A bunch of nano UI fixes + new Chem Dispenser UI!

This commit is contained in:
ZomgPonies
2013-09-09 18:40:26 -04:00
parent b7c1d5ea51
commit 3bb7a173cf
11 changed files with 445 additions and 186 deletions
+44 -25
View File
@@ -5,7 +5,7 @@
density = 1
anchored = 1.0
layer = 2.8
var/on = 0
var/temperature_archived
var/mob/living/carbon/occupant = null
@@ -13,8 +13,6 @@
var/current_heat_capacity = 50
/obj/machinery/atmospherics/unary/cryo_cell/New()
..()
initialize_directions = dir
@@ -65,17 +63,22 @@
ui_interact(user)
/obj/machinery/atmospherics/unary/cryo_cell/ui_interact(mob/user, ui_key = "main")
if(user == occupant || user.stat)
return
var/data[0]
data["isOperating"] = on
data["hasOccupant"] = occupant ? 1 : 0
var/occupantData[0]
if (!occupant)
occupantData["name"] = null
occupantData["stat"] = null
occupantData["health"] = null
occupantData["maxHealth"] = null
occupantData["minHealth"] = null
occupantData["bruteLoss"] = null
occupantData["oxyLoss"] = null
occupantData["toxLoss"] = null
@@ -84,12 +87,14 @@
else
occupantData["name"] = occupant.name
occupantData["stat"] = occupant.stat
occupantData["health"] = round(occupant.health)
occupantData["bruteLoss"] = round(occupant.getBruteLoss())
occupantData["oxyLoss"] = round(occupant.getOxyLoss())
occupantData["toxLoss"] = round(occupant.getToxLoss())
occupantData["fireLoss"] = round(occupant.getFireLoss())
occupantData["bodyTemperature"] = round(occupant.bodytemperature)
occupantData["health"] = occupant.health
occupantData["maxHealth"] = occupant.maxHealth
occupantData["minHealth"] = config.health_threshold_dead
occupantData["bruteLoss"] = occupant.getBruteLoss()
occupantData["oxyLoss"] = occupant.getOxyLoss()
occupantData["toxLoss"] = occupant.getToxLoss()
occupantData["fireLoss"] = occupant.getFireLoss()
occupantData["bodyTemperature"] = occupant.bodytemperature
data["occupant"] = occupantData;
data["cellTemperature"] = round(air_contents.temperature)
@@ -103,9 +108,9 @@
var beakerContents[0]
if(beaker && beaker:reagents && beaker:reagents.reagent_list.len)
for(var/datum/reagent/R in beaker:reagents.reagent_list)
beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list...
beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list...
data["beakerContents"] = beakerContents
//user << list2json(data)
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, ui_key)
@@ -123,19 +128,33 @@
//user.set_machine(src)
/obj/machinery/atmospherics/unary/cryo_cell/Topic(href, href_list)
if ((get_dist(src, usr) <= 1) || istype(usr, /mob/living/silicon/ai))
if(href_list["start"])
on = !on
update_icon()
if(href_list["eject"])
if (beaker)
var/obj/item/weapon/reagent_containers/glass/B = beaker
B.loc = get_step(loc, SOUTH)
beaker = null
if(usr == occupant)
return 0 // don't update UIs attached to this object
nanomanager.update_uis(src) // update all UIs attached to this object
add_fingerprint(usr)
return
if(..())
return 0 // don't update UIs attached to this object
if(href_list["switchOn"])
on = 1
update_icon()
if(href_list["switchOff"])
on = 0
update_icon()
if(href_list["ejectBeaker"])
if(beaker)
var/obj/item/weapon/reagent_containers/glass/B = beaker
B.loc = get_step(loc, SOUTH)
beaker = null
if(href_list["ejectOccupant"])
if(!occupant || isslime(usr) || ispAI(usr))
return 0 // don't update UIs attached to this object
go_out()
add_fingerprint(usr)
return 1 // update UIs attached to this object
/obj/machinery/atmospherics/unary/cryo_cell/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
if(istype(G, /obj/item/weapon/reagent_containers/glass))
+2 -1
View File
@@ -107,7 +107,7 @@
if(config.resource_urls)
src.preload_rsc = pick(config.resource_urls)
else src.preload_rsc = 1 // If config.resource_urls is not set, preload like normal.
src << "\red If the title screen is black, resources are still downloading. Please be patient until the title screen appears."
