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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 12:37:26 +01:00
Adds a round notify system
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@@ -521,3 +521,17 @@ CREATE TABLE `memo` (
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PRIMARY KEY (`ckey`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `discord`
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--
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DROP TABLE IF EXISTS `discord`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE IF NOT EXISTS `discord` (
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`ckey` varchar(32) NOT NULL,
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`discord_id` bigint(20) NOT NULL,
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`notify` int(11) NOT NULL,
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PRIMARY KEY (`ckey`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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/*!40101 SET character_set_client = @saved_cs_client */;
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@@ -520,3 +520,17 @@ CREATE TABLE `SS13_memo` (
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PRIMARY KEY (`ckey`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `SS13_discord`
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--
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DROP TABLE IF EXISTS `SS13_discord`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE IF NOT EXISTS `SS13_discord` (
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`ckey` varchar(32) NOT NULL,
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`discord_id` bigint(20) NOT NULL,
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`notify` int(11) NOT NULL,
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PRIMARY KEY (`ckey`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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/*!40101 SET character_set_client = @saved_cs_client */;
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@@ -0,0 +1,9 @@
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#Updating the SQL from version 4 to version 5. -AffectedArc07
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#Creating a table to track discord IDs for round notifying
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DROP TABLE IF EXISTS `discord`;
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CREATE TABLE IF NOT EXISTS `discord` (
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`ckey` varchar(32) NOT NULL,
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`discord_id` bigint(20) NOT NULL,
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`notify` int(11) NOT NULL,
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PRIMARY KEY (`ckey`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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@@ -366,7 +366,7 @@
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#define INVESTIGATE_BOMB "bombs"
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// The SQL version required by this version of the code
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#define SQL_VERSION 4
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#define SQL_VERSION 5
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// Vending machine stuff
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#define CAT_NORMAL 1
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@@ -0,0 +1,49 @@
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// DONT TOUCH ANYTHING IN HERE UNLESS YOU KNOW WHAT YOU ARE DOING -affected
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/client/verb/linkdiscord()
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set category = "OOC"
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set name = "Link Discord Account"
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set desc = "Link your discord account to your BYOND account."
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ckey = sanitizeSQL(usr.ckey) // Probably not neccassary but better safe than sorry
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if(!config.sql_enabled)
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to_chat(src, "<span class='warning'>This is feature requires the SQL backend</span>")
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return
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var/DBQuery/db_discord_id = dbcon.NewQuery("SELECT discord_id FROM [format_table_name("discord")] WHERE ckey = '[ckey]'")
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if(!db_discord_id.Execute())
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var/err = db_discord_id.ErrorMsg()
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log_game("SQL ERROR while selecting discord account. Error : \[[err]\]\n")
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to_chat(src, "<span class='warning'>Error checking Discord account. Please inform an administrator</span>")
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return
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var/stored_id
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while(db_discord_id.NextRow())
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stored_id = db_discord_id.item[1]
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if(!stored_id) // Not linked
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var/entered_id = input("Please enter your Discord ID. Instructions can be found at https://bit.ly/2AfUu40", "Enter Discord ID", null, null) as text|null
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var/sql_id = sanitizeSQL(entered_id)
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var/DBQuery/store_discord_id = dbcon.NewQuery("INSERT INTO [format_table_name("discord")] (ckey, discord_id, notify) VALUES ('[ckey]', [sql_id], 0)")
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if(!store_discord_id.Execute())
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var/err = db_discord_id.ErrorMsg()
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log_game("SQL ERROR while linking discord account. Error : \[[err]\]\n")
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to_chat(src, "<span class='warning'>Error linking Discord account. Please inform an administrator</span>")
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return
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to_chat(src, "<span class='notice'>Successfully linked discord account [entered_id] to [ckey]</span>")
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else // Linked
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var/choice = alert("You already have the Discord Account [stored_id] linked to [ckey]. Would you like to unlink or replace","Already Linked","Unlink","Replace")
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switch(choice)
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if("Unlink")
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var/DBQuery/unlink_discord_id = dbcon.NewQuery("DELETE FROM [format_table_name("discord")] WHERE ckey = '[ckey]'")
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if(!unlink_discord_id.Execute())
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var/err = unlink_discord_id.ErrorMsg()
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log_game("SQL ERROR while unlinking discord account. Error : \[[err]\]\n")
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to_chat(src, "<span class='warning'>Error unlinking Discord account. Please inform an administrator</span>")
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return
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to_chat(src, "<span class='notice'>Successfully unlinked discord account</span>")
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if("Replace")
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var/entered_id = input("Please enter your Discord ID. Instructions can be found at https://bit.ly/2AfUu40", "Enter Discord ID", null, null) as text|null
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var/sql_id = sanitizeSQL(entered_id)
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var/DBQuery/store_discord_id = dbcon.NewQuery("UPDATE [format_table_name("discord")] SET discord_id = '[sql_id]' WHERE ckey='[ckey]'")
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if(!store_discord_id.Execute())
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var/err = db_discord_id.ErrorMsg()
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to_chat(src, "<span class='warning'>Error replacing Discord account. Please inform an administrator</span>")
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log_game("SQL ERROR while linking discord account. Error : \[[err]\]\n")
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return
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to_chat(src, "<span class='notice'>Successfully linked discord account [entered_id] to [ckey]</span>")
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@@ -0,0 +1,48 @@
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// DONT TOUCH ANYTHING IN HERE UNLESS YOU KNOW WHAT YOU ARE DOING -affected
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/client/verb/notify_restart()
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set category = "OOC"
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set name = "Notify Restart"
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set desc = "Notifies you on Discord when the server restarts."
