = 1
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
|
||||
/obj/item/organ/internal/hivelord_core
|
||||
name = "hivelord remains"
|
||||
@@ -135,7 +135,7 @@
|
||||
icon_aggro = "Hivelordbrood"
|
||||
icon_dead = "Hivelordbrood"
|
||||
icon_gib = "syndicate_gib"
|
||||
mouse_opacity = 2
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
move_to_delay = 1
|
||||
friendly = "buzzes near"
|
||||
vision_range = 10
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
icon_dead = "Goliath_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
attack_sound = 'sound/weapons/punch4.ogg'
|
||||
mouse_opacity = 2
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
move_to_delay = 40
|
||||
ranged = 1
|
||||
ranged_cooldown = 2 //By default, start the Goliath with his cooldown off so that people can run away quickly on first sight
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
faction = list("mushroom")
|
||||
environment_smash = 0
|
||||
stat_attack = 2
|
||||
mouse_opacity = 1
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
speed = 1
|
||||
ventcrawler = 2
|
||||
robust_searching = 1
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
/obj/effect/ebeam/vine
|
||||
name = "thick vine"
|
||||
mouse_opacity = 1
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
desc = "A thick vine, painful to the touch."
|
||||
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
anchored = 1 //There's a reason this is here, Mport. God fucking damn it -Agouri. Find&Fix by Pete. The reason this is here is to stop the curving of emitter shots.
|
||||
flags = ABSTRACT
|
||||
pass_flags = PASSTABLE
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
hitsound = 'sound/weapons/pierce.ogg'
|
||||
var/hitsound_wall = ""
|
||||
pressure_resistance = INFINITY
|
||||
|
||||
@@ -476,7 +476,7 @@
|
||||
pixel_x = -64
|
||||
pixel_y = -64
|
||||
unacidable = 1
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/mob/living/immune = list() // the one who creates the timestop is immune
|
||||
var/list/stopped_atoms = list()
|
||||
var/freezerange = 2
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
layer = RIPPLE_LAYER
|
||||
alpha = 0
|
||||
duration = 3 * SHUTTLE_RIPPLE_TIME
|
||||
mouse_opacity = 1
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
|
||||
/obj/effect/temp_visual/ripple/New()
|
||||
. = ..()
|
||||
|
||||
Reference in New Issue
Block a user