mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-13 08:03:43 +01:00
Staying up to date.
This commit is contained in:
@@ -254,7 +254,11 @@ CREATE TABLE `player` (
|
||||
`volume` smallint(4) DEFAULT '100',
|
||||
`nanoui_fancy` smallint(4) DEFAULT '1',
|
||||
`show_ghostitem_attack` smallint(4) DEFAULT '1',
|
||||
`lastchangelog` varchar(32) NOT NULL DEFAULT '0',
|
||||
`lastchangelog` varchar(32) NOT NULL,
|
||||
`space_parallax` smallint(4) DEFAULT '1',
|
||||
`space_dust` smallint(4) DEFAULT '1',
|
||||
`parallax_speed` float(24) DEFAULT '2',
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE KEY `ckey` (`ckey`)
|
||||
) ENGINE=InnoDB AUTO_INCREMENT=32446 DEFAULT CHARSET=latin1;
|
||||
|
||||
@@ -254,7 +254,11 @@ CREATE TABLE `SS13_player` (
|
||||
`volume` smallint(4) DEFAULT '100',
|
||||
`nanoui_fancy` smallint(4) DEFAULT '1',
|
||||
`show_ghostitem_attack` smallint(4) DEFAULT '1',
|
||||
`lastchangelog` varchar(32) NOT NULL DEFAULT '0',
|
||||
`lastchangelog` varchar(32) NOT NULL,
|
||||
`space_parallax` smallint(4) DEFAULT '1',
|
||||
`space_dust` smallint(4) DEFAULT '1',
|
||||
`parallax_speed` float(24) DEFAULT '2',
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE KEY `ckey` (`ckey`)
|
||||
) ENGINE=InnoDB AUTO_INCREMENT=32446 DEFAULT CHARSET=latin1;
|
||||
|
||||
@@ -6306,6 +6306,7 @@
|
||||
"crn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 6; icon_state = "whiteblue"},/area/medical/sleeper{name = "Sleepers"})
|
||||
"cro" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/sleeper,/turf/simulated/floor/plasteel{icon_state = "whitebluefull"},/area/medical/sleeper{name = "Sleepers"})
|
||||
"crp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/medical/sleeper{name = "Sleepers"})
|
||||
"crq" = (/obj/machinery/door_control{id = "telelab"; name = "Test Chamber Blast Doors"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/glass/bottle/epinephrine{pixel_x = 7; pixel_y = 2},/obj/item/weapon/reagent_containers/glass/bottle/charcoal{pixel_x = -2; pixel_y = -1},/obj/item/weapon/reagent_containers/dropper,/obj/item/stack/medical/bruise_pack/advanced,/obj/item/stack/medical/ointment/advanced,/obj/item/device/healthanalyzer,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab)
|
||||
"crs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/effect/spawner/window{useFull = 1; tag = "fullWin"},/turf/simulated/floor/plating,/area/medical/sleeper{name = "Sleepers"})
|
||||
"crt" = (/obj/structure/sink{dir = 8; icon_state = "sink"; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"},/area/medical/medbay{name = "Medbay Central"})
|
||||
"cru" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay{name = "Medbay Central"})
|
||||
@@ -6402,7 +6403,6 @@
|
||||
"cth" = (/obj/structure/table/reinforced,/obj/item/weapon/hand_labeler,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/device/taperecorder{pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab)
|
||||
"cti" = (/obj/machinery/computer/rdconsole/experiment,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab)
|
||||
"ctj" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/weapon/book/manual/experimentor,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab)
|
||||
"ctk" = (/obj/machinery/door_control{id = "telelab"; name = "Test Chamber Blast Doors"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/glass/bottle/epinephrine{pixel_x = 7; pixel_y = 2},/obj/item/weapon/reagent_containers/glass/bottle/charcoal{pixel_x = -2; pixel_y = -1},/obj/item/weapon/reagent_containers/dropper,/obj/item/stack/medical/advanced/bruise_pack,/obj/item/stack/medical/advanced/ointment,/obj/item/device/healthanalyzer,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab)
|
||||
"ctl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab)
|
||||
"ctm" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
|
||||
"ctn" = (/obj/structure/closet/crate{icon_state = "crateopen"; opened = 1},/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/aft{name = "Aft Maintenance"})
|
||||
@@ -8618,7 +8618,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabqabqarBaaacjcaaaabqaaaaaaabqaaabZUbZUbZUbZUbZUbZUbZUbZUbZUcodcoecoecofcogcogcogcogcohcogcogcogcoicojcokcolcomconcoocopcoqcorcoscotcoucovcowcoxcoycozcoAcoBcoCcoDcoEcmgcoFckVcmmcmpcoGcoHcoIcoJcoKcoLcmocoMcoNcoOcoPcmzcdNcjncrFcrvcmzcoRcoScoTcoUcoVcmBcnKcoWcoXcoYcnKcoZcpacmBcpbbZUbZUbZUbZUbZUaoGaoGaoGcfKcfKcfKcpcclAcpdcpecpfcpgabqbGLcphcpicpjbGLcpkcplcpmbGLcpncpocppbGLabqaaaabqaaabCMcpqcprcpscptaaabFcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabqaaaabeaaackrabqabqabqabqabqaaabZUcpucpvcpwcpxcpycpzcpAbZUcodcoecpBcpCcpDcpEcpFcoecpGcpHcpIcoecpJcpKcpLcpMcpNcpOcpPcpQcpRcpScpTcpUcpTcpScpTcpVcpWcpXcpYcpZcqacqbcrVcmicnsckVcrWcmocqdcqecqfcqgcqhcqicqjcqkcqlcqmcqncmzcqocqpcqqcsncmzcqscqtcqucqvcqwcmBcnKcnKcqxcnKcnKcqycqzcmBcmCbZUcqAcqBbZUcqCcqDcqEcqFcqGcqHaoGcsoclAclAcsRclAclAabqbGLcqKcqLcqMbGLcqNcqOcqPbGLcqQcqRcqSbGLabqabqabqabqcptcqTcqUcqVcqWabqabeabqaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabqaaaarBaaackrabqaaaaaaaaaabqaaacqXcqYcqZcracrbcpycrccrdbZUcodcoecrecrfcrgcrhcricrjcrkcrlcrmcoeaovaotcrpcrncrocrscrtcructAcrwcrxcrycrycrycrzcrAcrBcrCcrDcpZcrEctBcrGcmgcrHckVcrIcmocrJcrKcrLcrMcrNcrOcmocrPcrQcrRcrScmzcrTcrUctSctEcmzcrXcrYcrZcsacsbcmBcmBcsccsdcsecsecmBcsfcmBcsgcshcsicsjbZUcskasJasJasJcdKcslbZUcsmcynclAcyqclAcspabqbGLcqKcsqcqKbGLcqNcsrcqNbGLcsscstcssbGLabqaaaabqaaacqWcqUcsucqUcjaaaabFcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabqabqabqabqabqabqabeabqckrabqaaaaaaaaaabqaaacqXcsvcrccqZcswcpycsxbZUbZUcsycoecszcsAcszcsBcszcoecszcsCcszcoeckEcsDcsEcsFckEckEcsGcsHcsIcsJcsJcsKcsLcsMcsJcsJcsNcmgcsOcsPcsQcyCcmgcmgcsSckVcsTcmocmocsUcsVcsWcsXcsYcmocsZcnBcfwcfwcmzctacmzctbcmzcmzcfwctcctdcfwcfwctectfctgcthctictjctkctlcmBctmbZUctnctobZUctpcdKchschyctqctrbZUctscttctuctvctuarAabqbGLbGLbGLbGLbGLbGLbGLbGLbGLbGLbGLbGLbGLabqabqabqabqcjacqUcqUcqUcqWabqbFcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabqabqabqabqabqabqabeabqckrabqaaaaaaaaaabqaaacqXcsvcrccqZcswcpycsxbZUbZUcsycoecszcsAcszcsBcszcoecszcsCcszcoeckEcsDcsEcsFckEckEcsGcsHcsIcsJcsJcsKcsLcsMcsJcsJcsNcmgcsOcsPcsQcyCcmgcmgcsSckVcsTcmocmocsUcsVcsWcsXcsYcmocsZcnBcfwcfwcmzctacmzctbcmzcmzcfwctcctdcfwcfwctectfctgcthctictjcrqctlcmBctmbZUctnctobZUctpcdKchschyctqctrbZUctscttctuctvctuarAabqbGLbGLbGLbGLbGLbGLbGLbGLbGLbGLbGLbGLbGLabqabqabqabqcjacqUcqUcqUcqWabqbFcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabqaaaaaaabqaaaaaaarBaaaclIaaaaaaaaaaaaabqaaacqXctwcqZcswctxcpyctyctzcdOcodcoeczqczpctCctDczJcoectFctGctHcoectIctJctKctLctMctNctOcgrctPcsJctQctRcABctTctUcsJccvcmgctVctWctXctYcmictZcuacubcuccudcuecufcugcuhcuicujcukculcumcuncuocupciccuqcurcusciccutcuucuvciccuwctecuxcuycuzcuAcuBcuCcuDcmBcmCbZUbZUcuEbZUcuFcuGchychycuHcuIcqXabqabqabqabqabqabqabqabqabqabqabqabqabqabqabqabqabqabqabqabqabqaaaabqaaacjacqWcptbCMcptaaaabqaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabqabqabqaaaaaaabqaaaaaaabeaaacmRabqaaaaaaaaaabqaaacqXcqXcqZcpycpycqZcqZcuJcdOcodcoecuKcuLcuMcuNcuOcoecuPcuQcuRcuScuTcuUcuVcuWcuXcuYcuZcgrcgscsKcvacvbcvccvdcvecsJchscmgcvfcvgcvhcvicvjcvkcvlckVcvmcvncvocvpcvqcvrcvscvtcvucvvcvwcvxcvycvzcvAcvBcvCcvDcvEcvDcvFcvGcvHcvIcvJcvKcvLcvMcvNcvOcvPcvQcvRcvSbZUcvTcvUcvVcbvctqchychycvWcvXbZUcvYabqaaaaaaaaaabqaaaaaaaaaaaaaaaabqaaaaaaaaaabqaaaaaaaaaaaaabqaaaabqaaaaaaabqaaaabqaaaaaaabqabqaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabqaaaaaaaaaabqabqaaaaaaarBaaacjcaaaaaaaaaaaaabqaaacqXcvZcqZcwacqZcqZcsxbZUbZUcwbcwccwdcuLcwecuNcwfcwgcwhcwicwjcwkcwlcwmcwncwocwpcwqcwrcwscjAcwtcwucwvcwwcwxcwwcwycwzcmgcwAcwBcwCcwDcmicvkcvlckVcvmcwEcmpcwFcwGcwHcwIcwJcukcwKcwLcwMcwNcwOcwPcwQcwRcihcihcwScwTcwUcwVcwWcwXcwYcwZcxacxbcxccxdcxecmBcmCbZUcxfcxgcxhcsicxicuHcmDchycxjcqXaaaabqaaaaaaaaaabqabqabebFbbFbbFbbFbbFbbFbabebFbbFcbFbbPGabqbFcabqabqabebRmbRmbRmabeabqaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
"abN" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor/plasteel{dir = 8; icon_state = "barber"},/area/security/permabrig)
|
||||
"abO" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/security/permabrig)
|
||||
"abP" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/security/permabrig)
|
||||
"abQ" = (/turf/simulated/floor/holofloor,/area/security/permabrig)
|
||||
"abQ" = (/obj/item/weapon/beach_ball/holoball,/turf/simulated/floor/holofloor,/area/security/permabrig)
|
||||
"abR" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/obj/machinery/gameboard,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
|
||||
"abS" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
|
||||
"abT" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
|
||||
@@ -356,10 +356,10 @@
|
||||
"agR" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/tracker,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk2"; icon_state = "catwalk2"},/area/solar/auxstarboard)
|
||||
"agS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/interrogation)
|
||||
"agT" = (/obj/item/weapon/restraints/handcuffs/pinkcuffs,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/security/prisonlockers)
|
||||
"agU" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 5},/area/security/interrogationhallway)
|
||||
"agU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/item/clothing/mask/gas/clown_hat,/turf/simulated/floor/plasteel/airless{icon_state = "circuit"},/area/space)
|
||||
"agV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/armoury)
|
||||
"agW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/permabrig)
|
||||
"agX" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/permabrig)
|
||||
"agX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel/airless{icon_state = "circuit"},/area/space)
|
||||
"agY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/wall,/area/security/seceqstorage)
|
||||
"agZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/closet/secure_closet/security,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 9},/area/security/seceqstorage)
|
||||
"aha" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/prisonlockers)
|
||||
@@ -378,7 +378,7 @@
|
||||
"ahn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/security/permabrig)
|
||||
"aho" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/table,/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 9},/area/security/main)
|
||||
"ahp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/securehallway)
|
||||
"ahq" = (/obj/machinery/light{dir = 4},/obj/structure/rack,/obj/item/weapon/storage/box/teargas,/obj/effect/decal/warning_stripes/red/hollow,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
|
||||
"ahq" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/security/permabrig)
|
||||
"ahr" = (/obj/structure/sink{pixel_y = 18},/obj/structure/mirror{pixel_y = 32},/obj/item/device/radio/intercom/department/security{pixel_x = 28; pixel_y = 25},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/seceqstorage)
|
||||
"ahs" = (/obj/structure/disposalpipe/segment,/obj/structure/table,/obj/item/device/taperecorder{pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/main)
|
||||
"aht" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/security/main)
|
||||
@@ -401,13 +401,13 @@
|
||||
"ahK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/main)
|
||||
"ahL" = (/obj/machinery/vending/cigarette,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 5},/area/security/main)
|
||||
"ahM" = (/obj/structure/table,/obj/item/ashtray/bronze{pixel_x = 2; pixel_y = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/item/weapon/storage/fancy/cigarettes/cigpack_robust,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/main)
|
||||
"ahN" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 6},/area/security/permabrig)
|
||||
"ahN" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/permabrig)
|
||||
"ahO" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/security/armoury)
|
||||
"ahP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/security/seceqstorage)
|
||||
"ahQ" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/effect/landmark{name = "blobstart"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
|
||||
"ahR" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
|
||||
"ahS" = (/turf/simulated/floor/plasteel,/area/security/armoury)
|
||||
"ahT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 10},/area/security/permabrig)
|
||||
"ahT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/permabrig)
|
||||
"ahU" = (/turf/simulated/wall,/area/security/main)
|
||||
"ahV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/closet/secure_closet/security,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/seceqstorage)
|
||||
"ahW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel,/area/security/seceqstorage)
|
||||
@@ -462,8 +462,8 @@
|
||||
"aiT" = (/obj/structure/closet/secure_closet/security,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 6},/area/security/seceqstorage)
|
||||
"aiU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/flasher/portable,/obj/effect/decal/warning_stripes/red/hollow,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
|
||||
"aiV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/security/armoury)
|
||||
"aiW" = (/obj/structure/rack,/obj/item/weapon/storage/box/seccarts{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/storage/box/handcuffs,/obj/effect/decal/warning_stripes/red/hollow,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
|
||||
"aiX" = (/obj/structure/rack,/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/effect/decal/warning_stripes/red/hollow,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
|
||||
"aiW" = (/obj/structure/table,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/obj/item/weapon/pen,/turf/simulated/floor/plating,/area/security/permabrig)
|
||||
"aiX" = (/obj/machinery/light{dir = 4},/obj/effect/decal/warning_stripes/red/hollow,/obj/structure/closet/bombcloset,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
|
||||
"aiY" = (/obj/structure/table,/obj/effect/decal/warning_stripes/red/hollow,/obj/item/weapon/storage/toolbox/mechanical,/obj/item/device/lock_buster,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
|
||||
"aiZ" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/interrogationhallway)
|
||||
"aja" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area/security/seceqstorage)
|
||||
@@ -532,7 +532,7 @@
|
||||
"akl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/warden)
|
||||
"akm" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/closet/secure_closet/warden,/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/warden)
|
||||
"akn" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/machinery/power/apc{dir = 1; name = "Starboard Hall East APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 9},/area/security/seceqstorage)
|
||||
"ako" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc{cell_type = 5000; dir = 8; name = "Interrogation Hallway APC"; pixel_x = -24; pixel_y = 0},/obj/machinery/camera{c_tag = "Interrogation Hallway"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 9},/area/security/interrogationhallway)
|
||||
"ako" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/permabrig)
|
||||
"akp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/table/reinforced,/obj/item/weapon/book/manual/sop_legal,/turf/simulated/floor/plasteel,/area/security/main)
|
||||
"akq" = (/obj/structure/reagent_dispensers/peppertank{pixel_y = 30},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/seceqstorage)
|
||||
"akr" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/interrogationhallway)
|
||||
@@ -671,7 +671,7 @@
|
||||
"amU" = (/obj/machinery/computer/secure_data,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 9},/area/security/prisonershuttle)
|
||||
"amV" = (/obj/machinery/computer/prisoner{req_access = null; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/prisonershuttle)
|
||||
"amW" = (/obj/machinery/computer/shuttle/labor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/prisonershuttle)
|
||||
"amX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/table/reinforced,/obj/item/stack/medical/advanced/bruise_pack,/obj/machinery/vending/wallmed1{dir = 2; name = "Emergency NanoMed"; pixel_x = -27; pixel_y = 0; req_access_txt = "0"},/obj/machinery/camera{c_tag = "Brig Security Equipment South"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 10},/area/security/seceqstorage)
|
||||
"amX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/table/reinforced,/obj/item/stack/medical/bruise_pack/advanced,/obj/machinery/vending/wallmed1{dir = 2; name = "Emergency NanoMed"; pixel_x = -27; pixel_y = 0; req_access_txt = "0"},/obj/machinery/camera{c_tag = "Brig Security Equipment South"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 10},/area/security/seceqstorage)
|
||||
"amY" = (/obj/machinery/light,/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/obj/structure/rack,/obj/item/weapon/restraints/handcuffs{pixel_y = -4},/obj/item/weapon/restraints/handcuffs,/obj/effect/decal/warning_stripes/red/hollow,/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/seceqstorage)
|
||||
"amZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prisonershuttle)
|
||||
"ana" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/prisonershuttle)
|
||||
@@ -731,7 +731,7 @@
|
||||
"aoc" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/seceqstorage)
|
||||
"aod" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel,/area/security/lobby)
|
||||
"aoe" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/security/lobby)
|
||||
"aof" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 9},/area/security/courtroomdandp)
|
||||
"aof" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/interrogationhallway)
|
||||
"aog" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel,/area/security/courtroomdandp)
|
||||
"aoh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/courtroomdandp)
|
||||
"aoi" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig)
|
||||
@@ -760,11 +760,11 @@
|
||||
"aoF" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/flasher{id = "gulagshuttleflasher"; pixel_x = 25},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/shuttle/floor,/area/shuttle/siberia)
|
||||
"aoG" = (/obj/structure/closet/crate,/turf/simulated/shuttle/floor,/area/shuttle/siberia)
|
||||
"aoH" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/lobby)
|
||||
"aoI" = (/obj/machinery/light_switch{pixel_x = -25},/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/structure/table,/turf/simulated/floor/plasteel,/area/security/processing)
|
||||
"aoI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc{cell_type = 5000; dir = 8; name = "Interrogation Hallway APC"; pixel_x = -24; pixel_y = 0},/obj/machinery/camera{c_tag = "Interrogation Hallway"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/interrogationhallway)
|
||||
"aoJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plasteel,/area/security/processing)
|
||||
"aoK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel,/area/security/processing)
|
||||
"aoL" = (/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/prisonershuttle)
|
||||
"aoM" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 1; name = "Prisoner Processing APC"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/processing)
|
||||
"aoM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "station intercom (General)"; pixel_y = 25},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig)
|
||||
"aoN" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{name = "Security Office APC"; pixel_y = -24},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/table,/obj/item/weapon/storage/fancy/donut_box,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 10},/area/security/main)
|
||||
"aoO" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel,/area/security/courtroomdandp)
|
||||
"aoP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light,/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/brig)
|
||||
@@ -779,10 +779,10 @@
|
||||
"aoY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/security/brig)
|
||||
"aoZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable,/obj/machinery/power/apc{name = "Brig APC"; pixel_y = -24},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/brig)
|
||||
"apa" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/brig)
|
||||
"apb" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/security/brig)
|
||||
"apb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/brig)
|
||||
"apc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/security/brig)
|
||||
"apd" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/brig)
|
||||
"ape" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/item/device/radio/intercom{name = "station intercom (General)"; pixel_y = -28},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/brig)
|
||||
"ape" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel,/area/security/brig)
|
||||
"apf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/brig)
|
||||
"apg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/brig)
|
||||
"aph" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/brig)
|
||||
@@ -860,7 +860,7 @@
|
||||
"aqB" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/security/lobby)
|
||||
"aqC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison/cell_block/B)
|
||||
"aqD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/lobby)
|
||||
"aqE" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/security/processing)
|
||||
"aqE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/security/brig)
|
||||
"aqF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/wall,/area/security/processing)
|
||||
"aqG" = (/obj/machinery/computer/security{network = list("SS13","Research Outpost","Mining Outpost")},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plasteel{dir = 6; icon_state = "red"},/area/security/lobby)
|
||||
"aqH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/stool/bed/chair/office/dark,/obj/machinery/door_control{desc = "A remote control switch for the brig foyer."; id = "BrigFoyer"; name = "Brig Foyer Doors"; normaldoorcontrol = 1; pixel_x = -5; pixel_y = -35; range = 10; req_access_txt = "63"},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/lobby)
|
||||
@@ -933,8 +933,8 @@
|
||||
"arW" = (/obj/machinery/sleeper/upgraded{dir = 4},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
|
||||
"arX" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/red,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1; layer = 2.9},/turf/simulated/floor/plasteel{dir = 2; icon_state = "carpet"},/area/crew_quarters/courtroom)
|
||||
"arY" = (/obj/structure/stool/bed/chair,/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel,/area/security/processing)
|
||||
"arZ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/power/apc{cell_type = 5000; dir = 8; name = "Prisoner Cell Block B APC"; pixel_x = -24; pixel_y = 0},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/B)
|
||||
"asa" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/power/apc{dir = 4; name = "Prison Cell Block A APC"; pixel_x = 26; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison/cell_block/A)
|
||||
"arZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/brig)
|
||||
"asa" = (/obj/structure/cable,/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/security/processing)
|
||||
"asb" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/A)
|
||||
"asc" = (/obj/structure/stool/bed,/obj/machinery/flasher{id = "Cell 6"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/prison/cell_block/B)
|
||||
"asd" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/machinery/power/treadmill{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/treadmill_monitor{id = "Cell 6"; pixel_y = -32},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison/cell_block/B)
|
||||
@@ -982,7 +982,7 @@
|
||||
"asT" = (/obj/structure/table,/turf/simulated/floor/plasteel,/area/security/processing)
|
||||
"asU" = (/turf/simulated/wall/r_wall,/area/security/prison/cell_block/B)
|
||||
"asV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating,/area/security/evidence)
|
||||
"asW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/B)
|
||||
"asW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/item/flag/nt,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 9},/area/security/courtroomdandp)
|
||||
"asX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/evidence)
|
||||
"asY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/camera{c_tag = "Labor Shuttle Dock"; dir = 1; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/prisonershuttle)
|
||||
"asZ" = (/turf/simulated/wall/r_wall,/area/security/prison/cell_block/A)
|
||||
@@ -1071,7 +1071,7 @@
|
||||
"auE" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/security/prison/cell_block/A)
|
||||
"auF" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/window/brigdoor{dir = 8; id = "Cell 4"; name = "Cell 4"; req_access_txt = "2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/A)
|
||||
"auG" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/A)
|
||||
"auH" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/A)
|
||||
"auH" = (/obj/machinery/light_switch{pixel_x = -25},/obj/structure/table,/turf/simulated/floor/plasteel,/area/security/processing)
|
||||
"auI" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 2"; name = "Cell 2"; req_access_txt = "2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/A)
|
||||
"auJ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison/cell_block/A)
|
||||
"auK" = (/obj/machinery/light/small{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/prison/cell_block/A)
|
||||
@@ -1090,7 +1090,7 @@
|
||||
"auX" = (/obj/structure/window/basic,/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/security/detectives_office)
|
||||
"auY" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore)
|
||||
"auZ" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/item/device/radio/intercom{pixel_x = -28},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/B)
|
||||
"ava" = (/obj/structure/cable,/obj/item/device/radio/intercom{pixel_x = 28},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison/cell_block/A)
|
||||
"ava" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "Prisoner Processing APC"; pixel_x = 24; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/processing)
|
||||
"avb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
"avc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
"avd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
@@ -1213,7 +1213,7 @@
|
||||
"axq" = (/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
|
||||
"axr" = (/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore)
|
||||
"axs" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore)
|
||||
"axt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/brig)
|
||||
"axt" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prisonershuttle)
|
||||
"axu" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore)
|
||||
"axv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/vending/coffee,/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore)
|
||||
"axw" = (/obj/structure/table/woodentable,/obj/item/weapon/stamp/clown,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/clownoffice)
|
||||
@@ -1256,7 +1256,7 @@
|
||||
"ayh" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
|
||||
"ayi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
|
||||
"ayj" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
|
||||
"ayk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prisonershuttle)
|
||||
"ayk" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel,/area/security/processing)
|
||||
"ayl" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
|
||||
"aym" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
|
||||
"ayn" = (/obj/machinery/atm{pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; layer = 2.4; on = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
|
||||
@@ -4110,7 +4110,7 @@
|
||||
"bBb" = (/obj/structure/table,/obj/machinery/door/window/northright{name = "Medbay Lobby"; req_access_txt = "5"},/obj/item/device/radio/intercom/department/medbay,/turf/simulated/floor/plasteel{dir = 1; icon_state = "blue"},/area/medical/reception)
|
||||
"bBc" = (/obj/structure/table,/obj/machinery/media/receiver/boombox,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/phone{pixel_x = -3; pixel_y = 3},/turf/simulated/floor/plasteel{dir = 5; icon_state = "blue"},/area/medical/reception)
|
||||
"bBd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 28},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/reception)
|
||||
"bBe" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/structure/closet/secure_closet/medical_wall{name = "Pill Cabinet"; pixel_y = -32},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/item/weapon/reagent_containers/syringe/charcoal,/obj/item/weapon/reagent_containers/syringe/insulin,/obj/item/weapon/reagent_containers/glass/bottle/morphine,/obj/item/weapon/reagent_containers/glass/bottle/epinephrine,/obj/item/weapon/reagent_containers/syringe,/obj/item/stack/medical/advanced/bruise_pack,/obj/item/stack/medical/advanced/ointment,/obj/item/weapon/reagent_containers/food/pill/patch/styptic,/obj/item/weapon/reagent_containers/food/pill/patch/styptic,/obj/item/weapon/reagent_containers/food/pill/patch/silver_sulf,/obj/item/weapon/reagent_containers/food/pill/patch/silver_sulf,/obj/item/weapon/storage/pill_bottle/painkillers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/exam_room)
|
||||
"bBe" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/structure/closet/secure_closet/medical_wall{name = "Pill Cabinet"; pixel_y = -32},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/item/weapon/reagent_containers/syringe/charcoal,/obj/item/weapon/reagent_containers/syringe/insulin,/obj/item/weapon/reagent_containers/glass/bottle/morphine,/obj/item/weapon/reagent_containers/glass/bottle/epinephrine,/obj/item/weapon/reagent_containers/syringe,/obj/item/stack/medical/bruise_pack/advanced,/obj/item/stack/medical/ointment/advanced,/obj/item/weapon/reagent_containers/food/pill/patch/styptic,/obj/item/weapon/reagent_containers/food/pill/patch/styptic,/obj/item/weapon/reagent_containers/food/pill/patch/silver_sulf,/obj/item/weapon/reagent_containers/food/pill/patch/silver_sulf,/obj/item/weapon/storage/pill_bottle/painkillers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/exam_room)
|
||||
"bBf" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/table,/obj/item/weapon/cane,/obj/item/weapon/cane{pixel_x = -3; pixel_y = 2},/obj/item/weapon/cane{pixel_x = -6; pixel_y = 4},/obj/item/weapon/storage/box/rxglasses,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/exam_room)
|
||||
"bBg" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_y = -10},/obj/item/weapon/clipboard,/obj/item/weapon/folder/white,/obj/item/weapon/pen,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/exam_room)
|
||||
"bBh" = (/obj/structure/table,/obj/item/weapon/storage/box/bodybags,/obj/item/weapon/storage/box/bodybags,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/medical/morgue)
|
||||
@@ -4398,7 +4398,7 @@
|
||||
"bGD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/bluegrid,/area/assembly/chargebay)
|
||||
"bGE" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/assembly/chargebay)
|
||||
"bGF" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel,/area/assembly/chargebay)
|
||||
"bGG" = (/obj/structure/table,/obj/item/weapon/FixOVein,/obj/item/weapon/surgicaldrill,/obj/item/weapon/bonegel,/obj/item/weapon/bonesetter,/obj/item/weapon/retractor,/obj/item/weapon/hemostat,/obj/item/weapon/cautery,/obj/item/stack/medical/advanced/bruise_pack{pixel_x = -4; pixel_y = 4},/turf/simulated/floor/plasteel,/area/assembly/robotics)
|
||||
"bGG" = (/obj/structure/table,/obj/item/weapon/FixOVein,/obj/item/weapon/surgicaldrill,/obj/item/weapon/bonegel,/obj/item/weapon/bonesetter,/obj/item/weapon/retractor,/obj/item/weapon/hemostat,/obj/item/weapon/cautery,/obj/item/stack/medical/bruise_pack/advanced{pixel_x = -4; pixel_y = 4},/turf/simulated/floor/plasteel,/area/assembly/robotics)
|
||||
"bGH" = (/obj/effect/decal/warning_stripes/east,/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"; tag = ""},/obj/structure/table,/obj/item/device/mmi,/obj/item/device/mmi,/obj/item/device/mmi,/obj/item/device/mmi/posibrain,/obj/item/device/robotanalyzer,/turf/simulated/floor/plasteel,/area/assembly/robotics)
|
||||
"bGI" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics)
|
||||
"bGJ" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/device/healthanalyzer,/obj/item/device/healthanalyzer,/obj/item/device/healthanalyzer,/obj/machinery/newscaster{pixel_x = 26; pixel_y = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics)
|
||||
@@ -8888,14 +8888,14 @@
|
||||
"doV" = (/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/hallway/primary/fore)
|
||||
"doW" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore)
|
||||
"doX" = (/obj/item/toy/prize/honk,/turf/simulated/floor/plating,/area/space)
|
||||
"doY" = (/obj/item/weapon/pen,/obj/structure/closet{name = "Evidence Closet"},/obj/structure/cable,/obj/machinery/power/apc{dir = 4; cell_type = 15000; name = "east bump"; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/evidence)
|
||||
"doY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/B)
|
||||
"doZ" = (/obj/machinery/camera{c_tag = "Fore Primary Hallway Courtroom"; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore)
|
||||
"dpa" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
|
||||
"dpb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
|
||||
"dpc" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
|
||||
"dpd" = (/turf/simulated/wall/r_wall,/area/clownoffice)
|
||||
"dpe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light,/turf/simulated/floor/wood,/area/clownoffice)
|
||||
"dpf" = (/obj/structure/table,/obj/item/weapon/storage/box/evidence,/obj/machinery/camera{c_tag = "Brig Evidence Storage"; dir = 1; network = list("SS13")},/obj/item/weapon/hand_labeler,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_x = 0; pixel_y = -22},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/evidence)
|
||||
"dpf" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/power/apc{cell_type = 5000; dir = 8; name = "Prisoner Cell Block B APC"; pixel_x = -24; pixel_y = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/B)
|
||||
"dpg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel,/area/storage/primary)
|
||||
"dph" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel,/area/storage/primary)
|
||||
"dpi" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass{name = "Primary Tool Storage"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel,/area/storage/primary)
|
||||
@@ -8936,8 +8936,8 @@
|
||||
"dpR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/wall/r_wall,/area/security/permabrig)
|
||||
"dpS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/flasher{id = "permaflash2"; pixel_x = 28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
|
||||
"dpT" = (/obj/machinery/flasher{id = "permaflash3"; pixel_x = 28; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
|
||||
"dpU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/item/clothing/mask/gas/clown_hat,/turf/simulated/floor/plating,/area/space)
|
||||
"dpV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plating,/area/space)
|
||||
"dpU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/power/apc{dir = 4; name = "Prison Cell Block A APC"; pixel_x = 26; pixel_y = 0},/obj/structure/cable,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison/cell_block/A)
|
||||
"dpV" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/A)
|
||||
"dpW" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/holofloor{dir = 2; icon_state = "red"},/area/security/permabrig)
|
||||
"dpX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/holofloor{dir = 10; icon_state = "red"},/area/security/permabrig)
|
||||
"dpY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/holofloor{dir = 2; icon_state = "red"},/area/security/permabrig)
|
||||
@@ -8982,9 +8982,9 @@
|
||||
"dqL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/permabrig)
|
||||
"dqM" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plating,/area/security/permabrig)
|
||||
"dqN" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/machinery/camera{c_tag = "Prison Solitary Confinement"; dir = 6; network = list("Prison","SS13")},/turf/simulated/floor/plating,/area/security/permabrig)
|
||||
"dqO" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/security/permabrig)
|
||||
"dqO" = (/obj/effect/decal/warning_stripes/red/hollow,/obj/structure/closet/l3closet/security,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
|
||||
"dqP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall/r_wall,/area/security/permabrig)
|
||||
"dqQ" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/obj/item/weapon/pen,/turf/simulated/floor/plating,/area/security/permabrig)
|
||||
"dqQ" = (/obj/structure/rack,/obj/item/weapon/storage/box/seccarts{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/storage/box/handcuffs,/obj/effect/decal/warning_stripes/red/hollow,/obj/item/weapon/storage/box/teargas{pixel_x = -3; pixel_y = -3},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/armoury)
