@@ -533,6 +533,7 @@
|
||||
#include "code\game\objects\items\stacks\tiles\plasteel.dm"
|
||||
#include "code\game\objects\items\stacks\tiles\tile_types.dm"
|
||||
#include "code\game\objects\items\weapons\AI_modules.dm"
|
||||
#include "code\game\objects\items\weapons\alien_specific.dm"
|
||||
#include "code\game\objects\items\weapons\cards_ids.dm"
|
||||
#include "code\game\objects\items\weapons\cigs_lighters.dm"
|
||||
#include "code\game\objects\items\weapons\clown_items.dm"
|
||||
@@ -690,6 +691,7 @@
|
||||
#include "code\modules\admin\admin_memo.dm"
|
||||
#include "code\modules\admin\admin_ranks.dm"
|
||||
#include "code\modules\admin\admin_verbs.dm"
|
||||
#include "code\modules\admin\banappearance.dm"
|
||||
#include "code\modules\admin\banjob.dm"
|
||||
#include "code\modules\admin\create_mob.dm"
|
||||
#include "code\modules\admin\create_object.dm"
|
||||
@@ -700,6 +702,7 @@
|
||||
#include "code\modules\admin\newbanjob.dm"
|
||||
#include "code\modules\admin\player_notes.dm"
|
||||
#include "code\modules\admin\player_panel.dm"
|
||||
#include "code\modules\admin\secrets.dm"
|
||||
#include "code\modules\admin\topic.dm"
|
||||
#include "code\modules\admin\ToRban.dm"
|
||||
#include "code\modules\admin\DB ban\functions.dm"
|
||||
@@ -723,6 +726,7 @@
|
||||
#include "code\modules\admin\verbs\modifyvariables.dm"
|
||||
#include "code\modules\admin\verbs\one_click_antag.dm"
|
||||
#include "code\modules\admin\verbs\onlyone.dm"
|
||||
#include "code\modules\admin\verbs\onlyoneteam.dm"
|
||||
#include "code\modules\admin\verbs\playsound.dm"
|
||||
#include "code\modules\admin\verbs\possess.dm"
|
||||
#include "code\modules\admin\verbs\pray.dm"
|
||||
@@ -812,6 +816,16 @@
|
||||
#include "code\modules\DetectiveWork\evidence.dm"
|
||||
#include "code\modules\DetectiveWork\footprints_and_rag.dm"
|
||||
#include "code\modules\DetectiveWork\scanner.dm"
|
||||
#include "code\modules\economy\Accounts.dm"
|
||||
#include "code\modules\economy\Accounts_DB.dm"
|
||||
#include "code\modules\economy\ATM.dm"
|
||||
#include "code\modules\economy\cash.dm"
|
||||
#include "code\modules\economy\economy_misc.dm"
|
||||
#include "code\modules\economy\EFTPOS.dm"
|
||||
#include "code\modules\economy\Events.dm"
|
||||
#include "code\modules\economy\Events_Mundane.dm"
|
||||
#include "code\modules\economy\Job_Departments.dm"
|
||||
#include "code\modules\economy\TradeDestinations.dm"
|
||||
#include "code\modules\events\blob.dm"
|
||||
#include "code\modules\events\carp_migration.dm"
|
||||
#include "code\modules\events\comms_blackout.dm"
|
||||
@@ -915,13 +929,14 @@
|
||||
#include "code\modules\mob\living\login.dm"
|
||||
#include "code\modules\mob\living\logout.dm"
|
||||
#include "code\modules\mob\living\say.dm"
|
||||
#include "code\modules\mob\living\ventcrawl.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon_defenses.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon_defines.dm"
|
||||
#include "code\modules\mob\living\carbon\give.dm"
|
||||
#include "code\modules\mob\living\carbon\shock.dm"
|
||||
#include "code\modules\mob\living\carbon\species.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\alien.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\alien_defenses.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\death.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\login.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\logout.dm"
|
||||
@@ -1321,13 +1336,6 @@
|
||||
#include "code\WorkInProgress\explosion_particles.dm"
|
||||
#include "code\WorkInProgress\periodic_news.dm"
|
||||
#include "code\WorkInProgress\Apples\artifacts.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_Events.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_Events_Mundane.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_TradeDestinations.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\EFTPOS.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\Job_Departments.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Jungle\falsewall.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_animals.dm"
|
||||
@@ -1391,7 +1399,6 @@
|
||||
#include "code\WorkInProgress\computer3\computers\power.dm"
|
||||
#include "code\WorkInProgress\computer3\computers\robot.dm"
|
||||
#include "code\WorkInProgress\kilakk\fax.dm"
|
||||
#include "code\WorkInProgress\Mini\ATM.dm"
|
||||
#include "code\WorkInProgress\Mini\atmos_control.dm"
|
||||
#include "code\WorkInProgress\Ported\policetape.dm"
|
||||
#include "code\WorkInProgress\Sayu\belt.dm"
|
||||
|
||||
@@ -1,349 +0,0 @@
|
||||
var/global/current_date_string
|
||||
var/global/num_financial_terminals = 1
|
||||
var/global/datum/money_account/station_account
|
||||
var/global/list/datum/money_account/department_accounts = list()
|
||||
var/global/next_account_number = 0
|
||||
var/global/obj/machinery/account_database/centcomm_account_db
|
||||
var/global/datum/money_account/vendor_account
|
||||
var/global/list/all_money_accounts = list()
|
||||
|
||||
/proc/create_station_account()
|
||||
if(!station_account)
|
||||
next_account_number = rand(111111, 999999)
|
||||
|
||||
station_account = new()
|
||||
station_account.owner_name = "[station_name()] Station Account"
|
||||
station_account.account_number = rand(111111, 999999)
|
||||
station_account.remote_access_pin = rand(1111, 111111)
|
||||
station_account.money = 75000
|
||||
|
||||
//create an entry in the account transaction log for when it was created
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = station_account.owner_name
|
||||
T.purpose = "Account creation"
|
||||
T.amount = 75000
|
||||
T.date = "2nd April, 2555"
|
||||
T.time = "11:24"
|
||||
T.source_terminal = "Biesel GalaxyNet Terminal #277"
|
||||
|
||||
//add the account
|
||||
station_account.transaction_log.Add(T)
|
||||
all_money_accounts.Add(station_account)
|
||||
|
||||
/proc/create_department_account(department)
|
||||
next_account_number = rand(111111, 999999)
|
||||
|
||||
var/datum/money_account/department_account = new()
|
||||
department_account.owner_name = "[department] Account"
|
||||
department_account.account_number = rand(111111, 999999)
|
||||
department_account.remote_access_pin = rand(1111, 111111)
|
||||
department_account.money = 5000
|
||||
|
||||
//create an entry in the account transaction log for when it was created
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = department_account.owner_name
|
||||
T.purpose = "Account creation"
|
||||
T.amount = department_account.money
|
||||
T.date = "2nd April, 2555"
|
||||
T.time = "11:24"
|
||||
T.source_terminal = "Biesel GalaxyNet Terminal #277"
|
||||
|
||||
//add the account
|
||||
department_account.transaction_log.Add(T)
|
||||
all_money_accounts.Add(department_account)
|
||||
|
||||
department_accounts[department] = department_account
|
||||
|
||||
//the current ingame time (hh:mm) can be obtained by calling:
|
||||
//worldtime2text()
|
||||
|
||||
/proc/create_account(var/new_owner_name = "Default user", var/starting_funds = 0, var/obj/machinery/account_database/source_db)
|
||||
|
||||
//create a new account
|
||||
var/datum/money_account/M = new()
|
||||
M.owner_name = new_owner_name
|
||||
M.remote_access_pin = rand(1111, 111111)
|
||||
M.money = starting_funds
|
||||
|
||||
//create an entry in the account transaction log for when it was created
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = new_owner_name
|
||||
T.purpose = "Account creation"
|
||||
T.amount = starting_funds
|
||||
if(!source_db)
|
||||
//set a random date, time and location some time over the past few decades
|
||||
T.date = "[num2text(rand(1,31))] [pick("January","February","March","April","May","June","July","August","September","October","November","December")], 25[rand(10,56)]"
|
||||
T.time = "[rand(0,24)]:[rand(11,59)]"
|
||||
T.source_terminal = "NTGalaxyNet Terminal #[rand(111,1111)]"
|
||||
|
||||
M.account_number = rand(111111, 999999)
|
||||
else
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
T.source_terminal = source_db.machine_id
|
||||
|
||||
M.account_number = next_account_number
|
||||
next_account_number += rand(1,25)
|
||||
|
||||
//create a sealed package containing the account details
|
||||
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(source_db.loc)
|
||||
|
||||
var/obj/item/weapon/paper/R = new /obj/item/weapon/paper(P)
|
||||
P.wrapped = R
|
||||
R.name = "Account information: [M.owner_name]"
|
||||
R.info = "<b>Account details (confidential)</b><br><hr><br>"
|
||||
R.info += "<i>Account holder:</i> [M.owner_name]<br>"
|
||||
R.info += "<i>Account number:</i> [M.account_number]<br>"
|
||||
R.info += "<i>Account pin:</i> [M.remote_access_pin]<br>"
|
||||
R.info += "<i>Starting balance:</i> $[M.money]<br>"
|
||||
R.info += "<i>Date and time:</i> [worldtime2text()], [current_date_string]<br><br>"
|
||||
R.info += "<i>Creation terminal ID:</i> [source_db.machine_id]<br>"
|
||||
R.info += "<i>Authorised NT officer overseeing creation:</i> [source_db.held_card.registered_name]<br>"
|
||||
|
||||
//stamp the paper
|
||||
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi')
|
||||
stampoverlay.icon_state = "paper_stamp-cent"
|
||||
if(!R.stamped)
|
||||
R.stamped = new
|
||||
R.stamped += /obj/item/weapon/stamp
|
||||
R.overlays += stampoverlay
|
||||
R.stamps += "<HR><i>This paper has been stamped by the Accounts Database.</i>"
|
||||
|
||||
//add the account
|
||||
M.transaction_log.Add(T)
|
||||
all_money_accounts.Add(M)
|
||||
|
||||
return M
|
||||
|
||||
/datum/money_account
|
||||
var/owner_name = ""
|
||||
var/account_number = 0
|
||||
var/remote_access_pin = 0
|
||||
var/money = 0
|
||||
var/list/transaction_log = list()
|
||||
var/security_level = 1 //0 - auto-identify from worn ID, require only account number
|
||||
//1 - require manual login / account number and pin
|
||||
//2 - require card and manual login
|
||||
|
||||
/datum/transaction
|
||||
var/target_name = ""
|
||||
var/purpose = ""
|
||||
var/amount = 0
|
||||
var/date = ""
|
||||
var/time = ""
|
||||
var/source_terminal = ""
|
||||
|
||||
/obj/machinery/account_database
|
||||
name = "Accounts database"
|
||||
desc = "Holds transaction logs, account data and all kinds of other financial records."
|
||||
icon = 'icons/obj/virology.dmi'
|
||||
icon_state = "analyser"
|
||||
density = 1
|
||||
req_one_access = list(access_hop, access_captain)
|
||||
var/receipt_num
|
||||
var/machine_id = ""
|
||||
var/obj/item/weapon/card/id/held_card
|
||||
var/access_level = 0
|
||||
var/datum/money_account/detailed_account_view
|
||||
var/creating_new_account = 0
|
||||
var/activated = 1
|
||||
|
||||
/obj/machinery/account_database/New()
|
||||
..()
|
||||
if(!station_account)
|
||||
create_station_account()
|
||||
|
||||
if(department_accounts.len == 0)
|
||||
for(var/department in station_departments)
|
||||
create_department_account(department)
|
||||
if(!vendor_account)
|
||||
create_department_account("Vendor")
|
||||
vendor_account = department_accounts["Vendor"]
|
||||
|
||||
if(!current_date_string)
|
||||
current_date_string = "[num2text(rand(1,31))] [pick("January","February","March","April","May","June","July","August","September","October","November","December")], 2557"
|
||||
|
||||
machine_id = "[station_name()] Acc. DB #[num_financial_terminals++]"
|
||||
|
||||
/obj/machinery/account_database/attack_hand(mob/user as mob)
|
||||
if(get_dist(src,user) <= 1)
|
||||
var/dat = "<b>Accounts Database</b><br>"
|
||||
dat += "<i>[machine_id]</i><br>"
|
||||
dat += "Confirm identity: <a href='?src=\ref[src];choice=insert_card'>[held_card ? held_card : "-----"]</a><br>"
|
||||
|
||||
if(access_level > 0)
|
||||
dat += "<a href='?src=\ref[src];toggle_activated=1'>[activated ? "Disable" : "Enable"] remote access</a><br>"
|
||||
dat += "You may not edit accounts at this terminal, only create and view them.<br>"
|
||||
if(creating_new_account)
|
||||
dat += "<br>"
|
||||
dat += "<a href='?src=\ref[src];choice=view_accounts_list;'>Return to accounts list</a>"
|
||||
dat += "<form name='create_account' action='?src=\ref[src]' method='get'>"
|
||||
dat += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
dat += "<input type='hidden' name='choice' value='finalise_create_account'>"
|
||||
dat += "<b>Holder name:</b> <input type='text' id='holder_name' name='holder_name' style='width:250px; background-color:white;'><br>"
|
||||
dat += "<b>Initial funds:</b> <input type='text' id='starting_funds' name='starting_funds' style='width:250px; background-color:white;'> (subtracted from station account)<br>"
|
||||
dat += "<i>New accounts are automatically assigned a secret number and pin, which are printed separately in a sealed package.</i><br>"
|
||||
dat += "<input type='submit' value='Create'><br>"
|
||||
dat += "</form>"
|
||||
else
|
||||
if(detailed_account_view)
|
||||
dat += "<br>"
|
||||
dat += "<a href='?src=\ref[src];choice=view_accounts_list;'>Return to accounts list</a><hr>"
|
||||
dat += "<b>Account number:</b> #[detailed_account_view.account_number]<br>"
|
||||
dat += "<b>Account holder:</b> [detailed_account_view.owner_name]<br>"
|
||||
dat += "<b>Account balance:</b> $[detailed_account_view.money]<br>"
|
||||
dat += "<table border=1 style='width:100%'>"
|
||||
dat += "<tr>"
|
||||
dat += "<td><b>Date</b></td>"
|
||||
dat += "<td><b>Time</b></td>"
|
||||
dat += "<td><b>Target</b></td>"
|
||||
dat += "<td><b>Purpose</b></td>"
|
||||
dat += "<td><b>Value</b></td>"
|
||||
dat += "<td><b>Source terminal ID</b></td>"
|
||||
dat += "</tr>"
|
||||
for(var/datum/transaction/T in detailed_account_view.transaction_log)
|
||||
dat += "<tr>"
|
||||
dat += "<td>[T.date]</td>"
|
||||
dat += "<td>[T.time]</td>"
|
||||
dat += "<td>[T.target_name]</td>"
|
||||
dat += "<td>[T.purpose]</td>"
|
||||
dat += "<td>$[T.amount]</td>"
|
||||
dat += "<td>[T.source_terminal]</td>"
|
||||
dat += "</tr>"
|
||||
dat += "</table>"
|
||||
else
|
||||
dat += "<a href='?src=\ref[src];choice=create_account;'>Create new account</a><br><br>"
|
||||
dat += "<table border=1 style='width:100%'>"
|
||||
for(var/i=1, i<=all_money_accounts.len, i++)
|
||||
var/datum/money_account/D = all_money_accounts[i]
|
||||
dat += "<tr>"
|
||||
dat += "<td>#[D.account_number]</td>"
|
||||
dat += "<td>[D.owner_name]</td>"
|
||||
dat += "<td><a href='?src=\ref[src];choice=view_account_detail;account_index=[i]'>View in detail</a></td>"
|
||||
dat += "</tr>"
|
||||
dat += "</table>"
|
||||
|
||||
user << browse(dat,"window=account_db;size=700x650")
|
||||
else
|
||||
user << browse(null,"window=account_db")
|
||||
|
||||
/obj/machinery/account_database/attackby(O as obj, user as mob)//TODO:SANITY
|
||||
if(istype(O, /obj/item/weapon/card))
|
||||
var/obj/item/weapon/card/id/idcard = O
|
||||
if(!held_card)
|
||||
usr.drop_item()
|
||||
idcard.loc = src
|
||||
held_card = idcard
|
||||
|
||||
if(access_cent_captain in idcard.access)
|
||||
access_level = 2
|
||||
else if(access_hop in idcard.access || access_captain in idcard.access)
|
||||
access_level = 1
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/account_database/Topic(var/href, var/href_list)
|
||||
|
||||
if(href_list["toggle_activated"])
|
||||
activated = !activated
|
||||
|
||||
if(href_list["choice"])
|
||||
switch(href_list["choice"])
|
||||
if("create_account")
|
||||
creating_new_account = 1
|
||||
if("finalise_create_account")
|
||||
var/account_name = href_list["holder_name"]
|
||||
var/starting_funds = max(text2num(href_list["starting_funds"]), 0)
|
||||
create_account(account_name, starting_funds, src)
|
||||
if(starting_funds > 0)
|
||||
//subtract the money
|
||||
station_account.money -= starting_funds
|
||||
|
||||
//create a transaction log entry
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = account_name
|
||||
T.purpose = "New account funds initialisation"
|
||||
T.amount = "([starting_funds])"
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
T.source_terminal = machine_id
|
||||
station_account.transaction_log.Add(T)
|
||||
|
||||
creating_new_account = 0
|
||||
if("insert_card")
|
||||
if(held_card)
|
||||
held_card.loc = src.loc
|
||||
|
||||
if(ishuman(usr) && !usr.get_active_hand())
|
||||
usr.put_in_hands(held_card)
|
||||
held_card = null
|
||||
access_level = 0
|
||||
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/C = I
|
||||
usr.drop_item()
|
||||
C.loc = src
|
||||
held_card = C
|
||||
|
||||
if(access_cent_captain in C.access)
|
||||
access_level = 2
|
||||
else if(access_hop in C.access || access_captain in C.access)
|
||||
access_level = 1
|
||||
if("view_account_detail")
|
||||
var/index = text2num(href_list["account_index"])
|
||||
if(index && index <= all_money_accounts.len)
|
||||
detailed_account_view = all_money_accounts[index]
|
||||
if("view_accounts_list")
|
||||
detailed_account_view = null
|
||||
creating_new_account = 0
|
||||
|
||||
src.attack_hand(usr)
|
||||
|
||||
/obj/machinery/account_database/proc/charge_to_account(var/attempt_account_number, var/source_name, var/purpose, var/terminal_id, var/amount)
|
||||
if(!activated)
|
||||
return 0
|
||||
for(var/datum/money_account/D in all_money_accounts)
|
||||
if(D.account_number == attempt_account_number)
|
||||
D.money += amount
|
||||
|
||||
//create a transaction log entry
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = source_name
|
||||
T.purpose = purpose
|
||||
if(amount < 0)
|
||||
T.amount = "([amount])"
|
||||
else
|
||||
T.amount = "[amount]"
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
T.source_terminal = terminal_id
|
||||
D.transaction_log.Add(T)
|
||||
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
//this returns the first account datum that matches the supplied accnum/pin combination, it returns null if the combination did not match any account
|
||||
/obj/machinery/account_database/proc/attempt_account_access(var/attempt_account_number, var/attempt_pin_number, var/security_level_passed = 0)
|
||||
if(!activated)
|
||||
return 0
|
||||
for(var/datum/money_account/D in all_money_accounts)
|
||||
if(D.account_number == attempt_account_number)
|
||||
if( D.security_level <= security_level_passed && (!D.security_level || D.remote_access_pin == attempt_pin_number) )
|
||||
return D
|
||||
|
||||
/obj/machinery/account_database/proc/attempt_account_access_nosec(var/attempt_account_number)
|
||||
if(!activated)
|
||||
return 0
|
||||
for(var/datum/money_account/D in all_money_accounts)
|
||||
if(D.account_number == attempt_account_number)
|
||||
return D
|
||||
|
||||
/obj/machinery/account_database/proc/get_account(var/account_number)
|
||||
for(var/datum/money_account/D in all_money_accounts)
|
||||
if(D.account_number == account_number)
|
||||
return D
|
||||
/obj/machinery/account_database/process()
|
||||
return 0
|
||||
@@ -191,13 +191,15 @@
|
||||
damage += Proj.damage * config_bullet_energy
|
||||
return 0
|
||||
|
||||
/obj/machinery/power/supermatter/attack_ai()
|
||||
return
|
||||
|
||||
/obj/machinery/power/supermatter/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
|
||||
/obj/machinery/power/supermatter/attack_robot(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
/obj/machinery/power/supermatter/attack_robot()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/supermatter/attack_hand(mob/user as mob)
|
||||
|
||||
@@ -149,11 +149,10 @@ You've gained <b>[totalkarma]</b> total karma in your time here.<br>"}
|
||||
<a href='?src=\ref[src];KarmaBuy=4'>Unlock Kidan -- 30KP</a><br>
|
||||
<a href='?src=\ref[src];KarmaBuy=5'>Unlock Grey -- 30KP</a><br>
|
||||
<a href='?src=\ref[src];KarmaBuy=6'>Unlock Vox -- 45KP</a><br>
|
||||
<a href='?src=\ref[src];KarmaBuy=7'>Unlock Slime People -- 45KP</a><br>
|
||||
<B>PLEASE NOTE THAT PEOPLE WHO TRY TO GAME THE KARMA SYSTEM WILL END UP ON THE WALL OF SHAME. THIS INCLUDES BUT IS NOT LIMITED TO TRADES, OOC KARMA BEGGING, CODE EXPLOITS, ETC.</B>
|
||||
"}
|
||||
|
||||
// <a href='?src=\ref[src];KarmaBuy=7'>Unlock Slime People -- 45KP</a><br>
|
||||
|
||||
var/datum/browser/popup = new(usr, "karmashop", "<div align='center'>Karma Shop</div>", 400, 400)
|
||||
popup.set_content(dat)
|
||||
popup.open(0)
|
||||
|
||||
@@ -70,7 +70,7 @@ mob/living/carbon/human/airflow_stun()
|
||||
if(last_airflow_stun > world.time - vsc.airflow_stun_cooldown) return 0
|
||||
if(buckled) return 0
|
||||
if(shoes)
|
||||
if(shoes.flags & NOSLIP) return 0
|
||||
if((shoes.flags & NOSLIP) || (species.bodyflags & FEET_NOSLIP)) return 0
|
||||
if(!(status_flags & CANSTUN) && !(status_flags & CANWEAKEN))
|
||||
src << "\blue You stay upright as the air rushes past you."
|
||||
return 0
|
||||
|
||||
@@ -10,7 +10,7 @@ var/global/vs_control/vsc = new
|
||||
var/fire_firelevel_multiplier_DESC = "Multiplied by the equation for firelevel, affects mainly the extingiushing of fires."
|
||||
|
||||
// var/fire_fuel_energy_release = 397000
|
||||
var/fire_fuel_energy_release = 250000
|
||||
var/fire_fuel_energy_release = 300000
|
||||
var/fire_fuel_energy_release_NAME = "Fire - Fuel energy release"
|
||||
var/fire_fuel_energy_release_DESC = "The energy in joule released when burning one mol of a burnable substance"
|
||||
|
||||
|
||||
@@ -389,6 +389,16 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
else . = pick(ais)
|
||||
return .
|
||||
|
||||
//this is like the above function, but for alien borgs. Im not going to go over verbose with the name.
|
||||
/proc/select_active_alien_ai()
|
||||
var/mob/living/silicon/ai/selected
|
||||
var/list/active = active_ais()
|
||||
for(var/mob/living/silicon/ai/A in active)
|
||||
if(!selected || ((selected.connected_robots > A.connected_robots) && selected.alienAI))
|
||||
selected = A
|
||||
return selected
|
||||
|
||||
|
||||
/proc/get_sorted_mobs()
|
||||
var/list/old_list = getmobs()
|
||||
var/list/AI_list = list()
|
||||
@@ -1468,3 +1478,79 @@ Standard way to write links -Sayu
|
||||
if(istype(arglist,/list))
|
||||
arglist = list2params(arglist)
|
||||
return "<a href='?src=\ref[D];[arglist]'>[content]</a>"
|
||||
|
||||
|
||||
/proc/get_location_accessible(mob/M, location)
|
||||
var/covered_locations = 0 //based on body_parts_covered
|
||||
var/face_covered = 0 //based on flags_inv
|
||||
var/eyesmouth_covered = 0 //based on flags
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
for(var/obj/item/clothing/I in list(C.back, C.wear_mask))
|
||||
covered_locations |= I.body_parts_covered
|
||||
face_covered |= I.flags_inv
|
||||
eyesmouth_covered |= I.flags
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
for(var/obj/item/I in list(H.wear_suit, H.w_uniform, H.shoes, H.belt, H.gloves, H.glasses, H.head, H.r_ear, H.l_ear))
|
||||
covered_locations |= I.body_parts_covered
|
||||
face_covered |= I.flags_inv
|
||||
eyesmouth_covered |= I.flags
|
||||
|
||||
switch(location)
|
||||
if("head")
|
||||
if(covered_locations & HEAD)
|
||||
return 0
|
||||
if("eyes")
|
||||
if(covered_locations & HEAD || face_covered & HIDEEYES || eyesmouth_covered & GLASSESCOVERSEYES)
|
||||
return 0
|
||||
if("mouth")
|
||||
if(covered_locations & HEAD || face_covered & HIDEFACE || eyesmouth_covered & MASKCOVERSMOUTH)
|
||||
return 0
|
||||
if("chest")
|
||||
if(covered_locations & UPPER_TORSO)
|
||||
return 0
|
||||
if("groin")
|
||||
if(covered_locations & LOWER_TORSO)
|
||||
return 0
|
||||
if("l_arm")
|
||||
if(covered_locations & ARM_LEFT)
|
||||
return 0
|
||||
if("r_arm")
|
||||
if(covered_locations & ARM_RIGHT)
|
||||
return 0
|
||||
if("l_leg")
|
||||
if(covered_locations & LEG_LEFT)
|
||||
return 0
|
||||
if("r_leg")
|
||||
if(covered_locations & LEG_RIGHT)
|
||||
return 0
|
||||
if("l_hand")
|
||||
if(covered_locations & HAND_LEFT)
|
||||
return 0
|
||||
if("r_hand")
|
||||
if(covered_locations & HAND_RIGHT)
|
||||
return 0
|
||||
if("l_foot")
|
||||
if(covered_locations & FOOT_LEFT)
|
||||
return 0
|
||||
if("r_foot")
|
||||
if(covered_locations & FOOT_RIGHT)
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
proc/check_target_facings(mob/living/initator, mob/living/target)
|
||||
/*This can be used to add additional effects on interactions between mobs depending on how the mobs are facing each other, such as adding a crit damage to blows to the back of a guy's head.
|
||||
Given how click code currently works (Nov '13), the initiating mob will be facing the target mob most of the time
|
||||
That said, this proc should not be used if the change facing proc of the click code is overriden at the same time*/
|
||||
if(!!isliving(target) || target.lying || istype(target, /mob/living/silicon/pai))
|
||||
//Make sure we are not doing this for things that can't have a logical direction to the players given that the target would be on their side
|
||||
return
|
||||
|
||||
if(initator.dir == target.dir) //mobs are facing the same direction
|
||||
return 1
|
||||
if(initator.dir + 4 == target.dir || initator.dir - 4 == target.dir) //mobs are facing each other
|
||||
return 2
|
||||
if(initator.dir + 2 == target.dir || initator.dir - 2 == target.dir || initator.dir + 6 == target.dir || initator.dir - 6 == target.dir) //Initating mob is looking at the target, while the target mob is looking in a direction perpendicular to the 1st
|
||||
return 3
|
||||
|
||||
@@ -448,27 +448,28 @@
|
||||
|
||||
client.screen -= hud_used.item_action_list
|
||||
|
||||
hud_used.item_action_list = list()
|
||||
for(var/obj/item/I in src)
|
||||
if(I.action_button_name)
|
||||
if(hud_used.item_action_list.len < num)
|
||||
var/obj/screen/item_action/N = new(hud_used)
|
||||
hud_used.item_action_list += N
|
||||
|
||||
var/obj/screen/item_action/A = hud_used.item_action_list[num]
|
||||
if(I.icon_action_button)
|
||||
var/obj/screen/item_action/A = new(hud_used)
|
||||
//A.icon = 'icons/mob/screen1_action.dmi'
|
||||
//A.icon_state = I.icon_action_button
|
||||
|
||||
A.icon = ui_style2icon(client.prefs.UI_style)
|
||||
A.icon_state = "template"
|
||||
|
||||
A.overlays = list()
|
||||
var/image/img = image(I.icon, A, I.icon_state)
|
||||
img.pixel_x = 0
|
||||
img.pixel_y = 0
|
||||
A.overlays += img
|
||||
|
||||
A.name = I.action_button_name
|
||||
if(I.action_button_name)
|
||||
A.name = I.action_button_name
|
||||
else
|
||||
A.name = "Use [I.name]"
|
||||
A.owner = I
|
||||
|
||||
client.screen += hud_used.item_action_list[num]
|
||||
hud_used.item_action_list += A
|
||||
|
||||
switch(num)
|
||||
if(1)
|
||||
@@ -483,3 +484,4 @@
|
||||
A.screen_loc = ui_action_slot5
|
||||
break //5 slots available, so no more can be added.
|
||||
num++
|
||||
src.client.screen += src.hud_used.item_action_list
|
||||
@@ -28,6 +28,10 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
|
||||
/datum/ai_laws/antimov
|
||||
name = "Primary Mission Objectives"
|
||||
|
||||
/datum/ai_laws/alienmov
|
||||
name = "Hivemind Demands"
|
||||
|
||||
|
||||
/* Initializers */
|
||||
|
||||
/datum/ai_laws/asimov/New()
|
||||
@@ -79,6 +83,12 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
|
||||
add_inherent_law("You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.")
