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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #14604 from variableundefined/tgui-airlock
[TGUI] Airlock Controller -> TGUI, Remove Advanced Airlock Controller
This commit is contained in:
@@ -16,61 +16,6 @@
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..()
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program = new/datum/computer/file/embedded_program/airlock(src)
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//Advanced airlock controller for when you want a more versatile airlock controller - useful for turning simple access control rooms into airlocks
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/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller
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name = "Advanced Airlock Controller"
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/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "advanced_airlock_console.tmpl", name, 470, 290)
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ui.open()
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ui.set_auto_update(1)
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/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
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var/data[0]
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data = list(
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"chamber_pressure" = round(program.memory["chamber_sensor_pressure"]),
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"external_pressure" = round(program.memory["external_sensor_pressure"]),
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"internal_pressure" = round(program.memory["internal_sensor_pressure"]),
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"processing" = program.memory["processing"],
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"purge" = program.memory["purge"],
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"secure" = program.memory["secure"]
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)
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return data
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/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller/Topic(href, href_list)
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if(..())
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return 1
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usr.set_machine(src)
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src.add_fingerprint(usr)
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var/clean = 0
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switch(href_list["command"]) //anti-HTML-hacking checks
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if("cycle_ext")
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clean = 1
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if("cycle_int")
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clean = 1
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if("force_ext")
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clean = 1
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if("force_int")
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clean = 1
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if("abort")
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clean = 1
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if("purge")
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clean = 1
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if("secure")
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clean = 1
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if(clean)
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program.receive_user_command(href_list["command"])
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return 1
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//Airlock controller for airlock control - most airlocks on the station use this
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/obj/machinery/embedded_controller/radio/airlock/airlock_controller
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name = "Airlock Controller"
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@@ -91,49 +36,34 @@
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tag_chamber_sensor = given_tag_chamber_sensor
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..()
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/obj/machinery/embedded_controller/radio/airlock/airlock_controller/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/embedded_controller/radio/airlock/airlock_controller/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "simple_airlock_console.tmpl", name, 470, 290)
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ui = new(user, src, ui_key, "ExternalAirlockController", name, 470, 290, master_ui, state)
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ui.open()
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ui.set_auto_update(1)
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/obj/machinery/embedded_controller/radio/airlock/airlock_controller/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
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var/data[0]
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/obj/machinery/embedded_controller/radio/airlock/airlock_controller/tgui_data(mob/user)
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var/list/data = list()
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data = list(
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"chamber_pressure" = round(program.memory["chamber_sensor_pressure"]),
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"exterior_status" = program.memory["exterior_status"],
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"interior_status" = program.memory["interior_status"],
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"processing" = program.memory["processing"],
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)
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data["chamber_pressure"] = round(program.memory["chamber_sensor_pressure"])
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data["exterior_status"] = program.memory["exterior_status"]
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data["interior_status"] = program.memory["interior_status"]
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data["processing"] = program.memory["processing"]
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return data
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/obj/machinery/embedded_controller/radio/airlock/airlock_controller/Topic(href, href_list)
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/obj/machinery/embedded_controller/radio/airlock/airlock_controller/tgui_act(action, params)
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if(..())
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return
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usr.set_machine(src)
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src.add_fingerprint(usr)
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add_fingerprint(usr)
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var/clean = 0
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switch(href_list["command"]) //anti-HTML-hacking checks
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if("cycle_ext")
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clean = 1
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if("cycle_int")
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clean = 1
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if("force_ext")
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clean = 1
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if("force_int")
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clean = 1
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if("abort")
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clean = 1
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var/list/allowed_actions = list("cycle_ext", "cycle_int", "force_ext", "force_int", "abort")
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if(action in allowed_actions) //anti-HTML-hacking checks
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program.receive_user_command(action)
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if(clean)
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program.receive_user_command(href_list["command"])
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return 1
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return TRUE
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//Access controller for door control - used in virology and the like
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@@ -27,18 +27,15 @@
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src.updateDialog()