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if(!config.sql_enabled)
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to_chat(src, "<span class='warning'>This is feature requires the SQL backend</span>")
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return
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var/DBQuery/db_discord_id = dbcon.NewQuery("SELECT discord_id FROM [format_table_name("discord")] WHERE ckey = '[ckey]'")
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if(!db_discord_id.Execute())
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var/err = db_discord_id.ErrorMsg()
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log_game("SQL ERROR while selecting discord account. Error : \[[err]\]\n")
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to_chat(src, "<span class='warning'>Error checking Discord account. Please inform an administrator</span>")
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return
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var/stored_id
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while(db_discord_id.NextRow())
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stored_id = db_discord_id.item[1]
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if(!stored_id) // Not linked
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to_chat(src, "<span class='warning'>This requires you to link your Discord account with the \"Link Discord Account\" verb.</span>")
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return
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else // Linked
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var/DBQuery/toggle_status = dbcon.NewQuery("SELECT notify FROM [format_table_name("discord")] WHERE ckey = '[ckey]'")
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if(!toggle_status.Execute())
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var/err = toggle_status.ErrorMsg()
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log_game("SQL ERROR while getting discord account. Error : \[[err]\]\n")
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var/notify_status
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while(toggle_status.NextRow())
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notify_status = toggle_status.item[1]
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if(notify_status) // Data is there
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switch(notify_status)
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if("0")
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var/DBQuery/update_notify = dbcon.NewQuery("UPDATE [format_table_name("discord")] SET notify = 1 WHERE ckey='[ckey]'")
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if(!update_notify.Execute())
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var/err = db_discord_id.ErrorMsg()
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to_chat(src, "<span class='warning'>Error updating notify status. Please inform an administrator</span>")
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log_game("SQL ERROR while updating notify status. Error : \[[err]\]\n")
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return
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to_chat(src, "<span class='notice'>You will now be notified on discord when the next round is starting</span>")
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if("1")
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var/DBQuery/update_notify = dbcon.NewQuery("UPDATE [format_table_name("discord")] SET notify = 0 WHERE ckey='[ckey]'")
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if(!update_notify.Execute())
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var/err = db_discord_id.ErrorMsg()
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to_chat(src, "<span class='warning'>Error updating notify status. Please inform an administrator</span>")
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log_game("SQL ERROR while updating notify status. Error : \[[err]\]\n")
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return
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to_chat(src, "<span class='notice'>You will no longer be notified on discord when the next round is starting</span>")
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else // Oh fuck what the hell happened
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to_chat(src, "<span class='danger'>Something has gone VERY wrong, or affected cant code.</span>")
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@@ -17,5 +17,18 @@
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return
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/hook/startup/proc/ircNotify()
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send2mainirc("Server starting up on [station_name()]. Connect to: [config.server? "[config.server]" : "[world.address]:[world.port]"]")
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var/people_to_ping = ""
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var/DBQuery/pull_notify = dbcon.NewQuery("SELECT discord_id FROM [format_table_name("discord")] WHERE notify = 1")
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if(!pull_notify.Execute())
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var/err = pull_notify.ErrorMsg()
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log_game("SQL ERROR while pulling notify people. Error : \[[err]\]\n")
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else
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while(pull_notify.NextRow())
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people_to_ping += "<@" + pull_notify.item[1] + "> "
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send2mainirc("Server starting up on [station_name()]. Connect to: <byond://[config.server? "[config.server]" : "[world.address]:[world.port]"]> "+people_to_ping)
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// Set notify to 0 so people arent pinged round after round
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var/DBQuery/reset_notify = dbcon.NewQuery("UPDATE [format_table_name("discord")] SET notify = 0 WHERE notify = 1")
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if(!reset_notify.Execute())
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var/err = reset_notify.ErrorMsg()
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log_game("SQL ERROR while resetting notify status. Error : \[[err]\]\n")
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return 1
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@@ -9,7 +9,7 @@
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## This value must be set to the version of the paradise schema in use.
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## If this value does not match, the SQL database will not be loaded and an error will be generated.
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## Roundstart will be delayed.
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DB_VERSION 4
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DB_VERSION 5
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## Server the MySQL database can be found at.
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# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc.
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@@ -1343,6 +1343,8 @@
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#include "code\modules\detective_work\evidence.dm"
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#include "code\modules\detective_work\footprints_and_rag.dm"
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#include "code\modules\detective_work\scanner.dm"
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#include "code\modules\discord\accountlink.dm"
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#include "code\modules\discord\notify.dm"
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#include "code\modules\economy\Accounts.dm"
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#include "code\modules\economy\Accounts_DB.dm"
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#include "code\modules\economy\ATM.dm"
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