removes from uplink until fixed
renames old sniper icons to esniper and new sniper to just sniper
@@ -494,15 +494,6 @@ var/list/uplink_items = list()
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excludefrom = list(/datum/game_mode/nuclear)
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cost = 12
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/datum/uplink_item/dangerous/sniper
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name = "Sniper Rifle"
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desc = "Ranged fury, syndicate style. guaranteed to cause shock and awe or your TC back!"
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item = /obj/item/weapon/gun/projectile/sniper_rifle/syndicate
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cost = 16
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reference = "SNIPE"
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 25
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// Ammunition
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/datum/uplink_item/ammo
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@@ -596,34 +587,6 @@ var/list/uplink_items = list()
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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/datum/uplink_item/ammo/sniper
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name = "Sniper Magazine - .50"
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desc = "An additional 6-round .50 magazine for use in the syndicate sniper rifle."
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item = /obj/item/ammo_box/magazine/sniper_rounds
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reference = "SAMO"
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cost = 4 //70dmg rounds are no joke
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/sniper/soporific
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name = "Sniper Magazine - Soporific Rounds"
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desc = "A 3-round magazine of soporific ammo designed for use in the syndicate sniper rifle, put your enemies to sleep today!"
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item = /obj/item/ammo_box/magazine/sniper_rounds/soporific
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reference = "SOPA"
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cost = 6
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/datum/uplink_item/ammo/sniper/haemorrhage
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name = "Sniper Magazine - Haemorrhage Rounds"
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desc = "A 5-round magazine of haemorrhage ammo designed for use in the syndicate sniper rifle, causes heavy bleeding in the target."
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reference = "BLUDA"
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item = /obj/item/ammo_box/magazine/sniper_rounds/haemorrhage
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/datum/uplink_item/ammo/sniper/penetrator
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name = "Sniper Magazine - Penetrator Rounds"
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desc = "A 5-round magazine of penetrator ammo designed for use in the syndicate sniper rifle. Can pierce walls and multiple enemies."
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reference = "PENAMO"
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item = /obj/item/ammo_box/magazine/sniper_rounds/penetrator
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cost = 5
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// STEALTHY WEAPONS
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/datum/uplink_item/stealthy_weapons
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@@ -148,7 +148,7 @@ obj/item/weapon/gun/energy/staff/focus
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name = "L.W.A.P. Sniper Rifle"
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desc = "A rifle constructed of lightweight materials, fitted with a SMART aiming-system scope."
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icon = 'icons/obj/gun.dmi'
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icon_state = "sniper"
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icon_state = "esniper"
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fire_sound = 'sound/weapons/marauder.ogg'
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origin_tech = "combat=6;materials=5;powerstorage=4"
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projectile_type = "/obj/item/projectile/beam/sniper"
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@@ -1,8 +1,8 @@
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/obj/item/weapon/gun/projectile/sniper_rifle
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name = "sniper rifle"
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desc = "the kind of gun that will leave you crying for mummy before you even realise your leg's missing"
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icon_state = "snipertg"
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item_state = "snipertg"
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icon_state = "sniper"
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item_state = "sniper"
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recoil = 2
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heavy_weapon = 1
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mag_type = "/obj/item/ammo_box/magazine/sniper_rounds"
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@@ -19,7 +19,7 @@
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if(magazine)
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icon_state = "sniper-mag"
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else
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icon_state = "snipertg"
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icon_state = "sniper"
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/obj/item/weapon/gun/projectile/sniper_rifle/syndicate
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name = "syndicate sniper rifle"
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Before Width: | Height: | Size: 81 KiB After Width: | Height: | Size: 81 KiB |