Merge pull request #5492 from TheDZD/muh-graffitis

Removes "muh valids" Graffiti
This commit is contained in:
Fox McCloud
2016-08-18 17:46:42 -04:00
committed by GitHub
46 changed files with 272 additions and 207 deletions
+146
View File
@@ -55,6 +55,152 @@
-->
<div class="commit sansserif">
<h2 class="date">18 August 2016</h2>
<h3 class="author">Alexshreds updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">pAIs can see the crew manifest again.</li>
<li class="tweak">Engineers and Atmos Techs have access to the ORM</li>
</ul>
<h3 class="author">Ar3nn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">dusting playermobs now generates remains fitting for their race.</li>
</ul>
<h3 class="author">Chakishreds updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now click on objects in a gassy room at the expense of ninja floors.</li>
</ul>
<h3 class="author">Chopchop1614 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes transformation sting not working.</li>
<li class="bugfix">transformation sting now checks if the target has DNA or not</li>
</ul>
<h3 class="author">Crazylemon updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Alt+Click should be quicker now</li>
<li class="tweak">The Alt+Click panel vanishes only when you alt click a turf distant from yourself</li>
<li class="rscadd">Adds `json_to_object_arbitrary_vars`, a proc intended for use with SDQL</li>
<li class="tweak">Eye color is tracked on the eyes only, instead of on the body.</li>
<li class="bugfix">The CMA panel no longer runtimes when you change species.</li>
<li class="bugfix">Deserializing a human now preserves hair and eyes.</li>
<li class="bugfix">Associative lists in VV now display properly again</li>
<li class="rscadd">Admins can now click on the DI panel buttons to debug the corresponding controller in VV</li>
<li class="bugfix">Fat people are now fat when naked.</li>
<li class="bugfix">Encased mobs can now examine</li>
</ul>
<h3 class="author">Crazylemon64 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Makes teleportation checks more consistent, which will ensure that teleporting in the away mission no longer works.</li>
<li class="bugfix">People on the space ruins level no longer count as dead for assassinate objectives.</li>
<li class="bugfix">Space border turfs will now regain their destination when over-written and replaced on the edge of the map</li>
<li class="bugfix">The space manager will no longer runtime if a space ruin writes on the edge of the map</li>
</ul>
<h3 class="author">DaveTheHeadcrab updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">ERT gloves reverted to how they used to be.</li>
</ul>
<h3 class="author">FalseIncarnate updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">WOLOLO! Traitor Chaplains can now WOLOLO with the new Missionary Staff and Robes. WOLOLO!</li>
</ul>
<h3 class="author">Fethas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The whitelist will respect addons better, didn't even have to make a ban appeal..</li>
</ul>
<h3 class="author">FlattestGuitar updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Detective's coolness variable cranked up to 14.5, they will no longer vomit over corpses.</li>
<li class="tweak">Now you're less likely to vomit over a corpse if you're a normal human being.</li>
<li class="tweak">golems now have their master saved in attack logs</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds in formal captain's uniform and armor</li>
<li class="rscadd">Adds rapier to captain's locker</li>
<li class="rscadd">Adds lace up shoes to captain's locker</li>
<li class="rscadd">Adds crown to captain's locker</li>
<li class="tweak">Dramatically speeds up conveyor belts</li>
<li class="bugfix">Appendicitis and Disease Outbreak events will no longer impact clientless mobs</li>
<li class="bugfix">Fixes bandolier being invisible on spawn</li>
<li class="rscdel">Removes the jukebox from the bar</li>
<li class="tweak">Detective Scanner, Fedora Tipping, Pontificating, and Cap Flipping are now action buttons</li>
<li class="bugfix">Cane Gun and NT Rep's cane now acts as actual canes</li>
</ul>
<h3 class="author">FreeStylaLT updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed missing space transition tiles in emergency shuttle transit</li>
<li class="bugfix">Fixed lack of prisoner access to lower part of labor camp shuttle</li>
<li class="tweak">Changed UO45's and MO19's away missions' external tiles to just airless ones.</li>
