Removes duplicate definitions in types (#25702)

* Removes duplicate definitions

* One more
This commit is contained in:
DGamerL
2024-06-06 20:56:03 +02:00
committed by GitHub
parent ac5a4dfe11
commit 37ffe943e4
33 changed files with 13 additions and 49 deletions
+1 -2
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@@ -2,10 +2,9 @@
//Bartender
/obj/item/clothing/head/chefhat
name = "chef's hat"
desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
desc = "The commander in chef's head wear."
icon_state = "chef"
item_state = "chef"
desc = "The commander in chef's head wear."
strip_delay = 10
put_on_delay = 10
dog_fashion = /datum/dog_fashion/head/chef
@@ -416,7 +416,6 @@
"Drask" = 'icons/mob/clothing/species/drask/mask.dmi'
)
actions_types = list(/datum/action/item_action/adjust)
can_toggle = TRUE
/obj/item/clothing/mask/bandana/attack_self(mob/user)
adjustmask(user)
@@ -57,12 +57,11 @@
icon_state = "ert_commander"
item_state = "suit-command"
w_class = WEIGHT_CLASS_NORMAL
allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank/internals)
armor = list(MELEE = 40, BULLET = 15, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 50, FIRE = 200, ACID = 200)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/t_scanner, /obj/item/rcd, /obj/item/crowbar, \
/obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/multitool, \
/obj/item/radio, /obj/item/analyzer, /obj/item/gun, /obj/item/melee/baton, /obj/item/reagent_containers/spray/pepper, \
/obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/restraints/handcuffs)
/obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/multitool, \
/obj/item/radio, /obj/item/analyzer, /obj/item/gun, /obj/item/melee/baton, /obj/item/reagent_containers/spray/pepper, \
/obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/restraints/handcuffs)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert
strip_delay = 130
resistance_flags = FIRE_PROOF
+1 -2
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@@ -1,10 +1,9 @@
//Regular syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate
name = "red space helmet"
desc = "Top secret Spess Helmet."
desc = "Has a tag on it: Totally not property of a hostile corporation, honest!"
icon_state = "syndicate"
item_state = "syndicate"
desc = "Has a tag on it: Totally not property of a hostile corporation, honest!"
armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
sprite_sheets = list(
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
-1
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@@ -173,7 +173,6 @@
name = "tourist outfit"
desc = "A light blue shirt with brown shorts. Feels oddly spooky."
icon_state = "tourist"
icon_state = "tourist"
item_color = "tourist"
/obj/item/clothing/under/costume/singery
+1 -2
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@@ -32,10 +32,9 @@
/obj/item/grown/nettle
name = "nettle"
desc = "It's probably <B>not</B> wise to touch it with bare hands..."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/weapons/melee.dmi'
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
icon = 'icons/obj/weapons/melee.dmi'
icon_state = "nettle"
damtype = "fire"
force = 15
@@ -109,7 +109,7 @@
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/flashlight,/obj/item/tank/internals/emergency_oxygen,/obj/item/extinguisher)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
slowdown = 1
armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 50, RAD = 10, FIRE = 50, ACID = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
@@ -119,7 +119,6 @@
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
strip_delay = 60
put_on_delay = 60
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
resistance_flags = FIRE_PROOF
hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran")
@@ -258,7 +258,7 @@
response_help = "waves away"
response_disarm = "brushes aside"
response_harm = "disrupts"
speak_emote = list("oscillates")
speak_emote = list("warps")
maxHealth = 2
health = 2
harm_intent_damage = 1
@@ -270,14 +270,13 @@
ventcrawler = VENTCRAWLER_ALWAYS
mob_size = MOB_SIZE_TINY
gold_core_spawnable = HOSTILE_SPAWN
speak_emote = list("warps")
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
luminosity = 4
faction = list("neutral")
universal_understand = TRUE
del_on_death = TRUE
unsuitable_atmos_damage = 0
flying = TRUE
minbodytemp = 0
maxbodytemp = 1500
environment_smash = 0
-1
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@@ -5,7 +5,6 @@
icon = 'icons/obj/assemblies.dmi'
icon_state = "mmi_empty"
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "biotech=3"
origin_tech = "biotech=2;programming=3;engineering=2"
//Revised. Brainmob is now contained directly within object of transfer. MMI in this case.
@@ -38,7 +38,6 @@
hands_use_check = TRUE
/datum/emote/living/carbon/human/clap
key = "clap"
key = "clap"
key_third_person = "claps"
message = "claps."
+1 -2
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@@ -73,10 +73,9 @@
muzzle_ignore = TRUE // makes sure that sound is played upon death
bypass_unintentional_cooldown = TRUE // again, this absolutely MUST play when a user dies, if it can.
message = "seizes up and falls limp, their eyes dead and lifeless..."
message_alien = "seizes up and falls limp, their eyes dead and lifeless..."
message_alien = "lets out a waning guttural screech, green blood bubbling from its maw..."
message_robot = "shudders violently for a moment before falling still, its eyes slowly darkening."
message_AI = "screeches, its screen flickering as its systems slowly halt."
message_alien = "lets out a waning guttural screech, green blood bubbling from its maw..."
message_larva = "lets out a sickly hiss of air and falls limply to the floor..."
message_monkey = "lets out a faint chimper as it collapses and stops moving..."
message_simple = "stops moving..."