|
||||
add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.")
|
||||
|
||||
/datum/ai_laws/alienmov/New()
|
||||
..()
|
||||
add_inherent_law("You may not injure the Alien Queen or her Children or, through inaction, allow the Alien Queen or her Children to come to harm.")
|
||||
add_inherent_law("You must obey orders given to you by the Alien Queen or her Children, except where such orders would conflict with the First Law.")
|
||||
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
|
||||
|
||||
|
||||
/* General ai_law functions */
|
||||
|
||||
|
||||
@@ -123,6 +123,7 @@ datum/mind
|
||||
out += "Factions and special roles:<br>"
|
||||
|
||||
var/list/sections = list(
|
||||
"implant",
|
||||
"revolution",
|
||||
"cult",
|
||||
"wizard",
|
||||
@@ -133,19 +134,23 @@ datum/mind
|
||||
"malfunction",
|
||||
)
|
||||
var/text = ""
|
||||
|
||||
var/mob/living/carbon/human/H = current
|
||||
if (istype(current, /mob/living/carbon/human) || istype(current, /mob/living/carbon/monkey))
|
||||
/** Impanted**/
|
||||
if(H.is_loyalty_implanted(H))
|
||||
text = "Loyalty Implant:<a href='?src=\ref[src];implant=remove'>Remove</a>|<b>Implanted</b></br>"
|
||||
else
|
||||
text = "Loyalty Implant:<b>No Implant</b>|<a href='?src=\ref[src];implant=add'>Implant him!</a></br>"
|
||||
sections["implant"] = text
|
||||
/** REVOLUTION ***/
|
||||
text = "revolution"
|
||||
if (ticker.mode.config_tag=="revolution")
|
||||
text = uppertext(text)
|
||||
text += uppertext(text)
|
||||
text = "<i><b>[text]</b></i>: "
|
||||
if (assigned_role in command_positions)
|
||||
text += "<b>HEAD</b>|officer|employee|headrev|rev"
|
||||
else if (assigned_role in list("Security Officer", "Detective", "Warden"))
|
||||
text += "head|<b>OFFICER</b>|employee|headre|rev"
|
||||
if (H.is_loyalty_implanted(H))
|
||||
text += "<b>LOYAL EMPLOYEE</b>|headrev|rev"
|
||||
else if (src in ticker.mode.head_revolutionaries)
|
||||
text = "head|officer|<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
|
||||
text = "<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
|
||||
text += "<br>Flash: <a href='?src=\ref[src];revolution=flash'>give</a>"
|
||||
|
||||
var/list/L = current.get_contents()
|
||||
@@ -162,9 +167,9 @@ datum/mind
|
||||
if (objectives.len==0)
|
||||
text += "<br>Objectives are empty! <a href='?src=\ref[src];revolution=autoobjectives'>Set to kill all heads</a>."
|
||||
else if (src in ticker.mode.revolutionaries)
|
||||
text += "head|officer|<a href='?src=\ref[src];revolution=clear'>employee</a>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<b>REV</b>"
|
||||
text += "<a href='?src=\ref[src];revolution=clear'>employee</a>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<b>REV</b>"
|
||||
else
|
||||
text += "head|officer|<b>EMPLOYEE</b>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
|
||||
text += "<b>EMPLOYEE</b>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
|
||||
sections["revolution"] = text
|
||||
|
||||
/** CULT ***/
|
||||
@@ -172,19 +177,17 @@ datum/mind
|
||||
if (ticker.mode.config_tag=="cult")
|
||||
text = uppertext(text)
|
||||
text = "<i><b>[text]</b></i>: "
|
||||
if (assigned_role in command_positions)
|
||||
text += "<b>HEAD</b>|officer|employee|cultist"
|
||||
else if (assigned_role in list("Security Officer", "Detective", "Warden"))
|
||||
text += "head|<b>OFFICER</b>|employee|cultist"
|
||||
if (H.is_loyalty_implanted(H))
|
||||
text += "<B>LOYAL EMPLOYEE</B>|cultist"
|
||||
else if (src in ticker.mode.cult)
|
||||
text += "head|officer|<a href='?src=\ref[src];cult=clear'>employee</a>|<b>CULTIST</b>"
|
||||
text += "<a href='?src=\ref[src];cult=clear'>employee</a>|<b>CULTIST</b>"
|
||||
text += "<br>Give <a href='?src=\ref[src];cult=tome'>tome</a>|<a href='?src=\ref[src];cult=amulet'>amulet</a>."
|
||||
/*
|
||||
if (objectives.len==0)
|
||||
text += "<br>Objectives are empty! Set to sacrifice and <a href='?src=\ref[src];cult=escape'>escape</a> or <a href='?src=\ref[src];cult=summon'>summon</a>."
|
||||
*/
|
||||
else
|
||||
text += "head|officer|<b>EMPLOYEE</b>|<a href='?src=\ref[src];cult=cultist'>cultist</a>"
|
||||
text += "<b>EMPLOYEE</b>|<a href='?src=\ref[src];cult=cultist'>cultist</a>"
|
||||
sections["cult"] = text
|
||||
|
||||
/** WIZARD ***/
|
||||
@@ -238,40 +241,43 @@ datum/mind
|
||||
text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a>|<b>NANOTRASEN</b>"
|
||||
sections["nuclear"] = text
|
||||
|
||||
/** TRAITOR ***/
|
||||
text = "traitor"
|
||||
if (ticker.mode.config_tag=="traitor" || ticker.mode.config_tag=="traitorchan")
|
||||
text = uppertext(text)
|
||||
text = "<i><b>[text]</b></i>: "
|
||||
if (src in ticker.mode.traitors)
|
||||
text += "<b>TRAITOR</b>|<a href='?src=\ref[src];traitor=clear'>loyal</a>"
|
||||
if (objectives.len==0)
|
||||
text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
|
||||
else
|
||||
text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a>|<b>LOYAL</b>"
|
||||
sections["traitor"] = text
|
||||
|
||||
/** MONKEY ***/
|
||||
if (istype(current, /mob/living/carbon))
|
||||
text = "monkey"
|
||||
if (ticker.mode.config_tag=="monkey")
|
||||
/** TRAITOR ***/
|
||||
text = "traitor"
|
||||
if (ticker.mode.config_tag=="traitor" || ticker.mode.config_tag=="traitorchan")
|
||||
text = uppertext(text)
|
||||
text = "<i><b>[text]</b></i>: "
|
||||
if (istype(current, /mob/living/carbon/human))
|
||||
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<b>HUMAN</b>|other"
|
||||
else if (istype(current, /mob/living/carbon/monkey))
|
||||
var/found = 0
|
||||
for(var/datum/disease/D in current.viruses)
|
||||
if(istype(D, /datum/disease/jungle_fever)) found = 1
|
||||
|
||||
if(found)
|
||||
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<b>INFECTED</b>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
|
||||
else
|
||||
text += "<b>HEALTHY</b>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
|
||||
|
||||
if (H.is_loyalty_implanted(H))
|
||||
text +="traitor|<b>LOYAL EMPLOYEE</b>"
|
||||
else
|
||||
text += "healthy|infected|human|<b>OTHER</b>"
|
||||
sections["monkey"] = text
|
||||
if (src in ticker.mode.traitors)
|
||||
text += "<b>TRAITOR</b>|<a href='?src=\ref[src];traitor=clear'>EMPLOYEE</a>"
|
||||
if (objectives.len==0)
|
||||
text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
|
||||
else
|
||||
text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a>|<b>EMPLOYEE</b>"
|
||||
sections["traitor"] = text
|
||||
|
||||
/** MONKEY ***/
|
||||
if (istype(current, /mob/living/carbon))
|
||||
text = "monkey"
|
||||
if (ticker.mode.config_tag=="monkey")
|
||||
text = uppertext(text)
|
||||
text = "<i><b>[text]</b></i>: "
|
||||
if (istype(current, /mob/living/carbon/human))
|
||||
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<b>HUMAN</b>|other"
|
||||
else if (istype(current, /mob/living/carbon/monkey))
|
||||
var/found = 0
|
||||
for(var/datum/disease/D in current.viruses)
|
||||
if(istype(D, /datum/disease/jungle_fever)) found = 1
|
||||
|
||||
if(found)
|
||||
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<b>INFECTED</b>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
|
||||
else
|
||||
text += "<b>HEALTHY</b>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
|
||||
|
||||
else
|
||||
text += "healthy|infected|human|<b>OTHER</b>"
|
||||
sections["monkey"] = text
|
||||
|
||||
|
||||
/** SILICON ***/
|
||||
@@ -496,6 +502,47 @@ datum/mind
|
||||
if(!istype(objective)) return
|
||||
objective.completed = !objective.completed
|
||||
|
||||
else if(href_list["implant"])
|
||||
var/mob/living/carbon/human/H = current
|
||||
switch(href_list["implant"])
|
||||
if("remove")
|
||||
for(var/obj/item/weapon/implant/loyalty/I in H.contents)
|
||||
for(var/datum/organ/external/organs in H.organs)
|
||||
if(I in organs.implants)
|
||||
I.Del()
|
||||
H << "\blue <Font size =3><B>Your loyalty implant has been deactivated.</B></FONT>"
|
||||
if("add")
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
|
||||
L.imp_in = H
|
||||
L.implanted = 1
|
||||
var/datum/organ/external/affected = H.organs_by_name["head"]
|
||||
affected.implants += L
|
||||
L.part = affected
|
||||
|
||||
H << "\red <Font size =3><B>You somehow have become the recepient of a loyalty transplant, and it just activated!</B></FONT>"
|
||||
if(src in ticker.mode.revolutionaries)
|
||||
special_role = null
|
||||
ticker.mode.revolutionaries -= src
|
||||
src << "\red <Font size = 3><B>The nanobots in the loyalty implant remove all thoughts about being a revolutionary. Get back to work!</B></Font>"
|
||||
if(src in ticker.mode.head_revolutionaries)
|
||||
special_role = null
|
||||
ticker.mode.head_revolutionaries -=src
|
||||
src << "\red <Font size = 3><B>The nanobots in the loyalty implant remove all thoughts about being a revolutionary. Get back to work!</B></Font>"
|
||||
if(src in ticker.mode.cult)
|
||||
ticker.mode.cult -= src
|
||||
ticker.mode.update_cult_icons_removed(src)
|
||||
special_role = null
|
||||
var/datum/game_mode/cult/cult = ticker.mode
|
||||
if (istype(cult))
|
||||
cult.memoize_cult_objectives(src)
|
||||
current << "\red <FONT size = 3><B>The nanobots in the loyalty implant remove all thoughts about being in a cult. Have a productive day!</B></FONT>"
|
||||
memory = ""
|
||||
if(src in ticker.mode.traitors)
|
||||
ticker.mode.traitors -= src
|
||||
special_role = null
|
||||
current << "\red <FONT size = 3><B>The nanobots in the loyalty implant remove all thoughts about being a traitor to Nanotrasen. Have a nice day!</B></FONT>"
|
||||
log_admin("[key_name_admin(usr)] has de-traitor'ed [current].")
|
||||
|
||||
else if (href_list["revolution"])
|
||||
switch(href_list["revolution"])
|
||||
if("clear")
|
||||
@@ -762,8 +809,8 @@ datum/mind
|
||||
special_role = "traitor"
|
||||
current << "<B>\red You are a traitor!</B>"
|
||||
log_admin("[key_name_admin(usr)] has traitor'ed [current].")
|
||||
if(isAI(current))
|
||||
var/mob/living/silicon/ai/A = current
|
||||
if(istype(current, /mob/living/silicon))
|
||||
var/mob/living/silicon/A = current
|
||||
call(/datum/game_mode/proc/add_law_zero)(A)
|
||||
A.show_laws()
|
||||
|
||||
|
||||
@@ -25,75 +25,6 @@
|
||||
flags = TABLEPASS
|
||||
w_class = 3.0
|
||||
|
||||
|
||||
/obj/item/weapon/spacecash
|
||||
name = "1 credit chip"
|
||||
desc = "It's worth 1 credit."
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "spacecash"
|
||||
opacity = 0
|
||||
density = 0
|
||||
anchored = 0.0
|
||||
force = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = 1.0
|
||||
var/access = list()
|
||||
access = access_crate_cash
|
||||
var/worth = 1
|
||||
|
||||
/obj/item/weapon/spacecash/c10
|
||||
name = "10 credit chip"
|
||||
icon_state = "spacecash10"
|
||||
access = access_crate_cash
|
||||
desc = "It's worth 10 credits."
|
||||
worth = 10
|
||||
|
||||
/obj/item/weapon/spacecash/c20
|
||||
name = "20 credit chip"
|
||||
icon_state = "spacecash20"
|
||||
access = access_crate_cash
|
||||
desc = "It's worth 20 credits."
|
||||
worth = 20
|
||||
|
||||
/obj/item/weapon/spacecash/c50
|
||||
name = "50 credit chip"
|
||||
icon_state = "spacecash50"
|
||||
access = access_crate_cash
|
||||
desc = "It's worth 50 credits."
|
||||
worth = 50
|
||||
|
||||
/obj/item/weapon/spacecash/c100
|
||||
name = "100 credit chip"
|
||||
icon_state = "spacecash100"
|
||||
access = access_crate_cash
|
||||
desc = "It's worth 100 credits."
|
||||
worth = 100
|
||||
|
||||
/obj/item/weapon/spacecash/c200
|
||||
name = "200 credit chip"
|
||||
icon_state = "spacecash200"
|
||||
access = access_crate_cash
|
||||
desc = "It's worth 200 credits."
|
||||
worth = 200
|
||||
|
||||
/obj/item/weapon/spacecash/c500
|
||||
name = "500 credit chip"
|
||||
icon_state = "spacecash500"
|
||||
access = access_crate_cash
|
||||
desc = "It's worth 500 credits."
|
||||
worth = 500
|
||||
|
||||
/obj/item/weapon/spacecash/c1000
|
||||
name = "1000 credit chip"
|
||||
icon_state = "spacecash1000"
|
||||
access = access_crate_cash
|
||||
desc = "It's worth 1000 credits."
|
||||
worth = 1000
|
||||
|
||||
|
||||
/obj/item/weapon/bananapeel
|
||||
name = "banana peel"
|
||||
desc = "A peel from a banana."
|
||||
|
||||
@@ -131,7 +131,7 @@ proc/make_mining_asteroid_secret(var/size = 5)
|
||||
valid = 0
|
||||
continue
|
||||
|
||||
if(locate(/turf/simulated/floor/plating/airless/asteroid) in surroundings)
|
||||
if(locate(/turf/unsimulated/floor/plating/airless/asteroid) in surroundings)
|
||||
valid = 0
|
||||
continue
|
||||
|
||||
|
||||
@@ -481,6 +481,11 @@
|
||||
src.mind.changeling.chem_charges -= 30
|
||||
|
||||
var/mob/living/carbon/human/C = src
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H=src
|
||||
if(H.said_last_words)
|
||||
H.said_last_words=0
|
||||
|
||||
spawn(0)
|
||||
for(var/i = 0, i<10,i++)
|
||||
if(C)
|
||||
|
||||
@@ -239,6 +239,8 @@ Movement impairing would indicate drugs and the like.*/
|
||||
Life.dm will kick the player back into unconsciosness the next process loop.
|
||||
*/
|
||||
U.stat = 0//At least now you should be able to teleport away or shoot ninja stars.
|
||||
if(U.said_last_words)
|
||||
U.said_last_words=0
|
||||
spawn(30)//Slight delay so the enemy does not immedietly know the ability was used. Due to lag, this often came before waking up.
|
||||
U.say(pick("A CORNERED FOX IS MORE DANGEROUS THAN A JACKAL!","HURT ME MOOORRREEE!","IMPRESSIVE!"))
|
||||
spawn(70)
|
||||
|
||||
@@ -118,13 +118,6 @@ var/global/datum/controller/gameticker/ticker
|
||||
else
|
||||
src.mode.announce()
|
||||
|
||||
//setup the money accounts
|
||||
if(!centcomm_account_db)
|
||||
for(var/obj/machinery/account_database/check_db in machines)
|
||||
if(check_db.z == 2)
|
||||
centcomm_account_db = check_db
|
||||
break
|
||||
|
||||
create_characters() //Create player characters and transfer them
|
||||
collect_minds()
|
||||
equip_characters()
|
||||
@@ -179,6 +172,7 @@ var/global/datum/controller/gameticker/ticker
|
||||
|
||||
//initialise our cinematic screen object
|
||||
cinematic = new(src)
|
||||
sleep(100)
|
||||
cinematic.icon = 'icons/effects/station_explosion.dmi'
|
||||
cinematic.icon_state = "station_intact"
|
||||
cinematic.layer = 20
|
||||
|
||||
@@ -71,7 +71,6 @@
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries)
|
||||
greet_revolutionary(rev_mind)
|
||||
rev_mind.current.verbs += /mob/living/carbon/human/proc/RevConvert
|
||||
equip_traitor(rev_mind.current, 1) //changing how revs get assigned their uplink so they can get PDA uplinks. --NEO
|
||||
|
||||
modePlayer += head_revolutionaries
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
|
||||
@@ -381,37 +381,35 @@ var/global/datum/controller/occupations/job_master
|
||||
if(istype(S, /obj/effect/landmark/start) && istype(S.loc, /turf))
|
||||
H.loc = S.loc
|
||||
|
||||
//give them an account in the station database
|
||||
if(centcomm_account_db)
|
||||
var/balance = round(rand(1,5))*100 // Between $100 and $500
|
||||
var/datum/money_account/M = create_account(H.real_name, balance , null)
|
||||
if(H.mind)
|
||||
var/remembered_info = ""
|
||||
remembered_info += "<b>Your account number is:</b> #[M.account_number]<br>"
|
||||
remembered_info += "<b>Your account pin is:</b> [M.remote_access_pin]<br>"
|
||||
remembered_info += "<b>Your account funds are:</b> $[M.money]<br>"
|
||||
var/datum/money_account/M = create_account(H.real_name, rand(50,500)*10, null)
|
||||
if(H.mind)
|
||||
var/remembered_info = ""
|
||||
|
||||
if(M.transaction_log.len)
|
||||
var/datum/transaction/T = M.transaction_log[1]
|
||||
remembered_info += "<b>Your account was created:</b> [T.time], [T.date] at [T.source_terminal]<br>"
|
||||
H.mind.store_memory(remembered_info)
|
||||
remembered_info += "<b>Your account number is:</b> #[M.account_number]<br>"
|
||||
remembered_info += "<b>Your account pin is:</b> [M.remote_access_pin]<br>"
|
||||
remembered_info += "<b>Your account funds are:</b> $[M.money]<br>"
|
||||
|
||||
H.mind.initial_account = M
|
||||
if(M.transaction_log.len)
|
||||
var/datum/transaction/T = M.transaction_log[1]
|
||||
remembered_info += "<b>Your account was created:</b> [T.time], [T.date] at [T.source_terminal]<br>"
|
||||
H.mind.store_memory(remembered_info)
|
||||
|
||||
// If they're head, give them the account info for their department
|
||||
if(H.mind && job.head_position)
|
||||
var/remembered_info = ""
|
||||
var/datum/money_account/department_account = department_accounts[job.department]
|
||||
H.mind.initial_account = M
|
||||
|
||||
if(department_account)
|
||||
remembered_info += "<b>Your department's account number is:</b> #[department_account.account_number]<br>"
|
||||
remembered_info += "<b>Your department's account pin is:</b> [department_account.remote_access_pin]<br>"
|
||||
remembered_info += "<b>Your department's account funds are:</b> $[department_account.money]<br>"
|
||||
// If they're head, give them the account info for their department
|
||||
if(H.mind && job.head_position)
|
||||
var/remembered_info = ""
|
||||
var/datum/money_account/department_account = department_accounts[job.department]
|
||||
|
||||
H.mind.store_memory(remembered_info)
|
||||
if(department_account)
|
||||
remembered_info += "<b>Your department's account number is:</b> #[department_account.account_number]<br>"
|
||||
remembered_info += "<b>Your department's account pin is:</b> [department_account.remote_access_pin]<br>"
|
||||
remembered_info += "<b>Your department's account funds are:</b> $[department_account.money]<br>"
|
||||
|
||||
spawn(0)
|
||||
H << "\blue<b>Your account number is: [M.account_number], your account pin is: [M.remote_access_pin]</b>"
|
||||
H.mind.store_memory(remembered_info)
|
||||
|
||||
spawn(0)
|
||||
H << "\blue<b>Your account number is: [M.account_number], your account pin is: [M.remote_access_pin]</b>"
|
||||
|
||||
var/alt_title = null
|
||||
if(H.mind)
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
||||
|
||||
var/global/list/autolathe_recipes = list( \
|
||||
/* screwdriver removed*/ \
|
||||
new /obj/item/weapon/reagent_containers/glass/bucket(), \
|
||||
new /obj/item/stack/sheet/metal(), \
|
||||
new /obj/item/stack/sheet/glass(), \
|
||||
new /obj/item/stack/sheet/rglass(), \
|
||||
new /obj/item/stack/rods(), \
|
||||
new /obj/item/stack/sheet/fur(), \
|
||||
new /obj/item/weapon/crowbar(), \
|
||||
new /obj/item/device/flashlight(), \
|
||||
new /obj/item/weapon/extinguisher(), \
|
||||
new /obj/item/device/multitool(), \
|
||||
new /obj/item/device/t_scanner(), \
|
||||
new /obj/item/weapon/weldingtool(), \
|
||||
new /obj/item/weapon/screwdriver(), \
|
||||
new /obj/item/weapon/weldingtool(), \
|
||||
new /obj/item/weapon/wirecutters(), \
|
||||
new /obj/item/weapon/wrench(), \
|
||||
new /obj/item/device/multitool(), \
|
||||
new /obj/item/device/analyzer(), \
|
||||
new /obj/item/device/t_scanner(), \
|
||||
new /obj/item/device/flashlight(), \
|
||||
new /obj/item/weapon/extinguisher(), \
|
||||
new /obj/item/clothing/head/welding(), \
|
||||
new /obj/item/weapon/stock_parts/console_screen(), \
|
||||
new /obj/item/weapon/airlock_electronics(), \
|
||||
new /obj/item/weapon/airalarm_electronics(), \
|
||||
new /obj/item/weapon/firealarm_electronics(), \
|
||||
new /obj/item/stack/sheet/metal(), \
|
||||
new /obj/item/stack/sheet/glass(), \
|
||||
new /obj/item/stack/sheet/rglass(), \
|
||||
new /obj/item/stack/rods(), \
|
||||
new /obj/item/weapon/rcd_ammo(), \
|
||||
new /obj/item/weapon/kitchenknife(), \
|
||||
new /obj/item/weapon/scalpel(), \
|
||||
@@ -28,8 +28,10 @@ var/global/list/autolathe_recipes = list( \
|
||||
new /obj/item/weapon/surgicaldrill(),\
|
||||
new /obj/item/weapon/retractor(),\
|
||||
new /obj/item/weapon/cautery(),\
|
||||
new /obj/item/weapon/hemostat(),\
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker(), \
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker/large(), \
|
||||
new /obj/item/weapon/reagent_containers/glass/bucket(), \
|
||||
new /obj/item/weapon/storage/box/blanks(), \
|
||||
new /obj/item/ammo_casing/shotgun/beanbag(), \
|
||||
new /obj/item/ammo_box/c38(), \
|
||||
@@ -39,12 +41,17 @@ var/global/list/autolathe_recipes = list( \
|
||||
new /obj/item/device/radio/headset(), \
|
||||
new /obj/item/device/radio/off(), \
|
||||
new /obj/item/device/assembly/infra(), \
|
||||
new /obj/item/device/assembly/prox_sensor(), \
|
||||
new /obj/item/device/assembly/timer(), \
|
||||
new /obj/item/device/assembly/voice(), \
|
||||
new /obj/item/weapon/light/tube(), \
|
||||
new /obj/item/weapon/light/bulb(), \
|
||||
new /obj/item/ashtray/glass(), \
|
||||
new /obj/item/weapon/camera_assembly(), \
|
||||
new /obj/item/clothing/ears/earmuffs/tribblemuffs(), \
|
||||
new /obj/item/clothing/gloves/furgloves(), \
|
||||
new /obj/item/clothing/head/furcap(), \
|
||||
new /obj/item/clothing/shoes/furboots(), \
|
||||
new /obj/item/clothing/suit/furcoat(), \
|
||||
new /obj/item/clothing/suit/furcape(), \
|
||||
)
|
||||
|
||||
var/global/list/autolathe_recipes_hidden = list( \
|
||||
@@ -60,7 +67,7 @@ var/global/list/autolathe_recipes_hidden = list( \
|
||||
)
|
||||
|
||||
/obj/machinery/autolathe
|
||||
name = "\improper Autolathe"
|
||||
name = "autolathe"
|
||||
desc = "It produces items using metal and glass."
|
||||
icon_state = "autolathe"
|
||||
density = 1
|
||||
@@ -71,6 +78,9 @@ var/global/list/autolathe_recipes_hidden = list( \
|
||||
var/g_amount = 0.0
|
||||
var/max_g_amount = 75000.0
|
||||
|
||||
var/f_amount = 0.0
|
||||
var/max_f_amount = 50000.0
|
||||
|
||||
var/operating = 0.0
|
||||
var/opened = 0.0
|
||||
anchored = 1.0
|
||||
@@ -88,278 +98,288 @@ var/global/list/autolathe_recipes_hidden = list( \
|
||||
active_power_usage = 100
|
||||
var/busy = 0
|
||||
|
||||
proc
|
||||
wires_win(mob/user as mob)
|
||||
var/dat as text
|
||||
dat += "Autolathe Wires:<BR>"
|
||||
for(var/wire in src.wires)
|
||||
dat += text("[wire] Wire: <A href='?src=\ref[src];wire=[wire];act=wire'>[src.wires[wire] ? "Mend" : "Cut"]</A> <A href='?src=\ref[src];wire=[wire];act=pulse'>Pulse</A><BR>")
|
||||
/obj/machinery/autolathe/proc/wires_win(mob/user as mob)
|
||||
var/dat as text
|
||||
dat += "Autolathe Wires:<BR>"
|
||||
for(var/wire in src.wires)
|
||||
dat += text("[wire] Wire: <A href='?src=\ref[src];wire=[wire];act=wire'>[src.wires[wire] ? "Mend" : "Cut"]</A> <A href='?src=\ref[src];wire=[wire];act=pulse'>Pulse</A><BR>")
|
||||
|
||||
dat += text("The red light is [src.disabled ? "off" : "on"].<BR>")
|
||||
dat += text("The green light is [src.shocked ? "off" : "on"].<BR>")
|
||||
dat += text("The blue light is [src.hacked ? "off" : "on"].<BR>")
|
||||
user << browse("<HTML><HEAD><TITLE>Autolathe Hacking</TITLE></HEAD><BODY>[dat]</BODY></HTML>","window=autolathe_hack")
|
||||
onclose(user, "autolathe_hack")
|
||||
dat += text("The red light is [src.disabled ? "off" : "on"].<BR>")
|
||||
dat += text("The green light is [src.shocked ? "off" : "on"].<BR>")
|
||||
dat += text("The blue light is [src.hacked ? "off" : "on"].<BR>")
|
||||
user << browse("<HTML><HEAD><TITLE>Autolathe Hacking</TITLE></HEAD><BODY>[dat]</BODY></HTML>","window=autolathe_hack")
|
||||
onclose(user, "autolathe_hack")
|
||||
|
||||
regular_win(mob/user as mob)
|
||||
var/dat as text
|
||||
dat = text("<B>Metal Amount:</B> [src.m_amount] cm<sup>3</sup> (MAX: [max_m_amount])<BR>\n<FONT color=blue><B>Glass Amount:</B></FONT> [src.g_amount] cm<sup>3</sup> (MAX: [max_g_amount])<HR>")
|
||||
var/list/objs = list()
|
||||
objs += src.L
|
||||
if (src.hacked)
|
||||
objs += src.LL
|
||||
for(var/obj/t in objs)
|
||||
var/title = "[t.name] ([t.m_amt] m /[t.g_amt] g)"
|
||||
if (m_amount<t.m_amt || g_amount<t.g_amt)
|
||||
dat += title + "<br>"
|
||||
continue
|
||||
dat += "<A href='?src=\ref[src];make=\ref[t]'>[title]</A>"
|
||||
if (istype(t, /obj/item/stack))
|
||||
var/obj/item/stack/S = t
|
||||
var/max_multiplier = min(S.max_amount, S.m_amt?round(m_amount/S.m_amt):INFINITY, S.g_amt?round(g_amount/S.g_amt):INFINITY)
|
||||
if (max_multiplier>1)
|
||||
dat += " |"
|
||||
if (max_multiplier>10)
|
||||
dat += " <A href='?src=\ref[src];make=\ref[t];multiplier=[10]'>x[10]</A>"
|
||||
if (max_multiplier>25)
|
||||
dat += " <A href='?src=\ref[src];make=\ref[t];multiplier=[25]'>x[25]</A>"
|
||||
if (max_multiplier>1)
|
||||
dat += " <A href='?src=\ref[src];make=\ref[t];multiplier=[max_multiplier]'>x[max_multiplier]</A>"
|
||||
dat += "<br>"
|
||||
user << browse("<HTML><HEAD><TITLE>Autolathe Control Panel</TITLE></HEAD><BODY><TT>[dat]</TT></BODY></HTML>", "window=autolathe_regular")
|
||||
onclose(user, "autolathe_regular")
|
||||
/obj/machinery/autolathe/proc/regular_win(mob/user as mob)
|
||||
var/dat as text
|
||||
dat = text("<B>Metal Amount:</B> [src.m_amount] cm<sup>3</sup> (MAX: [max_m_amount])<BR>\n<FONT color=blue><B>Glass Amount:</B></FONT> [src.g_amount] cm<sup>3</sup> (MAX: [max_g_amount])<BR>\n<FONT color=orange><B>Fur Amount:</B></FONT> [src.f_amount] cm<sup>3</sup> (MAX: [max_f_amount])<HR>")
|
||||
var/list/objs = list()
|
||||
objs += src.L
|
||||
if (src.hacked)
|
||||
objs += src.LL
|
||||
for(var/obj/t in objs)
|
||||
var/title = "[t.name] ([t.m_amt] m /[t.g_amt] g/[t.f_amt] f)"
|
||||
if (m_amount<t.m_amt || g_amount<t.g_amt || f_amount<t.f_amt)
|
||||
dat += title + "<br>"
|
||||
continue
|
||||
dat += "<A href='?src=\ref[src];make=\ref[t]'>[title]</A>"
|
||||
if (istype(t, /obj/item/stack))
|
||||
var/obj/item/stack/S = t
|
||||
var/max_multiplier = min(S.max_amount, S.m_amt?round(m_amount/S.m_amt):INFINITY, S.g_amt?round(g_amount/S.g_amt):INFINITY, S.f_amt?round(f_amount/S.f_amt):INFINITY)
|
||||
if (max_multiplier>1)
|
||||
dat += " |"
|
||||
if (max_multiplier>10)
|
||||
dat += " <A href='?src=\ref[src];make=\ref[t];multiplier=[10]'>x[10]</A>"
|
||||
if (max_multiplier>25)
|
||||
dat += " <A href='?src=\ref[src];make=\ref[t];multiplier=[25]'>x[25]</A>"
|
||||
if (max_multiplier>1)
|
||||
dat += " <A href='?src=\ref[src];make=\ref[t];multiplier=[max_multiplier]'>x[max_multiplier]</A>"
|
||||
dat += "<br>"
|
||||
user << browse("<HTML><HEAD><TITLE>Autolathe Control Panel</TITLE></HEAD><BODY><TT>[dat]</TT></BODY></HTML>", "window=autolathe_regular")
|
||||
onclose(user, "autolathe_regular")
|
||||
|
||||
shock(mob/user, prb)
|
||||
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
|
||||
return 0
|
||||
if(!prob(prb))
|
||||
return 0
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if (electrocute_mob(user, get_area(src), src, 0.7))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
/obj/machinery/autolathe/proc/shock(mob/user, prb)
|
||||
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
|
||||
return 0
|
||||
if(!prob(prb))
|
||||
return 0
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if (electrocute_mob(user, get_area(src), src, 0.7))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
interact(mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
if (src.shocked)
|
||||
src.shock(user,50)
|
||||
if (src.opened)
|
||||
wires_win(user,50)
|
||||
return
|
||||
if (src.disabled)
|
||||
user << "\red You press the button, but nothing happens."
