mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 09:34:21 +01:00
Implement usesound/toolspeed
This commit is contained in:
@@ -170,13 +170,13 @@ Pipelines + Other Objects -> Pipe network
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var/unsafe_wrenching = FALSE
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var/internal_pressure = int_air.return_pressure()-env_air.return_pressure()
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src.loc, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
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if(internal_pressure > 2*ONE_ATMOSPHERE)
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to_chat(user, "<span class='warning'>As you begin unwrenching \the [src] a gush of air blows in your face... maybe you should reconsider?</span>")
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unsafe_wrenching = TRUE //Oh dear oh dear
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if(do_after(user, 40, target = src) && isnull(gcDestroyed))
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if(do_after(user, 40 * W.toolspeed, target = src) && isnull(gcDestroyed))
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user.visible_message( \
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"[user] unfastens \the [src].", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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@@ -107,9 +107,9 @@
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to_chat(user, "<span class='danger'>You cannot unwrench [src], it is too exerted due to internal pressure.</span>")
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add_fingerprint(user)
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return 1
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(loc, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
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if(do_after(user, 40, target = src))
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if(do_after(user, 40 * W.toolspeed, target = src))
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user.visible_message( \
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"[user] unfastens \the [src].", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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@@ -325,9 +325,9 @@
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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to_chat(user, "<span class='notice'>Now welding the vent.</span>")
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if(do_after(user, 20, target = src))
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if(do_after(user, 20 * WT.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
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playsound(src.loc, WT.usesound, 50, 1)
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if(!welded)
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user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
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welded = 1
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@@ -345,13 +345,15 @@
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if(istype(W, /obj/item/weapon/screwdriver))
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if(!welded)
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if(open)
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to_chat(user, "<span class='notice'> Now closing the vent.</span>")
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if(do_after(user, 20, target = src))
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to_chat(user, "<span class='notice'>Now closing the vent.</span>")
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if(do_after(user, 20 * W.toolspeed, target = src))
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playsound(loc, W.usesound, 100, 1)
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open = 0
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user.visible_message("[user] screwdrivers the vent shut.", "You screwdriver the vent shut.", "You hear a screwdriver.")
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else
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to_chat(user, "<span class='notice'> Now opening the vent.</span>")
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if(do_after(user, 20, target = src))
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to_chat(user, "<span class='notice'>Now opening the vent.</span>")
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if(do_after(user, 20 * W.toolspeed, target = src))
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playsound(loc, W.usesound, 100, 1)
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open = 1
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user.visible_message("[user] screwdrivers the vent shut.", "You screwdriver the vent shut.", "You hear a screwdriver.")
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return
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@@ -375,9 +375,9 @@
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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to_chat(user, "<span class='notice'>Now welding the scrubber.</span>")
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if(do_after(user, 20, target = src))
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if(do_after(user, 20 * WT.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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playsound(get_turf(src), 'sound/items/Welder2.ogg', 50, 1)
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playsound(get_turf(src), WT.usesound, 50, 1)
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if(!welded)
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user.visible_message("[user] welds the scrubber shut.", "You weld the vent scrubber.", "You hear welding.")
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welded = 1
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@@ -46,17 +46,20 @@
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if(istype(used_atom, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/W = used_atom
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if(W.remove_fuel(0, user))
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playsound(holder, 'sound/items/Welder2.ogg', 50, 1)
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playsound(holder, W.usesound, 50, 1)
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else
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return 0
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else if(istype(used_atom, /obj/item/weapon/wrench))
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playsound(holder, 'sound/items/Ratchet.ogg', 50, 1)
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var/obj/item/weapon/wrench/W = used_atom
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playsound(holder, W.usesound, 50, 1)
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else if(istype(used_atom, /obj/item/weapon/screwdriver))
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playsound(holder, 'sound/items/Screwdriver.ogg', 50, 1)
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var/obj/item/weapon/screwdriver/S = used_atom
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playsound(holder, S.usesound, 50, 1)
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else if(istype(used_atom, /obj/item/weapon/wirecutters))
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playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
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var/obj/item/weapon/wirecutters/W = used_atom
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playsound(holder, W.usesound, 50, 1)
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else if(istype(used_atom, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = used_atom
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@@ -65,7 +68,7 @@
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return 0
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else
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C.use(4)
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playsound(holder, 'sound/items/Deconstruct.ogg', 50, 1)
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playsound(holder, C.usesound, 50, 1)
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else if(istype(used_atom, /obj/item/stack))
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var/obj/item/stack/S = used_atom
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if(S.amount < 5)
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@@ -23,7 +23,7 @@
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targets -= T
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playsound(get_turf(src), cast_sound, 50, 1)
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if(do_after(user,delay, target = user))
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if(do_after(user, delay, target = user))
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for(var/i=0,i<summon_amt,i++)
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if(!targets.len)
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break
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@@ -122,7 +122,8 @@ var/list/wireColours = list("red", "blue", "green", "black", "orange", "brown",
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switch(href_list["action"])
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if("cut") // Toggles the cut/mend status
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if(istype(I, /obj/item/weapon/wirecutters) || L.can_admin_interact())
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playsound(holder, 'sound/items/Wirecutter.ogg', 20, 1)
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if(istype(I))
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playsound(holder, I.usesound, 20, 1)
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CutWireColour(colour)
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else
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to_chat(L, "<span class='error'>You need wirecutters!</span>")
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@@ -612,8 +612,8 @@ Congratulations! You are now trained for xenobiology research!"}
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if(istype(I, /obj/item/weapon/wrench))
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to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
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playsound(src.loc, I.usesound, 50, 1)
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if(do_after(user, 30, target = src))
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 30 * I.toolspeed, target = src))
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playsound(src.loc, I.usesound, 50, 1)
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new /obj/item/stack/sheet/mineral/abductor(get_turf(src))
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qdel(src)
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return
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@@ -623,7 +623,7 @@ Congratulations! You are now trained for xenobiology research!"}
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to_chat(user, "<span class='warning'>You need one alien alloy sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [P] to [src]...</span>")
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if(do_after(user, 50, target = src))
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if(do_after(user, 50 * I.toolspeed, target = src))
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P.use(1)
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new /obj/structure/table/abductor(src.loc)
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qdel(src)
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@@ -51,7 +51,7 @@
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return
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if(!IsAbductor(user))
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to_chat(user, "<span class='warning'>You start mashing alien buttons at random!</span>")
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if(do_after(user,100, target = src))
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if(do_after(user, 100, target = src))
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TeleporterSend()
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return
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user.set_machine(src)
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@@ -322,7 +322,7 @@
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to_chat(src, "You slither up [M] and begin probing at their ear canal...")
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if(!do_after(src,50, target = M))
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if(!do_after(src, 50, target = M))
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to_chat(src, "As [M] moves away, you are dislodged and fall to the ground.")
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return
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@@ -164,7 +164,7 @@
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else if(istype(target,/obj/item)) // Eat items just to be annoying
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var/obj/item/I = target
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if(!I.anchored)
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if(do_after(src,20, target = I))
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if(do_after(src, 20, target = I))
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eat(I)
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return
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target.attack_animal(src)
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@@ -58,12 +58,12 @@ var/bomb_set
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panel_open = 1
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overlays += image(icon, "npanel_open")
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to_chat(user, "You unscrew the control panel of [src].")
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playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
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playsound(src, O.usesound, 50, 1)
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else
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panel_open = 0
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overlays -= image(icon, "npanel_open")
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to_chat(user, "You screw the control panel of [src] back on.")
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playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
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playsound(src, O.usesound, 50, 1)
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else
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if(panel_open == 0)
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to_chat(user, "[src] emits a buzzing noise, the panel staying locked in.")
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@@ -71,7 +71,7 @@ var/bomb_set
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panel_open = 0
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overlays -= image(icon, "npanel_open")
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to_chat(user, "You screw the control panel of [src] back on.")
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playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
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playsound(src, O.usesound, 50, 1)
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flick("nuclearbombc", src)
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return
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@@ -65,7 +65,7 @@
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var/list/choices = list("West" = WEST, "East" = EAST, "South" = SOUTH, "North" = NORTH)
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var/selected = input(user,"Select a direction for the connector.", "Connector Direction") in choices
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dir = choices[selected]
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src.loc, I.usesound, 50, 1)
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var/node_connect = dir
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initialize_directions = dir
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for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
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@@ -224,7 +224,7 @@
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var/list/choices = list("West" = WEST, "East" = EAST, "South" = SOUTH, "North" = NORTH)
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var/selected = input(user,"Select a direction for the connector.", "Connector Direction") in choices
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dir = choices[selected]
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src.loc, I.usesound, 50, 1)
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var/node_connect = dir
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initialize_directions = dir
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for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
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@@ -139,8 +139,8 @@
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qdel(W)
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return
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if(istype(W, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 20, target = src))
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playsound(src.loc, W.usesound, 50, 1)
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if(do_after(user, 20 * W.toolspeed, target = src))
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to_chat(user, "<span class='notice'>You deconstruct the table.</span>")
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new /obj/item/stack/sheet/plasteel(loc, 5)
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qdel(src)
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@@ -312,7 +312,7 @@
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else
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orient = "RIGHT"
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dir = 4
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src.loc, G.usesound, 50, 1)
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return
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if(exchange_parts(user, G))
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@@ -519,7 +519,7 @@
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if(do_after(user, 20, target = L))
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if(src.occupant)
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to_chat(user, "<span class='boldnotice'>>The sleeper is already occupied!</span>")
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to_chat(user, "<span class='boldnotice'>The sleeper is already occupied!</span>")
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return
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if(!L) return
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L.forceMove(src)
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@@ -65,7 +65,7 @@
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dir = 8
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else
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dir = 4
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src.loc, G.usesound, 50, 1)
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return
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if(exchange_parts(user, G))
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@@ -293,7 +293,7 @@
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dir = 8
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else
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dir = 4
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(loc, G.usesound, 50, 1)
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if(exchange_parts(user, G))
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return
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@@ -1002,6 +1002,7 @@
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return
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to_chat(user, "You wire \the [src]!")
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playsound(get_turf(src), coil.usesound, 50, 1)
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coil.amount -= 5
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if(!coil.amount)
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qdel(coil)
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@@ -1013,8 +1014,8 @@
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else if(istype(W, /obj/item/weapon/crowbar))
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to_chat(user, "You start prying out the circuit.")
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playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
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if(do_after(user,20, target = src))
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playsound(get_turf(src), W.usesound, 50, 1)
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if(do_after(user, 20 * W.toolspeed, target = src))
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if(buildstage != 1)
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return
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to_chat(user, "You pry out the circuit!")
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@@ -1026,6 +1027,7 @@
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if(0)
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if(istype(W, /obj/item/weapon/airalarm_electronics))
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to_chat(user, "You insert the circuit!")
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playsound(get_turf(src), W.usesound, 50, 1)
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qdel(W)
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buildstage = 1
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update_icon()
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@@ -1034,7 +1036,7 @@
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else if(istype(W, /obj/item/weapon/wrench))
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to_chat(user, "You remove the fire alarm assembly from the wall!")
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new /obj/item/mounted/frame/alarm_frame(get_turf(user))
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playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
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playsound(get_turf(src), W.usesound, 50, 1)
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qdel(src)
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return 0
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@@ -1065,3 +1067,5 @@ Just an object used in constructing air alarms
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desc = "Looks like a circuit. Probably is."
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w_class = 2
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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toolspeed = 1
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usesound = 'sound/items/Deconstruct.ogg'
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@@ -75,9 +75,9 @@ obj/machinery/air_sensor
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if(bolts)
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to_chat(usr, "The [src] is bolted to the floor! You can't detach it like this.")
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(loc, W.usesound, 50, 1)
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to_chat(user, "\blue You begin to unfasten \the [src]...")
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if(do_after(user, 40, target = src))
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if(do_after(user, 40 * W.toolspeed, target = src))
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user.visible_message("[user] unfastens \the [src].", "\blue You have unfastened \the [src].", "You hear ratchet.")
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new /obj/item/pipe_gsensor(src.loc)
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qdel(src)
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@@ -631,9 +631,9 @@ update_flag
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// Do after stuff here
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to_chat(user, "<span class='notice'>You start to slice away at \the [src]...</span>")
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
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playsound(src.loc, WT.usesound, 50, 1)
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busy = 1
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if(do_after(user, 50, target = src))
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if(do_after(user, 50 * WT.toolspeed, target = src))
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busy = 0
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if(!WT.isOn())
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return 0
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@@ -123,9 +123,9 @@
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if(!istype(W, /obj/item/weapon/wrench))
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return ..()
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(loc, W.usesound, 50, 1)
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to_chat(user, "\blue You begin to unfasten \the [src]...")
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if(do_after(user, 40, target = src))
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if(do_after(user, 40 * W.toolspeed, target = src))
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user.visible_message( \
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"[user] unfastens \the [src].", \
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"\blue You have unfastened \the [src].", \
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@@ -202,7 +202,7 @@
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return
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anchored = !anchored
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(loc, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>")
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return
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@@ -69,8 +69,8 @@
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return 1
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if(istype(W, /obj/item/weapon/wrench))
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playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 30, target = src))
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playsound(get_turf(src), W.usesound, 50, 1)
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if(do_after(user, 30 * W.toolspeed, target = src))
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to_chat(user, "<span class='notice'>You detach \the [src] from the wall.</span>")
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new/obj/item/mounted/frame/driver_button(get_turf(src))
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qdel(src)
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@@ -28,6 +28,8 @@
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var/alarm_on = 0
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var/busy = 0
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var/emped = 0 //Number of consecutive EMP's on this camera
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var/toggle_message = 'sound/items/Wirecutter.ogg'
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|
||||
/obj/machinery/camera/New()
|
||||
..()
|
||||
@@ -127,7 +129,7 @@
|
||||
src.view_range = num
|
||||
cameranet.updateVisibility(src, 0)
|
||||
|
||||
/obj/machinery/camera/attackby(W as obj, mob/living/user as mob, params)
|
||||
/obj/machinery/camera/attackby(obj/item/W, mob/living/user as mob, params)
|
||||
var/msg = "<span class='notice'>You attach [W] into the assembly inner circuits.</span>"
|
||||
var/msg2 = "<span class='notice'>The camera already has that upgrade!</span>"
|
||||
|
||||
@@ -138,7 +140,7 @@
|
||||
panel_open = !panel_open
|
||||
user.visible_message("<span class='warning'>[user] screws the camera's panel [panel_open ? "open" : "closed"]!</span>",
|
||||
"<span class='notice'>You screw the camera's panel [panel_open ? "open" : "closed"].</span>")
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
|
||||
else if((istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/multitool)) && panel_open)
|
||||
wires.Interact(user)
|
||||
@@ -238,7 +240,7 @@
|
||||
var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, loc)
|
||||
spark_system.start()
|
||||
playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
playsound(loc, "sparks", 50, 1)
|
||||
visible_message("<span class='notice'>[user] has sliced the camera apart with an energy blade!</span>")
|
||||
qdel(src)
|
||||
@@ -275,7 +277,7 @@
|
||||
else
|
||||
visible_message("<span class='danger'>\The [src] [change_msg]!</span>")
|
||||
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
playsound(src.loc, toggle_message, 100, 1)
|
||||
|
||||
// now disconnect anyone using the camera
|
||||
//Apparently, this will disconnect anyone even if the camera was re-activated.
|
||||
@@ -355,9 +357,9 @@
|
||||
return 0
|
||||
|
||||
to_chat(user, "<span class='notice'>You start to weld [src]...</span>")
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
||||
playsound(src.loc, WT.usesound, 50, 1)
|
||||
busy = 1
|
||||
if(do_after(user, 100, target = src))
|
||||
if(do_after(user, 100 * WT.toolspeed, target = src))
|
||||
busy = 0
|
||||
if(!WT.isOn())
|
||||
return 0
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
if(0)
|
||||
// State 0
|
||||
if(iswrench(W) && isturf(src.loc))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
to_chat(user, "You wrench the assembly into place.")
|
||||
anchored = 1
|
||||
state = 1
|
||||
@@ -44,7 +44,7 @@
|
||||
return
|
||||
|
||||
else if(iswrench(W))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
to_chat(user, "You unattach the assembly from it's place.")
|
||||
anchored = 0
|
||||
update_icon()
|
||||
@@ -57,6 +57,7 @@
|
||||
var/obj/item/stack/cable_coil/C = W
|
||||
if(C.use(2))
|
||||
to_chat(user, "<span class='notice'>You add wires to the assembly.</span>")
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
state = 3
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need 2 coils of wire to wire the assembly.</span>")
|
||||
@@ -74,7 +75,7 @@
|
||||
if(3)
|
||||
// State 3
|
||||
if(isscrewdriver(W))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
|
||||
var/input = strip_html(input(usr, "Which networks would you like to connect this camera to? Seperate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13"))
|
||||
if(!input)
|
||||
@@ -116,7 +117,7 @@
|
||||
|
||||
else if(iswirecutter(W))
|
||||
new/obj/item/stack/cable_coil(get_turf(src), 2)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
to_chat(user, "You cut the wires from the circuits.")
|
||||
state = 2
|
||||
return
|
||||
@@ -137,7 +138,7 @@
|
||||
var/obj/U = locate(/obj) in upgrades
|
||||
if(U)
|
||||
to_chat(user, "You unattach an upgrade from the assembly.")