@@ -248,6 +248,7 @@
'nano/js/nano_base_helpers.js',
'nano/css/shared.css',
'nano/css/icons.css',
'nano/templates/chem_dispenser.tmpl',
'nano/templates/cryo.tmpl',
'nano/images/uiBackground.png',
'nano/images/uiIcons16.png',
+6 -2
View File
@@ -41,10 +41,14 @@ json_writer
if(!i)
break
if(targ == "\n")
txt = copytext(txt, 1, i) + "\\n" + copytext(txt, i+1)
txt = copytext(txt, 1, i) + "\\n" + copytext(txt, i+2)
start = i + 1 // 1 character added
if(targ == "'")
txt = copytext(txt, 1, i) + "`" + copytext(txt, i+1) // apostrophies fuck shit up...
start = i + 1 // 1 character added
else
txt = copytext(txt, 1, i) + "\\" + copytext(txt, i)
start = i + 2
start = i + 2 // 2 characters added
return {""[txt]""}
is_associative(list/L)
+4 -4
View File
@@ -19,17 +19,17 @@
return ui
return null
/datum/nanomanager/proc/update_uis(src_object)
var/src_object_key = "\ref[src_object]"
if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
return 0
return 0
var/update_count = 0
for (var/ui_key in open_uis[src_object_key])
for (var/ui_key in open_uis[src_object_key])
for (var/datum/nanoui/ui in open_uis[src_object_key][ui_key])
if(ui && ui.src_object && ui.user)
ui.process()
ui.process(1)
update_count++
return update_count
+60 -21
View File
@@ -1,3 +1,7 @@
#define STATUS_INTERACTIVE 2 // GREEN Visability
#define STATUS_UPDATE 1 // ORANGE Visability
#define STATUS_DISABLED 0 // RED Visability
/datum/nanoui
var/mob/user
var/atom/movable/src_object
@@ -19,7 +23,10 @@
var/content = "<div id='mainTemplate'></div>" // the #mainTemplate div will contain the compiled "main" template html
var/list/initial_data[0]
var/is_auto_updating = 0
var/status = 2
var/status = STATUS_INTERACTIVE
// Only allow users with a certain user.stat to get updates. Defaults to 0 (concious)
var/allowed_user_stat = 0 // -1 = ignore, 0 = alive, 1 = unconcious or alive, 2 = dead concious or alive
/datum/nanoui/New(nuser, nsrc_object, nui_key, ntemplate, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null)
@@ -49,13 +56,42 @@
add_stylesheet("shared.css") // this CSS sheet is common to all UIs
add_stylesheet("icons.css") // this CSS sheet is common to all UIs
/datum/nanoui/proc/set_status(state)
/datum/nanoui/proc/set_status(state, push_update)
if (state != status)
status = state
push_data(list(), 1) // Update the UI
if (push_update || !status)
push_data(list(), 1) // Update the UI, force the update in case the status is 0
else
status = state
/datum/nanoui/proc/update_status(push_update = 0)
if (istype(user, /mob/living/silicon/ai))
set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
else if (istype(user, /mob/living/silicon/robot))
if (src_object in view(7, user)) // robots can see and interact with things they can see within 7 tiles
set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
else
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
else
var/dist = get_dist(src_object, user)
if (dist > 4)
close()
return
if ((allowed_user_stat > -1) && (user.stat > allowed_user_stat))
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
else if (user.restrained() || user.lying)
set_status(STATUS_UPDATE, push_update) // update only (orange visibility)
else if (!(src_object in view(4, user))) // If the src object is not in visable, set status to 0
set_status(STATUS_DISABLED, push_update) // interactive (green visibility)
else if (dist <= 1)
set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
else if (dist <= 2)
set_status(STATUS_UPDATE, push_update) // update only (orange visibility)
else if (dist <= 4)
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
/datum/nanoui/proc/set_auto_update(state = 1)
is_auto_updating = state