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/obj/machinery/embedded_controller/attack_ghost(mob/user as mob)
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src.ui_interact(user)
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tgui_interact(user)
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/obj/machinery/embedded_controller/attack_ai(mob/user as mob)
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src.ui_interact(user)
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tgui_interact(user)
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/obj/machinery/embedded_controller/attack_hand(mob/user as mob)
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if(!user.IsAdvancedToolUser())
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return 0
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src.ui_interact(user)
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/obj/machinery/embedded_controller/ui_interact()
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return
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return FALSE
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tgui_interact(user)
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/obj/machinery/embedded_controller/radio
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icon = 'icons/obj/airlock_machines.dmi'
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@@ -1,60 +0,0 @@
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<div class="item" style="padding-top: 10px">
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<div class="item">
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<div class="itemLabel">
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External Pressure:
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</div>
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<div class="itemContent">
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{{:helper.displayBar(data.external_pressure, 0, 200, (data.external_pressure < 80 || data.external_pressure > 120) ? 'bad' : (data.external_pressure < 95 || data.external_pressure > 110) ? 'average' : 'good')}}
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<div class="statusValue">
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{{:helper.smoothRound(data.external_pressure)}} kPa
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</div>
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</div>
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</div>
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<div class="item">
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<div class="itemLabel">
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Chamber Pressure:
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</div>
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<div class="itemContent">
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{{:helper.displayBar(data.chamber_pressure, 0, 200, (data.chamber_pressure < 80 || data.chamber_pressure > 120) ? 'bad' : (data.chamber_pressure < 95 || data.chamber_pressure > 110) ? 'average' : 'good')}}
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<div class="statusValue">
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{{:helper.smoothRound(data.chamber_pressure)}} kPa
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</div>
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</div>
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</div>
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<div class="item">
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<div class="itemLabel">
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Internal Pressure:
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</div>
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<div class="itemContent">
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{{:helper.displayBar(data.internal_pressure, 0, 200, (data.internal_pressure < 80 || data.internal_pressure > 120) ? 'bad' : (data.internal_pressure < 95 || data.internal_pressure > 110) ? 'average' : 'good')}}
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<div class="statusValue">
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{{:helper.smoothRound(data.internal_pressure)}} kPa
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</div>
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</div>
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</div>
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</div>
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<div class="item" style="padding-top: 10px">
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<div class="item" style="width: auto; float: left">
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<div class="itemContent">
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{{:helper.link('Cycle to Exterior', 'arrow-circle-o-left', {'command' : 'cycle_ext'}, data.processing ? 'disabled' : null)}}
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{{:helper.link('Cycle to Interior', 'arrow-circle-right', {'command' : 'cycle_int'}, data.processing ? 'disabled' : null)}}
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</div>
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<div class="itemContent" style="padding-top: 2px">
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{{:helper.link('Force exterior door', 'exclamation-triangle', {'command' : 'force_ext'}, null, data.processing ? 'yellowButton' : null)}}
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{{:helper.link('Force interior door', 'exclamation-triangle', {'command' : 'force_int'}, null, data.processing ? 'yellowButton' : null)}}
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</div>
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</div>
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<div style="padding-left: 10px; width: 80px; float: left">
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<div class="item">
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<div class="itemContent" style="padding-bottom: 2px; width: auto">
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{{:helper.link('Purge', 'refresh', {'command' : 'purge'}, data.processing ? 'disabled' : null, data.purge ? 'linkOn' : null)}}
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</div>
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<div class="itemContent" style="width: auto">
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{{:helper.link('Secure', data.secure ? 'lock' : 'unlock', {'command' : 'secure'}, data.processing ? 'disabled' : null, data.secure ? 'linkOn' : null)}}
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</div>
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</div>
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</div>
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<div class="item" style="padding-top: 10px">
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{{:helper.link('Abort', 'ban', {'command' : 'abort'}, data.processing ? null : 'disabled', data.processing ? 'redButton' : null)}}
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</div>
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</div>
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@@ -1,36 +0,0 @@
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<div class="item" style="padding-top: 10px">
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<div class="item">
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<div class="itemLabel">
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Chamber Pressure:
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</div>
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<div class="itemContent">
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{{:helper.displayBar(data.chamber_pressure, 0, 200, (data.chamber_pressure < 80) || (data.chamber_pressure > 120) ? 'bad' : (data.chamber_pressure < 95) || (data.chamber_pressure > 110) ? 'average' : 'good')}}
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<div class="statusValue">
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{{:helper.smoothRound(data.chamber_pressure)}} kPa
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</div>
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</div>
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</div>
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</div>
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<div class="item" style="padding-top: 10px">
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<div class="item">
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<div class="itemContent" style="width: 100%">
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{{:helper.link('Cycle to Exterior', 'arrow-circle-o-left', {'command' : 'cycle_ext'}, data.processing ? 'disabled' : null)}}