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
U.loc = get_turf(src)
|
||||
upgrades -= U
|
||||
return
|
||||
@@ -162,9 +163,9 @@
|
||||
return 0
|
||||
|
||||
to_chat(user, "<span class='notice'>You start to weld the [src]..</span>")
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
||||
playsound(src.loc, WT.usesound, 50, 1)
|
||||
busy = 1
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20 * WT.toolspeed, target = src))
|
||||
busy = 0
|
||||
if(!WT.isOn())
|
||||
return 0
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
|
||||
anchored = !anchored
|
||||
to_chat(user, "You [anchored ? "attach" : "detach"] the cell charger [anchored ? "to" : "from"] the ground")
|
||||
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 75, 1)
|
||||
playsound(get_turf(src), W.usesound, 75, 1)
|
||||
|
||||
attack_hand(mob/user)
|
||||
if(charging)
|
||||
|
||||
@@ -382,7 +382,7 @@
|
||||
connected = null
|
||||
else
|
||||
anchored = 1
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
if(anchored)
|
||||
user.visible_message("[user] secures [src] to the floor.", "You secure [src] to the floor.")
|
||||
else
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
switch(state)
|
||||
if(0)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
if(do_after(user, 20 * P.toolspeed, target = src))
|
||||
to_chat(user, "\blue You wrench the frame into place.")
|
||||
anchored = 1
|
||||
state = 1
|
||||
@@ -32,33 +32,33 @@
|
||||
if(!WT.isOn())
|
||||
to_chat(user, "The welder must be on for this task.")
|
||||
return
|
||||
playsound(loc, 'sound/items/Welder.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
if(do_after(user, 20 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.remove_fuel(0, user)) return
|
||||
to_chat(user, "\blue You deconstruct the frame.")
|
||||
new /obj/item/stack/sheet/plasteel(loc, 4)
|
||||
qdel(src)
|
||||
if(1)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
if(do_after(user, 20 * P.toolspeed, target = src))
|
||||
to_chat(user, "\blue You unfasten the frame.")
|
||||
anchored = 0
|
||||
state = 0
|
||||
if(istype(P, /obj/item/weapon/circuitboard/aicore) && !circuit)
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "\blue You place the circuit board inside the frame.")
|
||||
icon_state = "1"
|
||||
circuit = P
|
||||
user.drop_item()
|
||||
P.loc = src
|
||||
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "\blue You screw the circuit board into place.")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
if(istype(P, /obj/item/weapon/crowbar) && circuit)
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "\blue You remove the circuit board.")
|
||||
state = 1
|
||||
icon_state = "0"
|
||||
@@ -66,14 +66,14 @@
|
||||
circuit = null
|
||||
if(2)
|
||||
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "\blue You unfasten the circuit board.")
|
||||
state = 1
|
||||
icon_state = "1"
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
if(P:amount >= 5)
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
if(do_after(user, 20 * P.toolspeed, target = src))
|
||||
P:amount -= 5
|
||||
if(!P:amount) qdel(P)
|
||||
to_chat(user, "\blue You add cables to the frame.")
|
||||
@@ -84,7 +84,7 @@
|
||||
if(brain)
|
||||
to_chat(user, "Get that brain out of there first")
|
||||
else
|
||||
playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "\blue You remove the cables.")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
@@ -93,8 +93,8 @@
|
||||
|
||||
if(istype(P, /obj/item/stack/sheet/rglass))
|
||||
if(P:amount >= 2)
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
if(do_after(user, 20 * P.toolspeed, target = src))
|
||||
if(P)
|
||||
P:amount -= 2
|
||||
if(!P:amount) qdel(P)
|
||||
@@ -147,7 +147,7 @@
|
||||
icon_state = "3b"
|
||||
|
||||
if(istype(P, /obj/item/weapon/crowbar) && brain)
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "\blue You remove the brain.")
|
||||
brain.loc = loc
|
||||
brain = null
|
||||
@@ -155,7 +155,7 @@
|
||||
|
||||
if(4)
|
||||
if(istype(P, /obj/item/weapon/crowbar))
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "\blue You remove the glass panel.")
|
||||
state = 3
|
||||
if(brain)
|
||||
@@ -166,7 +166,7 @@
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/weapon/screwdriver))
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
|
||||
if(!brain)
|
||||
var/open_for_latejoin = alert(user, "Would you like this core to be open for latejoining AIs?", "Latejoin", "Yes", "Yes", "No") == "Yes"
|
||||
@@ -199,7 +199,7 @@
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
if(anchored)
|
||||
user.visible_message("\blue \The [user] starts to unbolt \the [src] from the plating...")
|
||||
if(!do_after(user,40, target = src))
|
||||
if(!do_after(user, 40 * W.toolspeed, target = src))
|
||||
user.visible_message("\blue \The [user] decides not to unbolt \the [src].")
|
||||
return
|
||||
user.visible_message("\blue \The [user] finishes unfastening \the [src]!")
|
||||
@@ -207,7 +207,7 @@
|
||||
return
|
||||
else
|
||||
user.visible_message("\blue \The [user] starts to bolt \the [src] to the plating...")
|
||||
if(!do_after(user,40, target = src))
|
||||
if(!do_after(user, 40 * W.toolspeed, target = src))
|
||||
user.visible_message("\blue \The [user] decides not to bolt \the [src].")
|
||||
return
|
||||
user.visible_message("\blue \The [user] finishes fastening down \the [src]!")
|
||||
|
||||
@@ -29,6 +29,8 @@
|
||||
var/list/records = null
|
||||
var/frame_desc = null
|
||||
var/contain_parts = 1
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
|
||||
/obj/item/weapon/circuitboard/computer
|
||||
board_type = "computer"
|
||||
@@ -354,8 +356,8 @@
|
||||
switch(state)
|
||||
if(0)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
if(do_after(user, 20 * P.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
|
||||
anchored = 1
|
||||
state = 1
|
||||
@@ -364,23 +366,23 @@
|
||||
if(!WT.remove_fuel(0, user))
|
||||
to_chat(user, "<span class='warning'>The welding tool must be on to complete this task.</span>")
|
||||
return
|
||||
playsound(loc, 'sound/items/Welder.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
if(do_after(user, 20 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.isOn()) return
|
||||
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
|
||||
new /obj/item/stack/sheet/metal(loc, 5)
|
||||
qdel(src)
|
||||
if(1)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
if(do_after(user, 20 * P.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
|
||||
anchored = 0
|
||||
state = 0
|
||||
if(istype(P, /obj/item/weapon/circuitboard) && !circuit)
|
||||
var/obj/item/weapon/circuitboard/B = P
|
||||
if(B.board_type == "computer")
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(loc, B.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
|
||||
icon_state = "1"
|
||||
circuit = P
|
||||
@@ -389,12 +391,12 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
if(istype(P, /obj/item/weapon/crowbar) && circuit)
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
|
||||
state = 1
|
||||
icon_state = "0"
|
||||
@@ -402,16 +404,16 @@
|
||||
circuit = null
|
||||
if(2)
|
||||
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
|
||||
state = 1
|
||||
icon_state = "1"
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = P
|
||||
if(C.amount >= 5)
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(loc, C.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to add cables to the frame.</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20 * C.toolspeed, target = src))
|
||||
if(state == 2 && C.amount >= 5 && C.use(5))
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 3
|
||||
@@ -424,7 +426,7 @@
|
||||
return
|
||||
if(3)
|
||||
if(istype(P, /obj/item/weapon/wirecutters))
|
||||
playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
@@ -434,9 +436,9 @@
|
||||
if(istype(P, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = P
|
||||
if(G.amount >= 2)
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(loc, G.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to add the glass panel to the frame.</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20 * G.toolspeed, target = src))
|
||||
if(state == 3 && G.amount >= 2 && G.use(2))
|
||||
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
|
||||
state = 4
|
||||
@@ -449,13 +451,13 @@
|
||||
return
|
||||
if(4)
|
||||
if(istype(P, /obj/item/weapon/crowbar))
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
new /obj/item/stack/sheet/glass(loc, 2)
|
||||
if(istype(P, /obj/item/weapon/screwdriver))
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
|
||||
var/B = new circuit.build_path (loc)
|
||||
if(circuit.powernet) B:powernet = circuit.powernet
|
||||
@@ -478,7 +480,7 @@
|
||||
switch(state)
|
||||
if(0)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
|
||||
anchored = 1
|
||||
@@ -488,23 +490,23 @@
|
||||
if(!WT.remove_fuel(0, user))
|
||||
to_chat(user, "<span class='warning'>The welding tool must be on to complete this task.</span>")
|
||||
return
|
||||
playsound(loc, 'sound/items/Welder.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
if(do_after(user, 20 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.isOn()) return
|
||||
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
|
||||
new /obj/item/stack/sheet/mineral/bananium(loc, 5)
|
||||
qdel(src)
|
||||
if(1)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
if(do_after(user, 20 * P.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
|
||||
anchored = 0
|
||||
state = 0
|
||||
if(istype(P, /obj/item/weapon/circuitboard) && !circuit)
|
||||
var/obj/item/weapon/circuitboard/B = P
|
||||
if(B.board_type == "honkcomputer")
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
|
||||
icon_state = "1"
|
||||
circuit = P
|
||||
@@ -513,12 +515,12 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
if(istype(P, /obj/item/weapon/crowbar) && circuit)
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
|
||||
state = 1
|
||||
icon_state = "0"
|
||||
@@ -526,16 +528,16 @@
|
||||
circuit = null
|
||||
if(2)
|
||||
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
|
||||
state = 1
|
||||
icon_state = "1"
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = P
|
||||
if(C.amount >= 5)
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(loc, C.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to add cables to the frame.</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20 * C.toolspeed, target = src))
|
||||
if(state == 2 && C.amount >= 5 && C.use(5))
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 3
|
||||
@@ -548,7 +550,7 @@
|
||||
return
|
||||
if(3)
|
||||
if(istype(P, /obj/item/weapon/wirecutters))
|
||||
playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
@@ -558,9 +560,9 @@
|
||||
if(istype(P, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = P
|
||||
if(G.amount >= 2)
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(loc, G.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to add the glass panel to the frame.</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20 * G.toolspeed, target = src))
|
||||
if(state == 3 && G.amount >= 2 && G.use(2))
|
||||
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
|
||||
state = 4
|
||||
@@ -573,13 +575,13 @@
|
||||
return
|
||||
if(4)
|
||||
if(istype(P, /obj/item/weapon/crowbar))
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
new /obj/item/stack/sheet/glass(loc, 2)
|
||||
if(istype(P, /obj/item/weapon/screwdriver))
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
|
||||
var/B = new circuit.build_path (loc)
|
||||
if(circuit.powernet) B:powernet = circuit.powernet
|
||||
|
||||
@@ -101,18 +101,19 @@
|
||||
text = replacetext(text, "\n", "<BR>")
|
||||
return text
|
||||
|
||||
/obj/machinery/computer/attack_ghost(user as mob)
|
||||
/obj/machinery/computer/attack_ghost(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/attack_hand(user as mob)
|
||||
/obj/machinery/computer/attack_hand(mob/user)
|
||||
/* Observers can view computers, but not actually use them via Topic*/
|
||||
if(istype(user, /mob/dead/observer)) return 0
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/attackby(I as obj, user as mob, params)
|
||||
/obj/machinery/computer/attackby(obj/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
var/obj/item/weapon/screwdriver/S = I
|
||||
playsound(src.loc, S.usesound, 50, 1)
|
||||
if(do_after(user, 20 * S.toolspeed, target = src))
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.circuit = M
|
||||
|
||||
@@ -93,10 +93,11 @@
|
||||
onclose(user, "honkputer")
|
||||
|
||||
|
||||
/obj/machinery/computer/HONKputer/attackby(I as obj, user as mob, params)
|
||||
/obj/machinery/computer/HONKputer/attackby(obj/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
var/obj/item/weapon/screwdriver/S = I
|
||||
playsound(src.loc, S.usesound, 50, 1)
|
||||
if(do_after(user, 20 * S.toolspeed, target = src))
|
||||
var/obj/structure/computerframe/HONKputer/A = new /obj/structure/computerframe/HONKputer( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.circuit = M
|
||||
|
||||
@@ -66,9 +66,9 @@
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = P
|
||||
if(C.amount >= 5)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, C.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to add cables to the frame.</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20 * C.toolspeed, target = src))
|
||||
if(state == 1 && C.amount >= 5 && C.use(5))
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 2
|
||||
@@ -86,13 +86,13 @@
|
||||
return
|
||||
G.use(5)
|
||||
to_chat(user, "<span class='notice'>You add the glass to the frame.</span>")
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(get_turf(src), G.usesound, 50, 1)
|
||||
new /obj/structure/displaycase_frame(src.loc)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
playsound(src.loc, P.usesound, 75, 1)
|
||||
to_chat(user, "<span class='notice'>You dismantle the frame.</span>")
|
||||
new /obj/item/stack/sheet/metal(src.loc, 5)
|
||||
qdel(src)
|
||||
@@ -100,7 +100,7 @@
|
||||
if(istype(P, /obj/item/weapon/circuitboard))
|
||||
var/obj/item/weapon/circuitboard/B = P
|
||||
if(B.board_type == "machine")
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, B.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You add the circuit board to the frame.</span>")
|
||||
circuit = P
|
||||
user.drop_item()
|
||||
@@ -114,7 +114,7 @@
|
||||
else
|
||||
to_chat(user, "<span class='danger'>This frame does not accept circuit boards of this type!</span>")
|
||||
if(istype(P, /obj/item/weapon/wirecutters))
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 1
|
||||
icon_state = "box_0"
|
||||
@@ -123,7 +123,7 @@
|
||||
|
||||
if(3)
|
||||
if(istype(P, /obj/item/weapon/crowbar))
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
state = 2
|
||||
circuit.loc = src.loc
|
||||
circuit = null
|
||||
@@ -145,7 +145,7 @@
|
||||
component_check = 0
|
||||
break
|
||||
if(component_check)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
|
||||
new_machine.construction()
|
||||
for(var/obj/O in new_machine.component_parts)
|
||||
@@ -190,7 +190,7 @@
|
||||
for(var/I in req_components)
|
||||
if(istype(P, I) && (req_components[I] > 0) && (!(P.flags & NODROP) || istype(P, /obj/item/stack)))
|
||||
success=1
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
if(istype(P, /obj/item/stack))
|
||||
var/obj/item/stack/S = P
|
||||
var/camt = min(S.amount, req_components[I])
|
||||
|
||||
@@ -66,7 +66,7 @@ for reference:
|
||||
if(istype(W, stacktype))
|
||||
if(src.health < src.maxhealth)
|
||||
visible_message("\red [user] begins to repair the [src]!")