@@ -109,7 +145,9 @@
if (initial_data.len > 0)
initial_data_json = list2json(initial_data)
var/url_parameters_json = list2json(list("src" = "\ref[src_object]"))
//user << initial_data_json
var/url_parameters_json = list2json(list("src" = "\ref[src]"))
return {"<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
@@ -146,6 +184,17 @@
<div id='uiContent'>
"}
/datum/nanoui/Topic(href, href_list)
update_status(0) // update the status
if (status != STATUS_INTERACTIVE || user != usr) // If UI is not interactive or usr calling Topic is not the UI user
return
if (src_object.Topic(href, href_list))
usr << "Update after Topic"
nanomanager.update_uis(src_object) // update all UIs attached to src_object
else
usr << "Don't update after Topic"
/datum/nanoui/proc/get_footer()
var/scriptsContent = ""
@@ -189,20 +238,10 @@
winset(user, window_id, "on-close=\"nanoclose [params]\"")
/datum/nanoui/proc/process(update = 0)
var/dist = get_dist(src_object, user)
if (dist <= 1)
set_status(2) // interactive
else if (dist <= 2)
set_status(1) // update only
else if (dist <= 3)
set_status(0) // no updates, completely disabled
return // don't auto update
if (status && (update || is_auto_updating))
src_object.ui_interact(user, ui_key) // Update the UI (update_status() is called whenever a UI is updated)
else
close()
return
if (update || is_auto_updating)
src_object.ui_interact(user, ui_key)
update_status(1) // Not updating UI, so lets check here if status has changed
/datum/nanoui/proc/modify_data(data)
data["ui"] = list(
@@ -213,12 +252,12 @@
return data
/datum/nanoui/proc/push_data(data, force_push = 0)
if (!status && !force_push)
user << "Cannot update UI, user out of range (status [status])"
return
update_status(0)
if (status == STATUS_DISABLED && !force_push)
return // Cannot update UI, no visibility
data = modify_data(data)
//user << list2json(data)
user << output(list2params(list(list2json(data))),"[window_id].browser:receiveUpdateData")
on_close_winset()
+68 -66
View File
@@ -3,7 +3,7 @@
#define GAS 3
/obj/machinery/chem_dispenser
name = "chem dispenser"
name = "Chem Dispenser"
density = 1
anchored = 1
icon = 'icons/obj/chemical.dmi'
@@ -21,11 +21,12 @@
/obj/machinery/chem_dispenser/proc/recharge()
if(stat & (BROKEN|NOPOWER)) return
var/addenergy = 2
var/addenergy = 1
var/oldenergy = energy
energy = min(energy + addenergy, max_energy)
if(energy != oldenergy)
use_power(3000) // This thing uses up alot of power (this is still low as shit for creating reagents from thin air)
use_power(1500) // This thing uses up alot of power (this is still low as shit for creating reagents from thin air)
nanomanager.update_uis(src) // update all UIs attached to src
/obj/machinery/chem_dispenser/power_change()
if(powered())
@@ -33,6 +34,7 @@
else
spawn(rand(0, 15))
stat |= NOPOWER
nanomanager.update_uis(src) // update all UIs attached to src
/obj/machinery/chem_dispenser/process()
@@ -65,74 +67,81 @@
del(src)
return
/obj/machinery/chem_dispenser/proc/updateWindow(mob/user as mob)
winset(user, "chemdispenser.energy", "text=\"Energy: [src.energy]\"")
winset(user, "chemdispenser.amount", "text=\"Amount: [src.amount]\"")
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main")
if(stat & (BROKEN|NOPOWER)) return
if(user.stat || user.restrained()) return
var/data[0]
data["amount"] = amount
data["energy"] = energy
data["maxEnergy"] = max_energy
data["isBeakerLoaded"] = beaker ? 1 : 0
var beakerContents[0]
var beakerCurrentVolume = 0
if(beaker && beaker:reagents && beaker:reagents.reagent_list.len)
for(var/datum/reagent/R in beaker:reagents.reagent_list)
beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list...