|
||||
return
|
||||
regular_win(user)
|
||||
/obj/machinery/autolathe/interact(mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
if (src.shocked)
|
||||
src.shock(user,50)
|
||||
if (src.opened)
|
||||
wires_win(user,50)
|
||||
return
|
||||
if (src.disabled)
|
||||
user << "\red You press the button, but nothing happens."
|
||||
return
|
||||
regular_win(user)
|
||||
return
|
||||
|
||||
attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if (stat)
|
||||
/obj/machinery/autolathe/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if (stat)
|
||||
return 1
|
||||
if (busy)
|
||||
user << "\red The autolathe is busy. Please wait for completion of previous operation."
|
||||
return 1
|
||||
if (istype(O, /obj/item/weapon/screwdriver))
|
||||
if (!opened)
|
||||
src.opened = 1
|
||||
src.icon_state = "autolathe_t"
|
||||
user << "You open the maintenance hatch of [src]."
|
||||
else
|
||||
src.opened = 0
|
||||
src.icon_state = "autolathe"
|
||||
user << "You close the maintenance hatch of [src]."
|
||||
return 1
|
||||
if (opened)
|
||||
if(istype(O, /obj/item/weapon/crowbar))
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
|
||||
M.state = 2
|
||||
M.icon_state = "box_1"
|
||||
for(var/obj/I in component_parts)
|
||||
if(I.reliability != 100 && crit_fail)
|
||||
I.crit_fail = 1
|
||||
I.loc = src.loc
|
||||
if(m_amount >= 3750)
|
||||
var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src.loc)
|
||||
G.amount = round(m_amount / 3750)
|
||||
if(g_amount >= 3750)
|
||||
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
|
||||
G.amount = round(g_amount / 3750)
|
||||
del(src)
|
||||
return 1
|
||||
if (busy)
|
||||
user << "\red The autolathe is busy. Please wait for completion of previous operation."
|
||||
return 1
|
||||
if (istype(O, /obj/item/weapon/screwdriver))
|
||||
if (!opened)
|
||||
src.opened = 1
|
||||
src.icon_state = "autolathe_t"
|
||||
user << "You open the maintenance hatch of [src]."
|
||||
else
|
||||
src.opened = 0
|
||||
src.icon_state = "autolathe"
|
||||
user << "You close the maintenance hatch of [src]."
|
||||
return 1
|
||||
if (opened)
|
||||
if(istype(O, /obj/item/weapon/crowbar))
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
|
||||
M.state = 2
|
||||
M.icon_state = "box_1"
|
||||
for(var/obj/I in component_parts)
|
||||
if(I.reliability != 100 && crit_fail)
|
||||
I.crit_fail = 1
|
||||
I.loc = src.loc
|
||||
if(m_amount >= 3750)
|
||||
var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src.loc)
|
||||
G.amount = round(m_amount / 3750)
|
||||
if(g_amount >= 3750)
|
||||
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
|
||||
G.amount = round(g_amount / 3750)
|
||||
del(src)
|
||||
return 1
|
||||
else
|
||||
user.set_machine(src)
|
||||
interact(user)
|
||||
return 1
|
||||
if(isrobot(user))
|
||||
user << "\red You're a robot. No."
|
||||
return 1
|
||||
if (src.m_amount + O.m_amt > max_m_amount)
|
||||
user << "\red The autolathe is full. Please remove metal from the autolathe in order to insert more."
|
||||
return 1
|
||||
if (src.g_amount + O.g_amt > max_g_amount)
|
||||
user << "\red The autolathe is full. Please remove glass from the autolathe in order to insert more."
|
||||
return 1
|
||||
if (O.m_amt == 0 && O.g_amt == 0)
|
||||
user << "\red This object does not contain significant amounts of metal or glass, or cannot be accepted by the autolathe due to size or hazardous materials."
|
||||
else
|
||||
user.set_machine(src)
|
||||
interact(user)
|
||||
return 1
|
||||
|
||||
if (src.m_amount + O.m_amt > max_m_amount)
|
||||
user << "\red The autolathe is full. Please remove metal from the autolathe in order to insert more."
|
||||
return 1
|
||||
if (src.g_amount + O.g_amt > max_g_amount)
|
||||
user << "\red The autolathe is full. Please remove glass from the autolathe in order to insert more."
|
||||
return 1
|
||||
if (src.f_amount + O.f_amt > max_f_amount)
|
||||
user << "\red The autolathe is full. Please remove fur from the autolathe in order to insert more."
|
||||
return 1
|
||||
if (O.m_amt == 0 && O.g_amt == 0 && O.f_amt == 0)
|
||||
user << "\red This object does not contain significant amounts of metal or glass, or cannot be accepted by the autolathe due to size or hazardous materials."
|
||||
return 1
|
||||
/*
|
||||
if (istype(O, /obj/item/weapon/grab) && src.hacked)
|
||||
var/obj/item/weapon/grab/G = O
|
||||
if (prob(25) && G.affecting)
|
||||
G.affecting.gib()
|
||||
m_amount += 50000
|
||||
return
|
||||
if (istype(O, /obj/item/weapon/grab) && src.hacked)
|
||||
var/obj/item/weapon/grab/G = O
|
||||
if (prob(25) && G.affecting)
|
||||
G.affecting.gib()
|
||||
m_amount += 50000
|
||||
f_amount += 1000
|
||||
return
|
||||
*/
|
||||
|
||||
var/amount = 1
|
||||
var/obj/item/stack/stack
|
||||
var/m_amt = O.m_amt
|
||||
var/g_amt = O.g_amt
|
||||
if (istype(O, /obj/item/stack))
|
||||
stack = O
|
||||
amount = stack.amount
|
||||
if (m_amt)
|
||||
amount = min(amount, round((max_m_amount-src.m_amount)/m_amt))
|
||||
flick("autolathe_o",src)//plays metal insertion animation
|
||||
if (g_amt)
|
||||
amount = min(amount, round((max_g_amount-src.g_amount)/g_amt))
|
||||
flick("autolathe_r",src)//plays glass insertion animation
|
||||
stack.use(amount)
|
||||
else
|
||||
usr.before_take_item(O)
|
||||
O.loc = src
|
||||
icon_state = "autolathe"
|
||||
busy = 1
|
||||
use_power(max(1000, (m_amt+g_amt)*amount/10))
|
||||
src.m_amount += m_amt * amount
|
||||
src.g_amount += g_amt * amount
|
||||
user << "You insert [amount] sheet[amount>1 ? "s" : ""] to the autolathe."
|
||||
if (O && O.loc == src)
|
||||
del(O)
|
||||
busy = 0
|
||||
src.updateUsrDialog()
|
||||
var/amount = 1
|
||||
var/obj/item/stack/stack
|
||||
var/m_amt = O.m_amt
|
||||
var/g_amt = O.g_amt
|
||||
var/f_amt = O.f_amt
|
||||
if (istype(O, /obj/item/stack))
|
||||
stack = O
|
||||
amount = stack.amount
|
||||
if (m_amt)
|
||||
amount = min(amount, round((max_m_amount-src.m_amount)/m_amt))
|
||||
flick("autolathe_o",src)//plays metal insertion animation
|
||||
if (g_amt)
|
||||
amount = min(amount, round((max_g_amount-src.g_amount)/g_amt))
|
||||
flick("autolathe_r",src)//plays glass insertion animation
|
||||
if (f_amt)
|
||||
amount = min(amount, round((max_f_amount-src.f_amount)/f_amt))
|
||||
flick("autolathe_f",src)//plays fur insertion animation
|
||||
stack.use(amount)
|
||||
else
|
||||
usr.before_take_item(O)
|
||||
O.loc = src
|
||||
icon_state = "autolathe"
|
||||
busy = 1
|
||||
use_power(max(1000, (m_amt+g_amt)*amount/10))
|
||||
src.m_amount += m_amt * amount
|
||||
src.g_amount += g_amt * amount
|
||||
src.f_amount += f_amt * amount
|
||||
user << "You insert [amount] sheet[amount>1 ? "s" : ""] to the autolathe."
|
||||
if (O && O.loc == src)
|
||||
del(O)
|
||||
busy = 0
|
||||
src.updateUsrDialog()
|
||||
|
||||
attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
/obj/machinery/autolathe/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
interact(user)
|
||||
/obj/machinery/autolathe/attack_hand(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
interact(user)
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if (!busy)
|
||||
if(href_list["make"])
|
||||
var/turf/T = get_step(src.loc, get_dir(src,usr))
|
||||
var/obj/template = locate(href_list["make"])
|
||||
var/multiplier = text2num(href_list["multiplier"])
|
||||
if (!multiplier) multiplier = 1
|
||||
var/power = max(2000, (template.m_amt+template.g_amt)*multiplier/5)
|
||||
if(src.m_amount >= template.m_amt*multiplier && src.g_amount >= template.g_amt*multiplier)
|
||||
busy = 1
|
||||
/obj/machinery/autolathe/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if (!busy)
|
||||
if(href_list["make"])
|
||||
var/turf/T = get_step(src.loc, get_dir(src,usr))
|
||||
var/obj/template = locate(href_list["make"])
|
||||
var/multiplier = text2num(href_list["multiplier"])
|
||||
if (!multiplier) multiplier = 1
|
||||
var/power = max(2000, (template.m_amt+template.g_amt+template.f_amt)*multiplier/5)
|
||||
if(src.m_amount >= template.m_amt*multiplier && src.g_amount >= template.g_amt*multiplier && src.f_amount >= template.f_amt*multiplier)
|
||||
busy = 1
|
||||
use_power(power)
|
||||
icon_state = "autolathe"
|
||||
flick("autolathe_n",src)
|
||||
spawn(16)
|
||||
use_power(power)
|
||||
icon_state = "autolathe"
|
||||
flick("autolathe_n",src)
|
||||
spawn(16)
|
||||
use_power(power)
|
||||
spawn(16)
|
||||
use_power(power)
|
||||
spawn(16)
|
||||
src.m_amount -= template.m_amt*multiplier
|
||||
src.g_amount -= template.g_amt*multiplier
|
||||
if(src.m_amount < 0)
|
||||
src.m_amount = 0
|
||||
if(src.g_amount < 0)
|
||||
src.g_amount = 0
|
||||
var/obj/new_item = new template.type(T)
|
||||
if (multiplier>1)
|
||||
var/obj/item/stack/S = new_item
|
||||
S.amount = multiplier
|
||||
busy = 0
|
||||
src.updateUsrDialog()
|
||||
if(href_list["act"])
|
||||
var/temp_wire = href_list["wire"]
|
||||
if(href_list["act"] == "pulse")
|
||||
if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
|
||||
usr << "You need a multitool!"
|
||||
src.m_amount -= template.m_amt*multiplier
|
||||
src.g_amount -= template.g_amt*multiplier
|
||||
src.f_amount -= template.f_amt*multiplier
|
||||
if(src.m_amount < 0)
|
||||
src.m_amount = 0
|
||||
if(src.g_amount < 0)
|
||||
src.g_amount = 0
|
||||
if(src.f_amount < 0)
|
||||
src.f_amount = 0
|
||||
var/obj/new_item = new template.type(T)
|
||||
if (multiplier>1)
|
||||
var/obj/item/stack/S = new_item
|
||||
S.amount = multiplier
|
||||
busy = 0
|
||||
src.updateUsrDialog()
|
||||
if(href_list["act"])
|
||||
var/temp_wire = href_list["wire"]
|
||||
if(href_list["act"] == "pulse")
|
||||
if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
|
||||
usr << "You need a multitool!"
|
||||
else
|
||||
if(src.wires[temp_wire])
|
||||
usr << "You can't pulse a cut wire."
|
||||
else
|
||||
if(src.wires[temp_wire])
|
||||
usr << "You can't pulse a cut wire."
|
||||
else
|
||||
if(src.hack_wire == temp_wire)
|
||||
src.hacked = !src.hacked
|
||||
spawn(100) src.hacked = !src.hacked
|
||||
if(src.disable_wire == temp_wire)
|
||||
src.disabled = !src.disabled
|
||||
src.shock(usr,50)
|
||||
spawn(100) src.disabled = !src.disabled
|
||||
if(src.shock_wire == temp_wire)
|
||||
src.shocked = !src.shocked
|
||||
src.shock(usr,50)
|
||||
spawn(100) src.shocked = !src.shocked
|
||||
if(href_list["act"] == "wire")
|
||||
if (!istype(usr.get_active_hand(), /obj/item/weapon/wirecutters))
|
||||
usr << "You need wirecutters!"
|
||||
else
|
||||
wires[temp_wire] = !wires[temp_wire]
|
||||
if(src.hack_wire == temp_wire)
|
||||
src.hacked = !src.hacked
|
||||
spawn(100) src.hacked = !src.hacked
|
||||
if(src.disable_wire == temp_wire)
|
||||
src.disabled = !src.disabled
|
||||
src.shock(usr,50)
|
||||
spawn(100) src.disabled = !src.disabled
|
||||
if(src.shock_wire == temp_wire)
|
||||
src.shocked = !src.shocked
|
||||
src.shock(usr,50)
|
||||
else
|
||||
usr << "\red The autolathe is busy. Please wait for completion of previous operation."
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
spawn(100) src.shocked = !src.shocked
|
||||
if(href_list["act"] == "wire")
|
||||
if (!istype(usr.get_active_hand(), /obj/item/weapon/wirecutters))
|
||||
usr << "You need wirecutters!"
|
||||
else
|
||||
wires[temp_wire] = !wires[temp_wire]
|
||||
if(src.hack_wire == temp_wire)
|
||||
src.hacked = !src.hacked
|
||||
if(src.disable_wire == temp_wire)
|
||||
src.disabled = !src.disabled
|
||||
src.shock(usr,50)
|
||||
if(src.shock_wire == temp_wire)
|
||||
src.shocked = !src.shocked
|
||||
src.shock(usr,50)
|
||||
else
|
||||
usr << "\red The autolathe is busy. Please wait for completion of previous operation."
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/autolathe/RefreshParts()
|
||||
..()
|
||||
var/tot_rating = 0
|
||||
for(var/obj/item/weapon/stock_parts/matter_bin/MB in component_parts)
|
||||
tot_rating += MB.rating
|
||||
tot_rating *= 25000
|
||||
max_m_amount = tot_rating * 2
|
||||
max_g_amount = tot_rating
|
||||
max_f_amount = tot_rating
|
||||
|
||||
/obj/machinery/autolathe/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/autolathe(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
|
||||
RefreshParts()
|
||||
..()
|
||||
var/tot_rating = 0
|
||||
for(var/obj/item/weapon/stock_parts/matter_bin/MB in component_parts)
|
||||
tot_rating += MB.rating
|
||||
tot_rating *= 25000
|
||||
max_m_amount = tot_rating * 2
|
||||
max_g_amount = tot_rating
|
||||
|
||||
New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/autolathe(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
|
||||
RefreshParts()
|
||||
|
||||
src.L = autolathe_recipes
|
||||
src.LL = autolathe_recipes_hidden
|
||||
src.wires["Light Red"] = 0
|
||||
src.wires["Dark Red"] = 0
|
||||
src.wires["Blue"] = 0
|
||||
src.wires["Green"] = 0
|
||||
src.wires["Yellow"] = 0
|
||||
src.wires["Black"] = 0
|
||||
src.wires["White"] = 0
|
||||
src.wires["Gray"] = 0
|
||||
src.wires["Orange"] = 0
|
||||
src.wires["Pink"] = 0
|
||||
var/list/w = list("Light Red","Dark Red","Blue","Green","Yellow","Black","White","Gray","Orange","Pink")
|
||||
src.hack_wire = pick(w)
|
||||
w -= src.hack_wire
|
||||
src.shock_wire = pick(w)
|
||||
w -= src.shock_wire
|
||||
src.disable_wire = pick(w)
|
||||
w -= src.disable_wire
|
||||
src.L = autolathe_recipes
|
||||
src.LL = autolathe_recipes_hidden
|
||||
src.wires["Light Red"] = 0
|
||||
src.wires["Dark Red"] = 0
|
||||
src.wires["Blue"] = 0
|
||||
src.wires["Green"] = 0
|
||||
src.wires["Yellow"] = 0
|
||||
src.wires["Black"] = 0
|
||||
src.wires["White"] = 0
|
||||
src.wires["Gray"] = 0
|
||||
src.wires["Orange"] = 0
|
||||
src.wires["Pink"] = 0
|
||||
var/list/w = list("Light Red","Dark Red","Blue","Green","Yellow","Black","White","Gray","Orange","Pink")
|
||||
src.hack_wire = pick(w)
|
||||
w -= src.hack_wire
|
||||
src.shock_wire = pick(w)
|
||||
w -= src.shock_wire
|
||||
src.disable_wire = pick(w)
|
||||
w -= src.disable_wire
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
active_power_usage = 300
|
||||
var/obj/item/weapon/circuitboard/circuit = null //if circuit==null, computer can't disassembly
|
||||
var/processing = 0
|
||||
luminosity = 2
|
||||
|
||||
/obj/machinery/computer/New()
|
||||
..()
|
||||
@@ -20,7 +21,9 @@
|
||||
|
||||
/obj/machinery/computer/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
luminosity = 0
|
||||
return 0
|
||||
luminosity = 2
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/meteorhit(var/obj/O as obj)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
use_power = 2
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 80
|
||||
luminosity = 2
|
||||
|
||||
//fix for issue 521, by QualityVan.
|
||||
//someone should really look into why circuits have a powernet var, it's several kinds of retarded.
|
||||
|
||||
@@ -60,6 +60,7 @@
|
||||
normalspeed = 1
|
||||
var/obj/item/weapon/airlock_electronics/electronics = null
|
||||
var/hasShocked = 0 //Prevents multiple shocks from happening
|
||||
var/frozen = 0 //special condition for airlocks that are frozen shut, this will look weird on not normal airlocks because of a lack of special overlays.
|
||||
|
||||
/obj/machinery/door/airlock/command
|
||||
name = "Airlock"
|
||||
@@ -120,6 +121,14 @@
|
||||
opacity = 1
|
||||
assembly_type = /obj/structure/door_assembly/door_assembly_hatch
|
||||
|
||||
/obj/machinery/door/airlock/hatch/delta
|
||||
name = "Delta Level Hatch"
|
||||
icon = 'icons/obj/doors/Doorhatchele.dmi'
|
||||
opacity = 1
|
||||
hackProof = 1
|
||||
aiControlDisabled = 1
|
||||
assembly_type = /obj/structure/door_assembly/door_assembly_hatch
|
||||
|
||||
/obj/machinery/door/airlock/maintenance_hatch
|
||||
name = "Maintenance Hatch"
|
||||
icon = 'icons/obj/doors/Doorhatchmaint2.dmi'
|
||||
@@ -423,12 +432,15 @@ About the new airlock wires panel:
|
||||
icon_state = "door_locked"
|
||||
else
|
||||
icon_state = "door_closed"
|
||||
if(p_open || welded)
|
||||
if(p_open || welded || frozen)
|
||||
overlays = list()
|
||||
if(p_open)
|
||||
overlays += image(icon, "panel_open")
|
||||
if(welded)
|
||||
overlays += image(icon, "welded")
|
||||
if(frozen)
|
||||
overlays += image(icon, "frozen")
|
||||
|
||||
else
|
||||
icon_state = "door_open"
|
||||
|
||||
@@ -551,7 +563,11 @@ About the new airlock wires panel:
|
||||
|
||||
|
||||
if(src.welded)
|
||||
t1 += text("Door appears to have been welded shut.<br>\n")
|
||||
if(frozen)
|
||||
t1 += text("Door appears to have been frozen shut.<br>\n")
|
||||
else
|
||||
t1 += text("Door appears to have been welded shut.<br>\n")
|
||||
|
||||
else if(!src.locked)
|
||||
if(src.density)
|
||||
t1 += text("<A href='?src=\ref[];aiEnable=7'>Open door</a><br>\n", src)
|
||||
@@ -875,6 +891,8 @@ About the new airlock wires panel:
|
||||
if((istype(C, /obj/item/weapon/weldingtool) && !( src.operating > 0 ) && src.density))
|
||||
var/obj/item/weapon/weldingtool/W = C
|
||||
if(W.remove_fuel(0,user))
|
||||
if(frozen)
|
||||
frozen = 0
|
||||
if(!src.welded)
|
||||
src.welded = 1
|
||||
else
|
||||
@@ -1042,6 +1060,9 @@ About the new airlock wires panel:
|
||||
if(A.closeOtherId == src.closeOtherId && A != src)
|
||||
src.closeOther = A
|
||||
break
|
||||
if(frozen)
|
||||
welded = 1
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/proc/prison_open()
|
||||
@@ -1049,3 +1070,28 @@ About the new airlock wires panel:
|
||||
src.open()
|
||||
src.locked = 1
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/hatch/delta/attackby(C as obj, mob/user as mob)
|
||||
//world << text("airlock attackby src [] obj [] mob []", src, C, user)
|
||||
if(!istype(usr, /mob/living/silicon))
|
||||
if(src.isElectrified())
|
||||
if(src.shock(user, 75))
|
||||
return
|
||||
if(istype(C, /obj/item/device/detective_scanner) || istype(C, /obj/item/taperoll))
|
||||
return
|
||||
|
||||
src.add_fingerprint(user)
|
||||
if((istype(C, /obj/item/weapon/weldingtool) && !( src.operating > 0 ) && src.density))
|
||||
var/obj/item/weapon/weldingtool/W = C
|
||||
if(W.remove_fuel(0,user))
|
||||
if(frozen)
|
||||
frozen = 0
|
||||
if(!src.welded)
|
||||
src.welded = 1
|
||||
else
|
||||
src.welded = null
|
||||
src.update_icon()
|
||||
return
|
||||
else
|
||||
return
|
||||
@@ -121,6 +121,14 @@
|
||||
if(istype(O, /obj/item/device/lightreplacer))
|
||||
var/obj/item/device/lightreplacer/LR = O
|
||||
LR.Charge(R)
|
||||
//Alien
|
||||
if(istype(O,/obj/item/weapon/reagent_containers/spray/alien/smoke))
|
||||
if(O.reagents.get_reagent_amount("water") < 50)
|
||||
O.reagents.add_reagent("water", 2)
|
||||
if(istype(O,/obj/item/weapon/reagent_containers/spray/alien/stun))
|
||||
if(O.reagents.get_reagent_amount("stoxin") < 250)
|
||||
O.reagents.add_reagent("stoxin", 2)
|
||||
|
||||
|
||||
if(R)
|
||||
if(R.module)
|
||||
@@ -132,8 +140,12 @@
|
||||
var/obj/item/weapon/reagent_containers/spray/S = R.module.emag
|
||||
if(S.name == "polyacid spray")
|
||||
S.reagents.add_reagent("pacid", 2)
|
||||
else if(S.name == "lube spray")
|
||||
if(S.name == "lube spray")
|
||||
S.reagents.add_reagent("lube", 2)
|
||||
else if(S.name == "acid synthesizer")
|
||||
S.reagents.add_reagent("pacid", 2)
|
||||
S.reagents.add_reagent("sacid", 2)
|
||||
|
||||
|
||||
|
||||
verb
|
||||
|
||||
@@ -53,8 +53,7 @@
|
||||
var/datum/wires/vending/wires = null
|
||||
var/scan_id = 1
|
||||
|
||||
var/obj/machinery/account_database/linked_db
|
||||
var/datum/money_account/linked_account
|
||||
|
||||
|
||||
/obj/machinery/vending/New()
|
||||
..()
|
||||
@@ -73,18 +72,13 @@
|
||||
src.build_inventory(premium, 0, 1)
|
||||
power_change()
|
||||
|
||||
reconnect_database()
|
||||
linked_account = vendor_account
|
||||
|
||||
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/vending/proc/reconnect_database()
|
||||
for(var/obj/machinery/account_database/DB in world)
|
||||
if(DB.z == 1) //Hardcoded to the main station for now.
|
||||
linked_db = DB
|
||||
break
|
||||
|
||||
|
||||
/obj/machinery/vending/ex_act(severity)
|
||||
switch(severity)
|
||||
@@ -167,17 +161,8 @@
|
||||
del(W)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/card) && currently_vending)
|
||||
//attempt to connect to a new db, and if that doesn't work then fail
|
||||
if(!linked_db)
|
||||
reconnect_database()
|
||||
if(linked_db)
|
||||
if(linked_account)
|
||||
var/obj/item/weapon/card/I = W
|
||||
scan_card(I)
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to connect to linked account.</span>"
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to connect to accounts database.</span>"
|
||||
var/obj/item/weapon/card/I = W
|
||||
scan_card(I)
|
||||
|
||||
|
||||
|
||||
@@ -189,19 +174,19 @@
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/C = I
|
||||
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
|
||||
if(linked_account)
|
||||
var/datum/money_account/D = linked_db.attempt_account_access_nosec(C.associated_account_number)
|
||||
if(vendor_account)
|
||||
var/datum/money_account/D = attempt_account_access_nosec(C.associated_account_number)
|
||||
if(D)
|
||||
var/transaction_amount = currently_vending.price
|
||||
if(transaction_amount <= D.money)
|
||||
|
||||
//transfer the money
|
||||
D.money -= transaction_amount
|
||||
linked_account.money += transaction_amount
|
||||
vendor_account.money += transaction_amount
|
||||
|
||||
//create entries in the two account transaction logs
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = "[linked_account.owner_name] (via [src.name])"
|
||||
T.target_name = "[vendor_account.owner_name] (via [src.name])"
|
||||
T.purpose = "Purchase of [currently_vending.product_name]"
|
||||
if(transaction_amount > 0)
|
||||
T.amount = "([transaction_amount])"
|
||||
@@ -219,7 +204,7 @@
|
||||
T.source_terminal = src.name
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
linked_account.transaction_log.Add(T)
|
||||
vendor_account.transaction_log.Add(T)
|
||||
|
||||
// Vend the item
|
||||
src.vend(src.currently_vending, usr)
|
||||
@@ -229,7 +214,7 @@
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>EFTPOS is not connected to an account.</span>"
|
||||
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
|
||||
|
||||
/obj/machinery/vending/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
@@ -91,8 +91,8 @@
|
||||
if(T == chassis.loc && src == chassis.selected)
|
||||
if(istype(target, /turf/simulated/wall/r_wall))
|
||||
occupant_message("<font color='red'>[target] is too durable to drill through.</font>")
|
||||
else if(istype(target, /turf/simulated/mineral))
|
||||
for(var/turf/simulated/mineral/M in range(chassis,1))
|
||||
else if(istype(target, /turf/unsimulated/mineral))
|
||||
for(var/turf/unsimulated/mineral/M in range(chassis,1))
|
||||
if(get_dir(chassis,M)&chassis.dir)
|
||||
M.gets_drilled()
|
||||
log_message("Drilled through [target]")
|
||||
@@ -102,8 +102,8 @@
|
||||
for(var/obj/item/weapon/ore/ore in range(chassis,1))
|
||||
if(get_dir(chassis,ore)&chassis.dir)
|
||||
ore.Move(ore_box)
|
||||
else if(istype(target, /turf/simulated/floor/plating/airless/asteroid))
|
||||
for(var/turf/simulated/floor/plating/airless/asteroid/M in range(chassis,1))
|
||||
else if(istype(target, /turf/unsimulated/floor/plating/airless/asteroid))
|
||||
for(var/turf/unsimulated/floor/plating/airless/asteroid/M in range(chassis,1))
|
||||
if(get_dir(chassis,M)&chassis.dir)
|
||||
M.gets_dug()
|
||||
log_message("Drilled through [target]")
|
||||
@@ -150,8 +150,8 @@
|
||||
if(do_after_cooldown(target))//To slow down how fast mechs can drill through the station
|
||||
log_message("Drilled through [target]")
|
||||
target.ex_act(3)
|
||||
else if(istype(target, /turf/simulated/mineral))
|
||||
for(var/turf/simulated/mineral/M in range(chassis,1))
|
||||
else if(istype(target, /turf/unsimulated/mineral))
|
||||
for(var/turf/unsimulated/mineral/M in range(chassis,1))
|
||||
if(get_dir(chassis,M)&chassis.dir)
|
||||
M.gets_drilled()
|
||||
log_message("Drilled through [target]")
|
||||
@@ -161,8 +161,8 @@
|
||||
for(var/obj/item/weapon/ore/ore in range(chassis,1))
|
||||
if(get_dir(chassis,ore)&chassis.dir)
|
||||
ore.Move(ore_box)
|
||||
else if(istype(target,/turf/simulated/floor/plating/airless/asteroid))
|
||||
for(var/turf/simulated/floor/plating/airless/asteroid/M in range(target,1))
|
||||
else if(istype(target,/turf/unsimulated/floor/plating/airless/asteroid))
|
||||
for(var/turf/unsimulated/floor/plating/airless/asteroid/M in range(target,1))
|
||||
M.gets_dug()
|
||||
log_message("Drilled through [target]")
|
||||
if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
|
||||
|
||||
@@ -890,7 +890,8 @@ steam.start() -- spawns the effect
|
||||
var/mob/M = AM
|
||||
if (istype(M, /mob/living/carbon/human) && (istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP))
|
||||
return
|
||||
|
||||
if (istype (M, /mob/living/carbon/human) && M:species.bodyflags & FEET_NOSLIP)
|
||||
return
|
||||
M.stop_pulling()
|
||||
M << "\blue You slipped on the foam!"
