Manual Changelog Compile 9/24/2019 Night

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2019-09-24 21:57:58 -04:00
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23 changed files with 136 additions and 103 deletions
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@@ -56,6 +56,78 @@
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<div class="commit sansserif">
<h2 class="date">24 September 2019</h2>
<h3 class="author">AzuleUtama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed misleading uplink description for chef's traitor knife.</li>
<li class="tweak">Reorganises products in seed vendor.</li>
<li class="bugfix">Fixes Durathread mutating into more Durathread</li>
</ul>
<h3 class="author">Dave-TH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mob spawners will no longer sometimes send players to the void.</li>
<li class="bugfix">The ghosts inside possessed blades are now invincible and will not die to weird edge cases.</li>
</ul>
<h3 class="author">Evankhell561 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">mechs now start with a high-capacity power cell+</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Buckling has its own icon</li>
<li class="bugfix">Fixes Xenobio monkey shortcuts not working</li>
<li class="tweak">Bodyscanners are similar to sleepers; interact with them by clicking on the scanner; there is no console anymore</li>
<li class="rscadd">Summon guns/magic is no longer free, but costs 2 spells points</li>
<li class="rscadd">Summon guns/magic makes 10% of the crew antags with the objective to collect guns/magical items and kill anyone who gets in their way</li>
<li class="rscadd">If a wizard (or admin) summons guns/magic, latejoiners to the round will also acquire summoned items</li>
<li class="tweak">Wizard's hardsuit is now battlemage armor</li>
<li class="tweak">Battlemage armor protects you from pressure of space (but not the cold), has no slowdown, and a moderate amount of armor, however, it has 16 shields to block incoming attacks</li>
<li class="rscadd">Can purchase additional charges for your battlemage armor for 1 spell point</li>
<li class="tweak">Shielded hardsuits now show the shield on the mob</li>
<li class="rscadd">Abductors, Skeletons, Shadowlings, and Plasmamen never get hungry</li>
<li class="tweak">Abductors, Skeleton, and Plasmamen can't taste anything</li>
<li class="tweak">Wood Golems now have a diet and taste sensitivity much like Diona</li>
<li class="tweak">Unathi are more sensitive to tastes</li>
<li class="tweak">Adjusted the sensitivity of "sharp" and "dull" tastes a bit</li>
<li class="tweak">Slimes are a simple mob subtype</li>
<li class="rscadd">using a bloodlust slime potion on a docile slime removes the docility</li>
<li class="rscadd">using a docility potion on a rabid slime calms them down</li>
<li class="tweak">slime core removal surgery steps are now just scalpel->hemostat</li>
<li class="rscadd">Slimes have action buttons to feed on, evolve, or reproduce</li>
<li class="bugfix">Fixes beepsky arresting slimes (maybe it should be a feature....)</li>
<li class="bugfix">Fixes Seed Vault gene modder having limitations</li>
<li class="bugfix">Fixes not being able to extinguish some items</li>
</ul>
<h3 class="author">Ionward updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed Tajaran fat sprites, they are no longer duplicates of their slim torso.</li>
<li class="bugfix">Fixed fat aqua jumpsuit only using one direction.</li>
<li class="bugfix">Fixed missing Lasagna icon.</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Hierophant club and warp cubes (lavaland loot) no longer allow you to teleport into or out of areas that are set to forbid teleports.</li>
<li class="bugfix">Fixed a small bug that caused coins named "syndicate coin" or "antag token" to both incorrectly appear as "valid coin".</li>
</ul>
<h3 class="author">Markolie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed naked equipment selection and reincarnation not working.</li>
</ul>
<h3 class="author">TDSSS updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">all huds are the first option when ghosts cycle through huds</li>
<li class="bugfix">fixed brig door timers from announcing admin names when stopped via admin powers.</li>
</ul>
<h3 class="author">Ty-Omaha updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now silence the current midi with a verb in the preferences tab, without affecting your prefrence to hear midis in the future.</li>
</ul>
<h3 class="author">datlo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed clown changelings not losing comic sans on transformation</li>
<li class="tweak">Clowns can now lose the clumsy and comic genes through DNA manipulation (but not mutadone)</li>
</ul>
<h2 class="date">22 September 2019</h2>
<h3 class="author">Evankhell561 updated:</h3>
<ul class="changes bgimages16">
+64
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@@ -11495,3 +11495,67 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
does not cause a runtime anymore
TDSSS:
- tweak: Just slight gloves refactor, shouldn't impact anything in game.