|
||||
"dqR" = (/obj/structure/sign/securearea{name = "\improper ARMORY"; pixel_y = -32},/turf/simulated/floor/plasteel/airless{icon_state = "circuit"},/area/space)
|
||||
"dqS" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel,/area/security/permabrig)
|
||||
"dqT" = (/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/permabrig)
|
||||
@@ -8994,11 +8994,14 @@
|
||||
"dqX" = (/obj/item/weapon/circular_saw,/obj/item/weapon/FixOVein,/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = -28},/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery)
|
||||
"dqY" = (/obj/item/weapon/retractor,/obj/item/weapon/cautery,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery)
|
||||
"dqZ" = (/obj/item/weapon/retractor,/obj/item/weapon/cautery,/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery)
|
||||
"dra" = (/obj/item/weapon/surgicaldrill,/obj/item/stack/medical/advanced/bruise_pack,/obj/machinery/camera{c_tag = "Medbay Surgery 1 South"; dir = 1; network = list("SS13"); pixel_x = 0},/obj/machinery/light,/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery)
|
||||
"dra" = (/obj/item/weapon/surgicaldrill,/obj/item/stack/medical/bruise_pack/advanced,/obj/machinery/camera{c_tag = "Medbay Surgery 1 South"; dir = 1; network = list("SS13"); pixel_x = 0},/obj/machinery/light,/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery)
|
||||
"drb" = (/obj/item/weapon/hemostat,/obj/item/weapon/scalpel,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery)
|
||||
"drc" = (/obj/item/weapon/bonegel,/obj/item/weapon/bonesetter,/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery)
|
||||
"drd" = (/obj/item/weapon/hemostat,/obj/item/weapon/scalpel,/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery)
|
||||
"dre" = (/obj/item/weapon/surgicaldrill,/obj/item/stack/medical/advanced/bruise_pack,/obj/machinery/camera{c_tag = "Medbay Surgery 2 South"; dir = 1; network = list("SS13"); pixel_x = 0},/obj/machinery/light,/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery)
|
||||
"dre" = (/obj/item/weapon/surgicaldrill,/obj/item/stack/medical/bruise_pack/advanced,/obj/machinery/camera{c_tag = "Medbay Surgery 2 South"; dir = 1; network = list("SS13"); pixel_x = 0},/obj/machinery/light,/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery)
|
||||
"drf" = (/obj/item/device/radio/intercom{pixel_x = 28},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison/cell_block/A)
|
||||
"drg" = (/obj/structure/closet{name = "Evidence Closet"},/obj/structure/cable,/obj/machinery/power/apc{dir = 4; cell_type = 15000; name = "east bump"; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/evidence)
|
||||
"drh" = (/obj/structure/table,/obj/item/weapon/storage/box/evidence,/obj/machinery/camera{c_tag = "Brig Evidence Storage"; dir = 1; network = list("SS13")},/obj/item/weapon/hand_labeler,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_x = 0; pixel_y = -22},/obj/item/weapon/pen,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/evidence)
|
||||
|
||||
(1,1,1) = {"
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
@@ -9052,15 +9055,15 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFldhYcaVcaVdhZbFldiacaVcczdicdibdibdibbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikaalabRaaHabSaaHabTabVabUabYabXacaabZaccacbacfaceabZacjacjacFahdahcbnHahedhqbnIbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFldhRcaVcaVcaVdidcaVcaVdiedigdifdifdihbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdiibikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaalaavdiEdiDdkJdiIdpodkKdkJdkJdpqdppdpsdprdkJdptdpudkJdkJdpvdpxdpwdpydpwabPdpzbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFldhRcaVcaVcaVdijcaVcaVcaVaVUdikdikdimbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaalaaldpBdpAdpDdpCdpEaaldpFdpFaaldpGdpHaaldpJdpIaalaalaalaaldpKagtaaDagtabPdpLbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdhPaafaafaafaafaafaafdincaVcaVaafaafaafaafaafaafdhXbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaaldpMaaydpNabndpOdpDdpPdpOdpQdpSdpRdpDdpTdpOdpUdpVdpOdpXdpWdpZdpYdqaaalbikbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdiobikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFldipdipdiqdisdirbFlditcaVcaVbFldiudiwdivdiydixbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaalabuaalabvdqbaaldqcaaqaaldqcaaqabxdqcaaqaalbikaEQaalaalaalaalaalaalaalaabaabaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFlcaVcaVcaVayLcaVdizcaVcaVcaVdiAcaVayLcaVayLdiBbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaalaalaalaalabuaaldqddqeaaldqfdqfaaldqgdqgabxdqhdqhaalbikaEQabKabKabKdqiaEQaEQaabaabaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikabAcQScJadgjbikbikbikabAbikbikbikdgjbikbikbikabAdiCdgldgjbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFlajbcaVcaVcaVcaVdiFcaVcaVcaVdiGcaVcaVcaVcaVdiHbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaabaabaabaaldqkdqjdqmdqldqnabkdqpdqodqqdqqdqsdqrdqrdqtdqrdquaalbikbikbikaEQabKabKaEQaabbikbikaabbikbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgmdgodgndgmbikbikabAdgmdgpdgrdgqdgmdgjbikbikdgmdgsdgtdgmbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFlajecaVcaVdiKdiJbFldiLdiMdiLbFlaWldiOcaVcaVcaVbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikaaldqwdqvdqydqxdqAdqzdqCdqBdqAdqDdqAdqEdqFdqAdqAdqGaalbikbikbikbikaEQabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgmdgvdgudgmbikabAdgwdgydgxdgAdgzdgydgwdgjbikdgmdgBdgCdgmbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFlcaVcaVdiPbFlaafbFlcaVdiRdiQbFlaafbFlcaVcaVcaVbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaalaalaalaalaalaaldqHdqIaalaalaalaalaalaalaalaalaalaalbikbikbikbikaEQabKabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgmdgEdgDdgFbikdgHdgGdgydgydgIdgydgydgGdgJbikdgLdgKdgMdgmbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFldiSdiUdiTbFlbikbFldiVdiVdiVbFlbikbFldiWdiYdiXbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaaldqJdqLdqKdqNdqMdqOaalaabaabaabbikbikbikbikbikbikbikabKabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgwdgNdgwbikbikdgOdgGdgydgPdgQdgydgydgGdgRbikbikdgwdgNdgwbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFldiVdiVdiVbFlbikcVGdiZdjbdjadelbikbFldiVdiVdiVbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacgacgacgacgacgachacidqPackacldqQaalacmbikbikbikbikbikbikbikbikbikdqRabKabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgwdgNdgwdgwdgwdgwdgwdgwdgwdgSdgwdgwdgwdgwdgwdgwdgwdgNdgwbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikcVGdiZdjbdjadelbikbikbikbikbikbikbikcVGdiZdjbdjadelbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacnacoacpacqacracsacdaalaalaalaalaalbikbikbikbikbikbikbikbikbikbikactactactacuacvactactactabKabKabKabKabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgHdgNdgTdgTdgTdgTdgTdgTdgmdgUdgmdgTdgTdgTdgTdgTdgTdgNdgJbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdhPaafaafaafaafaafaafdincaVcaVaafaafaafaafaafaafdhXbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaaldpMaaydpNabndpOdpDdpPdpOdpQdpSdpRdpDdpTdpOagUagXdpOdpXdpWdpZdpYdqaaalbikbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdiobikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFldipdipdiqdisdirbFlditcaVcaVbFldiudiwdivdiydixbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaalabuaalabvdqbaaldqcaaqaaldqcaaqabxdqcaaqaalaabaEQaalaalaalaalaalaalaalaabaabaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFlcaVcaVcaVayLcaVdizcaVcaVcaVdiAcaVayLcaVayLdiBbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaalaalaalaalabuaaldqddqeaaldqfdqfaaldqgdqgabxdqhdqhaalaabaEQabLabLabLdqiaEQaEQaabaabaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikabAcQScJadgjbikbikbikabAbikbikbikdgjbikbikbikabAdiCdgldgjbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFlajbcaVcaVcaVcaVdiFcaVcaVcaVdiGcaVcaVcaVcaVdiHbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaabaabaabaaldqkdqjdqmdqldqnabkdqpdqodqqdqqdqsdqrdqrdqtdqrdquaalaabaabaabaEQabLabLaEQaabbikbikaabbikbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgmdgodgndgmbikbikabAdgmdgpdgrdgqdgmdgjbikbikdgmdgsdgtdgmbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFlajecaVcaVdiKdiJbFldiLdiMdiLbFlaWldiOcaVcaVcaVbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikaaldqwdqvdqydqxdqAdqzdqCdqBdqAdqDdqAdqEdqFdqAdqAdqGaalbikaabaabaabaEQabLaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgmdgvdgudgmbikabAdgwdgydgxdgAdgzdgydgwdgjbikdgmdgBdgCdgmbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFlcaVcaVdiPbFlaafbFlcaVdiRdiQbFlaafbFlcaVcaVcaVbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaalaalaalaalaalaaldqHdqIaalaalaalaalaalaalaalaalaalaalbikbikbikaabaEQabLabLaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgmdgEdgDdgFbikdgHdgGdgydgydgIdgydgydgGdgJbikdgLdgKdgMdgmbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFldiSdiUdiTbFlbikbFldiVdiVdiVbFlbikbFldiWdiYdiXbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaaldqJdqLdqKdqNdqMahqaalaabaabaabbikbikbikbikbikaabaabaEQabLaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgwdgNdgwbikbikdgOdgGdgydgPdgQdgydgydgGdgRbikbikdgwdgNdgwbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFldiVdiVdiVbFlbikcVGdiZdjbdjadelbikbFldiVdiVdiVbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacgacgacgacgacgachacidqPackaclaiWaalacmbikbikbikbikbikbikaabaabaabdqRabLabLbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgwdgNdgwdgwdgwdgwdgwdgwdgwdgSdgwdgwdgwdgwdgwdgwdgwdgNdgwbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikcVGdiZdjbdjadelbikbikbikbikbikbikbikcVGdiZdjbdjadelbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacnacoacpacqacracsacdaalaalaalaalaalbikbikbikbikbikbikbikbikbikaabactactactacuacvactactactabKabKabKabKabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgHdgNdgTdgTdgTdgTdgTdgTdgmdgUdgmdgTdgTdgTdgTdgTdgTdgNdgJbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacwacxacyaczacAacBacCaalacDacEacEacEacEacEbikbikbikbikbikbikbikbikactacHacIacJacKacLacMactabLabLabLabLabLabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgVdgXdgWdgZanqdhadgmdgSdgwdgSdgwdgSdgmdhcdhbdhedhddgXdhfbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikacgacNacOacPacQacRacSacCaalacEacEacUacTacVacEacEacEbikbikbikbikbikbikactacWacXacYacXacXacZactadaadaadaadaadaadaabLadbbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgOdgXdgydgydgydhgdgmdgydgydgydgydgydgmdgydgydhhdgydgXdgRbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacgacgacgacgacgadcaddacEacEadeadgadfadiadhacEacEbikbikbikbikbikbikactadjadkadladmadnadoactadpadqadradsadtaduadvbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgmdhjdhidhldhkdhmdgmdhndgydgydgydhodgmarWdgydhsdhrdhjdgmbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
@@ -9072,28 +9075,28 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaeAafyafzafAaeAafyafzafAaeAbikbikbikaabadwadxaekadUaemaelaenafKafLaeoacEacEafPafOafQacEacEafmafDafcafRagaafIafEafWafXafYaegagaagaagbafVagdagcagfaggaghadabikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaahbikbikafxbikaabbikagibikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgmdhHdhGdgydhIdhJdgmbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaeAagjafAagkaeAaglafAagmaeAaabbikbikbikadwadyaeraeqaeBagqagragsagtaeCagvagwagzagyaeFaehafeafMahlafSageafSafSafTahpafbafGafCafSafSaikagoagLagxagMagNagOagPbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikagQaabagRaabagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgLdgwdhKdhMdhLdgwdgFbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaeAafAafyafAaeAafAafyafAaeAbikbikaabaabadwadzaeraeGaeHahaahbdqSdqUdqTagvagnahiahhahmahjafJagvagpagYahgaguaguagAagDagCafUagEagHagGahUafZahvahwahxahyahzadaahAahAahAahAbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikagQagQafxbikahBbikafxagQagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgLdgwdgwdgwdgFbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaeAafyafAafyaeAafyafAafyaeAbikaabbikbikadwadxafBagBagFahJahfagWahnagIagKagJahRahQairahSahqagVagZahFahGahrahkahUahoahsahuahtahKahKahMahLahAadaadaadaadaadaaieaieaieahAbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikagQaabaabaabahBaabaabaabagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGacGafxacGacGbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaeAafyafyafAaeAafyafyafAaeAaabaabbikbikadwadwaiOafFailailadTaatahTahNagvaiqaisahhamuaitaiuahOahVahPahXahWahYaifaibaiaamyamzamzaicaiCaidahAaieaieaieaieaieaieaieaieahAbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikagQbikbikbikaiIbikbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGbikaabbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaeAafAafyaiJaeAafAafyaiKaeAamcaabaabaabaabadwagTaiOaigaiwaeEaatagXaiSagvaimaiUaiVaiWaiXaiYaihaijaiiajgajfahYaioaiyaixaiEaiDaiHaiGaiCaiLahAaieaieaieaieaieaieaieaieahAagQagQajjaabagQagQagQagQagQagQagQagQagQagQagQagQagQagQaabaabajkajlajmaabaabagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaVydmddmkdmjdmldmddmddmmdmddmddmnbikbikbikbikbikbikbikbikbikafxaabajnaabafxbikbikbikbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikaeAajoajpajqajrajoajpajqajsajtajtajtajtajtajtajuajuafdaiAagSafHakoagUajGajGajNahIajEajFajGaiRaiPaiMaiNaipaiTajaajwaixaiEajhajiaiGajMajvajOaieaieaieaieaieaieaieaieahAaabaabaabaabaabaabbikaabbikaabaabaabaabaabaabaabaabbikbikbikajkajPajmbikbikagQbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaeAafyafAafyaeAafyafAafyaeAbikaabbikbikadwadxafBagBagFahJahfagWahnagIagKagJahRahQairahSaiXagVagZahFahGahrahkahUahoahsahuahtahKahKahMahLahAadaadaadaadaadaaieaieaieahAbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikagQaabaabaabahBaabaabaabagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGacGafxacGacGbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaeAafyafyafAaeAafyafyafAaeAaabaabbikbikadwadwaiOafFailailadTaatahTahNagvaiqaisahhamuaitdqOahOahVahPahXahWahYaifaibaiaamyamzamzaicaiCaidahAaieaieaieaieaieaieaieaieahAbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikagQbikbikbikaiIbikbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGbikaabbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaeAafAafyaiJaeAafAafyaiKaeAamcaabaabaabaabadwagTaiOaigaiwaeEaatakoaiSagvaimaiUaiVdqQaiuaiYaihaijaiiajgajfahYaioaiyaixaiEaiDaiHaiGaiCaiLahAaieaieaieaieaieaieaieaieahAagQagQajjaabagQagQagQagQagQagQagQagQagQagQagQagQagQagQaabaabajkajlajmaabaabagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaVydmddmkdmjdmldmddmddmmdmddmddmnbikbikbikbikbikbikbikbikbikafxaabajnaabafxbikbikbikbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikaeAajoajpajqajrajoajpajqajsajtajtajtajtajtajtajuajuafdaiAagSafHaoIaofajGajGajNahIajEajFajGaiRaiPaiMaiNaipaiTajaajwaixaiEajhajiaiGajMajvajOaieaieaieaieaieaieaieaieahAaabaabaabaabaabaabbikaabbikaabaabaabaabaabaabaabaabbikbikbikajkajPajmbikbikagQbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmpdmodmrdmqdmtdmsdmsdmsdmvdmudmwbikbikbikacGacGacGafxafxaabaabbikajQbikaabaabafxafxacGacGacGbikbikbikbikbikbikbikbikbikbikbikbikaeAajRajSajTafyajUajVajWakcajtbSoclqajcajAajyajDajuahDahCajJajxajLahHajBakjakkaklakmaiFajFaiRakiakaaiRajIaiRahUalhajKakbajYakpakdakzaiCakAaieaieaieaieaieaieaieaieahAaabakBakCakCakCakDakCakCakCakCakDakCakCakCakCakEaabbikbikbikajkajPajmbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmxdmodmzdmydmsdmAdmAdmAdmAdmAdmBbikbikbikacGbikbikaabbikaabbikbikajQbikbikaabbikaabbikbikacGbikbikbikbikbikbikbikbikbikbikbikbikaeAakFafyakGakHakIakJakKakLajtakMakNakOakOakPajZajuaivainaiBaizakrahHakWakXakYakZalaalbajdaknakwakuakqaksaktakTalBakSalcakUalealdaiCalfajOaieaieaieaieaieaieaieaieahAaabaloaabaabaabaloaabbikbikaabaloaabaabbikbikaloaabbikaabaabajkajPajmbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmCdmodmEdmDdmAdmAdmAdmAdmGdmFdmwbikbikbikacGaabalpalpalpalpalpbikalqbikalpalpalpalpalpaabacGbikbikbikbikbikbikbikbikbikbikbikbikaeAalralsakGafyaltakJalualvajtalwalxalyalzakQakxajuampaiQakRaiZalEajzajBalFalGaklalHalIajFaliahPaljaljallalCalgalJajXakfakealMakeakhakgahAahAahAahAahAahAahAahAahAahAaabaloaabbikajkajlajmbikbikajkajlajmbikbikajkajlajmaabaabbikajkajPajmbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaXhdmddmddmddmldmddmddmmdmddmddmIbikbikbikacGbikalSalTalTalTalTalUalValWalXalXalXalXalYbikacGbikbikbikamaalZaowanxambbikbikbikamcaeAaeAaeAamdamdamealKamgamdajuamfamiamjamkamhamlajualNajHammalQamnakvajGamsamtaXNamvaYjajGamXamDamqanlamYdoHaocaoNdoIasvaiCateauydoNalkahAamKamKamKamKamKbikbikbikbikaabaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmbikbikbikajkajPajmbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGaabamLamLamLamLamLbikamMbikamLamLamLamLamLaabacGbikbikbikamOamNamQamPamOamRamSamSamTamUamVamWalnakVamZanaanbancajuajuandaneajuajualmajualAalAaufalAauLalDajGajBajCanjajEajFajGdoOatgdoPaiRaiRaiRahUahUannalLdoSalOahUahAalPahAanrantansansanubikbikbikbikbikaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmbikbikbikajkajPajmbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGbikbikbikaabbikbikbikanvbikbikbikaabbikbikbikaabbikbikbikaEEanwanzanyanBanAanDanCanAanGanGanHanIanJanKanLanManNanOanPanQanRanSanTaoiaokalRaqjaxtaojaPcauwaswamoamxamwamBamAamEamCamGamFaokaojaokaolaomamHamJamIanfaoraovapmaotaovaEHaouaoyaoxbikbikbikbikbikaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmbikbikbikajkajPajmbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGaabalpalpalpalpalpbikamMbikalpalpalpalpalpaabacGbikbikbikamOanEaoAanFamOamRamSamSamSauQasYamrankauSaoLaoLanoanmaoPaoQaoRaoSaoTaoUaoVaoWaoXaoYaoWaoZapaaoTavRapcawqanpaoTapdanUaoTapeaoTapcapbaoTaoVapfapgaphapianVapkaplapmapnaovaozansansapobikaacapqaacbikaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmbikaabaabajkajPajmaabaabagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikapsdmMdmLdmOdmNbikbikbikbikbikbikajjbikalSalTalTalTalTalUalValWalXalXalXalXalYbikacGbikbikbikamOaoCaoCaoDamObikbikbikapwanganianhanWawDanianiapBapBapBapBapCapDapEapEapEapFapGapHapFapEapEapEaoeaodaodanXanZanYaopaooahEahEaobaoaahEahEapRapSapTapUapVapWapXapmapnapYapYamKapZapZapZamKaqaamKaabaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmaabaabbikaabaiIaabbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmQdmQdmQdmPbikbikbikbikbikbikacGaqbamLamLamLamLamLbikamMbikamLamLamLamLamLaabacGbikbikbikaEEaoEaoCaoFamOamRamSamSamSaxyaniaofaohaogaoqaonapBaqnaqoaqpapjaqraqsaqtaquaqvapxapvaqyaqzaqAaqsapzapyapyaosaoHaoBapMapLahEaoIaoKaoJaoMahEaqMaqNaqOaqhaqQaqiapXapmaqSaqTaqUaqVaqWaqWaqXamKaqYamKaabaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmbikbikbikaabaloaabbikbikaqZbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmRdmRdmRdmPbikbikbikbikbikbikacGbikbikbikaabbikbikbikanvbikbikbikaabbikbikbikacGbikbikbikamOaoGaoCaoCaptanAapuanCanAaykaniayYapAaoOapJapIapBarkarlarmarnaqCarparqarrarsartaruarvarrarwarxaqDapyapyaosapNapKaqHaqGapPapOaqgapQawFahEaszasAarMarNarMarOapXapmaovaovaovaovarPaovarQarRarSamKakBarTakEbikbikaiIaabaabaabaabaiIaabaabaabaabaiIaabaabaabaabarUarVakEaabbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmTdmSdmUdmPbikbikbikbikbikbikacGaabalpalpalpalpalpbikamMbikalpalpalpalpalpaabacGbikbikbikamOaqcaqcaqcamOamRamSazdazdazfaqlaqkaqqaqmaqxaqwapBascasdasearzasgashasiasjaskarAasmasnasoaspasharBapyapyaosaqBaooarFarEaqFaqEaqJaqIaqKahEatnatoatparNarMasBapXasCasDasEasFasEasGasHamKamKapnamKaloasIasJakCakCarTakCakCakCakCarTakCakCakCakCarTakCakCakCasKasLasIaloaabbikagQaabbikbikbikbikbikbikbikbikbikbikaabbikaabbikasMasMasNasNasNasNasNasNasMasMaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmVdmSdmUdmPbikbikbikbikbikbikacGbikalSalTalTalTalTalUalValWalXalXalXalXalYbikacGbikbikbikaqeaqdaqdaqdaqfbikbikaqLaqPaqPaqPaqRaqRaqRaqRarhapBapBatRapBarZasWapEapEatSapEasbasaapEatSapEasZaslasfapyariaroarjaAEasuahEaryarDarCarHarGauiaueaukatqarMatrapXatsattatuatvatwatxatyatzatAatBamKatCarTatDaabaabbikaabbikbikbikbikbikbikbikbikaabaabaabaabaabatEatFatDaabaabaabaabaabbikbikbikbikbikbikbikbikbikaabbikaabasMasMatGatHatIatJatKatLatMatIasMasMbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGbikbikbikaabbikbikbikanvbikbikbikaabbikbikbikaabbikbikbikaEEanwanzanyanBanAanDanCanAanGanGanHanIanJanKanLanManNanOanPanQanRanSanTaoiaokalRaqjaoMaojaPcauwaswamoamxamwamBamAamEamCamGamFaokaojaokaolaomamHamJamIanfaoraovapmaotaovaEHaouaoyaoxbikbikbikbikbikaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmbikbikbikajkajPajmbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGaabalpalpalpalpalpbikamMbikalpalpalpalpalpaabacGbikbikbikamOanEaoAanFamOamRamSamSamSauQasYamrankauSaoLaoLanoanmaoPaoQaoRaoSaoTaoUaoVaoWaoXaoYaoWaoZapaaoTavRapcawqanpaoTapdanUaoTapdapbaqEapearZaoVapfapgaphapianVapkaplapmapnaovaozansansapobikaacapqaacbikaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmbikaabaabajkajPajmaabaabagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikapsdmMdmLdmOdmNbikbikbikbikbikbikajjbikalSalTalTalTalTalUalValWalXalXalXalXalYbikacGbikbikbikamOaoCaoCaoDamObikbikbikapwanganianhanWawDanianiapBapBapBapBapCapDapEapEapEapFapGapHapFapEapEapEaoeaodaodanXanZanYaopaooahEasaaobaoaasaahEapRapSapTapUapVapWapXapmapnapYapYamKapZapZapZamKaqaamKaabaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmaabaabbikaabaiIaabbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmQdmQdmQdmPbikbikbikbikbikbikacGaqbamLamLamLamLamLbikamMbikamLamLamLamLamLaabacGbikbikbikaEEaoEaoCaoFamOamRamSamSamSaxyaniasWaohaogaoqaonapBaqnaqoaqpapjaqraqsaqtaquaqvapxapvaqyaqzaqAaqsapzapyapyaosaoHaoBapMapLahEauHaoKaoJavaahEaqMaqNaqOaqhaqQaqiapXapmaqSaqTaqUaqVaqWaqWaqXamKaqYamKaabaloaabbikajkajPajmbikbikajkajPajmbikbikajkajPajmbikbikbikaabaloaabbikbikaqZbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmRdmRdmRdmPbikbikbikbikbikbikacGbikbikbikaabbikbikbikanvbikbikbikaabbikbikbikacGbikbikbikamOaoGaoCaoCaptanAapuanCanAaxtaniayYapAaoOapJapIapBarkarlarmarnaqCarparqarrarsartaruarvarrarwarxaqDapyapyaosapNapKaqHaqGapPapOaqgapQawFahEaszasAarMarNarMarOapXapmaovaovaovaovarPaovarQarRarSamKakBarTakEbikbikaiIaabaabaabaabaiIaabaabaabaabaiIaabaabaabaabarUarVakEaabbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmTdmSdmUdmPbikbikbikbikbikbikacGaabalpalpalpalpalpbikamMbikalpalpalpalpalpaabacGbikbikbikamOaqcaqcaqcamOamRamSazdazdazfaqlaqkaqqaqmaqxaqwapBascasdasearzasgashasiasjaskarAasmasnasoaspasharBapyapyaosaqBaooarFarEaqFaykaqJaqIaqKahEatnatoatparNarMasBapXasCasDasEasFasEasGasHamKamKapnamKaloasIasJakCakCarTakCakCakCakCarTakCakCakCakCarTakCakCakCasKasLasIaloaabbikagQaabbikbikbikbikbikbikbikbikbikbikaabbikaabbikasMasMasNasNasNasNasNasNasMasMaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmVdmSdmUdmPbikbikbikbikbikbikacGbikalSalTalTalTalTalUalValWalXalXalXalXalYbikacGbikbikbikaqeaqdaqdaqdaqfbikbikaqLaqPaqPaqPaqRaqRaqRaqRarhapBapBatRapBdpfdoYapEapEatSapEasbdpUapEatSapEasZaslasfapyariaroarjaAEasuahEaryarDarCarHarGauiaueaukatqarMatrapXatsattatuatvatwatxatyatzatAatBamKatCarTatDaabaabbikaabbikbikbikbikbikbikbikbikaabaabaabaabaabatEatFatDaabaabaabaabaabbikbikbikbikbikbikbikbikbikaabbikaabasMasMatGatHatIatJatKatLatMatIasMasMbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmVdmSdmUdmPbikbikbikbikbikbikaabatNamLamLamLamLamLbikamMbikamLamLamLamLamLaabacGbikbikbikbikbikbikbikbikbikbikarIaqPaqPaqParJaqRarKarXarLapBatPatUatTatbatVaqsatQauJauEatdatcavEavBatWaqsatfaATapyapyapyathaSWatiahEarYaryasqasrahEatXatOarMarNarMaulapXatsarPattattattaumaovaunauoaupamKbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaabbikaabaabaabaabauqaabaabbikbikaabaabaabbikbikbikbikbikbikbikbikasMasMasMasMauratJausatJausautatJatJatJauuasMbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmSdmSdmSdmWbikbikbikbikbikbikacGbikbikaabbikaabbikbikauvbikbikaabbikaabbikbikacGbikbikbikbikbikbikaahbikbikbikarIassaqPaqPastaqRaqRasxaxjapBarkavJauzaucauBaudauDdlLauFauGauHauIdlMauKaujaugauNauNauNauNauNcwXauhahEasyasqaryasTasSasXasVasSauMauXauPapXatsavbavcavcavcavdaveavfavgavhamKbikbikbikbikbikaahbikbikbikbikbikbikbikaabaabbikbikbikaabaabaabaviaabaabbikbikaabbikaabaabbikbikbikbikbikbikbikasMavjavkavlavmavnavoavpatJatJavqavratJavsasMbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmXdmSdmSdmYbikbikbikbikbikbikacGacGacGaabaabaabaabavtavuavtaabaabaabaabacGacGacGbikbikbikbikbikbikbikbikbikbikaqLatadoKatkatjatmatlatZatYapBdlPdlQavyauZasgashdlRdlSashavvavaashdlTdlUashavxavwavAavzapyavHapyavCahEauaauxaubasqdoTauCauAaSqavMavOavOavQavPavTavUavUavUavVavWavXavYavYavYbikbikbikbikbikbikbikbikbikbikbikbikaabaabbikbikbikbikaabaabavZawaavZaabaabbikaabbikbikaabaabbikbikbikbikbikbikasMawbawcawdaweawfawgatJatJatJawhawiatJawjasMbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmSdmSdmSdmWbikbikbikbikbikbikacGbikbikaabbikaabbikbikauvbikbikaabbikaabbikbikacGbikbikbikbikbikbikaahbikbikbikarIassaqPaqPastaqRaqRasxaxjapBarkavJauzaucauBaudauDdlLauFauGdpVauIdlMauKaujaugauNauNauNauNauNcwXauhahEasyasqaryasTasSasXasVasSauMauXauPapXatsavbavcavcavcavdaveavfavgavhamKbikbikbikbikbikaahbikbikbikbikbikbikbikaabaabbikbikbikaabaabaabaviaabaabbikbikaabbikaabaabbikbikbikbikbikbikbikasMavjavkavlavmavnavoavpatJatJavqavratJavsasMbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmXdmSdmSdmYbikbikbikbikbikbikacGacGacGaabaabaabaabavtavuavtaabaabaabaabacGacGacGbikbikbikbikbikbikbikbikbikbikaqLatadoKatkatjatmatlatZatYapBdlPdlQavyauZasgashdlRdlSashavvdrfashdlTdlUashavxavwavAavzapyavHapyavCahEauaauxaubasqdoTauCauAaSqavMavOavOavQavPavTavUavUavUavVavWavXavYavYavYbikbikbikbikbikbikbikbikbikbikbikbikaabaabbikbikbikbikaabaabavZawaavZaabaabbikaabbikbikaabaabbikbikbikbikbikbikasMawbawcawdaweawfawgatJatJatJawhawiatJawjasMbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdmPdmZdmSdnadmPbikaahbikbikbikbikaabbikaabbikbikaabbikavtawkawlbikbikaabbikbikaabbikbikbikbikbikbikbikbikbikbikauOauOazIazIazIavSdoJdoGdoLauRasUasUasUawoawvawuawrawrawsawrawyawwawrawtasZasZaUcawzawAawBawCawBawCawAahEahEahEahEahEasSauUauTauVaxbaxeaxdawEaxfavUawGawHawIavVawJawKawLawMavWbikbikbikbikbikbikbikbikbikbikbikaabaabbikbikbikbikbikaabbikavZawNavZbikaabbikaabbikbikbikaabaabbikbikbikbikbikasMawOawPavlawQawRawSawTatJawUawVawWawXasMawYaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdnbdnddncdnddnebikbikbikbikbikbikaabbikaabbikbikaabavtavtawZaxaavtbikaabbikbikaabbikbikbikbikbikbikbikbikbikbikauOauWavDauYavGavFavIaxvdoQaxxdoZaxhaxhaxzaxlaxlaxlaxlaxlaxmaxnaxoaxlaxlaxlaxlaxpdoUaxlaxlaxqdoVaxqaxraxraxAaxraxBaxuadQavLavKavNaxXaxCaxDaxEapmavUaxGaxHaxIavVaxKaxLaxJaAZavWbikbikbikbikbikbikbikbikbikbikaabaabbikbikbikbikbikbikaabavZavZaxMavZavZaabbikaabbikbikbikbikaabaabbikbikbikbikasMaxNaxOavlasMavlavlaxPaxQasMasMasMasMasMasMaabaabbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdnbdnfdnebikbikbikbikbikbikaabaabbikaabbikbikaabaxRaxSaxTaxUaxRaxVaxVbikbikaabbikbikbikbikbikbikbikbikbikbikdoFdoWaxqawnayjawpayjaygayiayhayoayjayjaypayjayjayjayjayjayqayjayjayjayjayjayjayPayuayjayjayjayQayjayRaxqaylaxqaymaynadQdpfdoYadQayraysaytaxEayUavUayvaywayxayyayzayAayBawMavWbikbikbikbikbikbikbikbikbikaabaabbikbikbikbikbikbikbikaabayCayDayEayFayCaabbikaabbikbikaabbikbikaabaabbikbikayGasMavlasMavlayHayIayHayJayHayHayHayKayGbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdnbdnfdnebikbikbikbikbikbikaabaabbikaabbikbikaabaxRaxSaxTaxUaxRaxVaxVbikbikaabbikbikbikbikbikbikbikbikbikbikdoFdoWaxqawnayjawpayjaygayiayhayoayjayjaypayjayjayjayjayjayqayjayjayjayjayjayjayPayuayjayjayjayQayjayRaxqaylaxqaymaynadQdrhdrgadQayraysaytaxEayUavUayvaywayxayyayzayAayBawMavWbikbikbikbikbikbikbikbikbikaabaabbikbikbikbikbikbikbikaabayCayDayEayFayCaabbikaabbikbikaabbikbikaabaabbikbikayGasMavlasMavlayHayIayHayJayHayHayHayKayGbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikaxVaxVaxVaxVaxVaabaabaxRazsayMayNaxRayOaxVbikbikaabbikbikbikbikbikbikbikbikbikbikdoFdplaxgaxcaxkaxiaxsazgdpabOIayXayXayZdlNazbazcayXayXayXdpbayXayXayXayXayXayXazedpcazgazgazgazhaziazjaziazkazlazmaznadQadQadQadQazoazoazoaxEapmavUazpaxHazqavVcscazraxJcvYavWbikbikbikbikbikbikbikbikaabaabbikbikbikbikbikbikbikbikaabayCaFCaztazuayCaabbikaabbikbikaabbikbikayGazvayGazvayGayKayHayHayHayHayHayHayHayHayHazwazxayGbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikazyazzazybikbikbikaxVaxVaxVaxVazAazBazCaxVbikbikaxRazDazEazFazGazHaxVbikbikaabbikbikbikbikbikbikbikbikbikbikauOauOauOdpdawmdlVayaayaaVMazJazKazKazLazMazNazOazPazPazOazQazOazRazRazRazRazRazRazSazRazRazTazUazVazWazIazXazIazYazIazIaqVazZaovaovaovaovaAaapmavUaAbaxHaAcavVaAdayAayBawMavWbikbikbikbikbikbikbikbikaabaabbikbikbikbikazyaAeazybikaabayCaAfaAgaAhayCaAiaAiaAiaAiaAiazvazvazvayGaAjayHazwazxayJayHayJayJayJayGaAkayGayGayGayGayGbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikaAlaAmaAlbikbikaabaxVaAnaAoaApazHaAqazHaxVaAlaAlaxRaxRaAraAsazGazHaxVaxVaAlaAlaAlaxVaxVbikaabbikbikbikbikbikbikbikbikdpdaxFaxwaxYaxWaxZazJaAtaAuaAvazMaAwazOaAxaAyaAzaAAaABaACaADbfTaAFaAGaAHaAIaAJaAKaALaxqaxraAMaANaAOaAPaAQaAPaAPaAPaARaAPaAPaAPaAPaASdoMaAUaAVaAWaAXaAYcNsaBaaUadcuavWaabaBbaBcaBcaBcaBcaBcaBdaabaabbikbikbikbikazvaBeazvbikaAiayCayCaBfaBgayCaBhayHayHayHayJaBiayHaBjayGayHayHayHaBkayJayHayGaBlaBmayGayHaBnayGbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
|
||||
@@ -689,6 +689,7 @@
|
||||
"nm" = (/obj/machinery/light{dir = 4},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/trader_station/sol)
|
||||
"nn" = (/obj/docking_port/stationary/transit{dir = 8; dwidth = 2; height = 11; id = "trade_sol_transit"; name = "trade_sol in transit"; turf_type = /turf/space/transit/horizontal; width = 5},/turf/space/transit/horizontal,/area/space)
|
||||
"no" = (/obj/machinery/sleeper{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/evac)
|
||||
"np" = (/obj/structure/table,/obj/item/weapon/surgicaldrill,/obj/item/stack/medical/bruise_pack/advanced,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
|
||||
"oB" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (WEST)"; icon_state = "fakewindows"; dir = 8},/area/syndicate_mothership)
|
||||
"oC" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (EAST)"; icon_state = "fakewindows"; dir = 4},/area/syndicate_mothership)
|
||||
"oH" = (/obj/structure/table,/obj/item/weapon/storage/fancy/crayons,/obj/item/weapon/storage/fancy/crayons,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership)
|
||||
@@ -1217,7 +1218,6 @@
|
||||
"FQ" = (/obj/structure/table,/obj/random/tool,/obj/item/clothing/gloves/color/yellow,/obj/item/weapon/pinpointer/advpinpointer,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin)
|
||||
"FR" = (/obj/structure/table,/obj/item/weapon/grenade/syndieminibomb{pixel_x = 4; pixel_y = 2; pixel_z = 0},/obj/item/weapon/grenade/syndieminibomb{pixel_x = -1},/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin)
|
||||
"FS" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/obj/item/toy/cards/deck/syndicate/black,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin)
|
||||
"FT" = (/obj/structure/table,/obj/item/weapon/surgicaldrill,/obj/item/stack/medical/advanced/bruise_pack,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
|
||||
"FU" = (/obj/structure/table,/obj/item/weapon/hemostat,/obj/item/weapon/circular_saw,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
|
||||
"FV" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ADMINCHEMLOCKDOWN"; name = "Security Doors"; opacity = 0},/obj/machinery/door/airlock/hatch{desc = "Uh oh."; name = "Operating Theater"; req_access_txt = "0"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
|
||||
"FW" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/turf/unsimulated/wall{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "diagonalWall3"},/area/admin)
|
||||
@@ -1589,7 +1589,7 @@ aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbW
|
||||
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEYDKDKDKDKkhFkDwDwDwDwDADKDKDAEwEwFlFmDADKDAFnFoFpDIaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
|
||||
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDAFqFrFsDKFtDAFuFvFwFxDADKDKDAFyEwEwFzDADKDAFAFBFCDNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
|
||||
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEYlfDKDKDKFDDAFEFvFvFvFFDKDKDAFGEwEwFHDADKDKDKDKDKEfaNaNaNaNDtDwFIFJFKDwDuaNaNaNaNaNaNaN
|
||||
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDAFMFNFODKFPDAFQFvFRFSDADKDKDAFTFUEwEwFVDKDKDKDKDKDAaNaNaNDtDwFWFXFXFXFYDwDuaNaNaNaNaNaN
|
||||
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDAFMFNFODKFPDAFQFvFRFSDADKDKDAnpFUEwEwFVDKDKDKDKDKDAaNaNaNDtDwFWFXFXFXFYDwDuaNaNaNaNaNaN
|
||||
aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDtDwDwDwDwDwDwDwDwDwDwDwDwGaDKDKGbDwDwDwDwDwDwDwDwGcDwDADuaNDtDwFWFXFXFXFXFXFYDADuaNaNaNaNaN
|
||||
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDtDAGaGdGeGfGgGhGiGjGbDAGaDKDKDKDKDKDKGbDwDwDwDwDwGaDKGbDwDwGkDwFWFXFXFXGlFXFXFXFYDAaNaNaNaNaN
|
||||
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDIGmlhDKDKlvDKDKDKDKDKGoDKDKGpGpGpGpDKDKDKDKDKDKDKDKDKDKGqFXFXFXFXFXFXGrGsGtFXFXFXGuaNaNaNaNaN
|
||||
|
||||
@@ -874,7 +874,7 @@
|
||||
"qP" = (/obj/structure/rack{dir = 1},/obj/item/clothing/glasses/meson,/obj/item/device/flashlight,/obj/item/weapon/storage/bag/ore,/obj/item/weapon/shovel{attack_verb = list("ineffectively hit"); desc = "A large tool for digging and moving dirt. Was modified with extra safety, making it ineffective as a weapon."; force = 1; name = "safety shovel"; pixel_x = -5; throwforce = 1},/obj/item/weapon/pickaxe{attack_verb = list("ineffectively hit"); desc = "A pickaxe designed to be only effective at digging rock and ore, very ineffective as a weapon."; force = 1; name = "safety pickaxe"; pixel_x = 5; throwforce = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/mine/laborcamp)
|
||||
"qQ" = (/obj/structure/rack{dir = 1},/obj/item/clothing/glasses/meson,/obj/item/device/flashlight,/obj/item/weapon/storage/bag/ore,/obj/item/weapon/shovel{attack_verb = list("ineffectively hit"); desc = "A large tool for digging and moving dirt. Was modified with extra safety, making it ineffective as a weapon."; force = 1; name = "safety shovel"; pixel_x = -5; throwforce = 1},/obj/item/weapon/pickaxe{attack_verb = list("ineffectively hit"); desc = "A pickaxe designed to be only effective at digging rock and ore, very ineffective as a weapon."; force = 1; name = "safety pickaxe"; pixel_x = 5; throwforce = 1},/obj/machinery/camera{c_tag = "Labor Camp Storage"; dir = 8; network = list("Labor")},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/mine/laborcamp)
|
||||
"qR" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/o2{pixel_x = 2; pixel_y = 2},/turf/simulated/floor/plasteel{icon_state = "white"},/area/mine/laborcamp)
|
||||
"qS" = (/obj/structure/table,/obj/item/device/healthanalyzer,/obj/item/stack/medical/advanced/bruise_pack,/turf/simulated/floor/plasteel{icon_state = "white"},/area/mine/laborcamp)
|
||||
"qS" = (/obj/structure/table,/obj/item/device/healthanalyzer,/obj/item/stack/medical/bruise_pack/advanced,/turf/simulated/floor/plasteel{icon_state = "white"},/area/mine/laborcamp)
|
||||
"qT" = (/obj/structure/sign/redcross{pixel_y = 32},/obj/structure/stool/bed/chair,/turf/simulated/floor/plasteel{icon_state = "white"},/area/mine/laborcamp)
|
||||
"qU" = (/obj/machinery/camera{c_tag = "Labor Camp Medical"; dir = 8; network = list("Labor")},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/item/device/radio/intercom/locked/prison{pixel_y = 25},/turf/simulated/floor/plasteel{icon_state = "white"},/area/mine/laborcamp)
|
||||
"qV" = (/turf/simulated/wall,/area/mine/laborcamp)
|
||||
|
||||
@@ -30,8 +30,9 @@
|
||||
#define slot_in_backpack 18
|
||||
#define slot_legcuffed 19
|
||||
#define slot_r_ear 20
|
||||
#define slot_tie 21
|
||||
#define slots_amt 21
|
||||
#define slot_wear_pda 21
|
||||
#define slot_tie 22
|
||||
#define slots_amt 22
|
||||
|
||||
//Cant seem to find a mob bitflags area other than the powers one
|
||||
|
||||
|
||||
@@ -105,7 +105,8 @@
|
||||
#define SLOT_POCKET 2048 //this is to allow items with a w_class of 3 or 4 to fit in pockets.
|
||||
#define SLOT_DENYPOCKET 4096 //this is to deny items with a w_class of 2 or 1 to fit in pockets.
|
||||
#define SLOT_TWOEARS 8192
|
||||
#define SLOT_TIE 16384
|
||||
#define SLOT_PDA 16384
|
||||
#define SLOT_TIE 32768
|
||||
|
||||
//ORGAN TYPE FLAGS
|
||||
#define AFFECT_ROBOTIC_ORGAN 1
|
||||
|
||||
@@ -80,6 +80,14 @@
|
||||
//turfs += centerturf
|
||||
return atoms
|
||||
|
||||
/proc/trange(rad = 0, turf/centre = null) //alternative to range (ONLY processes turfs and thus less intensive)
|
||||
if(!centre)
|
||||
return
|
||||
|
||||
var/turf/x1y1 = locate(((centre.x-rad)<1 ? 1 : centre.x-rad),((centre.y-rad)<1 ? 1 : centre.y-rad),centre.z)
|
||||
var/turf/x2y2 = locate(((centre.x+rad)>world.maxx ? world.maxx : centre.x+rad),((centre.y+rad)>world.maxy ? world.maxy : centre.y+rad),centre.z)
|
||||
return block(x1y1,x2y2)
|
||||
|
||||
/proc/get_dist_euclidian(atom/Loc1 as turf|mob|obj,atom/Loc2 as turf|mob|obj)
|
||||
var/dx = Loc1.x - Loc2.x
|
||||
var/dy = Loc1.y - Loc2.y
|
||||
|
||||
@@ -171,7 +171,7 @@ proc/add_logs(mob/target, mob/user, what_done, var/object=null, var/addition=nul
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [what_done] by [key_name(user)][object ? " with [object]" : " "][addition]</font>")
|
||||
if(admin)
|
||||
log_attack("<font color='red'>[key_name(user)] [what_done] [key_name(target)][object ? " with [object]" : " "][addition]</font>")
|
||||
if(istype(target) && target.client)
|
||||
if(istype(target) && (target.client || target.player_logged))
|
||||
if(what_done in ignore) return
|
||||
if(target == user)return
|
||||
if(!admin) return
|
||||
|
||||
@@ -72,4 +72,9 @@ var/timezoneOffset = 0 // The difference betwen midnight (of the host computer)
|
||||
|
||||
// For FTP requests. (i.e. downloading runtime logs.)