<li class="tweak">Changed MO19's exterior to be more rock than ground, this is to make Linda cry less when this mission is passed.</li>
</ul>
<h3 class="author">General Chaos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ports TG's mech bay recharger code.</li>
</ul>
<h3 class="author">IcyV updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds an exploding chameleon flag for traitors.</li>
</ul>
<h3 class="author">KorPhaeron and Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Merges Malf AI into traitor AI</li>
<li class="tweak">Malf AI's starting CPU reduced from 100 to 50</li>
<li class="tweak">Hacking APCs gives 10 additional CPU</li>
<li class="rscadd">Hacking APCs throws an alert to the AI when it's hacking that automatically clears when hacking is complete (sounds too)</li>
<li class="rscadd">Traitor AI's start off with a syndicate headset</li>
<li class="rscadd">Adds doomsday device module for AI's for 130 CPU; when activated, it will purge the station of all life if the AI is not destroyed after 7.5 minutes</li>
<li class="rscadd">Adds in AI upgrade modules which allows you to giving hacking abilities to the AI or allow it to have increase surveillance capabilities</li>
</ul>
<h3 class="author">Krausus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Karma spending is now slightly more straightforward and sanity-checked.</li>
<li class="tweak">Ghosts can now see non-crew antagonists in the Award Karma listing.</li>
<li class="tweak">You can now ctrl+click on yourself to stop pulling something.</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Syndicate Infiltration Teams (SITs), which are like Syndicate Strike Teams (SSTs) but focusing on stealth rather than direct combat. Useful for getting ghosts into rounds, spicing up rounds, having traitors with teamwork, and new kinds of traitor objectives like kidnap.</li>
<li class="bugfix">Fixed bug that Dust implants had no icon.</li>
</ul>
<h3 class="author">LittleBigKid2000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The arrivals checkpoint camera monitor is now connected to some camera networks by default.</li>
<li class="bugfix">Talking swords can now be understood by their wielders, and everyone else.</li>
<li class="rscadd">Engineering cyborgs now have floor painters. Absolutely nothing bad can happen because of this.</li>
</ul>
<h3 class="author">Norgad updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Coated Reinforced Walls now have unique sprites</li>
</ul>
<h3 class="author">TullyBurnalot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Trash Bags fit in satchels/bags/duffelbags, but cannot be transported after being filled up.</li>
<li class="tweak">Advanced Mops clean faster, can clean more</li>
<li class="tweak">Holosign Projectors can create more signs</li>
<li class="tweak">Ghosts can no longer create dirt</li>
<li class="tweak">Dirt creation slowed down. "Clean Station" may actually be remotely possible now</li>
<li class="tweak">Janitorial Closet tidied up</li>
<li class="rscadd">Can fill Light Replacers with boxes directly</li>
<li class="rscadd">Can recycle 3 broken/burnt bulbs into a functioning one</li>
<li class="bugfix">Can no longer cheat around NODROP by inserting NODROP lightbulbs into Light Replacers</li>
<li class="bugfix">Ghosts can no longer trip Proximity Sensors</li>
<li class="bugfix">Ghosts can no longer trip Infrared Sensors</li>
<li class="bugfix">Effects (like hallucinations) can no longer trip Proximity and Infrared Sensors</li>
<li class="bugfix">IDs are no longer dropped if their owner cryos with the ID inside a PDA inside a bag (very specific, yes)</li>
</ul>
<h3 class="author">Ty-Omaha updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Allows sechailer phrases to be selectable</li>
<li class="tweak">Quick-equipping a PDA will now prioritize the PDA slot before the ID slot.</li>
</ul>
<h3 class="author">taukausanake updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Gives proper mix_messages for Uplink, Synthignon, and Synth 'n Soda drinks</li>
</ul>
<h3 class="author">tristan1333 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Spacepod paint</li>
</ul>
<h2 class="date">08 August 2016</h2>
<h3 class="author">Ar3nn updated:</h3>
<ul class="changes bgimages16">
+126
View File
@@ -2682,3 +2682,129 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
secret menu are now removed.'
chopchop1614:
- bugfix: fix bluespace crystals exploit
2016-08-18:
Alexshreds:
- tweak: pAIs can see the crew manifest again.