beakerCurrentVolume += R.volume
data["beakerContents"] = beakerContents
if (beaker)
winset(user, "chemdispenser.eject", "text=\"Eject beaker\"")
data["beakerCurrentVolume"] = beakerCurrentVolume
data["beakerMaxVolume"] = beaker:volume
else
winset(user, "chemdispenser.eject", "text=\"\[Insert beaker\]\"")
/obj/machinery/chem_dispenser/proc/initWindow(mob/user as mob)
var/i = 0
var/list/nameparams = params2list(winget(user, "chemdispenser_reagents.template_name", "pos;size;type;image;image-mode"))
var/list/buttonparams = params2list(winget(user, "chemdispenser_reagents.template_dispense", "pos;size;type;image;image-mode;text;is-flat"))
for(var/re in dispensable_reagents)
data["beakerCurrentVolume"] = null
data["beakerMaxVolume"] = null
var chemicals[0]
for (var/re in dispensable_reagents)
var/datum/reagent/temp = chemical_reagents_list[re]
if(temp)
var/list/newparams1 = nameparams.Copy()
var/list/newparams2 = buttonparams.Copy()
var/posy = 8 + 40 * i
newparams1["pos"] = text("8,[posy]")
newparams2["pos"] = text("248,[posy]")
newparams1["parent"] = "chemdispenser_reagents"
newparams2["parent"] = "chemdispenser_reagents"
newparams1["text"] = temp.name
newparams2["command"] = text("skincmd \"chemdispenser;[temp.id]\"")
winset(user, "chemdispenser_reagent_name[i]", list2params(newparams1))
winset(user, "chemdispenser_reagent_dispense[i]", list2params(newparams2))
i++
winset(user, "chemdispenser_reagents", "size=340x[8 + 40 * i]")
chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("dispense" = temp.id)))) // list in a list because Byond merges the first list...
data["chemicals"] = chemicals
/obj/machinery/chem_dispenser/SkinCmd(mob/user as mob, var/data as text)
if(stat & (BROKEN|NOPOWER)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
//user << list2json(data)
usr.set_machine(src)
if (data == "amountc")
var/num = input("Enter desired output amount", "Amount", "30") as num
if (num)
amount = text2num(num)
else if (data == "eject")
if (src.beaker)
var/obj/item/weapon/reagent_containers/glass/B = src.beaker
B.loc = src.loc
src.beaker = null
else if (copytext(data, 1, 7) == "amount")
if (text2num(copytext(data, 7)))
amount = text2num(copytext(data, 7))
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, ui_key)
if (!ui)
ui = new(user, src, ui_key, "chem_dispenser.tmpl", "Chem Dispenser 5000", 370, 605)
// When the UI is first opened this is the data it will use
ui.set_initial_data(data)
ui.open()
else
if (dispensable_reagents.Find(data) && beaker != null)
// The UI is already open so push the new data to it
ui.push_data(data)
return
/obj/machinery/chem_dispenser/Topic(href, href_list)
if(stat & (NOPOWER|BROKEN))
return 0 // don't update UIs attached to this object
if(href_list["amount"])
amount = round(text2num(href_list["amount"]), 5) // round to nearest 5
if (amount < 0) // Since the user can actually type the commands himself, some sanity checking
amount = 0
if (amount > 100)
amount = 100
if(href_list["dispense"])
if (dispensable_reagents.Find(href_list["dispense"]) && beaker != null)
var/obj/item/weapon/reagent_containers/glass/B = src.beaker
var/datum/reagents/R = B.reagents
var/space = R.maximum_volume - R.total_volume
R.add_reagent(data, min(amount, energy * 10, space))
R.add_reagent(href_list["dispense"], min(amount, energy * 10, space))
energy = max(energy - min(amount, energy * 10, space) / 10, 0)
amount = round(amount, 10) // Chem dispenser doesnt really have that much prescion
if (amount < 0) // Since the user can actually type the commands himself, some sanity checking
amount = 0
if (amount > 100)
amount = 100
if(href_list["ejectBeaker"])
if(beaker)
var/obj/item/weapon/reagent_containers/glass/B = beaker
B.loc = loc
beaker = null
for(var/mob/player in player_list)
if (player.machine == src && player.client)
updateWindow(player)
src.add_fingerprint(usr)
return
add_fingerprint(usr)
return 1 // update UIs attached to this object
/obj/machinery/chem_dispenser/attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
if(isrobot(user))
@@ -149,9 +158,7 @@
user.drop_item()
B.loc = src
user << "You add the beaker to the machine!"