|
||||
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
|
||||
var/fileaccess_timer = 0
|
||||
var/fileaccess_timer = 0
|
||||
|
||||
//SPACE PARALLAX
|
||||
var/parallax_initialized = 0
|
||||
var/space_color = "#050505"
|
||||
var/list/parallax_icon[27]
|
||||
@@ -1,3 +1,8 @@
|
||||
#define CLICKCATCHER_PLANE -99
|
||||
|
||||
#define PLANE_SPACE_BACKGROUND -10
|
||||
#define PLANE_SPACE_PARALLAX (PLANE_SPACE_BACKGROUND + 1)
|
||||
#define PLANE_SPACE_DUST (PLANE_SPACE_PARALLAX + 1)
|
||||
#define PLANE_BASE 0
|
||||
|
||||
#define HUD_PLANE 90
|
||||
@@ -35,7 +35,7 @@
|
||||
#define ui_swaphand2 "CENTER: 16,SOUTH+1:5"
|
||||
#define ui_storage1 "CENTER+1:18,SOUTH:5"
|
||||
#define ui_storage2 "CENTER+2:20,SOUTH:5"
|
||||
#define ui_crafting "12:-10,1:5"
|
||||
#define ui_pda "CENTER+3:22,SOUTH:5"
|
||||
|
||||
#define ui_alien_head "4:12,1:5" //aliens
|
||||
#define ui_alien_oclothing "5:14,1:5" //aliens
|
||||
@@ -65,6 +65,8 @@
|
||||
#define ui_zonesel "EAST-1:28,SOUTH:5"
|
||||
#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12)
|
||||
|
||||
#define ui_crafting "EAST:-5,SOUTH+2:7"
|
||||
|
||||
#define ui_borg_pull "EAST-2:26,SOUTH+1:7"
|
||||
#define ui_borg_radio "EAST-1:28,SOUTH+1:7"
|
||||
#define ui_borg_intents "EAST-2:26,SOUTH:5"
|
||||
|
||||
@@ -167,6 +167,7 @@
|
||||
mymob.update_action_buttons(1)
|
||||
reorganize_alerts()
|
||||
reload_fullscreen()
|
||||
update_parallax_and_dust()
|
||||
|
||||
/datum/hud/human/show_hud(version = 0)
|
||||
..()
|
||||
|
||||
@@ -157,6 +157,16 @@
|
||||
inv_box.alpha = ui_alpha
|
||||
static_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "pda"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "pda"
|
||||
inv_box.screen_loc = ui_pda
|
||||
inv_box.slot_id = slot_wear_pda
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
static_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "mask"
|
||||
inv_box.icon = ui_style
|
||||
@@ -393,6 +403,9 @@
|
||||
if(H.wear_id)
|
||||
H.wear_id.screen_loc = ui_id
|
||||
H.client.screen += H.wear_id
|
||||
if(H.wear_pda)
|
||||
H.wear_pda.screen_loc = ui_pda
|
||||
H.client.screen += H.wear_pda
|
||||
if(H.belt)
|
||||
H.belt.screen_loc = ui_belt
|
||||
H.client.screen += H.belt
|
||||
@@ -410,6 +423,8 @@
|
||||
H.s_store.screen_loc = null
|
||||
if(H.wear_id)
|
||||
H.wear_id.screen_loc = null
|
||||
if(H.wear_pda)
|
||||
H.wear_pda.screen_loc = null
|
||||
if(H.belt)
|
||||
H.belt.screen_loc = null
|
||||
if(H.back)
|
||||
|
||||
@@ -0,0 +1,281 @@
|
||||
/*
|
||||
* This file handles all parallax-related business once the parallax itself is initialized with the rest of the HUD
|
||||
*/
|
||||
|
||||
var/list/parallax_on_clients = list()
|
||||
|
||||
/obj/screen/parallax
|
||||
var/base_offset_x = 0
|
||||
var/base_offset_y = 0
|
||||
mouse_opacity = 0
|
||||
icon = 'icons/turf/space.dmi'
|
||||
icon_state = "blank"
|
||||
name = "space parallax"
|
||||
blend_mode = BLEND_ADD
|
||||
layer = AREA_LAYER
|
||||
plane = PLANE_SPACE_PARALLAX
|
||||
var/parallax_speed = 0
|
||||
var/last_accumulated_offset_x = 0
|
||||
var/last_accumulated_offset_y = 0
|
||||
|
||||
/obj/screen/plane_master
|
||||
appearance_flags = PLANE_MASTER
|
||||
screen_loc = "1,1"
|
||||
|
||||
/obj/screen/plane_master/parallax_master
|
||||
plane = PLANE_SPACE_PARALLAX
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
color = list(
|
||||
1, 0, 0, 0,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 0,
|
||||
0, 0, 0, 1)
|
||||
|
||||
/obj/screen/plane_master/parallax_spacemaster // Turns space-turfs into white. The parallax plane multiplies itself by the white, causing the parallax to only show in areas with opacity.
|
||||
plane = PLANE_SPACE_BACKGROUND
|
||||
color = list(
|
||||
0, 0, 0, 0,
|
||||
0, 0, 0, 0,
|
||||
0, 0, 0, 0,
|
||||
1, 1, 1, 1,
|
||||
0, 0, 0, 0)
|
||||
|
||||
/obj/screen/plane_master/parallax_dustmaster
|
||||
plane = PLANE_SPACE_DUST
|
||||
|
||||
/datum/hud/proc/update_parallax()
|
||||
var/client/C = mymob.client
|
||||
if(!parallax_initialized || C.updating_parallax) return
|
||||
|
||||
for(var/turf/space/T in trange(C.view,get_turf(C.eye)))
|
||||
C.updating_parallax = 1
|
||||
break
|
||||
|
||||
if(!C.updating_parallax)
|
||||
return
|
||||
|
||||
//multiple sub-procs for profiling purposes
|
||||
if(update_parallax1())
|
||||
update_parallax2(0)
|
||||
update_parallax3()
|
||||
C.updating_parallax = 0
|
||||
else
|
||||
C.updating_parallax = 0
|
||||
|
||||
/datum/hud/proc/update_parallax_and_dust()
|
||||
var/client/C = mymob.client
|
||||
if(!parallax_initialized || C.updating_parallax) return
|
||||
C.updating_parallax = 1
|
||||
if(update_parallax1())
|
||||
update_parallax2(1)
|
||||
update_parallax3()
|
||||
C.updating_parallax = 0
|
||||
else
|
||||
C.updating_parallax = 0
|
||||
|
||||
/datum/hud/proc/update_parallax1()
|
||||
var/client/C = mymob.client
|
||||
//DO WE UPDATE PARALLAX
|
||||
if(C.prefs.space_parallax)//have to exclude Centcom so parallax doens't appear during hyperspace
|
||||
parallax_on_clients |= C
|
||||
else
|
||||
for(var/obj/screen/parallax/bgobj in C.parallax)
|
||||
C.screen -= bgobj
|
||||
parallax_on_clients -= C
|
||||
C.screen -= C.parallax_master
|
||||
C.screen -= C.parallax_spacemaster
|
||||
C.screen -= C.parallax_dustmaster
|
||||
return 0
|
||||
|
||||
if(!C.parallax_master)
|
||||
C.parallax_master = new /obj/screen/plane_master/parallax_master
|
||||
if(!C.parallax_spacemaster)
|
||||
C.parallax_spacemaster = new /obj/screen/plane_master/parallax_spacemaster
|
||||
if(!C.parallax_dustmaster)
|
||||
C.parallax_dustmaster = new /obj/screen/plane_master/parallax_dustmaster
|
||||
return 1
|
||||
|
||||
/datum/hud/proc/update_parallax2(forcerecalibrate = 0)
|
||||
var/client/C = mymob.client
|
||||
//DO WE HAVE TO REPLACE ALL THE LAYERS
|
||||
|
||||
if(!C.parallax.len)
|
||||
for(var/obj/screen/parallax/bgobj in parallax_icon)
|
||||
var/obj/screen/parallax/parallax_layer = new /obj/screen/parallax
|
||||
parallax_layer.appearance = bgobj.appearance
|
||||
parallax_layer.base_offset_x = bgobj.base_offset_x
|
||||
parallax_layer.base_offset_y = bgobj.base_offset_y
|
||||
parallax_layer.parallax_speed = bgobj.parallax_speed
|
||||
C.parallax += parallax_layer
|
||||
|
||||
var/parallax_loaded = 0
|
||||
for(var/obj/screen/parallax/S in C.screen)
|
||||
parallax_loaded = 1
|
||||
break
|
||||
|
||||
if(forcerecalibrate || !parallax_loaded)
|
||||
for(var/obj/screen/parallax/bgobj in C.parallax)
|
||||
C.screen |= bgobj
|
||||
|
||||
C.screen |= C.parallax_master
|
||||
C.screen |= C.parallax_spacemaster
|
||||
C.screen |= C.parallax_dustmaster
|
||||
C.parallax_dustmaster.color = list(0,0,0,0)
|
||||
if(C.prefs.space_dust)
|
||||
C.parallax_dustmaster.color = list(
|
||||
1,0,0,0,
|
||||
0,1,0,0,
|
||||
0,0,1,0,
|
||||
0,0,0,1)
|
||||
|
||||
if(!C.parallax_offset.len)
|
||||
C.parallax_offset["horizontal"] = 0
|
||||
C.parallax_offset["vertical"] = 0
|
||||
|
||||
/datum/hud/proc/update_parallax3()
|
||||
var/client/C = mymob.client
|
||||
//ACTUALLY MOVING THE PARALLAX
|
||||
var/turf/posobj = get_turf(C.eye)
|
||||
|
||||
if(!C.previous_turf || (C.previous_turf.z != posobj.z))
|
||||
C.previous_turf = posobj
|
||||
|
||||
var/x_diff = posobj.x - C.previous_turf.x
|
||||
var/y_diff = posobj.y - C.previous_turf.y
|
||||
if(x_diff == 0 && y_diff == 0)
|
||||
return // Nothing to do here.
|
||||
var/world_time = world.time
|
||||
var/last_delay = world_time - C.last_parallax_shift
|
||||
last_delay = min(last_delay, 4)
|
||||
|
||||
//Doing it this way prevents parallax layers from "jumping" when you change Z-Levels.
|
||||
C.parallax_offset["horizontal"] += x_diff
|
||||
C.parallax_offset["vertical"] += y_diff
|
||||
|
||||
C.previous_turf = posobj
|
||||
C.last_parallax_shift = world_time
|
||||
|
||||
for(var/obj/screen/parallax/bgobj in C.parallax)
|
||||
if(bgobj.parallax_speed)//only the middle and front layers actually move
|
||||
var/accumulated_offset_x = bgobj.base_offset_x - round(C.parallax_offset["horizontal"] * bgobj.parallax_speed * (C.prefs.parallax_speed/2))
|
||||
var/accumulated_offset_y = bgobj.base_offset_y - round(C.parallax_offset["vertical"] * bgobj.parallax_speed * (C.prefs.parallax_speed/2))
|
||||
|
||||
bgobj.last_accumulated_offset_x = accumulated_offset_x
|
||||
bgobj.last_accumulated_offset_y = accumulated_offset_y
|
||||
|
||||
while(accumulated_offset_x > 720)
|
||||
accumulated_offset_x -= 1440
|
||||
while(accumulated_offset_x < -720)
|
||||
accumulated_offset_x += 1440
|
||||
|
||||
while(accumulated_offset_y > 720)
|
||||
accumulated_offset_y -= 1440
|
||||
while(accumulated_offset_y < -720)
|
||||
accumulated_offset_y += 1440
|
||||
|
||||
bgobj.screen_loc = "CENTER-7:[accumulated_offset_x],CENTER-7:[accumulated_offset_y]"
|
||||
else
|
||||
bgobj.screen_loc = "CENTER-7:[bgobj.base_offset_x],CENTER-7:[bgobj.base_offset_y]"
|
||||
|
||||
//Parallax generation code below
|
||||
|
||||
#define PARALLAX4_ICON_NUMBER 20
|
||||
#define PARALLAX3_ICON_NUMBER 14
|
||||
#define PARALLAX2_ICON_NUMBER 10
|
||||
|
||||
/datum/controller/game_controller/proc/cachespaceparallax()
|
||||
var/list/plane1 = list()
|
||||
var/list/plane2 = list()
|
||||
var/list/plane3 = list()
|
||||
var/list/pixel_x = list()
|
||||
var/list/pixel_y = list()
|
||||
var/index = 1
|
||||
for(var/i = 0 to 224)
|
||||
for(var/j = 1 to 9)
|
||||
plane1 += rand(1,26)
|
||||
plane2 += rand(1,26)
|
||||
plane3 += rand(1,26)
|
||||
pixel_x += 32 * (i%15)
|
||||
pixel_y += 32 * round(i/15)
|
||||
|
||||
for(var/i in 0 to 8)
|
||||
var/obj/screen/parallax/parallax_layer = new /obj/screen/parallax()
|
||||
|
||||
var/list/L = list()
|
||||
for(var/j in 1 to 225)
|
||||
if(plane1[j+i*225] <= PARALLAX4_ICON_NUMBER)
|
||||
var/image/I = image('icons/turf/space_parallax4.dmi',"[plane1[j+i*225]]")
|
||||
I.pixel_x = pixel_x[j]
|
||||
I.pixel_y = pixel_y[j]
|
||||
I.plane = PLANE_SPACE_PARALLAX
|
||||
L += I
|
||||
|
||||
parallax_layer.overlays = L
|
||||
parallax_layer.parallax_speed = 0
|
||||
parallax_layer.plane = PLANE_SPACE_PARALLAX
|
||||
calibrate_parallax(parallax_layer,i+1)
|
||||
parallax_icon[index] = parallax_layer
|
||||
index++
|
||||
|
||||
for(var/i in 0 to 8)
|
||||
var/obj/screen/parallax/parallax_layer = new /obj/screen/parallax()
|
||||
|
||||
var/list/L = list()
|
||||
for(var/j in 1 to 225)
|
||||
if(plane2[j+i*225] <= PARALLAX3_ICON_NUMBER)
|
||||
var/image/I = image('icons/turf/space_parallax3.dmi',"[plane2[j+i*225]]")
|
||||
I.pixel_x = pixel_x[j]
|
||||
I.pixel_y = pixel_y[j]
|
||||
I.plane = PLANE_SPACE_PARALLAX
|
||||
L += I
|
||||
|
||||
parallax_layer.overlays = L
|
||||
parallax_layer.parallax_speed = 1
|
||||
parallax_layer.plane = PLANE_SPACE_PARALLAX
|
||||
calibrate_parallax(parallax_layer,i+1)
|
||||
parallax_icon[index] = parallax_layer
|
||||
index++
|
||||
|
||||
for(var/i in 0 to 8)
|
||||
var/obj/screen/parallax/parallax_layer = new /obj/screen/parallax()
|
||||
var/list/L = list()
|
||||
for(var/j in 1 to 225)
|
||||
if(plane3[j+i*225] <= PARALLAX2_ICON_NUMBER)
|
||||
var/image/I = image('icons/turf/space_parallax2.dmi',"[plane3[j+i*225]]")
|
||||
I.pixel_x = pixel_x[j]
|
||||
I.pixel_y = pixel_y[j]
|
||||
I.plane = PLANE_SPACE_PARALLAX
|
||||
L += I
|
||||
|
||||
parallax_layer.overlays = L
|
||||
parallax_layer.parallax_speed = 2
|
||||
parallax_layer.plane = PLANE_SPACE_PARALLAX
|
||||
calibrate_parallax(parallax_layer,i+1)
|
||||
parallax_icon[index] = parallax_layer
|
||||
index++
|
||||
|
||||
parallax_initialized = 1
|
||||
|
||||
/proc/calibrate_parallax(var/obj/screen/parallax/p_layer,var/i)
|
||||
if(!p_layer || !i) return
|
||||
|
||||
/* Placement of screen objects
|
||||
1 2 3
|
||||
4 5 6
|
||||
7 8 9
|
||||
*/
|
||||
switch(i)
|
||||
if(1,4,7)
|
||||
p_layer.base_offset_x = -480
|
||||
if(3,6,9)
|
||||
p_layer.base_offset_x = 480
|
||||
switch(i)
|
||||
if(1,2,3)
|
||||
p_layer.base_offset_y = 480
|
||||
if(7,8,9)
|
||||
p_layer.base_offset_y = -480
|
||||
|
||||
#undef PARALLAX4_ICON_NUMBER
|
||||
#undef PARALLAX3_ICON_NUMBER
|
||||
#undef PARALLAX2_ICON_NUMBER
|
||||
@@ -1,7 +0,0 @@
|
||||
/datum/controller/process/vote/setup()
|
||||
name = "vote"
|
||||
schedule_interval = 10 // every second
|
||||
log_startup_progress("Voting ticker starting up.")
|
||||
|
||||
/datum/controller/process/vote/doWork()
|
||||
vote.process()
|
||||
@@ -53,6 +53,11 @@ var/global/pipe_processing_killed = 0
|
||||
setupgenetics()
|
||||
setupfactions()
|
||||
setup_economy()
|
||||
|
||||
var/watch = start_watch()
|
||||
log_startup_progress("Caching space parallax simulation...")
|
||||
cachespaceparallax()
|
||||
log_startup_progress(" Finished caching space parallax simulation in [stop_watch(watch)]s.")
|
||||
|
||||
for(var/i=0, i<max_secret_rooms, i++)
|
||||
make_mining_asteroid_secret()
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
return
|
||||
|
||||
|
||||
/client/proc/debug_controller(controller in list("Master","failsafe","Ticker","Air","Lighting","Jobs","Sun","Radio","Configuration","pAI", "Cameras","Garbage", "Transfer Controller","Event","Alarm","Scheduler","Nano"))
|
||||
/client/proc/debug_controller(controller in list("Master","failsafe","Ticker","Air","Lighting","Jobs","Sun","Radio","Configuration","pAI", "Cameras","Garbage", "Transfer Controller","Event","Alarm","Scheduler","Nano","Vote"))
|
||||
set category = "Debug"
|
||||
set name = "Debug Controller"
|
||||
set desc = "Debug the various periodic loop controllers for the game (be careful!)"
|
||||
@@ -73,6 +73,9 @@
|
||||
if("Nano")
|
||||
debug_variables(nanomanager)
|
||||
feedback_add_details("admin_verb","DNano")
|
||||
if("Vote")
|
||||
debug_variables(vote)
|
||||
feedback_add_details("admin_verb","DVote")
|
||||
|
||||
message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.")
|
||||
return
|
||||
|
||||
+365
-310
@@ -2,7 +2,7 @@ var/datum/controller/vote/vote = new()
|
||||
|
||||
var/global/list/round_voters = list() //Keeps track of the individuals voting for a given round, for use in forcedrafting.
|
||||
|
||||
datum/controller/vote
|
||||
/datum/controller/vote
|
||||
var/initiator = null
|
||||
var/started_time = null
|
||||
var/time_remaining = 0
|
||||
@@ -14,340 +14,395 @@ datum/controller/vote
|
||||
var/list/current_votes = list()
|
||||
var/auto_muted = 0
|
||||
|
||||
New()
|
||||
if(vote != src)
|
||||
if(istype(vote))
|
||||
qdel(vote)
|
||||
vote = src
|
||||
/datum/controller/vote/New()
|
||||
if(vote != src)
|
||||
if(istype(vote))
|
||||
qdel(vote)
|
||||
vote = src
|
||||
spawn(0)
|
||||
while(!gcDestroyed)
|
||||
try
|
||||
while(!gcDestroyed)
|
||||
sleep(10)
|
||||
process()
|
||||
catch(var/exception/e)
|
||||
log_runtime(e, src, "Caught in vote controller")
|
||||
|
||||
proc/process() //called by master_controller
|
||||
if(mode)
|
||||
// No more change mode votes after the game has started.
|
||||
// 3 is GAME_STATE_PLAYING, but that #define is undefined for some reason
|
||||
if(mode == "gamemode" && ticker.current_state >= 2)
|
||||
to_chat(world, "<b>Voting aborted due to game start.</b>")
|
||||
src.reset()
|
||||
return
|
||||
/datum/controller/vote/proc/process()
|
||||
if(mode)
|
||||
// No more change mode votes after the game has started.
|
||||
if(mode == "gamemode" && ticker.current_state >= GAME_STATE_SETTING_UP)
|
||||
to_chat(world, "<b>Voting aborted due to game start.</b>")
|
||||
reset()
|
||||
return
|
||||
|
||||
// Calculate how much time is remaining by comparing current time, to time of vote start,
|
||||
// plus vote duration
|
||||
time_remaining = round((started_time + config.vote_period - world.time)/10)
|
||||
// Calculate how much time is remaining by comparing current time, to time of vote start,
|
||||
// plus vote duration
|
||||
time_remaining = round((started_time + config.vote_period - world.time)/10)
|
||||
|
||||
if(time_remaining < 0)
|
||||
result()
|
||||
for(var/client/C in voting)
|
||||
if(C)
|
||||
C << browse(null,"window=vote;can_close=0")
|
||||
reset()
|
||||
else
|
||||
for(var/client/C in voting)
|
||||
if(C)
|
||||
C << browse(vote.interface(C),"window=vote;can_close=0")
|
||||
if(time_remaining < 0)
|
||||
result()
|
||||
for(var/client/C in voting)
|
||||
if(C)
|
||||
C << browse(null,"window=vote")
|
||||
reset()
|
||||
else
|
||||
for(var/client/C in voting)
|
||||
update_panel(C)
|
||||
CHECK_TICK
|
||||
|
||||
voting.Cut()
|
||||
/datum/controller/vote/proc/autotransfer()
|
||||
initiate_vote("crew_transfer","the server")
|
||||
|
||||
proc/autotransfer()
|
||||
initiate_vote("crew_transfer","the server")
|
||||
/datum/controller/vote/proc/reset()
|
||||
initiator = null
|
||||
time_remaining = 0
|
||||
mode = null
|
||||
question = null
|
||||
choices.Cut()
|
||||
voted.Cut()
|
||||
voting.Cut()
|
||||
current_votes.Cut()
|
||||
|
||||
proc/reset()
|
||||
initiator = null
|
||||
time_remaining = 0
|
||||
mode = null
|
||||
question = null
|
||||
choices.Cut()
|
||||
voted.Cut()
|
||||
voting.Cut()
|
||||
current_votes.Cut()
|
||||
|
||||
if(auto_muted && !config.ooc_allowed)
|
||||
auto_muted = 0
|
||||
config.ooc_allowed = !( config.ooc_allowed )
|
||||
to_chat(world, "<b>The OOC channel has been automatically enabled due to vote end.</b>")
|
||||
log_admin("OOC was toggled automatically due to vote end.")
|
||||
message_admins("OOC has been toggled on automatically.")
|
||||
if(auto_muted && !config.ooc_allowed)
|
||||
auto_muted = 0
|
||||
config.ooc_allowed = !( config.ooc_allowed )
|
||||
to_chat(world, "<b>The OOC channel has been automatically enabled due to vote end.</b>")
|
||||
log_admin("OOC was toggled automatically due to vote end.")
|
||||
message_admins("OOC has been toggled on automatically.")
|
||||
|
||||
|
||||
proc/get_result()
|
||||
//get the highest number of votes
|
||||
var/greatest_votes = 0
|
||||
var/total_votes = 0
|
||||
/datum/controller/vote/proc/get_result()
|
||||
var/greatest_votes = 0
|
||||
var/total_votes = 0
|
||||
var/list/sorted_choices = list()
|
||||
var/sorted_highest
|
||||
var/sorted_votes = -1
|
||||
//get the highest number of votes, while also sorting the list
|
||||
while(choices.len)
|
||||
// This is a very inefficient sorting method, but that's okay
|
||||
for(var/option in choices)
|
||||
var/votes = choices[option]
|
||||
total_votes += votes
|
||||
if(sorted_votes < votes)
|
||||
sorted_highest = option
|
||||
sorted_votes = votes
|
||||
if(votes > greatest_votes)
|
||||
greatest_votes = votes
|
||||
//default-vote for everyone who didn't vote
|
||||
if(!config.vote_no_default && choices.len)
|
||||
var/non_voters = (clients.len - total_votes)
|
||||
if(non_voters > 0)
|
||||
if(mode == "restart")
|
||||
choices["Continue Playing"] += non_voters
|
||||
if(choices["Continue Playing"] >= greatest_votes)
|
||||
greatest_votes = choices["Continue Playing"]
|
||||
else if(mode == "gamemode")
|
||||
if(master_mode in choices)
|
||||
choices[master_mode] += non_voters
|
||||
if(choices[master_mode] >= greatest_votes)
|
||||
greatest_votes = choices[master_mode]
|
||||
else if(mode == "crew_transfer")
|
||||
var/factor = 0.5
|
||||
switch(world.time / (10 * 60)) // minutes
|
||||
if(0 to 60)
|
||||
factor = 0.5
|
||||
if(61 to 120)
|
||||
factor = 0.8
|
||||
if(121 to 240)
|
||||
factor = 1
|
||||
if(241 to 300)
|
||||
factor = 1.2
|
||||
else
|
||||
factor = 1.4
|
||||
choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
|
||||
to_chat(world, "<font color='purple'>Crew Transfer Factor: [factor]</font>")
|
||||
greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
|
||||
|
||||
|
||||
//get all options with that many votes and return them in a list
|
||||
. = list()
|
||||
if(greatest_votes)
|
||||
for(var/option in choices)
|
||||
if(choices[option] == greatest_votes)
|
||||
. += option
|
||||
return .
|
||||
|
||||
proc/announce_result()
|
||||
var/list/winners = get_result()
|
||||
var/text
|
||||
if(winners.len > 0)
|
||||
if(winners.len > 1)
|
||||
if(mode != "gamemode" || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
|
||||
text = "<b>Vote Tied Between:</b>\n"
|
||||
for(var/option in winners)
|
||||
text += "\t[option]\n"
|
||||
. = pick(winners)
|
||||
|
||||
for(var/key in current_votes)
|
||||
if(choices[current_votes[key]] == .)
|
||||
round_voters += key // Keep track of who voted for the winning round.
|
||||
if((mode == "gamemode" && . == "extended") || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes
|
||||
text += "<b>Vote Result: [.]</b>"
|
||||
else
|
||||
if(mode != "gamemode")
|
||||
text += "<b>Vote Result: [.]</b>"
|
||||
else
|
||||
text += "<b>The vote has ended.</b>" // What will be shown if it is a gamemode vote that isn't extended
|
||||
|
||||
else
|
||||
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
|
||||
log_vote(text)
|
||||
to_chat(world, "<font color='purple'>[text]</font>")
|
||||
return .
|
||||
|
||||
proc/result()
|
||||
. = announce_result()
|
||||
var/restart = 0
|
||||
if(.)
|
||||
switch(mode)
|
||||
if("restart")
|
||||
if(. == "Restart Round")
|
||||
restart = 1
|
||||
if("gamemode")
|
||||
if(master_mode != .)
|
||||
world.save_mode(.)
|
||||
if(ticker && ticker.mode)
|
||||
restart = 1
|
||||
else
|
||||
master_mode = .
|
||||
if(!going)
|
||||
going = 1
|
||||
to_chat(world, "<font color='red'><b>The round will start soon.</b></font>")
|
||||
if("crew_transfer")
|
||||
if(. == "Initiate Crew Transfer")
|
||||
init_shift_change(null, 1)
|
||||
|
||||
|
||||
if(restart)
|
||||
world.Reboot("Restart vote successful.", "end_error", "restart vote")
|
||||
|
||||
return .
|
||||
|
||||
proc/submit_vote(var/ckey, var/vote)
|
||||
if(mode)
|
||||
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
|
||||
return 0
|
||||
if(current_votes[ckey])
|
||||
choices[choices[current_votes[ckey]]]--
|
||||
if(vote && 1<=vote && vote<=choices.len)
|
||||
voted += usr.ckey
|
||||
choices[choices[vote]]++ //check this
|
||||
current_votes[ckey] = vote
|
||||
return vote
|
||||
return 0
|
||||
|
||||
proc/initiate_vote(var/vote_type, var/initiator_key)
|
||||
if(!mode)
|
||||
if(started_time != null && !check_rights(R_ADMIN))
|
||||
var/next_allowed_time = (started_time + config.vote_delay)
|
||||
if(next_allowed_time > world.time)
|
||||
return 0
|
||||
|
||||
reset()
|
||||
switch(vote_type)
|
||||
if("restart")
|
||||
choices.Add("Restart Round","Continue Playing")
|
||||
if("gamemode")
|
||||
if(ticker.current_state >= 2)
|
||||
return 0
|
||||
choices.Add(config.votable_modes)
|
||||
if("crew_transfer")
|
||||
if(check_rights(R_ADMIN|R_MOD))
|
||||
if(ticker.current_state <= 2)
|
||||
return 0
|
||||
question = "End the shift?"
|
||||
choices.Add("Initiate Crew Transfer", "Continue The Round")
|
||||
sorted_votes = -1
|
||||
total_votes += choices[sorted_highest]
|
||||
sorted_choices[sorted_highest] = choices[sorted_highest] || 0
|
||||
choices -= sorted_highest
|
||||
choices = sorted_choices
|
||||
//default-vote for everyone who didn't vote
|
||||
if(!config.vote_no_default && choices.len)
|
||||
var/non_voters = (clients.len - total_votes)
|
||||
if(non_voters > 0)
|
||||
if(mode == "restart")
|
||||
choices["Continue Playing"] += non_voters
|
||||
if(choices["Continue Playing"] >= greatest_votes)
|
||||
greatest_votes = choices["Continue Playing"]
|
||||
else if(mode == "gamemode")
|
||||
if(master_mode in choices)
|
||||
choices[master_mode] += non_voters
|
||||
if(choices[master_mode] >= greatest_votes)
|
||||
greatest_votes = choices[master_mode]
|
||||
else if(mode == "crew_transfer")
|
||||
var/factor = 0.5
|
||||
switch(world.time / (10 * 60)) // minutes
|
||||
if(0 to 60)
|
||||
factor = 0.5
|
||||
if(61 to 120)
|
||||
factor = 0.8
|
||||
if(121 to 240)
|
||||
factor = 1
|
||||
if(241 to 300)
|
||||
factor = 1.2
|
||||
else
|
||||
if(ticker.current_state <= 2)
|
||||
return 0
|
||||
question = "End the shift?"
|
||||
choices.Add("Initiate Crew Transfer", "Continue The Round")
|
||||
if("custom")
|
||||
question = html_encode(input(usr,"What is the vote for?") as text|null)
|
||||
if(!question) return 0
|
||||
for(var/i=1,i<=10,i++)
|
||||
var/option = capitalize(html_encode(input(usr,"Please enter an option or hit cancel to finish") as text|null))
|
||||
if(!option || mode || !usr.client) break
|
||||
choices.Add(option)
|
||||
else return 0
|
||||
mode = vote_type
|
||||
initiator = initiator_key
|
||||
started_time = world.time
|
||||
var/text = "[capitalize(mode)] vote started by [initiator]."
|
||||
if(mode == "custom")
|
||||
text += "\n[question]"
|
||||
|
||||
log_vote(text)
|
||||
to_chat(world, "<font color='purple'><b>[text]</b>\nType vote to place your votes.\nYou have [config.vote_period/10] seconds to vote.</font>")
|
||||
switch(vote_type)
|
||||
if("crew_transfer")
|
||||
world << sound('sound/ambience/alarm4.ogg')
|
||||
if("gamemode")
|
||||
world << sound('sound/ambience/alarm4.ogg')
|
||||
if("custom")
|
||||
world << sound('sound/ambience/alarm4.ogg')
|
||||
if(mode == "gamemode" && going)
|
||||
going = 0
|
||||
to_chat(world, "<font color='red'><b>Round start has been delayed.</b></font>")
|
||||
if(mode == "crew_transfer" && config.ooc_allowed)
|
||||
auto_muted = 1
|
||||
config.ooc_allowed = !( config.ooc_allowed )
|
||||
to_chat(world, "<b>The OOC channel has been automatically disabled due to a crew transfer vote.</b>")
|
||||
log_admin("OOC was toggled automatically due to crew_transfer vote.")
|
||||
message_admins("OOC has been toggled off automatically.")
|
||||
if(mode == "gamemode" && config.ooc_allowed)
|
||||
auto_muted = 1
|
||||
config.ooc_allowed = !( config.ooc_allowed )
|
||||
to_chat(world, "<b>The OOC channel has been automatically disabled due to the gamemode vote.</b>")
|
||||
log_admin("OOC was toggled automatically due to gamemode vote.")
|
||||
message_admins("OOC has been toggled off automatically.")
|
||||
if(mode == "custom" && config.ooc_allowed)
|
||||
auto_muted = 1
|
||||
config.ooc_allowed = !( config.ooc_allowed )
|
||||
to_chat(world, "<b>The OOC channel has been automatically disabled due to a custom vote.</b>")
|
||||
log_admin("OOC was toggled automatically due to custom vote.")
|
||||
message_admins("OOC has been toggled off automatically.")
|
||||
factor = 1.4
|
||||
choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
|
||||
to_chat(world, "<font color='purple'>Crew Transfer Factor: [factor]</font>")
|
||||
greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
|
||||
|
||||
|
||||
//get all options with that many votes and return them in a list
|
||||
. = list()
|
||||
if(greatest_votes)
|
||||
for(var/option in choices)
|
||||
if(choices[option] == greatest_votes)
|
||||
. += option
|
||||
return .
|
||||
|
||||
/datum/controller/vote/proc/announce_result()
|
||||
var/list/winners = get_result()
|
||||
var/text
|
||||
if(winners.len > 0)
|
||||
if(winners.len > 1)
|
||||
if(mode != "gamemode" || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
|
||||
text = "<b>Vote Tied Between:</b>\n"
|
||||
for(var/option in winners)
|
||||
text += "\t[option]\n"
|
||||
. = pick(winners)
|
||||
|
||||
time_remaining = round(config.vote_period/10)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/interface(var/client/C)
|
||||
if(!C) return
|
||||
var/admin = check_rights(R_ADMIN,0)
|
||||
voting |= C
|
||||
|
||||
. = "<html><head><title>Voting Panel</title></head><body>"
|
||||
if(mode)
|
||||
if(question) . += "<h2>Vote: '[question]'</h2>"
|
||||
else . += "<h2>Vote: [capitalize(mode)]</h2>"
|
||||
. += "Time Left: [time_remaining] s<hr><ul>"
|
||||
for(var/i = 1, i <= choices.len, i++)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes) votes = 0
|
||||
if(current_votes[C.ckey] == i)
|
||||
. += "<li><b><a href='?src=\ref[src];vote=[i]'>[choices[i]] ([votes] votes)</a></b></li>"
|
||||
else
|
||||
. += "<li><a href='?src=\ref[src];vote=[i]'>[choices[i]] ([votes] votes)</a></li>"
|
||||
|
||||
. += "</ul><hr>"
|
||||
if(admin)
|
||||
. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
|
||||
for(var/key in current_votes)
|
||||
if(choices[current_votes[key]] == .)
|
||||
round_voters += key // Keep track of who voted for the winning round.
|
||||
if(mode == "gamemode" && (. == "extended" || ticker.hide_mode == 0)) // Announce Extended gamemode, but not other gamemodes
|
||||
text += "<b>Vote Result: [.] ([choices[.]] vote\s)</b>"
|
||||
else
|
||||
. += "<h2>Start a vote:</h2><hr><ul><li>"
|
||||
//restart
|
||||
if(admin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
|
||||
if(mode == "custom")
|
||||
// Completely replace text to show all results in custom votes
|
||||
text = "<b><span style='text-decoration: underline;'>[question]</span></b>\n"
|
||||
for(var/option in winners)
|
||||
text += "\t<b>[option]: [choices[option]] vote\s</b>\n"
|
||||
for(var/option in (choices-winners))
|
||||
text += "\t[option]: [choices[option]] vote\s\n"
|
||||
else if(mode != "gamemode")
|
||||
text += "<b>Vote Result: [.] ([choices[.]] vote\s)</b>"
|
||||
else
|
||||
. += "<font color='grey'>Restart (Disallowed)</font>"
|
||||
. += "</li><li>"
|
||||
if(admin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
|
||||
else
|
||||
. += "<font color='grey'>Crew Transfer (Disallowed)</font>"
|
||||
if(admin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
//gamemode
|
||||
if(admin || config.allow_vote_mode)
|
||||
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
|
||||
else
|
||||
. += "<font color='grey'>GameMode (Disallowed)</font>"
|
||||
if(admin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
|
||||
text += "<b>The vote has ended.</b>" // What will be shown if it is a gamemode vote that isn't extended
|
||||
|
||||
. += "</li>"
|
||||
//custom
|
||||
if(admin)
|
||||
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
|
||||
. += "</ul><hr>"
|
||||
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a></body></html>"
|
||||
return .
|
||||
else
|
||||
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
|
||||
log_vote(text)
|
||||
to_chat(world, "<font color='purple'>[text]</font>")
|
||||
return .
|
||||
|
||||
|
||||
Topic(href,href_list[],hsrc)
|
||||
if(!usr || !usr.client) return //not necessary but meh...just in-case somebody does something stupid
|
||||
var/admin = check_rights(R_ADMIN,0)
|
||||
switch(href_list["vote"])
|
||||
if("close")
|
||||
voting -= usr.client
|
||||
usr << browse(null, "window=vote")
|
||||
return
|
||||
if("cancel")
|
||||
if(admin)
|
||||
reset()
|
||||
if("toggle_restart")
|
||||
if(admin)
|
||||
config.allow_vote_restart = !config.allow_vote_restart
|
||||
if("toggle_gamemode")
|
||||
if(admin)
|
||||
config.allow_vote_mode = !config.allow_vote_mode
|
||||
/datum/controller/vote/proc/result()
|
||||
. = announce_result()
|
||||
var/restart = 0
|
||||
if(.)
|
||||
switch(mode)
|
||||
if("restart")
|
||||
if(config.allow_vote_restart || admin)
|
||||
initiate_vote("restart",usr.key)
|
||||
if(. == "Restart Round")
|
||||
restart = 1
|
||||
if("gamemode")
|
||||
if(config.allow_vote_mode || admin)
|
||||
initiate_vote("gamemode",usr.key)
|
||||
if(master_mode != .)
|
||||
world.save_mode(.)
|
||||
if(ticker && ticker.mode)
|
||||
restart = 1
|
||||
else
|
||||
master_mode = .
|
||||
if(!going)
|
||||
going = 1
|
||||
to_chat(world, "<font color='red'><b>The round will start soon.</b></font>")
|
||||
if("crew_transfer")
|
||||
if(config.allow_vote_restart || admin)
|
||||
initiate_vote("crew_transfer",usr.key)
|
||||
if(. == "Initiate Crew Transfer")
|
||||
init_shift_change(null, 1)
|
||||
|
||||
|
||||
if(restart)
|
||||
world.Reboot("Restart vote successful.", "end_error", "restart vote")
|
||||
|
||||
return .
|
||||
|
||||
/datum/controller/vote/proc/submit_vote(var/ckey, var/vote)
|
||||
if(mode)
|
||||
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
|
||||
return 0
|
||||
if(current_votes[ckey])
|
||||
choices[choices[current_votes[ckey]]]--
|
||||
if(vote && 1<=vote && vote<=choices.len)
|
||||
voted += usr.ckey
|
||||
choices[choices[vote]]++ //check this
|
||||
current_votes[ckey] = vote
|
||||
return vote
|
||||
return 0
|
||||
|
||||
/datum/controller/vote/proc/initiate_vote(var/vote_type, var/initiator_key)
|
||||
if(!mode)
|
||||
if(started_time != null && !check_rights(R_ADMIN))
|
||||
var/next_allowed_time = (started_time + config.vote_delay)
|
||||
if(next_allowed_time > world.time)
|
||||
return 0
|
||||
|
||||
reset()
|
||||
switch(vote_type)
|
||||
if("restart")
|
||||
choices.Add("Restart Round","Continue Playing")
|
||||
if("gamemode")
|
||||
if(ticker.current_state >= 2)
|
||||
return 0
|
||||
choices.Add(config.votable_modes)
|
||||
if("crew_transfer")
|
||||
if(check_rights(R_ADMIN|R_MOD))
|
||||
if(ticker.current_state <= 2)
|
||||
return 0
|
||||
question = "End the shift?"
|
||||
choices.Add("Initiate Crew Transfer", "Continue The Round")
|
||||
else
|
||||
if(ticker.current_state <= 2)
|
||||
return 0
|
||||
question = "End the shift?"
|
||||
choices.Add("Initiate Crew Transfer", "Continue The Round")
|
||||
if("custom")
|
||||
if(admin)
|
||||
initiate_vote("custom",usr.key)
|
||||
question = html_encode(input(usr,"What is the vote for?") as text|null)
|
||||
if(!question) return 0
|
||||
for(var/i=1,i<=10,i++)
|
||||
var/option = capitalize(html_encode(input(usr,"Please enter an option or hit cancel to finish") as text|null))
|
||||
if(!option || mode || !usr.client) break
|
||||
choices.Add(option)
|
||||
else
|
||||
submit_vote(usr.ckey, round(text2num(href_list["vote"])))
|
||||
usr.vote()
|
||||
return 0
|
||||
mode = vote_type
|
||||
initiator = initiator_key
|
||||
started_time = world.time
|
||||
var/text = "[capitalize(mode)] vote started by [initiator]."
|
||||
if(mode == "custom")
|
||||
text += "\n[question]"
|
||||
if(usr)
|
||||
log_admin("[capitalize(mode)] ([question]) vote started by [key_name(usr)].")
|
||||
else if(usr)
|
||||
log_admin("[capitalize(mode)] vote started by [key_name(usr)].")