- tweak: Engineers and Atmos Techs have access to the ORM
Ar3nn:
- tweak: dusting playermobs now generates remains fitting for their race.
Chakishreds:
- tweak: You can now click on objects in a gassy room at the expense of ninja floors.
Chopchop1614:
- bugfix: fixes transformation sting not working.
- bugfix: transformation sting now checks if the target has DNA or not
Crazylemon:
- tweak: Alt+Click should be quicker now
- tweak: The Alt+Click panel vanishes only when you alt click a turf distant from
yourself
- rscadd: Adds `json_to_object_arbitrary_vars`, a proc intended for use with SDQL
- tweak: Eye color is tracked on the eyes only, instead of on the body.
- bugfix: The CMA panel no longer runtimes when you change species.
- bugfix: Deserializing a human now preserves hair and eyes.
- bugfix: Associative lists in VV now display properly again
- rscadd: Admins can now click on the DI panel buttons to debug the corresponding
controller in VV
- bugfix: Fat people are now fat when naked.
- bugfix: Encased mobs can now examine
Crazylemon64:
- bugfix: Makes teleportation checks more consistent, which will ensure that teleporting
in the away mission no longer works.
- bugfix: People on the space ruins level no longer count as dead for assassinate
objectives.
- bugfix: Space border turfs will now regain their destination when over-written
and replaced on the edge of the map
- bugfix: The space manager will no longer runtime if a space ruin writes on the
edge of the map
DaveTheHeadcrab:
- tweak: ERT gloves reverted to how they used to be.
FalseIncarnate:
- rscadd: WOLOLO! Traitor Chaplains can now WOLOLO with the new Missionary Staff
and Robes. WOLOLO!
Fethas:
- bugfix: The whitelist will respect addons better, didn't even have to make a ban
appeal..
FlattestGuitar:
- tweak: Detective's coolness variable cranked up to 14.5, they will no longer vomit
over corpses.
- tweak: Now you're less likely to vomit over a corpse if you're a normal human
being.
- tweak: golems now have their master saved in attack logs
Fox McCloud:
- rscadd: Adds in formal captain's uniform and armor
- rscadd: Adds rapier to captain's locker
- rscadd: Adds lace up shoes to captain's locker
- rscadd: Adds crown to captain's locker
- tweak: Dramatically speeds up conveyor belts
- bugfix: Appendicitis and Disease Outbreak events will no longer impact clientless
mobs
- bugfix: Fixes bandolier being invisible on spawn
- rscdel: Removes the jukebox from the bar
- tweak: Detective Scanner, Fedora Tipping, Pontificating, and Cap Flipping are
now action buttons
- bugfix: Cane Gun and NT Rep's cane now acts as actual canes
FreeStylaLT:
- bugfix: Fixed missing space transition tiles in emergency shuttle transit
- bugfix: Fixed lack of prisoner access to lower part of labor camp shuttle
- tweak: Changed UO45's and MO19's away missions' external tiles to just airless
ones.
- tweak: Changed MO19's exterior to be more rock than ground, this is to make Linda
cry less when this mission is passed.
General Chaos:
- rscadd: Ports TG's mech bay recharger code.
IcyV:
- rscadd: Adds an exploding chameleon flag for traitors.
KorPhaeron and Fox McCloud:
- tweak: Merges Malf AI into traitor AI
- tweak: Malf AI's starting CPU reduced from 100 to 50
- tweak: Hacking APCs gives 10 additional CPU
- rscadd: Hacking APCs throws an alert to the AI when it's hacking that automatically
clears when hacking is complete (sounds too)
- rscadd: Traitor AI's start off with a syndicate headset
- rscadd: Adds doomsday device module for AI's for 130 CPU; when activated, it will
purge the station of all life if the AI is not destroyed after 7.5 minutes
- rscadd: Adds in AI upgrade modules which allows you to giving hacking abilities
to the AI or allow it to have increase surveillance capabilities
Krausus:
- tweak: Karma spending is now slightly more straightforward and sanity-checked.