|
||||
if(do_after(user,20, target = src))
|
||||
if(do_after(user, 20 * W.toolspeed, target = src))
|
||||
src.health = src.maxhealth
|
||||
W:use(1)
|
||||
visible_message("\red [user] repairs the [src]!")
|
||||
@@ -77,9 +77,9 @@ for reference:
|
||||
else if(istype(W, /obj/item/weapon/crowbar))
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.visible_message("<span class='notice'>[user] is prying apart \the [src].</span>", "<span class='notice'>You begin to pry apart \the [src].</span>")
|
||||
playsound(src, 'sound/items/Crowbar.ogg', 200, 1)
|
||||
playsound(src, W.usesound, 200, 1)
|
||||
|
||||
if(do_after(user, 300, target = src) && src && !src.gcDestroyed)
|
||||
if(do_after(user, 300 * W.toolspeed, target = src) && src && !src.gcDestroyed)
|
||||
user.visible_message("<span class='notice'>[user] pries apart \the [src].</span>", "<span class='notice'>You pry apart \the [src].</span>")
|
||||
dismantle()
|
||||
return
|
||||
|
||||
@@ -795,7 +795,7 @@ About the new airlock wires panel:
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/machinery/door/airlock/attackby(C as obj, mob/user as mob, params)
|
||||
/obj/machinery/door/airlock/attackby(obj/item/C, mob/user as mob, params)
|
||||
// to_chat(world, text("airlock attackby src [] obj [] mob []", src, C, user))
|
||||
if(!istype(usr, /mob/living/silicon))
|
||||
if(isElectrified())
|
||||
@@ -837,9 +837,9 @@ About the new airlock wires panel:
|
||||
else
|
||||
beingcrowbarred = 0
|
||||
if( beingcrowbarred && p_open && (operating == -1 || (density && welded && operating != 1 && !arePowerSystemsOn() && !locked)) )
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
playsound(loc, C.usesound, 100, 1)
|
||||
user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove electronics from the airlock assembly.")
|
||||
if(do_after(user,40, target = src))
|
||||
if(do_after(user, 40 * C.toolspeed, target = src))
|
||||
to_chat(user, "\blue You removed the airlock electronics!")
|
||||
|
||||
var/obj/structure/door_assembly/da = new assembly_type(loc)
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
var/last_configurator = null
|
||||
var/locked = TRUE
|
||||
var/const/max_brain_damage = 60 // Maximum brain damage a mob can have until it can't use the electronics
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
|
||||
/obj/item/weapon/airlock_electronics/attack_self(mob/user)
|
||||
if(!ishuman(user) && !isrobot(user))
|
||||
|
||||
@@ -64,12 +64,12 @@
|
||||
if(boltslocked)
|
||||
to_chat(user, "<span class='notice'>There are screws locking the bolts in place!</span>")
|
||||
return
|
||||
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] starts undoing [src]'s bolts...</span>", \
|
||||
"<span class='notice'>You start unfastening [src]'s floor bolts...</span>")
|
||||
if(!do_after(user, 50, target = src))
|
||||
if(!do_after(user, 50 * C.toolspeed, target = src))
|
||||
return
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] unfastens [src]'s bolts.</span>", \
|
||||
"<span class='notice'>You undo [src]'s floor bolts.</span>")
|
||||
deconstruct(TRUE)
|
||||
@@ -77,7 +77,7 @@
|
||||
else if(istype(C, /obj/item/weapon/screwdriver))
|
||||
user.visible_message("<span class='notice'>[user] [boltslocked ? "unlocks" : "locks"] [src]'s bolts...</span>", \
|
||||
"<span class='notice'>You [boltslocked ? "unlock" : "lock"] [src]'s floor bolts...</span>")
|
||||
playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
boltslocked = !boltslocked
|
||||
return
|
||||
else
|
||||
@@ -250,6 +250,8 @@
|
||||
desc = "A circuit board used in construction of firelocks."
|
||||
w_class = 2
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
|
||||
/obj/structure/firelock_frame
|
||||
name = "firelock frame"
|
||||
@@ -287,14 +289,14 @@
|
||||
switch(constructionStep)
|
||||
if(CONSTRUCTION_PANEL_OPEN)
|
||||
if(istype(C, /obj/item/weapon/crowbar))
|
||||
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] starts prying something out from [src]...</span>", \
|
||||
"<span class='notice'>You begin prying out the wire cover...</span>")
|
||||
if(!do_after(user, 50, target = src))
|
||||
if(!do_after(user, 50 * C.toolspeed, target = src))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_PANEL_OPEN)
|
||||
return
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] pries out a metal plate from [src], exposing the wires.</span>", \
|
||||
"<span class='notice'>You remove the cover plate from [src], exposing the wires.</span>")
|
||||
constructionStep = CONSTRUCTION_WIRES_EXPOSED
|
||||
@@ -304,16 +306,16 @@
|
||||
if(locate(/obj/machinery/door/firedoor) in get_turf(src))
|
||||
to_chat(user, "<span class='warning'>There's already a firelock there.</span>")
|
||||
return
|
||||
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] starts bolting down [src]...</span>", \
|
||||
"<span class='notice'>You begin bolting [src]...</span>")
|
||||
if(!do_after(user, 30, target = src))
|
||||
if(!do_after(user, 30 * C.toolspeed, target = src))
|
||||
return
|
||||
if(locate(/obj/machinery/door/firedoor) in get_turf(src))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] finishes the firelock.</span>", \
|
||||
"<span class='notice'>You finish the firelock.</span>")
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
if(reinforced)
|
||||
new /obj/machinery/door/firedoor/heavy(get_turf(src))
|
||||
else
|
||||
@@ -330,23 +332,23 @@
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] begins reinforcing [src]...</span>", \
|
||||
"<span class='notice'>You begin reinforcing [src]...</span>")
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 60, target = src))
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
if(do_after(user, 60 * C.toolspeed, target = src))
|
||||
if(constructionStep != CONSTRUCTION_PANEL_OPEN || reinforced || P.get_amount() < 2 || !P)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] reinforces [src].</span>", \
|
||||
"<span class='notice'>You reinforce [src].</span>")
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
P.use(2)
|
||||
reinforced = 1
|
||||
return
|
||||
|
||||
if(CONSTRUCTION_WIRES_EXPOSED)
|
||||
if(istype(C, /obj/item/weapon/wirecutters))
|
||||
playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] starts cutting the wires from [src]...</span>", \
|
||||
"<span class='notice'>You begin removing [src]'s wires...</span>")
|
||||
if(!do_after(user, 60, target = src))
|
||||
if(!do_after(user, 60 * C.toolspeed, target = src))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_WIRES_EXPOSED)
|
||||
return
|
||||
@@ -360,14 +362,14 @@
|
||||
if(istype(C, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/W = C
|
||||
if(W.remove_fuel(1, user))
|
||||
playsound(get_turf(src), 'sound/items/Welder2.ogg', 50, 1)
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] starts welding a metal plate into [src]...</span>", \
|
||||
"<span class='notice'>You begin welding the cover plate back onto [src]...</span>")
|
||||
if(!do_after(user, 80, target = src))
|
||||
if(!do_after(user, 80 * C.toolspeed, target = src))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_WIRES_EXPOSED)
|
||||
return
|
||||
playsound(get_turf(src), 'sound/items/Welder2.ogg', 50, 1)
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] welds the metal plate into [src].</span>", \
|
||||
"<span class='notice'>You weld [src]'s cover plate into place, hiding the wires.</span>")
|
||||
constructionStep = CONSTRUCTION_PANEL_OPEN
|
||||
@@ -377,15 +379,15 @@
|
||||
if(istype(C, /obj/item/weapon/crowbar))
|
||||
user.visible_message("<span class='notice'>[user] begins removing the circuit board from [src]...</span>", \
|
||||
"<span class='notice'>You begin prying out the circuit board from [src]...</span>")
|
||||
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
|
||||
if(!do_after(user, 50, target = src))
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
if(!do_after(user, 50 * C.toolspeed, target = src))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_GUTTED)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] removes [src]'s circuit board.</span>", \
|
||||
"<span class='notice'>You remove the circuit board from [src].</span>")
|
||||
new /obj/item/weapon/firelock_electronics(get_turf(src))
|
||||
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
constructionStep = CONSTRUCTION_NOCIRCUIT
|
||||
update_icon()
|
||||
return
|
||||
@@ -396,13 +398,13 @@
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] begins wiring [src]...</span>", \
|
||||
"<span class='notice'>You begin adding wires to [src]...</span>")
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 60, target = src))
|
||||
playsound(get_turf(src), B.usesound, 50, 1)
|
||||
if(do_after(user, 60 * B.toolspeed, target = src))
|
||||
if(constructionStep != CONSTRUCTION_GUTTED || B.get_amount() < 5 || !B)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] adds wires to [src].</span>", \
|
||||
"<span class='notice'>You wire [src].</span>")
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(get_turf(src), B.usesound, 50, 1)
|
||||
B.use(5)
|
||||
constructionStep = CONSTRUCTION_WIRES_EXPOSED
|
||||
update_icon()
|
||||
@@ -411,16 +413,16 @@
|
||||
if(istype(C, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/W = C
|
||||
if(W.remove_fuel(1,user))
|
||||
playsound(get_turf(src), 'sound/items/Welder2.ogg', 50, 1)
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] begins cutting apart [src]'s frame...</span>", \
|
||||
"<span class='notice'>You begin slicing [src] apart...</span>")
|
||||
if(!do_after(user, 80, target = src))
|
||||
if(!do_after(user, 80 * W.toolspeed, target = src))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_NOCIRCUIT)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] cuts apart [src]!</span>", \
|
||||
"<span class='notice'>You cut [src] into metal.</span>")
|
||||
playsound(get_turf(src), 'sound/items/Welder2.ogg', 50, 1)
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
var/turf/T = get_turf(src)
|
||||
new /obj/item/stack/sheet/metal(T, 3)
|
||||
if(reinforced)
|
||||
@@ -430,8 +432,8 @@
|
||||
if(istype(C, /obj/item/weapon/firelock_electronics))
|
||||
user.visible_message("<span class='notice'>[user] starts adding [C] to [src]...</span>", \
|
||||
"<span class='notice'>You begin adding a circuit board to [src]...</span>")
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
if(!do_after(user, 40, target = src))
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
if(!do_after(user, 40 * C.toolspeed, target = src))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_NOCIRCUIT)
|
||||
return
|
||||
@@ -439,7 +441,7 @@
|
||||
qdel(C)
|
||||
user.visible_message("<span class='notice'>[user] adds a circuit to [src].</span>", \
|
||||
"<span class='notice'>You insert and secure [C].</span>")
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
constructionStep = CONSTRUCTION_GUTTED
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -227,18 +227,19 @@
|
||||
/obj/machinery/door/window/attack_hand(mob/user as mob)
|
||||
return attackby(user, user)
|
||||
|
||||
/obj/machinery/door/window/emag_act(user as mob, weapon as obj)
|
||||
/obj/machinery/door/window/emag_act(mob/user, obj/weapon)
|
||||
if(density)
|
||||
operating = -1
|
||||
flick("[base_state]spark", src)
|
||||
sleep(6)
|
||||
desc += "<BR><span class='warning'>Its access panel is smoking slightly.</span>"
|
||||
if(istype(weapon, /obj/item/weapon/melee/energy/blade))
|
||||
var/obj/item/weapon/melee/energy/blade/B
|
||||
var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, loc)
|
||||
spark_system.start()
|
||||
playsound(loc, "sparks", 50, 1)
|
||||
playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(loc, B.usesound, 50, 1)
|
||||
visible_message("<span class='warning'> The glass door was sliced open by [user]!</span>")
|
||||
open(2)
|
||||
emagged = 1
|
||||
@@ -264,17 +265,17 @@
|
||||
if(density || operating)
|
||||
to_chat(user, "<span class='warning'>You need to open the door to access the maintenance panel.</span>")
|
||||
return
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(loc, I.usesound, 50, 1)
|
||||
p_open = !( p_open )
|
||||
to_chat(user, "<span class='notice'>You [p_open ? "open":"close"] the maintenance panel of the [name].</span>")
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/crowbar))
|
||||
if(p_open && !density && !operating)
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
user.visible_message("<span class='warning'>[user] removes the electronics from the [name].</span>", \
|
||||
"You start to remove electronics from the [name].")