|
||||
|
||||
log_vote(text)
|
||||
to_chat(world, {"<font color='purple'><b>[text]</b>
|
||||
<a href='?src=\ref[src];vote=open'>Click here or type vote to place your vote.</a>
|
||||
You have [config.vote_period/10] seconds to vote.</font>"})
|
||||
switch(vote_type)
|
||||
if("crew_transfer")
|
||||
world << sound('sound/ambience/alarm4.ogg')
|
||||
if("gamemode")
|
||||
world << sound('sound/ambience/alarm4.ogg')
|
||||
if("custom")
|
||||
world << sound('sound/ambience/alarm4.ogg')
|
||||
if(mode == "gamemode" && going)
|
||||
going = 0
|
||||
to_chat(world, "<font color='red'><b>Round start has been delayed.</b></font>")
|
||||
if(mode == "crew_transfer" && config.ooc_allowed)
|
||||
auto_muted = 1
|
||||
config.ooc_allowed = !( config.ooc_allowed )
|
||||
to_chat(world, "<b>The OOC channel has been automatically disabled due to a crew transfer vote.</b>")
|
||||
log_admin("OOC was toggled automatically due to crew_transfer vote.")
|
||||
message_admins("OOC has been toggled off automatically.")
|
||||
if(mode == "gamemode" && config.ooc_allowed)
|
||||
auto_muted = 1
|
||||
config.ooc_allowed = !( config.ooc_allowed )
|
||||
to_chat(world, "<b>The OOC channel has been automatically disabled due to the gamemode vote.</b>")
|
||||
log_admin("OOC was toggled automatically due to gamemode vote.")
|
||||
message_admins("OOC has been toggled off automatically.")
|
||||
if(mode == "custom" && config.ooc_allowed)
|
||||
auto_muted = 1
|
||||
config.ooc_allowed = !( config.ooc_allowed )
|
||||
to_chat(world, "<b>The OOC channel has been automatically disabled due to a custom vote.</b>")
|
||||
log_admin("OOC was toggled automatically due to custom vote.")
|
||||
message_admins("OOC has been toggled off automatically.")
|
||||
|
||||
time_remaining = round(config.vote_period/10)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/controller/vote/proc/browse_to(var/client/C)
|
||||
if(!C)
|
||||
return
|
||||
var/admin = check_rights(R_ADMIN, 0, user = C.mob)
|
||||
voting |= C
|
||||
|
||||
var/dat = {"<script>
|
||||
function update_vote_div(new_content) {
|
||||
var votediv = document.getElementById("vote_div");
|
||||
if(votediv) {
|
||||
votediv.innerHTML = new_content;
|
||||
}
|
||||
}
|
||||
</script>"}
|
||||
if(mode)
|
||||
dat += "<div id='vote_div'>[vote_html(C)]</div><hr>"
|
||||
if(admin)
|
||||
dat += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
|
||||
else
|
||||
dat += "<div id='vote_div'><h2>Start a vote:</h2><hr><ul><li>"
|
||||
//restart
|
||||
if(admin || config.allow_vote_restart)
|
||||
dat += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
|
||||
else
|
||||
dat += "<font color='grey'>Restart (Disallowed)</font>"
|
||||
dat += "</li><li>"
|
||||
if(admin || config.allow_vote_restart)
|
||||
dat += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
|
||||
else
|
||||
dat += "<font color='grey'>Crew Transfer (Disallowed)</font>"
|
||||
if(admin)
|
||||
dat += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
|
||||
dat += "</li><li>"
|
||||
//gamemode
|
||||
if(admin || config.allow_vote_mode)
|
||||
dat += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
|
||||
else
|
||||
dat += "<font color='grey'>GameMode (Disallowed)</font>"
|
||||
if(admin)
|
||||
dat += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
|
||||
|
||||
dat += "</li>"
|
||||
//custom
|
||||
if(admin)
|
||||
dat += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
|
||||
dat += "</ul></div><hr>"
|
||||
var/datum/browser/popup = new(C.mob, "vote", "Voting Panel", nref=src)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/datum/controller/vote/proc/update_panel(var/client/C)
|
||||
C << output(url_encode(vote_html(C)), "vote.browser:update_vote_div")
|
||||
|
||||
/datum/controller/vote/proc/vote_html(var/client/C)
|
||||
. = ""
|
||||
if(question)
|
||||
. += "<h2>Vote: '[question]'</h2>"
|
||||
else
|
||||
. += "<h2>Vote: [capitalize(mode)]</h2>"
|
||||
. += "Time Left: [time_remaining] s<hr><ul>"
|
||||
for(var/i = 1, i <= choices.len, i++)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes)
|
||||
votes = 0
|
||||
if(current_votes[C.ckey] == i)
|
||||
. += "<li><b><a href='?src=\ref[src];vote=[i]'>[choices[i]] ([votes] vote\s)</a></b></li>"
|
||||
else
|
||||
. += "<li><a href='?src=\ref[src];vote=[i]'>[choices[i]] ([votes] vote\s)</a></li>"
|
||||
|
||||
. += "</ul>"
|
||||
|
||||
|
||||
/datum/controller/vote/Topic(href,href_list[],hsrc)
|
||||
if(!usr || !usr.client)
|
||||
return //not necessary but meh...just in-case somebody does something stupid
|
||||
var/admin = check_rights(R_ADMIN,0)
|
||||
if(href_list["close"])
|
||||
voting -= usr.client
|
||||
return
|
||||
switch(href_list["vote"])
|
||||
if("open")
|
||||
// vote proc will automatically get called after this switch ends
|
||||
if("cancel")
|
||||
if(admin && mode)
|
||||
var/votedesc = capitalize(mode)
|
||||
if(mode == "custom")
|
||||
votedesc += " ([question])"
|
||||
admin_log_and_message_admins("cancelled the running [votedesc] vote.")
|
||||
reset()
|
||||
if("toggle_restart")
|
||||
if(admin)
|
||||
config.allow_vote_restart = !config.allow_vote_restart
|
||||
if("toggle_gamemode")
|
||||
if(admin)
|
||||
config.allow_vote_mode = !config.allow_vote_mode
|
||||
if("restart")
|
||||
if(config.allow_vote_restart || admin)
|
||||
initiate_vote("restart",usr.key)
|
||||
if("gamemode")
|
||||
if(config.allow_vote_mode || admin)
|
||||
initiate_vote("gamemode",usr.key)
|
||||
if("crew_transfer")
|
||||
if(config.allow_vote_restart || admin)
|
||||
initiate_vote("crew_transfer",usr.key)
|
||||
if("custom")
|
||||
if(admin)
|
||||
initiate_vote("custom",usr.key)
|
||||
else
|
||||
submit_vote(usr.ckey, round(text2num(href_list["vote"])))
|
||||
update_panel(usr.client)
|
||||
return
|
||||
usr.vote()
|
||||
|
||||
|
||||
/mob/verb/vote()
|
||||
@@ -355,4 +410,4 @@ datum/controller/vote
|
||||
set name = "Vote"
|
||||
|
||||
if(vote)
|
||||
src << browse(vote.interface(client),"window=vote;can_close=0")
|
||||
vote.browse_to(client)
|
||||
|
||||
@@ -24,13 +24,12 @@
|
||||
body += debug_variable("icon", new/icon(A.icon, A.icon_state, A.dir), 0)
|
||||
#endif
|
||||
|
||||
var/icon/sprite
|
||||
var/sprite
|
||||
|
||||
if(istype(D,/atom))
|
||||
var/atom/AT = D
|
||||
if(AT.icon && AT.icon_state)
|
||||
sprite = new /icon(AT.icon, AT.icon_state)
|
||||
usr << browse_rsc(sprite, "view_vars_sprite.png")
|
||||
sprite = 1
|
||||
|
||||
title = "[D] (\ref[D]) = [D.type]"
|
||||
|
||||
@@ -162,7 +161,7 @@
|
||||
body += "<div align='center'><table width='100%'><tr><td width='50%'>"
|
||||
|
||||
if(sprite)
|
||||
body += "<table align='center' width='100%'><tr><td><img src='view_vars_sprite.png'></td><td>"
|
||||
body += "<table align='center' width='100%'><tr><td>[bicon(D)]</td><td>"
|
||||
else
|
||||
body += "<table align='center' width='100%'><tr><td>"
|
||||
|
||||
@@ -351,26 +350,18 @@ body
|
||||
|
||||
else if(isicon(value))
|
||||
#ifdef VARSICON
|
||||
var/icon/I = new/icon(value)
|
||||
var/rnd = rand(1,10000)
|
||||
var/rname = "tmp\ref[I][rnd].png"
|
||||
usr << browse_rsc(I, rname)
|
||||
html += "[name] = (<span class='value'>[value]</span>) <img class=icon src=\"[rname]\">"
|
||||
html += "[name] = /icon (<span class='value'>[value]</span>) [bicon(value)]"
|
||||
#else
|
||||
html += "[name] = /icon (<span class='value'>[value]</span>)"
|
||||
#endif
|
||||
|
||||
/* else if(istype(value, /image))
|
||||
else if(istype(value, /image))
|
||||
#ifdef VARSICON
|
||||
var/rnd = rand(1, 10000)
|
||||
var/image/I = value
|
||||
|
||||
src << browse_rsc(I.icon, "tmp\ref[value][rnd].png")
|
||||
html += "[name] = <img src=\"tmp\ref[value][rnd].png\">"
|
||||
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = /image (<span class='value'>[value]</span>) [bicon(value)]"
|
||||
#else
|
||||
html += "[name] = /image (<span class='value'>[value]</span>)"
|
||||
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = /image (<span class='value'>[value]</span>)"
|
||||
#endif
|
||||
*/
|
||||
|
||||
else if(isfile(value))
|
||||
html += "[name] = <span class='value'>'[value]'</span>"
|
||||
|
||||
|
||||
@@ -43,11 +43,11 @@ Bonus
|
||||
return
|
||||
|
||||
/datum/symptom/choking/proc/Choke_stage_3_4(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = (sqrt(20+A.totalStageSpeed())/2)+(sqrt(16+A.totalStealth())*1)
|
||||
var/get_damage = sqrt(21+A.totalStageSpeed()*0.5)+sqrt(16+A.totalStealth())
|
||||
M.adjustOxyLoss(get_damage)
|
||||
return 1
|
||||
|
||||
/datum/symptom/choking/proc/Choke(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = (sqrt(20+A.totalStageSpeed())/2)+(sqrt(16+A.totalStealth()*5))
|
||||
var/get_damage = sqrt(21+A.totalStageSpeed()*0.5)+sqrt(16+A.totalStealth()*5)
|
||||
M.adjustOxyLoss(get_damage)
|
||||
return 1
|
||||
@@ -45,9 +45,11 @@ Bonus
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
M.heal_overall_damage(get_damage, get_damage)
|
||||
for(var/obj/item/organ/external/E in parts)
|
||||
E.heal_damage(get_damage, get_damage, 0, 0)
|
||||
M.adjustToxLoss(get_damage*parts.len)
|
||||
|
||||
|
||||
else
|
||||
if(M.getFireLoss() > 0 || M.getBruteLoss() > 0)
|
||||
M.adjustFireLoss(-get_damage)
|
||||
|
||||
@@ -21,7 +21,7 @@ Bonus
|
||||
resistance = -4
|
||||
stage_speed = -4
|
||||
transmittable = -3
|
||||
level = 6
|
||||
level = 5
|
||||
severity = 0
|
||||
|
||||
/datum/symptom/sensory_restoration/Activate(var/datum/disease/advance/A)
|
||||
@@ -38,12 +38,12 @@ Bonus
|
||||
M.reagents.add_reagent_list(list("antihol"=10, "oculine"=10))
|
||||
to_chat(M, "<span class='notice'>You feel sober.</span>")
|
||||
if(4)
|
||||
if(M.reagents.get_reagent_amount("antihol") < 10 && M.reagents.get_reagent_amount("oculine") < 10 && M.reagents.get_reagent_amount("synaptizine") < 10)
|
||||
M.reagents.add_reagent_list(list("antihol"=10, "oculine"=10, "synaptizine"=5))
|
||||
if(M.reagents.get_reagent_amount("antihol") < 10 && M.reagents.get_reagent_amount("oculine") < 10 && M.reagents.get_reagent_amount("synaphydramine") < 10)
|
||||
M.reagents.add_reagent_list(list("antihol"=10, "oculine"=10, "synaphydramine"=5))
|
||||
to_chat(M, "<span class='notice'>You feel focused.</span>")
|
||||
if(5)
|
||||
if(M.reagents.get_reagent_amount("antihol") < 10 && M.reagents.get_reagent_amount("oculine") < 10 && M.reagents.get_reagent_amount("synaptizine") < 10 && M.reagents.get_reagent_amount("mannitol") < 10)
|
||||
M.reagents.add_reagent_list(list("mannitol"=10, "antihol"=10, "oculine"=10, "synaptizine"=10))
|
||||
if(M.reagents.get_reagent_amount("antihol") < 10 && M.reagents.get_reagent_amount("oculine") < 10 && M.reagents.get_reagent_amount("synaphydramine") < 10 && M.reagents.get_reagent_amount("mannitol") < 10)
|
||||
M.reagents.add_reagent_list(list("mannitol"=10, "antihol"=10, "oculine"=10, "synaphydramine"=10))
|
||||
to_chat(M, "<span class='notice'>Your mind feels relaxed.</span>")
|
||||
return
|
||||
|
||||
|
||||
+10
-2
@@ -276,11 +276,10 @@
|
||||
text += "<br><b>enthralled</b>"
|
||||
text = "<i><b>[text]</b></i>: "
|
||||
if(src in ticker.mode.vampire_enthralled)
|
||||
text += "<b><font color='#FF0000'>YES</font></b>|no"
|
||||
text += "<b><font color='#FF0000'>YES</font></b>|<a href='?src=\ref[src];vampthrall=clear'>no</a>"
|
||||
else
|
||||
text += "yes|<font color='#00FF00'>NO</font></b>"
|
||||
|
||||
|
||||
sections["vampire"] = text
|
||||
|
||||
|
||||
@@ -948,6 +947,13 @@
|
||||
log_admin("[key_name(usr)] has automatically forged objectives for [key_name(current)]")
|
||||
message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]")
|
||||
|
||||
else if(href_list["vampthrall"])
|
||||
switch(href_list["vampthrall"])
|
||||
if("clear")
|
||||
if(src in ticker.mode.vampire_enthralled)
|
||||
ticker.mode.remove_vampire_mind(src)
|
||||
log_admin("[key_name(usr)] has de-vampthralled [key_name(current)]")
|
||||
message_admins("[key_name_admin(usr)] has de-vampthralled [key_name_admin(current)]")
|
||||
|
||||
else if(href_list["nuclear"])
|
||||
var/mob/living/carbon/human/H = current
|
||||
@@ -990,6 +996,7 @@
|
||||
qdel(H.head)
|
||||
qdel(H.shoes)
|
||||
qdel(H.wear_id)
|
||||
qdel(H.wear_pda)
|
||||
qdel(H.wear_suit)
|
||||
qdel(H.w_uniform)
|
||||
|
||||
@@ -1316,6 +1323,7 @@
|
||||
qdel(H.head)
|
||||
qdel(H.shoes)
|
||||
qdel(H.wear_id)
|
||||
qdel(H.wear_pda)
|
||||
qdel(H.wear_suit)
|
||||
qdel(H.w_uniform)
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
return .
|
||||
|
||||
/proc/key_name_admin(var/whom, var/include_name = 1)
|
||||
var/message = "[key_name(whom, 1, include_name)](<A HREF='?_src_=holder;adminmoreinfo=\ref[whom]'>?</A>)[isAntag(whom) ? "(A)" : ""] ([admin_jump_link(whom, "holder")])"
|
||||
var/message = "[key_name(whom, 1, include_name)](<A HREF='?_src_=holder;adminmoreinfo=\ref[whom]'>?</A>)[isAntag(whom) ? "(A)" : ""][isSSD(whom) ? "<span class='danger'>(SSD!)</span>" : ""] ([admin_jump_link(whom, "holder")])"
|
||||
return message
|
||||
|
||||
/proc/log_and_message_admins(var/message as text)
|
||||
@@ -55,4 +55,3 @@
|
||||
/proc/admin_log_and_message_admins(var/message as text)
|
||||
log_admin("[key_name(usr)] " + message)
|
||||
message_admins("[key_name_admin(usr)] " + message, 1)
|
||||
|
||||
+3
-3
@@ -84,14 +84,14 @@
|
||||
if(istype(A, /datum/reagent))
|
||||
if(!reagents)
|
||||
reagents = new()
|
||||
reagents.reagent_list.Add(A)
|
||||
reagents.conditional_update()
|
||||
reagents.reagent_list.Add(A)
|
||||
reagents.conditional_update()
|
||||
else if(istype(A, /atom/movable))
|
||||
var/atom/movable/M = A
|
||||
if(istype(M.loc, /mob/living))
|
||||
var/mob/living/L = M.loc
|
||||
L.unEquip(M)
|
||||
M.loc = src
|
||||
M.forceMove(src)
|
||||
|
||||
/atom/proc/assume_air(datum/gas_mixture/giver)
|
||||
qdel(giver)
|
||||
|
||||
@@ -104,6 +104,8 @@
|
||||
|
||||
if(. && buckled_mob && !handle_buckled_mob_movement(loc, direct)) //movement failed due to buckled mob
|
||||
. = 0
|
||||
|
||||
update_client_hook(loc)
|
||||
|
||||
|
||||
// Previously known as Crossed()
|
||||
@@ -144,9 +146,25 @@
|
||||
|
||||
for(var/datum/light_source/L in light_sources)
|
||||
L.source_atom.update_light()
|
||||
|
||||
update_client_hook(destination)
|
||||
|
||||
return 1
|
||||
|
||||
/atom/movable/proc/update_client_hook(atom/destination)
|
||||
if(locate(/mob) in src)
|
||||
for(var/client/C in parallax_on_clients)
|
||||
if((get_turf(C.eye) == destination) && (C.mob.hud_used))
|
||||
C.mob.hud_used.update_parallax()
|
||||
|
||||
/mob/update_client_hook(atom/destination)
|
||||
if(locate(/mob) in src)
|
||||
for(var/client/C in parallax_on_clients)
|
||||
if((get_turf(C.eye) == destination) && (C.mob.hud_used))
|
||||
C.mob.hud_used.update_parallax()
|
||||
else if(client && hud_used)
|
||||
hud_used.update_parallax()
|
||||
|
||||
//called when src is thrown into hit_atom
|
||||
/atom/movable/proc/throw_impact(atom/hit_atom, var/speed)
|
||||
if(istype(hit_atom,/mob/living))
|
||||
|
||||
@@ -36,7 +36,6 @@
|
||||
melee_damage_upper = 4
|
||||
attacktext = "hits"
|
||||
attack_sound = 'sound/weapons/genhit1.ogg'
|
||||
del_on_death = 1
|
||||
speak_emote = list("pulses")
|
||||
var/obj/effect/blob/factory/factory = null
|
||||
var/list/human_overlays = list()
|
||||
@@ -92,6 +91,7 @@
|
||||
loc.visible_message("<span class='warning'>The corpse of [H.name] suddenly rises!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobspore/death(gibbed)
|
||||
..()
|
||||
// On death, create a small smoke of harmful gas (s-Acid)
|
||||
var/datum/effect/system/chem_smoke_spread/S = new
|
||||
var/turf/location = get_turf(src)
|
||||
@@ -108,7 +108,7 @@
|
||||
S.attach(location)
|
||||
S.set_up(reagents, 1, 1, location, 15, 1) // only 1-2 smoke cloud
|
||||
S.start()
|
||||
..()
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobspore/Destroy()
|
||||
if(factory)
|
||||
|
||||
@@ -48,9 +48,7 @@ var/round_start_time = 0
|
||||
to_chat(world, "<B><FONT color='blue'>Welcome to the pre-game lobby!</FONT></B>")
|
||||
to_chat(world, "Please, setup your character and select ready. Game will start in [pregame_timeleft] seconds")
|
||||
while(current_state == GAME_STATE_PREGAME)
|
||||
for(var/i=0, i<10, i++)
|
||||
sleep(1)
|
||||
vote.process()
|
||||
sleep(10)
|
||||
if(going)
|
||||
pregame_timeleft--
|
||||
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
//There's no define for this / get all items ?
|
||||
var/list/slots = list(slot_back,slot_w_uniform,slot_wear_suit,\
|
||||
slot_wear_mask,slot_head,slot_shoes,slot_gloves,slot_l_ear,slot_r_ear,\
|
||||
slot_glasses,slot_belt,slot_s_store,slot_l_store,slot_r_store,slot_wear_id)
|
||||
slot_glasses,slot_belt,slot_s_store,slot_l_store,slot_r_store,slot_wear_id,slot_wear_pda)
|
||||
|
||||
for(var/slot in slots)
|
||||
var/obj/item/I = H.get_item_by_slot(slot)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pinoff"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
slot_flags = SLOT_PDA | SLOT_BELT
|
||||
w_class = 2
|
||||
item_state = "electronic"
|
||||
throw_speed = 4
|
||||
|
||||
@@ -799,7 +799,17 @@ var/list/potential_theft_objectives=subtypesof(/datum/theft_objective) \
|
||||
|
||||
/datum/objective/heist/inviolate_death
|
||||
explanation_text = "Follow the Inviolate. Minimise death and loss of resources."
|
||||
completed = 1
|
||||
|
||||
check_completion()
|
||||
var/vox_allowed_kills = 3 // The number of people the vox can accidently kill. Mostly a counter to people killing themselves if a raider touches them to force fail.
|
||||
var/vox_total_kills = 0
|
||||
|
||||
var/datum/game_mode/heist/H = ticker.mode
|
||||
for(var/datum/mind/raider in H.raiders)
|
||||
vox_total_kills += raider.kills.len // Kills are listed in the mind; uses this to calculate vox kills
|
||||
|
||||
if(vox_total_kills > vox_allowed_kills) return 0
|
||||
return 1
|
||||
|
||||
// Traders
|
||||
|
||||
|
||||
@@ -409,6 +409,10 @@ var/global/list/multiverse = list()
|
||||
if(belt)
|
||||
M.equip_to_slot_or_del(new belt.type(M), slot_belt)
|
||||
|
||||
var/obj/pda = H.get_item_by_slot(slot_wear_pda)
|
||||
if(pda)
|
||||
M.equip_to_slot_or_del(new pda.type(M), slot_wear_pda)
|
||||
|
||||
var/obj/back = H.get_item_by_slot(slot_back)
|
||||
if(back)
|
||||
M.equip_to_slot_or_del(new back.type(M), slot_back)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/gloves/color/white(H), slot_gloves)
|
||||
H.equip_or_collect(new /obj/item/device/radio/headset/centcom(H), slot_l_ear)
|
||||
H.equip_or_collect(new /obj/item/clothing/head/beret/centcom/officer(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/device/pda/centcom(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/centcom(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
|
||||
@@ -61,13 +61,13 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/gloves/combat(H), slot_gloves)
|
||||
H.equip_or_collect(new /obj/item/device/radio/headset/centcom(H), slot_l_ear)
|
||||
H.equip_or_collect(new /obj/item/clothing/head/beret/centcom/officer/navy(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/device/pda/centcom(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/centcom(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/space/deathsquad/officer(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/weapon/implanter/dust(H), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(H), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/weapon/implanter/death_alarm(H), slot_in_backpack)
|
||||
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
|
||||
|
||||
@@ -27,16 +27,16 @@
|
||||
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back)
|
||||
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/chief_engineer(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/ce(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/ce(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/clothing/head/hardhat/white(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/clothing/gloves/color/black/ce(H), slot_gloves)
|
||||
if(H.backbag == 1)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand)
|
||||
else
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full(H), slot_in_backpack)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -64,14 +64,14 @@
|
||||
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/engineer(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/workboots(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/clothing/head/hardhat(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/device/t_scanner(H), slot_r_store)
|
||||
H.equip_or_collect(new /obj/item/device/pda/engineering(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/engineering(H), slot_wear_pda)
|
||||
if(H.backbag == 1)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand)
|
||||
else
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full(H), slot_in_backpack)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -99,12 +99,12 @@
|
||||
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/atmospheric_technician(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/workboots(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/atmos(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/atmos(H), slot_wear_pda)
|
||||
if(H.backbag == 1)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand)
|
||||
else
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_in_backpack)
|
||||
return 1
|
||||
|
||||
/datum/job/mechanic
|
||||
@@ -129,12 +129,12 @@
|
||||
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/mechanic(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/workboots(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/clothing/head/hardhat(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/device/t_scanner(H), slot_r_store)
|
||||
H.equip_or_collect(new /obj/item/device/pda/engineering(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/engineering(H), slot_wear_pda)
|
||||
if(H.backbag == 1)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand)
|
||||
else
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full(H), slot_in_backpack)
|
||||
return 1
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/chief_medical_officer(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/cmo(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/cmo(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/storage/labcoat/cmo(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
|
||||
H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
|
||||
@@ -89,7 +89,7 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/medical(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/medical(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
|
||||
H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
|
||||
if(H.backbag == 1)
|
||||
@@ -127,7 +127,7 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/glasses/science(H), slot_glasses)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chemist(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_wear_pda)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/chemist(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
return 1
|
||||
@@ -157,7 +157,7 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_medsci(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/geneticist(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_wear_pda)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/genetics(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
@@ -185,7 +185,7 @@
|
||||
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_vir(H), slot_back)
|
||||
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/device/pda/viro(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/viro(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/mask/surgical(H), slot_wear_mask)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/storage/labcoat/virologist(H), slot_wear_suit)
|
||||
@@ -228,7 +228,7 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
|
||||
if(H.backbag == 1)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
@@ -257,7 +257,7 @@
|
||||
if(H.backbag == 3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/medical(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/medical(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/mask/cigarette(H), slot_wear_mask)
|
||||
H.equip_or_collect(new /obj/item/clothing/head/soft/blue(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/rd(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/research_director(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_wear_pda)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
@@ -71,7 +71,7 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/toxins(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/toxins(H), slot_wear_pda)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/science(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
return 1
|
||||
@@ -106,11 +106,11 @@
|
||||
H.equip_or_collect(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/roboticist(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/roboticist(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
|
||||
if(H.backbag == 1)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
else
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full(H), slot_in_backpack)
|
||||
return 1
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/head_of_security(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/armor/hos(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/hos(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/hos(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/gloves/color/black/hos(H), slot_gloves)
|
||||
H.equip_or_collect(new /obj/item/clothing/head/HoS(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses)
|
||||
@@ -72,7 +72,7 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/armor/vest/warden(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/warden(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/device/pda/warden(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/warden(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/gloves/color/black(H), slot_gloves)
|
||||
H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses)
|
||||
// H.equip_or_collect(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
|
||||
@@ -115,7 +115,7 @@
|
||||
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/det(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/detective(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/detective(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/toy/crayon/white(H), slot_l_store)
|
||||
/* var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H)
|
||||
CIG.light("")
|
||||
@@ -173,7 +173,7 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/armor/vest/security(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/device/pda/security(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/security(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/gloves/color/black(H), slot_gloves)
|
||||
H.equip_or_collect(new /obj/item/weapon/gun/energy/gun/advtaser(H), slot_s_store)
|
||||
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
|
||||
@@ -212,7 +212,7 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/storage/fr_jacket(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/clothing/glasses/hud/health/health_advanced, slot_glasses)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/medical(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/medical(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
|
||||
H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
|
||||
if(H.backbag == 1)
|
||||
@@ -247,7 +247,7 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/jacket/pilot(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/security(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/security(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/gloves/color/black(H), slot_gloves)
|
||||
H.equip_or_collect(new /obj/item/weapon/gun/energy/gun/advtaser(H), slot_s_store)
|
||||
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
|
||||
|
||||
@@ -25,7 +25,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
|
||||
U.accessories += M
|
||||
M.on_attached(U)
|
||||
H.equip_or_collect(U, slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/device/pda/captain(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/captain(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/armor/vest/capcarapace(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/clothing/head/caphat(H), slot_head)
|
||||
@@ -84,7 +84,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/head_of_personnel(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/head/hopcap(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/hop(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/hop(H), slot_wear_pda)
|
||||
if(H.backbag == 1)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H), slot_r_hand)
|
||||
else
|
||||
@@ -130,7 +130,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/ntrep(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/storage/ntrep(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/centcom(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/ntrep(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/ntrep(H), slot_wear_pda)
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
|
||||
L.imp_in = H
|
||||
L.implanted = 1
|
||||
@@ -170,7 +170,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
|
||||
H.equip_or_collect(new /obj/item/clothing/glasses/hud/health/health_advanced, slot_glasses)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/blueshield(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/armor/vest/blueshield(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/blueshield(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/blueshield(H), slot_wear_pda)
|
||||
|
||||
if(H.backbag == 1)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/deathimp(H), slot_r_hand)
|
||||
@@ -216,7 +216,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/centcom(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/clothing/head/powdered_wig(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/magistrate(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/heads/magistrate(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/device/flash(H), slot_r_store)
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
|
||||
@@ -251,7 +251,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/storage/internalaffairs(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses)
|
||||
H.equip_or_collect(new /obj/item/device/pda/lawyer(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/lawyer(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/briefcase(H), slot_l_hand)
|
||||
H.equip_or_collect(new /obj/item/device/laser_pointer(H), slot_l_store)
|
||||
H.equip_or_collect(new /obj/item/device/flash(H), slot_r_store)
|
||||
|
||||
@@ -22,7 +22,8 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/bartender(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/device/pda/bar(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/bar(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/belt/bandolier/full(H), slot_in_backpack)
|
||||
|
||||
if(H.backbag == 1)
|
||||
var/obj/item/weapon/storage/box/survival/Barpack = new /obj/item/weapon/storage/box/survival(H)
|
||||
@@ -30,7 +31,6 @@
|
||||
else
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/toy/russian_revolver(H.back), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/belt/bandolier/full(H), slot_in_backpack)
|
||||
|
||||
H.dna.SetSEState(SOBERBLOCK,1)
|
||||
H.mutations += SOBER
|
||||
@@ -64,7 +64,7 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/chef(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/clothing/head/chefhat(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/device/pda/chef(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/chef(H), slot_wear_pda)
|
||||
if(H.backbag == 1)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
else
|
||||
@@ -99,7 +99,7 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/gloves/botanic_leather(H), slot_gloves)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/apron(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store)
|
||||
H.equip_or_collect(new /obj/item/device/pda/botanist(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/botanist(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
return 1
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
H.equip_or_collect(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/cargo(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/quartermaster(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/quartermaster(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
|
||||
H.equip_or_collect(new /obj/item/weapon/clipboard(H), slot_l_hand)
|
||||
if(H.backbag == 1)
|
||||
@@ -161,7 +161,7 @@
|
||||
H.equip_or_collect(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/cargotech(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/cargo(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/cargo(H), slot_wear_pda)
|
||||
if(H.backbag == 1)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
else
|
||||
@@ -196,7 +196,7 @@
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/miner(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/gloves/fingerless(H), slot_gloves)
|
||||
H.equip_or_collect(new /obj/item/device/pda/shaftminer(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/shaftminer(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/workboots(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/pill/patch/styptic(H), slot_l_store)
|
||||
H.equip_or_collect(new /obj/item/device/flashlight/seclite(H), slot_r_store)
|
||||
@@ -234,7 +234,7 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask)
|
||||
H.equip_or_collect(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/clown_shoes(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/clown(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/clown(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask)
|
||||
H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(H), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/weapon/bikehorn(H), slot_in_backpack)
|
||||
@@ -277,7 +277,7 @@
|
||||
H.equip_or_collect(new /obj/item/clothing/mask/gas/mime(H), slot_wear_mask)
|
||||
H.equip_or_collect(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/mime(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/mime(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/gloves/color/white(H), slot_gloves)
|
||||
H.equip_or_collect(new /obj/item/clothing/head/beret(H), slot_head)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/suspenders(H), slot_wear_suit)
|
||||
@@ -315,7 +315,7 @@
|
||||
H.equip_or_collect(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/janitor(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/device/pda/janitor(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/janitor(H), slot_wear_pda)
|
||||
if(H.backbag == 1)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
else
|
||||
@@ -339,21 +339,20 @@
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
if(!H)
|
||||
return 0
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/suit_jacket/red(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/device/pda/librarian(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/librarian(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/weapon/barcodescanner(H), slot_l_hand)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/bag/books(H), slot_l_hand)
|
||||
H.equip_or_collect(new /obj/item/weapon/barcodescanner(H), slot_r_store)
|
||||
H.equip_or_collect(new /obj/item/device/laser_pointer(H), slot_l_store)
|
||||
if(H.backbag == 1)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
else
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
return 1
|
||||
|
||||
/datum/job/barber
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/device/pda/chaplain(H), slot_belt)
|
||||
H.equip_or_collect(new /obj/item/device/pda/chaplain(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
if(H.backbag == 1)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
|
||||
@@ -594,7 +594,7 @@ var/global/datum/controller/occupations/job_master
|
||||
|
||||
H.equip_to_slot_or_del(C, slot_wear_id)
|
||||
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda(H), slot_wear_pda)
|
||||
if(locate(/obj/item/device/pda,H))
|
||||
var/obj/item/device/pda/pda = locate(/obj/item/device/pda,H)
|
||||
pda.owner = H.real_name
|
||||
|
||||
@@ -12,11 +12,12 @@
|
||||
|
||||
/obj/machinery/computer/aifixer/attackby(I as obj, user as mob, params)
|
||||
if(occupant && istype(I, /obj/item/weapon/screwdriver))
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
if(stat & BROKEN)
|
||||
..()
|
||||
if(stat & NOPOWER)
|
||||
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge and it emits a warning beep.</span>")
|
||||
return
|
||||
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge and it emits a warning beep!.</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -135,3 +136,18 @@
|
||||
to_chat(user, "<span class='boldannounce'>ERROR</span>: Reconstruction in progress.")
|
||||
else if(!occupant)
|
||||
to_chat(user, "<span class='boldannounce'>ERROR</span>: Unable to locate artificial intelligence.")
|
||||
|
||||
/obj/machinery/computer/aifixer/Destroy()
|
||||
if(occupant)
|
||||
occupant.ghostize()
|
||||
qdel(occupant)
|
||||
occupant = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/aifixer/emp_act()
|
||||
if(occupant)
|
||||
occupant.ghostize()
|
||||
qdel(occupant)
|
||||
occupant = null
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -458,7 +458,7 @@
|
||||
|
||||
// Book keeping!
|
||||
log_admin("<span class='notice'>[key_name(M)] has entered a stasis pod.</span>")
|
||||
message_admins("[key_name_admin(user)] has entered a stasis pod. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
|
||||
message_admins("[key_name_admin(M)] has entered a stasis pod. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
|
||||
|
||||
//Despawning occurs when process() is called with an occupant without a client.
|
||||
src.add_fingerprint(M)
|
||||
|
||||
+159
-93
@@ -1,101 +1,127 @@
|
||||
/obj/machinery/iv_drip
|
||||
name = "\improper IV drip"
|
||||
icon = 'icons/obj/iv_drip.dmi'
|
||||
icon_state = "iv_drip"
|
||||
anchored = 0
|
||||
density = 1
|
||||
var/mob/living/carbon/human/attached = null
|
||||
var/mode = 1 // 1 is injecting, 0 is taking blood.
|
||||
var/obj/item/weapon/reagent_containers/beaker = null
|
||||
|
||||
/obj/machinery/iv_drip/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/iv_drip/var/mob/living/carbon/human/attached = null
|
||||
/obj/machinery/iv_drip/var/mode = 1 // 1 is injecting, 0 is taking blood.
|
||||
/obj/machinery/iv_drip/var/obj/item/weapon/reagent_containers/beaker = null
|
||||
/obj/machinery/iv_drip/Destroy()
|
||||
attached = null
|
||||
if(beaker)
|
||||
qdel(beaker)
|
||||
beaker = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/iv_drip/update_icon()
|
||||
if(src.attached)
|
||||
icon_state = "hooked"
|
||||
if(attached)
|
||||
if(mode)
|
||||
icon_state = "injecting"
|
||||
else
|
||||
icon_state = "donating"
|
||||
else
|
||||
icon_state = ""
|
||||
if(mode)
|
||||
icon_state = "injectidle"
|
||||
else
|
||||
icon_state = "donateidle"
|
||||
|
||||
overlays = null
|
||||
overlays.Cut()
|
||||
|
||||
if(beaker)
|
||||
var/datum/reagents/reagents = beaker.reagents
|
||||
if(reagents.total_volume)
|
||||
if(attached)
|
||||
overlays += "beakeractive"
|
||||
else
|
||||
overlays += "beakeridle"
|
||||
if(beaker.reagents.total_volume)
|
||||
var/image/filling = image('icons/obj/iv_drip.dmi', src, "reagent")
|
||||
|
||||
var/percent = round((reagents.total_volume / beaker.volume) * 100)
|
||||
var/percent = round((beaker.reagents.total_volume / beaker.volume) * 100)
|
||||
switch(percent)
|
||||
if(0 to 9) filling.icon_state = "reagent0"
|
||||
if(10 to 24) filling.icon_state = "reagent10"
|
||||
if(25 to 49) filling.icon_state = "reagent25"
|
||||
if(50 to 74) filling.icon_state = "reagent50"
|
||||
if(75 to 79) filling.icon_state = "reagent75"
|
||||
if(80 to 90) filling.icon_state = "reagent80"
|
||||
if(91 to INFINITY) filling.icon_state = "reagent100"
|
||||
if(0 to 9)
|
||||
filling.icon_state = "reagent0"
|
||||
if(10 to 24)
|
||||
filling.icon_state = "reagent10"
|
||||
if(25 to 49)
|
||||
filling.icon_state = "reagent25"
|
||||
if(50 to 74)
|
||||
filling.icon_state = "reagent50"
|
||||
if(75 to 79)
|
||||
filling.icon_state = "reagent75"
|
||||
if(80 to 90)
|
||||
filling.icon_state = "reagent80"
|
||||
if(91 to INFINITY)
|
||||
filling.icon_state = "reagent100"
|
||||
|
||||
filling.icon += mix_color_from_reagents(reagents.reagent_list)
|
||||
filling.icon += mix_color_from_reagents(beaker.reagents.reagent_list)
|
||||
overlays += filling
|
||||
|
||||
/obj/machinery/iv_drip/MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
|
||||
if(!ishuman(usr) && !isrobot(usr))
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(!usr in range(1, T))
|
||||
/obj/machinery/iv_drip/MouseDrop(mob/living/target)
|
||||
if(!ishuman(usr))
|
||||
return
|
||||
|
||||
if(attached)
|
||||
visible_message("[src.attached] is detached from \the [src]")
|
||||
src.attached = null
|
||||
src.update_icon()
|
||||
visible_message("<span class='warning'>[attached] is detached from [src].</span>")
|
||||
attached = null
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(in_range(src, usr) && ishuman(over_object) && get_dist(over_object, src) <= 1)
|
||||
visible_message("[usr] attaches \the [src] to \the [over_object].")
|
||||
src.attached = over_object
|
||||
src.update_icon()
|
||||
if(!target.dna)
|
||||
to_chat(usr, "<span class='danger'>The drip beeps: Warning, incompatible creature!</span>")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/iv_drip/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/reagent_containers))
|
||||
if(!isnull(src.beaker))
|
||||
to_chat(user, "There is already a reagent container loaded!")
|
||||
return
|
||||
|
||||
if(user.drop_item())
|
||||
W.forceMove(src)
|
||||
src.beaker = W
|
||||
to_chat(user, "You attach \the [W] to \the [src].")
|
||||
src.update_icon()
|
||||
return
|
||||
if(Adjacent(target) && usr.Adjacent(target))
|
||||
if(beaker)
|
||||
usr.visible_message("<span class='warning'>[usr] attaches [src] to [target].</span>", "<span class='notice'>You attach [src] to [target].</span>")
|
||||
attached = target
|
||||
addAtProcessing()
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "\The [W] is stuck to you!")
|
||||
to_chat(usr, "<span class='warning'>There's nothing attached to the IV drip!</span>")
|
||||
|
||||
/obj/machinery/iv_drip/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/reagent_containers))
|
||||
if(beaker)
|
||||
to_chat(user, "<span class='warning'>There is already a reagent container loaded!</span>")
|
||||
return
|
||||
if(!user.drop_item())
|
||||
return
|
||||
|
||||
W.forceMove(src)
|
||||
beaker = W
|
||||
to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
|
||||
update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/iv_drip/process()
|
||||
//set background = 1
|
||||
if(!attached)
|
||||
return PROCESS_KILL
|
||||
|
||||
if(src.attached)
|
||||
if(get_dist(src, attached) > 1 && isturf(attached.loc))
|
||||
to_chat(attached, "<span class='userdanger'>The IV drip needle is ripped out of you!</span>")
|
||||
attached.apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
|
||||
attached = null
|
||||
update_icon()
|
||||
return PROCESS_KILL
|
||||
|
||||
if(!(get_dist(src, src.attached) <= 1 && isturf(src.attached.loc)))
|
||||
visible_message("The needle is ripped out of [src.attached], doesn't that hurt?")
|
||||
src.attached:apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
|
||||
src.attached = null
|
||||
src.update_icon()
|
||||
return
|
||||
|
||||
if(src.attached && src.beaker)
|
||||
if(beaker)
|
||||
// Give blood
|
||||
if(mode)
|
||||
if(src.beaker.volume > 0)
|
||||
var/transfer_amount = REAGENTS_METABOLISM
|
||||
if(istype(src.beaker, /obj/item/weapon/reagent_containers/blood))
|
||||
if(beaker.volume > 0)
|
||||
var/transfer_amount = 5
|
||||
if(istype(beaker, /obj/item/weapon/reagent_containers/blood))
|
||||
// speed up transfer on blood packs
|
||||
transfer_amount = 4
|
||||
src.beaker.reagents.trans_to(src.attached, transfer_amount)
|
||||
transfer_amount = 10
|
||||
var/fraction = min(transfer_amount/beaker.volume, 1) //the fraction that is transfered of the total volume
|
||||
beaker.reagents.reaction(attached, INGEST, fraction) //make reagents reacts, but don't spam messages
|
||||
beaker.reagents.trans_to(attached, transfer_amount)
|
||||
update_icon()
|
||||
|
||||
// Take blood
|
||||
@@ -104,71 +130,111 @@
|
||||
amount = min(amount, 4)
|
||||
// If the beaker is full, ping
|
||||
if(amount == 0)
|
||||
if(prob(5)) visible_message("\The [src] pings.")
|
||||
if(prob(5))
|
||||
visible_message("[src] pings.")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/T = attached
|
||||
|
||||
if(!istype(T)) return
|
||||
if(!ishuman(T))
|
||||
return
|
||||
|
||||
if(!T.dna)
|
||||
return
|
||||
|
||||
if(NOCLONE in T.mutations)
|
||||
return
|
||||
|
||||
if(T.species && T.species.flags & NO_BLOOD)
|
||||
if(T.species.flags & NO_BLOOD)
|
||||
return
|
||||
|
||||
// If the human is losing too much blood, beep.
|
||||
if(T.vessel.get_reagent_amount("blood") < BLOOD_VOLUME_SAFE) if(prob(5))
|
||||
visible_message("\The [src] beeps loudly.")
|
||||
|
||||
var/datum/reagent/B = T.take_blood(beaker,amount)
|
||||
|
||||
if(B)
|
||||
beaker.reagents.reagent_list |= B
|
||||
beaker.reagents.update_total()
|
||||
beaker.on_reagent_change()
|
||||
beaker.reagents.handle_reactions()
|
||||
if(T.species.exotic_blood)
|
||||
T.vessel.trans_to(beaker, amount)
|
||||
update_icon()
|
||||
else
|
||||
var/datum/reagent/B = T.take_blood(beaker, amount)
|
||||
|
||||
/obj/machinery/iv_drip/attack_hand(mob/living/carbon/user)
|
||||
if(!istype(user))
|
||||
if(B)
|
||||
beaker.reagents.reagent_list |= B
|
||||
beaker.reagents.update_total()
|
||||
beaker.on_reagent_change()
|
||||
beaker.reagents.handle_reactions()
|
||||
update_icon()
|
||||
|
||||
// If attached is losing too much blood, beep.
|
||||
var/blood_type = attached.get_blood_name()
|
||||
if(T.vessel.get_reagent_amount(blood_type) < BLOOD_VOLUME_SAFE && prob(5))
|
||||
visible_message("[src] beeps loudly.")