for(var/mob/player in player_list)
if (player.machine == src && player.client)
updateWindow(player)
nanomanager.update_uis(src) // update all UIs attached to src
/obj/machinery/chem_dispenser/attack_ai(mob/user as mob)
return src.attack_hand(user)
@@ -162,13 +169,8 @@
/obj/machinery/chem_dispenser/attack_hand(mob/user as mob)
if(stat & BROKEN)
return
user.set_machine(src)
initWindow(user)
updateWindow(user)
winshow(user, "chemdispenser", 1)
user.skincmds["chemdispenser"] = src
return
ui_interact(user)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+40 -9
View File
@@ -258,6 +258,7 @@ div.notice
{
float: left;
width: 30%;
color: #e9c183;
}
.itemContent
@@ -306,43 +307,62 @@ div.notice
padding: 0;
}
.progressBar
.displayBar
{
width: 240px;
height: 14px;
position: relative;
width: 236px;
height: 16px;
border: 1px solid #666666;
float: left;
margin: 0 5px;
margin: 0 5px 0 0;
overflow: hidden;
background: #000000;
}
.progressFill
.displayBarText
{
position: absolute;
top: -2px;
left: 5px;
width: 100%;
height: 100%;
color: #ffffff;
font-weight: normal;
}
.displayBarFill
{
width: 0%;
height: 100%;
background: #40628a;
overflow: hidden;
float: left;
}
.progressFill.good
.displayBarFill.alignRight
{
float: right;
}
.displayBarFill.good
{
color: #ffffff;
background: #4f7529;
}
.progressFill.average
.displayBarFill.average
{
color: #ffffff;
background: #cd6500;
}
.progressFill.bad
.displayBarFill.bad
{
color: #ffffff;
background: #ee0000;
}
.progressFill.highlight
.displayBarFill.highlight
{
color: #ffffff;
background: #8BA5C4;
@@ -374,4 +394,15 @@ div.notice
color: #ffffff;
background: #999999;
border-color: #666666;
}
.fixedLeft
{
width: 110px;
float: left;
}
.floatRight
{
float: right;
}
+58 -7
View File
@@ -15,20 +15,31 @@ NanoBaseHelpers = function ()
{
$.views.helpers({
// Generate a Byond link
link: function( text, icon, parameters, status ) {
link: function( text, icon, parameters, status, elementClass, elementId) {
var iconHtml = '';
if (typeof icon != 'undefined' && icon != null)
if (typeof icon != 'undefined' && icon)
{
iconHtml = '<div class="uiLinkPendingIcon"></div><div class="uiIcon16 ' + icon + '"></div>';
}
if (typeof status != 'undefined' && status != null)
if (typeof elementClass == 'undefined' || !elementClass)
{
return '<div class="link ' + status + '">' + iconHtml + text + '</div>';
elementClass = '';
}
return '<div class="link linkActive" data-href="' + generateHref(parameters) + '">' + iconHtml + text + '</div>';
var elementIdHtml = '';
if (typeof elementId != 'undefined' && elementId)
{
elementIdHtml = 'id="' + elementId + '"';
}
if (typeof status != 'undefined' && status)
{
return '<div class="link ' + elementClass + ' ' + status + '" ' + elementIdHtml + '>' + iconHtml + text + '</div>';
}
return '<div class="link linkActive ' + elementClass + '" data-href="' + generateHref(parameters) + '" ' + elementIdHtml + '>' + iconHtml + text + '</div>';
},
// Round a number to the nearest integer
round: function(number) {
@@ -46,7 +57,7 @@ NanoBaseHelpers = function ()
string: function() {
if (arguments.length == 0)
{
return "";
return '';
}
else if (arguments.length == 1)
{
@@ -61,7 +72,47 @@ NanoBaseHelpers = function ()
}
return arguments[0].format(stringArgs);
}
return
return '';
},
// Display a bar. Used to show health, capacity, etc.