|
||||
if(do_after(user,40, target = src))
|
||||
if(do_after(user, 40 * I.toolspeed, target = src))
|
||||
if(p_open && !density && !operating && loc)
|
||||
var/obj/structure/windoor_assembly/WA = new /obj/structure/windoor_assembly(loc)
|
||||
switch(base_state)
|
||||
|
||||
@@ -20,7 +20,7 @@ var/list/doppler_arrays = list()
|
||||
/obj/machinery/doppler_array/process()
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/machinery/doppler_array/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
/obj/machinery/doppler_array/attackby(var/obj/item/O, var/mob/user, params)
|
||||
if(istype(O, /obj/item/weapon/wrench))
|
||||
if(!anchored && !isinspace())
|
||||
anchored = 1
|
||||
@@ -30,7 +30,7 @@ var/list/doppler_arrays = list()
|
||||
anchored = 0
|
||||
power_change()
|
||||
to_chat(user, "<span class='notice'>You unfasten [src].</span>")
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(loc, O.usesound, 50, 1)
|
||||
|
||||
/obj/machinery/doppler_array/verb/rotate()
|
||||
set name = "Rotate Tachyon-doppler Dish"
|
||||
|
||||
@@ -97,7 +97,7 @@ FIRE ALARM
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wirecutters)) // cutting the wires out
|
||||
to_chat(user, "<span class='warning'>You cut the wires!</span>")
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
var/obj/item/stack/cable_coil/new_coil = new /obj/item/stack/cable_coil()
|
||||
new_coil.amount = 5
|
||||
new_coil.loc = user.loc
|
||||
@@ -111,17 +111,18 @@ FIRE ALARM
|
||||
return
|
||||
|
||||
buildstage = 2
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You wire \the [src]!</span>")
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/crowbar))
|
||||
to_chat(user, "<span class='warning'>You pry out the circuit!</span>")
|
||||
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 20 * W.toolspeed, target = src))
|
||||
if(buildstage != 1)
|
||||
return
|
||||
var/obj/item/weapon/firealarm_electronics/circuit = new /obj/item/weapon/firealarm_electronics()
|
||||
circuit.loc = user.loc
|
||||
circuit.forceMove(get_turf(src))
|
||||
buildstage = 0
|
||||
update_icon()
|
||||
if(0)
|
||||
@@ -134,7 +135,7 @@ FIRE ALARM
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
to_chat(user, "<span class='warning'>You remove the fire alarm assembly from the wall!</span>")
|
||||
new /obj/item/mounted/frame/firealarm(get_turf(user))
|
||||
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -275,6 +276,8 @@ Just a object used in constructing fire alarms
|
||||
desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\""
|
||||
w_class = 2
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
|
||||
/obj/machinery/partyalarm
|
||||
name = "\improper PARTY BUTTON"
|
||||
|
||||
@@ -76,14 +76,14 @@
|
||||
/obj/machinery/floodlight/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
if(!anchored && !isinspace())
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message( \
|
||||
"[user] tightens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have tightened \the [src]'s casters.</span>", \
|
||||
"You hear ratchet.")
|
||||
anchored = 1
|
||||
else if(anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message( \
|
||||
"[user] loosens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have loosened \the [src]'s casters.</span>", \
|
||||
|
||||
@@ -152,8 +152,8 @@
|
||||
return 1
|
||||
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 30, target = src))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 30 * W.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You detach \the [src] from the wall.</span>")
|
||||
new/obj/item/mounted/frame/light_switch(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
@@ -395,7 +395,7 @@ Class Procs:
|
||||
|
||||
/obj/machinery/proc/default_deconstruction_crowbar(var/obj/item/weapon/crowbar/C, var/ignore_panel = 0)
|
||||
if(istype(C) && (panel_open || ignore_panel))
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(loc, C.usesound, 50, 1)
|
||||
spawn_frame()
|
||||
for(var/obj/item/I in component_parts)
|
||||
if(I.reliability != 100 && crit_fail)
|
||||
@@ -413,7 +413,7 @@ Class Procs:
|
||||
|
||||
/obj/machinery/proc/default_deconstruction_screwdriver(var/mob/user, var/icon_state_open, var/icon_state_closed, var/obj/item/weapon/screwdriver/S)
|
||||
if(istype(S))
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(loc, S.usesound, 50, 1)
|
||||
if(!panel_open)
|
||||
panel_open = 1
|
||||
icon_state = icon_state_open
|
||||
@@ -427,7 +427,7 @@ Class Procs:
|
||||
|
||||
/obj/machinery/proc/default_change_direction_wrench(var/mob/user, var/obj/item/weapon/wrench/W)
|
||||
if(panel_open && istype(W))
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
dir = turn(dir,-90)
|
||||
to_chat(user, "<span class='notice'>You rotate [src].</span>")
|
||||
return 1
|
||||
@@ -436,14 +436,14 @@ Class Procs:
|
||||
/obj/proc/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20)
|
||||
if(istype(W))
|
||||
to_chat(user, "<span class='notice'>Now [anchored ? "un" : ""]securing [name].</span>")
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, time, target = src))
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
if(do_after(user, time * W.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You've [anchored ? "un" : ""]secured [name].</span>")
|
||||
anchored = !anchored
|
||||
if(istype(src, /obj/machinery))
|
||||
var/obj/machinery/M = src
|
||||
M.power_change() //Turn on or off the machine depending on the status of power in the new area.
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
to_chat(user, "You begin to unscrew the bolts off the [src]...")
|
||||
playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 30, target = src))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 30 * W.toolspeed, target = src))
|
||||
var/obj/machinery/mass_driver_frame/F = new(get_turf(src))
|
||||
F.dir = src.dir
|
||||
F.anchored = 1
|
||||
@@ -106,17 +106,17 @@
|
||||
if(!WT.remove_fuel(0, user))
|
||||
to_chat(user, "The welding tool must be on to complete this task.")
|
||||
return 1
|
||||
playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
|
||||
playsound(get_turf(src), WT.usesound, 50, 1)
|
||||
to_chat(user, "You begin to cut the frame apart...")
|
||||
if(do_after(user, 30, target = src) && (build == 0))
|
||||
if(do_after(user, 30 * WT.toolspeed, target = src) && (build == 0))
|
||||
to_chat(user, "<span class='notice'>You detach the plasteel sheets from each others.</span>")
|
||||
new /obj/item/stack/sheet/plasteel(get_turf(src),3)
|
||||
qdel(src)
|
||||
return 1
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
to_chat(user, "You begin to anchor \the [src] on the floor.")
|
||||
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 10, target = src) && (build == 0))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 10 * W.toolspeed, target = src) && (build == 0))
|
||||
to_chat(user, "<span class='notice'>You anchor \the [src]!</span>")
|
||||
anchored = 1
|
||||
build++
|
||||
@@ -125,8 +125,8 @@
|
||||
if(1) // Fixed to the floor
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
to_chat(user, "You begin to de-anchor \the [src] from the floor.")
|
||||
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 10, target = src) && (build == 1))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 10 * W.toolspeed, target = src) && (build == 1))
|
||||
build--
|
||||
update_icon()
|
||||
anchored = 0
|
||||
@@ -137,9 +137,9 @@
|
||||
if(!WT.remove_fuel(0, user))
|
||||
to_chat(user, "The welding tool must be on to complete this task.")
|
||||
return 1
|
||||
playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
|
||||
playsound(get_turf(src), WT.usesound, 50, 1)
|
||||
to_chat(user, "You begin to weld \the [src] to the floor...")
|
||||
if(do_after(user, 40, target = src) && (build == 1))
|
||||
if(do_after(user, 40 * WT.toolspeed, target = src) && (build == 1))
|
||||
to_chat(user, "<span class='notice'>You welded \the [src] to the floor.</span>")
|
||||
build++
|
||||
update_icon()
|
||||
@@ -150,17 +150,17 @@
|
||||
if(!WT.remove_fuel(0, user))
|
||||
to_chat(user, "The welding tool must be on to complete this task.")
|
||||
return 1
|
||||
playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
|
||||
playsound(get_turf(src), WT.usesound, 50, 1)
|
||||
to_chat(user, "You begin to unweld \the [src] to the floor...")
|
||||
if(do_after(user, 40, target = src) && (build == 2))
|
||||
if(do_after(user, 40 * WT.toolspeed, target = src) && (build == 2))
|
||||
to_chat(user, "<span class='notice'>You unwelded \the [src] to the floor.</span>")
|
||||
build--
|
||||
update_icon()
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C=W
|
||||
var/obj/item/stack/cable_coil/C = W
|
||||
to_chat(user, "You start adding cables to \the [src]...")
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src) && (C.amount >= 3) && (build == 2))
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
if(do_after(user, 20 * C.toolspeed, target = src) && (C.amount >= 3) && (build == 2))
|
||||
C.use(3)
|
||||
to_chat(user, "<span class='notice'>You've added cables to \the [src].</span>")
|
||||
build++
|
||||
@@ -168,18 +168,18 @@
|
||||
if(3) // Wired
|
||||
if(istype(W, /obj/item/weapon/wirecutters))
|
||||
to_chat(user, "You begin to remove the wiring from \the [src].")
|
||||
if(do_after(user, 10, target = src) && (build == 3))
|
||||
if(do_after(user, 10 * W.toolspeed, target = src) && (build == 3))
|
||||
new /obj/item/stack/cable_coil(loc,3)
|
||||
playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You've removed the cables from \the [src].</span>")
|
||||
build--
|
||||
update_icon()
|
||||
return 1
|
||||
if(istype(W, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/R=W
|
||||
var/obj/item/stack/rods/R = W
|
||||
to_chat(user, "You begin to complete \the [src]...")
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src) && (R.amount >= 3) && (build == 3))
|
||||
playsound(get_turf(src), R.usesound, 50, 1)
|
||||
if(do_after(user, 20 * R.toolspeed, target = src) && (R.amount >= 3) && (build == 3))
|
||||
R.use(3)
|
||||
to_chat(user, "<span class='notice'>You've added the grille to \the [src].</span>")
|
||||
build++
|
||||
@@ -188,15 +188,15 @@
|
||||
if(4) // Grille in place
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
to_chat(user, "You begin to pry off the grille from \the [src]...")
|
||||
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
|
||||
if(do_after(user, 30, target = src) && (build == 4))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 30 * W.toolspeed, target = src) && (build == 4))
|
||||
new /obj/item/stack/rods(loc,2)
|
||||
build--
|
||||
update_icon()
|
||||
return 1
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
to_chat(user, "You finalize the Mass Driver...")
|
||||
playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
var/obj/machinery/mass_driver/M = new(get_turf(src))
|
||||
M.dir = src.dir
|
||||
qdel(src)
|
||||
|
||||
@@ -543,10 +543,10 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
|
||||
/obj/machinery/newscaster/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
to_chat(user, "<span class='notice'>Now [anchored ? "un" : ""]securing [name]</span>")
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 60, target = src))
|
||||
playsound(loc, I.usesound, 50, 1)
|
||||
if(do_after(user, 60 * I.toolspeed, target = src))
|
||||
new /obj/item/mounted/frame/newscaster_frame(loc)
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(loc, I.usesound, 50, 1)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -620,7 +620,7 @@
|
||||
var/obj/machinery/atmospherics/omni/filter/P = new(loc)
|
||||
P.construction(dir, pipe_dir, color)
|
||||
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message( \
|
||||
"[user] fastens the [src].", \
|
||||
"\blue You have fastened the [src].", \
|
||||
@@ -645,8 +645,8 @@
|
||||
if(!locate(/obj/machinery/atmospherics/pipe, src.loc))
|
||||
to_chat(user, "\red You need to fasten it to a pipe")
|
||||
return 1
|
||||
new/obj/machinery/meter( src.loc )
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
new /obj/machinery/meter(loc)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
to_chat(user, "\blue You have fastened the meter to the pipe")
|
||||
qdel(src)
|
||||
|
||||
@@ -663,7 +663,7 @@
|
||||
if(!istype(W, /obj/item/weapon/wrench))
|
||||
return ..()
|
||||
new/obj/machinery/air_sensor( src.loc )
|
||||
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
to_chat(user, "\blue You have fastened the gas sensor")
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -112,9 +112,9 @@
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
if(unwrenched==0)
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You begin to unfasten \the [src] from the floor...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
user.visible_message( \
|
||||
"[user] unfastens \the [src].", \
|
||||
"<span class='notice'>You have unfastened \the [src]. Now it can be pulled somewhere else.</span>", \
|
||||
@@ -125,9 +125,9 @@
|
||||
if(usr.machine==src)
|
||||
usr << browse(null, "window=pipedispenser")
|
||||
else /*if(unwrenched==1)*/
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You begin to fasten \the [src] to the floor...</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20 * W.toolspeed, target = src))
|
||||
user.visible_message( \
|
||||
"[user] fastens \the [src].", \
|
||||
"<span class='notice'>You have fastened \the [src]. Now it can dispense pipes.</span>", \
|
||||
|
||||
@@ -337,7 +337,7 @@ var/list/turret_icons
|
||||
//If the turret is destroyed, you can remove it with a crowbar to
|
||||
//try and salvage its components
|
||||
to_chat(user, "<span class='notice'>You begin prying the metal coverings off.</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20 * I.toolspeed, target = src))
|
||||
if(prob(70))
|
||||
to_chat(user, "<span class='notice'>You remove the turret and salvage some components.</span>")
|
||||
if(installation)
|
||||
@@ -369,15 +369,15 @@ var/list/turret_icons
|
||||
)
|
||||
|
||||
wrenching = 1
|
||||
if(do_after(user, 50, target = src))
|
||||
if(do_after(user, 50 * I.toolspeed, target = src))
|
||||
//This code handles moving the turret around. After all, it's a portable turret!
|
||||
if(!anchored)
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
anchored = 1
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You secure the exterior bolts on the turret.</span>")
|
||||
else if(anchored)
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
anchored = 0
|
||||
to_chat(user, "<span class='notice'>You unsecure the exterior bolts on the turret.</span>")
|
||||
update_icon()
|
||||
@@ -778,14 +778,14 @@ var/list/turret_icons
|
||||
switch(build_step)
|
||||
if(0) //first step
|
||||
if(istype(I, /obj/item/weapon/wrench) && !anchored)
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
to_chat(user, "<span class='notice'>You secure the external bolts.</span>")
|
||||
anchored = 1
|
||||
build_step = 1
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/weapon/crowbar) && !anchored)
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
|
||||
playsound(loc, I.usesound, 75, 1)
|
||||
to_chat(user, "<span class='notice'>You dismantle the turret construction.</span>")
|
||||
new /obj/item/stack/sheet/metal( loc, 5)
|
||||
qdel(src) // qdel
|
||||
@@ -803,7 +803,7 @@ var/list/turret_icons
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/weapon/wrench))
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
playsound(loc, I.usesound, 75, 1)
|
||||
to_chat(user, "<span class='notice'>You unfasten the external bolts.</span>")
|
||||
anchored = 0
|
||||
build_step = 0
|
||||
@@ -812,7 +812,7 @@ var/list/turret_icons
|
||||
|
||||
if(2)
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
to_chat(user, "<span class='notice'>You bolt the metal armor into place.</span>")
|
||||
build_step = 3
|
||||
return
|
||||
@@ -825,8 +825,8 @@ var/list/turret_icons
|
||||
to_chat(user, "<span class='notice'>You need more fuel to complete this task.</span>")
|
||||
return
|
||||
|
||||
playsound(loc, pick('sound/items/Welder.ogg', 'sound/items/Welder2.ogg'), 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
if(do_after(user, 20 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.remove_fuel(5, user)) return
|
||||
build_step = 1
|
||||
to_chat(user, "You remove the turret's interior metal armor.")