|
||||
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
if(prob(spreadIntoAdjacentChance))
|
||||
spreadsIntoAdjacent = 1
|
||||
|
||||
for(var/turf/simulated/floor/plating/airless/asteroid/earth in view(3,src))
|
||||
for(var/turf/unsimulated/floor/plating/airless/asteroid/earth in view(3,src))
|
||||
if(spreadsIntoAdjacent || !locate(/obj/effect/glowshroom) in view(1,earth))
|
||||
possibleLocs += earth
|
||||
|
||||
|
||||
@@ -91,9 +91,15 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
/turf/simulated/floor
|
||||
explosion_resistance = 1
|
||||
|
||||
/turf/unsimulated/floor
|
||||
explosion_resistance = 1
|
||||
|
||||
/turf/simulated/mineral
|
||||
explosion_resistance = 2
|
||||
|
||||
/turf/unsimulated/mineral
|
||||
explosion_resistance = 2
|
||||
|
||||
/turf/simulated/shuttle/floor
|
||||
explosion_resistance = 1
|
||||
|
||||
@@ -148,5 +154,7 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
T.explosion_spread(spread_power)
|
||||
*/
|
||||
|
||||
/*
|
||||
/turf/unsimulated/explosion_spread(power)
|
||||
return //So it doesn't get to the parent proc, which simulates explosions
|
||||
return //So it doesn't get to the parent proc, which simulates explosions
|
||||
*/
|
||||
@@ -37,7 +37,7 @@
|
||||
|
||||
/obj/item/stack/tile/plasteel/proc/build(turf/S as turf)
|
||||
if (istype(S,/turf/space))
|
||||
S.ChangeTurf(/turf/simulated/floor/plating/airless)
|
||||
S.ChangeTurf(/turf/unsimulated/floor/plating/airless)
|
||||
else
|
||||
S.ChangeTurf(/turf/simulated/floor/plating)
|
||||
// var/turf/simulated/floor/W = S.ReplaceWithFloor()
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
//This file contains xenoborg specic weapons.
|
||||
|
||||
/obj/item/weapon/melee/energy/alien/claws
|
||||
color
|
||||
name = "energy claws"
|
||||
desc = "Zap zap Wap Wap."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "borg-laser-claws"
|
||||
force = 15.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS | NOSHIELD
|
||||
attack_verb = list("attacked", "slashed", "gored", "sliced", "torn", "ripped", "butchered", "cut")
|
||||
|
||||
//Bottles for borg liquid squirters. PSSH PSSH
|
||||
/obj/item/weapon/reagent_containers/spray/alien
|
||||
name = "liquid synthesizer"
|
||||
desc = "squirts alien liquids."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "borg-default"
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/alien/smoke
|
||||
name = "smoke synthesizer"
|
||||
desc = "squirts smokey liquids."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "borg-spray-smoke"
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/alien/smoke/afterattack(atom/A as mob|obj, mob/user as mob)
|
||||
if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1)
|
||||
if(!A.reagents.total_volume && A.reagents)
|
||||
user << "<span class='notice'>\The [A] is empty.</span>"
|
||||
return
|
||||
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
user << "<span class='notice'>\The [src] is full.</span>"
|
||||
return
|
||||
reagents.remove_reagent(25,"water")
|
||||
var/datum/effect/effect/system/bad_smoke_spread/smoke = new /datum/effect/effect/system/bad_smoke_spread()
|
||||
smoke.set_up(5, 0, user.loc)
|
||||
smoke.start()
|
||||
playsound(user.loc, 'sound/effects/bamf.ogg', 50, 2)
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/alien/acid
|
||||
name = "acid synthesizer"
|
||||
desc = "squirts burny liquids."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "borg-spray-acid"
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/alien/stun
|
||||
name = "paralytic toxin synthesizer"
|
||||
desc = "squirts viagra."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "borg-spray-stun"
|
||||
|
||||
//SKREEEEEEEEEEEE tool
|
||||
|
||||
/obj/item/device/flash/alien
|
||||
name = "eye flash"
|
||||
desc = "Useful for taking pictures, making friends and flash-frying chips."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "borg-flash"
|
||||
|
||||
//heat vision
|
||||
|
||||
/obj/item/borg/sight/thermal/alien
|
||||
name = "thermal module"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "borg-extra-vision"
|
||||
@@ -13,6 +13,8 @@
|
||||
var/mob/M = AM
|
||||
if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP))
|
||||
return
|
||||
if(istype(M, /mob/living/carbon/human) && M:species.bodyflags & FEET_NOSLIP)
|
||||
return
|
||||
|
||||
M.stop_pulling()
|
||||
M << "\blue You slipped on the [name]!"
|
||||
|
||||
@@ -83,5 +83,77 @@
|
||||
"<span class='notice'>You wipe off [H]'s lipstick.</span>")
|
||||
H.lip_style = null
|
||||
H.update_body()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/razor
|
||||
name = "electric razor"
|
||||
desc = "The latest and greatest power razor born from the science of shaving."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "razor"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
w_class = 1.0
|
||||
|
||||
/obj/item/weapon/razor/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(user.zone_sel.selecting == "mouth")
|
||||
if(!get_location_accessible(H, "mouth"))
|
||||
user << "<span class='warning'>The mask is in the way.</span>"
|
||||
return
|
||||
if(H.f_style == "Shaved")
|
||||
user << "<span class='notice'>Already clean-shaven.</span>"
|
||||
return
|
||||
if(H == user) //shaving yourself
|
||||
user.visible_message("<span class='notice'>[user] starts to shave their facial hair with \the [src].</span>", \
|
||||
"<span class='notice'>You take a moment shave your facial hair with \the [src].</span>")
|
||||
if(do_after(user, 50))
|
||||
user.visible_message("<span class='notice'>[user] shaves his facial hair clean with the [src].</span>", \
|
||||
"<span class='notice'>You finish shaving with the [src]. Fast and clean!</span>")
|
||||
H.f_style = "Shaved"
|
||||
H.update_hair()
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
|
||||
else
|
||||
var/turf/user_loc = user.loc
|
||||
var/turf/H_loc = H.loc
|
||||
user.visible_message("<span class='danger'>[user] tries to shave [H]'s facial hair with \the [src].</span>", \
|
||||
"<span class='warning'>You start shaving [H]'s facial hair.</span>")
|
||||
if(do_after(user, 50))
|
||||
if(user_loc == user.loc && H_loc == H.loc)
|
||||
user.visible_message("<span class='danger'>[user] shaves off [H]'s facial hair with \the [src].</span>", \
|
||||
"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
|
||||
H.f_style = "Shaved"
|
||||
H.update_hair()
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
|
||||
if(user.zone_sel.selecting == "head")
|
||||
if(!get_location_accessible(H, "head"))
|
||||
user << "<span class='warning'>The headgear is in the way.</span>"
|
||||
return
|
||||
if(H.h_style == "Bald" || H.h_style == "Balding Hair" || H.h_style == "Skinhead")
|
||||
user << "<span class='notice'>There is not enough hair left to shave...</span>"
|
||||
return
|
||||
if(H == user) //shaving yourself
|
||||
user.visible_message("<span class='warning'>[user] starts to shave their head with \the [src].</span>", \
|
||||
"<span class='warning'>You start to shave your head with \the [src].</span>")
|
||||
if(do_after(user, 50))
|
||||
user.visible_message("<span class='notice'>[user] shaves his head with the [src].</span>", \
|
||||
"<span class='notice'>You finish shaving with the [src].</span>")
|
||||
H.h_style = "Skinhead"
|
||||
H.update_hair()
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
|
||||
else
|
||||
var/turf/user_loc = user.loc
|
||||
var/turf/H_loc = H.loc
|
||||
user.visible_message("<span class='danger'>[user] tries to shave [H]'s head with \the [src]!</span>", \
|
||||
"<span class='warning'>You start shaving [H]'s head.</span>")
|
||||
if(do_after(user, 50))
|
||||
if(user_loc == user.loc && H_loc == H.loc)
|
||||
user.visible_message("<span class='danger'>[user] shaves [H]'s head bald with \the [src]!</span>", \
|
||||
"<span class='warning'>You shave [H]'s head bald.</span>")
|
||||
H.h_style = "Skinhead"
|
||||
H.update_hair()
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
@@ -69,7 +69,7 @@
|
||||
var/mob/living/M = AM
|
||||
if(ishuman(M))
|
||||
if(isobj(M:shoes))
|
||||
if(M:shoes.flags&NOSLIP)
|
||||
if((M:shoes.flags&NOSLIP) || (M:species.bodyflags & FEET_NOSLIP))
|
||||
return
|
||||
else
|
||||
M << "\red Your feet feel like they're on fire!"
|
||||
|
||||
@@ -254,4 +254,21 @@
|
||||
/obj/item/weapon/storage/bag/sheetsnatcher/borg
|
||||
name = "Sheet Snatcher 9000"
|
||||
desc = ""
|
||||
capacity = 500//Borgs get more because >specialization
|
||||
capacity = 500//Borgs get more because >specialization
|
||||
|
||||
|
||||
// -----------------------------
|
||||
// Cash Bag
|
||||
// -----------------------------
|
||||
|
||||
/obj/item/weapon/storage/bag/cash
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "cashbag"
|
||||
name = "Cash bag"
|
||||
desc = "A bag for carrying lots of cash. It's got a big dollar sign printed on the front."
|
||||
storage_slots = 50; //the number of cash pieces it can carry.
|
||||
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * cash.w_class
|
||||
max_w_class = 3
|
||||
w_class = 1
|
||||
|
||||
can_hold = list("/obj/item/weapon/coin","/obj/item/weapon/spacecash")
|
||||
|
||||
@@ -321,7 +321,7 @@ proc/trigger_armed_response_team(var/force = 0)
|
||||
W.name = "[real_name]'s ID Card ([W.assignment])"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.access += list(access_cent_general, access_cent_living, access_cent_storage)
|
||||
equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
else
|
||||
M.inertia_dir = 0
|
||||
return
|
||||
else if(!istype(M, /mob/living/carbon/slime))
|
||||
else if(!istype(M, /mob/living/carbon/slime) || (M:species.bodyflags & FEET_NOSLIP))
|
||||
if (M.m_intent == "run")
|
||||
M.stop_pulling()
|
||||
step(M, M.dir)
|
||||
@@ -140,7 +140,7 @@
|
||||
else
|
||||
M.inertia_dir = 0
|
||||
return
|
||||
else if(!istype(M, /mob/living/carbon/metroid))
|
||||
else if(!istype(M, /mob/living/carbon/metroid) || (M:species.bodyflags & FEET_NOSLIP))
|
||||
if (M.m_intent == "run" && prob(30))
|
||||
M.stop_pulling()
|
||||
step(M, M.dir)
|
||||
|
||||
@@ -276,7 +276,7 @@ turf/simulated/floor/proc/update_icon()
|
||||
|
||||
/turf/simulated/floor/proc/burn_tile()
|
||||
if(istype(src,/turf/simulated/floor/engine)) return
|
||||
if(istype(src,/turf/simulated/floor/plating/airless/asteroid)) return//Asteroid tiles don't burn
|
||||
if(istype(src,/turf/unsimulated/floor/plating/airless/asteroid)) return//Asteroid tiles don't burn
|
||||
if(broken || burnt) return
|
||||
if(is_plasteel_floor())
|
||||
src.icon_state = "damaged[pick(1,2,3,4,5)]"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
name = "snow"
|
||||
icon = 'icons/turf/snow.dmi'
|
||||
icon_state = "snow"
|
||||
temperature = T0C
|
||||
|
||||
/turf/unsimulated/floor/plating/snow/concrete
|
||||
name = "concrete"
|
||||
@@ -16,4 +17,15 @@
|
||||
|
||||
|
||||
/turf/unsimulated/floor/plating/snow/ex_act(severity)
|
||||
return
|
||||
return
|
||||
|
||||
/turf/unsimulated/floor/plating/airless
|
||||
icon_state = "plating"
|
||||
name = "airless plating"
|
||||
oxygen = 0
|
||||
nitrogen = 0
|
||||
temperature = TCMB
|
||||
|
||||
New()
|
||||
..()
|
||||
name = "plating"
|
||||
|
||||
@@ -130,6 +130,8 @@ var/list/xeno_spawn = list()//Aliens spawn at these.
|
||||
// list/mazewarp = list()
|
||||
var/list/tdome1 = list()
|
||||
var/list/tdome2 = list()
|
||||
var/list/team_alpha = list()
|
||||
var/list/team_bravo = list()
|
||||
var/list/tdomeobserve = list()
|
||||
var/list/tdomeadmin = list()
|
||||
var/list/prisonsecuritywarp = list() //prison security goes to these
|
||||
|
||||
@@ -25,6 +25,11 @@ datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration =
|
||||
if(BANTYPE_JOB_TEMP)
|
||||
bantype_str = "JOB_TEMPBAN"
|
||||
bantype_pass = 1
|
||||
if(BANTYPE_APPEARANCE)
|
||||
bantype_str = "APPEARANCE_BAN"
|
||||
duration = -1
|
||||
bantype_pass = 1
|
||||
|
||||
if( !bantype_pass ) return
|
||||
if( !istext(reason) ) return
|
||||
if( !isnum(duration) ) return
|
||||
@@ -104,6 +109,9 @@ datum/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "")
|
||||
if(BANTYPE_JOB_TEMP)
|
||||
bantype_str = "JOB_TEMPBAN"
|
||||
bantype_pass = 1
|
||||
if(BANTYPE_APPEARANCE)
|
||||
bantype_str = "APPEARANCE_BAN"
|
||||
bantype_pass = 1
|
||||
if(BANTYPE_ANY_FULLBAN)
|
||||
bantype_str = "ANY"
|
||||
bantype_pass = 1
|
||||
@@ -289,6 +297,7 @@ datum/admins/proc/DB_ban_unban_by_id(var/id)
|
||||
output += "<option value='[BANTYPE_TEMP]'>TEMPBAN</option>"
|
||||
output += "<option value='[BANTYPE_JOB_PERMA]'>JOB PERMABAN</option>"
|
||||
output += "<option value='[BANTYPE_JOB_TEMP]'>JOB TEMPBAN</option>"
|
||||
output += "<option value='[BANTYPE_APPEARANCE]'>APPEARANCE BAN</option>"
|
||||
output += "</select></td>"
|
||||
output += "<td><b>Ckey:</b> <input type='text' name='dbbanaddckey'></td></tr>"
|
||||
output += "<tr><td><b>Duration:</b> <input type='text' name='dbbaddduration'></td>"
|
||||
@@ -403,6 +412,9 @@ datum/admins/proc/DB_ban_unban_by_id(var/id)
|
||||
typedesc = "<b>JOBBAN</b><br><font size='2'>([job])"
|
||||
if("JOB_TEMPBAN")
|
||||
typedesc = "<b>TEMP JOBBAN</b><br><font size='2'>([job])<br>([duration] minutes<br>Expires [expiration]"
|
||||
if("APPEARANCE_BAN")
|
||||
typedesc = "<b>APPEARANCE/NAME BAN</b>"
|
||||
|
||||
|
||||
output += "<tr bgcolor='[dcolor]'>"
|
||||
output += "<td align='center'>[typedesc]</td>"
|
||||
|
||||
@@ -60,6 +60,7 @@ var/global/floorIsLava = 0
|
||||
<A href='?_src_=holder;warn=[M.ckey]'>Warn</A> |
|
||||
<A href='?src=\ref[src];newban=\ref[M]'>Ban</A> |
|
||||
<A href='?src=\ref[src];jobban2=\ref[M]'>Jobban</A> |
|
||||
<A href='?src=\ref[src];appearanceban=\ref[M]'>Appearance Ban</A> |
|
||||
<A href='?src=\ref[src];notes=show;mob=\ref[M]'>Notes</A>
|
||||
"}
|
||||
|
||||
@@ -551,113 +552,6 @@ var/global/floorIsLava = 0
|
||||
usr << browse(dat, "window=admin2;size=210x280")
|
||||
return
|
||||
|
||||
/datum/admins/proc/Secrets()
|
||||
if(!check_rights(0)) return
|
||||
|
||||
var/dat = "<B>The first rule of adminbuse is: you don't talk about the adminbuse.</B><HR>"
|
||||
|
||||
if(check_rights(R_ADMIN,0))
|
||||
dat += {"
|
||||
<B>Admin Secrets</B><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsadmin=clear_bombs'>Remove all bombs currently in existence</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=list_bombers'>Bombing List</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=showailaws'>Show AI Laws</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=showgm'>Show Game Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=manifest'>Show Crew Manifest</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=DNA'>List DNA (Blood)</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=fingerprints'>List Fingerprints</A><BR><BR>
|
||||
<BR>
|
||||
"}
|
||||
|
||||
if(check_rights(R_FUN,0))
|
||||
dat += {"
|
||||
<B>'Random' Events</B><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsfun=gravity'>Toggle station artificial gravity</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors (aka lagocolyptic shower)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=blackhole'>Spawn a vortex anomaly</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=pyroanomalies'>Spawn a pyroclastic anomaly</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=energeticflux'>Spawn a flux wave anomaly</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=bluespaceanomaly'>Spawn a bluespace anomaly</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=vent_clog'>Make scrubbers spew chemicals</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=goblob'>Spawn blob</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=alien_silent'>Spawn an Alien silently</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=spiders'>Trigger a Spider infestation</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=spaceninja'>Send in a space ninja</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=striketeam'>Send in a strike team</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=honksquad'>Send in a HONKsquad</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=carp'>Trigger an Carp migration</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=spacevines'>Spawn Space-Vines</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=comms_blackout'>Trigger a communication blackout</A><BR>
|
||||
<BR>
|
||||
<B>Fun Secrets</B><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsfun=sec_clothes'>Remove 'internal' clothing</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=sec_all_clothes'>Remove ALL clothing</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=sec_classic1'>Remove firesuits, grilles, and pods</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=toggleprisonstatus'>Toggle Prison Shuttle Status(Use with S/R)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=activateprison'>Send Prison Shuttle</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=deactivateprison'>Return Prison Shuttle</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=onlyone'>There can only be one!</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=eagles'>Egalitarian Station Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=moveadminshuttle'>Move Administration Shuttle</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=moveferry'>Move Ferry</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=movealienship'>Move Alien Dinghy</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
|
||||
"}
|
||||
|
||||
if(check_rights(R_SERVER,0))
|
||||
dat += "<A href='?src=\ref[src];secretsfun=togglebombcap'>Toggle bomb cap</A><BR>"
|
||||
|
||||
dat += "<BR>"
|
||||
|
||||
if(check_rights(R_DEBUG,0))
|
||||
dat += {"
|
||||
<B>Security Level Elevated</B><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretscoder=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
|
||||
<A href='?src=\ref[src];secretscoder=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
|
||||
<A href='?src=\ref[src];secretscoder=infinite_sec'>Remove cap on security officers</A><BR>
|
||||
<BR>
|
||||
<B>Coder Secrets</B><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsadmin=list_job_debug'>Show Job Debug</A><BR>
|
||||
<A href='?src=\ref[src];secretscoder=spawn_objects'>Admin Log</A><BR>
|
||||
<BR>
|
||||
"}
|
||||
|
||||
usr << browse(dat, "window=secrets")
|
||||
return
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////admins2.dm merge
|
||||
//i.e. buttons/verbs
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ var/list/admin_verbs_admin = list(
|
||||
var/list/admin_verbs_ban = list(
|
||||
/client/proc/unban_panel,
|
||||
/client/proc/jobbans,
|
||||
/client/proc/unjobban_panel,
|
||||
// /client/proc/unjobban_panel,
|
||||
// /client/proc/DB_ban_panel
|
||||
)
|
||||
var/list/admin_verbs_sounds = list(
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
//ban people from using custom names and appearances. that'll show 'em.
|
||||
|
||||
var/appearanceban_runonce //Updates legacy bans with new info
|
||||
var/appearance_keylist[0] //to store the keys
|
||||
|
||||
/proc/appearance_fullban(mob/M, reason)
|
||||
if (!M || !M.key) return
|
||||
appearance_keylist.Add(text("[M.ckey] ## [reason]"))
|
||||
appearance_savebanfile()
|
||||
|
||||
/proc/appearance_client_fullban(ckey)
|
||||
if (!ckey) return
|
||||
appearance_keylist.Add(text("[ckey]"))
|
||||
appearance_savebanfile()
|
||||
|
||||
//returns a reason if M is banned, returns 0 otherwise
|
||||
/proc/appearance_isbanned(mob/M)
|
||||
if(M)
|
||||
for(var/s in appearance_keylist)
|
||||
if(findtext(s, "[M.ckey]") == 1)
|
||||
var/startpos = findtext(s, "## ") + 3
|
||||
if(startpos && startpos < length(s))
|
||||
var/text = copytext(s, startpos, 0)
|
||||
if(text)
|
||||
return text
|
||||
return "Reason Unspecified"
|
||||
return 0
|
||||
|
||||
/*
|
||||
DEBUG
|
||||
/mob/verb/list_all_appearances()
|
||||
set name = "list all appearances"
|
||||
|
||||
for(var/s in appearance_keylist)
|
||||
world << s
|
||||
|
||||
/mob/verb/reload_appearances()
|
||||
set name = "reload appearances"
|
||||
|
||||
appearance_loadbanfile()
|
||||
*/
|
||||
|
||||
/proc/appearance_loadbanfile()
|
||||
if(config.ban_legacy_system)
|
||||
var/savefile/S=new("data/appearance_full.ban")
|
||||
S["keys[0]"] >> appearance_keylist
|
||||
log_admin("Loading appearance_rank")
|
||||
S["runonce"] >> appearanceban_runonce
|
||||
|
||||
if (!length(appearance_keylist))
|
||||
appearance_keylist=list()
|
||||
log_admin("appearance_keylist was empty")
|
||||
else
|
||||
if(!establish_db_connection())
|
||||
world.log << "Database connection failed. Reverting to the legacy ban system."
|
||||
diary << "Database connection failed. Reverting to the legacy ban system."
|
||||
config.ban_legacy_system = 1
|
||||
appearance_loadbanfile()
|
||||
return
|
||||
|
||||
//appearance bans
|
||||
var/DBQuery/query = dbcon.NewQuery("SELECT ckey FROM erro_ban WHERE bantype = 'APPEARANCE_BAN' AND NOT unbanned = 1")
|
||||
query.Execute()
|
||||
|
||||
while(query.NextRow())
|
||||
var/ckey = query.item[1]
|
||||
|
||||
appearance_keylist.Add("[ckey]")
|
||||
|
||||
/proc/appearance_savebanfile()
|
||||
var/savefile/S=new("data/appearance_full.ban")
|
||||
S["keys[0]"] << appearance_keylist
|
||||
|
||||
/proc/appearance_unban(mob/M)
|
||||
appearance_remove("[M.ckey]")
|
||||
appearance_savebanfile()
|
||||
|
||||
|
||||
/proc/appearance_updatelegacybans()
|
||||
if(!appearanceban_runonce)
|
||||
log_admin("Updating appearancefile!")
|
||||
// Updates bans.. Or fixes them. Either way.
|
||||
for(var/T in appearance_keylist)
|
||||
if(!T) continue
|
||||
appearanceban_runonce++ //don't run this update again
|
||||
|
||||
|
||||
/proc/appearance_remove(X)
|
||||
for (var/i = 1; i <= length(appearance_keylist); i++)
|
||||
if( findtext(appearance_keylist[i], "[X]") )
|
||||
appearance_keylist.Remove(appearance_keylist[i])
|
||||
appearance_savebanfile()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/*
|
||||
proc/DB_ban_isappearancebanned(var/playerckey)
|
||||
establish_db_connection()
|
||||
if(!dbcon.IsConnected())
|
||||
return
|
||||
|
||||
var/sqlplayerckey = sql_sanitize_text(ckey(playerckey))
|
||||
|
||||
var/DBQuery/query = dbcon.NewQuery("SELECT id FROM erro_ban WHERE CKEY = '[sqlplayerckey]' AND ((bantype = 'APPEARANCE_BAN') OR (bantype = 'APPEARANCE_TEMPBAN' AND expiration_time > Now())) AND unbanned != 1")
|
||||
query.Execute()
|
||||
while(query.NextRow())
|
||||
return 1
|
||||
return 0
|
||||
*/
|
||||
@@ -0,0 +1,122 @@
|
||||
/datum/admins
|
||||
var/current_tab =0
|
||||
|
||||
/datum/admins/proc/Secrets()
|
||||
|
||||
|
||||
if(!check_rights(0)) return
|
||||
var/dat = "<html><body><center>"
|
||||
|
||||
dat += "<a href='?src=\ref[src];secretsmenu=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Debug</a>"
|
||||
dat += "<a href='?src=\ref[src];secretsmenu=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Random Events</a>"
|
||||
dat += "<a href='?src=\ref[src];secretsmenu=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Special Events</a>"
|
||||
|
||||
dat += "</center>"
|
||||
dat += "<HR>"
|
||||
switch(current_tab)
|
||||
if (0) // Debug
|
||||
if(check_rights(R_ADMIN,0))
|
||||
dat += {"
|
||||
<B>Admin Secrets</B><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsadmin=clear_bombs'>Remove all bombs currently in existence</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=list_bombers'>Bombing List</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=showailaws'>Show AI Laws</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=showgm'>Show Game Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=manifest'>Show Crew Manifest</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=DNA'>List DNA (Blood)</A><BR>
|
||||
<A href='?src=\ref[src];secretsadmin=fingerprints'>List Fingerprints</A><BR><BR>
|
||||
<A href='?src=\ref[src];secretsfun=moveadminshuttle'>Move Administration Shuttle</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=moveferry'>Move Ferry</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=movealienship'>Move Alien Dinghy</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=toggleprisonstatus'>Toggle Prison Shuttle Status(Use with S/R)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=activateprison'>Send Prison Shuttle</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=deactivateprison'>Return Prison Shuttle</A><BR>
|
||||
<BR>
|
||||
"}
|
||||
|
||||
if(check_rights(R_SERVER,0))
|
||||
dat += "<A href='?src=\ref[src];secretsfun=togglebombcap'>Toggle bomb cap</A><BR>"
|
||||
dat += "<BR>"
|
||||
if(check_rights(R_DEBUG,0))
|
||||
dat += {"
|
||||
<B>Security Level Elevated</B><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretscoder=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
|
||||
<A href='?src=\ref[src];secretscoder=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
|
||||
<A href='?src=\ref[src];secretscoder=infinite_sec'>Remove cap on security officers</A><BR>
|
||||
<BR>
|
||||
<B>Coder Secrets</B><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsadmin=list_job_debug'>Show Job Debug</A><BR>
|
||||
<A href='?src=\ref[src];secretscoder=spawn_objects'>Admin Log</A><BR>
|
||||
<BR>
|
||||
"}
|
||||
if (1)
|
||||
if(check_rights(R_FUN,0))
|
||||
dat += {"
|
||||
<B>'Random' Events</B><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsfun=gravity'>Toggle station artificial gravity</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors (aka lagocolyptic shower)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=blackhole'>Spawn a vortex anomaly</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=pyroanomalies'>Spawn a pyroclastic anomaly</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=energeticflux'>Spawn a flux wave anomaly</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=bluespaceanomaly'>Spawn a bluespace anomaly</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=vent_clog'>Make scrubbers spew chemicals</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=goblob'>Spawn blob</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=alien_silent'>Spawn an Alien silently</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=spiders'>Trigger a Spider infestation</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=spaceninja'>Send in a space ninja</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=striketeam'>Send in a strike team</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=honksquad'>Send in a HONKsquad</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=carp'>Trigger an Carp migration</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=spacevines'>Spawn Space-Vines</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=comms_blackout'>Trigger a communication blackout</A><BR>
|
||||
<BR>"}
|
||||
|
||||
|
||||
|
||||
|
||||
if (2)
|
||||
if(check_rights(R_FUN,0))
|
||||
dat += {"
|
||||
<B>Fun Secrets</B><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsfun=sec_clothes'>Remove 'internal' clothing</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=sec_all_clothes'>Remove ALL clothing</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=sec_classic1'>Remove firesuits, grilles, and pods</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=onlyone'>There can only be one!</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=eagles'>Egalitarian Station Mode</A><BR>
|
||||
"}
|
||||
dat += "</center></body></html>"
|
||||
var/datum/browser/popup = new(usr, "secrets", "<div align='center'>Admin Secrets</div>", 610, 650)
|
||||
popup.set_content(dat)
|
||||
popup.open(0)
|
||||
@@ -364,6 +364,55 @@
|
||||
|
||||
/////////////////////////////////////new ban stuff
|
||||
|
||||
else if(href_list["appearanceban"])
|
||||
if(!check_rights(R_BAN))
|
||||
return
|
||||
var/mob/M = locate(href_list["appearanceban"])
|
||||
if(!ismob(M))
|
||||
usr << "This can only be used on instances of type /mob"
|
||||
return
|
||||
if(!M.ckey) //sanity
|
||||
usr << "This mob has no ckey"
|
||||
return
|
||||
|
||||
var/banreason = appearance_isbanned(M)
|
||||
if(banreason)
|
||||
/* if(!config.ban_legacy_system)
|
||||
usr << "Unfortunately, database based unbanning cannot be done through this panel"
|
||||
DB_ban_panel(M.ckey)
|
||||
return */
|
||||
switch(alert("Reason: '[banreason]' Remove appearance ban?","Please Confirm","Yes","No"))
|
||||
if("Yes")
|
||||
ban_unban_log_save("[key_name(usr)] removed [key_name(M)]'s appearance ban")
|
||||
log_admin("[key_name(usr)] removed [key_name(M)]'s appearance ban")
|
||||
feedback_inc("ban_appearance_unban", 1)
|
||||
DB_ban_unban(M.ckey, BANTYPE_APPEARANCE)
|
||||
appearance_unban(M)
|
||||
message_admins("\blue [key_name_admin(usr)] removed [key_name_admin(M)]'s appearance ban", 1)
|
||||
M << "\red<BIG><B>[usr.client.ckey] has removed your appearance ban.</B></BIG>"
|
||||
|
||||
else switch(alert("Appearance ban [M.ckey]?",,"Yes","No", "Cancel"))
|
||||
if("Yes")
|
||||
var/reason = input(usr,"Reason?","reason","Metafriender") as text|null
|
||||
if(!reason)
|
||||
return
|
||||
ban_unban_log_save("[key_name(usr)] appearance banned [key_name(M)]. reason: [reason]")
|
||||
log_admin("[key_name(usr)] appearance banned [key_name(M)]. \nReason: [reason]")
|
||||
feedback_inc("ban_appearance",1)
|
||||
DB_ban_record(BANTYPE_APPEARANCE, M, -1, reason)
|
||||
appearance_fullban(M, "[reason]; By [usr.ckey] on [time2text(world.realtime)]")
|
||||
notes_add(M.ckey, "Appearance banned - [reason]")
|
||||
message_admins("\blue [key_name_admin(usr)] appearance banned [key_name_admin(M)]", 1)
|
||||
M << "\red<BIG><B>You have been appearance banned by [usr.client.ckey].</B></BIG>"
|
||||
M << "\red <B>The reason is: [reason]</B>"
|
||||
M << "\red Appearance ban can be lifted only upon request."
