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Removes crit_fail from being an object level variable (#17300)
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@@ -171,7 +171,7 @@
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owner.adjust_fire_stacks(20)
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owner.IgniteMob()
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owner.adjustFireLoss(25)
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crit_fail = 1
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crit_fail = TRUE
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else // The gun will still discharge anyway.
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..()
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@@ -4,6 +4,7 @@
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status = ORGAN_ROBOT
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var/implant_color = "#FFFFFF"
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var/implant_overlay
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var/crit_fail = FALSE //Used by certain implants to disable them.
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tough = TRUE // Immune to damage
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/obj/item/organ/internal/cyberimp/New(mob/M = null)
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