- tweak: Ghosts can now see non-crew antagonists in the Award Karma listing.
- tweak: You can now ctrl+click on yourself to stop pulling something.
Kyep:
- rscadd: Added Syndicate Infiltration Teams (SITs), which are like Syndicate Strike
Teams (SSTs) but focusing on stealth rather than direct combat. Useful for getting
ghosts into rounds, spicing up rounds, having traitors with teamwork, and new
kinds of traitor objectives like kidnap.
- bugfix: Fixed bug that Dust implants had no icon.
LittleBigKid2000:
- bugfix: The arrivals checkpoint camera monitor is now connected to some camera
networks by default.
- bugfix: Talking swords can now be understood by their wielders, and everyone else.
- rscadd: Engineering cyborgs now have floor painters. Absolutely nothing bad can
happen because of this.
Norgad:
- rscadd: Coated Reinforced Walls now have unique sprites
TullyBurnalot:
- tweak: Trash Bags fit in satchels/bags/duffelbags, but cannot be transported after
being filled up.
- tweak: Advanced Mops clean faster, can clean more
- tweak: Holosign Projectors can create more signs
- tweak: Ghosts can no longer create dirt
- tweak: Dirt creation slowed down. "Clean Station" may actually be remotely possible
now
- tweak: Janitorial Closet tidied up
- rscadd: Can fill Light Replacers with boxes directly
- rscadd: Can recycle 3 broken/burnt bulbs into a functioning one
- bugfix: Can no longer cheat around NODROP by inserting NODROP lightbulbs into
Light Replacers
- bugfix: Ghosts can no longer trip Proximity Sensors
- bugfix: Ghosts can no longer trip Infrared Sensors
- bugfix: Effects (like hallucinations) can no longer trip Proximity and Infrared
Sensors
- bugfix: IDs are no longer dropped if their owner cryos with the ID inside a PDA
inside a bag (very specific, yes)
Ty-Omaha:
- tweak: Allows sechailer phrases to be selectable
- tweak: Quick-equipping a PDA will now prioritize the PDA slot before the ID slot.
taukausanake:
- bugfix: Gives proper mix_messages for Uplink, Synthignon, and Synth 'n Soda drinks
tristan1333:
- rscadd: Spacepod paint
@@ -1,5 +0,0 @@
author: Kyep
delete-after: True
changes:
- rscadd: "Added Syndicate Infiltration Teams (SITs), which are like Syndicate Strike Teams (SSTs) but focusing on stealth rather than direct combat. Useful for getting ghosts into rounds, spicing up rounds, having traitors with teamwork, and new kinds of traitor objectives like kidnap."
- bugfix: "Fixed bug that Dust implants had no icon."
-12
View File
@@ -1,12 +0,0 @@
author: TullyBurnalot
delete-after: True
changes:
- tweak: "Trash Bags fit in satchels/bags/duffelbags, but cannot be transported after being filled up."
- tweak: "Advanced Mops clean faster, can clean more"
- tweak: "Holosign Projectors can create more signs"
- tweak: "Ghosts can no longer create dirt"
- tweak: "Dirt creation slowed down. \"Clean Station\" may actually be remotely possible now"
- tweak: "Janitorial Closet tidied up"
- rscadd: "Can fill Light Replacers with boxes directly"
- rscadd: "Can recycle 3 broken/burnt bulbs into a functioning one"
- bugfix: "Can no longer cheat around NODROP by inserting NODROP lightbulbs into Light Replacers"
@@ -1,5 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- bugfix: "Makes teleportation checks more consistent, which will ensure that teleporting in the away mission no longer works."