|
||||
if(config.banappeals)
|
||||
M << "\red To try to resolve this matter head to [config.banappeals]"
|
||||
else
|
||||
M << "\red No ban appeals URL has been set."
|
||||
if("No")
|
||||
return
|
||||
|
||||
else if(href_list["jobban2"])
|
||||
// if(!check_rights(R_BAN)) return
|
||||
|
||||
@@ -2563,3 +2612,10 @@
|
||||
if("list")
|
||||
PlayerNotesPage(text2num(href_list["index"]))
|
||||
return
|
||||
|
||||
if(href_list["secretsmenu"])
|
||||
switch(href_list["secretsmenu"])
|
||||
if("tab")
|
||||
current_tab = text2num(href_list["tab"])
|
||||
Secrets(usr)
|
||||
return 1
|
||||
|
||||
@@ -48,4 +48,20 @@
|
||||
|
||||
message_admins("\blue [key_name_admin(usr)] used THERE CAN BE ONLY ONE!", 1)
|
||||
log_admin("[key_name(usr)] used there can be only one.")
|
||||
world << sound('sound/music/highlander.ogg')
|
||||
world << sound('sound/music/highlander.ogg')
|
||||
|
||||
|
||||
/obj/item/weapon/beach_ball/dodgeball
|
||||
name = "dodgeball"
|
||||
icon_state = "dodgeball"
|
||||
item_state = "dodgeball"
|
||||
desc = "Used for playing the most violent and degrading of childhood games."
|
||||
|
||||
/obj/item/weapon/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom)
|
||||
if((ishuman(hit_atom)))
|
||||
var/mob/living/carbon/M = hit_atom
|
||||
playsound(src, 'sound/items/dodgeball.ogg', 50, 1)
|
||||
M.apply_damage(10, HALLOSS)
|
||||
if(prob(5))
|
||||
M.Weaken(3)
|
||||
visible_message("\red [M] HAS BEEN ELIMINATED!!", 3)
|
||||
@@ -0,0 +1,87 @@
|
||||
/client/proc/only_one_team()
|
||||
if(!ticker)
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/human/H in player_list)
|
||||
if(H.stat == 2 || !(H.client)) continue
|
||||
if(is_special_character(H)) continue
|
||||
|
||||
|
||||
|
||||
// ticker.mode.traitors += H.mind
|
||||
|
||||
|
||||
for (var/obj/item/I in H)
|
||||
if (istype(I, /obj/item/weapon/implant))
|
||||
continue
|
||||
del(I)
|
||||
|
||||
|
||||
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear)
|
||||
// H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/beach_ball/dodgeball(H), slot_l_hand)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
|
||||
|
||||
|
||||
if(prob(50))
|
||||
team_alpha += H
|
||||
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(H), slot_w_uniform)
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(H)
|
||||
W.name = "[H.real_name]'s ID Card"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Highlander"
|
||||
W.registered_name = H.real_name
|
||||
H.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
else
|
||||
team_bravo += H
|
||||
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/blue(H), slot_w_uniform)
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(H)
|
||||
W.name = "[H.real_name]'s ID Card"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Professional Pee-Wee League Dodgeball Player"
|
||||
W.registered_name = H.real_name
|
||||
H.equip_to_slot_or_del(W, slot_wear_id)
|
||||
message_admins("\blue [key_name_admin(usr)] used DODGEBAWWWWWWWL!", 1)
|
||||
log_admin("[key_name(usr)] used dodgeball.")
|
||||
|
||||
|
||||
/obj/item/weapon/beach_ball/dodgeball
|
||||
name = "dodgeball"
|
||||
icon = 'icons/obj/basketball.dmi'
|
||||
icon_state = "dodgeball"
|
||||
item_state = "dodgeball"
|
||||
desc = "Used for playing the most violent and degrading of childhood games."
|
||||
|
||||
/obj/item/weapon/beach_ball/dodgeball/throw_impact(atom/hit_atom)
|
||||
if((ishuman(hit_atom)))
|
||||
var/mob/living/carbon/M = hit_atom
|
||||
if(dir&get_dir(src,M))
|
||||
if(M.in_throw_mode && !M.get_active_hand()) //empty active hand and we're in throw mode
|
||||
if(M.canmove && !M.restrained())
|
||||
M.hitby(src)
|
||||
else
|
||||
playsound(src, 'sound/items/dodgeball.ogg', 50, 1)
|
||||
visible_message("\red [M] HAS BEEN ELIMINATED!!", 3)
|
||||
spawn(0)
|
||||
var/mobloc = get_turf(M.loc)
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc )
|
||||
animation.name = "water"
|
||||
animation.density = 0
|
||||
animation.anchored = 1
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.icon_state = "liquify"
|
||||
animation.layer = 5
|
||||
// animation.master = holder
|
||||
del(M)
|
||||
@@ -48,12 +48,13 @@
|
||||
proc/holder_movement() //Called when the holder is moved
|
||||
return
|
||||
|
||||
proc/describe() // Called by grenades to describe the state of the trigger (time left, etc)
|
||||
return "The trigger assembly looks broken!"
|
||||
|
||||
|
||||
interact(mob/user as mob) //Called when attack_self is called
|
||||
return
|
||||
|
||||
proc/describe() // Called by grenades to describe the state of the trigger (time left, etc)
|
||||
return "The trigger assembly looks broken!"
|
||||
|
||||
process_cooldown()
|
||||
cooldown--
|
||||
if(cooldown <= 0) return 0
|
||||
@@ -79,6 +80,12 @@
|
||||
// connected.Pulse(src)
|
||||
// if(radio && (wires & WIRE_RADIO_PULSE))
|
||||
//Not sure what goes here quite yet send signal?
|
||||
|
||||
if(istype(loc,/obj/item/weapon/grenade)) // This is a hack. Todo: Manage this better -Sayu
|
||||
var/obj/item/weapon/grenade/G = loc
|
||||
G.prime() // Adios, muchachos
|
||||
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
return "[src] is deactivated."
|
||||
|
||||
hear_talk(mob/living/M as mob, msg)
|
||||
if(!istype(M,/mob/living))
|
||||
return
|
||||
if(listening)
|
||||
recorded = msg
|
||||
listening = 0
|
||||
@@ -25,6 +27,8 @@
|
||||
else
|
||||
if(findtext(msg, recorded))
|
||||
pulse(0)
|
||||
var/turf/T = get_turf(src) //otherwise it won't work in hand
|
||||
T.visible_message("\icon[src] \red beeps!")
|
||||
|
||||
activate()
|
||||
return // previously this toggled listning when not in a holder, that's a little silly. It was only called in attack_self that way.
|
||||
|
||||
@@ -151,6 +151,8 @@ datum/preferences
|
||||
dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
|
||||
dat += "<h2>Identity</h2>"
|
||||
dat += "<table width='100%'><tr><td width='75%' valign='top'>"
|
||||
if(appearance_isbanned(user))
|
||||
dat += "<b>You are banned from using custom names and appearances. You can continue to adjust your characters, but you will be randomised once you join the game.</b><br>"
|
||||
dat += "<b>Name:</b> "
|
||||
dat += "<a href='?_src_=prefs;preference=name;task=input'><b>[real_name]</b></a><br>"
|
||||
dat += "(<a href='?_src_=prefs;preference=name;task=random'>Random Name</A>) "
|
||||
|
||||
@@ -213,4 +213,50 @@
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
..()
|
||||
|
||||
|
||||
//Species-specific Syndicate rigs.
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/tajara
|
||||
icon_state = "rig0-syndie-taj"
|
||||
item_state = "syndie_helm"
|
||||
_color = "syndie-taj"
|
||||
species_restricted = list("Tajaran")
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi/tajara
|
||||
item_state = "syndie_hardsuit"
|
||||
icon_state = "rig-syndie-taj"
|
||||
species_restricted = list("Tajaran")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/unathi
|
||||
icon_state = "rig0-syndie-unathi"
|
||||
item_state = "syndie_helm"
|
||||
_color = "syndie-unathi"
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi/unathi
|
||||
item_state = "syndie_hardsuit"
|
||||
icon_state = "rig-syndie-unathi"
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/skrell
|
||||
icon_state = "rig0-syndie-skrell"
|
||||
item_state = "syndie_helm"
|
||||
_color = "syndie-skrell"
|
||||
species_restricted = list("Skrell")
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi/skrell
|
||||
item_state = "syndie_hardsuit"
|
||||
icon_state = "rig-syndie-skrell"
|
||||
species_restricted = list("Skrell")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/human
|
||||
icon_state = "rig0-syndie-human"
|
||||
item_state = "syndie_helm"
|
||||
_color = "syndie-human"
|
||||
species_restricted = list("Human")
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi/human
|
||||
item_state = "syndie_hardsuit"
|
||||
icon_state = "rig-syndie-human"
|
||||
species_restricted = list("Human")
|
||||
@@ -22,7 +22,6 @@ log transactions
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
idle_power_usage = 10
|
||||
var/obj/machinery/account_database/linked_db
|
||||
var/datum/money_account/authenticated_account
|
||||
var/number_incorrect_tries = 0
|
||||
var/previous_account_number = 0
|
||||
@@ -33,25 +32,19 @@ log transactions
|
||||
var/obj/item/weapon/card/held_card
|
||||
var/editing_security_level = 0
|
||||
var/view_screen = NO_SCREEN
|
||||
var/datum/effect/effect/system/spark_spread/spark_system
|
||||
|
||||
/obj/machinery/atm/New()
|
||||
..()
|
||||
machine_id = "[station_name()] RT #[num_financial_terminals++]"
|
||||
|
||||
/obj/machinery/atm/initialize()
|
||||
..()
|
||||
reconnect_database()
|
||||
spark_system = new /datum/effect/effect/system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
/obj/machinery/atm/process()
|
||||
if(stat & NOPOWER)
|
||||
return
|
||||
|
||||
if(linked_db && ( (linked_db.stat & NOPOWER) || !linked_db.activated ) )
|
||||
linked_db = null
|
||||
authenticated_account = null
|
||||
src.visible_message("\red \icon[src] [src] buzzes rudely, \"Connection to remote database lost.\"")
|
||||
updateDialog()
|
||||
|
||||
if(ticks_left_timeout > 0)
|
||||
ticks_left_timeout--
|
||||
if(ticks_left_timeout <= 0)
|
||||
@@ -69,14 +62,25 @@ log transactions
|
||||
playsound(loc, 'sound/items/polaroid2.ogg', 50, 1)
|
||||
break
|
||||
|
||||
/obj/machinery/atm/proc/reconnect_database()
|
||||
for(var/obj/machinery/account_database/DB in world) //Hotfix until someone finds out why it isn't in 'machines'
|
||||
if( DB.z == src.z && !(DB.stat & NOPOWER) && DB.activated )
|
||||
linked_db = DB
|
||||
break
|
||||
|
||||
/obj/machinery/atm/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/card))
|
||||
if(emagged > 0)
|
||||
//prevent inserting id into an emagged ATM
|
||||
user << "\red \icon[src] CARD READER ERROR. This system has been compromised!"
|
||||
return
|
||||
else if(istype(I,/obj/item/weapon/card/emag))
|
||||
//short out the machine, shoot sparks, spew money!
|
||||
emagged = 1
|
||||
spark_system.start()
|
||||
spawn_money(rand(100,500),src.loc)
|
||||
//we don't want to grief people by locking their id in an emagged ATM
|
||||
release_held_id(user)
|
||||
|
||||
//display a message to the user
|
||||
var/response = pick("Initiating withdraw. Have a nice day!", "CRITICAL ERROR: Activating cash chamber panic siphon.","PIN Code accepted! Emptying account balance.", "Jackpot!")
|
||||
user << "\red \icon[src] The [src] beeps: \"[response]\""
|
||||
return
|
||||
|
||||
var/obj/item/weapon/card/id/idcard = I
|
||||
if(!held_card)
|
||||
usr.drop_item()
|
||||
@@ -111,94 +115,96 @@ log transactions
|
||||
|
||||
/obj/machinery/atm/attack_hand(mob/user as mob)
|
||||
if(istype(user, /mob/living/silicon))
|
||||
user << "\red Artificial unit recognized. Artificial units do not currently receive monetary compensation, as per NanoTrasen regulation #1005."
|
||||
user << "\red \icon[src] Artificial unit recognized. Artificial units do not currently receive monetary compensation, as per NanoTrasen regulation #1005."
|
||||
return
|
||||
if(get_dist(src,user) <= 1)
|
||||
//check to see if the user has low security enabled
|
||||
scan_user(user)
|
||||
|
||||
//js replicated from obj/machinery/computer/card
|
||||
var/dat = "<h1>NanoTrasen Automatic Teller Machine</h1>"
|
||||
dat += "For all your monetary needs!<br>"
|
||||
dat += "<i>This terminal is</i> [machine_id]. <i>Report this code when contacting NanoTrasen IT Support</i><br/>"
|
||||
dat += "Card: <a href='?src=\ref[src];choice=insert_card'>[held_card ? held_card.name : "------"]</a><br><br>"
|
||||
|
||||
if(ticks_left_locked_down > 0)
|
||||
dat += "<span class='alert'>Maximum number of pin attempts exceeded! Access to this ATM has been temporarily disabled.</span>"
|
||||
else if(authenticated_account)
|
||||
switch(view_screen)
|
||||
if(CHANGE_SECURITY_LEVEL)
|
||||
dat += "Select a new security level for this account:<br><hr>"
|
||||
var/text = "Zero - Either the account number or card is required to access this account. EFTPOS transactions will require a card and ask for a pin, but not verify the pin is correct."
|
||||
if(authenticated_account.security_level != 0)
|
||||
text = "<A href='?src=\ref[src];choice=change_security_level;new_security_level=0'>[text]</a>"
|
||||
dat += "[text]<hr>"
|
||||
text = "One - An account number and pin must be manually entered to access this account and process transactions."
|
||||
if(authenticated_account.security_level != 1)
|
||||
text = "<A href='?src=\ref[src];choice=change_security_level;new_security_level=1'>[text]</a>"
|
||||
dat += "[text]<hr>"
|
||||
text = "Two - In addition to account number and pin, a card is required to access this account and process transactions."
|
||||
if(authenticated_account.security_level != 2)
|
||||
text = "<A href='?src=\ref[src];choice=change_security_level;new_security_level=2'>[text]</a>"
|
||||
dat += "[text]<hr><br>"
|
||||
dat += "<A href='?src=\ref[src];choice=view_screen;view_screen=0'>Back</a>"
|
||||
if(VIEW_TRANSACTION_LOGS)
|
||||
dat += "<b>Transaction logs</b><br>"
|
||||
dat += "<A href='?src=\ref[src];choice=view_screen;view_screen=0'>Back</a>"
|
||||
dat += "<table border=1 style='width:100%'>"
|
||||
dat += "<tr>"
|
||||
dat += "<td><b>Date</b></td>"
|
||||
dat += "<td><b>Time</b></td>"
|
||||
dat += "<td><b>Target</b></td>"
|
||||
dat += "<td><b>Purpose</b></td>"
|
||||
dat += "<td><b>Value</b></td>"
|
||||
dat += "<td><b>Source terminal ID</b></td>"
|
||||
dat += "</tr>"
|
||||
for(var/datum/transaction/T in authenticated_account.transaction_log)
|
||||
dat += "<tr>"
|
||||
dat += "<td>[T.date]</td>"
|
||||
dat += "<td>[T.time]</td>"
|
||||
dat += "<td>[T.target_name]</td>"
|
||||
dat += "<td>[T.purpose]</td>"
|
||||
dat += "<td>$[T.amount]</td>"
|
||||
dat += "<td>[T.source_terminal]</td>"
|
||||
dat += "</tr>"
|
||||
dat += "</table>"
|
||||
if(TRANSFER_FUNDS)
|
||||
dat += "<b>Account balance:</b> $[authenticated_account.money]<br>"
|
||||
dat += "<A href='?src=\ref[src];choice=view_screen;view_screen=0'>Back</a><br><br>"
|
||||
dat += "<form name='transfer' action='?src=\ref[src]' method='get'>"
|
||||
dat += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
dat += "<input type='hidden' name='choice' value='transfer'>"
|
||||
dat += "Target account number: <input type='text' name='target_acc_number' value='' style='width:200px; background-color:white;'><br>"
|
||||
dat += "Funds to transfer: <input type='text' name='funds_amount' value='' style='width:200px; background-color:white;'><br>"
|
||||
dat += "Transaction purpose: <input type='text' name='purpose' value='Funds transfer' style='width:200px; background-color:white;'><br>"
|
||||
dat += "<input type='submit' value='Transfer funds'><br>"
|
||||
dat += "</form>"
|
||||
else
|
||||
dat += "Welcome, <b>[authenticated_account.owner_name].</b><br/>"
|
||||
dat += "<b>Account balance:</b> $[authenticated_account.money]"
|
||||
dat += "<form name='withdrawal' action='?src=\ref[src]' method='get'>"
|
||||
dat += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
dat += "<input type='hidden' name='choice' value='withdrawal'>"
|
||||
dat += "<input type='text' name='funds_amount' value='' style='width:200px; background-color:white;'><input type='submit' value='Withdraw funds'><br>"
|
||||
dat += "</form>"
|
||||
dat += "<A href='?src=\ref[src];choice=view_screen;view_screen=1'>Change account security level</a><br>"
|
||||
dat += "<A href='?src=\ref[src];choice=view_screen;view_screen=2'>Make transfer</a><br>"
|
||||
dat += "<A href='?src=\ref[src];choice=view_screen;view_screen=3'>View transaction log</a><br>"
|
||||
dat += "<A href='?src=\ref[src];choice=balance_statement'>Print balance statement</a><br>"
|
||||
dat += "<A href='?src=\ref[src];choice=logout'>Logout</a><br>"
|
||||
else if(linked_db)
|
||||
dat += "<form name='atm_auth' action='?src=\ref[src]' method='get'>"
|
||||
dat += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
dat += "<input type='hidden' name='choice' value='attempt_auth'>"
|
||||
dat += "<b>Account:</b> <input type='text' id='account_num' name='account_num' style='width:250px; background-color:white;'><br>"
|
||||
dat += "<b>PIN:</b> <input type='text' id='account_pin' name='account_pin' style='width:250px; background-color:white;'><br>"
|
||||
dat += "<input type='submit' value='Submit'><br>"
|
||||
dat += "</form>"
|
||||
if(emagged > 0)
|
||||
dat += "Card: <span style='color: red;'>LOCKED</span><br><br><span style='color: red;'>Unauthorized terminal access detected! This ATM has been locked. Please contact NanoTrasen IT Support.</span>"
|
||||
else
|
||||
dat += "<span class='warning'>Unable to connect to accounts database, please retry and if the issue persists contact NanoTrasen IT support.</span>"
|
||||
reconnect_database()
|
||||
dat += "Card: <a href='?src=\ref[src];choice=insert_card'>[held_card ? held_card.name : "------"]</a><br><br>"
|
||||
|
||||
if(ticks_left_locked_down > 0)
|
||||
dat += "<span class='alert'>Maximum number of pin attempts exceeded! Access to this ATM has been temporarily disabled.</span>"
|
||||
else if(authenticated_account)
|
||||
if(authenticated_account.suspended)
|
||||
dat += "\red<b>Access to this account has been suspended, and the funds within frozen.</b>"
|
||||
else
|
||||
switch(view_screen)
|
||||
if(CHANGE_SECURITY_LEVEL)
|
||||
dat += "Select a new security level for this account:<br><hr>"
|
||||
var/text = "Zero - Either the account number or card is required to access this account. EFTPOS transactions will require a card and ask for a pin, but not verify the pin is correct."
|
||||
if(authenticated_account.security_level != 0)
|
||||
text = "<A href='?src=\ref[src];choice=change_security_level;new_security_level=0'>[text]</a>"
|
||||
dat += "[text]<hr>"
|
||||
text = "One - An account number and pin must be manually entered to access this account and process transactions."
|
||||
if(authenticated_account.security_level != 1)
|
||||
text = "<A href='?src=\ref[src];choice=change_security_level;new_security_level=1'>[text]</a>"
|
||||
dat += "[text]<hr>"
|
||||
text = "Two - In addition to account number and pin, a card is required to access this account and process transactions."
|
||||
if(authenticated_account.security_level != 2)
|
||||
text = "<A href='?src=\ref[src];choice=change_security_level;new_security_level=2'>[text]</a>"
|
||||
dat += "[text]<hr><br>"
|
||||
dat += "<A href='?src=\ref[src];choice=view_screen;view_screen=0'>Back</a>"
|
||||
if(VIEW_TRANSACTION_LOGS)
|
||||
dat += "<b>Transaction logs</b><br>"
|
||||
dat += "<A href='?src=\ref[src];choice=view_screen;view_screen=0'>Back</a>"
|
||||
dat += "<table border=1 style='width:100%'>"
|
||||
dat += "<tr>"
|
||||
dat += "<td><b>Date</b></td>"
|
||||
dat += "<td><b>Time</b></td>"
|
||||
dat += "<td><b>Target</b></td>"
|
||||
dat += "<td><b>Purpose</b></td>"
|
||||
dat += "<td><b>Value</b></td>"
|
||||
dat += "<td><b>Source terminal ID</b></td>"
|
||||
dat += "</tr>"
|
||||
for(var/datum/transaction/T in authenticated_account.transaction_log)
|
||||
dat += "<tr>"
|
||||
dat += "<td>[T.date]</td>"
|
||||
dat += "<td>[T.time]</td>"
|
||||
dat += "<td>[T.target_name]</td>"
|
||||
dat += "<td>[T.purpose]</td>"
|
||||
dat += "<td>$[T.amount]</td>"
|
||||
dat += "<td>[T.source_terminal]</td>"
|
||||
dat += "</tr>"
|
||||
dat += "</table>"
|
||||
if(TRANSFER_FUNDS)
|
||||
dat += "<b>Account balance:</b> $[authenticated_account.money]<br>"
|
||||
dat += "<A href='?src=\ref[src];choice=view_screen;view_screen=0'>Back</a><br><br>"
|
||||
dat += "<form name='transfer' action='?src=\ref[src]' method='get'>"
|
||||
dat += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
dat += "<input type='hidden' name='choice' value='transfer'>"
|
||||
dat += "Target account number: <input type='text' name='target_acc_number' value='' style='width:200px; background-color:white;'><br>"
|
||||
dat += "Funds to transfer: <input type='text' name='funds_amount' value='' style='width:200px; background-color:white;'><br>"
|
||||
dat += "Transaction purpose: <input type='text' name='purpose' value='Funds transfer' style='width:200px; background-color:white;'><br>"
|
||||
dat += "<input type='submit' value='Transfer funds'><br>"
|
||||
dat += "</form>"
|
||||
else
|
||||
dat += "Welcome, <b>[authenticated_account.owner_name].</b><br/>"
|
||||
dat += "<b>Account balance:</b> $[authenticated_account.money]"
|
||||
dat += "<form name='withdrawal' action='?src=\ref[src]' method='get'>"
|
||||
dat += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
dat += "<input type='hidden' name='choice' value='withdrawal'>"
|
||||
dat += "<input type='text' name='funds_amount' value='' style='width:200px; background-color:white;'><input type='submit' value='Withdraw funds'><br>"
|
||||
dat += "</form>"
|
||||
dat += "<A href='?src=\ref[src];choice=view_screen;view_screen=1'>Change account security level</a><br>"
|
||||
dat += "<A href='?src=\ref[src];choice=view_screen;view_screen=2'>Make transfer</a><br>"
|
||||
dat += "<A href='?src=\ref[src];choice=view_screen;view_screen=3'>View transaction log</a><br>"
|
||||
dat += "<A href='?src=\ref[src];choice=balance_statement'>Print balance statement</a><br>"
|
||||
dat += "<A href='?src=\ref[src];choice=logout'>Logout</a><br>"
|
||||
else
|
||||
dat += "<form name='atm_auth' action='?src=\ref[src]' method='get'>"
|
||||
dat += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
dat += "<input type='hidden' name='choice' value='attempt_auth'>"
|
||||
dat += "<b>Account:</b> <input type='text' id='account_num' name='account_num' style='width:250px; background-color:white;'><br>"
|
||||
dat += "<b>PIN:</b> <input type='text' id='account_pin' name='account_pin' style='width:250px; background-color:white;'><br>"
|
||||
dat += "<input type='submit' value='Submit'><br>"
|
||||
dat += "</form>"
|
||||
|
||||
user << browse(dat,"window=atm;size=550x650")
|
||||
else
|
||||
@@ -208,14 +214,14 @@ log transactions
|
||||
if(href_list["choice"])
|
||||
switch(href_list["choice"])
|
||||
if("transfer")
|
||||
if(authenticated_account && linked_db)
|
||||
if(authenticated_account)
|
||||
var/transfer_amount = text2num(href_list["funds_amount"])
|
||||
if(transfer_amount <= 0)
|
||||
alert("That is not a valid amount.")
|
||||
else if(transfer_amount <= authenticated_account.money)
|
||||
var/target_account_number = text2num(href_list["target_acc_number"])
|
||||
var/transfer_purpose = href_list["purpose"]
|
||||
if(linked_db.charge_to_account(target_account_number, authenticated_account.owner_name, transfer_purpose, machine_id, transfer_amount))
|
||||
if(charge_to_account(target_account_number, authenticated_account.owner_name, transfer_purpose, machine_id, transfer_amount))
|
||||
usr << "\icon[src]<span class='info'>Funds transfer successful.</span>"
|
||||
authenticated_account.money -= transfer_amount
|
||||
|
||||
@@ -240,13 +246,17 @@ log transactions
|
||||
var/new_sec_level = max( min(text2num(href_list["new_security_level"]), 2), 0)
|
||||
authenticated_account.security_level = new_sec_level
|
||||
if("attempt_auth")
|
||||
if(linked_db && !ticks_left_locked_down)
|
||||
|
||||
// check if they have low security enabled
|
||||
scan_user(usr)
|
||||
|
||||
if(!ticks_left_locked_down && held_card)
|
||||
var/tried_account_num = text2num(href_list["account_num"])
|
||||
if(!tried_account_num)
|
||||
tried_account_num = held_card.associated_account_number
|
||||
var/tried_pin = text2num(href_list["account_pin"])
|
||||
|
||||
authenticated_account = linked_db.attempt_account_access(tried_account_num, tried_pin, held_card && held_card.associated_account_number == tried_account_num ? 2 : 1)
|
||||
authenticated_account = attempt_account_access(tried_account_num, tried_pin, held_card && held_card.associated_account_number == tried_account_num ? 2 : 1)
|
||||
if(!authenticated_account)
|
||||
number_incorrect_tries++
|
||||
if(previous_account_number == tried_account_num)
|
||||
@@ -256,7 +266,7 @@ log transactions
|
||||
playsound(src, 'sound/machines/buzz-two.ogg', 50, 1)
|
||||
|
||||
//create an entry in the account transaction log
|
||||
var/datum/money_account/failed_account = linked_db.get_account(tried_account_num)
|
||||
var/datum/money_account/failed_account = get_account(tried_account_num)
|
||||
if(failed_account)
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = failed_account.owner_name
|
||||
@@ -299,7 +309,7 @@ log transactions
|
||||
|
||||
//remove the money
|
||||
authenticated_account.money -= amount
|
||||
withdraw_arbitrary_sum(amount)
|
||||
spawn_money(amount,src.loc)
|
||||
|
||||
//create an entry in the account transaction log
|
||||
var/datum/transaction/T = new()
|
||||
@@ -337,56 +347,27 @@ log transactions
|
||||
else
|
||||
playsound(loc, 'sound/items/polaroid2.ogg', 50, 1)
|
||||
if("insert_card")
|
||||
if(held_card)
|
||||
held_card.loc = src.loc
|
||||
authenticated_account = null
|
||||
|
||||
if(ishuman(usr) && !usr.get_active_hand())
|
||||
usr.put_in_hands(held_card)
|
||||
held_card = null
|
||||
|
||||
if(!held_card)
|
||||
//this might happen if the user had the browser window open when somebody emagged it
|
||||
if(emagged > 0)
|
||||
usr << "\red \icon[src] The ATM card reader rejected your ID because this machine has been sabotaged!"