displayBar: function(value, rangeMin, rangeMax, styleClass, showText) {
if (rangeMin < rangeMax)
{
if (value < rangeMin)
{
value = rangeMin;
}
else if (value > rangeMax)
{
value = rangeMax;
}
}
else
{
if (value > rangeMin)
{
value = rangeMin;
}
else if (value < rangeMax)
{
value = rangeMax;
}
}
if (typeof styleClass == 'undefined' || !styleClass)
{
styleClass = '';
}
if (typeof showText == 'undefined' || !showText)
{
showText = '';
}
var percentage = Math.round((value - rangeMin) / (rangeMax - rangeMin) * 100);
return '<div class="displayBar ' + styleClass + '"><div class="displayBarFill ' + styleClass + '" style="width: ' + percentage + '%;"></div><div class="displayBarText ' + styleClass + '">' + showText + '</div></div>';
}
});
}
+61 -41
View File
@@ -13,9 +13,57 @@ NanoUpdate = function ()
var init = function ()
{
NanoUpdate.addAfterUpdateCallback(function (updateData) {
var uiStatusClass;
if (updateData['ui']['status'] == 2)
{
uiStatusClass = 'icon24 uiStatusGood';
$('.linkActive').removeClass('inactive');
}
else if (updateData['ui']['status'] == 1)
{
uiStatusClass = 'icon24 uiStatusAverage';
$('.linkActive').addClass('inactive');
}
else
{
uiStatusClass = 'icon24 uiStatusBad'
$('.linkActive').addClass('inactive');
}
$('#uiStatusIcon').attr('class', uiStatusClass);
$('.linkActive').stopTime('linkPending');
$('.linkActive').removeClass('linkPending');
$('.linkActive').off('click');
$('.linkActive').on('click', function (event) {
event.preventDefault();
var href = $(this).data('href');
if (href != null && _canClick)
{
_canClick = false;
$('body').oneTime(300, 'enableClick', function () {
_canClick = true;
});
if (updateData['ui']['status'] == 2)
{
$(this).oneTime(300, 'linkPending', function () {
$(this).addClass('linkPending');
});
}
window.location.href = href;
}
});
});
var body = $('body'); // We store data in the body tag, it's as good a place as any
_data = body.data('initialData');
if (!_data)
{
alert('Error: Initial data did not load correctly.');
}
var templateData = body.data('templateData');
@@ -57,6 +105,8 @@ NanoUpdate = function ()
{
observedDataUpdateRecursive(_earlyUpdateData, _data);
}
executeCallbacks(_afterUpdateCallbacks, _data);
//alert($("#mainTemplate").html());
}
@@ -68,52 +118,22 @@ NanoUpdate = function ()
});
}
}
NanoUpdate.addAfterUpdateCallback(function (updateData) {
var uiStatusClass;
if (updateData['ui']['status'] == 2)
{
uiStatusClass = 'icon24 uiStatusGood';
$('.linkActive').removeClass('inactive');
}
else if (updateData['ui']['status'] == 1)
{
uiStatusClass = 'icon24 uiStatusAverage';
$('.linkActive').addClass('inactive');
}
else
{
uiStatusClass = 'icon24 uiStatusBad'
$('.linkActive').addClass('inactive');
}
$('#uiStatusIcon').attr('class', uiStatusClass);
$('.linkActive').stopTime('linkPending');
$('.linkActive').removeClass('linkPending');
$('.linkActive').off('click');
$('.linkActive').on('click', function (event) {
event.preventDefault();
var href = $(this).data('href');
if (href != null && _canClick)
{
_canClick = false;
$('body').oneTime(300, 'enableClick', function () {
_canClick = true;
