Changing power numbers to balance gun upgrades

This commit is contained in:
ZomgPonies
2014-05-01 16:23:09 -04:00
parent 89400c74cd
commit 36b52731f0
3 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
fire_sound = 'sound/weapons/Taser.ogg'
var/obj/item/weapon/cell/power_supply //What type of power cell this uses
var/charge_cost = 100 //How much energy is needed to fire.
var/charge_cost = 1000 //How much energy is needed to fire.
var/cell_type = "/obj/item/weapon/cell"
var/projectile_type = "/obj/item/projectile/beam/practice"
var/modifystate