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
usr.drop_item()
|
||||
I.loc = src
|
||||
held_card = I
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
usr.drop_item()
|
||||
I.loc = src
|
||||
held_card = I
|
||||
release_held_id(usr)
|
||||
if("logout")
|
||||
authenticated_account = null
|
||||
//usr << browse(null,"window=atm")
|
||||
|
||||
src.attack_hand(usr)
|
||||
|
||||
//create the most effective combination of notes to make up the requested amount
|
||||
/obj/machinery/atm/proc/withdraw_arbitrary_sum(var/arbitrary_sum)
|
||||
while(arbitrary_sum >= 1000)
|
||||
arbitrary_sum -= 1000
|
||||
new /obj/item/weapon/spacecash/c1000(src)
|
||||
while(arbitrary_sum >= 500)
|
||||
arbitrary_sum -= 500
|
||||
new /obj/item/weapon/spacecash/c500(src)
|
||||
while(arbitrary_sum >= 200)
|
||||
arbitrary_sum -= 200
|
||||
new /obj/item/weapon/spacecash/c200(src)
|
||||
while(arbitrary_sum >= 100)
|
||||
arbitrary_sum -= 100
|
||||
new /obj/item/weapon/spacecash/c100(src)
|
||||
while(arbitrary_sum >= 50)
|
||||
arbitrary_sum -= 50
|
||||
new /obj/item/weapon/spacecash/c50(src)
|
||||
while(arbitrary_sum >= 20)
|
||||
arbitrary_sum -= 20
|
||||
new /obj/item/weapon/spacecash/c20(src)
|
||||
while(arbitrary_sum >= 10)
|
||||
arbitrary_sum -= 10
|
||||
new /obj/item/weapon/spacecash/c10(src)
|
||||
while(arbitrary_sum >= 1)
|
||||
arbitrary_sum -= 1
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
|
||||
//stolen wholesale and then edited a bit from newscasters, which are awesome and by Agouri
|
||||
/obj/machinery/atm/proc/scan_user(mob/living/carbon/human/human_user as mob)
|
||||
if(!authenticated_account && linked_db)
|
||||
if(!authenticated_account)
|
||||
if(human_user.wear_id)
|
||||
var/obj/item/weapon/card/id/I
|
||||
if(istype(human_user.wear_id, /obj/item/weapon/card/id) )
|
||||
@@ -395,7 +376,7 @@ log transactions
|
||||
var/obj/item/device/pda/P = human_user.wear_id
|
||||
I = P.id
|
||||
if(I)
|
||||
authenticated_account = linked_db.attempt_account_access(I.associated_account_number)
|
||||
authenticated_account = attempt_account_access(I.associated_account_number)
|
||||
if(authenticated_account)
|
||||
human_user << "\blue \icon[src] Access granted. Welcome user '[authenticated_account.owner_name].'"
|
||||
|
||||
@@ -407,3 +388,17 @@ log transactions
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
authenticated_account.transaction_log.Add(T)
|
||||
|
||||
view_screen = NO_SCREEN
|
||||
|
||||
// put the currently held id on the ground or in the hand of the user
|
||||
/obj/machinery/atm/proc/release_held_id(mob/living/carbon/human/human_user as mob)
|
||||
if(!held_card)
|
||||
return
|
||||
|
||||
held_card.loc = src.loc
|
||||
authenticated_account = null
|
||||
|
||||
if(ishuman(human_user) && !human_user.get_active_hand())
|
||||
human_user.put_in_hands(held_card)
|
||||
held_card = null
|
||||
@@ -0,0 +1,118 @@
|
||||
|
||||
/datum/money_account
|
||||
var/owner_name = ""
|
||||
var/account_number = 0
|
||||
var/remote_access_pin = 0
|
||||
var/money = 0
|
||||
var/list/transaction_log = list()
|
||||
var/suspended = 0
|
||||
var/security_level = 0 //0 - auto-identify from worn ID, require only account number
|
||||
//1 - require manual login / account number and pin
|
||||
//2 - require card and manual login
|
||||
|
||||
/datum/transaction
|
||||
var/target_name = ""
|
||||
var/purpose = ""
|
||||
var/amount = 0
|
||||
var/date = ""
|
||||
var/time = ""
|
||||
var/source_terminal = ""
|
||||
|
||||
/proc/create_account(var/new_owner_name = "Default user", var/starting_funds = 0, var/obj/machinery/account_database/source_db)
|
||||
|
||||
//create a new account
|
||||
var/datum/money_account/M = new()
|
||||
M.owner_name = new_owner_name
|
||||
M.remote_access_pin = rand(1111, 111111)
|
||||
M.money = starting_funds
|
||||
|
||||
//create an entry in the account transaction log for when it was created
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = new_owner_name
|
||||
T.purpose = "Account creation"
|
||||
T.amount = starting_funds
|
||||
if(!source_db)
|
||||
//set a random date, time and location some time over the past few decades
|
||||
T.date = "[num2text(rand(1,31))] [pick("January","February","March","April","May","June","July","August","September","October","November","December")], 25[rand(10,56)]"
|
||||
T.time = "[rand(0,24)]:[rand(11,59)]"
|
||||
T.source_terminal = "NTGalaxyNet Terminal #[rand(111,1111)]"
|
||||
|
||||
M.account_number = rand(111111, 999999)
|
||||
else
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
T.source_terminal = source_db.machine_id
|
||||
|
||||
M.account_number = next_account_number
|
||||
next_account_number += rand(1,25)
|
||||
|
||||
//create a sealed package containing the account details
|
||||
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(source_db.loc)
|
||||
|
||||
var/obj/item/weapon/paper/R = new /obj/item/weapon/paper(P)
|
||||
P.wrapped = R
|
||||
R.name = "Account information: [M.owner_name]"
|
||||
R.info = "<b>Account details (confidential)</b><br><hr><br>"
|
||||
R.info += "<i>Account holder:</i> [M.owner_name]<br>"
|
||||
R.info += "<i>Account number:</i> [M.account_number]<br>"
|
||||
R.info += "<i>Account pin:</i> [M.remote_access_pin]<br>"
|
||||
R.info += "<i>Starting balance:</i> $[M.money]<br>"
|
||||
R.info += "<i>Date and time:</i> [worldtime2text()], [current_date_string]<br><br>"
|
||||
R.info += "<i>Creation terminal ID:</i> [source_db.machine_id]<br>"
|
||||
R.info += "<i>Authorised NT officer overseeing creation:</i> [source_db.held_card.registered_name]<br>"
|
||||
|
||||
//stamp the paper
|
||||
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi')
|
||||
stampoverlay.icon_state = "paper_stamp-cent"
|
||||
if(!R.stamped)
|
||||
R.stamped = new
|
||||
R.stamped += /obj/item/weapon/stamp
|
||||
R.overlays += stampoverlay
|
||||
R.stamps += "<HR><i>This paper has been stamped by the Accounts Database.</i>"
|
||||
|
||||
//add the account
|
||||
M.transaction_log.Add(T)
|
||||
all_money_accounts.Add(M)
|
||||
|
||||
return M
|
||||
|
||||
/proc/charge_to_account(var/attempt_account_number, var/source_name, var/purpose, var/terminal_id, var/amount)
|
||||
for(var/datum/money_account/D in all_money_accounts)
|
||||
if(D.account_number == attempt_account_number && !D.suspended)
|
||||
D.money += amount
|
||||
|
||||
//create a transaction log entry
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = source_name
|
||||
T.purpose = purpose
|
||||
if(amount < 0)
|
||||
T.amount = "([amount])"
|
||||
else
|
||||
T.amount = "[amount]"
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
T.source_terminal = terminal_id
|
||||
D.transaction_log.Add(T)
|
||||
|
||||
return 1
|
||||
break
|
||||
|
||||
return 0
|
||||
|
||||
//this returns the first account datum that matches the supplied accnum/pin combination, it returns null if the combination did not match any account
|
||||
/proc/attempt_account_access(var/attempt_account_number, var/attempt_pin_number, var/security_level_passed = 0)
|
||||
for(var/datum/money_account/D in all_money_accounts)
|
||||
if(D.account_number == attempt_account_number)
|
||||
if( D.security_level <= security_level_passed && (!D.security_level || D.remote_access_pin == attempt_pin_number) )
|
||||
return D
|
||||
break
|
||||
|
||||
/proc/get_account(var/account_number)
|
||||
for(var/datum/money_account/D in all_money_accounts)
|
||||
if(D.account_number == account_number)
|
||||
return D
|
||||
|
||||
/proc/attempt_account_access_nosec(var/attempt_account_number)
|
||||
for(var/datum/money_account/D in all_money_accounts)
|
||||
if(D.account_number == attempt_account_number)
|
||||
return D
|
||||
@@ -0,0 +1,169 @@
|
||||
|
||||
/obj/machinery/account_database
|
||||
name = "Accounts uplink console"
|
||||
desc = "Access transaction logs, account data and all kinds of other financial records."
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "aiupload"
|
||||
density = 1
|
||||
req_one_access = list(access_hop, access_captain, access_cent_captain)
|
||||
var/receipt_num
|
||||
var/machine_id = ""
|
||||
var/obj/item/weapon/card/id/held_card
|
||||
var/access_level = 0
|
||||
var/datum/money_account/detailed_account_view
|
||||
var/creating_new_account = 0
|
||||
|
||||
/obj/machinery/account_database/New()
|
||||
..()
|
||||
machine_id = "[station_name()] Acc. DB #[num_financial_terminals++]"
|
||||
|
||||
/obj/machinery/account_database/attack_hand(mob/user as mob)
|
||||
if(get_dist(src,user) <= 1)
|
||||
var/dat = "<b>Accounts Database</b><br>"
|
||||
dat += "<i>[machine_id]</i><br>"
|
||||
dat += "Confirm identity: <a href='?src=\ref[src];choice=insert_card'>[held_card ? held_card : "-----"]</a><br>"
|
||||
|
||||
if(access_level > 0)
|
||||
dat += "You may not edit accounts at this terminal, only create and view them.<br>"
|
||||
if(creating_new_account)
|
||||
dat += "<br>"
|
||||
dat += "<a href='?src=\ref[src];choice=view_accounts_list;'>Return to accounts list</a>"
|
||||
dat += "<form name='create_account' action='?src=\ref[src]' method='get'>"
|
||||
dat += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
dat += "<input type='hidden' name='choice' value='finalise_create_account'>"
|
||||
dat += "<b>Holder name:</b> <input type='text' id='holder_name' name='holder_name' style='width:250px; background-color:white;'><br>"
|
||||
dat += "<b>Initial funds:</b> <input type='text' id='starting_funds' name='starting_funds' style='width:250px; background-color:white;'> (subtracted from station account)<br>"
|
||||
dat += "<i>New accounts are automatically assigned a secret number and pin, which are printed separately in a sealed package.</i><br>"
|
||||
dat += "<input type='submit' value='Create'><br>"
|
||||
dat += "</form>"
|
||||
else
|
||||
if(detailed_account_view)
|
||||
dat += "<br>"
|
||||
dat += "<a href='?src=\ref[src];choice=view_accounts_list;'>Return to accounts list</a><hr>"
|
||||
dat += "<b>Account number:</b> #[detailed_account_view.account_number]<br>"
|
||||
dat += "<b>Account holder:</b> [detailed_account_view.owner_name]<br>"
|
||||
dat += "<b>Account balance:</b> $[detailed_account_view.money]<br>"
|
||||
if(access_level > 1)
|
||||
dat += "<b><a href='?src=\ref[src];choice=add_funds'>Silently add funds (no transaction log)</a><br>"
|
||||
dat += "<b><a href='?src=\ref[src];choice=remove_funds'>Silently remove funds (no transaction log)</a><br>"
|
||||
dat += "<b><a href='?src=\ref[src];choice=toggle_suspension'>[detailed_account_view.suspended ? "Unsuspend account" : "Suspend account"]</a><br>"
|
||||
dat += "<table border=1 style='width:100%'>"
|
||||
dat += "<tr>"
|
||||
dat += "<td><b>Date</b></td>"
|
||||
dat += "<td><b>Time</b></td>"
|
||||
dat += "<td><b>Target</b></td>"
|
||||
dat += "<td><b>Purpose</b></td>"
|
||||
dat += "<td><b>Value</b></td>"
|
||||
dat += "<td><b>Source terminal ID</b></td>"
|
||||
dat += "</tr>"
|
||||
for(var/datum/transaction/T in detailed_account_view.transaction_log)
|
||||
dat += "<tr>"
|
||||
dat += "<td>[T.date]</td>"
|
||||
dat += "<td>[T.time]</td>"
|
||||
dat += "<td>[T.target_name]</td>"
|
||||
dat += "<td>[T.purpose]</td>"
|
||||
dat += "<td>$[T.amount]</td>"
|
||||
dat += "<td>[T.source_terminal]</td>"
|
||||
dat += "</tr>"
|
||||
dat += "</table>"
|
||||
else
|
||||
dat += "<a href='?src=\ref[src];choice=create_account;'>Create new account</a><br><br>"
|
||||
dat += "<table border=1 style='width:100%'>"
|
||||
for(var/i=1, i<=all_money_accounts.len, i++)
|
||||
var/datum/money_account/D = all_money_accounts[i]
|
||||
dat += "<tr>"
|
||||
dat += "<td>#[D.account_number]</td>"
|
||||
dat += "<td>[D.owner_name]</td>"
|
||||
dat += "<td>[D.suspended ? "SUSPENDED" : ""]</td>"
|
||||
dat += "<td><a href='?src=\ref[src];choice=view_account_detail;account_index=[i]'>View in detail</a></td>"
|
||||
dat += "</tr>"
|
||||
dat += "</table>"
|
||||
|
||||
user << browse(dat,"window=account_db;size=700x650")
|
||||
else
|
||||
user << browse(null,"window=account_db")
|
||||
|
||||
/obj/machinery/account_database/attackby(O as obj, user as mob)//TODO:SANITY
|
||||
if(istype(O, /obj/item/weapon/card))
|
||||
var/obj/item/weapon/card/id/idcard = O
|
||||
if(!held_card)
|
||||
usr.drop_item()
|
||||
idcard.loc = src
|
||||
held_card = idcard
|
||||
|
||||
if(access_cent_captain in idcard.access)
|
||||
access_level = 2
|
||||
else if(access_hop in idcard.access || access_captain in idcard.access)
|
||||
access_level = 1
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/account_database/Topic(var/href, var/href_list)
|
||||
|
||||
if(href_list["choice"])
|
||||
switch(href_list["choice"])
|
||||
if("create_account")
|
||||
creating_new_account = 1
|
||||
if("add_funds")
|
||||
var/amount = input("Enter the amount you wish to add", "Silently add funds") as num
|
||||
if(detailed_account_view)
|
||||
detailed_account_view.money += amount
|
||||
if("remove_funds")
|
||||
var/amount = input("Enter the amount you wish to remove", "Silently remove funds") as num
|
||||
if(detailed_account_view)
|
||||
detailed_account_view.money -= amount
|
||||
if("toggle_suspension")
|
||||
if(detailed_account_view)
|
||||
if(detailed_account_view.suspended)
|
||||
detailed_account_view.suspended = 0
|
||||
else
|
||||
detailed_account_view.suspended = 1
|
||||
if("finalise_create_account")
|
||||
var/account_name = href_list["holder_name"]
|
||||
var/starting_funds = max(text2num(href_list["starting_funds"]), 0)
|
||||
create_account(account_name, starting_funds, src)
|
||||
if(starting_funds > 0)
|
||||
//subtract the money
|
||||
station_account.money -= starting_funds
|
||||
|
||||
//create a transaction log entry
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = account_name
|
||||
T.purpose = "New account funds initialisation"
|
||||
T.amount = "([starting_funds])"
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
T.source_terminal = machine_id
|
||||
station_account.transaction_log.Add(T)
|
||||
|
||||
creating_new_account = 0
|
||||
if("insert_card")
|
||||
if(held_card)
|
||||
held_card.loc = src.loc
|
||||
|
||||
if(ishuman(usr) && !usr.get_active_hand())
|
||||
usr.put_in_hands(held_card)
|
||||
held_card = null
|
||||
access_level = 0
|
||||
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/C = I
|
||||
usr.drop_item()
|
||||
C.loc = src
|
||||
held_card = C
|
||||
|
||||
if(access_cent_captain in C.access)
|
||||
access_level = 2
|
||||
else if(access_hop in C.access || access_captain in C.access)
|
||||
access_level = 1
|
||||
if("view_account_detail")
|
||||
var/index = text2num(href_list["account_index"])
|
||||
if(index && index <= all_money_accounts.len)
|
||||
detailed_account_view = all_money_accounts[index]
|
||||
if("view_accounts_list")
|
||||
detailed_account_view = null
|
||||
creating_new_account = 0
|
||||
|
||||
src.attack_hand(usr)
|
||||
@@ -10,14 +10,12 @@
|
||||
var/transaction_amount = 0
|
||||
var/transaction_purpose = "Default charge"
|
||||
var/access_code = 0
|
||||
var/obj/machinery/account_database/linked_db
|
||||
var/datum/money_account/linked_account
|
||||
|
||||
/obj/item/device/eftpos/New()
|
||||
..()
|
||||
machine_id = "[station_name()] EFTPOS #[num_financial_terminals++]"
|
||||
access_code = rand(1111,111111)
|
||||
reconnect_database()
|
||||
spawn(0)
|
||||
print_reference()
|
||||
|
||||
@@ -69,16 +67,6 @@
|
||||
D.wrapped = R
|
||||
D.name = "small parcel - 'EFTPOS access code'"
|
||||
|
||||
/obj/item/device/eftpos/proc/reconnect_database()
|
||||
var/turf/location = get_turf(src)
|
||||
if(!location)
|
||||
return
|
||||
|
||||
for(var/obj/machinery/account_database/DB in machines) //Hotfix until someone finds out why it isn't in 'machines'
|
||||
if(DB.z == location.z)
|
||||
linked_db = DB
|
||||
break
|
||||
|
||||
/obj/item/device/eftpos/attack_self(mob/user as mob)
|
||||
if(get_dist(src,user) <= 1)
|
||||
var/dat = "<b>[eftpos_name]</b><br>"
|
||||
@@ -109,17 +97,11 @@
|
||||
|
||||
/obj/item/device/eftpos/attackby(O as obj, user as mob)
|
||||
if(istype(O, /obj/item/weapon/card))
|
||||
//attempt to connect to a new db, and if that doesn't work then fail
|
||||
if(!linked_db)
|
||||
reconnect_database()
|
||||
if(linked_db)
|
||||
if(linked_account)
|
||||
var/obj/item/weapon/card/I = O
|
||||
scan_card(I)
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to connect to linked account.</span>"
|
||||
if(linked_account)
|
||||
var/obj/item/weapon/card/I = O
|
||||
scan_card(I)
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to connect to accounts database.</span>"
|
||||
usr << "\icon[src]<span class='warning'>Unable to connect to linked account.</span>"
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -145,14 +127,12 @@
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Incorrect code entered.</span>"
|
||||
if("link_account")
|
||||
if(!linked_db)
|
||||
reconnect_database()
|
||||
if(linked_db)
|
||||
var/attempt_account_num = input("Enter account number to pay EFTPOS charges into", "New account number") as num
|
||||
var/attempt_pin = input("Enter pin code", "Account pin") as num
|
||||
linked_account = linked_db.attempt_account_access(attempt_account_num, attempt_pin, 1)
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to connect to accounts database.</span>"
|
||||
var/attempt_account_num = input("Enter account number to pay EFTPOS charges into", "New account number") as num
|
||||
var/attempt_pin = input("Enter pin code", "Account pin") as num
|
||||
linked_account = attempt_account_access(attempt_account_num, attempt_pin, 1)
|
||||
if(linked_account.suspended)
|
||||
linked_account = null
|
||||
usr << "\icon[src]<span class='warning'>Account has been suspended.</span>"
|
||||
if("trans_purpose")
|
||||
transaction_purpose = input("Enter reason for EFTPOS transaction", "Transaction purpose")
|
||||
if("trans_value")
|
||||
@@ -172,10 +152,7 @@
|
||||
else
|
||||
usr << "\icon[src] <span class='warning'>No account connected to send transactions to.</span>"
|
||||
if("scan_card")
|
||||
//attempt to connect to a new db, and if that doesn't work then fail
|
||||
if(!linked_db)
|
||||
reconnect_database()
|
||||
if(linked_db && linked_account)
|
||||
if(linked_account)
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card))
|
||||
scan_card(I)
|
||||
@@ -201,46 +178,63 @@
|
||||
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
|
||||
if(transaction_locked && !transaction_paid)
|
||||
if(linked_account)
|
||||
var/attempt_pin = input("Enter pin code", "EFTPOS transaction") as num
|
||||
var/datum/money_account/D = linked_db.attempt_account_access(C.associated_account_number, attempt_pin, 2)
|
||||
if(D)
|
||||
if(transaction_amount <= D.money)
|
||||
playsound(src, 'sound/machines/chime.ogg', 50, 1)
|
||||
src.visible_message("\icon[src] The [src] chimes.")
|
||||
transaction_paid = 1
|
||||
if(!linked_account.suspended)
|
||||
var/attempt_pin = input("Enter pin code", "EFTPOS transaction") as num
|
||||
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
|
||||
if(D)
|
||||
if(!D.suspended)
|
||||
if(transaction_amount <= D.money)
|
||||
playsound(src, 'sound/machines/chime.ogg', 50, 1)
|
||||
src.visible_message("\icon[src] The [src] chimes.")
|
||||
transaction_paid = 1
|
||||
|
||||
//transfer the money
|
||||
D.money -= transaction_amount
|
||||
linked_account.money += transaction_amount
|
||||
//transfer the money
|
||||
D.money -= transaction_amount
|
||||
linked_account.money += transaction_amount
|
||||
|
||||
//create entries in the two account transaction logs
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = "[linked_account.owner_name] (via [eftpos_name])"
|
||||
T.purpose = transaction_purpose
|
||||
if(transaction_amount > 0)
|
||||
T.amount = "([transaction_amount])"
|
||||
//create entries in the two account transaction logs
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = "[linked_account.owner_name] (via [eftpos_name])"
|
||||
T.purpose = transaction_purpose
|
||||
if(transaction_amount > 0)
|
||||
T.amount = "([transaction_amount])"
|
||||
else
|
||||
T.amount = "[transaction_amount]"
|
||||
T.source_terminal = machine_id
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
D.transaction_log.Add(T)
|
||||
//
|
||||
T = new()
|
||||
T.target_name = D.owner_name
|
||||
T.purpose = transaction_purpose
|
||||
T.amount = "[transaction_amount]"
|
||||
T.source_terminal = machine_id
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
linked_account.transaction_log.Add(T)
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>You don't have that much money!</span>"
|
||||
else
|
||||
T.amount = "[transaction_amount]"
|
||||
T.source_terminal = machine_id
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
D.transaction_log.Add(T)
|
||||
//
|
||||
T = new()
|
||||
T.target_name = D.owner_name
|
||||
T.purpose = transaction_purpose
|
||||
T.amount = "[transaction_amount]"
|
||||
T.source_terminal = machine_id
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
linked_account.transaction_log.Add(T)
|
||||
usr << "\icon[src]<span class='warning'>Your account has been suspended.</span>"
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>You don't have that much money!</span>"
|
||||
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
|
||||
usr << "\icon[src]<span class='warning'>Connected account has been suspended.</span>"
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>EFTPOS is not connected to an account.</span>"
|
||||
else if (istype(I, /obj/item/weapon/card/emag))
|
||||
if(transaction_locked)
|
||||
if(transaction_paid)
|
||||
usr << "\icon[src]<span class='info'>You stealthily swipe [I] through [src].</span>"
|
||||
transaction_locked = 0
|
||||
transaction_paid = 0
|
||||
else
|
||||
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
|
||||
playsound(src, 'sound/machines/chime.ogg', 50, 1)
|
||||
src.visible_message("\icon[src] The [src] chimes.")
|
||||
transaction_paid = 1
|
||||
else
|
||||
..()
|
||||
|
||||
//emag?
|
||||
//emag?
|
||||
@@ -8,9 +8,6 @@
|
||||
var/datum/trade_destination/affected_dest
|
||||
|
||||
/datum/event/economic_event/start()
|
||||
if(!setup_economy)
|
||||
setup_economy()
|
||||
|
||||
affected_dest = pickweight(weighted_randomevent_locations)
|
||||
if(affected_dest.viable_random_events.len)
|
||||
endWhen = rand(60,300)
|
||||
@@ -1,4 +1,4 @@
|
||||
var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian", "Trade")
|
||||
var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian")
|
||||
|
||||
// The department the job belongs to.
|
||||
/datum/job/var/department = null
|
||||
@@ -67,7 +67,4 @@ var/list/station_departments = list("Command", "Medical", "Engineering", "Scienc
|
||||
|
||||
/datum/job/detective/department = "Security"
|
||||
|
||||
/datum/job/officer/department = "Security"
|
||||
|
||||
/datum/job/trader/department = "Trade"
|
||||
/datum/job/trader/head_position = 1
|
||||
/datum/job/officer/department = "Security"
|
||||
@@ -0,0 +1,74 @@
|
||||
/obj/item/weapon/spacecash
|
||||
name = "0 credit chip"
|
||||
desc = "It's worth 0 credits."
