mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Update smes.dm
Reorganized things a lot of things, didn't add too much. Functionality remains the same. Fixed a bug where you could get infinite wire from spam dismantling SMES terminals Fixed the bug of not using up wire when building a SMES terminal Added a wire sound when placing a SMES terminal
This commit is contained in:
+57
-53
@@ -158,9 +158,44 @@
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to_chat(user, "<span class='alert'>You need more wires.</span>")
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return
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//build the terminal and link it to the network
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make_terminal(user)
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terminal.connect_to_network()
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if(user.loc == loc)
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to_chat(user, "<span class='warning'>You must not be on the same tile as the [src].</span>")
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return
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//Direction the terminal will face to
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var/tempDir = get_dir(user, src)
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switch(tempDir)
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if(NORTHEAST, SOUTHEAST)
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tempDir = EAST
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if(NORTHWEST, SOUTHWEST)
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tempDir = WEST
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var/turf/tempLoc = get_step(src, reverse_direction(tempDir))
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if(istype(tempLoc, /turf/space))
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to_chat(user, "<span class='warning'>You can't build a terminal on space.</span>")
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return
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else if(istype(tempLoc))
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if(tempLoc.intact)
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to_chat(user, "<span class='warning'>You must remove the floor plating first.</span>")
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return
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to_chat(user, "<span class='notice'>You start adding cable to the [src].</span>")
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playsound(src.loc, C.usesound, 50, 1)
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if(do_after(user, 50, target = src))
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if(!terminal && panel_open)
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T = get_turf(user)
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var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
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if(prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) //animate the electrocution if uncautious and unlucky
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do_sparks(5, 1, src)
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return
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C.use(10) // make sure the cable gets used up
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user.visible_message(\
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"<span class='notice'>[user.name] adds the cables and connects the power terminal.</span>",\
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"<span class='notice'>You add the cables and connect the power terminal.</span>")
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make_terminal(user, tempDir, tempLoc)
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terminal.connect_to_network()
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return
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//disassembling the terminal
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@@ -174,18 +209,19 @@
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playsound(src.loc, I.usesound, 50, 1)
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if(do_after(user, 50 * I.toolspeed, target = src))
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if(prob(50) && electrocute_mob(usr, terminal.powernet, terminal, 1, TRUE)) //animate the electrocution if uncautious and unlucky
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do_sparks(5, 1, src)
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return
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if(terminal && panel_open)
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if(prob(50) && electrocute_mob(usr, terminal.powernet, terminal, 1, TRUE)) //animate the electrocution if uncautious and unlucky
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do_sparks(5, 1, src)
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return
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//give the wires back and delete the terminal
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new /obj/item/stack/cable_coil(T,10)
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user.visible_message(\
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"<span class='alert'>[user.name] cuts the cables and dismantles the power terminal.</span>",\
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"<span class='notice'>You cut the cables and dismantle the power terminal.</span>")
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inputting = 0 //stop inputting, since we have don't have a terminal anymore
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qdel(terminal)
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return
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//give the wires back and delete the terminal
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new /obj/item/stack/cable_coil(T,10)
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user.visible_message(\
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"<span class='alert'>[user.name] cuts the cables and dismantles the power terminal.</span>",\
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"<span class='notice'>You cut the cables and dismantle the power terminal.</span>")
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inputting = 0 //stop inputting, since we have don't have a terminal anymore
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qdel(terminal)
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return
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//crowbarring it !
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default_deconstruction_crowbar(I)
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@@ -197,6 +233,13 @@
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return 1
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return 0
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/obj/machinery/power/smes/proc/make_terminal(user, tempDir, tempLoc)
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// create a terminal object at the same position as original turf loc
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// wires will attach to this
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terminal = new /obj/machinery/power/terminal(tempLoc)
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terminal.dir = tempDir
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terminal.master = src
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/obj/machinery/power/smes/Destroy()
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if(SSticker && SSticker.current_state == GAME_STATE_PLAYING)
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var/area/area = get_area(src)
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@@ -299,45 +342,6 @@
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update_icon()
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return
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//Will return 1 on failure
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/obj/machinery/power/smes/proc/make_terminal(const/mob/user)
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if(user.loc == loc)
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to_chat(user, "<span class='warning'>You must not be on the same tile as the [src].</span>")
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return 1
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//Direction the terminal will face to
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var/tempDir = get_dir(user, src)
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switch(tempDir)
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if(NORTHEAST, SOUTHEAST)
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tempDir = EAST
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if(NORTHWEST, SOUTHWEST)
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tempDir = WEST
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var/turf/tempLoc = get_step(src, reverse_direction(tempDir))
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if(istype(tempLoc, /turf/space))
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to_chat(user, "<span class='warning'>You can't build a terminal on space.</span>")
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return 1
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else if(istype(tempLoc))
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if(tempLoc.intact)
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to_chat(user, "<span class='warning'>You must remove the floor plating first.</span>")
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return 1
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to_chat(user, "<span class='notice'>You start adding cable to the [src].</span>")
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if(do_after(user, 50, target = src))
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var/turf/T = get_turf(user)
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var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
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if(prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) //animate the electrocution if uncautious and unlucky
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do_sparks(5, 1, src)
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return
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user.visible_message(\
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"<span class='notice'>[user.name] adds the cables and connects the power terminal.</span>",\
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"<span class='notice'>You add the cables and connect the power terminal.</span>")
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terminal = new /obj/machinery/power/terminal(tempLoc)
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terminal.dir = tempDir
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terminal.master = src
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return 0
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return 1
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/obj/machinery/power/smes/attack_ai(mob/user)
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add_hiddenprint(user)
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ui_interact(user)
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