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Removes duplicate definitions in types (#25702)
* Removes duplicate definitions * One more
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@@ -79,7 +79,6 @@
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density = FALSE
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layer = ABOVE_MOB_LAYER
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anchored = TRUE
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layer = ABOVE_MOB_LAYER
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alpha = 150
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flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
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rad_insulation = RAD_LIGHT_INSULATION
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@@ -11,7 +11,6 @@
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armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 100, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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layer = EDGED_TURF_LAYER
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resistance_flags = FIRE_PROOF
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blocks_emissive = FALSE
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var/static/list/billboard_overlay = list("chasmland", "incompatible", "feed", "warm", "adventure", "plasmaland", "gate", "gate2", "ufo", "notfriendly", "gps", "service", "protection", "diamonds", "step", "paradise", "hell")
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