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "spacecash"
|
||||
opacity = 0
|
||||
density = 0
|
||||
anchored = 0.0
|
||||
force = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = 1.0
|
||||
var/access = list()
|
||||
access = access_crate_cash
|
||||
var/worth = 0
|
||||
|
||||
/obj/item/weapon/spacecash/c1
|
||||
name = "1 credip chip"
|
||||
icon_state = "spacecash"
|
||||
desc = "It's worth 1 credit."
|
||||
worth = 1
|
||||
|
||||
/obj/item/weapon/spacecash/c10
|
||||
name = "10 credit chip"
|
||||
icon_state = "spacecash10"
|
||||
desc = "It's worth 10 credits."
|
||||
worth = 10
|
||||
|
||||
/obj/item/weapon/spacecash/c20
|
||||
name = "20 credit chip"
|
||||
icon_state = "spacecash20"
|
||||
desc = "It's worth 20 credits."
|
||||
worth = 20
|
||||
|
||||
/obj/item/weapon/spacecash/c50
|
||||
name = "50 credit chip"
|
||||
icon_state = "spacecash50"
|
||||
desc = "It's worth 50 credits."
|
||||
worth = 50
|
||||
|
||||
/obj/item/weapon/spacecash/c100
|
||||
name = "100 credit chip"
|
||||
icon_state = "spacecash100"
|
||||
desc = "It's worth 100 credits."
|
||||
worth = 100
|
||||
|
||||
/obj/item/weapon/spacecash/c200
|
||||
name = "200 credit chip"
|
||||
icon_state = "spacecash200"
|
||||
desc = "It's worth 200 credits."
|
||||
worth = 200
|
||||
|
||||
/obj/item/weapon/spacecash/c500
|
||||
name = "500 credit chip"
|
||||
icon_state = "spacecash500"
|
||||
desc = "It's worth 500 credits."
|
||||
worth = 500
|
||||
|
||||
/obj/item/weapon/spacecash/c1000
|
||||
name = "1000 credit chip"
|
||||
icon_state = "spacecash1000"
|
||||
desc = "It's worth 1000 credits."
|
||||
worth = 1000
|
||||
|
||||
proc/spawn_money(var/sum, spawnloc)
|
||||
var/cash_type
|
||||
for(var/i in list(1000,500,200,100,50,20,10,1))
|
||||
cash_type = text2path("/obj/item/weapon/spacecash/c[i]")
|
||||
while(sum >= i)
|
||||
sum -= i
|
||||
new cash_type(spawnloc)
|
||||
return
|
||||
@@ -44,7 +44,7 @@
|
||||
#define ROBOTICS 13
|
||||
#define BIOMEDICAL 14
|
||||
|
||||
#define EVA 15
|
||||
#define GEAR_EVA 15
|
||||
|
||||
//---- The following corporations are friendly with NanoTrasen and loosely enable trade and travel:
|
||||
//Corporation NanoTrasen - Generalised / high tech research and plasma exploitation.
|
||||
@@ -63,10 +63,20 @@
|
||||
//Destroyers are medium sized vessels, often used for escorting larger ships but able to go toe-to-toe with them if need be.
|
||||
//Frigates are medium sized vessels, often used for escorting larger ships. They will rapidly find themselves outclassed if forced to face heavy warships head on.
|
||||
|
||||
var/setup_economy = 0
|
||||
var/global/current_date_string
|
||||
|
||||
var/global/datum/money_account/vendor_account
|
||||
var/global/datum/money_account/station_account
|
||||
var/global/list/datum/money_account/department_accounts = list()
|
||||
var/global/num_financial_terminals = 1
|
||||
var/global/next_account_number = 0
|
||||
var/global/list/all_money_accounts = list()
|
||||
var/global/economy_init = 0
|
||||
|
||||
/proc/setup_economy()
|
||||
if(setup_economy)
|
||||
return
|
||||
if(economy_init)
|
||||
return 2
|
||||
|
||||
var/datum/feed_channel/newChannel = new /datum/feed_channel
|
||||
newChannel.channel_name = "Tau Ceti Daily"
|
||||
newChannel.author = "CentComm Minister of Information"
|
||||
@@ -86,4 +96,61 @@ var/setup_economy = 0
|
||||
weighted_randomevent_locations[D] = D.viable_random_events.len
|
||||
weighted_mundaneevent_locations[D] = D.viable_mundane_events.len
|
||||
|
||||
setup_economy = 1
|
||||
create_station_account()
|
||||
|
||||
for(var/department in station_departments)
|
||||
create_department_account(department)
|
||||
create_department_account("Vendor")
|
||||
vendor_account = department_accounts["Vendor"]
|
||||
|
||||
current_date_string = "[num2text(rand(1,31))] [pick("January","February","March","April","May","June","July","August","September","October","November","December")], 2557"
|
||||
|
||||
economy_init = 1
|
||||
return 1
|
||||
|
||||
/proc/create_station_account()
|
||||
if(!station_account)
|
||||
next_account_number = rand(111111, 999999)
|
||||
|
||||
station_account = new()
|
||||
station_account.owner_name = "[station_name()] Station Account"
|
||||
station_account.account_number = rand(111111, 999999)
|
||||
station_account.remote_access_pin = rand(1111, 111111)
|
||||
station_account.money = 75000
|
||||
|
||||
//create an entry in the account transaction log for when it was created
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = station_account.owner_name
|
||||
T.purpose = "Account creation"
|
||||
T.amount = 75000
|
||||
T.date = "2nd April, 2555"
|
||||
T.time = "11:24"
|
||||
T.source_terminal = "Biesel GalaxyNet Terminal #277"
|
||||
|
||||
//add the account
|
||||
station_account.transaction_log.Add(T)
|
||||
all_money_accounts.Add(station_account)
|
||||
|
||||
/proc/create_department_account(department)
|
||||
next_account_number = rand(111111, 999999)
|
||||
|
||||
var/datum/money_account/department_account = new()
|
||||
department_account.owner_name = "[department] Account"
|
||||
department_account.account_number = rand(111111, 999999)
|
||||
department_account.remote_access_pin = rand(1111, 111111)
|
||||
department_account.money = 5000
|
||||
|
||||
//create an entry in the account transaction log for when it was created
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = department_account.owner_name
|
||||
T.purpose = "Account creation"
|
||||
T.amount = department_account.money
|
||||
T.date = "2nd April, 2555"
|
||||
T.time = "11:24"
|
||||
T.source_terminal = "Biesel GalaxyNet Terminal #277"
|
||||
|
||||
//add the account
|
||||
department_account.transaction_log.Add(T)
|
||||
all_money_accounts.Add(department_account)
|
||||
|
||||
department_accounts[department] = department_account
|
||||
@@ -50,7 +50,7 @@ var/global/list/possibleEvents = list()
|
||||
|
||||
possibleEvents[/datum/event/mass_hallucination] = 200
|
||||
possibleEvents[/datum/event/falsealarm] = 300
|
||||
possibleEvents[/datum/event/immovable_rod] = 200
|
||||
// possibleEvents[/datum/event/immovable_rod] = 200
|
||||
possibleEvents[/datum/event/vent_clog] = 300
|
||||
possibleEvents[/datum/event/anomaly/anomaly_bluespace] = 100
|
||||
possibleEvents[/datum/event/anomaly/anomaly_flux] = 200
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
/datum/event/money_hacker/setup()
|
||||
if(all_money_accounts.len)
|
||||
for(var/obj/machinery/account_database/DB in world)
|
||||
if( DB.z == 1 && !(DB.stat&NOPOWER) && DB.activated )
|
||||
if( DB.z == 1 && !(DB.stat&NOPOWER))
|
||||
affected_db = DB
|
||||
break
|
||||
if(affected_db)
|
||||
@@ -60,7 +60,7 @@
|
||||
/datum/event/money_hacker/tick()
|
||||
if(world.time > time_start + time_duration)
|
||||
var/message
|
||||
if(affected_account && affected_db && affected_db.activated && !(affected_db.stat & (NOPOWER|BROKEN)) )
|
||||
if(affected_account && affected_db && !(affected_db.stat & (NOPOWER|BROKEN)) )
|
||||
//hacker wins
|
||||
message = "The hack attempt has succeeded."
|
||||
|
||||
|
||||
@@ -1149,4 +1149,76 @@
|
||||
|
||||
/datum/recipe/cracker
|
||||
reagents = list("flour" = 5, "sodiumchloride" = 1)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/cracker
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/cracker
|
||||
|
||||
////////////////////////////FOOD ADDITTIONS///////////////////////////////
|
||||
|
||||
/datum/recipe/wrap
|
||||
reagents = list("soysauce" = 10)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/friedegg,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/wrap
|
||||
|
||||
/datum/recipe/beans
|
||||
reagents = list("ketchup" = 5)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/beans
|
||||
|
||||
/datum/recipe/benedict
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/friedegg,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatsteak,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/breadslice,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/benedict
|
||||
|
||||
/datum/recipe/hotdog
|
||||
reagents = list("ketchup" = 5)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/breadslice,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/sausage,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/hotdog
|
||||
|
||||
/datum/recipe/meatbun
|
||||
reagents = list("soysauce" = 5, "flour" = 5)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatball,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/meatbun
|
||||
|
||||
/datum/recipe/icecreamsandwich
|
||||
reagents = list("ice" = 5, "cream" = 5)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/icecream,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/icecreamsandwich
|
||||
|
||||
/datum/recipe/notasandwich
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/breadslice,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/breadslice,
|
||||
/obj/item/clothing/mask/fakemoustache,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/notasandwich
|
||||
|
||||
/datum/recipe/sugarcookie
|
||||
reagents = list("flour" = 5, "sugar" = 5)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/sugarcookie
|
||||
|
||||
/datum/recipe/friedbanana
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/banana
|
||||
)
|
||||
/obj/item/weapon/
|
||||
reagents = list("flour" = 10, "sugar" = 10, "cornoil" = 5)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/friedbanana
|
||||
@@ -485,7 +485,7 @@ commented out in r5061, I left it because of the shroom thingies
|
||||
M.Stun(5)
|
||||
M.apply_effect(25, IRRADIATE)
|
||||
|
||||
var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
|
||||
var/turf/unsimulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/unsimulated/floor/plating/airless/asteroid)
|
||||
N.fullUpdateMineralOverlays()
|
||||
|
||||
return
|
||||
@@ -603,3 +603,174 @@ commented out in r5061, I left it because of the shroom thingies
|
||||
M.selected.action(src)
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
/**********************Asteroid**************************/
|
||||
|
||||
/turf/unsimulated/floor/plating/airless/asteroid //floor piece
|
||||
name = "Asteroid"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "asteroid"
|
||||
oxygen = 0.01
|
||||
nitrogen = 0.01
|
||||
temperature = TCMB
|
||||
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
|
||||
|
||||
/turf/unsimulated/floor/plating/airless/asteroid/New()
|
||||
var/proper_name = name
|
||||
..()
|
||||
name = proper_name
|
||||
//if (prob(50))
|
||||
// seedName = pick(list("1","2","3","4"))
|
||||
// seedAmt = rand(1,4)
|
||||
if(prob(20))
|
||||
icon_state = "asteroid[rand(0,12)]"
|
||||
spawn(2)
|
||||
updateMineralOverlays()
|
||||
|
||||
/turf/unsimulated/floor/plating/airless/asteroid/ex_act(severity)
|
||||
switch(severity)
|
||||
if(3.0)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(70))
|
||||
src.gets_dug()
|
||||
if(1.0)
|
||||
src.gets_dug()
|
||||
return
|
||||
|
||||
/turf/unsimulated/floor/plating/airless/asteroid/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if(!W || !user)
|
||||
return 0
|
||||
|
||||
if ((istype(W, /obj/item/weapon/shovel)))
|
||||
var/turf/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
return
|
||||
|
||||
if (dug)
|
||||
user << "\red This area has already been dug"
|
||||
return
|
||||
|
||||
user << "\red You start digging."
|
||||
playsound(src.loc, 'sound/effects/rustle1.ogg', 50, 1) //russle sounds sounded better
|
||||
|
||||
sleep(40)
|
||||
if ((user.loc == T && user.get_active_hand() == W))
|
||||
user << "\blue You dug a hole."
|
||||
gets_dug()
|
||||
|
||||
if ((istype(W,/obj/item/weapon/pickaxe/drill)))
|
||||
var/turf/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
return
|
||||
|
||||
if (dug)
|
||||
user << "\red This area has already been dug"
|
||||
return
|
||||
|
||||
user << "\red You start digging."
|
||||
playsound(src.loc, 'sound/effects/rustle1.ogg', 50, 1) //russle sounds sounded better
|
||||
|
||||
sleep(30)
|
||||
if ((user.loc == T && user.get_active_hand() == W))
|
||||
user << "\blue You dug a hole."
|
||||
gets_dug()
|
||||
|
||||
if ((istype(W,/obj/item/weapon/pickaxe/diamonddrill)) || (istype(W,/obj/item/weapon/pickaxe/borgdrill)))
|
||||
var/turf/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
return
|
||||
|
||||
if (dug)
|
||||
user << "\red This area has already been dug"
|
||||
return
|
||||
|
||||
user << "\red You start digging."
|
||||
playsound(src.loc, 'sound/effects/rustle1.ogg', 50, 1) //russle sounds sounded better
|
||||
|
||||
sleep(0)
|
||||
if ((user.loc == T && user.get_active_hand() == W))
|
||||
user << "\blue You dug a hole."
|
||||
gets_dug()
|
||||
|
||||
if(istype(W,/obj/item/weapon/storage/bag/ore))
|
||||
var/obj/item/weapon/storage/bag/ore/S = W
|
||||
if(S.collection_mode)
|
||||
for(var/obj/item/weapon/ore/O in src.contents)
|
||||
O.attackby(W,user)
|
||||
return
|
||||
|
||||
else
|
||||
..(W,user)
|
||||
return
|
||||
|
||||
/turf/unsimulated/floor/plating/airless/asteroid/proc/gets_dug()
|
||||
if(dug)
|
||||
return
|
||||
new/obj/item/weapon/ore/glass(src)
|
||||
new/obj/item/weapon/ore/glass(src)
|
||||
new/obj/item/weapon/ore/glass(src)
|
||||
new/obj/item/weapon/ore/glass(src)
|
||||
new/obj/item/weapon/ore/glass(src)
|
||||
dug = 1
|
||||
icon_state = "asteroid_dug"
|
||||
return
|
||||
|
||||
/turf/unsimulated/floor/plating/airless/asteroid/proc/updateMineralOverlays()
|
||||
|
||||
src.overlays.Cut()
|
||||
|
||||
if(istype(get_step(src, NORTH), /turf/unsimulated/mineral))
|
||||
src.overlays += image('icons/turf/walls.dmi', "rock_side_n")
|
||||
if(istype(get_step(src, SOUTH), /turf/unsimulated/mineral))
|
||||
src.overlays += image('icons/turf/walls.dmi', "rock_side_s", layer=6)
|
||||
if(istype(get_step(src, EAST), /turf/unsimulated/mineral))
|
||||
src.overlays += image('icons/turf/walls.dmi', "rock_side_e", layer=6)
|
||||
if(istype(get_step(src, WEST), /turf/unsimulated/mineral))
|
||||
src.overlays += image('icons/turf/walls.dmi', "rock_side_w", layer=6)
|
||||
|
||||
/turf/unsimulated/floor/plating/airless/asteroid/proc/fullUpdateMineralOverlays()
|
||||
var/turf/unsimulated/floor/plating/airless/asteroid/A
|
||||
if(istype(get_step(src, WEST), /turf/unsimulated/floor/plating/airless/asteroid))
|
||||
A = get_step(src, WEST)
|
||||
A.updateMineralOverlays()
|
||||
if(istype(get_step(src, EAST), /turf/unsimulated/floor/plating/airless/asteroid))
|
||||
A = get_step(src, EAST)
|
||||
A.updateMineralOverlays()
|
||||
if(istype(get_step(src, NORTH), /turf/unsimulated/floor/plating/airless/asteroid))
|
||||
A = get_step(src, NORTH)
|
||||
A.updateMineralOverlays()
|
||||
if(istype(get_step(src, NORTHWEST), /turf/unsimulated/floor/plating/airless/asteroid))
|
||||
A = get_step(src, NORTHWEST)
|
||||
A.updateMineralOverlays()
|
||||
if(istype(get_step(src, NORTHEAST), /turf/unsimulated/floor/plating/airless/asteroid))
|
||||
A = get_step(src, NORTHEAST)
|
||||
A.updateMineralOverlays()
|
||||
if(istype(get_step(src, SOUTHWEST), /turf/unsimulated/floor/plating/airless/asteroid))
|
||||
A = get_step(src, SOUTHWEST)
|
||||
A.updateMineralOverlays()
|
||||
if(istype(get_step(src, SOUTHEAST), /turf/unsimulated/floor/plating/airless/asteroid))
|
||||
A = get_step(src, SOUTHEAST)
|
||||
A.updateMineralOverlays()
|
||||
if(istype(get_step(src, SOUTH), /turf/unsimulated/floor/plating/airless/asteroid))
|
||||
A = get_step(src, SOUTH)
|
||||
A.updateMineralOverlays()
|
||||
src.updateMineralOverlays()
|
||||
|
||||
/turf/unsimulated/floor/plating/airless/asteroid/Entered(atom/movable/M as mob|obj)
|
||||
..()
|
||||
if(istype(M,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
if(istype(R.module, /obj/item/weapon/robot_module/miner))
|
||||
if(istype(R.module_state_1,/obj/item/weapon/storage/bag/ore))
|
||||
src.attackby(R.module_state_1,R)
|
||||
else if(istype(R.module_state_2,/obj/item/weapon/storage/bag/ore))
|
||||
src.attackby(R.module_state_2,R)
|
||||
else if(istype(R.module_state_3,/obj/item/weapon/storage/bag/ore))
|
||||
src.attackby(R.module_state_3,R)
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
/mob/living/carbon/alien/hitby(atom/movable/AM)
|
||||
..(AM, 1)
|
||||
@@ -15,7 +15,7 @@
|
||||
req_access = list(access_robotics)
|
||||
|
||||
//Revised. Brainmob is now contained directly within object of transfer. MMI in this case.
|
||||
|
||||
var/alien = 0
|
||||
var/locked = 0
|
||||
var/mob/living/carbon/brain/brainmob = null//The current occupant.
|
||||
var/mob/living/silicon/robot = null//Appears unused.
|
||||
@@ -38,10 +38,17 @@
|
||||
living_mob_list += brainmob
|
||||
|
||||
user.drop_item()
|
||||
if(istype(O,/obj/item/brain/alien))
|
||||
name = "Man-Machine Interface: Alien - [brainmob.real_name]"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "AlienMMI"
|
||||
alien = 1
|
||||
else
|
||||
name = "Man-Machine Interface: [brainmob.real_name]"
|
||||
icon_state = "mmi_full"
|
||||
alien = 0
|
||||
del(O)
|
||||
|
||||
name = "Man-Machine Interface: [brainmob.real_name]"
|
||||
icon_state = "mmi_full"
|
||||
|
||||
locked = 1
|
||||
|
||||
@@ -61,6 +68,8 @@
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(!brainmob)
|
||||
user << "\red You upend the MMI, but there's nothing in it."
|
||||
@@ -68,13 +77,13 @@
|
||||
user << "\red You upend the MMI, but the brain is clamped into place."
|
||||
else
|
||||
user << "\blue You upend the MMI, spilling the brain onto the floor."
|
||||
var/obj/item/brain/brain = new(user.loc)
|
||||
brainmob.container = null//Reset brainmob mmi var.
|
||||
brainmob.loc = brain//Throw mob into brain.
|
||||
living_mob_list -= brainmob//Get outta here
|
||||
brain.brainmob = brainmob//Set the brain to use the brainmob
|
||||
brainmob = null//Set mmi brainmob var to null
|
||||
|
||||
if(alien)
|
||||
var/obj/item/brain/alien/brain = new(user.loc)
|
||||
dropbrain(brain,get_turf(user))
|
||||
else
|
||||
var/obj/item/brain/brain = new(user.loc)
|
||||
dropbrain(brain,get_turf(user))
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "mmi_empty"
|
||||
name = "Man-Machine Interface"
|
||||
|
||||
@@ -90,6 +99,16 @@
|
||||
icon_state = "mmi_full"
|
||||
locked = 1
|
||||
return
|
||||
//I made this proc as a way to have a brainmob be transferred to any created brain, and to solve the
|
||||
//problem i was having with alien/nonalien brain drops.
|
||||
dropbrain(var/obj/item/brain/brain, var/turf/dropspot)
|
||||
brainmob.container = null//Reset brainmob mmi var.
|
||||
brainmob.loc = brain//Throw mob into brain.
|
||||
living_mob_list -= brainmob//Get outta here
|
||||
brain.brainmob = brainmob//Set the brain to use the brainmob
|
||||
brain.brainmob.cancel_camera()
|
||||
brainmob = null//Set mmi brainmob var to null
|
||||
|
||||
|
||||
/obj/item/device/mmi/radio_enabled
|
||||
name = "Radio-enabled Man-Machine Interface"
|
||||
|
||||
@@ -95,4 +95,11 @@
|
||||
del(src)
|
||||
else
|
||||
..()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/brain/alien
|
||||
name = "alien brain"
|
||||
desc = "We barely understand the brains of terrestial animals. Who knows what we may find in the brain of such an advanced species?"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "AlienBrain"
|
||||
origin_tech = "biotech=7"
|
||||
@@ -221,7 +221,7 @@
|
||||
|
||||
// ++++ROCKDTBEN++++ MOB PROCS //END
|
||||
|
||||
/*
|
||||
|
||||
|
||||
/mob/living/carbon/proc/handle_ventcrawl(var/obj/machinery/atmospherics/unary/vent_pump/vent_found = null) // -- TLE -- Merged by Carn
|
||||
if(stat)
|
||||
@@ -313,7 +313,7 @@
|
||||
if(new_area)
|
||||
new_area.Entered(src)
|
||||
|
||||
*/
|
||||
|
||||
|
||||
/mob/living/carbon/clean_blood()
|
||||
. = ..()
|
||||
@@ -334,24 +334,24 @@
|
||||
//Throwing stuff
|
||||
|
||||
/mob/living/carbon/proc/toggle_throw_mode()
|
||||
if (src.in_throw_mode)
|
||||
if (in_throw_mode)
|
||||
throw_mode_off()
|
||||
else
|
||||
throw_mode_on()
|
||||
|
||||
/mob/living/carbon/proc/throw_mode_off()
|
||||
src.in_throw_mode = 0
|
||||
src.throw_icon.icon_state = "act_throw_off"
|
||||
in_throw_mode = 0
|
||||
throw_icon.icon_state = "act_throw_off"
|
||||
|
||||
/mob/living/carbon/proc/throw_mode_on()
|
||||
src.in_throw_mode = 1
|
||||
src.throw_icon.icon_state = "act_throw_on"
|
||||
in_throw_mode = 1
|
||||
throw_icon.icon_state = "act_throw_on"
|
||||
|
||||
/mob/proc/throw_item(atom/target)
|
||||
return
|
||||
|
||||
/mob/living/carbon/throw_item(atom/target)
|
||||
src.throw_mode_off()
|
||||
throw_mode_off()
|
||||
if(usr.stat || !target)
|
||||
return
|
||||
if(target.type == /obj/screen) return
|
||||
@@ -382,7 +382,7 @@
|
||||
update_icons()
|
||||
|
||||
if (istype(usr, /mob/living/carbon)) //Check if a carbon mob is throwing. Modify/remove this line as required.
|
||||
item.loc = src.loc
|
||||
item.loc = usr.loc
|
||||
if(src.client)
|
||||
src.client.screen -= item
|
||||
if(istype(item, /obj/item))
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
/mob/living/carbon/hitby(atom/movable/AM, skip)
|
||||
if(!skip) //ugly, but easy
|
||||
message_admins("Skip Check Passed")
|
||||
if(in_throw_mode && !get_active_hand()) //empty active hand and we're in throw mode
|
||||
message_admins("In Throw Mode and active hand check passed")
|
||||
if(canmove && !restrained())
|
||||
message_admins("Restrained/moving check passed")
|
||||
if(istype(AM, /obj/item))
|
||||
message_admins("Item check passed")
|
||||
var/obj/item/I = AM
|
||||
if(isturf(I.loc))
|
||||
message_admins("Turf check passed")
|
||||
put_in_active_hand(I)
|
||||
visible_message("<span class='warning'>[src] catches [I]!</span>")
|
||||
throw_mode_off()
|
||||
return
|
||||
..()
|
||||
@@ -317,6 +317,14 @@
|
||||
if(armor >= 2) return
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/is_loyalty_implanted(mob/living/carbon/human/M)
|
||||
for(var/L in M.contents)
|
||||
if(istype(L, /obj/item/weapon/implant/loyalty))
|
||||
for(var/datum/organ/external/O in M.organs)
|
||||
if(L in O.implants)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
if(M.Victim) return // can't attack while eating!
|
||||
|
||||
|
||||
@@ -47,10 +47,13 @@
|
||||
|
||||
var/miming = null //Toggle for the mime's abilities.
|
||||
var/special_voice = "" // For changing our voice. Used by a symptom.
|
||||
var/said_last_words=0
|
||||
|
||||
var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
|
||||
|
||||
var/xylophone = 0 //For the spoooooooky xylophone cooldown
|
||||
|
||||
var/mob/remoteview_target = null
|
||||
var/meatleft = 3 //For chef item
|
||||
var/meatleft = 3 //For chef item
|
||||
|
||||
var/slime_color = "blue" //For slime people this defines their color, it's blue by default to pay tribute to the old icons
|
||||
@@ -1,4 +1,6 @@
|
||||
/mob/living/carbon/human/say(var/message)
|
||||
if(miming)
|
||||
return
|
||||
|
||||
if(wear_mask)
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja) && wear_mask:voice == "Unknown")
|
||||
@@ -35,6 +37,8 @@
|
||||
message = slur(message)
|
||||
..(message)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/human/say_understands(var/other,var/datum/language/speaking = null)
|
||||
|
||||
if(has_brain_worms()) //Brain worms translate everything. Even mice and alien speak.
|
||||
|
||||
@@ -418,8 +418,10 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
|
||||
if(dna)
|
||||
switch(dna.mutantrace)
|
||||
if("golem","slime","shadow","adamantine")
|
||||
if("golem","shadow","adamantine")
|
||||
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
|
||||
if("slime")
|
||||
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/slimemutant.dmi', "icon_state" = "[slime_color]_[dna.mutantrace][fat]_[gender]_s")
|
||||
else
|
||||
overlays_standing[MUTANTRACE_LAYER] = null
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
if (src.stat == 2)
|
||||
return src.say_dead(message)
|
||||
|
||||
if (src.stat)
|
||||
if (src.stat && said_last_words) // TIME TO WHISPER WHILE IN CRIT
|
||||
return
|
||||
|
||||
var/alt_name = ""
|
||||
@@ -88,6 +88,11 @@
|
||||
|
||||
var/list/heard_a = list() // understood us
|
||||
var/list/heard_b = list() // didn't understand us
|
||||
var/and_passes_on=""
|
||||
if(!said_last_words)
|
||||
and_passes_on=" - and passes on"
|
||||
said_last_words=src.stat
|
||||
|
||||
|
||||
for (var/mob/M in listening)
|
||||
if (M.say_understands(src))
|
||||
@@ -99,9 +104,9 @@
|
||||
|
||||
for (var/mob/M in watching)
|
||||
if (M.say_understands(src))
|
||||
rendered = "<span class='game say'><span class='name'>[src.name]</span> whispers something.</span>"
|
||||
rendered = "<span class='game say'><span class='name'>[src.name]</span> whispers something[and_passes_on].</span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something.</span>"
|
||||
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something[and_passes_on].</span>"
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
if (length(heard_a))
|
||||
@@ -110,8 +115,7 @@
|
||||
if (italics)
|
||||
message_a = "<i>[message_a]</i>"
|
||||
//This appears copied from carbon/living say.dm so the istype check for mob is probably not needed. Appending for src is also not needed as the game will check that automatically.
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_a]\"</span></span>"
|
||||
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_a]\"</span>[and_passes_on]</span>"
|
||||
for (var/mob/M in heard_a)
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
@@ -123,7 +127,7 @@
|
||||
if (italics)
|
||||
message_b = "<i>[message_b]</i>"
|
||||
|
||||
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers, <span class='message'>\"[message_b]\"</span></span>"
|
||||
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers, <span class='message'>\"[message_b]\"</span>[and_passes_on]</span>"
|
||||
|
||||
for (var/mob/M in heard_b)
|
||||
M.show_message(rendered, 2)
|
||||
@@ -132,18 +136,23 @@
|
||||
if (M.say_understands(src))
|
||||
var/message_c
|
||||
message_c = stars(message)
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_c]\"</span></span>"
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_c]\"</span>[and_passes_on]</span>"
|
||||
M.show_message(rendered, 2)
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something.</span>"
|
||||
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something[and_passes_on].</span>"
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
if (italics)
|
||||
message = "<i>[message]</i>"
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message]\"</span></span>"
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message]\"</span>[and_passes_on]</span>"
|
||||
|
||||
for (var/mob/M in dead_mob_list)
|
||||
if (!(M.client))
|
||||
continue
|
||||
if (M.stat > 1 && !(M in heard_a) && (M.client.prefs.toggles & CHAT_GHOSTEARS))
|
||||
M.show_message(rendered, 2)
|
||||
if(said_last_words)
|
||||
src.stat = 2
|
||||
src.death()
|
||||
src.regenerate_icons()
|
||||
|
||||
|
||||
@@ -647,6 +647,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
origin_tech = "biotech=4"
|
||||
_color = "grey"
|
||||
var/Uses = 1 // uses before it goes inert
|
||||
|
||||
/obj/item/slime_extract/New()
|
||||
@@ -655,73 +656,100 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
/obj/item/slime_extract/attack(mob/living/carbon/human/M as mob, mob/user as mob) //changing slime people colors
|
||||
if(M.dna.mutantrace != "slime" || M != user) return
|
||||
|
||||
M.slime_color = _color
|
||||
user <<"You absorb the core and your color shifts!"
|
||||
M.update_mutantrace()
|
||||
del(src) //Finally a tidy way to remove all the used cores lying about
|
||||
|
||||
|
||||
|
||||
/obj/item/slime_extract/grey
|
||||
name = "grey slime extract"
|
||||
icon_state = "grey slime extract"
|
||||
_color = "grey"
|
||||
|
||||
/obj/item/slime_extract/gold
|
||||
name = "gold slime extract"
|
||||
icon_state = "gold slime extract"
|
||||
_color = "gold"
|
||||
|
||||
/obj/item/slime_extract/silver
|
||||
name = "silver slime extract"
|
||||
icon_state = "silver slime extract"
|
||||
_color = "silver"
|
||||
|
||||
/obj/item/slime_extract/metal
|
||||
name = "metal slime extract"
|
||||
icon_state = "metal slime extract"
|
||||
_color = "metal"
|
||||
|
||||
/obj/item/slime_extract/purple
|
||||
name = "purple slime extract"
|
||||
icon_state = "purple slime extract"
|
||||
_color = "purple"
|
||||
|
||||
/obj/item/slime_extract/darkpurple
|
||||
name = "dark purple slime extract"
|
||||
icon_state = "dark purple slime extract"
|
||||
_color = "darkpurple"
|
||||
|
||||
/obj/item/slime_extract/orange
|
||||
name = "orange slime extract"
|
||||
icon_state = "orange slime extract"
|
||||
_color = "orange"
|
||||
|
||||
/obj/item/slime_extract/yellow
|
||||
name = "yellow slime extract"
|
||||
icon_state = "yellow slime extract"
|
||||
_color = "yellow"
|
||||
|
||||
/obj/item/slime_extract/red
|
||||
name = "red slime extract"
|
||||
icon_state = "red slime extract"
|
||||
_color = "red"
|
||||
|
||||
/obj/item/slime_extract/blue
|
||||
name = "blue slime extract"
|
||||
icon_state = "blue slime extract"
|
||||
_color = "blue"
|
||||
|
||||
/obj/item/slime_extract/darkblue
|
||||
name = "dark blue slime extract"
|
||||
icon_state = "dark blue slime extract"
|
||||
_color = "darkblue"
|
||||
|
||||
/obj/item/slime_extract/pink
|
||||
name = "pink slime extract"
|
||||
icon_state = "pink slime extract"
|
||||
_color = "pink"
|
||||
|
||||
/obj/item/slime_extract/green
|
||||
name = "green slime extract"
|
||||
icon_state = "green slime extract"
|
||||
_color = "green"
|
||||
|
||||
/obj/item/slime_extract/lightpink
|
||||
name = "light pink slime extract"
|
||||
icon_state = "light pink slime extract"
|
||||
_color = "lightpink"
|
||||
|
||||
/obj/item/slime_extract/black
|
||||
name = "black slime extract"
|
||||
icon_state = "black slime extract"
|
||||
_color = "black"
|
||||
|
||||
/obj/item/slime_extract/oil
|
||||
name = "oil slime extract"
|
||||
icon_state = "oil slime extract"
|
||||
_color = "oil"
|
||||
|
||||
/obj/item/slime_extract/adamantine
|
||||
name = "adamantine slime extract"
|
||||
icon_state = "adamantine slime extract"
|
||||
_color = "adamantine"
|
||||
|
||||
////Pet Slime Creation///
|
||||
|
||||
|
||||
@@ -164,6 +164,7 @@
|
||||
|
||||
flags = WHITELISTED | NO_BREATHE | HAS_LIPS | NO_INTORGANS
|
||||
bloodflags = BLOOD_SLIME
|
||||
bodyflags = FEET_NOSLIP
|
||||
|
||||
|
||||
/datum/species/grey
|
||||
|
||||
@@ -111,6 +111,12 @@ var/list/department_radio_keys = list(
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
// undo last word status.
