Implement usesound/toolspeed

This commit is contained in:
Markolie
2017-03-07 16:46:28 +01:00
parent 3b73053bc4
commit 3aa1399995
179 changed files with 875 additions and 764 deletions
@@ -143,7 +143,7 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
/obj/item/stack/sheet/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(W.sharp)
user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
if(do_after(user,50, target = src))
if(do_after(user, 50 * W.toolspeed, target = src))
to_chat(user, "<span class='notice'>You cut the hair from this [src.singular_name].</span>")
//Try locating an exisitng stack on the tile and add to there if possible
for(var/obj/item/stack/sheet/hairlesshide/HS in usr.loc)
@@ -9,6 +9,8 @@
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
var/perunit = MINERAL_MATERIAL_AMOUNT
var/sheettype = null //this is used for girders in the creation of walls/false walls
usesound = 'sound/items/Deconstruct.ogg'
toolspeed = 1
// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use