Set the access levels for jobs, when 'minimal access levels' is not enabled. This is intended for servers with low populations. The access levels for jobs are:

bartender, chef, botanist: hydro, bar, kitchen, morgue
cargo tech, mining, quartermaster: maint, mail, cargo, mule, qm, mint, mining, mining station
clown: clown, theater, maint
mine: mime, theater, maint
janitor: janitor, maint
librarian: library, maint
lawyer: layer, court, sec door, maint
chapel: morgue, chapel, crematorium, maint
ce: no change
station engineer, atmos tech: eva, engine, apc, tech storage, maint, external, construction, atmospherics
cmo: no change
doctor, chemist, virologist: medical, morgue, surgery, chemistry, genetics
geneticist: same as doctor + science
rd: no change
scientist: robotics, tox, tox storage, research, xeno
roboticist: robotics, tox, tox storage, tech storage, morgue, research
hos: no change
warden: sec, sec doors, brig, armory, court, maint, morgue
detective: no change
sec officer: security, sec doors, brig, court, maint, morgue

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5566 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz@gmail.com
2013-01-17 06:36:18 +00:00
parent a8cb1dc4f8
commit 388dfd8bc3
6 changed files with 20 additions and 20 deletions
+9 -9
View File
@@ -8,7 +8,7 @@
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
access = list(access_bar)
access = list(access_hydroponics, access_bar, access_kitchen, access_morgue)
minimal_access = list(access_bar)
@@ -48,7 +48,7 @@
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
access = list(access_kitchen, access_morgue)
access = list(access_hydroponics, access_bar, access_kitchen, access_morgue)
minimal_access = list(access_kitchen, access_morgue)
@@ -72,7 +72,7 @@
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#dddddd"
access = list(access_hydroponics, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
access = list(access_hydroponics, access_bar, access_kitchen, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
minimal_access = list(access_hydroponics, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
@@ -124,7 +124,7 @@
spawn_positions = 2
supervisors = "the quartermaster and the head of personnel"
selection_color = "#dddddd"
access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station)
minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
@@ -148,7 +148,7 @@
spawn_positions = 3
supervisors = "the quartermaster and the head of personnel"
selection_color = "#dddddd"
access = list(access_mining, access_mint, access_mining_station, access_mailsorting)
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station)
minimal_access = list(access_mining, access_mint, access_mining_station, access_mailsorting)
@@ -183,7 +183,7 @@
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
access = list(access_clown, access_theatre)
access = list(access_clown, access_theatre, access_maint_tunnels)
minimal_access = list(access_clown, access_theatre)
@@ -215,7 +215,7 @@
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
access = list(access_mime, access_theatre)
access = list(access_mime, access_theatre, access_maint_tunnels)
minimal_access = list(access_mime, access_theatre)
@@ -280,7 +280,7 @@
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
access = list(access_library)
access = list(access_library, access_maint_tunnels)
minimal_access = list(access_library)
@@ -304,7 +304,7 @@ var/global/lawyer = 0//Checks for another lawyer
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#dddddd"
access = list(access_lawyer, access_court, access_sec_doors)
access = list(access_lawyer, access_court, access_sec_doors, access_maint_tunnels)
minimal_access = list(access_lawyer, access_court, access_sec_doors)
+1 -1
View File
@@ -8,7 +8,7 @@
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
access = list(access_morgue, access_chapel_office, access_crematorium)
access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels)
minimal_access = list(access_morgue, access_chapel_office, access_crematorium)
+2 -2
View File
@@ -48,7 +48,7 @@
spawn_positions = 5
supervisors = "the chief engineer"
selection_color = "#fff5cc"
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
minimal_access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
@@ -81,7 +81,7 @@
spawn_positions = 2
supervisors = "the chief engineer"
selection_color = "#fff5cc"
access = list(access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction)
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
minimal_access = list(access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction)
+4 -4
View File
@@ -45,7 +45,7 @@
spawn_positions = 3
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
access = list(access_medical, access_morgue, access_surgery)
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
minimal_access = list(access_medical, access_morgue, access_surgery)
@@ -78,7 +78,7 @@
spawn_positions = 2
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
access = list(access_medical, access_chemistry)
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
minimal_access = list(access_medical, access_chemistry)
@@ -102,7 +102,7 @@
spawn_positions = 2
supervisors = "the chief medical officer and research director"
selection_color = "#ffeef0"
access = list(access_medical, access_morgue, access_genetics, access_research)
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_research)
minimal_access = list(access_medical, access_morgue, access_genetics, access_research)
@@ -127,7 +127,7 @@
spawn_positions = 1
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
access = list(access_medical, access_virology)
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
minimal_access = list(access_medical, access_virology)
+2 -2
View File
@@ -40,7 +40,7 @@
spawn_positions = 3
supervisors = "the research director"
selection_color = "#ffeeff"
access = list(access_tox, access_tox_storage, access_research, access_xenobiology)
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology)
minimal_access = list(access_tox, access_tox_storage, access_research, access_xenobiology)
@@ -66,7 +66,7 @@
spawn_positions = 1
supervisors = "research director"
selection_color = "#ffeeff"
access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
equip(var/mob/living/carbon/human/H)
+2 -2
View File
@@ -55,7 +55,7 @@
spawn_positions = 1
supervisors = "the head of security"
selection_color = "#ffeeee"
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court)
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels, access_morgue)
minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court)
minimal_player_age = 7
@@ -141,7 +141,7 @@
spawn_positions = 5
supervisors = "the head of security"
selection_color = "#ffeeee"
access = list(access_security, access_sec_doors, access_brig, access_court)
access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue)
minimal_access = list(access_security, access_sec_doors, access_brig, access_court)
minimal_player_age = 7