});
$(this).oneTime(300, 'linkPending', function () {
$(this).addClass('linkPending');
});
window.location.href = href;
}
});
});
};
// Receive update data from the server
var receiveUpdateData = function (jsonString)
{
var updateData = jQuery.parseJSON(jsonString);
var updateData;
try
{
updateData = jQuery.parseJSON(jsonString);
}
catch (error)
{
alert(error.Message);
return;
}
if (_isInitialised) // templates have been loaded and are observing the data. We need to update it recursively
{
+59
View File
@@ -0,0 +1,59 @@
<div class="item">
<div class="itemLabel">
Energy:
</div>
<div class="itemContent">
{^{:~displayBar(energy, 0, maxEnergy, 'good', energy + ' Units')}}
</div>
</div>
<div class="item">
<div class="itemLabel">
Dispense:
</div>
<div class="itemContent">
{^{:~link('5', 'gear', {'amount' : 5}, (amount == 5) ? 'selected' : null)}}
{^{:~link('10', 'gear', {'amount' : 10}, (amount == 10) ? 'selected' : null)}}
{^{:~link('20', 'gear', {'amount' : 20}, (amount == 20) ? 'selected' : null)}}
{^{:~link('30', 'gear', {'amount' : 30}, (amount == 30) ? 'selected' : null)}}
{^{:~link('50', 'gear', {'amount' : 50}, (amount == 50) ? 'selected' : null)}}
</div>
</div>
<div class="item">&nbsp;</div>
<div class="item">
<div class="itemLabel" style="width: 100%;">
Chemical Dispenser
</div>
</div>
<div class="item">
<div class="itemContent" style="width: 100%;">
{^{for chemicals}}
{^{:~link(title, 'circle-arrow-s', commands, null, 'fixedLeft')}}
{{/for}}
</div>
</div>
<div class="item">&nbsp;</div>
<div class="item">
<div class="itemLabel">
Beaker Contents
</div>
<div class="itemContent">
{^{:~link('Eject Beaker', 'eject', {'ejectBeaker' : 1}, isBeakerLoaded ? null : 'disabled', 'floatRight')}}
</div>
</div>
<div class="statusDisplay" style="height: 225px; overflow: auto;">
<div class="item">
<div class="itemContent" style="width: 100%;">
{^{if isBeakerLoaded}}
<b>Volume:&nbsp;{^{:beakerCurrentVolume}}&nbsp;/&nbsp;{^{:beakerMaxVolume}}</b><br>
{^{for beakerContents}}
<span class="highlight">{^{:volume}} units of {^{:name}}</span><br>
{{else}}
<span class="bad">Beaker is empty</span>
{{/for}}
{{else}}
<span class="average"><i>No beaker loaded</i></span>
{{/if}}
</div>
</div>
</div>
+43 -10
View File
@@ -14,16 +14,46 @@
<span class="bad">DEAD</span>
{{/if}}
</div>
<div class="line"><div class="statusLabel">Health:</div><div class="progressBar">{^{:~string('<div class="progressFill good" style="width: {0}%;"></div>', [occupant.health])}}</div><div class="statusValue">{^{:occupant.health}}%</div></div>
<div class="line"><div class="statusLabel">=&gt; Brute Damage:</div><div class="progressBar">{^{:~string('<div class="progressFill bad" style="width: {0}%;"></div>', [occupant.bruteLoss])}}</div><div class="statusValue">{^{:occupant.bruteLoss}}%</div></div>
<div class="line"><div class="statusLabel">=&gt; Resp. Damage:</div><div class="progressBar">{^{:~string('<div class="progressFill bad" style="width: {0}%;"></div>', [occupant.oxyLoss])}}</div><div class="statusValue">{^{:occupant.oxyLoss}}%</div></div>
