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Removes crit_fail from being an object level variable (#17300)
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@@ -1,7 +1,6 @@
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/obj
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//var/datum/module/mod //not used
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var/origin_tech = null //Used by R&D to determine what research bonuses it grants.
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var/crit_fail = FALSE
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animate_movement = 2
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var/list/species_exception = null // list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item
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var/sharp = FALSE // whether this object cuts
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