mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 16:44:33 +01:00
Removes duplicate definitions in types (#25702)
* Removes duplicate definitions * One more
This commit is contained in:
@@ -2,10 +2,9 @@
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//Bartender
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/obj/item/clothing/head/chefhat
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name = "chef's hat"
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desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
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desc = "The commander in chef's head wear."
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icon_state = "chef"
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item_state = "chef"
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desc = "The commander in chef's head wear."
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strip_delay = 10
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put_on_delay = 10
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dog_fashion = /datum/dog_fashion/head/chef
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@@ -416,7 +416,6 @@
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"Drask" = 'icons/mob/clothing/species/drask/mask.dmi'
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)
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actions_types = list(/datum/action/item_action/adjust)
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can_toggle = TRUE
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/obj/item/clothing/mask/bandana/attack_self(mob/user)
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adjustmask(user)
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@@ -57,12 +57,11 @@
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icon_state = "ert_commander"
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item_state = "suit-command"
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w_class = WEIGHT_CLASS_NORMAL
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allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank/internals)
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armor = list(MELEE = 40, BULLET = 15, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 50, FIRE = 200, ACID = 200)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/t_scanner, /obj/item/rcd, /obj/item/crowbar, \
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/obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/multitool, \
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/obj/item/radio, /obj/item/analyzer, /obj/item/gun, /obj/item/melee/baton, /obj/item/reagent_containers/spray/pepper, \
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/obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/restraints/handcuffs)
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/obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/multitool, \
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/obj/item/radio, /obj/item/analyzer, /obj/item/gun, /obj/item/melee/baton, /obj/item/reagent_containers/spray/pepper, \
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/obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/restraints/handcuffs)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert
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strip_delay = 130
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resistance_flags = FIRE_PROOF
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@@ -1,10 +1,9 @@
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//Regular syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate
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name = "red space helmet"
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desc = "Top secret Spess Helmet."
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desc = "Has a tag on it: Totally not property of a hostile corporation, honest!"
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icon_state = "syndicate"
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item_state = "syndicate"
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desc = "Has a tag on it: Totally not property of a hostile corporation, honest!"
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armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
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@@ -173,7 +173,6 @@
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name = "tourist outfit"
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desc = "A light blue shirt with brown shorts. Feels oddly spooky."
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icon_state = "tourist"
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icon_state = "tourist"
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item_color = "tourist"
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/obj/item/clothing/under/costume/singery
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@@ -32,10 +32,9 @@
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/obj/item/grown/nettle
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name = "nettle"
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desc = "It's probably <B>not</B> wise to touch it with bare hands..."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/weapons/melee.dmi'
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lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
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icon = 'icons/obj/weapons/melee.dmi'
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icon_state = "nettle"
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damtype = "fire"
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force = 15
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@@ -109,7 +109,7 @@
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/flashlight,/obj/item/tank/internals/emergency_oxygen,/obj/item/extinguisher)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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slowdown = 1
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armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 50, RAD = 10, FIRE = 50, ACID = 50)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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@@ -119,7 +119,6 @@
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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strip_delay = 60
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put_on_delay = 60
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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resistance_flags = FIRE_PROOF
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hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran")
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@@ -258,7 +258,7 @@
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response_help = "waves away"
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response_disarm = "brushes aside"
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response_harm = "disrupts"
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speak_emote = list("oscillates")
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speak_emote = list("warps")
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maxHealth = 2
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health = 2
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harm_intent_damage = 1
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@@ -270,14 +270,13 @@
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ventcrawler = VENTCRAWLER_ALWAYS
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mob_size = MOB_SIZE_TINY
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gold_core_spawnable = HOSTILE_SPAWN
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speak_emote = list("warps")
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
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luminosity = 4
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faction = list("neutral")
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universal_understand = TRUE
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del_on_death = TRUE
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unsuitable_atmos_damage = 0
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flying = TRUE
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minbodytemp = 0
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maxbodytemp = 1500
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environment_smash = 0
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@@ -5,7 +5,6 @@
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "mmi_empty"
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = "biotech=3"
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origin_tech = "biotech=2;programming=3;engineering=2"
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//Revised. Brainmob is now contained directly within object of transfer. MMI in this case.
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@@ -38,7 +38,6 @@
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hands_use_check = TRUE
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/datum/emote/living/carbon/human/clap
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key = "clap"
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key = "clap"
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key_third_person = "claps"
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message = "claps."
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@@ -73,10 +73,9 @@
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muzzle_ignore = TRUE // makes sure that sound is played upon death
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bypass_unintentional_cooldown = TRUE // again, this absolutely MUST play when a user dies, if it can.
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message = "seizes up and falls limp, their eyes dead and lifeless..."
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message_alien = "seizes up and falls limp, their eyes dead and lifeless..."
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message_alien = "lets out a waning guttural screech, green blood bubbling from its maw..."
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message_robot = "shudders violently for a moment before falling still, its eyes slowly darkening."
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message_AI = "screeches, its screen flickering as its systems slowly halt."
