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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 11:07:12 +01:00
Implement usesound/toolspeed
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@@ -33,14 +33,14 @@ var/global/list/captain_display_cases = list()
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circuit.forceMove(src)
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state++
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to_chat(user, "<span class='notice'>You add the airlock electronics to the frame.</span>")
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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playsound(get_turf(src),W.usesound, 50, 1)
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if(istype(W, /obj/item/weapon/crowbar))
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new /obj/machinery/constructable_frame/machine_frame(T)
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var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(T)
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G.amount = 5
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qdel(src)
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to_chat(user, "<span class='notice'>You pry the glass out of the frame.</span>")
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playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
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playsound(get_turf(src), W.usesound, 50, 1)
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return
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if(DISPLAYCASE_FRAME_SCREWDRIVER)
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@@ -54,7 +54,7 @@ var/global/list/captain_display_cases = list()
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C.req_one_access = null
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if(isprox(sensor))
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C.burglar_alarm = 1
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playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
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playsound(get_turf(src), W.usesound, 50, 1)
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qdel(src)
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return
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if(istype(W, /obj/item/weapon/crowbar))
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@@ -65,13 +65,13 @@ var/global/list/captain_display_cases = list()
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sensor = null
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state--
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to_chat(user, "<span class='notice'>You pry the electronics out of the frame.</span>")
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playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
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playsound(get_turf(src), W.usesound, 50, 1)
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if(isprox(W) && !isprox(sensor))
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user.drop_item()
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sensor = W
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sensor.forceMove(src)
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to_chat(user, "<span class='notice'>You add the proximity sensor to the frame.</span>")
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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playsound(src.loc, W.usesound, 50, 1)
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if(pstate != state)
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pstate = state
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@@ -227,7 +227,7 @@ var/global/list/captain_display_cases = list()
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"You pry \the [src] apart.", \
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"You hear something pop.")
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var/turf/T = get_turf(src)
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playsound(T, 'sound/items/Crowbar.ogg', 50, 1)
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playsound(T, W.usesound, 50, 1)
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dump()
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var/obj/item/weapon/airlock_electronics/C = circuit
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if(!C)
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