|
||||
@@ -857,7 +857,7 @@ var/list/turret_icons
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/weapon/wrench))
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
to_chat(user, "<span class='notice'>You remove the turret's metal armor bolts.</span>")
|
||||
build_step = 2
|
||||
return
|
||||
@@ -876,7 +876,7 @@ var/list/turret_icons
|
||||
|
||||
if(5)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
build_step = 6
|
||||
to_chat(user, "<span class='notice'>You close the internal access hatch.</span>")
|
||||
return
|
||||
@@ -894,7 +894,7 @@ var/list/turret_icons
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/weapon/screwdriver))
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
build_step = 5
|
||||
to_chat(user, "<span class='notice'>You open the internal access hatch.</span>")
|
||||
return
|
||||
@@ -906,8 +906,8 @@ var/list/turret_icons
|
||||
if(WT.get_fuel() < 5)
|
||||
to_chat(user, "<span class='notice'>You need more fuel to complete this task.</span>")
|
||||
|
||||
playsound(loc, pick('sound/items/Welder.ogg', 'sound/items/Welder2.ogg'), 50, 1)
|
||||
if(do_after(user, 30, target = src))
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
if(do_after(user, 30 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.remove_fuel(5, user))
|
||||
return
|
||||
build_step = 8
|
||||
@@ -924,7 +924,7 @@ var/list/turret_icons
|
||||
qdel(src) // qdel
|
||||
|
||||
else if(istype(I, /obj/item/weapon/crowbar))
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
|
||||
playsound(loc, I.usesound, 75, 1)
|
||||
to_chat(user, "<span class='notice'>You pry off the turret's exterior armor.</span>")
|
||||
new /obj/item/stack/sheet/metal(loc, 2)
|
||||
build_step = 6
|
||||
|
||||
@@ -198,9 +198,9 @@
|
||||
/obj/machinery/programmable/attackby(obj/item/I as obj, mob/user as mob, params)
|
||||
if(istype(I,/obj/item/weapon/wrench)) // code borrowed from pipe dispenser
|
||||
if(unwrenched==0)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
to_chat(user, "\blue You begin to unfasten \the [src] from the floor...")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * I.toolspeed, target = src))
|
||||
user.visible_message( \
|
||||
"[user] unfastens \the [src].", \
|
||||
"\blue You have unfastened \the [src]. Now it can be pulled somewhere else.", \
|
||||
@@ -211,9 +211,9 @@
|
||||
if(usr.machine==src)
|
||||
usr << browse(null, "window=pipedispenser")
|
||||
else /* unwrenched */
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
to_chat(user, "\blue You begin to fasten \the [src] to the floor...")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20 * I.toolspeed, target = src))
|
||||
user.visible_message( \
|
||||
"[user] fastens \the [src].", \
|
||||
"\blue You fastened \the [src] into place.", \
|
||||
@@ -238,8 +238,9 @@
|
||||
if(istype(I,/obj/item/weapon/crowbar))
|
||||
if(open)
|
||||
to_chat(user, "\blue You begin to pry out the [src]'s circuits.")
|
||||
if(do_after(user,40, target = src))
|
||||
if(do_after(user, 40 * I.toolspeed, target = src))
|
||||
to_chat(user, "\blue You remove the circuitboard.")
|
||||
playsound(loc, I.usesound, 50, 1)
|
||||
circuit_removed = 1
|
||||
use_power = 0
|
||||
on = 0
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
return
|
||||
anchored = !anchored
|
||||
to_chat(user, "You [anchored ? "attached" : "detached"] the recharger.")
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
playsound(loc, G.usesound, 75, 1)
|
||||
|
||||
/obj/machinery/recharger/attack_hand(mob/user as mob)
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -238,7 +238,7 @@
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
if(is_open)
|
||||
to_chat(user, "\blue You close the panel.")
|
||||
is_open = 0
|
||||
@@ -250,11 +250,12 @@
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
to_chat(user, "\blue You begin to replace the wires.")
|
||||
//if(do_after(user, min(60, round( ((maxhealth/health)*10)+(malfunction*10) ), target = src)) //Take longer to repair heavier damage
|
||||
if(do_after(user, 30, target = src))
|
||||
if(do_after(user, 30 * coil.toolspeed, target = src))
|
||||
if(!src || !coil) return
|
||||
coil.use(1)
|
||||
health = max_health
|
||||
malfunction = 0
|
||||
playsound(loc, coil.usesound, 50, 1)
|
||||
to_chat(user, "\blue You repair the [src]!")
|
||||
update_icon()
|
||||
|
||||
@@ -263,7 +264,7 @@
|
||||
to_chat(user, "The bolts are covered, unlocking this would retract the covers.")
|
||||
return
|
||||
if(anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
to_chat(user, "\blue You unsecure the [src] from the floor!")
|
||||
if(active)
|
||||
to_chat(user, "\blue The [src] shuts off!")
|
||||
@@ -271,7 +272,7 @@
|
||||
anchored = 0
|
||||
else
|
||||
if(istype(get_turf(src), /turf/space)) return //No wrenching these in space!
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
to_chat(user, "\blue You secure the [src] to the floor!")
|
||||
anchored = 1
|
||||
|
||||
@@ -460,14 +461,14 @@
|
||||
|
||||
else if(state == 0)
|
||||
state = 1
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
playsound(src.loc, W.usesound, 75, 1)
|
||||
to_chat(user, "You secure the external reinforcing bolts to the floor.")
|
||||
src.anchored = 1
|
||||
return
|
||||
|
||||
else if(state == 1)
|
||||
state = 0
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
playsound(src.loc, W.usesound, 75, 1)
|
||||
to_chat(user, "You undo the external reinforcing bolts.")
|
||||
src.anchored = 0
|
||||
return
|
||||
|
||||
@@ -503,7 +503,7 @@
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
src.panelopen = !src.panelopen
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
playsound(src.loc, I.usesound, 100, 1)
|
||||
to_chat(user, text("<font color='blue'>You [] the unit's maintenance panel.</font>",(src.panelopen ? "open up" : "close") ))
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
@@ -59,14 +59,14 @@
|
||||
to_chat(user, "<span class='notice'>The bomb must be placed on solid ground to attach it</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You firmly wrench the bomb to the floor</span>")
|
||||
playsound(loc, 'sound/items/ratchet.ogg', 50, 1)
|
||||
playsound(loc, I.usesound, 50, 1)
|
||||
anchored = 1
|
||||
if(active)
|
||||
to_chat(user, "<span class='notice'>The bolts lock in place</span>")
|
||||
else
|
||||
if(!active)
|
||||
to_chat(user, "<span class='notice'>You wrench the bomb from the floor</span>")
|
||||
playsound(loc, 'sound/items/ratchet.ogg', 50, 1)
|
||||
playsound(loc, I.usesound, 50, 1)
|
||||
anchored = 0
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The bolts are locked down!</span>")
|
||||
|
||||
@@ -184,8 +184,8 @@
|
||||
|
||||
attackby(var/obj/item/weapon/D as obj, var/mob/user as mob, params)
|
||||
if(istype(D, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(src.loc, D.usesound, 50, 1)
|
||||
if(do_after(user, 20 * D.toolspeed, target = src))
|
||||
if(src.stat & BROKEN)
|
||||
to_chat(user, "\blue The broken glass falls out.")
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
|
||||
@@ -24,24 +24,24 @@
|
||||
if(0)
|
||||
if(istype(P, /obj/item/weapon/screwdriver))
|
||||
to_chat(user, "You unfasten the bolts.")
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
construct_op++
|
||||
if(1)
|
||||
if(istype(P, /obj/item/weapon/screwdriver))
|
||||
to_chat(user, "You fasten the bolts.")
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(src.loc,P.usesound, 50, 1)
|
||||
construct_op--
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
to_chat(user, "You dislodge the external plating.")
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
playsound(src.loc, P.usesound, 75, 1)
|
||||
construct_op++
|
||||
if(2)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
to_chat(user, "You secure the external plating.")
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
playsound(src.loc, P.usesound, 75, 1)
|
||||
construct_op--
|
||||
if(istype(P, /obj/item/weapon/wirecutters))
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
to_chat(user, "You remove the cables.")
|
||||
construct_op++
|
||||
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( user.loc )
|
||||
@@ -51,6 +51,7 @@
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/A = P
|
||||
if(A.amount >= 5)
|
||||
playsound(loc, A.usesound, 50, 1)
|
||||
to_chat(user, "You insert the cables.")
|
||||
A.amount -= 5
|
||||
if(A.amount <= 0)
|
||||
@@ -60,8 +61,8 @@
|
||||
stat &= ~BROKEN // the machine's not borked anymore!
|
||||
if(istype(P, /obj/item/weapon/crowbar))
|
||||
to_chat(user, "You begin prying out the circuit board other components...")
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
if(do_after(user,60, target = src))
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
if(do_after(user, 60 * P.toolspeed, target = src))
|
||||
to_chat(user, "You finish prying out the components.")
|
||||
|
||||
// Drop all the component stuff
|
||||
|
||||
@@ -128,8 +128,8 @@
|
||||
|
||||
attackby(var/obj/item/weapon/D as obj, var/mob/user as mob, params)
|
||||
if(istype(D, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(src.loc, D.usesound, 50, 1)
|
||||
if(do_after(user, 20 * D.toolspeed, target = src))
|
||||
if(src.stat & BROKEN)
|
||||
to_chat(user, "\blue The broken glass falls out.")
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
|
||||
@@ -340,8 +340,8 @@
|
||||
|
||||
/obj/machinery/computer/telecomms/traffic/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob, params)
|
||||
if(istype(D, /obj/item/weapon/screwdriver))
|
||||
playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
playsound(get_turf(src), D.usesound, 50, 1)
|
||||
if(do_after(user, 20 * D.toolspeed, target = src))
|
||||
if(src.stat & BROKEN)
|
||||
to_chat(user, "\blue The broken glass falls out.")
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && anchored)
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(loc, I.usesound, 50, 1)
|
||||
panel_open = !panel_open
|
||||
to_chat(user, "You [panel_open ? "open" : "close"] the maintenance panel.")
|
||||
overlays.Cut()
|
||||
|
||||
@@ -194,6 +194,8 @@
|
||||
range = MELEE|RANGED
|
||||
var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
|
||||
var/canRwall = 0
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/rcd/New()
|
||||
rcd_list += src
|
||||
@@ -224,7 +226,7 @@
|
||||
if(do_after_cooldown(W))
|
||||
chassis.spark_system.start()
|
||||
W.ChangeTurf(/turf/simulated/floor/plating)
|
||||
playsound(W, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(W, usesound, 50, 1)
|
||||
else if(istype(target, /turf/simulated/floor))
|
||||
var/turf/simulated/floor/F = target
|
||||
occupant_message("Deconstructing [target]...")
|
||||
@@ -232,27 +234,27 @@
|
||||
chassis.spark_system.start()
|
||||
F.ChangeTurf(/turf/space)
|
||||
F.air_update_turf()
|
||||
playsound(F, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(F, usesound, 50, 1)
|
||||
else if(istype(target, /obj/machinery/door/airlock))
|
||||
occupant_message("Deconstructing [target]...")
|
||||
if(do_after_cooldown(target))
|
||||
chassis.spark_system.start()
|
||||
qdel(target)
|
||||
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(target, usesound, 50, 1)
|
||||
if(1)
|
||||
if(istype(target, /turf/space))
|
||||
var/turf/space/S = target
|
||||
occupant_message("Building Floor...")
|
||||
if(do_after_cooldown(S))
|
||||
S.ChangeTurf(/turf/simulated/floor/plating)
|
||||
playsound(S, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(S, usesound, 50, 1)
|
||||
chassis.spark_system.start()
|
||||
else if(istype(target, /turf/simulated/floor))
|
||||
var/turf/simulated/floor/F = target
|
||||
occupant_message("Building Wall...")
|
||||
if(do_after_cooldown(F))
|
||||
F.ChangeTurf(/turf/simulated/wall)
|
||||
playsound(F, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(F, usesound, 50, 1)
|
||||
chassis.spark_system.start()
|
||||
if(2)
|
||||
if(istype(target, /turf/simulated/floor))
|
||||
@@ -261,7 +263,7 @@
|
||||
chassis.spark_system.start()
|
||||
var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock(target)
|
||||
T.autoclose = 1
|
||||
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(target, usesound, 50, 1)
|
||||
playsound(target, 'sound/effects/sparks2.ogg', 50, 1)
|
||||
|
||||
|
||||
|
||||
@@ -734,7 +734,7 @@
|
||||
// Since having maint protocols available is controllable by the MMI, I see this as a consensual way to remove an MMI without destroying the mech
|
||||
user.visible_message("[user] begins levering out the MMI from the [src].", "You begin to lever out the MMI from the [src].")
|
||||
to_chat(occupant, "<span class='warning'>[user] is prying you out of the exosuit!</span>")
|
||||
if(do_after(user,80,target=src))
|
||||
if(do_after(user, 80 * W.toolspeed, target=src))
|
||||
user.visible_message("<span class='notice'>[user] pries the MMI out of the [src]!</span>", "<span class='notice'>You finish removing the MMI from the [src]!</span>")
|
||||
go_out()
|
||||
return
|
||||
|
||||
@@ -6,22 +6,25 @@
|
||||
if(istype(used_atom, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/W = used_atom
|
||||
if(W.remove_fuel(0, user))
|
||||
playsound(holder, 'sound/items/Welder2.ogg', 50, 1)
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
else
|
||||
return 0
|
||||
else if(istype(used_atom, /obj/item/weapon/wrench))
|
||||
playsound(holder, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
var/obj/item/weapon/wrench/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
|
||||
else if(istype(used_atom, /obj/item/weapon/screwdriver))
|
||||
playsound(holder, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
var/obj/item/weapon/screwdriver/S = used_atom
|
||||
playsound(holder, S.usesound, 50, 1)
|
||||
|
||||
else if(istype(used_atom, /obj/item/weapon/wirecutters))
|
||||
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
var/obj/item/weapon/wirecutters/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
|
||||
else if(istype(used_atom, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = used_atom
|
||||
if(C.use(4))
|
||||
playsound(holder, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(holder, C.usesound, 50, 1)
|
||||
else
|
||||
to_chat(user, ("There's not enough cable to finish the task."))
|
||||
return 0
|
||||
@@ -38,22 +41,25 @@
|
||||
if(istype(used_atom, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/W = used_atom
|
||||
if(W.remove_fuel(0, user))
|
||||
playsound(holder, 'sound/items/Welder2.ogg', 50, 1)
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
else
|
||||
return 0
|
||||
else if(istype(used_atom, /obj/item/weapon/wrench))
|
||||
playsound(holder, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
var/obj/item/weapon/wrench/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
|
||||
else if(istype(used_atom, /obj/item/weapon/screwdriver))
|
||||
playsound(holder, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
var/obj/item/weapon/screwdriver/S = used_atom
|
||||
playsound(holder, S.usesound, 50, 1)
|
||||
|
||||
else if(istype(used_atom, /obj/item/weapon/wirecutters))
|
||||
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
var/obj/item/weapon/wirecutters/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
|
||||
else if(istype(used_atom, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = used_atom
|
||||
if(C.use(4))
|
||||
playsound(holder, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(holder, C.usesound, 50, 1)
|
||||
else
|
||||
to_chat(user, ("There's not enough cable to finish the task."))
