Changing power numbers to balance gun upgrades

This commit is contained in:
ZomgPonies
2014-05-01 16:23:09 -04:00
parent 89400c74cd
commit 36b52731f0
3 changed files with 6 additions and 6 deletions
@@ -12,7 +12,7 @@
throw_range = 5
w_class = 3.0
var/charge = 0 // note %age conveted to actual charge in New
var/maxcharge = 1000
var/maxcharge = 10000
m_amt = 700
g_amt = 50
var/rigged = 0 // true if rigged to explode
@@ -28,7 +28,7 @@
name = "\improper Nanotrasen brand rechargable AA battery"
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
origin_tech = "powerstorage=0"
maxcharge = 500
maxcharge = 5000
g_amt = 40
/obj/item/weapon/cell/crap/empty/New()
@@ -49,7 +49,7 @@
name = "high-capacity power cell"
origin_tech = "powerstorage=2"
icon_state = "hcell"
maxcharge = 10000
maxcharge = 15000
g_amt = 60
/obj/item/weapon/cell/high/empty/New()
@@ -96,7 +96,7 @@
icon = 'icons/obj/power.dmi' //'icons/obj/harvest.dmi'
icon_state = "potato_cell" //"potato_battery"
charge = 100
maxcharge = 300
maxcharge = 3000
m_amt = 0
g_amt = 0
minor_fault = 1
+1 -1
View File
@@ -12,7 +12,7 @@
var/status = 0
var/mob/foundmob = "" //Used in throwing proc.
var/obj/item/weapon/cell/high/bcell = 0
var/hitcost = 1000
var/hitcost = 1500
origin_tech = "combat=2"