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
|
||||
/obj/machinery/iv_drip/attack_hand(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(src.beaker)
|
||||
src.beaker.loc = get_turf(src)
|
||||
src.beaker = null
|
||||
if(attached)
|
||||
visible_message("[attached] is detached from [src]")
|
||||
attached = null
|
||||
update_icon()
|
||||
return
|
||||
else if(beaker)
|
||||
eject_beaker(user)
|
||||
else
|
||||
return ..()
|
||||
toggle_mode()
|
||||
|
||||
/obj/machinery/iv_drip/AltClick(mob/user)
|
||||
..()
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
toggle_mode()
|
||||
|
||||
/obj/machinery/iv_drip/verb/toggle_mode()
|
||||
set name = "Toggle Mode"
|
||||
/obj/machinery/iv_drip/verb/eject_beaker(mob/user)
|
||||
set category = "Object"
|
||||
set name = "Remove IV Container"
|
||||
set src in view(1)
|
||||
|
||||
if(!istype(usr, /mob/living))
|
||||
to_chat(usr, "\red You can't do that.")
|
||||
if(!iscarbon(usr))
|
||||
to_chat(usr, "<span class='warning'>You can't do that!</span>")
|
||||
return
|
||||
|
||||
if(usr.stat)
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
if(beaker)
|
||||
beaker.forceMove(get_turf(src))
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/iv_drip/verb/toggle_mode()
|
||||
set category = "Object"
|
||||
set name = "Toggle Mode"
|
||||
set src in view(1)
|
||||
|
||||
if(!iscarbon(usr))
|
||||
to_chat(usr, "<span class='warning'>You can't do that!</span>")
|
||||
return
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
mode = !mode
|
||||
to_chat(usr, "The IV drip is now [mode ? "injecting" : "taking blood"].")
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/iv_drip/examine(mob/user)
|
||||
..(user)
|
||||
if(!(user in view(2)) && usr != src.loc) return
|
||||
if(!(user in view(2)) && user != loc)
|
||||
return
|
||||
|
||||
to_chat(usr, "The IV drip is [mode ? "injecting" : "taking blood"].")
|
||||
to_chat(user, "The IV drip is [mode ? "injecting" : "taking blood"].")
|
||||
|
||||
if(beaker)
|
||||
if(beaker.reagents && beaker.reagents.reagent_list.len)
|
||||
to_chat(user, "\blue Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.")
|
||||
to_chat(user, "<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>")
|
||||
else
|
||||
to_chat(user, "\blue Attached is an empty [beaker].")
|
||||
to_chat(user, "<span class='notice'>Attached is an empty [beaker].</span>")
|
||||
else
|
||||
to_chat(user, "\blue No chemicals are attached.")
|
||||
to_chat(user, "<span class='notice'>No chemicals are attached.</span>")
|
||||
|
||||
to_chat(user, "\blue [attached ? attached : "No one"] is attached.")
|
||||
to_chat(user, "<span class='notice'>[attached ? attached : "No one"] is attached.</span>")
|
||||
|
||||
@@ -361,10 +361,9 @@ Class Procs:
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/CheckParts()
|
||||
/obj/machinery/CheckParts(list/parts_list)
|
||||
..()
|
||||
RefreshParts()
|
||||
return
|
||||
|
||||
/obj/machinery/proc/RefreshParts() //Placeholder proc for machines that are built using frames.
|
||||
return
|
||||
|
||||
@@ -893,7 +893,7 @@
|
||||
products = list(/obj/item/weapon/reagent_containers/glass/bottle/charcoal = 4,/obj/item/weapon/reagent_containers/glass/bottle/morphine = 4,/obj/item/weapon/reagent_containers/glass/bottle/ether = 4,/obj/item/weapon/reagent_containers/glass/bottle/epinephrine = 4,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/toxin = 4,/obj/item/weapon/reagent_containers/syringe/antiviral = 6,/obj/item/weapon/reagent_containers/syringe/insulin = 4,
|
||||
/obj/item/weapon/reagent_containers/syringe = 12,/obj/item/device/healthanalyzer = 5,/obj/item/device/healthupgrade = 5,/obj/item/weapon/reagent_containers/glass/beaker = 4,
|
||||
/obj/item/weapon/reagent_containers/dropper = 2,/obj/item/stack/medical/advanced/bruise_pack = 3, /obj/item/stack/medical/advanced/ointment = 3,
|
||||
/obj/item/weapon/reagent_containers/dropper = 2,/obj/item/stack/medical/bruise_pack/advanced = 3, /obj/item/stack/medical/ointment/advanced = 3,
|
||||
/obj/item/stack/medical/bruise_pack = 3,/obj/item/stack/medical/splint = 2, /obj/item/device/sensor_device = 2)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/pancuronium = 1,/obj/item/weapon/reagent_containers/glass/bottle/sulfonal = 1)
|
||||
|
||||
@@ -947,7 +947,7 @@
|
||||
icon_deny = "sec-deny"
|
||||
req_access_txt = "1"
|
||||
products = list(/obj/item/weapon/restraints/handcuffs = 8,/obj/item/weapon/restraints/handcuffs/cable/zipties = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6,/obj/item/device/flashlight/seclite = 4)
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6,/obj/item/device/flashlight/seclite = 4,/obj/item/weapon/restraints/legcuffs/bola/energy = 7)
|
||||
contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2,/obj/item/device/hailer = 5)
|
||||
|
||||
/obj/machinery/vending/hydronutrients
|
||||
|
||||
@@ -413,10 +413,10 @@
|
||||
do_after_cooldown()
|
||||
return
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bolas
|
||||
name = "PCMK-6 Bolas Launcher"
|
||||
icon_state = "mecha_bolas"
|
||||
projectile = /obj/item/weapon/legcuffs/bolas
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bola
|
||||
name = "PCMK-6 Bola Launcher"
|
||||
icon_state = "mecha_bola"
|
||||
projectile = /obj/item/weapon/restraints/legcuffs/bola
|
||||
fire_sound = 'sound/weapons/whip.ogg'
|
||||
projectiles = 10
|
||||
missile_speed = 1
|
||||
@@ -424,19 +424,18 @@
|
||||
projectile_energy_cost = 50
|
||||
equip_cooldown = 10
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bolas/can_attach(obj/mecha/combat/gygax/M as obj)
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bola/can_attach(obj/mecha/combat/gygax/M as obj)
|
||||
if(..())
|
||||
if(istype(M))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bolas/action(target, params)
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bola/action(target, params)
|
||||
if(!action_checks(target))
|
||||
return
|
||||
set_ready_state(0)
|
||||
var/obj/item/weapon/legcuffs/bolas/M = new projectile(chassis.loc)
|
||||
var/obj/item/weapon/restraints/legcuffs/bola/M = new projectile(chassis.loc)
|
||||
playsound(chassis, fire_sound, 50, 1)
|
||||
M.thrown_from = src
|
||||
M.throw_at(target, missile_range, missile_speed)
|
||||
projectiles--
|
||||
log_message("Fired from [name], targeting [target].")
|
||||
|
||||
@@ -158,6 +158,7 @@ var/global/list/PDA_Manifest = list()
|
||||
var/name = sanitize(t.fields["name"])
|
||||
var/rank = sanitize(t.fields["rank"])
|
||||
var/real_rank = t.fields["real_rank"]
|
||||
|
||||
var/isactive = t.fields["p_stat"]
|
||||
var/department = 0
|
||||
var/depthead = 0 // Department Heads will be placed at the top of their lists.
|
||||
@@ -165,44 +166,44 @@ var/global/list/PDA_Manifest = list()
|
||||
heads[++heads.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
depthead = 1
|
||||
if(rank=="Captain" && heads.len != 1)
|
||||
heads.Swap(1,heads.len)
|
||||
if(rank == "Captain" && heads.len != 1)
|
||||
heads.Swap(1, heads.len)
|
||||
|
||||
if(real_rank in security_positions)
|
||||
sec[++sec.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
if(depthead && sec.len != 1)
|
||||
sec.Swap(1,sec.len)
|
||||
sec.Swap(1, sec.len)
|
||||
|
||||
if(real_rank in engineering_positions)
|
||||
eng[++eng.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
if(depthead && eng.len != 1)
|
||||
eng.Swap(1,eng.len)
|
||||
eng.Swap(1, eng.len)
|
||||
|
||||
if(real_rank in medical_positions)
|
||||
med[++med.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
if(depthead && med.len != 1)
|
||||
med.Swap(1,med.len)
|
||||
med.Swap(1, med.len)
|
||||
|
||||
if(real_rank in science_positions)
|
||||
sci[++sci.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
if(depthead && sci.len != 1)
|
||||
sci.Swap(1,sci.len)
|
||||
sci.Swap(1, sci.len)
|
||||
|
||||
if(real_rank in service_positions)
|
||||
ser[++ser.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
if(depthead && ser.len != 1)
|
||||
ser.Swap(1,ser.len)
|
||||
ser.Swap(1, ser.len)
|
||||
|
||||
if(real_rank in supply_positions)
|
||||
sup[++sup.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
if(depthead && sup.len != 1)
|
||||
sup.Swap(1,sup.len)
|
||||
sup.Swap(1, sup.len)
|
||||
|
||||
if(real_rank in nonhuman_positions)
|
||||
bot[++bot.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
/obj/item/device/t_scanner = 60,
|
||||
/obj/item/stack/cable_coil = 40,
|
||||
/obj/item/stack/cable_coil{amount = 5} = 60,
|
||||
/obj/item/stack/medical/advanced/bruise_pack = 10,
|
||||
/obj/item/stack/medical/bruise_pack/advanced = 10,
|
||||
/obj/item/stack/rods{amount = 10} = 80,
|
||||
/obj/item/stack/rods{amount = 23} = 20,
|
||||
/obj/item/stack/rods{amount = 50} = 10,
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.dmi', "icon_state" = "fire")
|
||||
|
||||
/obj/item
|
||||
name = "item"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
|
||||
@@ -5,14 +5,14 @@
|
||||
amount = 5
|
||||
max_amount = 5
|
||||
w_class = 1
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
var/heal_brute = 0
|
||||
var/heal_burn = 0
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
/obj/item/stack/medical/attack(mob/living/carbon/M, mob/user)
|
||||
if(!istype(M))
|
||||
to_chat(user, "<span class='danger'>\The [src] cannot be applied to [M]!</span>")
|
||||
to_chat(user, "<span class='danger'>[src] cannot be applied to [M]!</span>")
|
||||
return 1
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
@@ -40,12 +40,15 @@
|
||||
H.UpdateDamageIcon()
|
||||
|
||||
else
|
||||
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
|
||||
user.visible_message("<span class='notice'>[M] has been applied with [src] by [user].</span>","<span class='notice'>You apply \the [src] to [M].</span>")
|
||||
M.heal_organ_damage(heal_brute/2, heal_burn/2)
|
||||
user.visible_message("<span class='notice'>[M] has been applied with [src] by [user].</span>", \
|
||||
"<span class='notice'>You apply [src] to [M].</span>")
|
||||
use(1)
|
||||
|
||||
M.updatehealth()
|
||||
|
||||
//Bruise Packs//
|
||||
|
||||
/obj/item/stack/medical/bruise_pack
|
||||
name = "roll of gauze"
|
||||
singular_name = "gauze length"
|
||||
@@ -53,94 +56,7 @@
|
||||
icon_state = "gauze"
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.bandage())
|
||||
to_chat(user, "\red The wounds on [M]'s [affecting.name] have already been bandaged.")
|
||||
return 1
|
||||
else
|
||||
for(var/datum/wound/W in affecting.wounds)
|
||||
if(W.internal)
|
||||
continue
|
||||
if(W.current_stage <= W.max_bleeding_stage)
|
||||
user.visible_message( "\blue [user] bandages \the [W.desc] on [M]'s [affecting.name].", \
|
||||
"\blue You bandage \the [W.desc] on [M]'s [affecting.name]." )
|
||||
else if(istype(W,/datum/wound/bruise))
|
||||
user.visible_message( "\blue [user] places a bruise patch over \the [W.desc] on [M]'s [affecting.name].", \
|
||||
"\blue You place a bruise patch over \the [W.desc] on [M]'s [affecting.name]." )
|
||||
else
|
||||
user.visible_message( "\blue [user] places a bandaid over \the [W.desc] on [M]'s [affecting.name].", \
|
||||
"\blue You place a bandaid over \the [W.desc] on [M]'s [affecting.name]." )
|
||||
|
||||
affecting.heal_damage(src.heal_brute, src.heal_burn, 0)
|
||||
use(1)
|
||||
else
|
||||
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Used to treat those nasty burns."
|
||||
gender = PLURAL
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
heal_burn = 1
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/obj/item/stack/medical/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.salve())
|
||||
to_chat(user, "\red The wounds on [M]'s [affecting.name] have already been salved.")
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] salves the wounds on [M]'s [affecting.name].", \
|
||||
"\blue You salve the wounds on [M]'s [affecting.name]." )
|
||||
affecting.heal_damage(src.heal_brute, src.heal_burn, 0)
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The [affecting.name] is cut open, you'll need more than some ointment!</span>")
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/comfrey
|
||||
name = "\improper Comfrey leaf"
|
||||
singular_name = "Comfrey leaf"
|
||||
desc = "A soft leaf that is rubbed on bruises."
|
||||
icon = 'icons/obj/hydroponics_products.dmi'
|
||||
icon_state = "alien3-product"
|
||||
color = "#378C61"
|
||||
heal_brute = 7
|
||||
|
||||
/obj/item/stack/medical/ointment/aloe
|
||||
name = "\improper Aloe Vera leaf"
|
||||
singular_name = "Aloe Vera leaf"
|
||||
desc = "A cold leaf that is rubbed on burns."
|
||||
icon = 'icons/obj/hydroponics_products.dmi'
|
||||
icon_state = "ambrosia-product"
|
||||
color = "#4CC5C7"
|
||||
heal_burn = 7
|
||||
|
||||
/obj/item/stack/medical/advanced/bruise_pack
|
||||
name = "advanced trauma kit"
|
||||
singular_name = "advanced trauma kit"
|
||||
desc = "An advanced trauma kit for severe injuries."
|
||||
icon_state = "traumakit"
|
||||
heal_brute = 12
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/obj/item/stack/medical/advanced/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
/obj/item/stack/medical/bruise_pack/attack(mob/living/carbon/M, mob/user)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
@@ -153,38 +69,49 @@
|
||||
var/disinfected = affecting.disinfect()
|
||||
|
||||
if(!(bandaged || disinfected))
|
||||
to_chat(user, "\red The wounds on [M]'s [affecting.name] have already been treated.")
|
||||
to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been bandaged.</span>")
|
||||
return 1
|
||||
else
|
||||
for(var/datum/wound/W in affecting.wounds)
|
||||
if(W.internal)
|
||||
continue
|
||||
if(W.current_stage <= W.max_bleeding_stage)
|
||||
user.visible_message( "\blue [user] cleans \the [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.", \
|
||||
"\blue You clean and seal \the [W.desc] on [M]'s [affecting.name]." )
|
||||
//H.add_side_effect("Itch")
|
||||
user.visible_message("<span class='notice'>[user] bandages \the [W.desc] on [M]'s [affecting.name].</span>", \
|
||||
"<span class='notice'>You bandage \the [W.desc] on [M]'s [affecting.name].</span>" )
|
||||
else if(istype(W,/datum/wound/bruise))
|
||||
user.visible_message( "\blue [user] places a medicine patch over \the [W.desc] on [M]'s [affecting.name].", \
|
||||
"\blue You place a medicine patch over \the [W.desc] on [M]'s [affecting.name]." )
|
||||
user.visible_message("<span class='notice'>[user] places a bruise patch over \the [W.desc] on [M]'s [affecting.name].</span>", \
|
||||
"<span class='notice'>You place a bruise patch over \the [W.desc] on [M]'s [affecting.name].</span>" )
|
||||
else
|
||||
user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.name].", \
|
||||
"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.name]." )
|
||||
user.visible_message("<span class='notice'>[user] places a bandaid over \the [W.desc] on [M]'s [affecting.name].</span>", \
|
||||
"<span class='notice'>You place a bandaid over \the [W.desc] on [M]'s [affecting.name].</span>" )
|
||||
if(bandaged)
|
||||
affecting.heal_damage(heal_brute,0)
|
||||
affecting.heal_damage(heal_brute, heal_burn)
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>")
|
||||
to_chat(user, "<span class='notice'>[affecting] is cut open, you'll need more than a bandage!</span>")
|
||||
|
||||
/obj/item/stack/medical/advanced/ointment
|
||||
name = "advanced burn kit"
|
||||
singular_name = "advanced burn kit"
|
||||
desc = "An advanced treatment kit for severe burns."
|
||||
icon_state = "burnkit"
|
||||
heal_burn = 12
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/advanced
|
||||
name = "advanced trauma kit"
|
||||
singular_name = "advanced trauma kit"
|
||||
desc = "An advanced trauma kit for severe injuries."
|
||||
icon_state = "traumakit"
|
||||
heal_brute = 12
|
||||
|
||||
|
||||
|
||||
//Ointment//
|
||||
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Used to treat those nasty burns."
|
||||
gender = PLURAL
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
|
||||
/obj/item/stack/medical/advanced/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
/obj/item/stack/medical/ointment/attack(mob/living/carbon/M, mob/user)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
@@ -194,15 +121,52 @@
|
||||
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.salve())
|
||||
to_chat(user, "\red The wounds on [M]'s [affecting.name] have already been salved.")
|
||||
to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>")
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] covers the wounds on [M]'s [affecting.name] with regenerative membrane.", \
|
||||
"\blue You cover the wounds on [M]'s [affecting.name] with regenerative membrane." )
|
||||
affecting.heal_damage(0,heal_burn)
|
||||
user.visible_message("<span class='notice'>[user] salves the wounds on [M]'s [affecting.name].", \
|
||||
"<span class='notice'>You salve the wounds on [M]'s [affecting.name].</span>" )
|
||||
affecting.heal_damage(heal_brute, heal_burn)
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>")
|
||||
to_chat(user, "<span class='notice'>[affecting] is cut open, you'll need more than some ointment!</span>")
|
||||
|
||||
|
||||
/obj/item/stack/medical/ointment/advanced
|
||||
name = "advanced burn kit"
|
||||
singular_name = "advanced burn kit"
|
||||
desc = "An advanced treatment kit for severe burns."
|
||||
icon_state = "burnkit"
|
||||
heal_burn = 12
|
||||
|
||||
|
||||
|
||||
//Medical Herbs//
|
||||
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/comfrey
|
||||
name = "\improper Comfrey leaf"
|
||||
singular_name = "Comfrey leaf"
|
||||
desc = "A soft leaf that is rubbed on bruises."
|
||||
icon = 'icons/obj/hydroponics_products.dmi'
|
||||
icon_state = "alien3-product"
|
||||
color = "#378C61"
|
||||
heal_brute = 7
|
||||
|
||||
|
||||
/obj/item/stack/medical/ointment/aloe
|
||||
name = "\improper Aloe Vera leaf"
|
||||
singular_name = "Aloe Vera leaf"
|
||||
desc = "A cold leaf that is rubbed on burns."
|
||||
icon = 'icons/obj/hydroponics_products.dmi'
|
||||
icon_state = "ambrosia-product"
|
||||
color = "#4CC5C7"
|
||||
heal_burn = 7
|
||||
|
||||
|
||||
|
||||
//Splits//
|
||||
|
||||
|
||||
/obj/item/stack/medical/splint
|
||||
name = "medical splints"
|
||||
@@ -211,11 +175,7 @@
|
||||
amount = 5
|
||||
max_amount = 5
|
||||
|
||||
/obj/item/stack/medical/splint/single
|
||||
amount = 1
|
||||
|
||||
|
||||
/obj/item/stack/medical/splint/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
/obj/item/stack/medical/splint/attack(mob/living/carbon/M, mob/user)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
@@ -224,30 +184,39 @@
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
var/limb = affecting.name
|
||||
if(!(affecting.limb_name in list("l_arm", "r_arm", "l_hand", "r_hand", "l_leg", "r_leg", "l_foot", "r_foot")))
|
||||
to_chat(user, "\red You can't apply a splint there!")
|
||||
to_chat(user, "<span class='danger'>You can't apply a splint there!</span>")
|
||||
return
|
||||
if(affecting.status & ORGAN_SPLINTED)
|
||||
to_chat(user, "\red [M]'s [limb] is already splinted!")
|
||||
to_chat(user, "<span class='danger'>[M]'s [limb] is already splinted!</span>")
|
||||
if(alert(user, "Would you like to remove the splint from [M]'s [limb]?", "Removing.", "Yes", "No") == "Yes")
|
||||
affecting.status &= ~ORGAN_SPLINTED
|
||||
to_chat(user, "<span class='notice'>You remove the splint from [M]'s [limb].")
|
||||
to_chat(user, "<span class='notice'>You remove the splint from [M]'s [limb].</span>")
|
||||
return
|
||||
if(M != user)
|
||||
user.visible_message("\red [user] starts to apply \the [src] to [M]'s [limb].", "\red You start to apply \the [src] to [M]'s [limb].", "\red You hear something being wrapped.")
|
||||
user.visible_message("<span class='notice'>[user] starts to apply [src] to [M]'s [limb].</span>", \
|
||||
"<span class='notice'>You start to apply [src] to [M]'s [limb].</span>", \
|
||||
"<span class='notice'>You hear something being wrapped.</span>")
|
||||
else
|
||||
if((!user.hand && affecting.limb_name in list("r_arm", "r_hand")) || (user.hand && affecting.limb_name in list("l_arm", "l_hand")))
|
||||
to_chat(user, "\red You can't apply a splint to the arm you're using!")
|
||||
to_chat(user, "<span class='danger'>You can't apply a splint to the arm you're using!</span>")
|
||||
return
|
||||
user.visible_message("\red [user] starts to apply \the [src] to their [limb].", "\red You start to apply \the [src] to your [limb].", "\red You hear something being wrapped.")
|
||||
user.visible_message("<span class='notice'>[user] starts to apply [src] to their [limb].</span>", \
|
||||
"<span class='notice'>You start to apply [src] to your [limb].</span>", \
|
||||
"<span class='notice'>You hear something being wrapped.</span>")
|
||||
if(do_after(user, 50, target = M))
|
||||
if(M != user)
|
||||
user.visible_message("\red [user] finishes applying \the [src] to [M]'s [limb].", "\red You finish applying \the [src] to [M]'s [limb].", "\red You hear something being wrapped.")
|
||||
user.visible_message("<span class='notice'>[user] finishes applying [src] to [M]'s [limb].</span>", \
|
||||
"<span class='notice'>You finish applying [src] to [M]'s [limb].</span>", \
|
||||
"<span class='notice'>You hear something being wrapped.</span>")
|
||||
else
|
||||
if(prob(25))
|
||||
user.visible_message("\red [user] successfully applies \the [src] to their [limb].", "\red You successfully apply \the [src] to your [limb].", "\red You hear something being wrapped.")
|
||||
user.visible_message("<span class='notice'>[user] successfully applies [src] to their [limb].</span>", \
|
||||
"<span class='notice'>You successfully apply [src] to your [limb].</span>", \
|
||||
"<span class='notice'>You hear something being wrapped.</span>")
|
||||
else
|
||||
user.visible_message("\red [user] fumbles \the [src].", "\red You fumble \the [src].", "\red You hear something being wrapped.")
|
||||
user.visible_message("<span class='warning'>[user] fumbles [src].</span>",
|
||||
"<span class='warning'>You fumble [src].</span>",
|
||||
"<span class='warning'>You hear something being wrapped.</span>")
|
||||
return
|
||||
affecting.status |= ORGAN_SPLINTED
|
||||
use(1)
|
||||
return
|
||||
@@ -184,7 +184,7 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
|
||||
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
|
||||
new/datum/stack_recipe("folder", /obj/item/weapon/folder), \
|
||||
new/datum/stack_recipe("cardboard tube", /obj/item/weapon/c_tube), \
|
||||
new/datum/stack_recipe("large box", /obj/structure/closet/cardboard, 4), \
|
||||
new/datum/stack_recipe("cardboard box", /obj/structure/closet/cardboard, 4), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
@@ -1372,7 +1372,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
is_empty = 1
|
||||
playsound(src, 'sound/weapons/Gunshot.ogg', 50, 1)
|
||||
user.visible_message("<span class='danger'>The [src] goes off!</span>")
|
||||
M.apply_damage(200, "brute", "head", used_weapon = "Self-inflicted gunshot would to the head.", sharp=1)
|
||||
M.apply_damage(200, BRUTE, "head", sharp =1, used_weapon = "Self-inflicted gunshot would to the head.")
|
||||
M.death()
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] lowers the [src] from their head.</span>")
|
||||
|
||||
@@ -105,4 +105,28 @@
|
||||
desc = "Damn son, where'd you find this?"
|
||||
icon_state = "air_horn"
|
||||
honk_sound = 'sound/items/AirHorn2.ogg'
|
||||
cooldowntime = 50
|
||||
cooldowntime = 50
|
||||
|
||||
/obj/item/weapon/bikehorn/golden
|
||||
name = "golden bike horn"
|
||||
desc = "Golden? Clearly, its made with bananium! Honk!"
|
||||
icon_state = "gold_horn"
|
||||
item_state = "gold_horn"
|
||||
|
||||
/obj/item/weapon/bikehorn/golden/attack()
|
||||
flip_mobs()
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/bikehorn/golden/attack_self(mob/user)
|
||||
flip_mobs()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
|
||||
if(!spam_flag)
|
||||
var/turf/T = get_turf(src)
|
||||
for(M in ohearers(7, T))
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs) || H.ear_deaf)
|
||||
continue
|
||||
M.emote("flip")
|
||||
@@ -69,7 +69,7 @@
|
||||
ratio = Ceiling(ratio*4) * 25
|
||||
overlays += "[icon_state]-charge[ratio]"
|
||||
|
||||
/obj/item/weapon/defibrillator/CheckParts()
|
||||
/obj/item/weapon/defibrillator/CheckParts(list/parts_list)
|
||||
..()
|
||||
bcell = locate(/obj/item/weapon/stock_parts/cell) in contents
|
||||
update_icon()
|
||||
|
||||
@@ -164,10 +164,13 @@
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/flamethrower/CheckParts()
|
||||
/obj/item/weapon/flamethrower/CheckParts(list/parts_list)
|
||||
..()
|
||||
weldtool = locate(/obj/item/weapon/weldingtool) in contents
|
||||
igniter = locate(/obj/item/device/assembly/igniter) in contents
|
||||
weldtool.status = 0
|
||||
igniter.secured = 0
|
||||
status = 1
|
||||
update_icon()
|
||||
|
||||
//Called from turf.dm turf/dblclick
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
else
|
||||
range = pick(2,2,2,3,3,3,4)
|
||||
|
||||
/obj/item/weapon/grenade/iedcasing/CheckParts()
|
||||
/obj/item/weapon/grenade/iedcasing/CheckParts(list/parts_list)
|
||||
..()
|
||||
var/obj/item/weapon/reagent_containers/food/drinks/cans/can = locate() in contents
|
||||
if(can)
|
||||
|
||||
@@ -65,8 +65,8 @@
|
||||
/obj/item/weapon/restraints/handcuffs/cable
|
||||
name = "cable restraints"
|
||||
desc = "Looks like some cables tied together. Could be used to tie something up."
|
||||
icon_state = "cuff_white"
|
||||
item_state = "coil_red"
|
||||
icon_state = "cuff_red"
|
||||
materials = list(MAT_METAL=150, MAT_GLASS=75)
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
@@ -114,14 +114,28 @@
|
||||
to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one rod to make a wired rod.</span>")
|
||||
to_chat(user, "<span class='warning'>You need one rod to make a wired rod!</span>")
|
||||
else if(istype(I, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = I
|
||||
if(M.amount < 6)
|
||||
to_chat(user, "<span class='warning'>You need at least six metal sheets to make good enough weights!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin to apply [I] to [src]...</span>")
|
||||
if(do_after(user, 35, target = src))
|
||||
var/obj/item/weapon/restraints/legcuffs/bola/S = new /obj/item/weapon/restraints/legcuffs/bola
|
||||
M.use(6)
|
||||
user.put_in_hands(S)
|
||||
to_chat(user, "<span class='notice'>You make some weights out of [I] and tie them to [src].</span>")
|
||||
if(!remove_item_from_storage(user))
|
||||
user.unEquip(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/cable/zipties
|
||||
name = "zipties"
|
||||
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
|
||||
icon_state = "cuff_white"
|
||||
breakouttime = 450 //Deciseconds = 45s
|
||||
materials = list()
|
||||
trashtype = /obj/item/weapon/restraints/handcuffs/cable/zipties/used
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg/attack(mob/living/carbon/C, mob/user)
|
||||
|
||||
@@ -15,12 +15,17 @@
|
||||
name = "bear trap"
|
||||
throw_speed = 1
|
||||
throw_range = 1
|
||||
icon_state = "beartrap0"
|
||||
icon_state = "beartrap"
|
||||
desc = "A trap used to catch bears and other legged creatures."
|
||||
var/armed = 0
|
||||
var/trap_damage = 20
|
||||
var/obj/item/weapon/grenade/iedcasing/IED = null
|
||||
var/obj/item/device/assembly/signaler/sig = null
|
||||
|
||||
/obj/item/weapon/restraints/legcuffs/beartrap/New()
|
||||
..()
|
||||
icon_state = "[initial(icon_state)][armed]"
|
||||
|
||||
/obj/item/weapon/restraints/legcuffs/beartrap/Destroy()
|
||||
if(IED)
|
||||
qdel(IED)
|
||||
@@ -35,14 +40,14 @@
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/restraints/legcuffs/beartrap/attack_self(mob/user as mob)
|
||||
/obj/item/weapon/restraints/legcuffs/beartrap/attack_self(mob/user)
|
||||
..()
|
||||
if(ishuman(user) && !user.stat && !user.restrained())
|
||||
armed = !armed
|
||||
icon_state = "beartrap[armed]"
|
||||
icon_state = "[initial(icon_state)][armed]"
|
||||
to_chat(user, "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>")
|
||||
|
||||
/obj/item/weapon/restraints/legcuffs/beartrap/attackby(var/obj/item/I, mob/user as mob) //Let's get explosive.
|
||||
/obj/item/weapon/restraints/legcuffs/beartrap/attackby(obj/item/I, mob/user) //Let's get explosive.
|
||||
if(istype(I, /obj/item/weapon/grenade/iedcasing))
|
||||
if(IED)
|
||||
to_chat(user, "<span class='warning'>This beartrap already has an IED hooked up to it!</span>")
|
||||
@@ -101,7 +106,7 @@
|
||||
if( (iscarbon(AM) || isanimal(AM)) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))
|
||||
var/mob/living/L = AM
|
||||
armed = 0
|
||||
icon_state = "beartrap0"
|
||||
icon_state = "[initial(icon_state)][armed]"
|
||||
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
|
||||
"<span class='userdanger'>You trigger \the [src]!</span>")
|
||||
@@ -122,105 +127,85 @@
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
if(H.lying)
|
||||
H.apply_damage(20,BRUTE,"chest")
|
||||
H.apply_damage(trap_damage, BRUTE,"chest")
|
||||
else
|
||||
H.apply_damage(20,BRUTE,(pick("l_leg", "r_leg")))
|
||||
H.apply_damage(trap_damage, BRUTE,(pick("l_leg", "r_leg")))
|
||||
if(!H.legcuffed) //beartrap can't cuff you leg if there's already a beartrap or legcuffs.
|
||||
H.legcuffed = src
|
||||
src.loc = H
|
||||
H.update_inv_legcuffed(0)
|
||||
forceMove(H)
|
||||
H.update_inv_legcuffed()
|
||||
feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
|
||||
|
||||
else
|
||||
L.apply_damage(20,BRUTE)
|
||||
L.apply_damage(trap_damage, BRUTE)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/restraints/legcuffs/beartrap/energy
|
||||
name = "energy snare"
|
||||
armed = 1
|
||||
icon_state = "e_snare"
|
||||
trap_damage = 0
|
||||
|
||||
/obj/item/weapon/legcuffs/bolas
|
||||
name = "bolas"
|
||||
desc = "An entangling bolas. Throw at your foes to trip them and prevent them from running."
|
||||
/obj/item/weapon/restraints/legcuffs/beartrap/energy/New()
|
||||
..()
|
||||
spawn(100)
|
||||
if(!istype(loc, /mob))
|
||||
var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread
|
||||
sparks.set_up(1, 1, src)
|
||||
sparks.start()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/restraints/legcuffs/beartrap/energy/dropped()
|
||||
..()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/restraints/legcuffs/beartrap/energy/attack_hand(mob/user)
|
||||
Crossed(user) //honk
|
||||
|
||||
/obj/item/weapon/restraints/legcuffs/beartrap/energy/cyborg
|
||||
breakouttime = 20 // Cyborgs shouldn't have a strong restraint
|
||||
|
||||
/obj/item/weapon/restraints/legcuffs/bola
|
||||
name = "bola"
|
||||
desc = "A restraining device designed to be thrown at the target. Upon connecting with said target, it will wrap around their legs, making it difficult for them to move quickly."
|
||||
icon_state = "bola"
|
||||
breakouttime = 35//easy to apply, easy to break out of
|
||||
gender = NEUTER
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "bolas"
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 2
|
||||
origin_tech = "engineering=3;combat=1"
|
||||
var/weaken = 0
|
||||
|
||||
/obj/item/weapon/restraints/legcuffs/bola/throw_impact(atom/hit_atom)
|
||||
if(..() || !iscarbon(hit_atom))//if it gets caught or the target can't be cuffed,
|
||||
return//abort
|
||||
var/mob/living/carbon/C = hit_atom
|
||||
if(!C.legcuffed)
|
||||
visible_message("<span class='danger'>[src] ensnares [C]!</span>")
|
||||
C.legcuffed = src
|
||||
forceMove(C)
|
||||
C.update_inv_legcuffed()
|
||||
feedback_add_details("handcuffs","B")
|
||||
to_chat(C, "<span class='userdanger'>[src] ensnares you!</span>")
|
||||
C.Weaken(weaken)
|
||||
|
||||
/obj/item/weapon/restraints/legcuffs/bola/tactical //traitor variant
|
||||
name = "reinforced bola"
|
||||
desc = "A strong bola, made with a long steel chain. It looks heavy, enough so that it could trip somebody."