2019-09-24:
AzuleUtama:
- bugfix: Fixed misleading uplink description for chef's traitor knife.
- tweak: Reorganises products in seed vendor.
- bugfix: Fixes Durathread mutating into more Durathread
Dave-TH:
- bugfix: Mob spawners will no longer sometimes send players to the void.
- bugfix: The ghosts inside possessed blades are now invincible and will not die
to weird edge cases.
Evankhell561:
- tweak: mechs now start with a high-capacity power cell+
Fox McCloud:
- tweak: Buckling has its own icon
- bugfix: Fixes Xenobio monkey shortcuts not working
- tweak: Bodyscanners are similar to sleepers; interact with them by clicking on
the scanner; there is no console anymore
- rscadd: Summon guns/magic is no longer free, but costs 2 spells points
- rscadd: Summon guns/magic makes 10% of the crew antags with the objective to collect
guns/magical items and kill anyone who gets in their way
- rscadd: If a wizard (or admin) summons guns/magic, latejoiners to the round will
also acquire summoned items
- tweak: Wizard's hardsuit is now battlemage armor
- tweak: Battlemage armor protects you from pressure of space (but not the cold),
has no slowdown, and a moderate amount of armor, however, it has 16 shields
to block incoming attacks
- rscadd: Can purchase additional charges for your battlemage armor for 1 spell
point
- tweak: Shielded hardsuits now show the shield on the mob
- rscadd: Abductors, Skeletons, Shadowlings, and Plasmamen never get hungry
- tweak: Abductors, Skeleton, and Plasmamen can't taste anything
- tweak: Wood Golems now have a diet and taste sensitivity much like Diona
- tweak: Unathi are more sensitive to tastes
- tweak: Adjusted the sensitivity of "sharp" and "dull" tastes a bit
- tweak: Slimes are a simple mob subtype
- rscadd: using a bloodlust slime potion on a docile slime removes the docility
- rscadd: using a docility potion on a rabid slime calms them down
- tweak: slime core removal surgery steps are now just scalpel->hemostat
- rscadd: Slimes have action buttons to feed on, evolve, or reproduce
- bugfix: Fixes beepsky arresting slimes (maybe it should be a feature....)
- bugfix: Fixes Seed Vault gene modder having limitations
- bugfix: Fixes not being able to extinguish some items
Ionward:
- bugfix: Fixed Tajaran fat sprites, they are no longer duplicates of their slim
torso.
- bugfix: Fixed fat aqua jumpsuit only using one direction.
- bugfix: Fixed missing Lasagna icon.
Kyep:
- bugfix: The Hierophant club and warp cubes (lavaland loot) no longer allow you
to teleport into or out of areas that are set to forbid teleports.
- bugfix: Fixed a small bug that caused coins named "syndicate coin" or "antag token"
to both incorrectly appear as "valid coin".
Markolie:
- bugfix: Fixed naked equipment selection and reincarnation not working.
TDSSS:
- tweak: all huds are the first option when ghosts cycle through huds
- bugfix: fixed brig door timers from announcing admin names when stopped via admin
powers.
Ty-Omaha:
- rscadd: You can now silence the current midi with a verb in the preferences tab,
without affecting your prefrence to hear midis in the future.
datlo:
- bugfix: Fixed clown changelings not losing comic sans on transformation
- tweak: Clowns can now lose the clumsy and comic genes through DNA manipulation
(but not mutadone)
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- bugfix: "The Hierophant club and warp cubes (lavaland loot) no longer allow you to teleport into or out of areas that are set to forbid teleports."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- bugfix: "Fixed a small bug that caused coins named \"syndicate coin\" or \"antag token\" to both incorrectly appear as \"valid coin\"."