|
||||
return 0
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(salvage_num <= 0)
|
||||
user.visible_message("[user] begins to slice apart the now completely stripped [src].", "You begin to slice apart the [src].", "You hear the sound of a welder nearby.")
|
||||
if(WT.remove_fuel(0,user) && do_after(user,80,target=src))
|
||||
if(WT.remove_fuel(0,user) && do_after(user, 80 * WT.toolspeed, target = src))
|
||||
user.visible_message("The now-dilapidated [src] falls apart in a clatter.", "As you slice apart the final support structures, the [src] falls apart in a heap.", "You hear metal clanking to the floor.")
|
||||
new /obj/item/stack/sheet/metal(src.loc)
|
||||
var/obj/item/stack/rods/rods = new /obj/item/stack/rods(src.loc)
|
||||
|
||||
@@ -222,7 +222,7 @@
|
||||
var/obj/item/weapon/weldingtool/WT = I
|
||||
if(WT.remove_fuel(0, user))
|
||||
damage = 15
|
||||
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
playsound(loc, WT.usesound, 100, 1)
|
||||
|
||||
health -= damage
|
||||
healthcheck()
|
||||
@@ -381,7 +381,7 @@
|
||||
|
||||
if(WT.remove_fuel(0, user))
|
||||
damage = 15
|
||||
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
playsound(loc, WT.usesound, 100, 1)
|
||||
|
||||
health -= damage
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
@@ -309,7 +309,7 @@ obj/structure/sign/poster/New(serial,var/subtypeIn = -1)
|
||||
|
||||
obj/structure/sign/poster/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/wirecutters))
|
||||
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
if(ruined)
|
||||
to_chat(user, "<span class='notice'>You remove the remnants of the poster.</span>")
|
||||
qdel(src)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
|
||||
if(WT.remove_fuel(0, user))
|
||||
damage = 15
|
||||
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
playsound(loc, WT.usesound, 100, 1)
|
||||
|
||||
health -= damage
|
||||
healthcheck()
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
w_class = 1
|
||||
slot_flags = SLOT_BELT | SLOT_EARS
|
||||
attack_verb = list("attacked", "coloured")
|
||||
toolspeed = 1
|
||||
var/colour = "#FF0000" //RGB
|
||||
var/drawtype = "rune"
|
||||
var/list/graffiti = list("body","amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","up","down","left","right","heart","borgsrogue","voxpox","shitcurity","catbeast","hieroglyphs1","hieroglyphs2","hieroglyphs3","security","syndicate1","syndicate2","nanotrasen","lie","valid","arrowleft","arrowright","arrowup","arrowdown","chicken","hailcrab","brokenheart","peace","scribble","scribble2","scribble3","skrek","squish","tunnelsnake","yip","youaredead")
|
||||
@@ -86,7 +87,7 @@
|
||||
else if(graffiti.Find(drawtype))
|
||||
temp = "graffiti"
|
||||
to_chat(user, "You start drawing a [temp] on the [target.name].")
|
||||
if(instant || do_after(user, 50, target = target))
|
||||
if(instant || do_after(user, 50 * toolspeed, target = target))
|
||||
var/obj/effect/decal/cleanable/crayon/C = new /obj/effect/decal/cleanable/crayon(target,colour,drawtype,temp)
|
||||
C.add_hiddenprint(user)
|
||||
to_chat(user, "You finish drawing [temp].")
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/obj/item/clothing/suit/space/rig
|
||||
)
|
||||
|
||||
/obj/item/device/modkit/afterattack(obj/O, mob/user as mob, proximity)
|
||||
/obj/item/device/modkit/afterattack(obj/item/O, mob/user as mob, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
to_chat(user, "<span class='warning'>[O] must be safely placed on the ground for modification.</span>")
|
||||
return
|
||||
|
||||
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
playsound(user.loc, O.usesound, 100, 1)
|
||||
|
||||
user.visible_message("\red [user] opens \the [src] and modifies \the [O].","\red You open \the [src] and modify \the [O].")
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
var/chosen_wire = input(user, "OH GOD OH GOD", "WHAT WIRE?!") in wires
|
||||
if(!in_range(src, usr) || issilicon(usr) || !usr.canmove || usr.restrained())
|
||||
return
|
||||
playsound(src, 'sound/items/Wirecutter.ogg', 50, 1, 1)
|
||||
playsound(src, I.usesound, 50, 1, 1)
|
||||
user.visible_message("<span class='warning'>[user] cuts the [chosen_wire] wire!</span>", "<span class='danger'>You cut the [chosen_wire] wire!</span>")
|
||||
sleep(5)
|
||||
if(chosen_wire == correct_wire)
|
||||
@@ -84,8 +84,8 @@
|
||||
to_chat(user, "<span class='warning'>You can't see the box well enough to cut the wires out.</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts removing the payload and wires from \the [src].</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
playsound(src, 'sound/items/Wirecutter.ogg', 50, 1, 1)
|
||||
if(do_after(user, 40 * I.toolspeed, target = src))
|
||||
playsound(src, I.usesound, 50, 1, 1)
|
||||
user.unEquip(src)
|
||||
user.visible_message("<span class='notice'>[user] removes the insides of \the [src]!</span>")
|
||||
var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(src.loc)
|
||||
|
||||
@@ -138,8 +138,8 @@
|
||||
if(3)
|
||||
if(iswirecutter(W) && b_stat && wires.IsAllCut())
|
||||
to_chat(user, "<span class='notice'>You cut out the intercoms wiring and disconnect its electronics.</span>")
|
||||
playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
if(do_after(user, 10, target = src))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 10 * W.toolspeed, target = src))
|
||||
if(buildstage != 3)
|
||||
return
|
||||
new /obj/item/stack/cable_coil(get_turf(src),5)
|
||||
@@ -152,8 +152,8 @@
|
||||
else return ..()
|
||||
if(2)
|
||||
if(isscrewdriver(W))
|
||||
playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 10, target = src))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 10 * W.toolspeed, target = src))
|
||||
update_icon()
|
||||
on = 1
|
||||
b_stat = 0
|
||||
@@ -170,15 +170,15 @@
|
||||
if(coil.amount < 5)
|
||||
to_chat(user, "<span class='warning'>You need more cable for this!</span>")
|
||||
return
|
||||
if(do_after(user, 10, target = src))
|
||||
if(do_after(user, 10 * coil.toolspeed, target = src))
|
||||
coil.use(5)
|
||||
to_chat(user, "<span class='notice'>You wire \the [src]!</span>")
|
||||
buildstage = 2
|
||||
return 1
|
||||
if(iscrowbar(W))
|
||||
to_chat(user, "<span class='notice'>You begin removing the electronics...</span>")
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 10, target = src))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 10 * W.toolspeed, target = src))
|
||||
if(buildstage != 1)
|
||||
return
|
||||
new /obj/item/weapon/intercom_electronics(get_turf(src))
|
||||
@@ -187,19 +187,19 @@
|
||||
return 1
|
||||
if(0)
|
||||
if(istype(W,/obj/item/weapon/intercom_electronics))
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 10, target = src))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 10 * W.toolspeed, target = src))
|
||||
qdel(W)
|
||||
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src]!</span>")
|
||||
buildstage = 1
|
||||
return 1
|
||||
if(iswelder(W))
|
||||
var/obj/item/weapon/weldingtool/WT=W
|
||||
playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
|
||||
playsound(get_turf(src), WT.usesound, 50, 1)
|
||||
if(!WT.remove_fuel(3, user))
|
||||
to_chat(user, "<span class='warning'>You're out of welding fuel.</span>")
|
||||
return 1
|
||||
if(do_after(user, 10, target = src))
|
||||
if(do_after(user, 10 * WT.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You cut the intercom frame from the wall!</span>")
|
||||
new /obj/item/mounted/frame/intercom(get_turf(src))
|
||||
qdel(src)
|
||||
@@ -233,6 +233,8 @@
|
||||
desc = "Looks like a circuit. Probably is."
|
||||
w_class = 2
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
|
||||
/obj/item/device/radio/intercom/locked
|
||||
var/locked_frequency
|
||||
|
||||
@@ -279,7 +279,7 @@ REAGENT SCANNER
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You install the upgrade in the [src].</span>")
|
||||
overlays += "advanced"
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, usesound, 50, 1)
|
||||
upgraded = 1
|
||||
qdel(W)
|
||||
|
||||
@@ -296,6 +296,7 @@ REAGENT SCANNER
|
||||
desc = "An upgrade unit that can be installed on a health analyzer for expanded functionality."
|
||||
w_class = 1
|
||||
origin_tech = "magnets=2;biotech=2"
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
|
||||
/obj/item/device/analyzer
|
||||
desc = "A hand-held environmental scanner which reports current gas levels."
|
||||
|
||||
@@ -303,7 +303,7 @@
|
||||
/obj/item/device/tape/attackby(obj/item/I, mob/user)
|
||||
if(ruined && istype(I, /obj/item/weapon/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You start winding the tape back in.</span>")
|
||||
if(do_after(user, 120, target = src))
|
||||
if(do_after(user, 120 * I.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You wound the tape back in!</span>")
|
||||
fix()
|
||||
else if(istype(I, /obj/item/weapon/pen))
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
desc = "Place it on a wall."
|
||||
var/sheets_refunded = 2
|
||||
var/list/mount_reqs = list() //can contain simfloor, nospace. Used in try_build to see if conditions are needed, then met
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
|
||||
/obj/item/mounted/frame/attackby(obj/item/weapon/W, mob/user)
|
||||
..()
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "tube"
|
||||
origin_tech = "materials=3;engineering=2"
|
||||
amount = 10
|
||||
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/stack/nanopaste/attack(mob/living/M as mob, mob/user as mob)
|
||||
if(!istype(M) || !istype(user))
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
max_amount = 60
|
||||
attack_verb = list("hit", "bludgeoned", "whacked")
|
||||
hitsound = 'sound/weapons/grenadelaunch.ogg'
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
|
||||
/obj/item/stack/rods/cyborg
|
||||
materials = list()
|
||||
|
||||
@@ -143,7 +143,7 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
|
||||
/obj/item/stack/sheet/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(W.sharp)
|
||||
user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
|
||||
if(do_after(user,50, target = src))
|
||||
if(do_after(user, 50 * W.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You cut the hair from this [src.singular_name].</span>")
|
||||
//Try locating an exisitng stack on the tile and add to there if possible
|
||||
for(var/obj/item/stack/sheet/hairlesshide/HS in usr.loc)
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
var/perunit = MINERAL_MATERIAL_AMOUNT
|
||||
var/sheettype = null //this is used for girders in the creation of walls/false walls
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
toolspeed = 1
|
||||
|
||||
|
||||
// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use
|
||||
|
||||
@@ -1301,7 +1301,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
/obj/item/toy/minigibber/attackby(var/obj/O, var/mob/user, params)
|
||||
if(istype(O,/obj/item/toy/character) && O.loc == user)
|
||||
to_chat(user, "<span class='notice'>You start feeding \the [O] [bicon(O)] into \the [src]'s mini-input.</span>")
|
||||
if(do_after(user,10, target = src))
|
||||
if(do_after(user, 10, target = src))
|
||||
if(O.loc != user)
|
||||
to_chat(user, "<span class='alert'>\The [O] is too far away to feed into \the [src]!</span>")
|
||||
else
|
||||
|
||||
@@ -20,6 +20,8 @@ RCD
|
||||
w_class = 3
|
||||
materials = list(MAT_METAL = 30000)
|
||||
origin_tech = "engineering=4;materials=2"
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
var/max_matter = 100
|
||||
var/matter = 0
|
||||
@@ -172,7 +174,7 @@ RCD
|
||||
door_name = temp_t
|
||||
|
||||
/obj/item/weapon/rcd/proc/activate()
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(loc, usesound, 50, 1)
|
||||
|
||||
|
||||
/obj/item/weapon/rcd/afterattack(atom/A, mob/user, proximity)
|
||||
@@ -197,7 +199,7 @@ RCD
|
||||
if(checkResource(3, user))
|
||||
to_chat(user, "Building Wall ...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = A))
|
||||
if(do_after(user, 20 * toolspeed, target = A))
|
||||
if(!useResource(3, user)) return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
@@ -210,7 +212,7 @@ RCD
|
||||
if(checkResource(10, user))
|
||||
to_chat(user, "Building Airlock...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50, target = A))
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(10, user)) return 0
|
||||
activate()
|
||||
var/obj/machinery/door/airlock/T = new door_type(A)
|
||||
@@ -231,7 +233,7 @@ RCD
|
||||
if(checkResource(5, user))
|
||||
to_chat(user, "Deconstructing Wall...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 40, target = A))
|
||||
if(do_after(user, 40 * toolspeed, target = A))
|
||||
if(!useResource(5, user)) return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
@@ -243,7 +245,7 @@ RCD
|
||||
if(checkResource(5, user))
|
||||
to_chat(user, "Deconstructing Floor...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50, target = A))
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(5, user)) return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
@@ -255,7 +257,7 @@ RCD
|
||||
if(checkResource(20, user))
|
||||
to_chat(user, "Deconstructing Airlock...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50, target = A))
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(20, user)) return 0
|
||||
activate()
|
||||
qdel(A)
|
||||
@@ -270,7 +272,7 @@ RCD
|
||||
return 0
|
||||
to_chat(user, "Deconstructing window...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(!do_after(user, 20, target = A))
|
||||
if(!do_after(user, 20 * toolspeed, target = A))
|
||||
return 0
|
||||
if(locate(/obj/structure/window/full/shuttle) in A.contents)
|
||||
return 0 // Let's not give shuttle-griefers an easy time.