|
||||
icon_state = "bola_r"
|
||||
breakouttime = 70
|
||||
origin_tech = "engineering=4;combat=3"
|
||||
weaken = 1
|
||||
|
||||
/obj/item/weapon/restraints/legcuffs/bola/energy //For Security
|
||||
name = "energy bola"
|
||||
desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
|
||||
icon_state = "ebola"
|
||||
hitsound = 'sound/weapons/tase.ogg'
|
||||
w_class = 2
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("lashed", "bludgeoned", "whipped")
|
||||
force = 4
|
||||
breakouttime = 50 //10 seconds
|
||||
throw_speed = 1
|
||||
throw_range = 10
|
||||
var/dispenser = 0
|
||||
var/throw_sound = 'sound/weapons/whip.ogg'
|
||||
var/trip_prob = 60
|
||||
var/thrown_from
|
||||
breakouttime = 60
|
||||
|
||||
/obj/item/weapon/legcuffs/bolas/suicide_act(mob/living/user)
|
||||
to_chat(viewers(user), "<span class='danger'>[user] is wrapping the [src.name] around \his neck! It looks like \he's trying to commit suicide.</span>")
|
||||
return(OXYLOSS)
|
||||
|
||||
/obj/item/weapon/legcuffs/bolas/throw_at(var/atom/A, throw_range, throw_speed)
|
||||
if(usr && !istype(thrown_from, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bolas)) //if there is a user, but not a mech
|
||||
if(istype(usr, /mob/living/carbon/human)) //if the user is human
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if((CLUMSY in H.mutations) && prob(50))
|
||||
to_chat(H, "<span class='warning'>You smack yourself in the face while swinging the [src]!</span>")
|
||||
H.Stun(2)
|
||||
H.drop_item(src)
|
||||
return
|
||||
if(!thrown_from && usr) //if something hasn't set it already (like a mech does when it launches)
|
||||
thrown_from = usr //then the user must have thrown it
|
||||
if(!istype(thrown_from, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bolas))
|
||||
playsound(src, throw_sound, 20, 1) //because mechs play the sound anyways
|
||||
var/turf/target = get_turf(A)
|
||||
var/atom/movable/adjtarget = new /atom/movable
|
||||
var/xadjust = 0
|
||||
var/yadjust = 0
|
||||
var/scaler = 0 //used to changed the normalised vector to the proper size
|
||||
scaler = throw_range / max(abs(target.x - src.x), abs(target.y - src.y)) //whichever is larger magnitude is what we normalise to
|
||||
if(target.x - src.x != 0) //just to avoid fucking with math for no reason
|
||||
xadjust = round((target.x - src.x) * scaler) //normalised vector is now scaled up to throw_range
|
||||
adjtarget.x = src.x + xadjust //the new target at max range
|
||||
else
|
||||
adjtarget.x = src.x
|
||||
if(target.y - src.y != 0)
|
||||
yadjust = round((target.y - src.y) * scaler)
|
||||
adjtarget.y = src.y + yadjust
|
||||
else
|
||||
adjtarget.y = src.y
|
||||
// log_admin("Adjusted target of [adjtarget.x] and [adjtarget.y], adjusted with [xadjust] and [yadjust] from [scaler]")
|
||||
..(get_turf(adjtarget), throw_range, throw_speed)
|
||||
thrown_from = null
|
||||
|
||||
/obj/item/weapon/legcuffs/bolas/throw_impact(atom/hit_atom) //Pomf was right, I was wrong - Comic
|
||||
if(isliving(hit_atom) && hit_atom != usr) //if the target is a live creature other than the thrower
|
||||
var/mob/living/M = hit_atom
|
||||
if(ishuman(M)) //if they're a human species
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.legcuffed) //if the target is already legcuffed (has to be walking)
|
||||
throw_failed()
|
||||
return
|
||||
if(prob(trip_prob)) //this probability is up for change and mostly a placeholder - Comic
|
||||
step(H, H.dir)
|
||||
H.visible_message("<span class='warning'>[H] was tripped by the bolas!</span>","<span class='warning'>Your legs have been tangled!</span>");
|
||||
H.Stun(2) //used instead of setting damage in vars to avoid non-human targets being affected
|
||||
H.Weaken(4)
|
||||
H.legcuffed = src //applies legcuff properties inherited through legcuffs
|
||||
src.loc = H
|
||||
H.update_inv_legcuffed()
|
||||
if(!H.legcuffed) //in case it didn't happen, we need a safety net
|
||||
throw_failed()
|
||||
else
|
||||
M.Stun(2) //minor stun damage to anything not human
|
||||
throw_failed()
|
||||
return
|
||||
|
||||
/obj/item/weapon/legcuffs/bolas/proc/throw_failed() //called when the throw doesn't entangle
|
||||
//log_admin("Logged as [thrown_from]")
|
||||
if(!thrown_from || !istype(thrown_from, /mob/living)) //in essence, if we don't know whether a person threw it
|
||||
qdel(src) //destroy it, to stop infinite bolases
|
||||
|
||||
/obj/item/weapon/legcuffs/bolas/Bump()
|
||||
..()
|
||||
throw_failed() //allows a mech bolas to be destroyed
|
||||
/obj/item/weapon/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom)
|
||||
if(iscarbon(hit_atom))
|
||||
var/obj/item/weapon/restraints/legcuffs/beartrap/B = new /obj/item/weapon/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
|
||||
B.Crossed(hit_atom)
|
||||
qdel(src)
|
||||
..()
|
||||
@@ -1,7 +1,5 @@
|
||||
//NEVER USE THIS IT SUX -PETETHEGOAT
|
||||
|
||||
var/global/list/cached_icons = list()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/paint
|
||||
desc = "It's a paint bucket."
|
||||
name = "paint bucket"
|
||||
@@ -10,220 +8,57 @@ var/global/list/cached_icons = list()
|
||||
item_state = "paintcan"
|
||||
materials = list(MAT_METAL=200)
|
||||
w_class = 3
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(10,20,30,50,70)
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list(5,10,20,30,50,70)
|
||||
volume = 70
|
||||
flags = OPENCONTAINER
|
||||
var/paint_type = ""
|
||||
|
||||
afterattack(turf/simulated/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(target) && reagents.total_volume > 5)
|
||||
for(var/mob/O in viewers(user))
|
||||
O.show_message("\red \The [target] has been splashed with something by [user]!", 1)
|
||||
spawn(5)
|
||||
reagents.reaction(target, TOUCH)
|
||||
reagents.remove_any(5)
|
||||
else
|
||||
return ..()
|
||||
|
||||
New()
|
||||
if(paint_type == "remover")
|
||||
name = "paint remover bucket"
|
||||
else if(paint_type && lentext(paint_type) > 0)
|
||||
name = paint_type + " " + name
|
||||
..()
|
||||
reagents.add_reagent("paint_[paint_type]", volume)
|
||||
|
||||
red
|
||||
icon_state = "paint_red"
|
||||
paint_type = "red"
|
||||
|
||||
green
|
||||
icon_state = "paint_green"
|
||||
paint_type = "green"
|
||||
|
||||
blue
|
||||
icon_state = "paint_blue"
|
||||
paint_type = "blue"
|
||||
|
||||
yellow
|
||||
icon_state = "paint_yellow"
|
||||
paint_type = "yellow"
|
||||
|
||||
violet
|
||||
icon_state = "paint_violet"
|
||||
paint_type = "violet"
|
||||
|
||||
black
|
||||
icon_state = "paint_black"
|
||||
paint_type = "black"
|
||||
|
||||
white
|
||||
icon_state = "paint_white"
|
||||
paint_type = "white"
|
||||
|
||||
remover
|
||||
paint_type = "remover"
|
||||
/*
|
||||
/obj/item/weapon/paint
|
||||
name = "Paint Can"
|
||||
desc = "Used to recolor floors and walls. Can not be removed by the janitor."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "paint_neutral"
|
||||
color = "FFFFFF"
|
||||
item_state = "paintcan"
|
||||
w_class = 3
|
||||
|
||||
/obj/item/weapon/paint/red
|
||||
name = "Red paint"
|
||||
color = "FF0000"
|
||||
icon_state = "paint_red"
|
||||
|
||||
/obj/item/weapon/paint/green
|
||||
name = "Green paint"
|
||||
color = "00FF00"
|
||||
icon_state = "paint_green"
|
||||
|
||||
/obj/item/weapon/paint/blue
|
||||
name = "Blue paint"
|
||||
color = "0000FF"
|
||||
icon_state = "paint_blue"
|
||||
|
||||
/obj/item/weapon/paint/yellow
|
||||
name = "Yellow paint"
|
||||
color = "FFFF00"
|
||||
icon_state = "paint_yellow"
|
||||
|
||||
/obj/item/weapon/paint/violet
|
||||
name = "Violet paint"
|
||||
color = "FF00FF"
|
||||
icon_state = "paint_violet"
|
||||
|
||||
/obj/item/weapon/paint/black
|
||||
name = "Black paint"
|
||||
color = "333333"
|
||||
icon_state = "paint_black"
|
||||
|
||||
/obj/item/weapon/paint/white
|
||||
name = "White paint"
|
||||
color = "FFFFFF"
|
||||
icon_state = "paint_white"
|
||||
|
||||
|
||||
/obj/item/weapon/paint/anycolor
|
||||
name = "Any color"
|
||||
icon_state = "paint_neutral"
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
var/t1 = input(user, "Please select a color:", "Locking Computer", null) in list( "red", "blue", "green", "yellow", "black", "white")
|
||||
if((user.get_active_hand() != src || user.stat || user.restrained()))
|
||||
return
|
||||
switch(t1)
|
||||
if("red")
|
||||
color = "FF0000"
|
||||
if("blue")
|
||||
color = "0000FF"
|
||||
if("green")
|
||||
color = "00FF00"
|
||||
if("yellow")
|
||||
color = "FFFF00"
|
||||
if("violet")
|
||||
color = "FF00FF"
|
||||
if("white")
|
||||
color = "FFFFFF"
|
||||
if("black")
|
||||
color = "333333"
|
||||
icon_state = "paint_[t1]"
|
||||
add_fingerprint(user)
|
||||
/obj/item/weapon/reagent_containers/glass/paint/afterattack(turf/simulated/target, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/paint/afterattack(turf/target, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(!istype(target) || istype(target, /turf/space))
|
||||
return
|
||||
var/ind = "[initial(target.icon)][color]"
|
||||
if(!cached_icons[ind])
|
||||
var/icon/overlay = new/icon(initial(target.icon))
|
||||
overlay.Blend("#[color]",ICON_MULTIPLY)
|
||||
overlay.SetIntensity(1.4)
|
||||
target.icon = overlay
|
||||
cached_icons[ind] = target.icon
|
||||
if(istype(target) && reagents.total_volume >= 5)
|
||||
user.visible_message("<span class='warning'>[target] has been splashed with something by [user]!</span>")
|
||||
spawn(5)
|
||||
reagents.reaction(target, TOUCH)
|
||||
reagents.remove_any(5)
|
||||
else
|
||||
target.icon = cached_icons[ind]
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/paint/paint_remover
|
||||
name = "Paint remover"
|
||||
icon_state = "paint_neutral"
|
||||
/obj/item/weapon/reagent_containers/glass/paint/red
|
||||
name = "red paint bucket"
|
||||
icon_state = "paint_red"
|
||||
list_reagents = list("paint_red" = 70)
|
||||
|
||||
afterattack(turf/target, mob/user as mob)
|
||||
if(istype(target) && target.icon != initial(target.icon))
|
||||
target.icon = initial(target.icon)
|
||||
return
|
||||
*/
|
||||
/obj/item/weapon/reagent_containers/glass/paint/green
|
||||
name = "green paint bucket"
|
||||
icon_state = "paint_green"
|
||||
list_reagents = list("paint_green" = 70)
|
||||
|
||||
datum/reagent/paint
|
||||
name = "Paint"
|
||||
id = "paint_"
|
||||
description = "Floor paint is used to color floor tiles."
|
||||
reagent_state = 2
|
||||
color = "#808080"
|
||||
/obj/item/weapon/reagent_containers/glass/paint/blue
|
||||
name = "blue paint bucket"
|
||||
icon_state = "paint_blue"
|
||||
list_reagents = list("paint_blue" = 70)
|
||||
|
||||
reaction_turf(var/turf/T, var/volume)
|
||||
if(!istype(T) || istype(T, /turf/space))
|
||||
return
|
||||
T.color = color
|
||||
/obj/item/weapon/reagent_containers/glass/paint/yellow
|
||||
name = "yellow paint bucket"
|
||||
icon_state = "paint_yellow"
|
||||
list_reagents = list("paint_yellow" = 70)
|
||||
|
||||
reaction_obj(var/obj/O, var/volume)
|
||||
..()
|
||||
if(istype(O,/obj/item/weapon/light))
|
||||
O.color = color
|
||||
/obj/item/weapon/reagent_containers/glass/paint/violet
|
||||
name = "violet paint bucket"
|
||||
icon_state = "paint_violet"
|
||||
list_reagents = list("paint_violet" = 70)
|
||||
|
||||
red
|
||||
name = "Red Paint"
|
||||
id = "paint_red"
|
||||
color = "#FF0000"
|
||||
/obj/item/weapon/reagent_containers/glass/paint/black
|
||||
name = "black paint bucket"
|
||||
icon_state = "paint_black"
|
||||
list_reagents = list("paint_black" = 70)
|
||||
|
||||
green
|
||||
name = "Green Paint"
|
||||
color = "#00FF00"
|
||||
id = "paint_green"
|
||||
/obj/item/weapon/reagent_containers/glass/paint/white
|
||||
name = "white paint bucket"
|
||||
icon_state = "paint_white"
|
||||
list_reagents = list("paint_white" = 70)
|
||||
|
||||
blue
|
||||
name = "Blue Paint"
|
||||
color = "#0000FF"
|
||||
id = "paint_blue"
|
||||
|
||||
yellow
|
||||
name = "Yellow Paint"
|
||||
color = "#FFFF00"
|
||||
id = "paint_yellow"
|
||||
|
||||
violet
|
||||
name = "Violet Paint"
|
||||
color = "#FF00FF"
|
||||
id = "paint_violet"
|
||||
|
||||
black
|
||||
name = "Black Paint"
|
||||
color = "#333333"
|
||||
id = "paint_black"
|
||||
|
||||
white
|
||||
name = "White Paint"
|
||||
color = "#FFFFFF"
|
||||
id = "paint_white"
|
||||
|
||||
datum/reagent/paint_remover
|
||||
name = "Paint Remover"
|
||||
id = "paint_remover"
|
||||
description = "Paint remover is used to remove floor paint from floor tiles."
|
||||
reagent_state = 2
|
||||
color = "#808080"
|
||||
|
||||
reaction_turf(var/turf/T, var/volume)
|
||||
if(istype(T) && T.icon != initial(T.icon))
|
||||
T.icon = initial(T.icon)
|
||||
return
|
||||
/obj/item/weapon/reagent_containers/glass/paint/remover
|
||||
name = "paint remover bucket"
|
||||
list_reagents = list("paint_remover" = 70)
|
||||
@@ -141,6 +141,7 @@
|
||||
/obj/item/stack/packageWrap = 8,
|
||||
/obj/item/pipe = 2)
|
||||
time = 300
|
||||
category = CAT_WEAPON
|
||||
|
||||
/obj/item/weapon/pneumatic_cannon/proc/updateTank(obj/item/weapon/tank/thetank, removing = 0, mob/living/carbon/human/user)
|
||||
if(removing)
|
||||
|
||||
@@ -40,4 +40,5 @@
|
||||
result = /obj/item/weapon/picket_sign
|
||||
reqs = list(/obj/item/stack/rods = 1,
|
||||
/obj/item/stack/sheet/cardboard = 2)
|
||||
time = 80
|
||||
time = 80
|
||||
category = CAT_MISC
|
||||
@@ -375,7 +375,7 @@
|
||||
max_combined_w_class = 21
|
||||
max_w_class = 3
|
||||
w_class = 4 //Bigger than a book because physics
|
||||
can_hold = list("/obj/item/weapon/book", "/obj/item/weapon/spellbook") //No bibles, consistent with bookcase
|
||||
can_hold = list("/obj/item/weapon/book", "/obj/item/weapon/storage/bible", "/obj/item/weapon/tome", "/obj/item/weapon/spellbook")
|
||||
|
||||
/*
|
||||
* Trays - Agouri
|
||||
|
||||
@@ -181,8 +181,8 @@
|
||||
"/obj/item/weapon/melee/classic_baton",
|
||||
"/obj/item/device/flashlight/seclite",
|
||||
"/obj/item/taperoll/police",
|
||||
"/obj/item/weapon/melee/classic_baton/telescopic"
|
||||
)
|
||||
"/obj/item/weapon/melee/classic_baton/telescopic",
|
||||
"/obj/item/weapon/restraints/legcuffs/bola")
|
||||
|
||||
/obj/item/weapon/storage/belt/security/sec/New()
|
||||
..()
|
||||
@@ -476,7 +476,7 @@
|
||||
allow_quick_empty = 1
|
||||
can_hold = list(
|
||||
"/obj/item/weapon/grenade/smokebomb",
|
||||
"/obj/item/weapon/legcuffs/bolas"
|
||||
"/obj/item/weapon/restraints/legcuffs/bola"
|
||||
)
|
||||
|
||||
flags = NODROP
|
||||
@@ -492,8 +492,8 @@
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/legcuffs/bolas(src)
|
||||
new /obj/item/weapon/legcuffs/bolas(src)
|
||||
new /obj/item/weapon/restraints/legcuffs/bola(src)
|
||||
new /obj/item/weapon/restraints/legcuffs/bola(src)
|
||||
processing_objects.Add(src)
|
||||
cooldown = world.time
|
||||
|
||||
@@ -504,7 +504,7 @@
|
||||
for(S in src)
|
||||
smokecount++
|
||||
bolacount = 0
|
||||
var/obj/item/weapon/legcuffs/bolas/B
|
||||
var/obj/item/weapon/restraints/legcuffs/bola/B
|
||||
for(B in src)
|
||||
bolacount++
|
||||
if(smokecount < 4)
|
||||
@@ -513,7 +513,7 @@
|
||||
smokecount++
|
||||
if(bolacount < 2)
|
||||
while(bolacount < 2)
|
||||
new /obj/item/weapon/legcuffs/bolas(src)
|
||||
new /obj/item/weapon/restraints/legcuffs/bola(src)
|
||||
bolacount++
|
||||
cooldown = world.time
|
||||
update_icon()
|
||||
|
||||
@@ -705,3 +705,73 @@
|
||||
new /obj/item/weapon/lipstick/green(src)
|
||||
new /obj/item/weapon/lipstick/blue(src)
|
||||
new /obj/item/weapon/lipstick/white(src)
|
||||
|
||||
#define NODESIGN "None"
|
||||
#define NANOTRASEN "NanotrasenStandard"
|
||||
#define SYNDI "SyndiSnacks"
|
||||
#define HEART "Heart"
|
||||
#define SMILE "SmileyFace"
|
||||
|
||||
/obj/item/weapon/storage/box/papersack
|
||||
name = "paper sack"
|
||||
desc = "A sack neatly crafted out of paper."
|
||||
icon_state = "paperbag_None"
|
||||
item_state = "paperbag_None"
|
||||
foldable = null
|
||||
var/design = NODESIGN
|
||||
|
||||
/obj/item/weapon/storage/box/papersack/update_icon()
|
||||
if(!contents.len)
|
||||
icon_state = "[item_state]"
|
||||
else icon_state = "[item_state]_closed"
|
||||
|
||||
/obj/item/weapon/storage/box/papersack/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/pen))
|
||||
//if a pen is used on the sack, dialogue to change its design appears
|
||||
if(contents.len)
|
||||
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
|
||||
return
|
||||
var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILE)
|
||||
var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) as null|anything in designs
|
||||
if(!switchDesign)
|
||||
return
|
||||
if(get_dist(usr, src) > 1 && !usr.incapacitated())
|
||||
to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
|
||||
return
|
||||
if(design == switchDesign)
|
||||
return
|
||||
to_chat(usr, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
|
||||
design = switchDesign
|
||||
icon_state = "paperbag_[design]"
|
||||
item_state = "paperbag_[design]"
|
||||
switch(design)
|
||||
if(NODESIGN)
|
||||
desc = "A sack neatly crafted out of paper."
|
||||
if(NANOTRASEN)
|
||||
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
|
||||
if(SYNDI)
|
||||
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
|
||||
if(HEART)
|
||||
desc = "A paper sack with a heart etched onto the side."
|
||||
if(SMILE)
|
||||
desc = "A paper sack with a crude smile etched onto the side."
|
||||
return
|
||||
else if(is_sharp(W))
|
||||
if(!contents.len)
|
||||
if(item_state == "paperbag_None")
|
||||
to_chat(user, "<span class='notice'>You cut eyeholes into [src].</span>")
|
||||
new /obj/item/clothing/head/papersack(user.loc)
|
||||
qdel(src)
|
||||
return
|
||||
else if(item_state == "paperbag_SmileyFace")
|
||||
to_chat(user, "<span class='notice'>You cut eyeholes into [src] and modify the design.</span>")
|
||||
new /obj/item/clothing/head/papersack/smiley(user.loc)
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
#undef NODESIGN
|
||||
#undef NANOTRASEN
|
||||
#undef SYNDI
|
||||
#undef HEART
|
||||
#undef SMILE
|
||||
@@ -140,11 +140,11 @@
|
||||
..()
|
||||
if(empty) return
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
|
||||
new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
new /obj/item/stack/medical/advanced/ointment(src)
|
||||
new /obj/item/stack/medical/advanced/ointment(src)
|
||||
new /obj/item/stack/medical/bruise_pack/advanced(src)
|
||||
new /obj/item/stack/medical/bruise_pack/advanced(src)
|
||||
new /obj/item/stack/medical/bruise_pack/advanced(src)
|
||||
new /obj/item/stack/medical/ointment/advanced(src)
|
||||
new /obj/item/stack/medical/ointment/advanced(src)
|
||||
new /obj/item/stack/medical/splint(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/melee/baton/CheckParts()
|
||||
/obj/item/weapon/melee/baton/CheckParts(list/parts_list)
|
||||
..()
|
||||
bcell = locate(/obj/item/weapon/stock_parts/cell) in contents
|
||||
update_icon()
|
||||
@@ -47,11 +47,11 @@
|
||||
|
||||
/obj/item/weapon/melee/baton/update_icon()
|
||||
if(status)
|
||||
icon_state = "[initial(icon_state)]_active"
|
||||
icon_state = "[initial(name)]_active"
|
||||
else if(!bcell)
|
||||
icon_state = "[initial(icon_state)]_nocell"
|
||||
icon_state = "[initial(name)]_nocell"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]"
|
||||
icon_state = "[initial(name)]"
|
||||
|
||||
/obj/item/weapon/melee/baton/examine(mob/user)
|
||||
..(user)
|
||||
@@ -198,12 +198,4 @@
|
||||
throwforce = 5
|
||||
stunforce = 5
|
||||
hitcost = 3750
|
||||
slot_flags = null
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/update_icon()
|
||||
if(status)
|
||||
icon_state = "stunprod_active"
|
||||
else if(!bcell)
|
||||
icon_state = "stunprod_nocell"
|
||||
else
|
||||
icon_state = "stunprod"
|
||||
slot_flags = null
|
||||
@@ -0,0 +1,18 @@
|
||||
/obj/item/weapon/melee/baton/cattleprod/teleprod
|
||||
name = "teleprod"
|
||||
desc = "A prod with a bluespace crystal on the end. The crystal doesn't look too fun to touch."
|
||||
icon_state = "teleprod_nocell"
|
||||
item_state = "teleprod"
|
||||
origin_tech = "combat=2;bluespace=4;materials=3"
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/teleprod/attack(mob/living/carbon/M, mob/living/carbon/user)//handles making things teleport when hit
|
||||
..()
|
||||
if(status)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
user.visible_message("<span class='danger'>[user] accidentally hits themself with [src]!</span>", \
|
||||
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
|
||||
user.Weaken(stunforce*3)
|
||||
deductcharge(hitcost)
|
||||
do_teleport(user, get_turf(user), 50)//honk honk
|
||||
else if(iscarbon(M) && !M.anchored)
|
||||
do_teleport(M, get_turf(M), 15)
|
||||
@@ -283,20 +283,90 @@
|
||||
w_class = 4
|
||||
slot_flags = SLOT_BACK
|
||||
force_unwielded = 10
|
||||
force_wielded = 18 // Was 13, Buffed - RR
|
||||
force_wielded = 18
|
||||
throwforce = 20
|
||||
throw_speed = 3
|
||||
throw_speed = 4
|
||||
armour_penetration = 10
|
||||
no_spin_thrown = 1 // Thrown spears that spin look dumb. -Fox
|
||||
materials = list(MAT_METAL=1150, MAT_GLASS=2075)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
no_spin_thrown = 1
|
||||
var/obj/item/weapon/grenade/explosive = null
|
||||
var/war_cry = "AAAAARGH!!!"
|
||||
|
||||
/obj/item/weapon/twohanded/spear/update_icon()
|
||||
icon_state = "spearglass[wielded]"
|
||||
return
|
||||
if(explosive)
|
||||
icon_state = "spearbomb[wielded]"
|
||||
else
|
||||
icon_state = "spearglass[wielded]"
|
||||
|
||||
/obj/item/weapon/twohanded/spear/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
/obj/item/weapon/twohanded/spear/afterattack(atom/movable/AM, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(isturf(AM)) //So you can actually melee with it
|
||||
return
|
||||
if(explosive && wielded)
|
||||
user.say("[war_cry]")
|
||||
explosive.forceMove(AM)
|
||||
explosive.prime()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/twohanded/spear/throw_impact(atom/target)
|
||||
. = ..()
|
||||
if(explosive)
|
||||
explosive.prime()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/twohanded/spear/AltClick(mob/user)
|
||||
..()
|
||||
if(!explosive)
|
||||
return
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
var/input = stripped_input(M, "What do you want your war cry to be? You will shout it when you hit someone in melee.", ,"", 50)
|
||||
if(input)
|
||||
war_cry = input
|
||||
|
||||
/obj/item/weapon/twohanded/spear/CheckParts(list/parts_list)
|
||||
..()
|
||||
if(explosive)
|
||||
explosive.forceMove(get_turf(loc))
|
||||
explosive = null
|
||||
update_icon()
|
||||
var/obj/item/weapon/grenade/G = locate() in contents
|
||||
if(G)
|
||||
explosive = G
|
||||
name = "explosive lance"
|
||||
desc = "A makeshift spear with [G] attached to it. Alt+click on the spear to set your war cry!"
|
||||
update_icon()
|
||||
|
||||
//GREY TIDE
|
||||
/obj/item/weapon/twohanded/spear/grey_tide
|
||||
icon_state = "spearglass0"
|
||||
name = "\improper Grey Tide"
|
||||
desc = "Recovered from the aftermath of a revolt aboard Defense Outpost Theta Aegis, in which a seemingly endless tide of Assistants caused heavy casualities among Nanotrasen military forces."
|
||||
force_unwielded = 15
|
||||
force_wielded = 25
|
||||
throwforce = 20
|
||||
throw_speed = 4
|
||||
attack_verb = list("gored")
|
||||
|
||||
/obj/item/weapon/twohanded/spear/grey_tide/afterattack(atom/movable/AM, mob/living/user, proximity)
|
||||
..()
|
||||
if(!proximity)
|
||||
return
|
||||
user.faction |= "greytide(\ref[user])"
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(istype (L, /mob/living/simple_animal/hostile/illusion))
|
||||
return
|
||||
if(!L.stat && prob(50))
|
||||
var/mob/living/simple_animal/hostile/illusion/M = new(user.loc)
|
||||
M.faction = user.faction.Copy()
|
||||
M.Copy_Parent(user, 100, user.health/2.5, 12, 30)
|
||||
M.GiveTarget(L)
|
||||
|
||||
//Putting heads on spears
|
||||
/obj/item/organ/external/head/attackby(var/obj/item/weapon/W, var/mob/living/user, params)
|
||||
@@ -348,6 +418,53 @@
|
||||
name = "Kidan spear"
|
||||
desc = "A spear brought over from the Kidan homeworld."
|
||||
|
||||
// DIY CHAINSAW
|
||||
/obj/item/weapon/twohanded/required/chainsaw
|
||||
name = "chainsaw"
|
||||
desc = "A versatile power tool. Useful for limbing trees and delimbing humans."
|
||||
icon_state = "gchainsaw_off"
|
||||
flags = CONDUCT
|
||||
force = 13
|
||||
w_class = 5
|
||||
throwforce = 13
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
materials = list(MAT_METAL=13000)
|
||||
origin_tech = "materials=3;engineering=4;combat=2"
|
||||
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
|
||||
hitsound = "swing_hit"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
actions_types = list(/datum/action/item_action/startchainsaw)
|
||||
var/on = 0
|
||||
|
||||
/obj/item/weapon/twohanded/required/chainsaw/attack_self(mob/user)
|
||||
on = !on
|
||||
to_chat(user, "As you pull the starting cord dangling from [src], [on ? "it begins to whirr." : "the chain stops moving."]")
|
||||
if(on)
|
||||
playsound(loc, 'sound/weapons/chainsawstart.ogg', 50, 1)
|
||||
force = on ? 21 : 13
|
||||
throwforce = on ? 21 : 13
|
||||
icon_state = "gchainsaw_[on ? "on" : "off"]"
|
||||
|
||||
if(hitsound == "swing_hit")
|
||||
hitsound = 'sound/weapons/chainsaw.ogg'
|
||||
else
|
||||
hitsound = "swing_hit"
|
||||
|
||||
if(src == user.get_active_hand()) //update inhands
|
||||
user.update_inv_l_hand()
|
||||
user.update_inv_r_hand()
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/weapon/twohanded/required/chainsaw/doomslayer
|
||||
name = "OOOH BABY"
|
||||
desc = "<span class='warning'>VRRRRRRR!!!</span>"
|
||||
armour_penetration = 100
|
||||
|
||||
|
||||
///CHAINSAW///
|
||||
/obj/item/weapon/twohanded/chainsaw
|
||||
icon_state = "chainsaw0"
|
||||
|
||||
@@ -66,6 +66,14 @@
|
||||
handle_rotation()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/AltClick(mob/user)
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
rotate()
|
||||
|
||||
// Chair types
|
||||
/obj/structure/stool/bed/chair/wood
|
||||
// TODO: Special ash subtype that looks like charred chair legs
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
last_delay = current_tube.enter_delay(src, next_dir)
|
||||
sleep(last_delay)
|
||||
dir = next_dir
|
||||
loc = next_loc // When moving from one tube to another, skip collision and such.
|
||||
forceMove(next_loc) // When moving from one tube to another, skip collision and such.
|
||||
density = current_tube.density
|
||||
|
||||
if(current_tube && current_tube.should_stop_pod(src, next_dir))
|
||||
|
||||
@@ -322,6 +322,14 @@ obj/structure/windoor_assembly/Destroy()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/structure/windoor_assembly/AltClick(mob/user)
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
revrotate()
|
||||
|
||||
//Flips the windoor assembly, determines whather the door opens to the left or the right
|
||||
/obj/structure/windoor_assembly/verb/flip()
|
||||
set name = "Flip Windoor Assembly"
|
||||
|
||||
@@ -318,6 +318,14 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/window/AltClick(mob/user)
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
revrotate()
|
||||
|
||||
/*
|
||||
/obj/structure/window/proc/updateSilicate()
|
||||
if(silicateIcon && silicate)
|
||||
|
||||
+22
-19
@@ -241,7 +241,7 @@ var/ert_request_answered = 0
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/engineer(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(src)
|
||||
W.assignment = "Emergency Response Team Member"
|
||||
@@ -256,7 +256,7 @@ var/ert_request_answered = 0
|
||||
pda.ownjob = "Emergency Response Team Member"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
pda.icon_state = "pda-engineer"
|
||||
M.equip_to_slot_or_del(pda, slot_belt)
|
||||
M.equip_to_slot_or_del(pda, slot_wear_pda)
|
||||
|
||||
|
||||
if("Security")
|
||||
@@ -265,7 +265,7 @@ var/ert_request_answered = 0
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/security(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/response_team(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/response_team(M), slot_belt)
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(src)
|
||||
W.assignment = "Emergency Response Team Member"
|
||||
@@ -280,7 +280,7 @@ var/ert_request_answered = 0
|
||||
pda.ownjob = "Emergency Response Team Member"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
pda.icon_state = "pda-security"
|
||||
M.equip_to_slot_or_del(pda, slot_belt)
|
||||
M.equip_to_slot_or_del(pda, slot_wear_pda)
|
||||
|
||||
|
||||
if("Medic")
|
||||
@@ -302,7 +302,7 @@ var/ert_request_answered = 0
|
||||
pda.ownjob = "Emergency Response Team Member"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
pda.icon_state = "pda-medical"
|
||||
M.equip_to_slot_or_del(pda, slot_belt)
|
||||
M.equip_to_slot_or_del(pda, slot_wear_pda)
|
||||
|
||||
|
||||
if("Commander")
|
||||
@@ -329,7 +329,7 @@ var/ert_request_answered = 0
|
||||
pda.owner = M.real_name
|
||||
pda.ownjob = "Emergency Response Team Leader"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
M.equip_to_slot_or_del(pda, slot_belt)
|
||||
M.equip_to_slot_or_del(pda, slot_wear_pda)
|
||||
|
||||
/datum/response_team/proc/cannot_send_team()
|
||||
command_announcement.Announce("[station_name()], we are unfortunately unable to send you an Emergency Response Team at this time.", "ERT Unavailable")
|
||||
@@ -382,12 +382,13 @@ var/ert_request_answered = 0
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/ert/medical(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(M), slot_glasses)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/response_team(M), slot_belt)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/ert/medical(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/o2(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/brute(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/response_team(M), slot_in_backpack)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/CMO(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
|
||||
@@ -398,11 +399,12 @@ var/ert_request_answered = 0
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/ert/command(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/ert/command(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/lockbox/loyalty(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_in_backpack)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
|
||||
@@ -420,7 +422,7 @@ var/ert_request_answered = 0
|
||||
switch(officer_type)
|
||||
if("Engineer")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/yellow(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/engineer(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/engi(M), slot_s_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(M), slot_glasses)
|
||||
@@ -440,7 +442,7 @@ var/ert_request_answered = 0
|
||||
|
||||
if("Security")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/security(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/advtaser(M), slot_s_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
|
||||
@@ -458,10 +460,11 @@ var/ert_request_answered = 0
|
||||
|
||||
if("Medic")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex/nitrile(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/medical(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/health_advanced(M), slot_glasses)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/defibrillator/compact/loaded(M), slot_belt)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/medical(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_in_backpack)
|
||||
@@ -470,22 +473,22 @@ var/ert_request_answered = 0
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/surgery(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/defibrillator/compact/loaded(M), slot_in_backpack)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/CMO(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
|
||||
|
||||
if("Commander")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/commander(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_belt)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/commander(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/lockbox/loyalty(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_in_backpack)
|
||||
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(M), slot_l_store)
|
||||
@@ -504,7 +507,7 @@ var/ert_request_answered = 0
|
||||
switch(officer_type)
|
||||
if("Engineer")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/advance(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/yellow(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/engineer(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_s_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/night(M), slot_glasses)
|
||||
@@ -544,12 +547,12 @@ var/ert_request_answered = 0
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/medical(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/night(M), slot_glasses)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/defibrillator/compact/loaded(M), slot_belt)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/medical(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/surgery(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/defibrillator/compact/loaded(M), slot_in_backpack)
|
||||
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(src), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
|
||||
@@ -562,13 +565,13 @@ var/ert_request_answered = 0
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/commander(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/night(M), slot_glasses)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_belt)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/commander(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/lockbox/loyalty(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_in_backpack)
|
||||
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
icon_state = "0"
|
||||
dynamic_lighting = 0
|
||||
luminosity = 1
|
||||
|
||||
plane = PLANE_SPACE_BACKGROUND
|
||||
|
||||
temperature = TCMB
|
||||
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
|
||||
@@ -18,6 +20,11 @@
|
||||
|
||||
if(!istype(src, /turf/space/transit))
|
||||
icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
|
||||
var/image/I = image('icons/turf/space_parallax1.dmi',"[icon_state]")
|
||||
I.plane = PLANE_SPACE_DUST
|
||||
I.alpha = 80
|
||||
I.blend_mode = BLEND_ADD
|
||||
overlays += I
|
||||
update_starlight()
|
||||
|
||||
/turf/space/Destroy()
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
/turf/space/transit
|
||||
plane = 0
|
||||
var/pushdirection // push things that get caught in the transit tile this direction
|
||||
|
||||
//Overwrite because we dont want people building rods in space.
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
#define AREAEDIT_BUILDMODE 7
|
||||
#define FILL_BUILDMODE 8
|
||||
#define LINK_BUILDMODE 9
|
||||
#define NUM_BUILDMODES 9
|
||||
#define BOOM_BUILDMODE 10
|
||||
#define NUM_BUILDMODES 10
|
||||
|
||||
/obj/screen/buildmode
|
||||
icon = 'icons/misc/buildmode.dmi'
|
||||
@@ -167,6 +168,12 @@
|
||||
var/list/link_lines = list()
|
||||
var/obj/link_obj
|
||||
var/valid_links = 0
|
||||
//Explosion mode
|
||||
var/devastation = -1
|
||||
var/heavy = -1
|
||||
var/light = -1
|
||||
var/flash = -1
|
||||
var/flames = -1
|
||||
|
||||
/datum/click_intercept/buildmode/New(client/c)
|
||||
..()
|
||||
@@ -250,6 +257,10 @@
|
||||
to_chat(user, "<span class='notice'>Left Mouse Button on obj = Select button to link</span>")
|
||||
to_chat(user, "<span class='notice'>Right Mouse Button on obj = Link/unlink to selected button")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
if(BOOM_BUILDMODE)
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(user, "<span class='notice'>Mouse Button on obj = Kaboom</span>")
|
||||
to_chat(user, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/click_intercept/buildmode/proc/change_settings(mob/user)
|
||||
switch(mode)
|
||||
@@ -322,6 +333,17 @@
|
||||
if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
|
||||
objholder = /obj/structure/closet
|
||||
deselect_region()
|
||||
if(BOOM_BUILDMODE)
|
||||
devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
|
||||
if(devastation == null) devastation = -1
|
||||
var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
|
||||
if(heavy == null) heavy = -1
|
||||
var/light = input("Range of light impact. -1 to none", text("Input")) as num|null
|
||||
if(light == null) light = -1
|
||||
var/flash = input("Range of flash. -1 to none", text("Input")) as num|null
|
||||
if(flash == null) flash = -1
|
||||
var/flames = input("Range of flames. -1 to none", text("Input")) as num|null
|
||||
if(flames == null) flames = -1
|
||||
|
||||
/datum/click_intercept/buildmode/proc/change_dir()
|
||||
switch(build_dir)
|
||||
@@ -601,3 +623,5 @@
|
||||
var/obj/effect/buildmode_line/L2 = new(holder, P, M, "[M.name] to [P.name]") // Yes, reversed one so that you can see it from both sides.
|
||||
L2.color = L.color
|
||||
link_lines += L2
|
||||
if(BOOM_BUILDMODE)
|
||||
explosion(object, devastation, heavy, light, flash, null, null,flames)
|
||||
|
||||
@@ -593,17 +593,25 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
"tournament janitor",
|
||||
"pirate",
|
||||
"space pirate",
|
||||
"soviet tourist",
|
||||
"soviet soldier",
|
||||
"soviet admiral",
|
||||
"tunnel clown",
|
||||
"mime assassin",
|
||||
"survivor",
|
||||
"greytide",
|
||||
"greytide leader",
|
||||
"greytide xeno",
|
||||
"masked killer",
|
||||
"singuloth knight",
|
||||
"dark lord",
|
||||
"assassin",
|
||||
"spy",
|
||||
"vox",
|
||||
"death commando",
|
||||
"syndicate agent",
|
||||
"syndicate operative",
|
||||
"syndicate bomber",
|
||||
"syndicate strike team",
|
||||
"syndicate officer",
|
||||
"chrono legionnaire",
|
||||
@@ -746,30 +754,29 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
if("pirate")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
|
||||
equip_special_id(M,get_all_accesses(), "Pirate", /obj/item/weapon/card/id)
|
||||
equip_special_id(M,list(access_maint_tunnels), "Pirate", /obj/item/weapon/card/id)
|
||||
|
||||
if("space pirate")
|
||||
if("space pirate") // not spaceworthy, just has fancier coat.
