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Changes animate_movement to defines (#25670)
* Changes animate_movement to defines * Oops
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@@ -8,7 +8,7 @@
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opacity = FALSE
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density = FALSE
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layer = OBJ_LAYER + 0.9
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animate_movement = 0
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animate_movement = NO_STEPS
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var/amount = 3
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var/expand = 1
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var/metal = 0
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@@ -1,7 +1,7 @@
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/obj
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//var/datum/module/mod //not used
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var/origin_tech = null //Used by R&D to determine what research bonuses it grants.
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animate_movement = 2
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animate_movement = SLIDE_STEPS
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var/list/species_exception = null // list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item
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var/sharp = FALSE // whether this object cuts
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var/in_use = FALSE // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
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