|
||||
@@ -307,7 +309,7 @@ RCD
|
||||
return 0
|
||||
to_chat(user, "Constructing window...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(!do_after(user, 20, target = A))
|
||||
if(!do_after(user, 20 * toolspeed, target = A))
|
||||
return 0
|
||||
if(locate(/obj/structure/grille) in A.contents)
|
||||
return 0 // We already have window
|
||||
|
||||
@@ -87,6 +87,8 @@
|
||||
icon_state = "razor"
|
||||
flags = CONDUCT
|
||||
w_class = 1
|
||||
usesound = 'sound/items/Welder2.ogg'
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/weapon/razor/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(ishuman(M))
|
||||
@@ -106,24 +108,24 @@
|
||||
if(H == user) //shaving yourself
|
||||
user.visible_message("<span class='notice'>[user] starts to shave their facial hair with \the [src].</span>", \
|
||||
"<span class='notice'>You take a moment shave your facial hair with \the [src].</span>")
|
||||
if(do_after(user, 50, target = H))
|
||||
if(do_after(user, 50 * toolspeed, target = H))
|
||||
user.visible_message("<span class='notice'>[user] shaves his facial hair clean with the [src].</span>", \
|
||||
"<span class='notice'>You finish shaving with the [src]. Fast and clean!</span>")
|
||||
C.f_style = "Shaved"
|
||||
H.update_fhair()
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
|
||||
playsound(src.loc, usesound, 20, 1)
|
||||
else
|
||||
var/turf/user_loc = user.loc
|
||||
var/turf/H_loc = H.loc
|
||||
user.visible_message("<span class='danger'>[user] tries to shave [H]'s facial hair with \the [src].</span>", \
|
||||
"<span class='warning'>You start shaving [H]'s facial hair.</span>")
|
||||
if(do_after(user, 50, target = H))
|
||||
if(do_after(user, 50 * toolspeed, target = H))
|
||||
if(user_loc == user.loc && H_loc == H.loc)
|
||||
user.visible_message("<span class='danger'>[user] shaves off [H]'s facial hair with \the [src].</span>", \
|
||||
"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
|
||||
C.f_style = "Shaved"
|
||||
H.update_fhair()
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
|
||||
playsound(src.loc, usesound, 20, 1)
|
||||
if(user.zone_sel.selecting == "head")
|
||||
if(!get_location_accessible(H, "head"))
|
||||
to_chat(user, "<span class='warning'>The headgear is in the way.</span>")
|
||||
@@ -137,24 +139,24 @@
|
||||
if(H == user) //shaving yourself
|
||||
user.visible_message("<span class='warning'>[user] starts to shave their head with \the [src].</span>", \
|
||||
"<span class='warning'>You start to shave your head with \the [src].</span>")
|
||||
if(do_after(user, 50, target = H))
|
||||
if(do_after(user, 50 * toolspeed, target = H))
|
||||
user.visible_message("<span class='notice'>[user] shaves his head with the [src].</span>", \
|
||||
"<span class='notice'>You finish shaving with the [src].</span>")
|
||||
C.h_style = "Skinhead"
|
||||
H.update_hair()
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
|
||||
playsound(src.loc, usesound, 40, 1)
|
||||
else
|
||||
var/turf/user_loc = user.loc
|
||||
var/turf/H_loc = H.loc
|
||||
user.visible_message("<span class='danger'>[user] tries to shave [H]'s head with \the [src]!</span>", \
|
||||
"<span class='warning'>You start shaving [H]'s head.</span>")
|
||||
if(do_after(user, 50, target = H))
|
||||
if(do_after(user, 50 * toolspeed, target = H))
|
||||
if(user_loc == user.loc && H_loc == H.loc)
|
||||
user.visible_message("<span class='danger'>[user] shaves [H]'s head bald with \the [src]!</span>", \
|
||||
"<span class='warning'>You shave [H]'s head bald.</span>")
|
||||
C.h_style = "Skinhead"
|
||||
H.update_hair()
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
|
||||
playsound(src.loc, usesound, 40, 1)
|
||||
else
|
||||
..()
|
||||
else
|
||||
|
||||
@@ -256,6 +256,7 @@
|
||||
force = 0
|
||||
throwforce = 6
|
||||
w_class = 4
|
||||
toolspeed = 1
|
||||
|
||||
var/revivecost = 1000
|
||||
var/cooldown = 0
|
||||
@@ -346,7 +347,7 @@
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
|
||||
busy = 1
|
||||
update_icon()
|
||||
if(do_after(user, 30, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
var/mob/dead/observer/ghost = H.get_ghost()
|
||||
@@ -362,7 +363,7 @@
|
||||
var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
for(var/obj/item/carried_item in H.contents)
|
||||
if(istype(carried_item, /obj/item/clothing/suit/space))
|
||||
if(!defib.combat)
|
||||
@@ -455,6 +456,7 @@
|
||||
var/busy = 0
|
||||
var/safety = 1
|
||||
flags = NODROP
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/weapon/borg_defib/attack(mob/M, mob/user)
|
||||
var/tobehealed
|
||||
@@ -495,7 +497,7 @@
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
|
||||
busy = 1
|
||||
update_icon()
|
||||
if(do_after(user, 30, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
var/mob/dead/observer/ghost = H.get_ghost()
|
||||
@@ -511,7 +513,7 @@
|
||||
var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
if(H.stat == 2)
|
||||
var/health = H.health
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
det_time = 10
|
||||
display_timer = 0
|
||||
origin_tech = "syndicate=2"
|
||||
toolspeed = 1
|
||||
var/atom/target = null
|
||||
var/image_overlay = null
|
||||
var/obj/item/device/assembly_holder/nadeassembly = null
|
||||
@@ -36,7 +37,7 @@
|
||||
update_icon()
|
||||
return
|
||||
if(nadeassembly && istype(I, /obj/item/weapon/wirecutters))
|
||||
playsound(src, 'sound/items/Wirecutter.ogg', 20, 1)
|
||||
playsound(src, I.usesound, 20, 1)
|
||||
nadeassembly.loc = get_turf(src)
|
||||
nadeassembly.master = null
|
||||
nadeassembly = null
|
||||
@@ -73,7 +74,7 @@
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start planting the [src]. The timer is set to [det_time]...</span>")
|
||||
|
||||
if(do_after(user, 50, target = AM))
|
||||
if(do_after(user, 50 * toolspeed, target = AM))
|
||||
if(!user.unEquip(src))
|
||||
return
|
||||
src.target = AM
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
var/payload_name = null // used for spawned grenades
|
||||
w_class = 2
|
||||
force = 2
|
||||
var/prime_sound = 'sound/items/Screwdriver2.ogg'
|
||||
var/stage = EMPTY
|
||||
var/list/beakers = list()
|
||||
var/list/allowed_containers = list(/obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/glass/bottle)
|
||||
@@ -124,7 +125,7 @@
|
||||
if(stage == WIRED)
|
||||
if(beakers.len)
|
||||
to_chat(user, "<span class='notice'>You lock the assembly.</span>")
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 25, -3)
|
||||
playsound(loc, prime_sound, 25, -3)
|
||||
stage = READY
|
||||
update_icon()
|
||||
var/contained = ""
|
||||
@@ -265,7 +266,7 @@
|
||||
has_reagents = 1
|
||||
|
||||
if(!has_reagents)
|
||||
playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1)
|
||||
playsound(loc, usesound, 50, 1)
|
||||
return
|
||||
|
||||
if(nadeassembly)
|
||||
@@ -347,7 +348,7 @@
|
||||
if(E.reagents.total_volume) has_reagents = 1
|
||||
|
||||
if(!has_reagents)
|
||||
playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1)
|
||||
playsound(loc, prime_sound, 50, 1)
|
||||
return
|
||||
|
||||
playsound(loc, 'sound/effects/bamf.ogg', 50, 1)
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
to_chat(user, "<span class='warning'>You need at least six metal sheets to make good enough weights!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin to apply [I] to [src]...</span>")
|
||||
if(do_after(user, 35, target = src))
|
||||
if(do_after(user, 35 * M.toolspeed, target = src))
|
||||
var/obj/item/weapon/restraints/legcuffs/bola/S = new /obj/item/weapon/restraints/legcuffs/bola
|
||||
M.use(6)
|
||||
user.put_in_hands(S)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
w_class = 2
|
||||
origin_tech = "materials=1;biotech=3;programming=2"
|
||||
materials = list(MAT_METAL=600, MAT_GLASS=200)
|
||||
toolspeed = 1
|
||||
var/obj/item/weapon/implant/imp = null
|
||||
|
||||
|
||||
@@ -29,7 +30,7 @@
|
||||
M.visible_message("<span class='warning'>[user] is attemping to implant [M].</span>")
|
||||
|
||||
var/turf/T = get_turf(M)
|
||||
if(T && (M == user || do_after(user, 50, target = M)))
|
||||
if(T && (M == user || do_after(user, 50 * toolspeed, target = M)))
|
||||
if(user && M && (get_turf(M) == T) && src && imp)
|
||||
if(imp.implant(M, user))
|
||||
if(M == user)
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
var/list/attack_verb_on = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
no_embed = 1 // Physically impossible for energy weapons to embed themselves into people, this should fix that. -- Dave
|
||||
hitsound = 'sound/weapons/blade1.ogg' // Probably more appropriate than the previous hitsound. -- Dave
|
||||
usesound = 'sound/weapons/blade1.ogg'
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/weapon/melee/energy/suicide_act(mob/user)
|
||||
user.visible_message(pick("<span class='suicide'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>", \
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
fisto_setting = 3
|
||||
if(3)
|
||||
fisto_setting = 1
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You tweak \the [src]'s piston valve to [fisto_setting].</span>")
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(tank)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
w_class = 2
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("slices", "cuts", "stabs", "jabs")
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/weapon/scissors/barber
|
||||
name = "Barber's Scissors"
|
||||
@@ -16,6 +17,7 @@
|
||||
icon_state = "bscissor"
|
||||
item_state = "scissor"
|
||||
attack_verb = list("beautifully sliced", "artistically cut", "smoothly stabbed", "quickly jabbed")
|
||||
toolspeed = 0.75
|
||||
|
||||
/obj/item/weapon/scissors/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(user.a_intent != "help")
|
||||
@@ -79,7 +81,7 @@
|
||||
var/h_new_style = input(user, "Select a hair style", "Grooming") as null|anything in species_hair
|
||||
user.visible_message("<span class='notice'>[user] starts cutting [M]'s hair!</span>", "<span class='notice'>You start cutting [M]'s hair!</span>") //arguments for this are: 1. what others see 2. what the user sees. --Fixed grammar, (TGameCo)
|
||||
playsound(loc, 'sound/goonstation/misc/Scissor.ogg', 100, 1)
|
||||
if(do_after(user, 50, target = H)) //this is the part that adds a delay. delay is in deciseconds. --Made it 5 seconds, because hair isn't cut in one second in real life, and I want at least a little bit longer time, (TGameCo)
|
||||
if(do_after(user, 50 * toolspeed, target = H)) //this is the part that adds a delay. delay is in deciseconds. --Made it 5 seconds, because hair isn't cut in one second in real life, and I want at least a little bit longer time, (TGameCo)
|
||||
if(!(M in view(1))) //Adjacency test
|
||||
user.visible_message("<span class='notice'>[user] stops cutting [M]'s hair.</span>", "<span class='notice'>You stop cutting [M]'s hair.</span>")
|
||||
return
|
||||
@@ -112,7 +114,7 @@
|
||||
is_cutting = 1
|
||||
user.visible_message("<span class='notice'>[user] starts cutting [M]'s hair!</span>", "<span class='notice'>You start cutting [M]'s hair!</span>")
|
||||
playsound(loc, 'sound/goonstation/misc/Scissor.ogg', 100, 1)
|
||||
if(do_after(user, 50, target = H))
|
||||
if(do_after(user, 50 * toolspeed, target = H))
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
user.visible_message("<span class='danger'>[user] abruptly stops cutting [M]'s hair and slices their throat!</span>", "<span class='danger'>You stop cutting [M]'s hair and slice their throat!</span>") //Just a little off the top.
|
||||
H.AdjustLoseBreath(10) //30 Oxy damage over time
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
var/works_from_distance = 0
|
||||
var/primary_sound = 'sound/items/rped.ogg'
|
||||
var/alt_sound = null
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/rped.ogg'
|
||||
|
||||
/obj/item/weapon/storage/part_replacer/afterattack(obj/machinery/T as obj, mob/living/carbon/human/user as mob, flag, params)
|
||||
if(flag)
|
||||
@@ -41,6 +43,8 @@
|
||||
works_from_distance = 1
|
||||
primary_sound = 'sound/items/PSHOOM.ogg'
|
||||
alt_sound = 'sound/items/PSHOOM_2.ogg'
|
||||
usesound = 'sound/items/PSHOOM.ogg'
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weapon/storage/part_replacer/proc/play_rped_sound()
|
||||
//Plays the sound for RPED exchanging or installing parts.
|
||||
@@ -61,9 +65,12 @@
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
w_class = 2
|
||||
var/rating = 1
|
||||
New()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
|
||||
/obj/item/weapon/stock_parts/New()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
//Rank 1
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
var/response = alert(user, "Are you sure you want to put the bag of holding inside another bag of holding?","Are you sure you want to die?","Yes","No")
|
||||
if(response == "Yes")
|
||||
user.visible_message("<span class='warning'>[user] grins as \he begins to put a Bag of Holding into a Bag of Holding!</span>", "<span class='warning'>You begin to put the Bag of Holding into the Bag of Holding!</span>")
|
||||
if(do_after(user,30,target=src))
|
||||
if(do_after(user, 30, target=src))
|
||||
investigate_log("has become a singularity. Caused by [user.key]","singulo")
|
||||
user.visible_message("<span class='warning'>[user] erupts in evil laughter as \he puts the Bag of Holding into another Bag of Holding!</span>", "<span class='warning'>You can't help but laugh wildly as you put the Bag of Holding into another Bag of Holding, complete darkness surrounding you.</span>","<span class='warning'> You hear the sound of scientific evil brewing! </span>")
|
||||
qdel(W)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
emag_act(user, W)
|
||||
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20 * W.toolspeed, target = src))
|
||||
open = !open
|
||||
user.show_message("<span class='notice'>You [open ? "open" : "close"] the service panel.</span>", 1)
|
||||
return
|
||||
@@ -45,11 +45,11 @@
|
||||
if((istype(W, /obj/item/device/multitool)) && (open == 1) && (!l_hacking))
|
||||
user.show_message("<span class='danger'>Now attempting to reset internal memory, please hold.</span>", 1)
|
||||
l_hacking = 1
|
||||
if(do_after(usr, 100, target = src))
|
||||
if(do_after(usr, 100 * W.toolspeed, target = src))
|
||||
if(prob(40))
|
||||
l_setshort = 1
|
||||
l_set = 0
|
||||
user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
|
||||
user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
|
||||
sleep(80)
|
||||
l_setshort = 0
|
||||
l_hacking = 0
|
||||
|
||||
@@ -169,6 +169,7 @@
|
||||
force_wielded = 24
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
usesound = 'sound/items/Crowbar.ogg'
|
||||
|
||||
/obj/item/weapon/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
|
||||
icon_state = "fireaxe[wielded]"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "whetstone"
|
||||
desc = "A block of stone used to sharpen things."
|
||||
w_class = 2
|
||||
usesound = 'sound/items/Screwdriver.ogg'
|
||||
var/used = 0
|
||||
var/increment = 4
|
||||
var/max = 30
|
||||
@@ -43,7 +44,7 @@
|
||||
I.force = Clamp(I.force + increment, 0, max)
|
||||
I.throwforce = Clamp(I.throwforce + increment, 0, max)
|
||||
I.name = "[prefix] [I.name]"
|
||||
playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(get_turf(src), usesound, 50, 1)
|
||||
name = "worn out [name]"
|
||||
desc = "[desc] At least, it used to."
|
||||
used = 1
|
||||
@@ -54,7 +55,7 @@
|
||||
var/datum/unarmed_attack/attack = H.species.unarmed
|
||||
if(istype(attack, /datum/unarmed_attack/claws))
|
||||
H.visible_message("<span class='notice'>[H] sharpens \his claws on the [src]!</span>", "<span class='notice'>You sharpen your claws on the [src].</span>")
|
||||
playsound(get_turf(H), 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(get_turf(H), usesound, 50, 1)
|
||||
|
||||
/obj/item/weapon/whetstone/super
|
||||
name = "super whetstone block"
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
|
||||
usr.visible_message("<span class='warning'>[user] starts climbing onto \the [src]!</span>")
|
||||
climber = user
|
||||
if(!do_after(user,50, target = src))
|
||||
if(!do_after(user, 50, target = src))
|
||||
climber = null
|
||||
return
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/lastbang
|
||||
var/cutting_tool = /obj/item/weapon/weldingtool
|
||||
var/sound = 'sound/machines/click.ogg'
|
||||
var/cutting_sound = 'sound/items/Welder.ogg'
|
||||
var/cutting_sound
|
||||
var/storage_capacity = 30 //This is so that someone can't pack hundreds of items in a locker/crate then open it in a populated area to crash clients.