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/pirate(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/pirate(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
|
||||
equip_special_id(M,get_all_accesses(), "Space Pirate", /obj/item/weapon/card/id)
|
||||
|
||||
if("soviet soldier")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(M), slot_head)
|
||||
equip_special_id(M,get_all_accesses(), "Soviet Soldier", /obj/item/weapon/card/id)
|
||||
equip_special_id(M,list(access_maint_tunnels), "Space Pirate", /obj/item/weapon/card/id)
|
||||
|
||||
if("tunnel clown")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
|
||||
@@ -780,25 +787,106 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chaplain_hoodie(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
|
||||
equip_special_id(M,get_all_accesses(), "Tunnel Clown", /obj/item/weapon/card/id)
|
||||
equip_special_id(M,list(access_clown, access_theatre, access_maint_tunnels), "Tunnel Clown", /obj/item/weapon/card/id)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
|
||||
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
|
||||
|
||||
|
||||
if("mime assassin")
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/mime(M), slot_back)
|
||||
if(M.gender == FEMALE)
|
||||
M.equip_or_collect(new /obj/item/clothing/under/sexymime(M), slot_w_uniform)
|
||||
M.equip_or_collect(new /obj/item/clothing/mask/gas/sexymime(M), slot_wear_mask)
|
||||
else
|
||||
M.equip_or_collect(new /obj/item/clothing/under/mime(M), slot_w_uniform)
|
||||
M.equip_or_collect(new /obj/item/clothing/mask/gas/mime(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/suspenders(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/syndie_kit/caneshotgun, slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/toy/crayon/mime, slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/pistol(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/suppressor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/pen/sleepy(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(M), slot_in_backpack)
|
||||
var/obj/item/device/pda/mime/pda = new(M)
|
||||
pda.owner = M.real_name
|
||||
pda.ownjob = "Mime"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
M.equip_to_slot_or_del(pda, slot_wear_pda)
|
||||
equip_special_id(M,list(access_mime, access_theatre, access_maint_tunnels), "Mime", /obj/item/weapon/card/id/syndicate)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
|
||||
if("survivor")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
equip_special_id(M,get_all_accesses(), "Survivor", /obj/item/weapon/card/id)
|
||||
equip_special_id(M,list(access_maint_tunnels), "Survivor", /obj/item/weapon/card/id)
|
||||
for(var/obj/item/carried_item in M.contents)
|
||||
if(!istype(carried_item, /obj/item/weapon/implant))
|
||||
carried_item.add_blood(M)
|
||||
|
||||
if("greytide")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/toolbox/mechanical(M), slot_l_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/flag/grey(M), slot_r_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
equip_special_id(M,list(access_maint_tunnels), "Greytide", /obj/item/weapon/card/id)
|
||||
|
||||
if("greytide leader")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/toolbox/mechanical(M), slot_l_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/flag/grey(M), slot_r_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/yellow(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
equip_special_id(M,list(access_maint_tunnels), "Greytide Leader", /obj/item/weapon/card/id)
|
||||
|
||||
if("greytide xeno")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/xenos(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/xenos(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/toy/toy_xeno(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/yellow(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
equip_special_id(M,list(access_maint_tunnels), "Legit Xenomorph", /obj/item/weapon/card/id)
|
||||
|
||||
if("masked killer")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask)
|
||||
@@ -809,7 +897,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
equip_special_id(M,get_all_accesses(), "Masked Killer", /obj/item/weapon/card/id/syndicate, "syndie")
|
||||
equip_special_id(M,list(access_maint_tunnels), "Masked Killer", /obj/item/weapon/card/id/syndicate, "syndie")
|
||||
var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
|
||||
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
|
||||
for(var/obj/item/carried_item in M.contents)
|
||||
@@ -821,6 +909,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_hand)
|
||||
@@ -841,6 +930,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/saber(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M)
|
||||
for(var/obj/item/briefcase_item in sec_briefcase)
|
||||
@@ -859,7 +949,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
pda.owner = M.real_name
|
||||
pda.ownjob = "Reaper"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
M.equip_to_slot_or_del(pda, slot_belt)
|
||||
M.equip_to_slot_or_del(pda, slot_wear_pda)
|
||||
equip_special_id(M,get_all_accesses(), "Reaper", /obj/item/weapon/card/id/syndicate, "syndie")
|
||||
|
||||
if("spy")
|
||||
@@ -880,14 +970,39 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/pen/sleepy(M), slot_r_store)
|
||||
var/obj/item/weapon/implant/dust/DUST = new /obj/item/weapon/implant/dust(M)
|
||||
DUST.implant(M)
|
||||
var/obj/item/weapon/implant/dust/STOR = new /obj/item/weapon/implant/storage(M)
|
||||
STOR.implant(M)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/implanter/storage(M), slot_in_backpack)
|
||||
var/obj/item/device/pda/heads/pda = new(M)
|
||||
pda.owner = M.real_name
|
||||
pda.ownjob = "Spy"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
M.equip_to_slot_or_del(pda, slot_belt)
|
||||
equip_special_id(M,get_all_accesses(), "Spy", /obj/item/weapon/card/id/syndicate, "syndie")
|
||||
equip_special_id(M,list(access_maint_tunnels), "Spy", /obj/item/weapon/card/id/syndicate, "syndie")
|
||||
|
||||
|
||||
if("vox")
|
||||
if(istype(M, /mob/living/carbon/human/voxarmalis)) // have to do this, they cannot wear normal vox gear!
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/vox_grey(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/carapace(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/carapace(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/vox/vox_robes (M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/vox(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/card/id/syndicate/vox(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate, slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/yellow/vox, slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic, slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/vox, slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle, slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight, slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs/cable/zipties, slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flash, slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/noisecannon, slot_in_backpack)
|
||||
equip_special_id(M,get_all_accesses(), "Vox Armalis", /obj/item/weapon/card/id/syndicate/vox, "syndie")
|
||||
else
|
||||
M.equip_vox_raider()
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_l_hand)
|
||||
M.regenerate_icons()
|
||||
|
||||
if("death commando")
|
||||
M.equip_death_commando()
|
||||
@@ -909,15 +1024,31 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
U.hidden_uplink.uses = 20
|
||||
M.equip_to_slot_or_del(U, slot_r_store)
|
||||
|
||||
if("syndicate bomber")
|
||||
M.equip_or_collect(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
|
||||
M.equip_or_collect(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_or_collect(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/card/emag(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/beacon/syndicate/bomb(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/beacon/syndicate/bomb(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/syndicatedetonator(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
|
||||
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
|
||||
equip_special_id(M,get_syndicate_access("Syndicate Operative"), "Syndicate Bomber", /obj/item/weapon/card/id/syndicate, "syndie")
|
||||
|
||||
if("syndicate operative")
|
||||
M.equip_or_collect(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
|
||||
M.equip_or_collect(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_or_collect(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/pill/initropidril(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/gun/projectile/automatic/pistol(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/ammo_box/magazine/m10mm(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/crowbar/red(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/clothing/glasses/night(M), slot_glasses)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/belt/military(M), slot_belt)
|
||||
@@ -948,8 +1079,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_or_collect(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_or_collect(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/pill/initropidril(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/pill/initropidril(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/clothing/glasses/thermal(M), slot_glasses)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/belt/military(M), slot_belt)
|
||||
M.equip_or_collect(new /obj/item/weapon/pinpointer/advpinpointer(M), slot_l_store)
|
||||
@@ -974,9 +1105,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_or_collect(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
M.equip_or_collect(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/clothing/head/that(M), slot_head)
|
||||
M.equip_or_collect(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
|
||||
M.equip_or_collect(new /obj/item/device/pda/(M), slot_belt)
|
||||
M.equip_or_collect(new /obj/item/device/pda/(M), slot_wear_pda)
|
||||
equip_special_id(M,get_centcom_access("VIP Guest"), "VIP Guest", /obj/item/weapon/card/id/centcom)
|
||||
|
||||
if("nt navy officer")
|
||||
@@ -985,10 +1117,11 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_or_collect(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
|
||||
M.equip_or_collect(new /obj/item/device/radio/headset/centcom(M), slot_l_ear)
|
||||
M.equip_or_collect(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
|
||||
M.equip_or_collect(new /obj/item/device/pda/centcom(M), slot_belt)
|
||||
M.equip_or_collect(new /obj/item/device/pda/centcom(M), slot_wear_pda)
|
||||
M.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
|
||||
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/implanter/dust(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/implanter/death_alarm(M), slot_in_backpack)
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
|
||||
@@ -1003,10 +1136,11 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_or_collect(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
|
||||
M.equip_or_collect(new /obj/item/device/radio/headset/centcom(M), slot_l_ear)
|
||||
M.equip_or_collect(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
|
||||
M.equip_or_collect(new /obj/item/device/pda/centcom(M), slot_belt)
|
||||
M.equip_or_collect(new /obj/item/device/pda/centcom(M), slot_wear_pda)
|
||||
M.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
|
||||
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/implanter/dust(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/implanter/death_alarm(M), slot_in_backpack)
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
|
||||
@@ -1047,10 +1181,11 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/centcom(src), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head) // job has /obj/item/clothing/head/beret/centcom/officer/navy
|
||||
M.equip_to_slot_or_del(new /obj/item/device/pda/centcom(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/pda/centcom(M), slot_wear_pda)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses) // job has /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad/officer(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/implanter/dust(M), slot_in_backpack)
|
||||
@@ -1075,9 +1210,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/centcom(src), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses) // special
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
|
||||
M.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_in_backpack)
|
||||
|
||||
@@ -1088,7 +1224,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
pda.desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition designed for military field work."
|
||||
|
||||
M.equip_or_collect(pda, slot_belt)
|
||||
M.equip_or_collect(pda, slot_wear_pda)
|
||||
M.equip_or_collect(new /obj/item/weapon/implanter/dust(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/implanter/death_alarm(M), slot_in_backpack)
|
||||
equip_special_id(M,get_centcom_access("Special Operations Officer"), "Special Operations Officer", /obj/item/weapon/card/id/centcom)
|
||||
@@ -1117,7 +1253,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
equip_special_id(M,get_all_accesses(), "Wizard", /obj/item/weapon/card/id)
|
||||
|
||||
if("red wizard")
|
||||
@@ -1130,7 +1266,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
equip_special_id(M,get_all_accesses(), "Wizard", /obj/item/weapon/card/id)
|
||||
|
||||
if("marisa wizard")
|
||||
@@ -1143,20 +1279,53 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
equip_special_id(M,get_all_accesses(), "Wizard", /obj/item/weapon/card/id)
|
||||
|
||||
if("soviet tourist")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
|
||||
equip_special_id(M,list(access_maint_tunnels), "Soviet Tourist", /obj/item/weapon/card/id)
|
||||
|
||||
if("soviet soldier")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/card/emag(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/c4(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/c4(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_in_backpack)
|
||||
equip_special_id(M,list(access_maint_tunnels), "Soviet Soldier", /obj/item/weapon/card/id)
|
||||
|
||||
if("soviet admiral")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/hgpiratecap(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/hgpirate(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
||||
equip_special_id(M,get_all_accesses() + get_all_centcom_access(), "Admiral", /obj/item/weapon/card/id, "commander")
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_in_backpack)
|
||||
equip_special_id(M,get_all_accesses() + get_all_centcom_access(), "Soviet Admiral", /obj/item/weapon/card/id, "commander")
|
||||
//W.icon_state = "commander"
|
||||
|
||||
if("chrono legionnaire")
|
||||
|
||||
@@ -111,7 +111,7 @@ var/global/sent_honksquad = 0
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(src), slot_wear_mask)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(src), slot_shoes)
|
||||
equip_to_slot_or_del(new /obj/item/device/pda/clown(src), slot_belt)
|
||||
equip_to_slot_or_del(new /obj/item/device/pda/clown(src), slot_wear_pda)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(src), slot_wear_mask)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/bikehorn(src), slot_in_backpack)
|
||||
|
||||
@@ -873,8 +873,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
set name = "Reset Telecomms Scripts"
|
||||
set desc = "Blanks all telecomms scripts from all telecomms servers"
|
||||
|
||||
if(!holder || !holder.rights || !holder.rights & R_ADMIN)
|
||||
to_chat(usr, "<span class='warning'>Admin only.</span>")
|
||||
if(!check_rights(R_ADMIN, 1, src))
|
||||
return
|
||||
|
||||
var/confirm = alert(src, "You sure you want to blank all NTSL scripts?", "Confirm", "Yes", "No")
|
||||
|
||||
@@ -88,4 +88,16 @@
|
||||
|
||||
// Their chat window, sort of important.
|
||||
// See /goon/code/datums/browserOutput.dm
|
||||
var/datum/chatOutput/chatOutput
|
||||
var/datum/chatOutput/chatOutput
|
||||
|
||||
////////////
|
||||
//PARALLAX//
|
||||
////////////
|
||||
var/updating_parallax = 0
|
||||
var/list/parallax = list()
|
||||
var/list/parallax_offset = list()
|
||||
var/turf/previous_turf = null
|
||||
var/obj/screen/plane_master/parallax_master/parallax_master = null
|
||||
var/obj/screen/plane_master/parallax_dustmaster/parallax_dustmaster = null
|
||||
var/obj/screen/plane_master/parallax_spacemaster/parallax_spacemaster = null
|
||||
var/last_parallax_shift
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
/datum/gear/sechud
|
||||
display_name = "a classic security HUD"
|
||||
path = /obj/item/clothing/glasses/hud/security
|
||||
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Security Pod Pilot")
|
||||
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Security Pod Pilot", "Internal Affairs Agent")
|
||||
|
||||
/datum/gear/matches
|
||||
display_name = "a box of matches"
|
||||
@@ -38,3 +38,35 @@
|
||||
/datum/gear/cards
|
||||
display_name = "a deck of cards"
|
||||
path = /obj/item/toy/cards/deck
|
||||
|
||||
/datum/gear/blackbandana
|
||||
display_name = "bandana, black"
|
||||
path = /obj/item/clothing/mask/bandana/black
|
||||
|
||||
/datum/gear/purplebandana
|
||||
display_name = "bandana, purple"
|
||||
path = /obj/item/clothing/mask/bandana/purple
|
||||
|
||||
/datum/gear/orangebandana
|
||||
display_name = "bandana, orange"
|
||||
path = /obj/item/clothing/mask/bandana/orange
|
||||
|
||||
/datum/gear/greenbandana
|
||||
display_name = "bandana, green"
|
||||
path = /obj/item/clothing/mask/bandana/green
|
||||
|
||||
/datum/gear/bluebandana
|
||||
display_name = "bandana, blue"
|
||||
path = /obj/item/clothing/mask/bandana/blue
|
||||
|
||||
/datum/gear/redbandana
|
||||
display_name = "bandana, red"
|
||||
path = /obj/item/clothing/mask/bandana/red
|
||||
|
||||
/datum/gear/goldbandana
|
||||
display_name = "bandana, gold"
|
||||
path = /obj/item/clothing/mask/bandana/gold
|
||||
|
||||
/datum/gear/skullbandana
|
||||
display_name = "bandana, skull"
|
||||
path = /obj/item/clothing/mask/bandana/skull
|
||||
|
||||
@@ -4,5 +4,15 @@
|
||||
sort_category = "Shoes"
|
||||
|
||||
/datum/gear/shoes/sandals
|
||||
display_name = "sandals"
|
||||
path = /obj/item/clothing/shoes/sandal
|
||||
display_name = "sandals, wooden"
|
||||
path = /obj/item/clothing/shoes/sandal
|
||||
|
||||
/datum/gear/shoes/fancysandals
|
||||
display_name = "sandals, fancy"
|
||||
cost = 5
|
||||
path = /obj/item/clothing/shoes/sandal/fancy
|
||||
|
||||
/datum/gear/shoes/dressshoes
|
||||
display_name = "dress shoes"
|
||||
cost = 5
|
||||
path = /obj/item/clothing/shoes/centcom
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
/datum/gear/suit/coat/job/miner
|
||||
display_name = "winter coat, miner"
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat/miner
|
||||
allowed_roles = list("Miner")
|
||||
allowed_roles = list("Shaft Miner")
|
||||
|
||||
//LABCOATS
|
||||
/datum/gear/suit/labcoat_emt
|
||||
@@ -144,3 +144,17 @@
|
||||
/datum/gear/suit/blackhoodie
|
||||
display_name = "hoodie, black"
|
||||
path = /obj/item/clothing/suit/hooded/hoodie
|
||||
|
||||
//SUITS!
|
||||
|
||||
/datum/gear/suit/blacksuit
|
||||
display_name = "suit jacket, black"
|
||||
path = /obj/item/clothing/suit/storage/lawyer/blackjacket
|
||||
|
||||
/datum/gear/suit/bluesuit
|
||||
display_name = "suit jacket, blue"
|
||||
path = /obj/item/clothing/suit/storage/lawyer/bluejacket
|
||||
|
||||
/datum/gear/suit/purplesuit
|
||||
display_name = "suit jacket, purple"
|
||||
path = /obj/item/clothing/suit/storage/lawyer/purpjacket
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
/datum/gear/uniform/skirt/job/med
|
||||
display_name = "skirt, medical"
|
||||
path = /obj/item/clothing/under/rank/medical/skirt
|
||||
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Psychiatrist","Paramedic")
|
||||
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Psychiatrist","Paramedic","Brig Physician")
|
||||
|
||||
/datum/gear/uniform/skirt/job/sci
|
||||
display_name = "skirt, scientist"
|
||||
@@ -106,8 +106,8 @@
|
||||
path = /obj/item/clothing/under/rank/security/formal
|
||||
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer", "Security Pod Pilot")
|
||||
|
||||
datum/gear/uniform/secorporate
|
||||
display_name = "security uniform, corporate "
|
||||
/datum/gear/uniform/sec/secorporate
|
||||
display_name = "security uniform, corporate"
|
||||
path = /obj/item/clothing/under/rank/security/corp
|
||||
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Security Pod Pilot")
|
||||
|
||||
|
||||
@@ -93,6 +93,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
var/show_ghostitem_attack = TRUE
|
||||
var/UI_style_color = "#ffffff"
|
||||
var/UI_style_alpha = 255
|
||||
var/space_parallax = 1
|
||||
var/space_dust = 1
|
||||
var/parallax_speed = 1
|
||||
|
||||
|
||||
//character preferences
|
||||
@@ -416,6 +419,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
if(TAB_GAME) // General Preferences
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>General Settings</h2>"
|
||||
dat += "<b>Space Parallax:</b> <a href='?_src_=prefs;preference=parallax'><b>[space_parallax ? "Enabled" : "Disabled"]</b></a><br>"
|
||||
dat += "<b>Parallax Speed:</b> <a href='?_src_=prefs;preference=p_speed'><b>[parallax_speed]</b></a><br>"
|
||||
dat += "<b>Space Dust:</b> <a href='?_src_=prefs;preference=dust'><b>[space_dust ? "Yes" : "No"]</b></a><br>"
|
||||
dat += "<b>Fancy NanoUI:</b> <a href='?_src_=prefs;preference=nanoui'>[(nanoui_fancy) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Ghost-Item Attack Animation:</b> <a href='?_src_=prefs;preference=ghost_att_anim'>[(show_ghostitem_attack) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Custom UI settings:</b><br>"
|
||||
@@ -1934,6 +1940,21 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
var/mob/living/carbon/human/H = usr
|
||||
H.remake_hud()
|
||||
|
||||
if("parallax")
|
||||
space_parallax = !space_parallax
|
||||
|
||||
if(usr && usr.hud_used)
|
||||
usr.hud_used.update_parallax_and_dust()
|
||||
|
||||
if("dust")
|
||||
space_dust = !space_dust
|
||||
|
||||
if(usr && usr.hud_used)
|
||||
usr.hud_used.update_parallax_and_dust()
|
||||
|
||||
if("p_speed")
|
||||
parallax_speed = min(max(input(user, "Enter a number between 0 and 5 included (default=2)","Parallax Speed Preferences",parallax_speed),0),5)
|
||||
|
||||
if("be_special")
|
||||
var/r = href_list["role"]
|
||||
if(!(r in special_roles))
|
||||
@@ -2204,4 +2225,4 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
popup.open(0)
|
||||
|
||||
/datum/preferences/proc/close_load_dialog(mob/user)
|
||||
user << browse(null, "window=saves")
|
||||
user << browse(null, "window=saves")
|
||||
|
||||
@@ -13,7 +13,10 @@
|
||||
volume,
|
||||
nanoui_fancy,
|
||||
show_ghostitem_attack,
|
||||
lastchangelog
|
||||
lastchangelog,
|
||||
space_parallax,
|
||||
space_dust,
|
||||
parallax_speed
|
||||
FROM [format_table_name("player")]
|
||||
WHERE ckey='[C.ckey]'"}
|
||||
)
|
||||
@@ -40,6 +43,9 @@
|
||||
nanoui_fancy = text2num(query.item[11])
|
||||
show_ghostitem_attack = text2num(query.item[12])
|
||||
lastchangelog = query.item[13]
|
||||
space_parallax = text2num(query.item[14])
|
||||
space_dust = text2num(query.item[15])
|
||||
parallax_speed = text2num(query.item[16])
|
||||
|
||||
//Sanitize
|
||||
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
|
||||
@@ -54,6 +60,9 @@
|
||||
nanoui_fancy = sanitize_integer(nanoui_fancy, 0, 1, initial(nanoui_fancy))
|
||||
show_ghostitem_attack = sanitize_integer(show_ghostitem_attack, 0, 1, initial(show_ghostitem_attack))
|
||||
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
|
||||
space_parallax = sanitize_integer(space_parallax, 0, 1, initial(space_parallax))
|
||||
space_dust = sanitize_integer(space_dust, 0, 1, initial(space_dust))
|
||||
parallax_speed = sanitize_integer(parallax_speed, 0, 5, initial(parallax_speed))
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/save_preferences(client/C)
|
||||
@@ -78,7 +87,10 @@
|
||||
volume='[volume]',
|
||||
nanoui_fancy='[nanoui_fancy]',
|
||||
show_ghostitem_attack='[show_ghostitem_attack]',
|
||||
lastchangelog='[lastchangelog]'
|
||||
lastchangelog='[lastchangelog]',
|
||||
space_parallax='[space_parallax]',
|
||||
space_dust='[space_dust]',
|
||||
parallax_speed='[parallax_speed]'
|
||||
WHERE ckey='[C.ckey]'"}
|
||||
)
|
||||
|
||||
|
||||
@@ -213,4 +213,45 @@
|
||||
set category = "Preferences"
|
||||
set desc = "Allows you to access the Setup Character screen. Changes to your character won't take effect until next round, but other changes will."
|
||||
prefs.current_tab = 1
|
||||
prefs.ShowChoices(usr)
|
||||
prefs.ShowChoices(usr)
|
||||
|
||||
/client/verb/toggle_space_parallax()
|
||||
set name = "Toggle Space Parallax"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle the parallax effect of space turfs."
|
||||
prefs.space_parallax = !prefs.space_parallax
|
||||
|
||||
prefs.save_preferences(src)
|
||||
|
||||
if(!prefs.space_parallax)
|
||||
to_chat(usr, "Space parallax is now deactivated.")
|
||||
else
|
||||
to_chat(usr, "Space parallax is now activated.")
|
||||
|
||||
if(mob && mob.hud_used)
|
||||
mob.hud_used.update_parallax_and_dust()
|
||||
|
||||
/client/verb/toggle_space_dust()
|
||||
set name = "Toggle Space Dust"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle the presence of dust on space turfs."
|
||||
prefs.space_dust = !prefs.space_dust
|
||||
|
||||
prefs.save_preferences(src)
|
||||
|
||||
if(!prefs.space_dust)
|
||||
to_chat(usr, "Space dust is now deactivated.")
|
||||
else
|
||||
to_chat(usr, "Space dust is now activated.")
|
||||
|
||||
if(mob && mob.hud_used)
|
||||
mob.hud_used.update_parallax_and_dust()
|
||||
|
||||
/client/verb/toggle_parallax_speed()
|
||||
set name = "Change Parallax Speed"
|
||||
set category = "Preferences"
|
||||
set desc = "Change the speed at which parallax moves."
|
||||
|
||||
prefs.parallax_speed = min(max(input(usr, "Enter a number between 0 and 5 included (default=2)","Parallax Speed Preferences",prefs.parallax_speed),0),5)
|
||||
|
||||
prefs.save_preferences(src)
|
||||
@@ -372,3 +372,17 @@
|
||||
desc = "A horribly bloated and mismatched human head."
|
||||
icon_state = "lingspacehelmet"
|
||||
item_state = "lingspacehelmet"
|
||||
|
||||
/obj/item/clothing/head/papersack
|
||||
name = "paper sack hat"
|
||||
desc = "A paper sack with crude holes cut out for eyes. Useful for hiding one's identity or ugliness."
|
||||
icon_state = "papersack"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE|HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/papersack/smiley
|
||||
name = "paper sack hat"
|
||||
desc = "A paper sack with crude holes cut out for eyes and a sketchy smile drawn on the front. Not creepy at all."
|
||||
icon_state = "papersack_smile"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE|HIDEEARS
|
||||
|
||||
@@ -222,37 +222,37 @@
|
||||
/obj/item/clothing/mask/bandana/attack_self(var/mob/user)
|
||||
adjustmask(user)
|
||||
|
||||
obj/item/clothing/mask/bandana/red
|
||||
/obj/item/clothing/mask/bandana/red
|
||||
name = "red bandana"
|
||||
icon_state = "bandred"
|
||||
item_color = "red"
|
||||
desc = "It's a red bandana."
|
||||
|
||||
obj/item/clothing/mask/bandana/blue
|
||||
/obj/item/clothing/mask/bandana/blue
|
||||
name = "blue bandana"
|
||||
icon_state = "bandblue"
|
||||
item_color = "blue"
|
||||
desc = "It's a blue bandana."
|
||||
|
||||
obj/item/clothing/mask/bandana/gold
|
||||
/obj/item/clothing/mask/bandana/gold
|
||||
name = "gold bandana"
|
||||
icon_state = "bandgold"
|
||||
item_color = "yellow"
|
||||
desc = "It's a gold bandana."
|
||||
|
||||
obj/item/clothing/mask/bandana/green
|
||||
/obj/item/clothing/mask/bandana/green
|
||||
name = "green bandana"
|
||||
icon_state = "bandgreen"
|
||||
item_color = "green"
|
||||
desc = "It's a green bandana."
|
||||
|
||||
obj/item/clothing/mask/bandana/orange
|
||||
/obj/item/clothing/mask/bandana/orange
|
||||
name = "orange bandana"
|
||||
icon_state = "bandorange"
|
||||
item_color = "orange"
|
||||
desc = "It's an orange bandana."
|
||||
|
||||
obj/item/clothing/mask/bandana/purple
|
||||
/obj/item/clothing/mask/bandana/purple
|
||||
name = "purple bandana"
|
||||
icon_state = "bandpurple"
|
||||
item_color = "purple"
|
||||
|
||||
@@ -177,12 +177,11 @@
|
||||
|
||||
/datum/crafting_recipe/shoe_rags
|
||||
name = "Shoe Rags"
|
||||
|
||||
result = /obj/item/shoe_silencer
|
||||
reqs = list(/obj/item/stack/tape_roll = 10)
|
||||
tools = list(/obj/item/weapon/wirecutters)
|
||||
|
||||
time = 40
|
||||
category = CAT_MISC
|
||||
|
||||
/obj/item/clothing/shoes/sandal/white
|
||||
name = "White Sandals"
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
. = list()
|
||||
. += user.r_hand
|
||||
. += user.l_hand
|
||||
if(!istype(user.loc, /turf))
|
||||
if(!isturf(user.loc))
|
||||
return
|
||||
var/list/L = block(get_step(user, SOUTHWEST), get_step(user, NORTHEAST))
|
||||
for(var/A in L)
|
||||
@@ -231,8 +231,7 @@
|
||||
var/list/surroundings = get_surroundings(user)
|
||||
var/dat = "<h3>Crafting menu</h3>"
|
||||
if(busy)
|
||||
dat += "<div class='statusDisplay'>"
|
||||
dat += "Crafting in progress...</div>"
|
||||
dat += "<div class='statusDisplay'>Crafting in progress...</div>"
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];backwardCat=1'><--</A>"
|
||||
dat += " [categories[prev_cat()]] |"
|
||||
|
||||
@@ -23,7 +23,25 @@
|
||||
/obj/item/device/assembly/igniter = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans = 1)
|
||||
parts = list(/obj/item/weapon/reagent_containers/food/drinks/cans = 1)
|
||||
time = 80
|
||||
time = 15
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/lance
|
||||
name = "explosive lance (grenade)"
|
||||
result = /obj/item/weapon/twohanded/spear
|
||||
reqs = list(/obj/item/weapon/twohanded/spear = 1,
|
||||
/obj/item/weapon/grenade = 1)
|
||||
parts = list(/obj/item/weapon/grenade = 1)
|
||||
time = 15
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/molotov
|
||||
name = "Molotov"
|
||||
result = /obj/item/weapon/reagent_containers/food/drinks/bottle/molotov
|
||||
reqs = list(/obj/item/weapon/reagent_containers/glass/rag = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle = 1)
|
||||
parts = list(/obj/item/weapon/reagent_containers/food/drinks/bottle = 1)
|
||||
time = 40
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/stunprod
|
||||
@@ -33,10 +51,18 @@
|
||||
/obj/item/stack/rods = 1,
|
||||
/obj/item/weapon/wirecutters = 1,
|
||||
/obj/item/weapon/stock_parts/cell = 1)
|
||||
time = 80
|
||||
time = 40
|
||||
parts = list(/obj/item/weapon/stock_parts/cell = 1)
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/bola
|
||||
name = "Bola"
|
||||
result = /obj/item/weapon/restraints/legcuffs/bola
|
||||
reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1,
|
||||
/obj/item/stack/sheet/metal = 6)
|
||||
time = 20//15 faster than crafting them by hand!
|
||||
category= CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/ed209
|
||||
name = "ED209"
|
||||
result = /mob/living/simple_animal/bot/ed209
|
||||
@@ -52,7 +78,7 @@
|
||||
/obj/item/device/assembly/prox_sensor = 1,
|
||||
/obj/item/robot_parts/r_arm = 1)
|
||||
tools = list(/obj/item/weapon/weldingtool, /obj/item/weapon/screwdriver)
|
||||
time = 120
|
||||
time = 60
|
||||
category = CAT_ROBOT
|
||||
|
||||
/datum/crafting_recipe/secbot
|
||||
@@ -64,7 +90,7 @@
|
||||
/obj/item/device/assembly/prox_sensor = 1,
|
||||
/obj/item/robot_parts/r_arm = 1)
|
||||
tools = list(/obj/item/weapon/weldingtool)
|
||||
time = 120
|
||||
time = 60
|
||||
category = CAT_ROBOT
|
||||
|
||||
/datum/crafting_recipe/cleanbot
|
||||
@@ -73,7 +99,7 @@
|
||||
reqs = list(/obj/item/weapon/reagent_containers/glass/bucket = 1,
|
||||
/obj/item/device/assembly/prox_sensor = 1,
|
||||
/obj/item/robot_parts/r_arm = 1)
|
||||
time = 80
|
||||
time = 40
|
||||
category = CAT_ROBOT
|
||||
|
||||
/datum/crafting_recipe/floorbot
|
||||
@@ -83,7 +109,7 @@
|
||||
/obj/item/stack/tile/plasteel = 1,
|
||||
/obj/item/device/assembly/prox_sensor = 1,
|
||||
/obj/item/robot_parts/r_arm = 1)
|
||||
time = 80
|
||||
time = 40
|
||||
category = CAT_ROBOT
|
||||
|
||||
/datum/crafting_recipe/medbot
|
||||
@@ -93,7 +119,7 @@
|
||||
/obj/item/weapon/storage/firstaid = 1,
|
||||
/obj/item/device/assembly/prox_sensor = 1,
|
||||
/obj/item/robot_parts/r_arm = 1)
|
||||
time = 80
|
||||
time = 40
|
||||
category = CAT_ROBOT
|
||||
|
||||
/datum/crafting_recipe/flamethrower
|
||||
@@ -101,9 +127,11 @@
|
||||
result = /obj/item/weapon/flamethrower
|
||||
reqs = list(/obj/item/weapon/weldingtool = 1,
|
||||
/obj/item/device/assembly/igniter = 1,
|
||||
/obj/item/stack/rods = 2)
|
||||
/obj/item/stack/rods = 1)
|
||||
parts = list(/obj/item/device/assembly/igniter = 1,
|
||||
/obj/item/weapon/weldingtool = 1)
|
||||
tools = list(/obj/item/weapon/screwdriver)
|
||||
time = 20
|
||||
time = 10
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/meteorshot
|
||||
@@ -171,7 +199,8 @@
|
||||
name = "Overload Improvised Shell"
|
||||
result = /obj/item/ammo_casing/shotgun/improvised/overload
|
||||
reqs = list(/obj/item/ammo_casing/shotgun/improvised = 1,
|
||||
/datum/reagent/blackpowder = 5)
|
||||
/datum/reagent/blackpowder = 10,
|
||||
/datum/reagent/plasma_dust = 20)
|
||||
tools = list(/obj/item/weapon/screwdriver)
|
||||
time = 5
|
||||
category = CAT_AMMO
|
||||
@@ -194,7 +223,26 @@
|
||||
/obj/item/weaponcrafting/stock = 1,
|
||||
/obj/item/stack/packageWrap = 5,)
|
||||
tools = list(/obj/item/weapon/screwdriver)
|
||||
time = 200
|
||||
time = 100
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/chainsaw
|
||||
name = "Chainsaw"
|
||||
result = /obj/item/weapon/twohanded/required/chainsaw
|
||||
reqs = list(/obj/item/weapon/circular_saw = 1,
|
||||
/obj/item/stack/cable_coil = 1,
|
||||
/obj/item/stack/sheet/plasteel = 1)
|
||||
tools = list(/obj/item/weapon/weldingtool)
|
||||
time = 50
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/spear
|
||||
name = "Spear"
|
||||
result = /obj/item/weapon/twohanded/spear
|
||||
reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1,
|
||||
/obj/item/weapon/shard = 1,
|
||||
/obj/item/stack/rods = 1)
|
||||
time = 40
|
||||
category = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/spooky_camera
|
||||
@@ -205,10 +253,17 @@
|
||||
/datum/reagent/holywater = 10)
|
||||
parts = list(/obj/item/device/camera = 1)
|
||||
|
||||
/datum/crafting_recipe/papersack
|
||||
name = "Paper Sack"
|
||||
result = /obj/item/weapon/storage/box/papersack
|
||||
time = 10
|
||||
reqs = list(/obj/item/weapon/paper = 5)
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/notreallysoap
|
||||
name = "Homemade Soap"
|
||||
result = /obj/item/weapon/soap/ducttape
|
||||
time = 100
|
||||
time = 50
|
||||
reqs = list(/obj/item/stack/tape_roll = 1,
|
||||
/datum/reagent/liquidgibs = 10)
|
||||
|
||||
@@ -224,7 +279,7 @@
|
||||
/datum/crafting_recipe/makeshift_bolt
|
||||
name = "Makeshift Bolt"
|
||||
result = /obj/item/weapon/arrow/rod
|
||||
time = 15
|
||||
time = 5
|
||||
reqs = list(/obj/item/stack/rods = 1)
|
||||
tools = list(/obj/item/weapon/weldingtool)
|
||||
category = CAT_AMMO
|
||||
@@ -232,7 +287,7 @@
|
||||
/datum/crafting_recipe/crossbow
|
||||
name = "Powered Crossbow"
|
||||
result = /obj/item/weapon/gun/throw/crossbow
|
||||
time = 300
|
||||
time = 150
|
||||
reqs = list(/obj/item/stack/rods = 3,
|
||||
/obj/item/stack/cable_coil = 10,
|
||||
/obj/item/stack/sheet/mineral/plastic = 3,
|
||||
@@ -247,3 +302,11 @@
|
||||
time = 15
|
||||
reqs = list(/obj/item/clothing/gloves/color/latex = 1,
|
||||
/obj/item/stack/cable_coil = 5)
|
||||
|
||||
/datum/crafting_recipe/gold_horn
|
||||
name = "Golden bike horn"
|
||||
result = /obj/item/weapon/bikehorn/golden
|
||||
time = 20
|
||||
reqs = list(/obj/item/stack/sheet/mineral/bananium = 5,
|
||||
/obj/item/weapon/bikehorn)
|
||||
category = CAT_MISC
|
||||
@@ -149,7 +149,7 @@ var/list/event_last_fired = list()
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 100)),
|
||||
//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Virology Breach", /datum/event/prison_break/virology, 0, list(ASSIGNMENT_MEDICAL = 100)),
|
||||
//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Xenobiology Breach", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENCE = 100)),
|
||||
//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 200, list(ASSIGNMENT_ENGINEER = 60)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 200, list(ASSIGNMENT_ENGINEER = 60)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 250, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_JANITOR = 150)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 0, list(ASSIGNMENT_MEDICAL = 50), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 100, list(ASSIGNMENT_SECURITY = 30), 1),
|
||||
|
||||
+332
-326
@@ -1,327 +1,333 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Drinks.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/obj/item/weapon/reagent_containers/food/drinks
|
||||
name = "drink"
|
||||
desc = "yummy"
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = null
|
||||
flags = OPENCONTAINER
|
||||
consume_sound = 'sound/items/drink.ogg'
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50)
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/New()
|
||||
..()
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
bitesize = amount_per_transfer_from_this
|
||||
if(bitesize < 5)
|
||||
bitesize = 5
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/attack_self(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/attack(mob/M, mob/user, def_zone)
|
||||
if(!reagents || !reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'> None of [src] left, oh no!</span>")
|
||||
return 0
|
||||
|
||||
if(istype(M, /mob/living/carbon))
|
||||
var/mob/living/carbon/C = M
|
||||
if(C.eat(src, user))
|
||||
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
|
||||
var/mob/living/silicon/robot/borg = user
|
||||
borg.cell.use(30)
|
||||
var/refill = reagents.get_master_reagent_id()
|
||||
if(refill in drinks) // Only synthesize drinks
|
||||
spawn(600)
|
||||
reagents.add_reagent(refill, bitesize)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/afterattack(obj/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
|
||||
// Moved from the can code; not necessary since closed cans aren't open containers now, but, eh.
|
||||
if(istype(target, /obj/item/weapon/reagent_containers/food/drinks/cans))
|
||||
var/obj/item/weapon/reagent_containers/food/drinks/cans/cantarget = target
|
||||
if(cantarget.canopened == 0)
|
||||
to_chat(user, "<span class='notice'>You need to open the drink you want to pour into!</span>")
|
||||
return
|
||||
|
||||
if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
|
||||
|
||||
if(!target.reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'> [target] is empty.</span>")
|
||||
return
|
||||
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
to_chat(user, "<span class='warning'> [src] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'> You fill [src] with [trans] units of the contents of [target].</span>")
|
||||
|
||||
else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
|
||||
if(!reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'> [src] is empty.</span>")
|
||||
return
|
||||
|
||||
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
||||
to_chat(user, "<span class='warning'> [target] is full.</span>")
|
||||
return
|
||||
|
||||
|
||||
|
||||
var/datum/reagent/refill
|
||||
var/datum/reagent/refillName
|
||||
if(isrobot(user))
|
||||
refill = reagents.get_master_reagent_id()
|
||||
refillName = reagents.get_master_reagent_name()
|
||||
|
||||
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'> You transfer [trans] units of the solution to [target].</span>")
|
||||
|
||||
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
|
||||
if(refill in drinks) // Only synthesize drinks
|
||||
var/mob/living/silicon/robot/bro = user
|
||||
var/chargeAmount = max(30,4*trans)
|
||||
bro.cell.use(chargeAmount)
|
||||
to_chat(user, "Now synthesizing [trans] units of [refillName]...")
|
||||
|
||||
|
||||
spawn(300)
|
||||
reagents.add_reagent(refill, trans)
|
||||
to_chat(user, "Cyborg [src] refilled.")
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/clothing/mask/cigarette)) //ciggies are weird
|
||||
return
|
||||
if(is_hot(I))
|
||||
if(src.reagents)
|
||||
src.reagents.chem_temp += 15
|
||||
to_chat(user, "<span class='notice'>You heat [src] with [I].</span>")
|
||||
src.reagents.handle_reactions()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/examine(mob/user)
|
||||
if(!..(user, 1))
|
||||
return
|
||||
if(!reagents || reagents.total_volume==0)
|
||||
to_chat(user, "<span class='notice'> \The [src] is empty!</span>")
|
||||
else if(reagents.total_volume<=src.volume/4)
|
||||
to_chat(user, "<span class='notice'> \The [src] is almost empty!</span>")
|
||||
else if(reagents.total_volume<=src.volume*0.66)
|
||||
to_chat(user, "<span class='notice'> \The [src] is half full!</span>")// We're all optimistic, right?!
|
||||
|
||||
else if(reagents.total_volume<=src.volume*0.90)
|
||||
to_chat(user, "<span class='notice'> \The [src] is almost full!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'> \The [src] is full!</span>")
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Drinks. END
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/trophy
|
||||
name = "pewter cup"
|
||||
desc = "Everyone gets a trophy."
|
||||
icon_state = "pewter_cup"
|
||||
w_class = 1
|
||||
force = 1
|
||||
throwforce = 1
|
||||
amount_per_transfer_from_this = 5
|
||||
materials = list(MAT_METAL=100)
|
||||
possible_transfer_amounts = list()
|
||||
volume = 5
|
||||
flags = CONDUCT | OPENCONTAINER
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/trophy/gold_cup
|
||||
name = "gold cup"
|
||||
desc = "You're winner!"
|
||||
icon_state = "golden_cup"
|
||||
w_class = 4
|
||||
force = 14
|
||||
throwforce = 10
|
||||
amount_per_transfer_from_this = 20
|
||||
materials = list(MAT_GOLD=1000)
|
||||
volume = 150
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/trophy/silver_cup
|
||||
name = "silver cup"
|
||||
desc = "Best loser!"
|
||||
icon_state = "silver_cup"
|
||||
w_class = 3
|
||||
force = 10
|
||||
throwforce = 8
|
||||
amount_per_transfer_from_this = 15
|
||||
materials = list(MAT_SILVER=800)
|
||||
volume = 100
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/trophy/bronze_cup
|
||||
name = "bronze cup"
|
||||
desc = "At least you ranked!"
|
||||
icon_state = "bronze_cup"
|
||||
w_class = 2
|
||||
force = 5
|
||||
throwforce = 4
|
||||
amount_per_transfer_from_this = 10
|
||||
materials = list(MAT_METAL=400)
|
||||
volume = 25
|
||||
|
||||
|
||||
///////////////////////////////////////////////Drinks
|
||||
//Notes by Darem: Drinks are simply containers that start preloaded. Unlike condiments, the contents can be ingested directly
|
||||
// rather then having to add it to something else first. They should only contain liquids. They have a default container size of 50.
|
||||
// Formatting is the same as food.