- bugfix: "People on the space ruins level no longer count as dead for assassinate objectives."
@@ -1,4 +0,0 @@
author: DaveTheHeadcrab
delete-after: True
changes:
- tweak: "ERT gloves reverted to how they used to be."
@@ -1,4 +0,0 @@
author: Chakishreds
delete-after: True
changes:
- tweak: "You can now click on objects in a gassy room at the expense of ninja floors."
@@ -1,4 +0,0 @@
author: IcyV
delete-after: True
changes:
- rscadd: "Adds an exploding chameleon flag for traitors."
@@ -1,5 +0,0 @@
author: FlattestGuitar
delete-after: True
changes:
- tweak: "Detective's coolness variable cranked up to 14.5, they will no longer vomit over corpses."
- tweak: "Now you're less likely to vomit over a corpse if you're a normal human being."
@@ -1,5 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- bugfix: "Space border turfs will now regain their destination when over-written and replaced on the edge of the map"
- bugfix: "The space manager will no longer runtime if a space ruin writes on the edge of the map"
@@ -1,4 +0,0 @@
author: LittleBigKid2000
delete-after: True
changes:
- bugfix: "The arrivals checkpoint camera monitor is now connected to some camera networks by default."
@@ -1,7 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Adds in formal captain's uniform and armor"
- rscadd: "Adds rapier to captain's locker"
- rscadd: "Adds lace up shoes to captain's locker"
- rscadd: "Adds crown to captain's locker"
@@ -1,4 +0,0 @@
author: Ty-Omaha
delete-after: True
changes:
- tweak: "Allows sechailer phrases to be selectable"
@@ -1,4 +0,0 @@
author: General Chaos
delete-after: True
changes:
- rscadd: "Ports TG's mech bay recharger code."
@@ -1,4 +0,0 @@
author: Alexshreds
delete-after: True
changes:
- tweak: "pAIs can see the crew manifest again."
@@ -1,4 +0,0 @@
author: tristan1333
delete-after: True
changes:
- rscadd: "Spacepod paint"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "Dramatically speeds up conveyor belts"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Appendicitis and Disease Outbreak events will no longer impact clientless mobs"
@@ -1,5 +0,0 @@
author: Krausus
delete-after: True
changes:
- tweak: "Karma spending is now slightly more straightforward and sanity-checked."
- tweak: "Ghosts can now see non-crew antagonists in the Award Karma listing."
@@ -1,4 +0,0 @@
author: FlattestGuitar
delete-after: True
changes:
- tweak: "golems now have their master saved in attack logs"
@@ -1,4 +0,0 @@
author: taukausanake
delete-after: True
changes:
- bugfix: "Gives proper mix_messages for Uplink, Synthignon, and Synth 'n Soda drinks"
@@ -1,4 +0,0 @@
author: Fethas
delete-after: True
changes:
- bugfix: "The whitelist will respect addons better, didn't even have to make a ban appeal.."
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes bandolier being invisible on spawn"
@@ -1,5 +0,0 @@
author: FreeStylaLT
delete-after: True
changes:
- bugfix: "Fixed missing space transition tiles in emergency shuttle transit"
- bugfix: "Fixed lack of prisoner access to lower part of labor camp shuttle"
@@ -1,5 +0,0 @@
author: Chopchop1614
delete-after: True
changes:
- bugfix: "fixes transformation sting not working."
- bugfix: "transformation sting now checks if the target has DNA or not"
@@ -1,4 +0,0 @@
author: FalseIncarnate
delete-after: True
changes:
- rscadd: "WOLOLO! Traitor Chaplains can now WOLOLO with the new Missionary Staff and Robes. WOLOLO!"