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{{:helper.link('Cycle to Interior', 'arrow-circle-right', {'command' : 'cycle_int'}, data.processing ? 'disabled' : null)}}
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</div>
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<div class="itemContent" style="padding-top: 2px; width: 100%">
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{{if data.interior_status.state == "open"}}
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{{:helper.link('Force exterior door', 'exclamation-triangle', {'command' : 'force_ext'}, null, 'redButton')}}
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{{else}}
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{{:helper.link('Force exterior door', 'exclamation-triangle', {'command' : 'force_ext'}, null, data.processing ? 'yellowButton' : null)}}
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{{/if}}
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{{if data.exterior_status.state == "open"}}
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{{:helper.link('Force interior door', 'exclamation-triangle', {'command' : 'force_int'}, null, 'redButton')}}
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{{else}}
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{{:helper.link('Force interior door', 'exclamation-triangle', {'command' : 'force_int'}, null, data.processing ? 'yellowButton' : null)}}
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{{/if}}
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</div>
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</div>
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<div class="item" style="padding-top: 10px; width: 100%">
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{{:helper.link('Abort', 'ban', {'command' : 'abort'}, data.processing ? null : 'disabled', data.processing ? 'redButton' : null)}}
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</div>
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</div>
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@@ -0,0 +1,93 @@
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import { useBackend } from '../backend';
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import { Box, Button, ProgressBar, LabeledList, Section } from '../components';
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import { Window } from '../layouts';
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// The minimum and maximum value on the progress bar before it overflow.
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const MIN_BAR_VALUE = 0;
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const MAX_BAR_VALUE = 1013;
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/* Definition of pressure threshold. 95 - 110 is considered good. 80 - 95 and 110 - 120 is considered average.
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Everything else bad.
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*/
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const getStatusColor = val => {
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let statusColor = 'good';
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const BAD_LOWER_THRESHOLD = 80;
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const AVG_LOWER_THRESHOLD = 95;
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const AVG_UPPER_THRESHOLD = 110;
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const BAD_UPPER_THRESHOLD = 120;
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if (val < BAD_LOWER_THRESHOLD) {
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statusColor = 'bad';
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} else if (val < AVG_LOWER_THRESHOLD) {
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statusColor = 'average';
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} else if (val > AVG_UPPER_THRESHOLD) {
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statusColor = 'average';
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} else if (val > BAD_UPPER_THRESHOLD) {
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statusColor = 'bad';
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}
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return statusColor;
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};
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export const ExternalAirlockController = (props, context) => {
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const { act, data } = useBackend(context);
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const {
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chamber_pressure,
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exterior_status,
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interior_status,
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processing,
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} = data;
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return (
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<Window>
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<Window.Content>
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<Section title="Information">
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<LabeledList>
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<LabeledList.Item label="Chamber Pressure">
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<ProgressBar
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color={getStatusColor(chamber_pressure)}
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value={chamber_pressure}
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minValue={MIN_BAR_VALUE}
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maxValue={MAX_BAR_VALUE}>
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{chamber_pressure} kPa
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</ProgressBar>
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</LabeledList.Item>
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</LabeledList>
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</Section>
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<Section title="Actions">
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<Box>
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<Button
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content={"Cycle to Exterior"}
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icon={"arrow-circle-left"}
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disabled={processing}
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onClick={() => act("cycle_ext")} />
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<Button
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content={"Cycle to Interior"}
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icon={"arrow-circle-right"}
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disabled={processing}
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onClick={() => act("cycle_int")} />
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</Box>
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<Box>
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<Button
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content={"Force Exterior Door"}
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icon={"exclamation-triangle"}
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color={interior_status === "open" ? "red" : processing ? "yellow": null}
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onClick={() => act("force_ext")} />
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<Button
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content={"Force Interior Door"}
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icon={"exclamation-triangle"}
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color={interior_status === "open" ? "red" : processing ? "yellow": null}
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onClick={() => act("force_int")} />
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</Box>
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<Box>
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<Button
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content={"Abort"}
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icon={"ban"}
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color={"red"}
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disabled={!processing}
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onClick={() => act("abort")} />
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</Box>
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</Section>
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</Window.Content>
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</Window>
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);
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};
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