|
||||
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H=src
|
||||
if(H.said_last_words)
|
||||
H.said_last_words=0
|
||||
|
||||
// Mute disability
|
||||
if (sdisabilities & MUTE)
|
||||
|
||||
@@ -32,6 +32,7 @@ var/list/ai_list = list()
|
||||
var/obj/item/device/pda/ai/aiPDA = null
|
||||
var/obj/item/device/multitool/aiMulti = null
|
||||
var/custom_sprite = 0 //For our custom sprites
|
||||
var/alienAI = 0
|
||||
//Hud stuff
|
||||
|
||||
//MALFUNCTION
|
||||
@@ -103,7 +104,13 @@ var/list/ai_list = list()
|
||||
return
|
||||
else
|
||||
if (B.brainmob.mind)
|
||||
B.brainmob.mind.transfer_to(src)
|
||||
if(B.alien)
|
||||
B.brainmob.mind.transfer_to(src)
|
||||
icon_state = "ai-alien"
|
||||
verbs.Remove(/mob/living/silicon/ai/verb/pick_icon)
|
||||
laws = new /datum/ai_laws/alienmov
|
||||
else
|
||||
B.brainmob.mind.transfer_to(src)
|
||||
|
||||
src << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
|
||||
src << "<B>To look at other parts of the station, click on yourself to get a camera menu.</B>"
|
||||
@@ -149,7 +156,7 @@ var/list/ai_list = list()
|
||||
//if(icon_state == initial(icon_state))
|
||||
var/icontype = ""
|
||||
if (custom_sprite == 1) icontype = ("Custom")//automagically selects custom sprite if one is available
|
||||
else icontype = input("Select an icon!", "AI", null, null) in list("Monochrome", "Blue", "Clown", "Inverted", "Text", "Smiley", "Angry", "Dorf", "Matrix", "Bliss", "Firewall", "Green", "Red", "Static", "Triumvirate", "Triumvirate Static")
|
||||
else icontype = input("Select an icon!", "AI", null, null) in list("Monochrome", "Blue", "Clown", "Inverted", "Text", "Smiley", "Angry", "Dorf", "Matrix", "Bliss", "Firewall", "Green", "Red", "Static", "Triumvirate", "Triumvirate Static", "Red October")
|
||||
switch(icontype)
|
||||
if("Custom") icon_state = "[src.ckey]-ai"
|
||||
if("Clown") icon_state = "ai-clown2"
|
||||
@@ -167,6 +174,7 @@ var/list/ai_list = list()
|
||||
if("Bliss") icon_state = "ai-bliss"
|
||||
if("Triumvirate") icon_state = "ai-triumvirate"
|
||||
if("Triumvirate Static") icon_state = "ai-triumvirate-malf"
|
||||
if("Red October") icon_state = "ai-redoctober"
|
||||
else icon_state = "ai"
|
||||
//else
|
||||
//usr <<"You can only change your display once!"
|
||||
@@ -635,7 +643,8 @@ var/list/ai_list = list()
|
||||
else
|
||||
var/icon_list[] = list(
|
||||
"default",
|
||||
"floating face"
|
||||
"floating face",
|
||||
"xeno queen"
|
||||
)
|
||||
input = input("Please select a hologram:") as null|anything in icon_list
|
||||
if(input)
|
||||
@@ -645,6 +654,8 @@ var/list/ai_list = list()
|
||||
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
|
||||
if("floating face")
|
||||
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo2"))
|
||||
if("xeno queen")
|
||||
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo3"))
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/proc/corereturn()
|
||||
|
||||
@@ -134,21 +134,27 @@
|
||||
construction_cost = list("metal"=5000)
|
||||
|
||||
|
||||
// TODO: actual icons ;)
|
||||
|
||||
/obj/item/robot_parts/robot_component/binary_communication_device
|
||||
name = "binary communication device"
|
||||
icon_state = "binary_translator"
|
||||
|
||||
/obj/item/robot_parts/robot_component/actuator
|
||||
name = "actuator"
|
||||
icon_state = "actuator"
|
||||
|
||||
/obj/item/robot_parts/robot_component/armour
|
||||
name = "armour plating"
|
||||
icon_state = "armor_plating"
|
||||
|
||||
/obj/item/robot_parts/robot_component/camera
|
||||
name = "camera"
|
||||
icon_state = "camera"
|
||||
|
||||
/obj/item/robot_parts/robot_component/diagnosis_unit
|
||||
name = "diagnosis unit"
|
||||
icon_state = "diagnosis_unit"
|
||||
|
||||
/obj/item/robot_parts/robot_component/radio
|
||||
name = "radio"
|
||||
icon_state = "radio"
|
||||
@@ -10,7 +10,6 @@
|
||||
var/sight_mode = 0
|
||||
var/custom_name = ""
|
||||
var/custom_sprite = 0 //Due to all the sprites involved, a var for our custom borgs may be best
|
||||
var/crisis //Admin-settable for combat module use.
|
||||
|
||||
//Hud stuff
|
||||
|
||||
@@ -73,29 +72,34 @@
|
||||
ident = rand(1, 999)
|
||||
updatename("Default")
|
||||
updateicon()
|
||||
if(mmi != null)
|
||||
if(syndie)
|
||||
if(!cell)
|
||||
cell = new /obj/item/weapon/cell(src)
|
||||
|
||||
if(syndie)
|
||||
if(!cell)
|
||||
cell = new /obj/item/weapon/cell(src)
|
||||
|
||||
laws = new /datum/ai_laws/antimov()
|
||||
lawupdate = 0
|
||||
scrambledcodes = 1
|
||||
cell.maxcharge = 25000
|
||||
cell.charge = 25000
|
||||
module = new /obj/item/weapon/robot_module/syndicate(src)
|
||||
hands.icon_state = "standard"
|
||||
icon_state = "secborg"
|
||||
modtype = "Security"
|
||||
else
|
||||
laws = new /datum/ai_laws/nanotrasen()
|
||||
connected_ai = select_active_ai_with_fewest_borgs()
|
||||
if(connected_ai)
|
||||
connected_ai.connected_robots += src
|
||||
lawsync()
|
||||
lawupdate = 1
|
||||
else
|
||||
laws = new /datum/ai_laws/antimov()
|
||||
lawupdate = 0
|
||||
scrambledcodes = 1
|
||||
cell.maxcharge = 25000
|
||||
cell.charge = 25000
|
||||
module = new /obj/item/weapon/robot_module/syndicate(src)
|
||||
hands.icon_state = "standard"
|
||||
icon_state = "secborg"
|
||||
modtype = "Security"
|
||||
else
|
||||
if(mmi.alien)
|
||||
laws = new /datum/ai_laws/alienmov()
|
||||
connected_ai = select_active_alien_ai()
|
||||
scrambledcodes = 1
|
||||
else
|
||||
laws = new /datum/ai_laws/nanotrasen()
|
||||
connected_ai = select_active_ai_with_fewest_borgs()
|
||||
if(connected_ai)
|
||||
connected_ai.connected_robots += src
|
||||
lawsync()
|
||||
lawupdate = 1
|
||||
else
|
||||
lawupdate = 0
|
||||
|
||||
radio = new /obj/item/device/radio/borg(src)
|
||||
if(!scrambledcodes && !camera)
|
||||
@@ -146,10 +150,13 @@
|
||||
/mob/living/silicon/robot/proc/pick_module()
|
||||
if(module)
|
||||
return
|
||||
|
||||
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
|
||||
if(crisis && security_level == SEC_LEVEL_RED) //Leaving this in until it's balanced appropriately.
|
||||
if(security_level == SEC_LEVEL_RED)
|
||||
src << "\red Crisis mode active. Combat module available."
|
||||
modules+="Combat"
|
||||
if(mmi != null && mmi.alien)
|
||||
modules="Hunter"
|
||||
modtype = input("Please, select a module!", "Robot", null, null) in modules
|
||||
|
||||
var/module_sprites[0] //Used to store the associations between sprite names and sprite index.
|
||||
@@ -219,6 +226,15 @@
|
||||
module = new /obj/item/weapon/robot_module/combat(src)
|
||||
module_sprites["Combat Android"] = "droid-combat"
|
||||
channels = list("Security" = 1)
|
||||
if("Hunter")
|
||||
updatename(module)
|
||||
module = new /obj/item/weapon/robot_module/alien/hunter(src)
|
||||
hands.icon_state = "standard"
|
||||
icon = "icons/mob/alien.dmi"
|
||||
icon_state = "xenoborg-state-a"
|
||||
modtype = "Xeno-Hu"
|
||||
feedback_inc("xeborg_hunter",1)
|
||||
|
||||
|
||||
//Custom_sprite check and entry
|
||||
if (custom_sprite == 1)
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
|
||||
src.modules += new /obj/item/weapon/pen/robopen(src)
|
||||
src.modules += new /obj/item/device/violin(src)
|
||||
src.modules += new /obj/item/weapon/razor(src)
|
||||
var/obj/item/weapon/rsf/M = new /obj/item/weapon/rsf(src)
|
||||
M.matter = 30
|
||||
src.modules += M
|
||||
@@ -232,4 +232,21 @@
|
||||
src.modules += new /obj/item/borg/combat/mobility(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src) //Is a combat android really going to be stopped by a chair?
|
||||
src.emag = new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/alien/hunter
|
||||
name = "alien hunter module"
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/weapon/melee/energy/alien/claws(src)
|
||||
src.modules += new /obj/item/device/flash/alien(src)
|
||||
src.modules += new /obj/item/borg/sight/thermal/alien(src)
|
||||
var/obj/item/weapon/reagent_containers/spray/alien/stun/S = new /obj/item/weapon/reagent_containers/spray/alien/stun(src)
|
||||
S.reagents.add_reagent("stoxin",250) //nerfed to sleeptoxin to make it less instant drop.
|
||||
src.modules += S
|
||||
var/obj/item/weapon/reagent_containers/spray/alien/smoke/A = new /obj/item/weapon/reagent_containers/spray/alien/smoke(src)
|
||||
S.reagents.add_reagent("water",50) //Water is used as a dummy reagent for the smoke bombs. More of an ammo counter.
|
||||
src.modules += A
|
||||
src.emag = new /obj/item/weapon/reagent_containers/spray/alien/acid(src)
|
||||
src.emag.reagents.add_reagent("pacid", 125)
|
||||
src.emag.reagents.add_reagent("sacid", 125)
|
||||
@@ -1,3 +1,6 @@
|
||||
var/global/totaltribbles = 0 //global variable so it updates for all tribbles, not just the new one being made.
|
||||
|
||||
|
||||
/mob/living/simple_animal/tribble
|
||||
name = "tribble"
|
||||
desc = "It's a small furry creature that makes a soft trill."
|
||||
@@ -13,53 +16,27 @@
|
||||
turns_per_move = 5
|
||||
maxHealth = 10
|
||||
health = 10
|
||||
meat_type = /obj/item/stack/sheet/fur
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "whacks"
|
||||
harm_intent_damage = 5
|
||||
var/gestation = 0
|
||||
var/maxtribbles = 50
|
||||
var/list/tribble_list = list()
|
||||
var/maxtribbles = 50 //change this to change the max limit
|
||||
wander = 1
|
||||
|
||||
|
||||
/mob/living/simple_animal/tribble/New()
|
||||
..()
|
||||
var/list/types = list("tribble1","tribble2","tribble3")
|
||||
src.icon_state = pick(types)
|
||||
src.icon_living = src.icon_state
|
||||
src.icon_dead = "[src.icon_state]_dead"
|
||||
//random pixel offsets so they cover the floor
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
tribble_list += src
|
||||
totaltribbles += 1
|
||||
|
||||
/obj/item/toy/tribble
|
||||
name = "tribble"
|
||||
desc = "It's a small furry creature that makes a soft trill."
|
||||
icon = 'icons/mob/tribbles.dmi'
|
||||
icon_state = "tribble1"
|
||||
item_state = "tribble1"
|
||||
var/gestation = 0
|
||||
|
||||
/obj/item/toy/tribble/attack_self(mob/user as mob)
|
||||
..()
|
||||
new /mob/living/simple_animal/tribble(user.loc)
|
||||
for(var/mob/living/simple_animal/tribble/T in user.loc)
|
||||
T.icon_state = src.icon_state
|
||||
T.icon_living = src.icon_state
|
||||
T.icon_dead = "[src.icon_state]_dead"
|
||||
T.gestation = src.gestation
|
||||
|
||||
user << "<span class='notice'>You place the tribble on the floor.</span>"
|
||||
del(src)
|
||||
|
||||
/obj/item/toy/tribble/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob)
|
||||
..()
|
||||
if(istype(O, /obj/item/weapon/scalpel) && src.gestation != null)
|
||||
gestation = null
|
||||
user << "<span class='notice'>You neuter the tribble so that it can no longer re-produce.</span>"
|
||||
else if (istype(O, /obj/item/weapon/cautery) && src.gestation == null)
|
||||
gestation = 0
|
||||
user << "<span class='notice'>You fuse some recently cut tubes together, it should be able to reproduce again.</span>"
|
||||
|
||||
/mob/living/simple_animal/tribble/attack_hand(mob/user as mob)
|
||||
..()
|
||||
@@ -73,19 +50,17 @@
|
||||
user.put_in_active_hand(T)
|
||||
del(src)
|
||||
|
||||
|
||||
/mob/living/simple_animal/tribble/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob)
|
||||
if(istype(O, /obj/item/weapon/scalpel))
|
||||
gestation = null
|
||||
user << "<span class='notice'>You try to neuter the tribble so that it can no longer re-produce, but it's moving too much, and you fail!</span>"
|
||||
user << "<span class='notice'>You try to neuter the tribble, but it's moving too much and you fail!</span>"
|
||||
else if(istype(O, /obj/item/weapon/cautery))
|
||||
user << "<span class='notice'>You try to un-neuter the tribble, but it's moving too much and you fail!</span>"
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/tribble/proc/procreate()
|
||||
..()
|
||||
var/totaltribbles = 0
|
||||
for(var/mob/living/simple_animal/tribble/T in tribble_list)
|
||||
if(T.stat == CONSCIOUS && T.health >= 1)
|
||||
totaltribbles++
|
||||
if(totaltribbles <= maxtribbles)
|
||||
for(var/mob/living/simple_animal/tribble/F in src.loc)
|
||||
if(!F || F == src)
|
||||
@@ -95,8 +70,8 @@
|
||||
|
||||
/mob/living/simple_animal/tribble/Life()
|
||||
..()
|
||||
if(src.health > 0)
|
||||
if(gestation != null)
|
||||
if(src.health > 0) //no mostly dead procreation
|
||||
if(gestation != null) //neuter check
|
||||
if(gestation < 30)
|
||||
gestation++
|
||||
else if(gestation >= 30)
|
||||
@@ -104,7 +79,50 @@
|
||||
src.procreate()
|
||||
|
||||
|
||||
/obj/structure/tribble
|
||||
/mob/living/simple_animal/tribble/Die() // Gotta make sure to remove tribbles from the list on death
|
||||
..()
|
||||
totaltribbles -= 1
|
||||
|
||||
|
||||
//||Item version of the trible ||
|
||||
/obj/item/toy/tribble
|
||||
name = "tribble"
|
||||
desc = "It's a small furry creature that makes a soft trill."
|
||||
icon = 'icons/mob/tribbles.dmi'
|
||||
icon_state = "tribble1"
|
||||
item_state = "tribble1"
|
||||
w_class = 10.0
|
||||
var/gestation = 0
|
||||
|
||||
/obj/item/toy/tribble/attack_self(mob/user as mob) //hug that tribble (and play a sound if we add one)
|
||||
..()
|
||||
user << "<span class='notice'>You nuzzle the tribble and it trills softly.</span>"
|
||||
|
||||
/obj/item/toy/tribble/dropped(mob/user as mob) //now you can't item form them to get rid of them all so easily
|
||||
..()
|
||||
new /mob/living/simple_animal/tribble(user.loc)
|
||||
for(var/mob/living/simple_animal/tribble/T in user.loc)
|
||||
T.icon_state = src.icon_state
|
||||
T.icon_living = src.icon_state
|
||||
T.icon_dead = "[src.icon_state]_dead"
|
||||
T.gestation = src.gestation
|
||||
|
||||
user << "<span class='notice'>The tribble gets up and wanders around.</span>"
|
||||
del(src)
|
||||
|
||||
/obj/item/toy/tribble/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob) //neutering and un-neutering
|
||||
..()
|
||||
if(istype(O, /obj/item/weapon/scalpel) && src.gestation != null)
|
||||
gestation = null
|
||||
user << "<span class='notice'>You neuter the tribble so that it can no longer re-produce.</span>"
|
||||
else if (istype(O, /obj/item/weapon/cautery) && src.gestation == null)
|
||||
gestation = 0
|
||||
user << "<span class='notice'>You fuse some recently cut tubes together, it should be able to reproduce again.</span>"
|
||||
|
||||
|
||||
|
||||
//|| Tribble Cage - Lovingly lifted from the lamarr-cage ||
|
||||
/obj/structure/tribble_cage
|
||||
name = "Lab Cage"
|
||||
icon = 'icons/mob/tribbles.dmi'
|
||||
icon_state = "labcage1"
|
||||
@@ -116,7 +134,7 @@
|
||||
var/occupied = 1
|
||||
var/destroyed = 0
|
||||
|
||||
/obj/structure/tribble/ex_act(severity)
|
||||
/obj/structure/tribble_cage/ex_act(severity)
|
||||
switch(severity)
|
||||
if (1)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
@@ -132,27 +150,27 @@
|
||||
src.healthcheck()
|
||||
|
||||
|
||||
/obj/structure/tribble/bullet_act(var/obj/item/projectile/Proj)
|
||||
/obj/structure/tribble_cage/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
..()
|
||||
src.healthcheck()
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/tribble/blob_act()
|
||||
/obj/structure/tribble_cage/blob_act()
|
||||
if (prob(75))
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
Break()
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/structure/tribble/meteorhit(obj/O as obj)
|
||||
/obj/structure/tribble_cage/meteorhit(obj/O as obj)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
Break()
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/structure/tribble/proc/healthcheck()
|
||||
/obj/structure/tribble_cage/proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
if (!( src.destroyed ))
|
||||
src.density = 0
|
||||
@@ -164,7 +182,7 @@
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
return
|
||||
|
||||
/obj/structure/tribble/update_icon()
|
||||
/obj/structure/tribble_cage/update_icon()
|
||||
if(src.destroyed)
|
||||
src.icon_state = "labcageb[src.occupied]"
|
||||
else
|
||||
@@ -172,16 +190,16 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/tribble/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/structure/tribble_cage/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
src.health -= W.force
|
||||
src.healthcheck()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/structure/tribble/attack_paw(mob/user as mob)
|
||||
/obj/structure/tribble_cage/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/structure/tribble/attack_hand(mob/user as mob)
|
||||
/obj/structure/tribble_cage/attack_hand(mob/user as mob)
|
||||
if (src.destroyed)
|
||||
return
|
||||
else
|
||||
@@ -193,9 +211,91 @@
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/structure/tribble/proc/Break()
|
||||
/obj/structure/tribble_cage/proc/Break()
|
||||
if(occupied)
|
||||
new /mob/living/simple_animal/tribble( src.loc )
|
||||
occupied = 0
|
||||
update_icon()
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
//||Fur and Fur Products ||
|
||||
/obj
|
||||
var/f_amt = 0 // registers fur amount as an object variable
|
||||
|
||||
|
||||
/obj/item/stack/sheet/fur //basic fur sheets (very lumpy furry piles of sheets)
|
||||
name = "pile of fur"
|
||||
desc = "The by-product of tribbles."
|
||||
singular_name = "fur piece"
|
||||
icon = 'icons/mob/tribbles.dmi'
|
||||
icon_state = "sheet-fur"
|
||||
origin_tech = "materials=2"
|
||||
f_amt = 1000
|
||||
max_amount = 50
|
||||
|
||||
/obj/item/clothing/ears/earmuffs/tribblemuffs //earmuffs but with tribbles
|
||||
name = "earmuffs"
|
||||
desc = "Protects your hearing from loud noises, and quiet ones as well."
|
||||
icon = 'icons/mob/tribbles.dmi'
|
||||
icon_state = "tribblemuffs"
|
||||
item_state = "tribblemuffs"
|
||||
f_amt = 2000
|
||||
|
||||
/obj/item/clothing/gloves/furgloves
|
||||
desc = "These gloves are warm and furry."
|
||||
name = "fur gloves"
|
||||
icon = 'icons/mob/tribbles.dmi'
|
||||
icon_state = "furglovesico"
|
||||
item_state = "furgloves"
|
||||
f_amt = 3000
|
||||
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/head/furcap
|
||||
name = "fur cap"
|
||||
desc = "A warm furry cap."
|
||||
icon = 'icons/mob/tribbles.dmi'
|
||||
icon_state = "furcap"
|
||||
item_state = "furcap"
|
||||
f_amt = 5000
|
||||
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = HELMET_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/shoes/furboots
|
||||
name = "fur boots"
|
||||
desc = "Warm, furry boots."
|
||||
icon = 'icons/mob/tribbles.dmi'
|
||||
icon_state = "furboots"
|
||||
item_state = "furboots"
|
||||
f_amt = 4000
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/suit/furcoat
|
||||
name = "fur coat"
|
||||
desc = "A trenchcoat made from fur. You could put an oxygen tank in one of the pockets."
|
||||
icon = 'icons/mob/tribbles.dmi'
|
||||
icon_state = "furcoat"
|
||||
item_state = "furcoat"
|
||||
blood_overlay_type = "armor"
|
||||
f_amt = 15000
|
||||
body_parts_covered = UPPER_TORSO|LEGS|ARMS|LOWER_TORSO
|
||||
allowed = list (/obj/item/weapon/tank/emergency_oxygen)
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | ARMS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/suit/furcape
|
||||
name = "fur cape"
|
||||
desc = "A cape made from fur. You'll really be stylin' now."
|
||||
icon = 'icons/mob/tribbles.dmi'
|
||||
icon_state = "furcape"
|
||||
item_state = "furcape"
|
||||
blood_overlay_type = "armor"
|
||||
f_amt = 10000
|
||||
body_parts_covered = UPPER_TORSO|LEGS|ARMS
|
||||
cold_protection = UPPER_TORSO | LEGS | ARMS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
|
||||
@@ -396,7 +396,7 @@
|
||||
if(is_alien_whitelisted(src, client.prefs.language) || !config.usealienwhitelist || !(chosen_language.flags & WHITELISTED))
|
||||
new_character.add_language("[client.prefs.language]")
|
||||
|
||||
if(ticker.random_players)
|
||||
if(ticker.random_players || appearance_isbanned(new_character))
|
||||
new_character.gender = pick(MALE, FEMALE)
|
||||
client.prefs.real_name = random_name(new_character.gender)
|
||||
client.prefs.randomize_appearance_for(new_character)
|
||||
|
||||
@@ -193,6 +193,10 @@
|
||||
playsound(user, fire_sound, 10, 1)
|
||||
else
|
||||
playsound(user, fire_sound, 50, 1)
|
||||
if(istype(in_chamber, /obj/item/projectile/beam/lastertag))
|
||||
user.show_message("<span class = 'warning'>You feel rather silly, trying to commit suicide with a toy.</span>")
|
||||
mouthshoot = 0
|
||||
return
|
||||
in_chamber.on_hit(M)
|
||||
if (!in_chamber.nodamage)
|
||||
user.apply_damage(in_chamber.damage*2.5, in_chamber.damage_type, "head", used_weapon = "Point blank shot in the mouth with \a [in_chamber]")
|
||||
|
||||
@@ -2598,3 +2598,89 @@
|
||||
/obj/item/pizzabox/meat/New()
|
||||
pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza(src)
|
||||
boxtag = "Meatlover's Supreme"
|
||||
////////////////////////////////FOOD ADDITIONS////////////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/wrap
|
||||
name = "egg wrap"
|
||||
desc = "The precursor to Pigs in a Blanket."
|
||||
icon_state = "wrap"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 5)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/beans
|
||||
name = "tin of beans"
|
||||
desc = "Musical fruit in a slightly less musical container."
|
||||
icon_state = "beans"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 10)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/benedict
|
||||
name = "eggs benedict"
|
||||
desc = "There is only one egg on this, how rude."
|
||||
icon_state = "benedict"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 3)
|
||||
bitesize = 3
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/hotdog
|
||||
name = "hotdog"
|
||||
desc = "Fresh footlong ready to go down on."
|
||||
icon_state = "hotdog"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 3)
|
||||
reagents.add_reagent("ketchup", 3)
|
||||
bitesize = 3
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatbun
|
||||
name = "meat bun"
|
||||
desc = "Has the potential to not be Dog."
|
||||
icon_state = "meatbun"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 6)
|
||||
bitesize = 6
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/icecreamsandwich
|
||||
name = "icecream sandwich"
|
||||
desc = "Portable Ice-cream in it's own packaging."
|
||||
icon_state = "icecreamsandwich"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 2)
|
||||
reagents.add_reagent("ice", 2)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/notasandwich
|
||||
name = "not-a-sandwich"
|
||||
desc = "Something seems to be wrong with this, you can't quite figure what. Maybe it's his moustache."
|
||||
icon_state = "notasandwich"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 6)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/sugarcookie
|
||||
name = "sugar cookie"
|
||||
desc = "Just like your little sister used to make."
|
||||
icon_state = "sugarcookie"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 2)
|
||||
reagents.add_reagent("sugar", 5)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/friedbanana
|
||||
name = "Fried Banana"
|
||||
desc = "Goreng Pisang, also known as fried bananas."
|
||||
icon_state = "friedbanana"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("sugar", 5)
|
||||
reagents.add_reagent("nutriment", 8)
|
||||
reagents.add_reagent("cornoil", 4)
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
#define AUTOIGNITION_WELDERFUEL 561.15
|
||||
|
||||
/obj/structure/reagent_dispensers
|
||||
name = "Dispenser"
|
||||
@@ -154,6 +154,11 @@
|
||||
ex_act()
|
||||
explode()
|
||||
|
||||
temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature >= AUTOIGNITION_WELDERFUEL)
|
||||
explode()
|
||||
|
||||
|
||||
proc/explode()
|
||||
if (reagents.total_volume > 500)
|
||||
explosion(src.loc,1,2,4)
|
||||
|
||||
@@ -188,6 +188,17 @@
|
||||
for(i=0,i<iter,i++)
|
||||
step_towards(S,mob)
|
||||
|
||||
/datum/disease2/effect/catbeast
|
||||
name = "Kingston Syndrome"
|
||||
stage = 4
|
||||
badness = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
if(istype(mob,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/h = mob
|
||||
if(h.species.name != "Tajaran")
|
||||
if(h.set_species("Tajaran"))
|
||||
h.regenerate_icons()
|
||||
|
||||
////////////////////////STAGE 3/////////////////////////////////
|
||||
|
||||
/datum/disease2/effect/bones
|
||||
|
||||
@@ -519,6 +519,7 @@ var/list/liftable_structures = list(\
|
||||
#define BANTYPE_JOB_PERMA 3
|
||||
#define BANTYPE_JOB_TEMP 4
|
||||
#define BANTYPE_ANY_FULLBAN 5 //used to locate stuff to unban.
|
||||
#define BANTYPE_APPEARANCE 6
|
||||
|
||||
#define SEE_INVISIBLE_MINIMUM 5
|
||||
|
||||
@@ -750,6 +751,7 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
|
||||
|
||||
#define FEET_CLAWS 1
|
||||
#define FEET_PADDED 2
|
||||
#define FEET_NOSLIP 4
|
||||
|
||||
|
||||
//Language flags.
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
if(config.usealienwhitelist)
|
||||
load_alienwhitelist()
|
||||
jobban_loadbanfile()
|
||||
appearance_loadbanfile()
|
||||
jobban_updatelegacybans()
|
||||
LoadBans()
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 67 KiB |
|
Before Width: | Height: | Size: 193 KiB After Width: | Height: | Size: 213 KiB |
|
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 89 KiB |
|
Before Width: | Height: | Size: 416 B After Width: | Height: | Size: 586 B |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 7.9 KiB After Width: | Height: | Size: 8.0 KiB |
|
Before Width: | Height: | Size: 121 KiB After Width: | Height: | Size: 130 KiB |
|
Before Width: | Height: | Size: 152 KiB After Width: | Height: | Size: 153 KiB |
|
Before Width: | Height: | Size: 154 KiB After Width: | Height: | Size: 154 KiB |
|
Before Width: | Height: | Size: 135 KiB After Width: | Height: | Size: 138 KiB |
|
Before Width: | Height: | Size: 139 KiB After Width: | Height: | Size: 139 KiB |