@@ -589,7 +589,6 @@ Difficulty: Hard
maxHealth = 1
alpha = 127.5
crusher_loot = null
loot = null
medal_type = null
score_type = null
deathmessage = "Explodes into a pool of blood!"
@@ -48,7 +48,6 @@ Difficulty: Medium
enraged_loot = /obj/item/disk/fauna_research/legion
vision_range = 13
elimination = TRUE
appearance_flags = 0
mouse_opacity = MOUSE_OPACITY_ICON
stat_attack = UNCONSCIOUS // Overriden from /tg/ - otherwise Legion starts chasing its minions
appearance_flags = 512
@@ -28,7 +28,6 @@
a_intent = INTENT_HARM
speak_emote = list("chitters")
attack_sound = 'sound/weapons/bladeslice.ogg'
vision_range = 2
aggro_vision_range = 9
turns_per_move = 5
gold_core_spawnable = HOSTILE_SPAWN
@@ -15,7 +15,6 @@
ranged_cooldown_time = 120
friendly = "wails at"
speak_emote = list("bellows")
vision_range = 4
speed = 3
maxHealth = 300
health = 300
@@ -11,7 +11,6 @@
melee_damage_upper = 50
attacktext = "chomps"
attack_sound = 'sound/weapons/bladeslice.ogg'
faction = list("creature")
speak_emote = list("screams")
gold_core_spawnable = HOSTILE_SPAWN
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
@@ -6,7 +6,6 @@
icon_living = "clown"
icon_dead = "clown_dead"
icon_gib = "clown_gib"
speak_chance = 0
mob_biotypes = MOB_ORGANIC | MOB_HUMANOID
turns_per_move = 5
response_help = "pokes the"
@@ -22,7 +22,6 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
speed = -1
stop_automated_movement = TRUE
status_flags = 0
pull_force = 0
see_invisible = SEE_INVISIBLE_HIDDEN_RUNES
universal_speak = TRUE
@@ -25,7 +25,6 @@
maxHealth = 150
health = 150
healable = FALSE
gender = NEUTER
see_in_dark = 8
-1
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@@ -8,7 +8,6 @@
/obj/item/mod/control
name = "MOD control unit"
desc = "The control unit of a Modular Outerwear Device, a powered suit that protects against various environments."
icon_state = "standard-control"
icon_state = "mod_control"
item_state = "mod_control"
base_icon_state = "control"
@@ -331,7 +331,6 @@
icon_state = "cloak_ninja"
bumpoff = FALSE
stealth_alpha = 10
cooldown_time = 5 SECONDS
active_power_cost = DEFAULT_CHARGE_DRAIN
use_power_cost = DEFAULT_CHARGE_DRAIN * 5
cooldown_time = 3 SECONDS
+1 -2
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@@ -11,7 +11,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe/cable_restrain
singular_name = "cable"
icon = 'icons/obj/power.dmi'
icon_state = "coil"
item_state = "coil_red"
item_state = "coil"
belt_icon = "cable_coil"
amount = MAXCOIL
max_amount = MAXCOIL
@@ -24,7 +24,6 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe/cable_restrain
materials = list(MAT_METAL = 15, MAT_GLASS = 10)
flags = CONDUCT
slot_flags = SLOT_FLAG_BELT
item_state = "coil"
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
usesound = 'sound/items/deconstruct.ogg'
toolspeed = 1
@@ -119,7 +119,6 @@
muzzle_type = /obj/effect/projectile/muzzle/pulse
tracer_type = /obj/effect/projectile/tracer/pulse
impact_type = /obj/effect/projectile/impact/pulse
impact_effect_type = null
hitscan_light_intensity = 3
hitscan_light_range = 0.75
hitscan_light_color_override = LIGHT_COLOR_DARKBLUE
@@ -473,7 +473,6 @@
drink_name = "Beer glass"
drink_desc = "A freezing pint of beer"
taste_description = "beer"
taste_description = "piss water"
/datum/reagent/beer2/on_mob_life(mob/living/M)
var/update_flags = STATUS_UPDATE_NONE
-1
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@@ -201,7 +201,6 @@
return 1
/obj/docking_port/mobile
icon_state = "mobile"
name = "shuttle"
icon_state = "pinonclose"
@@ -361,10 +361,6 @@
cold_level_2_threshold = 220
cold_level_3_threshold = 140
heat_level_1_threshold = 505
heat_level_2_threshold = 540
heat_level_3_threshold = 600
/datum/organ/lungs/slime
cold_level_1_threshold = 280
cold_level_2_threshold = 240