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Cinematics Don't Delay Round End
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@@ -339,10 +339,9 @@ var/global/datum/controller/gameticker/ticker
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M.death()//No mercy
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//If its actually the end of the round, wait for it to end.
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//Otherwise if its a verb it will continue on afterwards.
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sleep(300)
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if(cinematic) del(cinematic) //end the cinematic
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if(temp_buckle) del(temp_buckle) //release everybody
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spawn(300)
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if(cinematic) del(cinematic) //end the cinematic
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if(temp_buckle) del(temp_buckle) //release everybody
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return
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