|
||||
var/material_drop = /obj/item/stack/sheet/metal
|
||||
var/material_drop_amount = 2
|
||||
@@ -193,10 +193,10 @@
|
||||
L[tmpname] = R
|
||||
var/desc = input("Please select a telepad.", "RCS") in L
|
||||
E.pad = L[desc]
|
||||
playsound(E.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
playsound(E.loc, E.usesound, 50, 1)
|
||||
to_chat(user, "\blue Teleporting [name]...")
|
||||
E.teleporting = 1
|
||||
if(!do_after(user, 50, target = src))
|
||||
if(!do_after(user, 50 * E.toolspeed, target = src))
|
||||
E.teleporting = 0
|
||||
return
|
||||
E.teleporting = 0
|
||||
@@ -215,10 +215,10 @@
|
||||
E.rand_x = rand(50,200)
|
||||
E.rand_y = rand(50,200)
|
||||
var/L = locate(E.rand_x, E.rand_y, 6)
|
||||
playsound(E.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
playsound(E.loc, E.usesound, 50, 1)
|
||||
to_chat(user, "\blue Teleporting [name]...")
|
||||
E.teleporting = 1
|
||||
if(!do_after(user, 50, target = src))
|
||||
if(!do_after(user, 50, E.toolspeed, target = src))
|
||||
E.teleporting = 0
|
||||
return
|
||||
E.teleporting = 0
|
||||
@@ -248,11 +248,11 @@
|
||||
if(!WT.remove_fuel(0, user))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin cutting \the [src] apart...</span>")
|
||||
playsound(loc, cutting_sound, 40, 1)
|
||||
if(do_after(user, 40, 1, target = src))
|
||||
playsound(loc, cutting_sound ? cutting_sound : WT.usesound, 40, 1)
|
||||
if(do_after(user, 40 * WT.toolspeed, 1, target = src))
|
||||
if(!opened || !WT.isOn())
|
||||
return
|
||||
playsound(loc, cutting_sound, 50, 1)
|
||||
playsound(loc, cutting_sound ? cutting_sound : WT.usesound, 50, 1)
|
||||
visible_message("<span class='notice'>[user] slices apart \the [src].</span>",
|
||||
"<span class='notice'>You cut \the [src] apart with \the [WT].</span>",
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
if(istype(O, /obj/item/device/multitool))
|
||||
to_chat(user, "\red Resetting circuitry...")
|
||||
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20 * O.toolspeed, target = src))
|
||||
src.locked = 0
|
||||
to_chat(user, "<span class = 'caution'> You disable the locking modules.</span>")
|
||||
update_icon()
|
||||
@@ -89,7 +89,7 @@
|
||||
src.locked = 1
|
||||
to_chat(user, "\blue You re-enable the locking modules.")
|
||||
playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
|
||||
if(do_after(user,20, target = src))
|
||||
if(do_after(user, 20 * O.toolspeed, target = src))
|
||||
src.locked = 1
|
||||
to_chat(user, "<span class = 'caution'> You re-enable the locking modules.</span>")
|
||||
return
|
||||
|
||||
@@ -102,10 +102,10 @@
|
||||
L[tmpname] = R
|
||||
var/desc = input("Please select a telepad.", "RCS") in L
|
||||
E.pad = L[desc]
|
||||
playsound(E.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
playsound(E.loc, E.usesound, 50, 1)
|
||||
to_chat(user, "\blue Teleporting [src.name]...")
|
||||
E.teleporting = 1
|
||||
if(!do_after(user, 50, target = src))
|
||||
if(!do_after(user, 50 * E.toolspeed, target = src))
|
||||
E.teleporting = 0
|
||||
return
|
||||
E.teleporting = 0
|
||||
@@ -120,10 +120,10 @@
|
||||
E.rand_x = rand(50,200)
|
||||
E.rand_y = rand(50,200)
|
||||
var/L = locate(E.rand_x, E.rand_y, 6)
|
||||
playsound(E.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
playsound(E.loc, E.usesound, 50, 1)
|
||||
to_chat(user, "\blue Teleporting [src.name]...")
|
||||
E.teleporting = 1
|
||||
if(!do_after(user, 50, target = src))
|
||||
if(!do_after(user, 50 * E.toolspeed, target = src))
|
||||
E.teleporting = 0
|
||||
return
|
||||
E.teleporting = 0
|
||||
@@ -166,7 +166,7 @@
|
||||
else if(istype(W, /obj/item/weapon/wirecutters))
|
||||
if(rigged)
|
||||
to_chat(user, "<span class='notice'>You cut away the wiring.</span>")
|
||||
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
rigged = 0
|
||||
return
|
||||
else return attack_hand(user)
|
||||
|
||||
@@ -33,14 +33,14 @@ var/global/list/captain_display_cases = list()
|
||||
circuit.forceMove(src)
|
||||
state++
|
||||
to_chat(user, "<span class='notice'>You add the airlock electronics to the frame.</span>")
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(get_turf(src),W.usesound, 50, 1)
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
new /obj/machinery/constructable_frame/machine_frame(T)
|
||||
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(T)
|
||||
G.amount = 5
|
||||
qdel(src)
|
||||
to_chat(user, "<span class='notice'>You pry the glass out of the frame.</span>")
|
||||
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
return
|
||||
|
||||
if(DISPLAYCASE_FRAME_SCREWDRIVER)
|
||||
@@ -54,7 +54,7 @@ var/global/list/captain_display_cases = list()
|
||||
C.req_one_access = null
|
||||
if(isprox(sensor))
|
||||
C.burglar_alarm = 1
|
||||
playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
@@ -65,13 +65,13 @@ var/global/list/captain_display_cases = list()
|
||||
sensor = null
|
||||
state--
|
||||
to_chat(user, "<span class='notice'>You pry the electronics out of the frame.</span>")
|
||||
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(isprox(W) && !isprox(sensor))
|
||||
user.drop_item()
|
||||
sensor = W
|
||||
sensor.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You add the proximity sensor to the frame.</span>")
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
|
||||
if(pstate != state)
|
||||
pstate = state
|
||||
@@ -227,7 +227,7 @@ var/global/list/captain_display_cases = list()
|
||||
"You pry \the [src] apart.", \
|
||||
"You hear something pop.")
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
playsound(T, W.usesound, 50, 1)
|
||||
dump()
|
||||
var/obj/item/weapon/airlock_electronics/C = circuit
|
||||
if(!C)
|
||||
|
||||
@@ -166,10 +166,10 @@
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && ( (istext(glass)) || (glass == 1) || (!anchored) ))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
playsound(src.loc, WT.usesound, 50, 1)
|
||||
if(istext(glass))
|
||||
user.visible_message("[user] welds the [glass] plating off the airlock assembly.", "You start to weld the [glass] plating off the airlock assembly.")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.isOn()) return
|
||||
to_chat(user, "\blue You welded the [glass] plating off!")
|
||||
var/M = text2path("/obj/item/stack/sheet/mineral/[glass]")
|
||||
@@ -177,14 +177,14 @@
|
||||
glass = 0
|
||||
else if(glass == 1)
|
||||
user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly.")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.isOn()) return
|
||||
to_chat(user, "\blue You welded the glass panel out!")
|
||||
new /obj/item/stack/sheet/rglass(src.loc)
|
||||
glass = 0
|
||||
else if(!anchored)
|
||||
user.visible_message("[user] dissassembles the airlock assembly.", "You start to dissassemble the airlock assembly.")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.isOn()) return
|
||||
to_chat(user, "\blue You dissasembled the airlock assembly!")
|
||||
new /obj/item/stack/sheet/metal(src.loc, 4)
|
||||
@@ -194,13 +194,13 @@
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wrench) && state == 0)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
if(anchored)
|
||||
user.visible_message("[user] unsecures the airlock assembly from the floor.", "You start to unsecure the airlock assembly from the floor.")
|
||||
else
|
||||
user.visible_message("[user] secures the airlock assembly to the floor.", "You start to secure the airlock assembly to the floor.")
|
||||
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
if(!src) return
|
||||
to_chat(user, "\blue You [anchored? "un" : ""]secured the airlock assembly!")
|
||||
anchored = !anchored
|
||||
@@ -208,29 +208,29 @@
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && state == 0 && anchored )
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
user.visible_message("[user] wires the airlock assembly.", "You start to wire the airlock assembly.")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * coil.toolspeed, target = src))
|
||||
if(!src) return
|
||||
coil.use(1)
|
||||
src.state = 1
|
||||
to_chat(user, "\blue You wire the Airlock!")
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wirecutters) && state == 1 )
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
|
||||
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
if(!src) return
|
||||
to_chat(user, "\blue You cut the airlock wires.!")
|
||||
new/obj/item/stack/cable_coil(src.loc, 1)
|
||||
src.state = 0
|
||||
|
||||
else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 && W:icon_state != "door_electronics_smoked")
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.")
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
if(!src) return
|
||||
to_chat(user, "\blue You installed the airlock electronics!")
|
||||
src.state = 2
|
||||
@@ -240,10 +240,10 @@
|
||||
W.loc = src.loc
|
||||
|
||||
else if(istype(W, /obj/item/weapon/crowbar) && state == 2 )
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to install electronics into the airlock assembly.")
|
||||
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
if(!src) return
|
||||
to_chat(user, "\blue You removed the airlock electronics!")
|
||||
src.state = 1
|
||||
@@ -261,27 +261,27 @@
|
||||
if(S)
|
||||
if(S.amount>=1)
|
||||
if(istype(S, /obj/item/stack/sheet/rglass))
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
playsound(src.loc, S.usesound, 100, 1)
|
||||
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * S.toolspeed, target = src))
|
||||
to_chat(user, "\blue You installed reinforced glass windows into the airlock assembly!")
|
||||
S.use(1)
|
||||
glass = 1
|
||||
else if(istype(S, /obj/item/stack/sheet/mineral) && S.sheettype)
|
||||
var/M = S.sheettype
|
||||
if(S.amount>=2)
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
playsound(src.loc, S.usesound, 100, 1)
|
||||
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * S.toolspeed, target = src))
|
||||
to_chat(user, "\blue You installed [M] plating into the airlock assembly!")
|
||||
S.use(2)
|
||||
glass = "[M]"
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 )
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
to_chat(user, "\blue Now finishing the airlock.")
|
||||
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
if(!src) return
|
||||
to_chat(user, "\blue You finish the airlock!")
|
||||
var/path
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
/obj/structure/stool/bed/chair/e_chair/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
var/obj/structure/stool/bed/chair/C = new /obj/structure/stool/bed/chair(loc)
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
C.dir = dir
|
||||
part.loc = loc
|
||||
part.master = null
|
||||
|
||||
@@ -81,14 +81,14 @@
|
||||
to_chat(user, fail_msg)
|
||||
else if(istype(I, /obj/item/weapon/wrench))
|
||||
if(!anchored && !isinspace())
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
user.visible_message( \
|
||||
"[user] tightens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have tightened \the [src]'s casters.</span>", \
|
||||
"You hear ratchet.")
|
||||
anchored = 1
|
||||
else if(anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
user.visible_message( \
|
||||
"[user] loosens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have loosened \the [src]'s casters.</span>", \
|
||||
|
||||
@@ -56,14 +56,14 @@
|
||||
to_chat(user, fail_msg)
|
||||
else if(istype(I, /obj/item/weapon/wrench))
|
||||
if(!anchored && !isinspace())
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
user.visible_message( \
|
||||
"[user] tightens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have tightened \the [src]'s casters.</span>", \
|
||||
"You hear ratchet.")
|
||||
anchored = 1
|
||||
else if(anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
user.visible_message( \
|
||||
"[user] loosens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have loosened \the [src]'s casters.</span>", \
|
||||
|
||||
@@ -32,25 +32,26 @@
|
||||
/obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/wrench) && state == 0)
|
||||
if(anchored && !istype(src,/obj/structure/girder/displaced))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
to_chat(user, "\blue Now disassembling the girder")
|
||||
if(do_after(user,40, target = src))
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
if(!src) return
|
||||
to_chat(user, "\blue You dissasembled the girder!")
|
||||
refundMetal(metalUsed)
|
||||
qdel(src)
|
||||
else if(!anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
to_chat(user, "\blue Now securing the girder")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
to_chat(user, "\blue You secured the girder!")
|
||||
new/obj/structure/girder( src.loc )
|
||||
qdel(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
|
||||
to_chat(user, "\blue Now slicing apart the girder")
|
||||
if(do_after(user,30, target = src))
|
||||
if(do_after(user, 30 * W.toolspeed, target = src))
|
||||
if(!src) return
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
to_chat(user, "\blue You slice apart the girder!")
|
||||
refundMetal(metalUsed)
|
||||
qdel(src)
|
||||
@@ -61,32 +62,32 @@
|
||||
qdel(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
|
||||
playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
to_chat(user, "<span class='notice'>You Disintegrate the girder!</span>")
|
||||
refundMetal(metalUsed)
|
||||
qdel(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
to_chat(user, "\blue Now unsecuring support struts")
|
||||
if(do_after(user,40, target = src))
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
if(!src) return
|
||||
to_chat(user, "\blue You unsecured the support struts!")
|
||||
state = 1
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/structure/girder/reinforced) && state == 1)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
to_chat(user, "\blue Now removing support struts")
|
||||
if(do_after(user,40, target = src))
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
if(!src) return
|
||||
to_chat(user, "\blue You removed the support struts!")
|
||||
new/obj/structure/girder( src.loc )
|
||||
qdel(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored )
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
to_chat(user, "\blue Now dislodging the girder")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
if(!src) return
|
||||
to_chat(user, "\blue You dislodged the girder!")
|
||||
new/obj/structure/girder/displaced( src.loc )
|
||||
@@ -107,7 +108,7 @@
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
to_chat(user, "\blue Now adding plating...")
|
||||
if(do_after(user,40, target = src))
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
if(!src || !S || S.amount < 2) return
|
||||
S.use(2)
|
||||
to_chat(user, "\blue You added the plating!")
|
||||
@@ -240,15 +241,16 @@
|
||||
|
||||
/obj/structure/cultgirder/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
to_chat(user, "\blue Now disassembling the girder")
|
||||
if(do_after(user,40, target = src))
|
||||
if(do_after(user, 40 * W.toolspeed, target = src))
|
||||
to_chat(user, "\blue You dissasembled the girder!")
|
||||
dismantle()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
|
||||
to_chat(user, "\blue Now slicing apart the girder")
|
||||
if(do_after(user,30, target = src))
|
||||
if(do_after(user, 30 * W.toolspeed, target = src))
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
to_chat(user, "\blue You slice apart the girder!")
|
||||
dismantle()
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user