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message_alien = "lets out a waning guttural screech, green blood bubbling from its maw..."
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message_larva = "lets out a sickly hiss of air and falls limply to the floor..."
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message_monkey = "lets out a faint chimper as it collapses and stops moving..."
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message_simple = "stops moving..."
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@@ -589,7 +589,6 @@ Difficulty: Hard
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maxHealth = 1
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alpha = 127.5
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crusher_loot = null
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loot = null
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medal_type = null
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score_type = null
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deathmessage = "Explodes into a pool of blood!"
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@@ -48,7 +48,6 @@ Difficulty: Medium
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enraged_loot = /obj/item/disk/fauna_research/legion
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vision_range = 13
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elimination = TRUE
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appearance_flags = 0
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mouse_opacity = MOUSE_OPACITY_ICON
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stat_attack = UNCONSCIOUS // Overriden from /tg/ - otherwise Legion starts chasing its minions
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appearance_flags = 512
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@@ -28,7 +28,6 @@
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a_intent = INTENT_HARM
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speak_emote = list("chitters")
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attack_sound = 'sound/weapons/bladeslice.ogg'
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vision_range = 2
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aggro_vision_range = 9
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turns_per_move = 5
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gold_core_spawnable = HOSTILE_SPAWN
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@@ -15,7 +15,6 @@
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ranged_cooldown_time = 120
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friendly = "wails at"
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speak_emote = list("bellows")
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vision_range = 4
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speed = 3
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maxHealth = 300
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health = 300
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@@ -11,7 +11,6 @@
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melee_damage_upper = 50
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attacktext = "chomps"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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faction = list("creature")
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speak_emote = list("screams")
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gold_core_spawnable = HOSTILE_SPAWN
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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@@ -6,7 +6,6 @@
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icon_living = "clown"
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icon_dead = "clown_dead"
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icon_gib = "clown_gib"
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speak_chance = 0
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mob_biotypes = MOB_ORGANIC | MOB_HUMANOID
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turns_per_move = 5
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response_help = "pokes the"
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@@ -22,7 +22,6 @@
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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speed = -1
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stop_automated_movement = TRUE
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status_flags = 0
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pull_force = 0
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see_invisible = SEE_INVISIBLE_HIDDEN_RUNES
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universal_speak = TRUE
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@@ -25,7 +25,6 @@
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maxHealth = 150
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health = 150
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healable = FALSE
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gender = NEUTER
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see_in_dark = 8
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@@ -8,7 +8,6 @@
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/obj/item/mod/control
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name = "MOD control unit"
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desc = "The control unit of a Modular Outerwear Device, a powered suit that protects against various environments."
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icon_state = "standard-control"
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icon_state = "mod_control"
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item_state = "mod_control"
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base_icon_state = "control"
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@@ -331,7 +331,6 @@
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icon_state = "cloak_ninja"
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bumpoff = FALSE
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stealth_alpha = 10
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cooldown_time = 5 SECONDS
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active_power_cost = DEFAULT_CHARGE_DRAIN
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use_power_cost = DEFAULT_CHARGE_DRAIN * 5
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cooldown_time = 3 SECONDS
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@@ -11,7 +11,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe/cable_restrain
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singular_name = "cable"
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icon = 'icons/obj/power.dmi'
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icon_state = "coil"
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item_state = "coil_red"
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item_state = "coil"
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belt_icon = "cable_coil"
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amount = MAXCOIL
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max_amount = MAXCOIL
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@@ -24,7 +24,6 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe/cable_restrain
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materials = list(MAT_METAL = 15, MAT_GLASS = 10)
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flags = CONDUCT
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slot_flags = SLOT_FLAG_BELT
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item_state = "coil"
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attack_verb = list("whipped", "lashed", "disciplined", "flogged")
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usesound = 'sound/items/deconstruct.ogg'
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toolspeed = 1
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@@ -119,7 +119,6 @@
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muzzle_type = /obj/effect/projectile/muzzle/pulse
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tracer_type = /obj/effect/projectile/tracer/pulse
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impact_type = /obj/effect/projectile/impact/pulse
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impact_effect_type = null
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hitscan_light_intensity = 3
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hitscan_light_range = 0.75
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hitscan_light_color_override = LIGHT_COLOR_DARKBLUE
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@@ -473,7 +473,6 @@
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drink_name = "Beer glass"
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drink_desc = "A freezing pint of beer"
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taste_description = "beer"
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taste_description = "piss water"
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/datum/reagent/beer2/on_mob_life(mob/living/M)
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var/update_flags = STATUS_UPDATE_NONE
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@@ -201,7 +201,6 @@
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return 1
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/obj/docking_port/mobile
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icon_state = "mobile"
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name = "shuttle"
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icon_state = "pinonclose"
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@@ -361,10 +361,6 @@
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cold_level_2_threshold = 220
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cold_level_3_threshold = 140
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heat_level_1_threshold = 505
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heat_level_2_threshold = 540
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heat_level_3_threshold = 600
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/datum/organ/lungs/slime
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cold_level_1_threshold = 280
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cold_level_2_threshold = 240
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