<div class="line"><div class="statusLabel">=&gt; Toxin Content:</div><div class="progressBar">{^{:~string('<div class="progressFill bad" style="width: {0}%;"></div>', [occupant.toxLoss])}}</div><div class="statusValue">{^{:occupant.toxLoss}}%</div></div>
<div class="line"><div class="statusLabel">=&gt; Burn Severity:</div><div class="progressBar">{^{:~string('<div class="progressFill bad" style="width: {0}%;"></div>', [occupant.fireLoss])}}</div><div class="statusValue">{^{:occupant.fireLoss}}%</div></div>
<div class="line"><div class="statusLabel">Body Temperature:</div><div class="statusValue">{^{:occupant.bodyTemperature}} K</div></div>
{^{if occupant.stat < 2}}
<div class="line">
<div class="statusLabel">Health:</div>
{^{if occupant.health >= 0}}
{^{:~displayBar(occupant.health, 0, occupant.maxHealth, 'good')}}
{{else}}
{^{:~displayBar(occupant.health, 0, occupant.minHealth, 'average alignRight')}}
{{/if}}
<div class="statusValue">{^{:~round(occupant.health)}}</div>
</div>
<div class="line">
<div class="statusLabel">=&gt; Brute Damage:</div>
{^{:~displayBar(occupant.bruteLoss, 0, occupant.maxHealth, 'bad')}}
<div class="statusValue">{^{:~round(occupant.bruteLoss)}}</div>
</div>
<div class="line">
<div class="statusLabel">=&gt; Resp. Damage:</div>
{^{:~displayBar(occupant.oxyLoss, 0, occupant.maxHealth, 'bad')}}
<div class="statusValue">{^{:~round(occupant.oxyLoss)}}</div>
</div>
<div class="line">
<div class="statusLabel">=&gt; Toxin Damage:</div>
{^{:~displayBar(occupant.toxLoss, 0, occupant.maxHealth, 'bad')}}
<div class="statusValue">{^{:~round(occupant.toxLoss)}}</div>
</div>
<div class="line">
<div class="statusLabel">=&gt; Burn Severity:</div>
{^{:~displayBar(occupant.fireLoss, 0, occupant.maxHealth, 'bad')}}
<div class="statusValue">{^{:~round(occupant.fireLoss)}}</div>
</div>
{{/if}}
{{/if}}
<hr>
<div class="line"><div class="statusLabel">Cell Temperature:</div><div class="statusValue">
{^{:~string('<span class="{0}">{1} K</span>', cellTemperatureStatus, cellTemperature)}} <!-- syntax error, bloody arrays are not allowed... -->
{^{:~string('<span class="{0}">{1} K</span>', cellTemperatureStatus, cellTemperature)}}
</div></div>
</div>
@@ -32,8 +62,11 @@
<div class="itemLabel">
Cryo Cell Status:
</div>
<div class="itemContent">
{^{:~link('On', 'power', {'start' : 1}, isOperating ? 'selected' : null)}}{^{:~link('Off', 'close', {'start' : 1}, isOperating ? null : 'selected')}}
<div class="itemContent" style="width: 40%;">
{^{:~link('On', 'power', {'switchOn' : 1}, isOperating ? 'selected' : null)}}{^{:~link('Off', 'close', {'switchOff' : 1}, isOperating ? null : 'selected')}}
</div>
<div class="itemContent" style="width: 26%;">
{^{:~link('Eject Occupant', 'arrowreturnthick-1-s', {'ejectOccupant' : 1}, hasOccupant ? null : 'disabled')}}
</div>
</div>
<div class="item">&nbsp;</div>
@@ -53,6 +86,6 @@
{{/if}}
</div>
<div class="itemContent" style="width: 26%;">
{^{:~link('Eject Beaker', 'eject', {'eject' : 1}, isBeakerLoaded ? null : 'disabled')}}
{^{:~link('Eject Beaker', 'eject', {'ejectBeaker' : 1}, isBeakerLoaded ? null : 'disabled')}}
</div>
</div>