Tuned Singuloth Knight item balance.

This commit is contained in:
ZomgPonies
2015-02-09 22:41:20 -05:00
parent 8388cb49a1
commit 39619bdf62
3 changed files with 28 additions and 21 deletions
+22 -20
View File
@@ -444,7 +444,7 @@ obj/item/weapon/twohanded/
no_embed = 1
force = 5
force_unwielded = 5
force_wielded = 20
force_wielded = 30
throwforce = 15
throw_range = 1
w_class = 5
@@ -475,29 +475,31 @@ obj/item/weapon/twohanded/
/obj/item/weapon/twohanded/knighthammer/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
if(!proximity) return
if(wielded)
if(charged == 5)
charged = 0
if(istype(A, /mob/living/))
var/mob/living/Z = A
if(Z.health < 1)
Z.visible_message("<span class='danger'>[Z.name] was blown to peices by the power of [src.name]!</span>", \
"<span class='userdanger'>You feel a powerful blow rip you apart!</span>", \
"<span class='danger'>You hear a heavy impact and the sound of ripping flesh!.</span>")
Z.gib()
else
Z.take_organ_damage(0,30)
Z.visible_message("<span class='danger'>[Z.name] was sent flying by a blow from the [src.name]!</span>", \
"<span class='userdanger'>You feel a powerful blow connect with your body and send you flying!</span>", \
"<span class='danger'>You hear something heavy impact flesh!.</span>")
var/atom/throw_target = get_edge_target_turf(Z, get_dir(src, get_step_away(Z, src)))
Z.throw_at(throw_target, 200, 4)
else if(istype(A, /turf/simulated/wall))
if(charged == 5)
charged = 0
if(istype(A, /mob/living/))
var/mob/living/Z = A
if(Z.health >= 1)
Z.visible_message("<span class='danger'>[Z.name] was sent flying by a blow from the [src.name]!</span>", \
"<span class='userdanger'>You feel a powerful blow connect with your body and send you flying!</span>", \
"<span class='danger'>You hear something heavy impact flesh!.</span>")
var/atom/throw_target = get_edge_target_turf(Z, get_dir(src, get_step_away(Z, src)))
Z.throw_at(throw_target, 200, 4)
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
else if(wielded && Z.health < 1)
Z.visible_message("<span class='danger'>[Z.name] was blown to peices by the power of [src.name]!</span>", \
"<span class='userdanger'>You feel a powerful blow rip you apart!</span>", \
"<span class='danger'>You hear a heavy impact and the sound of ripping flesh!.</span>")
Z.gib()
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
if(wielded)
if(istype(A, /turf/simulated/wall))
var/turf/simulated/wall/Z = A
Z.ex_act(2)
charged = 3
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
else if (istype(A, /obj/structure) || istype(A, /obj/mecha/))
var/obj/Z = A
Z.ex_act(2)
charged = 3
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
@@ -113,6 +113,11 @@
viewers(user) << "<span class='suicide'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>"
return(BRUTELOSS)
/obj/item/weapon/claymore/ceremonial
name = "ceremonial claymore"
desc = "An engraved and fancy version of the claymore. It appears to be less sharp than it's more functional cousin."
force = 20
/obj/item/weapon/katana
name = "katana"
desc = "Woefully underpowered in D20"