-10
View File
@@ -1,10 +0,0 @@
author: KorPhaeron and Fox McCloud
delete-after: True
changes:
- tweak: "Merges Malf AI into traitor AI"
- tweak: "Malf AI's starting CPU reduced from 100 to 50"
- tweak: "Hacking APCs gives 10 additional CPU"
- rscadd: "Hacking APCs throws an alert to the AI when it's hacking that automatically clears when hacking is complete (sounds too)"
- rscadd: "Traitor AI's start off with a syndicate headset"
- rscadd: "Adds doomsday device module for AI's for 130 CPU; when activated, it will purge the station of all life if the AI is not destroyed after 7.5 minutes"
- rscadd: "Adds in AI upgrade modules which allows you to giving hacking abilities to the AI or allow it to have increase surveillance capabilities"
@@ -1,5 +0,0 @@
author: FreeStylaLT
delete-after: True
changes:
- tweak: "Changed UO45's and MO19's away missions' external tiles to just airless ones."
- tweak: "Changed MO19's exterior to be more rock than ground, this is to make Linda cry less when this mission is passed."
@@ -1,4 +0,0 @@
author: Norgad
delete-after: True
changes:
- rscadd: "Coated Reinforced Walls now have unique sprites"
@@ -1,4 +0,0 @@
author: Alexshreds
delete-after: True
changes:
- tweak: "Engineers and Atmos Techs have access to the ORM"
@@ -1,4 +0,0 @@
author: Krausus
delete-after: True
changes:
- tweak: "You can now ctrl+click on yourself to stop pulling something."
@@ -1,6 +0,0 @@
author: TullyBurnalot
delete-after: True
changes:
- bugfix: "Ghosts can no longer trip Proximity Sensors"
- bugfix: "Ghosts can no longer trip Infrared Sensors"
- bugfix: "Effects (like hallucinations) can no longer trip Proximity and Infrared Sensors"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscdel: "Removes the jukebox from the bar"
@@ -1,5 +0,0 @@
author: Crazylemon
delete-after: True
changes:
- tweak: "Alt+Click should be quicker now"
- tweak: "The Alt+Click panel vanishes only when you alt click a turf distant from yourself"
@@ -1,7 +0,0 @@
author: Crazylemon
delete-after: True
changes:
- rscadd: "Adds `json_to_object_arbitrary_vars`, a proc intended for use with SDQL"
- tweak: "Eye color is tracked on the eyes only, instead of on the body."
- bugfix: "The CMA panel no longer runtimes when you change species."
- bugfix: "Deserializing a human now preserves hair and eyes."
@@ -1,4 +0,0 @@
author: Crazylemon
delete-after: True
changes:
- bugfix: "Associative lists in VV now display properly again"
@@ -1,4 +0,0 @@
author: LittleBigKid2000
delete-after: True
changes:
- bugfix: "Talking swords can now be understood by their wielders, and everyone else."
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "Detective Scanner, Fedora Tipping, Pontificating, and Cap Flipping are now action buttons"
@@ -1,4 +0,0 @@
author: Crazylemon
delete-after: True
changes:
- rscadd: "Admins can now click on the DI panel buttons to debug the corresponding controller in VV"
@@ -1,4 +0,0 @@
author: LittleBigKid2000
delete-after: True
changes:
- rscadd: "Engineering cyborgs now have floor painters. Absolutely nothing bad can happen because of this."
@@ -1,4 +0,0 @@
author: TullyBurnalot
delete-after: True
changes:
- bugfix: "IDs are no longer dropped if their owner cryos with the ID inside a PDA inside a bag (very specific, yes)"
@@ -1,4 +0,0 @@
author: Ar3nn
delete-after: True
changes:
- tweak: "dusting playermobs now generates remains fitting for their race."
@@ -1,4 +0,0 @@
author: Ty-Omaha
delete-after: True
changes:
- tweak: "Quick-equipping a PDA will now prioritize the PDA slot before the ID slot."
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Cane Gun and NT Rep's cane now acts as actual canes"
@@ -1,4 +0,0 @@
author: Crazylemon
delete-after: True
changes:
- bugfix: "Fat people are now fat when naked."
@@ -1,4 +0,0 @@
author: Crazylemon
delete-after: True
changes:
- bugfix: "Encased mobs can now examine"