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/coffee
|
||||
name = "Robust Coffee"
|
||||
desc = "Careful, the beverage you're about to enjoy is extremely hot."
|
||||
icon_state = "coffee"
|
||||
list_reagents = list("coffee" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/ice
|
||||
name = "Ice Cup"
|
||||
desc = "Careful, cold ice, do not chew."
|
||||
icon_state = "coffee"
|
||||
list_reagents = list("ice" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/tea
|
||||
name = "Duke Purple Tea"
|
||||
desc = "An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea."
|
||||
list_reagents = list("tea" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/tea/New()
|
||||
..()
|
||||
if(prob(20))
|
||||
reagents.add_reagent("mugwort", 3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mugwort
|
||||
name = "Mugwort Tea"
|
||||
desc = "A bitter herbal tea."
|
||||
icon_state = "manlydorfglass"
|
||||
item_state = "coffee"
|
||||
list_reagents = list("mugwort" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/h_chocolate
|
||||
name = "Dutch Hot Coco"
|
||||
desc = "Made in Space South America."
|
||||
list_reagents = list("hot_coco" = 30, "sugar" = 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/chocolate
|
||||
name = "Hot Chocolate"
|
||||
desc = "Made in Space Switzerland."
|
||||
icon_state = "hot_coco"
|
||||
item_state = "coffee"
|
||||
list_reagents = list("chocolate" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/weightloss
|
||||
name = "Weight-Loss Shake"
|
||||
desc = "A shake designed to cause weight loss. The package proudly proclaims that it is 'tapeworm free.'"
|
||||
icon_state = "coffee"
|
||||
item_state = "coffee"
|
||||
list_reagents = list("lipolicide" = 30, "chocolate" = 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/dry_ramen
|
||||
name = "Cup Ramen"
|
||||
desc = "Just add 10ml of water, self heats! A taste that reminds you of your school years."
|
||||
icon_state = "ramen"
|
||||
list_reagents = list("dry_ramen" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/dry_ramen/New()
|
||||
..()
|
||||
if(prob(20))
|
||||
reagents.add_reagent("enzyme", 3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/chicken_soup
|
||||
name = "Cup Chicken Soup"
|
||||
desc = "A delicious and soothing cup of chicken noodle soup; just like spessmom used to make it."
|
||||
icon_state = "ramen"
|
||||
list_reagents = list("chicken_soup" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/sillycup
|
||||
name = "paper cup"
|
||||
desc = "A paper water cup."
|
||||
icon_state = "water_cup_e"
|
||||
possible_transfer_amounts = list()
|
||||
volume = 10
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/sillycup/on_reagent_change()
|
||||
if(reagents.total_volume)
|
||||
icon_state = "water_cup"
|
||||
else
|
||||
icon_state = "water_cup_e"
|
||||
|
||||
//////////////////////////drinkingglass and shaker//
|
||||
//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink
|
||||
// itself), in Chemistry-Recipes.dm (for the reaction that changes the components into the drink), and here (for the drinking glass
|
||||
// icon states.
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/shaker
|
||||
name = "shaker"
|
||||
desc = "A metal shaker to mix drinks in."
|
||||
icon_state = "shaker"
|
||||
materials = list(MAT_METAL=1500)
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 100
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask
|
||||
name = "flask"
|
||||
desc = "Every good spaceman knows it's a good idea to bring along a couple of pints of whiskey wherever they go."
|
||||
icon_state = "flask"
|
||||
materials = list(MAT_METAL=250)
|
||||
volume = 60
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/barflask
|
||||
name = "flask"
|
||||
desc = "For those who can't be bothered to hang out at the bar to drink."
|
||||
icon_state = "barflask"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/gold
|
||||
name = "captain's flask"
|
||||
desc = "A gold flask belonging to the captain."
|
||||
icon_state = "flask_gold"
|
||||
materials = list(MAT_GOLD=500)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/detflask
|
||||
name = "detective's flask"
|
||||
desc = "The detective's only true friend."
|
||||
icon_state = "detflask"
|
||||
list_reagents = list("whiskey" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/hand_made
|
||||
name = "handmade flask"
|
||||
desc = "A wooden flask with a silver lid and bottom. It has a matte, dark blue paint on it with the initials \"W.H.\" etched in black."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "williamhackett"
|
||||
materials = list()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/thermos
|
||||
name = "vintage thermos"
|
||||
desc = "An older thermos with a faint shine."
|
||||
icon_state = "thermos"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/shiny
|
||||
name = "shiny flask"
|
||||
desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it."
|
||||
icon_state = "shinyflask"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/lithium
|
||||
name = "Lithium Flask"
|
||||
desc = "A flask with a Lithium Atom symbol on it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "lithiumflask"
|
||||
volume = 50
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/britcup
|
||||
name = "cup"
|
||||
desc = "A cup with the british flag emblazoned on it."
|
||||
icon_state = "britcup"
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Drinks.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/obj/item/weapon/reagent_containers/food/drinks
|
||||
name = "drink"
|
||||
desc = "yummy"
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = null
|
||||
flags = OPENCONTAINER
|
||||
consume_sound = 'sound/items/drink.ogg'
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50)
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/New()
|
||||
..()
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
bitesize = amount_per_transfer_from_this
|
||||
if(bitesize < 5)
|
||||
bitesize = 5
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/attack_self(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/attack(mob/M, mob/user, def_zone)
|
||||
if(!reagents || !reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'> None of [src] left, oh no!</span>")
|
||||
return 0
|
||||
|
||||
if(istype(M, /mob/living/carbon))
|
||||
var/mob/living/carbon/C = M
|
||||
if(C.eat(src, user))
|
||||
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
|
||||
var/mob/living/silicon/robot/borg = user
|
||||
borg.cell.use(30)
|
||||
var/refill = reagents.get_master_reagent_id()
|
||||
if(refill in drinks) // Only synthesize drinks
|
||||
spawn(600)
|
||||
reagents.add_reagent(refill, bitesize)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/afterattack(obj/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
|
||||
// Moved from the can code; not necessary since closed cans aren't open containers now, but, eh.
|
||||
if(istype(target, /obj/item/weapon/reagent_containers/food/drinks/cans))
|
||||
var/obj/item/weapon/reagent_containers/food/drinks/cans/cantarget = target
|
||||
if(cantarget.canopened == 0)
|
||||
to_chat(user, "<span class='notice'>You need to open the drink you want to pour into!</span>")
|
||||
return
|
||||
|
||||
if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
|
||||
|
||||
if(!target.reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'> [target] is empty.</span>")
|
||||
return
|
||||
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
to_chat(user, "<span class='warning'> [src] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'> You fill [src] with [trans] units of the contents of [target].</span>")
|
||||
|
||||
else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
|
||||
if(!reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'> [src] is empty.</span>")
|
||||
return
|
||||
|
||||
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
||||
to_chat(user, "<span class='warning'> [target] is full.</span>")
|
||||
return
|
||||
|
||||
|
||||
|
||||
var/datum/reagent/refill
|
||||
var/datum/reagent/refillName
|
||||
if(isrobot(user))
|
||||
refill = reagents.get_master_reagent_id()
|
||||
refillName = reagents.get_master_reagent_name()
|
||||
|
||||
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'> You transfer [trans] units of the solution to [target].</span>")
|
||||
|
||||
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
|
||||
if(refill in drinks) // Only synthesize drinks
|
||||
var/mob/living/silicon/robot/bro = user
|
||||
var/chargeAmount = max(30,4*trans)
|
||||
bro.cell.use(chargeAmount)
|
||||
to_chat(user, "Now synthesizing [trans] units of [refillName]...")
|
||||
|
||||
|
||||
spawn(300)
|
||||
reagents.add_reagent(refill, trans)
|
||||
to_chat(user, "Cyborg [src] refilled.")
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/clothing/mask/cigarette)) //ciggies are weird
|
||||
return
|
||||
if(is_hot(I))
|
||||
if(src.reagents)
|
||||
src.reagents.chem_temp += 15
|
||||
to_chat(user, "<span class='notice'>You heat [src] with [I].</span>")
|
||||
src.reagents.handle_reactions()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/examine(mob/user)
|
||||
if(!..(user, 1))
|
||||
return
|
||||
if(!reagents || reagents.total_volume==0)
|
||||
to_chat(user, "<span class='notice'> \The [src] is empty!</span>")
|
||||
else if(reagents.total_volume<=src.volume/4)
|
||||
to_chat(user, "<span class='notice'> \The [src] is almost empty!</span>")
|
||||
else if(reagents.total_volume<=src.volume*0.66)
|
||||
to_chat(user, "<span class='notice'> \The [src] is half full!</span>")// We're all optimistic, right?!
|
||||
|
||||
else if(reagents.total_volume<=src.volume*0.90)
|
||||
to_chat(user, "<span class='notice'> \The [src] is almost full!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'> \The [src] is full!</span>")
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Drinks. END
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/trophy
|
||||
name = "pewter cup"
|
||||
desc = "Everyone gets a trophy."
|
||||
icon_state = "pewter_cup"
|
||||
w_class = 1
|
||||
force = 1
|
||||
throwforce = 1
|
||||
amount_per_transfer_from_this = 5
|
||||
materials = list(MAT_METAL=100)
|
||||
possible_transfer_amounts = list()
|
||||
volume = 5
|
||||
flags = CONDUCT | OPENCONTAINER
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/trophy/gold_cup
|
||||
name = "gold cup"
|
||||
desc = "You're winner!"
|
||||
icon_state = "golden_cup"
|
||||
w_class = 4
|
||||
force = 14
|
||||
throwforce = 10
|
||||
amount_per_transfer_from_this = 20
|
||||
materials = list(MAT_GOLD=1000)
|
||||
volume = 150
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/trophy/silver_cup
|
||||
name = "silver cup"
|
||||
desc = "Best loser!"
|
||||
icon_state = "silver_cup"
|
||||
w_class = 3
|
||||
force = 10
|
||||
throwforce = 8
|
||||
amount_per_transfer_from_this = 15
|
||||
materials = list(MAT_SILVER=800)
|
||||
volume = 100
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/trophy/bronze_cup
|
||||
name = "bronze cup"
|
||||
desc = "At least you ranked!"
|
||||
icon_state = "bronze_cup"
|
||||
w_class = 2
|
||||
force = 5
|
||||
throwforce = 4
|
||||
amount_per_transfer_from_this = 10
|
||||
materials = list(MAT_METAL=400)
|
||||
volume = 25
|
||||
|
||||
|
||||
///////////////////////////////////////////////Drinks
|
||||
//Notes by Darem: Drinks are simply containers that start preloaded. Unlike condiments, the contents can be ingested directly
|
||||
// rather then having to add it to something else first. They should only contain liquids. They have a default container size of 50.
|
||||
// Formatting is the same as food.
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/coffee
|
||||
name = "Robust Coffee"
|
||||
desc = "Careful, the beverage you're about to enjoy is extremely hot."
|
||||
icon_state = "coffee"
|
||||
list_reagents = list("coffee" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/ice
|
||||
name = "Ice Cup"
|
||||
desc = "Careful, cold ice, do not chew."
|
||||
icon_state = "coffee"
|
||||
list_reagents = list("ice" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/tea
|
||||
name = "Duke Purple Tea"
|
||||
desc = "An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea."
|
||||
icon_state = "teacup"
|
||||
item_state = "coffee"
|
||||
list_reagents = list("tea" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/tea/New()
|
||||
..()
|
||||
if(prob(20))
|
||||
reagents.add_reagent("mugwort", 3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mugwort
|
||||
name = "Mugwort Tea"
|
||||
desc = "A bitter herbal tea."
|
||||
icon_state = "manlydorfglass"
|
||||
item_state = "coffee"
|
||||
list_reagents = list("mugwort" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/h_chocolate
|
||||
name = "Dutch Hot Coco"
|
||||
desc = "Made in Space South America."
|
||||
icon_state = "hot_coco"
|
||||
item_state = "coffee"
|
||||
list_reagents = list("hot_coco" = 30, "sugar" = 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/chocolate
|
||||
name = "Hot Chocolate"
|
||||
desc = "Made in Space Switzerland."
|
||||
icon_state = "hot_coco"
|
||||
item_state = "coffee"
|
||||
list_reagents = list("chocolate" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/weightloss
|
||||
name = "Weight-Loss Shake"
|
||||
desc = "A shake designed to cause weight loss. The package proudly proclaims that it is 'tapeworm free.'"
|
||||
icon_state = "coffee"
|
||||
list_reagents = list("lipolicide" = 30, "chocolate" = 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/dry_ramen
|
||||
name = "Cup Ramen"
|
||||
desc = "Just add 10ml of water, self heats! A taste that reminds you of your school years."
|
||||
icon_state = "ramen"
|
||||
item_state = "coffee"
|
||||
list_reagents = list("dry_ramen" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/dry_ramen/New()
|
||||
..()
|
||||
if(prob(20))
|
||||
reagents.add_reagent("enzyme", 3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/chicken_soup
|
||||
name = "Cup Chicken Soup"
|
||||
desc = "A delicious and soothing cup of chicken noodle soup; just like spessmom used to make it."
|
||||
icon_state = "ramen"
|
||||
item_state = "coffee"
|
||||
list_reagents = list("chicken_soup" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/sillycup
|
||||
name = "paper cup"
|
||||
desc = "A paper water cup."
|
||||
icon_state = "water_cup_e"
|
||||
item_state = "coffee"
|
||||
possible_transfer_amounts = list()
|
||||
volume = 10
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/sillycup/on_reagent_change()
|
||||
if(reagents.total_volume)
|
||||
icon_state = "water_cup"
|
||||
else
|
||||
icon_state = "water_cup_e"
|
||||
|
||||
//////////////////////////drinkingglass and shaker//
|
||||
//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink
|
||||
// itself), in Chemistry-Recipes.dm (for the reaction that changes the components into the drink), and here (for the drinking glass
|
||||
// icon states.
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/shaker
|
||||
name = "shaker"
|
||||
desc = "A metal shaker to mix drinks in."
|
||||
icon_state = "shaker"
|
||||
materials = list(MAT_METAL=1500)
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 100
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask
|
||||
name = "flask"
|
||||
desc = "Every good spaceman knows it's a good idea to bring along a couple of pints of whiskey wherever they go."
|
||||
icon_state = "flask"
|
||||
materials = list(MAT_METAL=250)
|
||||
volume = 60
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/barflask
|
||||
name = "flask"
|
||||
desc = "For those who can't be bothered to hang out at the bar to drink."
|
||||
icon_state = "barflask"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/gold
|
||||
name = "captain's flask"
|
||||
desc = "A gold flask belonging to the captain."
|
||||
icon_state = "flask_gold"
|
||||
materials = list(MAT_GOLD=500)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/detflask
|
||||
name = "detective's flask"
|
||||
desc = "The detective's only true friend."
|
||||
icon_state = "detflask"
|
||||
list_reagents = list("whiskey" = 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/hand_made
|
||||
name = "handmade flask"
|
||||
desc = "A wooden flask with a silver lid and bottom. It has a matte, dark blue paint on it with the initials \"W.H.\" etched in black."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "williamhackett"
|
||||
materials = list()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/thermos
|
||||
name = "vintage thermos"
|
||||
desc = "An older thermos with a faint shine."
|
||||
icon_state = "thermos"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/shiny
|
||||
name = "shiny flask"
|
||||
desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it."
|
||||
icon_state = "shinyflask"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/lithium
|
||||
name = "Lithium Flask"
|
||||
desc = "A flask with a Lithium Atom symbol on it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "lithiumflask"
|
||||
volume = 50
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/britcup
|
||||
name = "cup"
|
||||
desc = "A cup with the british flag emblazoned on it."
|
||||
icon_state = "britcup"
|
||||
volume = 30
|
||||
+346
-279
@@ -1,279 +1,346 @@
|
||||
|
||||
|
||||
///////////////////////////////////////////////Alchohol bottles! -Agouri //////////////////////////
|
||||
//Functionally identical to regular drinks. The only difference is that the default bottle size is 100. - Darem
|
||||
//Bottles now weaken and break when smashed on people's heads. - Giacom
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 100
|
||||
throwforce = 15
|
||||
item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
|
||||
var/const/duration = 13 //Directly relates to the 'weaken' duration. Lowered by armor (i.e. helmets)
|
||||
var/isGlass = 1 //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/smash(mob/living/target, mob/living/user, ranged = 0)
|
||||
|
||||
//Creates a shattering noise and replaces the bottle with a broken_bottle
|
||||
var/new_location = get_turf(loc)
|
||||
var/obj/item/weapon/broken_bottle/B = new /obj/item/weapon/broken_bottle(new_location)
|
||||
if(ranged)
|
||||
B.loc = new_location
|
||||
else
|
||||
user.drop_item()
|
||||
user.put_in_active_hand(B)
|
||||
B.icon_state = src.icon_state
|
||||
|
||||
var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
|
||||
I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
|
||||
I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
|
||||
B.icon = I
|
||||
|
||||
if(isGlass)
|
||||
if(prob(33))
|
||||
new/obj/item/weapon/shard(new_location)
|
||||
playsound(src, "shatter", 70, 1)
|
||||
else
|
||||
B.name = "broken carton"
|
||||
B.force = 0
|
||||
B.throwforce = 0
|
||||
B.desc = "A carton with the bottom half burst open. Might give you a papercut."
|
||||
transfer_fingerprints_to(B)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/attack(mob/living/target, mob/living/user)
|
||||
|
||||
if(!target)
|
||||
return
|
||||
|
||||
if(user.a_intent != I_HARM || !isGlass)
|
||||
return ..()
|
||||
|
||||
force = 15 //Smashing bottles over someoen's head hurts.
|
||||
|
||||
var/obj/item/organ/external/affecting = user.zone_sel.selecting //Find what the player is aiming at
|
||||
|
||||
var/armor_block = 0 //Get the target's armor values for normal attack damage.
|
||||
var/armor_duration = 0 //The more force the bottle has, the longer the duration.
|
||||
|
||||
//Calculating duration and calculating damage.
|
||||
if(ishuman(target))
|
||||
|
||||
var/mob/living/carbon/human/H = target
|
||||
var/headarmor = 0 // Target's head armor
|
||||
armor_block = H.run_armor_check(affecting, "melee","","",armour_penetration) // For normal attack damage
|
||||
|
||||
//If they have a hat/helmet and the user is targeting their head.
|
||||
if(istype(H.head, /obj/item/clothing/head) && affecting == "head")
|
||||
|
||||
// If their head has an armor value, assign headarmor to it, else give it 0.
|
||||
if(H.head.armor["melee"])
|
||||
headarmor = H.head.armor["melee"]
|
||||
else
|
||||
headarmor = 0
|
||||
else
|
||||
headarmor = 0
|
||||
|
||||
//Calculate the weakening duration for the target.
|
||||
armor_duration = (duration - headarmor) + force
|
||||
|
||||
else
|
||||
//Only humans can have armor, right?
|
||||
armor_block = target.run_armor_check(affecting, "melee")
|
||||
if(affecting == "head")
|
||||
armor_duration = duration + force
|
||||
armor_duration /= 10
|
||||
|
||||
//Apply the damage!
|
||||
armor_block = min(90, armor_block)
|
||||
target.apply_damage(force, BRUTE, affecting, armor_block)
|
||||
|
||||
// You are going to knock someone out for longer if they are not wearing a helmet.
|
||||
var/head_attack_message = ""
|
||||
if(affecting == "head" && iscarbon(target))
|
||||
head_attack_message = " on the head"
|
||||
//Weaken the target for the duration that we calculated and divide it by 5.
|
||||
if(armor_duration)
|
||||
target.apply_effect(min(armor_duration, 10) , WEAKEN) // Never weaken more than a flash!
|
||||
|
||||
//Display an attack message.
|
||||
if(target != user)
|
||||
target.visible_message("<span class='danger'>[user] has hit [target][head_attack_message] with a bottle of [src.name]!</span>", \
|
||||
"<span class='userdanger'>[user] has hit [target][head_attack_message] with a bottle of [src.name]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'>[target] hits \himself with a bottle of [src.name][head_attack_message]!</span>", \
|
||||
"<span class='userdanger'>[target] hits \himself with a bottle of [src.name][head_attack_message]!</span>")
|
||||
|
||||
//Attack logs
|
||||
add_logs(target, user, "attacked", src)
|
||||
|
||||
//The reagents in the bottle splash all over the target, thanks for the idea Nodrak
|
||||
SplashReagents(target)
|
||||
|
||||
//Finally, smash the bottle. This kills (del) the bottle.
|
||||
smash(target, user)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/SplashReagents(mob/M)
|
||||
if(reagents && reagents.total_volume)
|
||||
M.visible_message("<span class='danger'>The contents of \the [src] splashes all over [M]!</span>")
|
||||
reagents.reaction(M, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
|
||||
//Keeping this here for now, I'll ask if I should keep it here.
|
||||
/obj/item/weapon/broken_bottle
|
||||
name = "Broken Bottle"
|
||||
desc = "A bottle with a sharp broken bottom."
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = "broken_bottle"
|
||||
force = 9
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 1
|
||||
item_state = "beer"
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("stabbed", "slashed", "attacked")
|
||||
var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/gin
|
||||
name = "Griffeater Gin"
|
||||
desc = "A bottle of high quality gin, produced in the New London Space Station."
|
||||
icon_state = "ginbottle"
|
||||
list_reagents = list("gin" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey
|
||||
name = "Uncle Git's Special Reserve"
|
||||
desc = "A premium single-malt whiskey, gently matured inside the tunnels of a nuclear shelter. TUNNEL WHISKEY RULES."
|
||||
icon_state = "whiskeybottle"
|
||||
list_reagents = list("whiskey" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka
|
||||
name = "Tunguska Triple Distilled"
|
||||
desc = "Aah, vodka. Prime choice of drink AND fuel by Russians worldwide."
|
||||
icon_state = "vodkabottle"
|
||||
list_reagents = list("vodka" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka/badminka
|
||||
name = "Badminka Vodka"
|
||||
desc = "The label's written in Cyrillic. All you can make out is the name and a word that looks vaguely like 'Vodka'."
|
||||
icon_state = "badminka"
|
||||
list_reagents = list("vodka" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/tequila
|
||||
name = "Caccavo Guaranteed Quality Tequila"
|
||||
desc = "Made from premium petroleum distillates, pure thalidomide and other fine quality ingredients!"
|
||||
icon_state = "tequilabottle"
|
||||
list_reagents = list("tequila" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing
|
||||
name = "Bottle of Nothing"
|
||||
desc = "A bottle filled with nothing."
|
||||
icon_state = "bottleofnothing"
|
||||
list_reagents = list("nothing" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/patron
|
||||
name = "Wrapp Artiste Patron"
|
||||
desc = "Silver laced tequila, served in space night clubs across the galaxy."
|
||||
icon_state = "patronbottle"
|
||||
list_reagents = list("patron" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/rum
|
||||
name = "Captain Pete's Cuban Spiced Rum"
|
||||
desc = "This isn't just rum, oh no. It's practically GRIFF in a bottle."
|
||||
icon_state = "rumbottle"
|
||||
list_reagents = list("rum" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater
|
||||
name = "Flask of Holy Water"
|
||||
desc = "A flask of the chaplain's holy water."
|
||||
icon_state = "holyflask"
|
||||
list_reagents = list("holywater" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater/hell
|
||||
desc = "A flask of holy water...it's been sitting in the Necropolis a while though."
|
||||
list_reagents = list("hell_water" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth
|
||||
name = "Goldeneye Vermouth"
|
||||
desc = "Sweet, sweet dryness~"
|
||||
icon_state = "vermouthbottle"
|
||||
list_reagents = list("vermouth" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua
|
||||
name = "Robert Robust's Coffee Liqueur"
|
||||
desc = "A widely known, Mexican coffee-flavoured liqueur. In production since 1936, HONK."
|
||||
icon_state = "kahluabottle"
|
||||
list_reagents = list("kahlua" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager
|
||||
name = "College Girl Goldschlager"
|
||||
desc = "Because they are the only ones who will drink 100 proof cinnamon schnapps."
|
||||
icon_state = "goldschlagerbottle"
|
||||
list_reagents = list("goldschlager" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac
|
||||
name = "Chateau De Baton Premium Cognac"
|
||||
desc = "A sweet and strongly alchoholic drink, made after numerous distillations and years of maturing. You might as well not scream 'SHITCURITY' this time."
|
||||
icon_state = "cognacbottle"
|
||||
list_reagents = list("cognac" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/wine
|
||||
name = "Doublebeard Bearded Special Wine"
|
||||
desc = "A faint aura of unease and asspainery surrounds the bottle."
|
||||
icon_state = "winebottle"
|
||||
list_reagents = list("wine" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe
|
||||
name = "Extra-Strong Absinthe"
|
||||
desc = "An strong alcoholic drink brewed and distributed by"
|
||||
icon_state = "absinthebottle"
|
||||
list_reagents = list("absinthe" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe/premium
|
||||
name = "Gwyn's Premium Absinthe"
|
||||
desc = "A potent alcoholic beverage, almost makes you forget the ash in your lungs."
|
||||
icon_state = "absinthepremium"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/hcider
|
||||
name = "Jian Hard Cider"
|
||||
desc = "Apple juice for adults."
|
||||
icon_state = "hcider"
|
||||
volume = 50
|
||||
list_reagents = list("suicider" = 50)
|
||||
|
||||
//////////////////////////JUICES AND STUFF ///////////////////////
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice
|
||||
name = "Orange Juice"
|
||||
desc = "Full of vitamins and deliciousness!"
|
||||
icon_state = "orangejuice"
|
||||
item_state = "carton"
|
||||
isGlass = 0
|
||||
list_reagents = list("orangejuice" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cream
|
||||
name = "Milk Cream"
|
||||
desc = "It's cream. Made from milk. What else did you think you'd find in there?"
|
||||
icon_state = "cream"
|
||||
item_state = "carton"
|
||||
isGlass = 0
|
||||
list_reagents = list("cream" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice
|
||||
name = "Tomato Juice"
|
||||
desc = "Well, at least it LOOKS like tomato juice. You can't tell with all that redness."
|
||||
icon_state = "tomatojuice"
|
||||
item_state = "carton"
|
||||
isGlass = 0
|
||||
list_reagents = list("tomatojuice" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice
|
||||
name = "Lime Juice"
|
||||
desc = "Sweet-sour goodness."
|
||||
icon_state = "limejuice"
|
||||
item_state = "carton"
|
||||
isGlass = 0
|
||||
list_reagents = list("limejuice" = 100)
|
||||
|
||||
|
||||
///////////////////////////////////////////////Alchohol bottles! -Agouri //////////////////////////
|
||||
//Functionally identical to regular drinks. The only difference is that the default bottle size is 100. - Darem
|
||||
//Bottles now weaken and break when smashed on people's heads. - Giacom
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 100
|
||||
throwforce = 15
|
||||
item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
|
||||
var/const/duration = 13 //Directly relates to the 'weaken' duration. Lowered by armor (i.e. helmets)
|
||||
var/isGlass = 1 //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/smash(mob/living/target, mob/living/user, ranged = 0)
|
||||
|
||||
//Creates a shattering noise and replaces the bottle with a broken_bottle
|
||||
var/new_location = get_turf(loc)
|
||||
var/obj/item/weapon/broken_bottle/B = new /obj/item/weapon/broken_bottle(new_location)
|
||||
if(ranged)
|
||||
B.loc = new_location
|
||||
else
|
||||
user.drop_item()
|
||||
user.put_in_active_hand(B)
|
||||
B.icon_state = src.icon_state
|
||||
|
||||
var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
|
||||
I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
|
||||
I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
|
||||
B.icon = I
|
||||
|
||||
if(isGlass)
|
||||
if(prob(33))
|
||||
new/obj/item/weapon/shard(new_location)
|
||||
playsound(src, "shatter", 70, 1)
|
||||
else
|
||||
B.name = "broken carton"
|
||||
B.force = 0
|
||||
B.throwforce = 0
|
||||
B.desc = "A carton with the bottom half burst open. Might give you a papercut."
|
||||
transfer_fingerprints_to(B)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/attack(mob/living/target, mob/living/user)
|
||||
|
||||
if(!target)
|
||||
return
|
||||
|
||||
if(user.a_intent != I_HARM || !isGlass)
|
||||
return ..()
|
||||
|
||||
force = 15 //Smashing bottles over someoen's head hurts.
|
||||
|
||||
var/obj/item/organ/external/affecting = user.zone_sel.selecting //Find what the player is aiming at
|
||||
|
||||
var/armor_block = 0 //Get the target's armor values for normal attack damage.
|
||||
var/armor_duration = 0 //The more force the bottle has, the longer the duration.
|
||||
|
||||
//Calculating duration and calculating damage.
|
||||
if(ishuman(target))
|
||||
|
||||
var/mob/living/carbon/human/H = target
|
||||
var/headarmor = 0 // Target's head armor
|
||||
armor_block = H.run_armor_check(affecting, "melee","","",armour_penetration) // For normal attack damage
|
||||
|
||||
//If they have a hat/helmet and the user is targeting their head.
|
||||
if(istype(H.head, /obj/item/clothing/head) && affecting == "head")
|
||||
|
||||
// If their head has an armor value, assign headarmor to it, else give it 0.
|
||||
if(H.head.armor["melee"])
|
||||
headarmor = H.head.armor["melee"]
|
||||
else
|
||||
headarmor = 0
|
||||
else
|
||||
headarmor = 0
|
||||
|
||||
//Calculate the weakening duration for the target.
|
||||
armor_duration = (duration - headarmor) + force
|
||||
|
||||
else
|
||||
//Only humans can have armor, right?
|
||||
armor_block = target.run_armor_check(affecting, "melee")
|
||||
if(affecting == "head")
|
||||
armor_duration = duration + force
|
||||
armor_duration /= 10
|
||||
|
||||
//Apply the damage!
|
||||
armor_block = min(90, armor_block)
|
||||
target.apply_damage(force, BRUTE, affecting, armor_block)
|
||||
|
||||
// You are going to knock someone out for longer if they are not wearing a helmet.
|
||||
var/head_attack_message = ""
|
||||
if(affecting == "head" && iscarbon(target))
|
||||
head_attack_message = " on the head"
|
||||
//Weaken the target for the duration that we calculated and divide it by 5.
|
||||
if(armor_duration)
|
||||
target.apply_effect(min(armor_duration, 10) , WEAKEN) // Never weaken more than a flash!
|
||||
|
||||
//Display an attack message.
|
||||
if(target != user)
|
||||
target.visible_message("<span class='danger'>[user] has hit [target][head_attack_message] with a bottle of [src.name]!</span>", \
|
||||
"<span class='userdanger'>[user] has hit [target][head_attack_message] with a bottle of [src.name]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'>[target] hits \himself with a bottle of [src.name][head_attack_message]!</span>", \
|
||||
"<span class='userdanger'>[target] hits \himself with a bottle of [src.name][head_attack_message]!</span>")
|
||||
|
||||
//Attack logs
|
||||
add_logs(target, user, "attacked", src)
|
||||
|
||||
//The reagents in the bottle splash all over the target, thanks for the idea Nodrak
|
||||
SplashReagents(target)
|
||||
|
||||
//Finally, smash the bottle. This kills (del) the bottle.
|
||||
smash(target, user)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/SplashReagents(mob/M)
|
||||
if(reagents && reagents.total_volume)
|
||||
M.visible_message("<span class='danger'>The contents of \the [src] splashes all over [M]!</span>")
|
||||
reagents.reaction(M, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
|
||||
//Keeping this here for now, I'll ask if I should keep it here.
|
||||
/obj/item/weapon/broken_bottle
|
||||
name = "Broken Bottle"
|
||||
desc = "A bottle with a sharp broken bottom."
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = "broken_bottle"
|
||||
force = 9
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 1
|
||||
item_state = "beer"
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("stabbed", "slashed", "attacked")
|
||||
var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/gin
|
||||
name = "Griffeater Gin"
|
||||
desc = "A bottle of high quality gin, produced in the New London Space Station."
|
||||
icon_state = "ginbottle"
|
||||
list_reagents = list("gin" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey
|
||||
name = "Uncle Git's Special Reserve"
|
||||
desc = "A premium single-malt whiskey, gently matured inside the tunnels of a nuclear shelter. TUNNEL WHISKEY RULES."
|
||||
icon_state = "whiskeybottle"
|
||||
list_reagents = list("whiskey" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka
|
||||
name = "Tunguska Triple Distilled"
|
||||
desc = "Aah, vodka. Prime choice of drink AND fuel by Russians worldwide."
|
||||
icon_state = "vodkabottle"
|
||||
list_reagents = list("vodka" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka/badminka
|
||||
name = "Badminka Vodka"
|
||||
desc = "The label's written in Cyrillic. All you can make out is the name and a word that looks vaguely like 'Vodka'."
|
||||
icon_state = "badminka"
|
||||
list_reagents = list("vodka" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/tequila
|
||||
name = "Caccavo Guaranteed Quality Tequila"
|
||||
desc = "Made from premium petroleum distillates, pure thalidomide and other fine quality ingredients!"
|
||||
icon_state = "tequilabottle"
|
||||
list_reagents = list("tequila" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing
|
||||
name = "Bottle of Nothing"
|
||||
desc = "A bottle filled with nothing."
|
||||
icon_state = "bottleofnothing"
|
||||
list_reagents = list("nothing" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/patron
|
||||
name = "Wrapp Artiste Patron"
|
||||
desc = "Silver laced tequila, served in space night clubs across the galaxy."
|
||||
icon_state = "patronbottle"
|
||||
list_reagents = list("patron" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/rum
|
||||
name = "Captain Pete's Cuban Spiced Rum"
|
||||
desc = "This isn't just rum, oh no. It's practically GRIFF in a bottle."
|
||||
icon_state = "rumbottle"
|
||||
list_reagents = list("rum" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater
|
||||
name = "Flask of Holy Water"
|
||||
desc = "A flask of the chaplain's holy water."
|
||||
icon_state = "holyflask"
|
||||
list_reagents = list("holywater" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater/hell
|
||||
desc = "A flask of holy water...it's been sitting in the Necropolis a while though."
|
||||
list_reagents = list("hell_water" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth
|
||||
name = "Goldeneye Vermouth"
|
||||
desc = "Sweet, sweet dryness~"
|
||||
icon_state = "vermouthbottle"
|
||||
list_reagents = list("vermouth" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua
|
||||
name = "Robert Robust's Coffee Liqueur"
|
||||
desc = "A widely known, Mexican coffee-flavoured liqueur. In production since 1936, HONK."
|
||||
icon_state = "kahluabottle"
|
||||
list_reagents = list("kahlua" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager
|
||||
name = "College Girl Goldschlager"
|
||||
desc = "Because they are the only ones who will drink 100 proof cinnamon schnapps."
|
||||
icon_state = "goldschlagerbottle"
|
||||
list_reagents = list("goldschlager" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac
|
||||
name = "Chateau De Baton Premium Cognac"
|
||||
desc = "A sweet and strongly alchoholic drink, made after numerous distillations and years of maturing. You might as well not scream 'SHITCURITY' this time."
|
||||
icon_state = "cognacbottle"
|
||||
list_reagents = list("cognac" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/wine
|
||||
name = "Doublebeard Bearded Special Wine"
|
||||
desc = "A faint aura of unease and asspainery surrounds the bottle."
|
||||
icon_state = "winebottle"
|
||||
list_reagents = list("wine" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe
|
||||
name = "Extra-Strong Absinthe"
|
||||
desc = "An strong alcoholic drink brewed and distributed by"
|
||||
icon_state = "absinthebottle"
|
||||
list_reagents = list("absinthe" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe/premium
|
||||
name = "Gwyn's Premium Absinthe"
|
||||
desc = "A potent alcoholic beverage, almost makes you forget the ash in your lungs."
|
||||
icon_state = "absinthepremium"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/hcider
|
||||
name = "Jian Hard Cider"
|
||||
desc = "Apple juice for adults."
|
||||
icon_state = "hcider"
|
||||
volume = 50
|
||||
list_reagents = list("suicider" = 50)
|
||||
|
||||
//////////////////////////JUICES AND STUFF ///////////////////////
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice
|
||||
name = "Orange Juice"
|
||||
desc = "Full of vitamins and deliciousness!"
|
||||
icon_state = "orangejuice"
|
||||
item_state = "carton"
|
||||
isGlass = 0
|
||||
list_reagents = list("orangejuice" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cream
|
||||
name = "Milk Cream"
|
||||
desc = "It's cream. Made from milk. What else did you think you'd find in there?"
|
||||
icon_state = "cream"
|
||||
item_state = "carton"
|
||||
isGlass = 0
|
||||
list_reagents = list("cream" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice
|
||||
name = "Tomato Juice"
|
||||
desc = "Well, at least it LOOKS like tomato juice. You can't tell with all that redness."
|
||||
icon_state = "tomatojuice"
|
||||
item_state = "carton"
|
||||
isGlass = 0
|
||||
list_reagents = list("tomatojuice" = 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice
|
||||
name = "Lime Juice"
|
||||
desc = "Sweet-sour goodness."
|
||||
icon_state = "limejuice"
|
||||
item_state = "carton"
|
||||
isGlass = 0
|
||||
list_reagents = list("limejuice" = 100)
|
||||
|
||||
////////////////////////// MOLOTOV ///////////////////////
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/molotov
|
||||
name = "molotov cocktail"
|
||||
desc = "A throwing weapon used to ignite things, typically filled with an accelerant. Recommended highly by rioters and revolutionaries. Light and toss."
|
||||
icon_state = "vodkabottle"
|
||||
list_reagents = list()
|
||||
var/list/accelerants = list(/datum/reagent/ethanol,/datum/reagent/fuel,/datum/reagent/clf3,/datum/reagent/phlogiston,
|
||||
/datum/reagent/napalm,/datum/reagent/hellwater,/datum/reagent/plasma,/datum/reagent/plasma_dust)
|
||||
var/active = 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/molotov/CheckParts(list/parts_list)
|
||||
..()
|
||||
var/obj/item/weapon/reagent_containers/food/drinks/bottle/B = locate() in contents
|
||||
if(B)
|
||||
icon_state = B.icon_state
|
||||
B.reagents.copy_to(src, 100)
|
||||
if(!B.isGlass)
|
||||
desc += " You're not sure if making this out of a carton was the brightest idea."
|
||||
isGlass = 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/molotov/throw_impact(atom/target,mob/thrower)
|
||||
var/firestarter = 0
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
for(var/A in accelerants)
|
||||
if(istype(R, A))
|
||||
firestarter = 1
|
||||
break
|
||||
SplashReagents(target)
|
||||
if(firestarter && active)
|
||||
target.fire_act()
|
||||
new /obj/effect/hotspot(get_turf(target))
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/molotov/attackby(obj/item/I, mob/user, params)
|
||||
if(is_hot(I) && !active)
|
||||
active = 1
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/bombarea = get_area(bombturf)
|
||||
message_admins("[key_name(user)]<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A> has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[bombarea] (JMP)</a>.")
|
||||
log_game("[key_name(user)] has primed a [name] for detonation at [bombarea] ([bombturf.x],[bombturf.y],[bombturf.z]).")
|
||||
|
||||
to_chat(user, "<span class='info'>You light [src] on fire.</span>")
|
||||
overlays += fire_overlay
|
||||
if(!isGlass)
|
||||
spawn(50)
|
||||
if(active)
|
||||
var/counter
|
||||
var/target = loc
|
||||
for(counter = 0, counter < 2, counter++)
|
||||
if(istype(target, /obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = target
|
||||
target = S.loc
|
||||
if(istype(target, /atom))
|
||||
var/atom/A = target
|
||||
SplashReagents(A)
|
||||
A.fire_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/molotov/attack_self(mob/user)
|
||||
if(active)
|
||||
if(!isGlass)
|
||||
to_chat(user, "<span class='danger'>The flame's spread too far on it!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='info'>You snuff out the flame on \the [src].</span>")
|
||||
overlays -= fire_overlay
|
||||
active = 0
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user