Merge pull request #252 from Regen1/Combat-borgs

Combat borgs + various tweaks
This commit is contained in:
ZomgPonies
2014-06-18 06:01:46 -04:00
4 changed files with 89 additions and 30 deletions
@@ -530,7 +530,7 @@
C.update_canmove()
C.remove_changeling_powers()
C.emote("gasp")
C.emote("deathgasp")
C.tod = worldtime2text()
spawn(rand(800,1200))
+1 -2
View File
@@ -390,8 +390,7 @@ This function completely restores a damaged organ to perfect condition.
// Internal wounds get worse over time. Low temperatures (cryo) stop them.
if(W.internal && !W.is_treated() && owner.bodytemperature >= 170)
var/bicardose = owner.reagents.get_reagent_amount("bicaridine")
var/inaprovaline = owner.reagents.get_reagent_amount("inaprovaline")
if(!bicardose || !inaprovaline) //bicaridine and inaprovaline stop internal wounds from growing bigger with time, and also stop bleeding
if(!bicardose) //bicaridine stop internal wounds from growing bigger with time, and also stop bleeding, inaprovaline only helps against the oxyloss from bloodloss, and does no direct healing
W.open_wound(0.1 * wound_update_accuracy)
owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
@@ -56,8 +56,9 @@ obj/item/weapon/gun/energy/laser/retro
if(isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
if(R && R.cell)
R.cell.use(100)
R.cell.use(500)
in_chamber = new/obj/item/projectile/beam(src)
fire_delay = 12
return 1
return 0