@@ -1,5 +0,0 @@
author: "datlo"
delete-after: True
changes:
- bugfix: "Fixed clown changelings not losing comic sans on transformation"
- tweak: "Clowns can now lose the clumsy and comic genes through DNA manipulation (but not mutadone)"
@@ -1,4 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- tweak: "all huds are the first option when ghosts cycle through huds"
@@ -1,5 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Buckling has its own icon"
- bugfix: "Fixes Xenobio monkey shortcuts not working"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Bodyscanners are similar to sleepers; interact with them by clicking on the scanner; there is no console anymore"
@@ -1,4 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- bugfix: "fixed brig door timers from announcing admin names when stopped via admin powers."
@@ -1,6 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Summon guns/magic is no longer free, but costs 2 spells points"
- rscadd: "Summon guns/magic makes 10% of the crew antags with the objective to collect guns/magical items and kill anyone who gets in their way"
- rscadd: "If a wizard (or admin) summons guns/magic, latejoiners to the round will also acquire summoned items"
@@ -1,4 +0,0 @@
author: "Evankhell561"
delete-after: True
changes:
- tweak: "mechs now start with a high-capacity power cell+"
@@ -1,4 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- bugfix: "Fixed naked equipment selection and reincarnation not working."
@@ -1,7 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Wizard's hardsuit is now battlemage armor"
- tweak: "Battlemage armor protects you from pressure of space (but not the cold), has no slowdown, and a moderate amount of armor, however, it has 16 shields to block incoming attacks"
- rscadd: "Can purchase additional charges for your battlemage armor for 1 spell point"
- tweak: "Shielded hardsuits now show the shield on the mob"
@@ -1,8 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Abductors, Skeletons, Shadowlings, and Plasmamen never get hungry"
- tweak: "Abductors, Skeleton, and Plasmamen can't taste anything"
- tweak: "Wood Golems now have a diet and taste sensitivity much like Diona"
- tweak: "Unathi are more sensitive to tastes"
- tweak: "Adjusted the sensitivity of \"sharp\" and \"dull\" tastes a bit"
@@ -1,4 +0,0 @@
author: "Ty-Omaha"
delete-after: True
changes:
- rscadd: "You can now silence the current midi with a verb in the preferences tab, without affecting your prefrence to hear midis in the future."
@@ -1,4 +0,0 @@
author: "AzuleUtama"
delete-after: True
changes:
- bugfix: "Fixed misleading uplink description for chef's traitor knife."
@@ -1,9 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Slimes are a simple mob subtype"
- rscadd: "using a bloodlust slime potion on a docile slime removes the docility"
- rscadd: "using a docility potion on a rabid slime calms them down"
- tweak: "slime core removal surgery steps are now just scalpel->hemostat"
- rscadd: "Slimes have action buttons to feed on, evolve, or reproduce"
- bugfix: "Fixes beepsky arresting slimes (maybe it should be a feature....)"
@@ -1,4 +0,0 @@
author: "Dave-TH"
delete-after: True
changes:
- bugfix: "Mob spawners will no longer sometimes send players to the void."
@@ -1,6 +0,0 @@
author: "Ionward"
delete-after: True
changes:
- bugfix: "Fixed Tajaran fat sprites, they are no longer duplicates of their slim torso."
- bugfix: "Fixed fat aqua jumpsuit only using one direction."
- bugfix: "Fixed missing Lasagna icon."
@@ -1,5 +0,0 @@
author: "AzuleUtama"
delete-after: True
changes:
- tweak: "Reorganises products in seed vendor."
- bugfix: "Fixes Durathread mutating into more Durathread"
@@ -1,4 +0,0 @@
author: "Dave-TH"
delete-after: True
changes:
- bugfix: "The ghosts inside possessed blades are now invincible and will not die to weird edge cases."
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes Seed Vault gene modder having limitations"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes not being able to extinguish some items"