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You can now make a single camera use multiple networks.
var/network = string is now var/list/network = list(). I've also added a "network_multi" var which is a string. This is specifically for placing cameras on a map that you want to put on multiple networks. Apparently DM's map maker doesn't support lists, so just type them all in as a string and camera/initialize() will take care of the rest. Input the networks with commas seperating them, for example: "SS13,RD,Secret,Prison,Ect" I fixed a few issues while editing the cameras on the map as well. Both maps: - Re-added the telescreen in the misc research room that got removed at some point. (Thanks to Ikarrus for pointing this out) - Any room that had 2 cameras (one for each network) were merged into one camera with the new network lists. - - Permabrig-hallway (SS13, Prison) - - Every room in R&D (including robotics) (SS13, RD) - - The bomb testing range (RD, Toxins) tgstation.2.1.1.dmm: - Added a missing wire in engineering-sec (Thanks to SuperSayu for pointing this out) - Fixed some mis-orientated firelocks. (Thanks to Intigracy for pointing this out) - - The mining door between cargo and mining - - The door between the hallway and the engineering lobby git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5596 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -121,9 +121,6 @@ var/global/sent_strike_team = 0
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return new_commando
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/mob/living/carbon/human/proc/equip_death_commando(leader_selected = 0)
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var/obj/machinery/camera/camera = new /obj/machinery/camera(src) //Gives all the commandos internals cameras.
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camera.network = "CREED"
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camera.c_tag = real_name
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var/obj/item/device/radio/R = new /obj/item/device/radio/headset(src)
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R.set_frequency(1441)
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@@ -128,9 +128,6 @@ var/global/sent_syndicate_strike_team = 0
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return new_syndicate_commando
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/mob/living/carbon/human/proc/equip_syndicate_commando(syndicate_leader_selected = 0)
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var/obj/machinery/camera/camera = new /obj/machinery/camera(src) //Gives all the commandos internals cameras.
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camera.network = "Syndicate"
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camera.c_tag = real_name
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var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate(src)
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R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
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